->''"You have been chosen to represent Earth in Mortal Kombat. Be warned. Although your souls are protected against Shao Kahn's evil; your lives are not. I cannot interfere any longer as your Earth is now ruled by the Outworld Gods."''
-->-- ''These are the words of '''Raiden'''.''

The ''Franchise/MortalKombat'' series was at the height of its of popularity in [[TheNineties the mid-90s]]; with the huge success of the first two games, another sequel was pretty much inevitable -- and in 1995, ''Mortal Kombat 3'' was launched. The game premiered in arcades before being ported to the UsefulNotes/SuperNES, UsefulNotes/SegaGenesis, UsefulNotes/GameBoy, UsefulNotes/GameGear, UsefulNotes/PlayStation, and PC. Roughly half of the second game's cast returned (Liu Kang, Kung Lao, Sub-Zero, Shang Tsung, and Jax), Sonya and Kano returned, and several new characters -- including {{Cyber Ninja}}s Smoke, Cyrax, and Sektor, as well as [[GasMaskMooks Kabal]], [[MultiArmedAndDangerous Sheeva]], [[BadassNative Nightwolf]], [[BadassNormal Kurtis Stryker]], and Kitana's resurrected mother [[BrainwashedAndCrazy Sindel]] -- were introduced.

Sindel's presence is the key to this game's storyline; she was Shao Kahn's queen before her death when he murdered her husband and Kitana's father King Jerrod and claimed her for himself, causing her to escape to Earth where she eventually died. She was resurrected and brainwashed by [[EvilSorcerer Shang Tsung]]'s Shadow Priests on Earth, allowing Kahn to enter Earthrealm to reclaim his bride...[[LoopholeAbuse and bring his forces along to conquer Earth at the same time]]. [[TheMentor Raiden]], unable to take an active role in Earth's defense due to his status as a god, gathered Earthrealm's best remaining fighters together in order to fight back Kahn's forces and prevent a complete apocalypse.

On the gameplay side of things, ''Mortal Kombat 3'' introduced the "Run" button (along with a "Run" meter), Kombat Kodes (which allowed the player to access secret fights and several other bonuses), chain combos (referred to as Dial-A-Kombos), and debuted both Animalities and [[AlienBlood character-dependent blood]].

The reception to this game was underwhelming, due in part to the new combo system and Run button, as well as the removal of fan-favorite characters Scorpion and Reptile in lieu of new characters who failed to measure up to ''[=MK2=]'''s memorable newcomers.

''[=MK3=]'' received two {{Updated Rerelease}}s. The first -- ''Ultimate Mortal Kombat 3'' (or ''Mortal Kombat 3 Ultimate'') -- brought back all the masked ninjas from the previous games (Scorpion, Reptile, Kitana, Jade, ''et al'') and introduced [[AscendedMeme Ermac]]. The second -- the home-console-exclusive ''Mortal Kombat Trilogy'' -- added the remainder of the missing roster, turned Goro and Kintaro into playable characters, and introduced yet another masked ninja in Chameleon/Khameleon, depending on which version you're playing[[note]]Khameleon - female - was exclusive to the Nintendo 64 version, where the bosses were unplayable, while Chameleon - male - was playable in the CD versions[[/note]]. It also spawned a {{spinoff}} game called ''VideoGame/MortalKombatMythologiesSubZero,'' a BeatEmUp that would lead to two more spinoff games before the focus returned to MK's fighting game roots.

Followed by ''VideoGame/MortalKombat4''.
!!The game has examples of the following tropes:
* AfterTheEnd: In ''3'', humanity is all but wiped out by the Outworld warriors. It's implied by the [[AllThereInTheManual supplementary comic for]] ''[[AllThereInTheManual 4]]'' that it has managed to rebuild a great deal, and very quickly.
** It's implied that Earthrealm's victory over Shao Kahn [[NoOntologicalInertia undid all the massive soul-snatching, thus bringing the humans back to their due places]] (especially considering that basically 99.9999% of them were not kombatants).
* AIBreaker: In the CD versions of Trilogy the AI, even on the hardest difficulty, is hilariously susceptible to Rain's Mind Control Orb into Lightning Bolt combo (Or Mind Control Orb into high kick for the bosses.)
* AlienBlood: Sheeva (and Reptile, in ''Ultimate'') both bleed green blood, while the Lin Kuei cyborgs bleed oil. Averted with Khameleon and Chameleon, although ''Armageddon'' later retconned both to have green blood as well.
* AnAxeToGrind: All of the PaletteSwap male ninjas use an axe in some of their combos. Also, Nightwolf's hatchet.
* AnimatedAdaptation: ''WesternAnimation/MortalKombatDefendersOfTheRealm'' took a few elements from this game.
* ArtifactTitle: According to the series canon, this is the first game where this applies, as there is no "Mortal Kombat" tournament being contested at all. The tournament would not return to canon until ''VideoGame/MortalKombat9'' (which itself is just a retelling of the original game anyway and the tournament is once again done away with once the timeline arrives to the point at which ''Mortal Kombat 3'' happens).
* AwesomeButImpractical: Pulling off a Brutality requires the player to input a combo of 10 to 12 buttons, which differs from character to character, not to mention the possibility of accidentally dropping the opponent with one hit. The end result, however, is pretty jaw-dropping.
* BlondeBrunetteRedhead: Cyrax, Smoke and Sektor don't have the hair but they do have the color scheme.
* CeilingSmash: You can uppercut an opponent through the ceiling in certain stages. Also in the Kombat Tomb and Goro's Lair allowed you to uppercut your opponent into the spiked ceiling via StageFatalit
* TheChooserOfTheOne: Raiden.
* CompositeCharacter: Due to memory limitations, the N64 version of ''Trilogy'' only features one Sub-Zero -- the masked "Classic" version with his moves, fatalities and ending, but who can also use Unmasked Sub-Zero's Ice Shower and Ice Clone moves.
* TheComputerIsACheatingBastard: Probably one of the most infamous examples is ''[=MK3=]'' and its updates, due to the CPU reading the player's controls and countering every move. And then there are moves that simply can't be done by a human player that are done effortlessly by the CPU, such as performing Jade's projectile invulnerability on reaction or Liu Kang's Bicycle Kick twice in a row.
* ContinuityNod:
** In his ''Mortal Kombat 3'' ending as Human Smoke, it says he vanished into the Living Forest to study the techniques of his rivals.
** Classic Sub-Zero from ''Ultimate [=MK3=]'' is a reference to the fact that there are two Sub-Zeros in canon. [[spoiler:The first one becomes Noob Saibot.]]
* CyberneticsEatYourSoul: The {{Cyber Ninja}}s. Smoke's case also includes BrainwashedAndCrazy.
* DarkerAndEdgier: ''[=MK3=]'' came along [[UpToEleven and was even darker than the first two games combined]].
** DenserAndWackier: Paradoxically, [=MK3=] is this, too. It also added in far more cheesy character designs and intentionally silly "-alities" than the first two games combined.
* {{Defeat Means|Friendship}}... [[DefeatMeansFriendship Friendship?]] ''[[MetaGuy Again?]]''
* DemotedToExtra
** Raiden, who appears only in the attract sequence. He returned as a playable character in ''Trilogy''.
** Kitana shows up in Liu Kang's ending before she was made into a playable character in ''Ultimate''.
* DivergentCharacterEvolution: Played straight with the unmasked Sub-Zero and robot version of Smoke in the original ''[=MK3=]'' and then subverted with the addition of their masked variants in ''Ultimate'' (as far as their character designs are concerned, since everyone have the same basic moves anyway and only differ in special moves and fatalities).
* DoubleUnlock: One Kombat Kode simply prints "Hold Flipper Buttons During Casino Run" on the screen. Any normal player would be baffled as to what "Casino Run" is, but some people would figure out that it means "play the almost completely unrelated {{pinball}} game ''Pinball/JackBot'' and hold the flippers at the start of [[WizardMode "Casino Run"]]... sometimes".
** One of the Kombat Kodes feature a reference to ''Pinball/NoFearDangerousSports'': "No Fear: EB Button, Skydive, Max Countdown".
* DreamMatchGame: ''Trilogy'' is a rare American example. It follows the same basic story as ''Mortal Kombat 3'', but includes a few characters from the first two who were missing from the ''Ultimate'' roster (namely Johnny Cage, Baraka and Raiden, plus Goro and Kintaro in the [=PS1=] version), in addition to alternate versions of other characters. Since Johnny Cage was killed off in ''Mortal Kombat 3'', they try to explain his presence in ''Trilogy'' by claiming that he was temporarily brought back to life so he could assist in the efforts against Shao Kahn, because his invasion affected so much the dimensional barriers that Johnny was basically BarredFromTheAfterlife.
* DummiedOut: Sheeva in the Super NES and Genesis versions of ''Ultimate'', because of memory constraints that came with the cast expansion. To compensate, they added Noob Saibot and Rain (the purple ninja who only appeared in the game's attract mode) as playable characters, and eliminated the need for Ultimate Kombat Kodes to play with Ermac, Mileena and Classic Sub-Zero (who are available from the start). However, all of Sheeva's in-game data was kept (only her sprites were removed) and they're still accessible via hacking, allowing players to control an invisible Sheeva.
* FateWorseThanDeath: Babalities in general.
* [[FictionalCountry Fictional City]]: The unnamed Earthrealm City where the Bank, Streets, Rooftop, Subway, Waterfront, and Bridge stages are set seems to be none other than [[UsefulNotes/NewYorkCity the Big Apple itself]]. What appears to be the Chrysler Building can be clearly seen in the background of the Bank/Rooftop stage. The backstory of Stryker and his partner [[spoiler:Kabal]] in ''VideoGame/MortalKombat9'' confirms that this is indeed New York City.
** Though, in the original game's case, it could also have been Chicago, where Midway was based.
* GoryDiscretionShot: Scorpion and Classic Sub-Zero both have a fatality that cuts to black. Scorpion summons about 20 clones (or fellow Shirai Ryu) to brutally do God knows what to an opponent, while Sub-Zero's spine rip is not shown for a more practical reason; the game didn't have an existing spine rip animation in ''[=MK3=]'', so this was a way around it when it came to ''[=UMK3=]''.
* LaResistance: Liu Kang, Sub-Zero, Sonya, Nightwolf, Kabal, Jax, Kung Lao and Stryker. Later also [[spoiler: Kitana]] and possibly [[spoiler: Jade.]] And counting ''Trilogy'', there's also the resurrected Johnny Cage and, once he decides he can't just sit on his duff while all hell is breaking loose on Earthrealm, Raiden.
* LateArrivalSpoiler: In ''Ultimate'', a new stage set in a desert was added. Cyrax can be seen in the background, trapped in the sand; this is a reference to [[spoiler:his ending]].
* LighterAndSofter: Friendships and Babalities again.
* MercyRewarded: Show mercy on your opponent with a specific button combination and you can use an Animality on them instead.
* NoHoldsBarredBeatdown: The Brutalities, the new finishers in the 16-bit versions of ''Ultimate'' and in ''Trilogy'': they consist of the winner assaulting the loser with a 20-something hit combo before finishing with an uppercut that explodes the enemy into the trademark LudicrousGibs.
* NoOntologicalInertia: Defeating Shao Kahn is implied to reverse the damage, deaths and resurrections caused by the invasion.
* ThePowerOfFriendship: Lampshaded. In response to parents complaining about the grotesque violence of the Fatality finishing moves, the second and third installments added a finishing move called [[DefeatMeansFriendship Friendship]], which would allow you to win the match without killing the opponent, along with showing an animation of your character doing something sickeningly friendly. Although one has to consider that Scorpion, Classic Sub-Zero, Reptile's and Ermac's ''[=UMK3=]'' Friendships weren't very nice, since the opponent runs off scared by the jack-in-the-box (especially since Scorpion has a ''skull'' in the box) and in Ermac's case, [[BalefulPolymorph turns the poor guy into a bunny wabbit]].
--> "Friendship! ...Friendship?! AGAIN?"
* PromotedToPlayable: Series-wide, Jade, who went from a secret CPU-only challenger in ''VideoGame/MortalKombatII'' to starting character in ''[=UMK3=]''. Within the ''[=MK3=]'' engine, we have:
** Vanilla to ''Ultimate'': Smoke.
** Arcade/[[UsefulNotes/SegaSaturn Saturn]] ''Ultimate'' to 16-bit ''Ultimate'': Noob Saibot and Rain. Also, Classic Sub-Zero, Mileena and Ermac are made playable from the start rather than unlockable.
** Vanilla and ''Ultimate'' to ''Trilogy'': Motaro and Shao Kahn.
* SameCharacterButDifferent: In vanilla ''[=MK3=]'', Noob Saibot can be fought, but in a far cry from his original incarnation, he was an all-black palette swap of ''Kano''. He used Kano's combos and could move very quickly, but had no special moves at all. ''Ultimate'' returned him to being a proper ninja, though still with no specials. It was Trilogy that finally gave him unique specials such as his Teleport Slam and his Shadow Throw.
* TakeThatAudience: Shao Kahn's taunt [[BreakingTheFourthWall to the player]] is an unmistakable "You Suck". The iPhone version made this an achievement for losing to him 3 times in a row, as well as one called [[NoYou "No, YOU Suck!"]] for beating him.
* TournamentArc: Averted. This time, Shao Kahn is simply invading Earthrealm without a Mortal Kombat tournament.
* UnwillingRoboticization: The Lin Kuei have begun turning their members into cyborgs. Most were willing, but Sub-Zero and Smoke were not. Sub-Zero escaped, but Smoke was not so lucky.
-> ''There is no knowledge that is not power.''