[-[[caption-width-right:350:[[ButForMeItWasTuesday All in a day's work.]]]]-]

->''"In the world of Monster Hunter, you are never alone."''
-->-- ''Monster Hunter Freedom Unite'' {{tagline}}

''Monster Hunter'' is one part role playing game, one part action game, one part {{MMORPG}}, and two parts adventure game, cooked by a pack of anthropomorphic cats and lifted from the flames the second it turns a delicious bronze hue, all to the sound of a surprisingly cheerful jingle. [[SignatureSoundEffect So tasty!]]

Developed and published by Creator/{{Capcom}} for the UsefulNotes/PlayStation2, the original game wasn't as big a success in the United States as it was in Japan. However, its portable sequels are among the most popular games available for the PSP, and subsequent sequels have been released on the UsefulNotes/{{Wii}}, [[UsefulNotes/PlayStationPortable PSP]], UsefulNotes/WiiU, and UsefulNotes/Nintendo3DS.

''Monster Hunter'' is a unique experience. Playing as a hunter assembled from a list of faces, voices, etc., you try to make a name for yourself battling an array of increasingly bigger and nastier creatures that can kick your ass shockingly fast if you're unprepared and/or rush them head-on as if they're {{Mooks}}. Each Monster not only has a variety of attacks, but a number of both subtle and overt visual and audio cues to each action, as well as its own status. Recognition of these cues is crucial to properly defeating them. A typical Monster Hunter battle has a graceful Zen-like quality to it, like a bullfight with a 7-ton gorilla (or wyvern, or dragon, or GiantEnemyCrab) should.

The weapons and armor store is pretty weak, and everything they sell will be out of date only a few hours from starting the game. To get better equipment, the player has to assemble their own equipment from parts of fallen monsters as well as activities like combining, mining, fishing and bug collecting.

Players can hunt by themselves, and when doing so in more modern games they can bring along up to two CPU-controlled support characters who perform actions like attacking monsters and performing healing and buffing abilities. In console games, players can go online to hunt together in parties, while portable games have historically eschewed online support in favor of local wireless multiplayer, the idea being that you actually meet with your hunting buddies in person to do quests with them. This changed with ''Monster Hunter 4'', the first portable game to feature online multiplayer and the first game in the entire series to offer both flavors.

Also spawned a manga adaption, called ''Manga/MonsterHunterOrage'', written by Mashima Hiro of ''Manga/FairyTail'' and ''Manga/RaveMaster'' fame. A second Manga adaptation called ''Monster Hunter: Senkou no Kariudo''[[labelnote: trans]]Monster Hunter: Flash Hunter[[/labelnote]] is currently being published, written by Keiichi Hikami and illustrated by Shin Yamamoto.

How popular is it? ''Portable 3rd'' for the [[UsefulNotes/PlayStationPortable PSP]], sold over ''four million'' copies in Japan ''alone'' in a mere two months, which is more than enough to tell. Also, ''4'' sold ''two million'' copies in mere ''FOUR DAYS''. ''[[CashCowFranchise Cha-ching!]]''. ''[[Videogame/MonsterHunterWorld World]]'' on the other hand, sold ''five million'' in three days. The series currently stands as [[http://www.capcom.co.jp/ir/english/business/salesdata.html Capcom's third-best selling franchise]] at 36 million units sold as of the end of 2015, bested only by ''Franchise/StreetFighter'' and ''Franchise/ResidentEvil'', but beating ''Franchise/MegaMan''. ''World'' specifically is Capcom's current [[http://www.eurogamer.net/amp/2018-03-05-monster-hunter-world-is-now-capcoms-best-selling-game-of-all-time best selling game of all time]]. In 2017, a female Monster Hunter was added as a DLC character to ''VideoGame/MarvelVsCapcomInfinite'', with her moveset containing many weapons and items from the series.

The number of games released are classified under "generations". Here's the list of the main series and spin-offs:

[[folder:First Generation]]
* ''Monster Hunter'' ([[UsefulNotes/PlayStation2 PS2]], 2004-2005): The original, and one of the few games to utilize the [=PS2=] Online functions (although the international and Japanese servers were shut down in 2008 and 2011 respectively). The international release also included the Dual Blades weapon class.
* ''Monster Hunter G'' (PS2, 2004; UsefulNotes/{{Wii}}, 2009, Japan only): An UpdatedRerelease of ''Monster Hunter'' with added monster variants and the Dual Blades weapon class from ''Monster Hunter''[='s=] international version. The [=PS2=] servers were closed in 2011, while the Wii servers closed in 2014 with the shutdown of Nintendo [=WiFi=] Connection.
* ''Monster Hunter Freedom'' ([[UsefulNotes/PlayStationPortable PSP]], 2005-2006): Known as ''Monster Hunter Portable'' in Japan, and an almost direct port of ''Monster Hunter G'' with two key changes: the introduction of the Gathering Hall multiplayer hub and a Farm, allowing you to grow gathering materials.

[[folder:Second Generation]]
* ''Monster Hunter 2 (dos)'' (PS2, 2006, Japan only): A sequel to ''Monster Hunter'', with all new monsters and new subspecies of old ones. The servers were closed down in 2011.
* ''Monster Hunter Freedom 2'' (PSP, 2007): A sequel to ''Freedom'', known as ''Monster Hunter Portable 2nd'' in Japan. Unlike ''Monster Hunter'''s relationship to ''Freedom'', it is not simply a portable version of ''Monster Hunter 2''--although it uses the same monsters, it features different quests and a different village.
* ''Monster Hunter Freedom Unite'': (PSP, 2008-2009; [[IOSGames iOS]], 2014): Known as ''Monster Hunter Portable 2nd G'' in Japan. An UpdatedRerelease of ''Freedom 2'' featuring some new monsters and subspecies. Also available on the PS Vita as a digital download via the Playstation Network. The game was eventually ported to iOS, receiving updated graphics, a reworked touch screen control scheme, and the addition of later functions such as the Target Cam from ''3 Ultimate'' and [=WiFi=]-based online multiplayer. The iOS port was pulled from the store in 2015 due to the game being incompatible with iOS 9, but was re-uploaded on July 13, 2016.

[[folder:Third Generation]]
* ''Monster Hunter 3 (tri-)'' (Wii, 2009-2010): The third main game. Introduced more three-dimensional movement via underwater areas and battles and a new weapon type (the Switch Axe) and changes to the Bowguns, while removing Dual Blades and Bows because of Wii-mote control issues. Bowguns were changed to be much more customizable: component parts determine the gun's weight class, which now also includes the Medium Bowgun. Many new monsters were added, as were two all new monster classes, but only three old ones return. The servers were closed in 2013.
* ''Monster Hunter Portable 3rd'' (PSP, 2010; [[UsefulNotes/PlayStation3 PS3]], 2011; Japan only): A sequel to ''Freedom 2''--and like ''Freedom 2'', this is not a port of ''Monster Hunter 3'' but a separate game using its assets. Features several new monsters, another new class, new subspecies, and several monsters from older generations as well. Underwater combat has been removed
* ''Monster Hunter 3 Ultimate'': ([[UsefulNotes/Nintendo3DS 3DS]], 2011; UsefulNotes/WiiU, 2013): An UpdatedRerelease of ''Monster Hunter 3'', known in Japan as ''Monster Hunter 3 G'', with several new monsters and touch screen features. This release keeps the Switch Axe and underwater combat added in the original ''Tri'', re-adds the Dual Blades and Bow, and removes the Bowgun customization and Medium Bowgun weight class. Released on the Nintendo 3DS and the Wii U with the ability to transfer save files between the two systems and online capabilities for the Wii U version. The 3DS version was originally limited to local multiplayer, but a free app on the Wii U e-Shop lets the 3DS version use the servers for the Wii U version.

[[folder:Fourth Generation]]
* ''Monster Hunter 4'' (3DS, 2013, Japan only): The fourth main game. Introduces two new weapon types (Charge Blade and Insect Glaive), and while ''Monster Hunter 3''[='s=] underwater combat is removed, there is still an emphasis on vertical movement. The game also has a more involved storyline. Online functionality is also greatly improved and does not require any additional hardware or software. Also implemented is a quest maker, from which the player can upload Guild Quests for other players to complete. Taking the place of the third generations's Free Hunts are Expeditions, which occur in the [[RandomlyGeneratedLevels randomly generated]] Everwood.
* ''Monster Hunter 4 Ultimate'' (3DS, 2014-2015): An UpdatedRerelease of ''Monster Hunter 4'', named ''Monster Hunter 4 G'' in Japan. Vertical movement is again improved; players can now launch allies using the knockback from their own weapons. G-Rank was revamped for this game, divided into multiple sub-ranks.
* ''Monster Hunter Generations'' (3DS, 2015-2016): Titled ''Monster Hunter X (Cross)'' in Japan. ''Generations'' is a spinoff that acts as a [[MeaningfulName crossover]]-esque game celebrating the [[MeaningfulName history]] of the series and features a wide selection of monsters from the entire series along with four new flagship monsters, the Fated Four. Brings back the same weapon selection as ''4'' and retains its newfound emphasis on three-dimensional combat, but replaces Frenzied and Apex Monsters with Hyper and Deviant Monsters. Introduces Hunter Arts, powerful {{Limit Break}}s, and Hunting Styles, a CharacterClassSystem that augments a Hunter's abilities in exchange for certain weapon moves. Introduces Prowler Mode, where players take control of the SeriesMascot, the Felynes, and hunt alongside other Felynes or regular Hunters. Upgrading equipment has been changed a bit: armor requires monster materials in addition to armorspheres for certain upgrade levels, while weapons require "group" materials such as ore and insects in addition to specific materials.
* ''Monster Hunter XX (Double Cross)'' (3DS and [[UsefulNotes/NintendoSwitch Switch]],2017, Japan only): The UpdatedRerelease of ''Generations''. In addition to adding G-Rank, using the tiering system first introduced in ''4U'', ''XX'' adds several upgrades to the gameplay, including the Brave and Alchemist Hunting Styles, new moves for Prowler, brand-new Hunting Arts, a variety of AntiFrustrationFeatures, and the long-awaited "Armor Synthesis" mechanic. The monster list has also expanded, introducing a new flagship monster alongside new Deviant varieties of the Fated Four and other monsters, as well as bringing back Variants that originally appeared in ''4U''. There is also an OldSaveBonus packed in that enables ''Generations'' players to import their Hunter from the original game. Currently holds the highest number of monsters of the main series. Like ''Monster Hunter 3 Ultimate'', there is save file and cross-play compatibility between the two Nintendo platforms.
[[folder:Fifth Generation]]
* ''VideoGame/MonsterHunterWorld'' ([[UsefulNotes/Playstation4 PS4]], [[UsefulNotes/XboxOne XB1]], PC, 2018): The fifth main game, focused on open-world exploration. Boasts one of the biggest overhauls in the series yet, featuring modern graphics, retooled mechanics, and a huge swath of AntiFrustrationFeatures. The single player and multiplayer modes are no longer separate, with ''all'' quests featuring DropInDropOutMultiplayer. DLC quests are now timed global events rather than permanent downloads. In-game squads are a new feature, functioning as a set online session for up to 50 friends, with players being able to join 8 individual squads on a character-by-character basis. While having a noticeably smaller roster of monsters to hunt, Capcom have announced that they will extend the life of the game by gradually patching in new monsters after release, starting with Deviljho in March 2018. ''World'' is also the first game in the series to have paid DLC, although Capcom went on record amid the late-2017 pay-to-win loot box controversies and stated that said DLC would be cosmetic-only items that had no impact on the gameplay. Notable for also being the first game in the franchise to be announced at a Western event (E3) as opposed to a Japanese one.
* ''Monster Hunter Frontier'' (PC, 2007; [[UsefulNotes/XBox360 360]], 2010; [=PS3=], 2013; Wii U, 2013; [[UsefulNotes/PlayStationVita PS Vita]], 2014): Japan, China, and Korea only, but region free. An MMO spin-off (earlier simply a PC port of the multiplayer from ''Freedom 2'') of sorts that has mostly exclusive monsters. Also has an exclusive weapon class: the Tonfa. Major updates repeatedly changed the title to (in order): ''Monster Hunter Frontier Forward'', ''Monster Hunter Frontier G'', ''Monster Hunter Frontier G Genuine'', and ''Monster Hunter Frontier Z''.
* ''Monster Hunter Diaries'' series (PSP, mobile phones, 3DS) Japan-only spin-offs focused solely on Felynes.
* ''Monster Hunter Dynamic Hunting'' ([[IOSGames iOS]], 2011): Released internationally for the Apple iPhone. Still available on the App Store, but cites compatibility problems with iOS 8.
* ''Monster Hunter Online'' (PC): A second ''MH'' MMO spin-off developed by Tencent using Crytek's [=CryEngine=] 3 and officially backed by Capcom. China only, although the game is region free and there is an ongoing unofficial English patch.
* ''Monster Hunter Stories'' (3DS, 2016-2017): A story-oriented RolePlayingGame that focuses on "Riders" who befriend and ride monsters instead of hunting them. Features a [[ArtShiftedSequel vastly different art style]] based around CelShading. Has a currently airing [[TheAnimeOfTheGame anime adaptation]] aimed towards kids called ''Monster Hunter Stories Ride On'' that premiered in Japan's Fall 2016 anime season. ''Ride On'' has an official English subbed simulcast on [[http://www.crunchyroll.com/monster-hunter-stories-ride-on Crunchyroll]] and an English simuldub on [[https://www.funimation.com/shows/monster-hunter-stories-ride-on/ Funimation]].

!!This series provides examples of:

* MonsterHunter/TropesAToC
* MonsterHunter/TropesDToG
* MonsterHunter/TropesHToM
* MonsterHunter/TropesNToR
* MonsterHunter/TropesSToZ

-> ''[[TVTropesWillRuinYourLife You've fainted. \\
Reward decreased by 2000z. \\
Returning to camp...]]''