[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Rayman_M_Coverart_4654.png]] Rayman M is a spin-off of the ''Franchise/{{Rayman}}'' series geared towards multiplayer, featuring characters from ''VideoGame/{{Rayman 2}}'' along with a few new characters in racing and battle segments. The US version is known as ''Rayman Arena''. There is also a pared-down version for the [=PS1=] called ''Rayman Rush''.

!!Tropes included:

* AbsurdlySpaciousSewer and DownTheDrain: Dark Sewer and Pipe Maze.
* AdvancingWallOfDoom: The final race of the game, Speed Stress, has an advancing wall as your main opponent. If it touches you, you lose the race.
* AllTheWorldsAreAStage: On and On is a very appropriate name for the second-to-last level. What is it, you ask? You do a single lap of ''every single non-bonus race course through the entire game.'' And it's a TimedMission as well... [[spoiler:and the time you get is equal to the amount of lums you grabbed in Lums mode, at one second per lum. Good luck if you hadn't realized you were actually going to ''need'' the extra lums.]]
* AndYourRewardIsClothes: You can unlock various [[PaletteSwap alternate colours]] for Globox, The Teensies, and both Henchmen.
* TheArtifact: Despite the title change for the American release, the introduction in the PC and PS2 releases still retain the "Multiplayer" footnote during segues in the intro to denote what the "M" stood for. All instances of the game's name were properly changed to "Arena", so the "Multiplayer" seems a bit out of place as a result.
* ArtificialStupidity: The AI in this game is...not exactly very well-refined. One point of notice, however, is that in Treasure Ship, there's a point where you have to hit a switch to lower a platform, and then a switch just past that raises it. For some reason, when the AI is off-screen, they ''completely forget how to use the switches''. This will often end up with them getting stuck there until you meet up with them again, at which point you've gotten so far ahead of them that it's now a CurbStompBattle.
* BalloonBelly: Globox inflates briefly for his regular "punch" attack. He also does this as his method for gliding. Hilariously, he even deflates like a balloon for his death animation.
* {{Bowdlerization}}: For some reason, the flame weapon in Lum Fight was removed in all American versions of the game, even the PC version which had minimal changes compared to ''M''. The most likely cause for this could have been ESRB issues, as the flame weapon may have pushed the rating up a notch.
* BrutalBonusLevel: Speed Stress. Hope you're great at button mashing for minutes on end, because you're going to need it.
* CanonForeigner: Tily, Razorwife, Dark Globox and Henchman 1000 have yet to appear in the series proper.
* CommutingOnABus: Ly from ''Rayman 2'' has a battle arena named after her with a statue of her likeness, but she is otherwise not featured in the game.
* CosmeticallyDifferentSides: Every character plays exactly the same.
* DemotedToExtra: The Teensies are completely absent from ''Rayman Rush'', being replaced by Globette.
* DistaffCounterpart: Razorwife and Globette for Razorbeard and Globox, respectively.
* DummiedOut: Judging from the presence of an 11th character slot on the demo version, Dark Globox may have been intended to appear in ''Rayman M'', rather than being added later in ''Rayman Arena''.
* EasterEgg: There's a secret area in Thousand Waterfalls where you can find a sunbathing Globox on a beach. It's hidden to the left of the first set of rotating lasers.
* EpicFail: During Battle levels, it is possible to hit yourself with your own projectiles and have your score go below zero. Yes, you can have a negative score in this game.
* EternalEngine: Pipe Maze, Lava Factory, Electric Final.
* EvilCounterpart: Dark Rayman and Dark Globox, who only appear in the Gamecube and Xbox versions.
* FreezeRay: In all versions, you get freeze bullets in Lum Spring to stop your opponents in their tracks. In all the American PS2 version, you also can do this in the races as well.
* GangplankGalleon: Forest Jump, Zenith Harbour, Treasure Ship.
* GoKartingWithBowser: Or footracing with Razorbeard, as the case may be.
* GottaCatchEmAll: Lums mode in races and Lum Spring in battles count as this. In Lums mode, you have to try and get a specified amount of lums while still winning against your opponent, though there are five more lums than required...[[spoiler:unless you know that it will come in handy when you reach On and On to have as many as possible.]] Lum Spring has randomly spawning orbs that you must reach before your opponents can.
* GottaKillEmAll: Popolopoi mode in races and Lum Fight in battles count as this. Well, the former more loosely -- it's similar to a Time Attack mode, except there are butterflies (or Popolopoi as the game calls them) scattered throughout the track that give you more time for each one you shoot, and the goal is to give yourself enough time to finish three laps. Lum Fight is pretty much a straight up battle mode, where you need to use item pickups to fight off your opponents.
* GuideDangIt: Dawn Sand has a completely hidden passage that's near impossible to even ''know'' of unless you use a guide. There's a switch hidden on a flower that looks exactly like every other flower on the course, which opens up a passage that takes you through some speed boosts and back up onto a regular area of the map...and you actually phase through the ground when you do so, which means there's not even a way to backtrack and discover it that way! Especially nice, considering they hide two lums in there in Lums Mode.
* HarmlessElectrocution: The lasers and electric fences in races do nothing more than slow down players that touch them.
* HotPotato: Glue bombs in Lum Fight act as this, which count down ten seconds and will slice off three hit points unless you pass it to another player.
* HumanLadder: Two Teensies form one as to be the same height as the other characters.
* KeepAway: Capture the Fly has the players trying to hold onto a fly for as long as possible; the first player who shoots the holder successfully gets it themselves.
* {{Leitmotif}}: Each character has their own theme.
* TheManyDeathsOfYou: Every character has their own death animation; Rayman's is fairly simple, with him just falling over, but some of them are more creative-- such as Globox cartoonishly deflating like a balloon, Henchman 800 and 1000's parts retracting into their torsos, and the higher one of the two Teensies vanishing, causing their crown to drop down onto and flatten the other one.
* MarketBasedTitle: The US version is known as ''Rayman Arena'' and the UsefulNotes/PlayStation version as ''Rayman Rush''.
* {{Nerf}}: Inverted; a few of the weapons on the American PS2 version were given an ammo buff over the original European release. For example, you now get 15 rubber bullets instead of 5, 10 fireworks instead of 3, and 12 rapid bullets instead of 9. Ice bullets were also added into the race mode. These buffs were not carried over to the American PC release.
* MercyInvincibility: Lum Fight and Capture the Fly give you a brief period of invincibility every time you respawn or when you successfully get a hold of the fly, respectively.
* OneHitKill: Buzz Rockets in Lum Fight are the only items that kill you in one hit.
* PaletteSwap: Globox, The Teensies and both Henchmen have several alternate colours to chose from, though they have to be unlocked.
* PalmtreePanic: Dawn Sand, Water Canyon, 1000 Waterfalls, Palm Beach, Coconut Island.
* PinballProjectile: Rubber bullets in Lum Fight and Capture the Fly.
* PromotedToPlayable: Globox, Razorbeard, the Teensies and Henchman 800 from ''VideoGame/Rayman2'' are playable for the first time, preceding Globox and the Teensies' appearance in ''Rayman Origins''.
* RegeneratingHealth: Completely absent on most versions, but the Gamecube and Xbox versions allow you to regain a health point for every kill you make in Lum Fight.
* RegionalBonus: Quite a few--
** The American PC version got a LAN mode that was absent in the European version. This also allowed for up to four players, as local multiplayer is limited to only two otherwise on this version.
** The American PS2 version gave the aforementioned weapon buffs, plus the ability to freeze opponents on the race mode.
** And of course, the Gamecube and Xbox versions, which gave the game a fairly notable makeover and added a lot of new features. In fact, one could even consider them completely different games to some degree.
* RoaringRapids: A major part of the races, especially the second world where all the races are water-themed.
* ScareChord: This occurs if you run out of time in [[TimedMission Popolopoi mode]], and it varies between levels.
* ShipLevel: Treasure Ship.
* ShoutOut: There's a racing level called [[Film/ForrestGump Forest Jump.]] Also, Pac-Arena in the Gamecube and Xbox versions is an obvious homage to ''VideoGame/PacMan''.
* TreeTopTown: Forest Jump, Zenith Harbor, Spellbound Forest, and Ghastly Trees.
* VariableMix:
** In the race modes, the music playing changes depending on who is in the lead. It is generally in your interests to stay in first as long as possible, [[CrowningMusicOfAwesome since the songs get continually better as they go on.]]
** Additionally, in Popolopoi, the music gradually gets more frantic the closer the timer reaches zero. Happens in Speed Stress as well as the wall gets closer to you.
* AWinnerIsYou: The ending cinematic isn't really anything all that special, it's just a small and trippy-looking cinematic of random characters from the game. It's not even present in the American PS2 version either, for whatever reason.

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