[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Lost_Odyssey_Cover_6437.jpg]]

''Lost Odyssey'' was the second of two Japanese-style {{RPG}}s developed for the Xbox 360 by Creator/{{Mistwalker}}, the other being ''BlueDragon''. The game was produced by ''FinalFantasy'' creator Creator/HironobuSakaguchi, scored by NobuoUematsu, written by award-winning novelist Kiyoshi Shigematsu, with character designs by Takehiko Inoue, the manga artist who single-handedly popularized basketball in Japan with the ''SlamDunk'' series.

''Lost Odyssey'' is a Japanese {{RPG}}, centered around Kaim Argonar, TheHero, an [[LaserGuidedAmnesia amnesiac]] mercenary who is apparently [[{{Immortality}} immortal]]. As the game opens, he is serving in the army of the [[TheFederation Magic Republic of Uhra]], a nation still in turmoil from the abolition of its monarchy, in their war against the beastmen of Khent. The game opens with the final battle of the war, which is concluded by a meteor strike (which takes the form of lava pouring out of the sky) that wipes out nearly everyone on both sides save Kaim and another amnesiac immortal, a woman named Seth Balmore.

From the moment he meets Seth on, Kaim's memories start coming back. At the same time, Uhra is convinced that the meteor was the result of some finicky wiring in their new {{Magitek}} tower, and send Kaim off to investigate. The plot thickens as [[EvilChancellor Councilor Gongora]] schemes to restore the inept Prince Tolten to the Uhran throne and restore [[TheEmpire the monarchy]]. All of this is set against the background of the "Magic-Industrial Revolution," as the nations of the world are struggling to incorporate {{Magitek}} into their daily lives. Prominent characters include:

* '''Kaim Argonar''', TheHero; begins as TheStoic, but gradually becomes more emotional as he recovers his memories.
* '''Seth Balmore''', TheLancer; Flirty ActionGirl and former {{Pirate}}.
* '''Jansen Friedh''', Uhran wizard, TheMole for all of about five minutes, PluckyComicRelief by way of being a HandsomeLech and ChivalrousPervert. Narrowly RescuedFromTheScrappyHeap by a good vocal performance and the guiding hand of CharacterDevelopment.
* '''Ming Numara''', the immortal Queen of Numara.
* '''General Kakanas''', leader of Numara's armed forces.
* '''Mack and Cooke''', two [[KidHero kids from Numara]] who tag along for the ride. Also, [[spoiler:Kaim and Sarah's grandchildren]].
* '''Sarah Sisulart''', [[spoiler:Kaim's immortal wife]].
* '''Sed''', {{Pirate}}, CoolOldGuy and [[spoiler:Seth's son]].
* '''Prince Tolten''', the heir to the (defunct) throne of Uhra and chronic UnwittingPawn.
* '''Gongora''', the BigBad and an extremely SmugSnake. Although by the time you complete the game, [[JerkAss that will be the]] ''least'' thing [[MoralEventHorizon you hate about him]].

The gameplay is classic TurnBasedCombat based around a skill system. Your party is made up of both Mortal and Immortal charaters. The Immortals automatically revive two turns after being KOed in battle, but only the Mortals learn skills naturally by levelling up. Thus, the Immortals rely on "skill-linking" with the Mortals as well as equipment in order to become more powerful. Magic is divided into four categories - Black offensive magic and White defensive magic, which are obvious holdovers from ''FinalFantasy'', as well as buffing-focused Spirit magic and Composite magic, which is a fusion of spells from other schools. General gameplay resembles NES- and SNES-era entries in the ''FinalFantasy'' series, but with the benefit of the Xbox 360's graphical power and much more elaborate {{Boss Battle}}s.

Another gameplay feature of note is the "Thousand Years of Dreams" - as the game goes on, Kaim starts to recover his memory in the form of dreams. These dreams are displayed in the game as short stories. Read these at your peril. [[TearJerker Tears]] ''[[TearJerker will]]'' [[TearJerker be jerked]]. The game can be played with dialog in both the original Japanese and in English, to satisfy both sides of the SubbingVersusDubbing debate, and both are very high quality performances. The game was not much of a fan favorite in Japan due to the 360's unpopularity there, but enjoyed much greater success in the West. The opposite occurs with critics reception, scoring a 36/40 from Famitsu but mixed reaction from Western review sites.
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!!This game contains examples of:
* AbsurdlyHighLevelCap: The highest level you can achieve is 99, but if you don't tackle any of the [[BonusDungeon bonus dungeons]] you'd finish by around 50.
* ActionGirl: Seth, who is also an [[spoiler:Action Mom.]]
* [[AfterlifeTropes Afterlife]]: The game is actually rather agnostic on the subject of an afterlife. Kaim appears to believe in CessationOfExistence on account of having never found any proof of an afterlife but there are quite a few implications that [[spoiler:Lirum]] is watching over and protecting the team as a spirit - and Seth seems to be able to sense her on some level. The game avoids explicitly stating anything one way or the other, though.
* AllMenArePerverts: Dear God, is Jansen ever. There's also the nameless jerkass soldiers in Numara, who wants to pick rare flowers for his girlfriend so he can get laid.
* AntiGrinding: Leveling is handled in an interesting manner. Every area has its own level cap and anyone in your party below it will get a level up every battle until they reach the said cap, at which point they get the default amount of experience from battles and level up every 2-5 battles. Once you're several levels past the level cap, you only get 1 exp per enemy killed in battle, regardless of where or who you fight, but since every level is 100 exp apart and you can get up to 14 exp per battle even if you vastly outlevel the enemy, you're still guaranteed levelups at regular intervals. The real point to battles is to get Skill Points for your immortals to learn new abilities.
* ApocalypticLog: The spheres the group finds scattered through [[spoiler: Experimental Grand Staff]], especially the entries detailing what happens to the security guards ordered to "test the prototype's interceptor skills throughout the facility" by [[spoiler: Professor K]].
* ArbitraryHeadcountLimit, though a rather generous one by modern standards.
* {{Auction}}: There's an auction house later on in the game where you can bid on items you've missed. Helpful if you're trying to get the Treasure Trove achievement.
* AuthorityEqualsAsskicking: You will have two monarchs: Queen Ming and King Tolten, at the end of the game.
* AwardBaitSong: "What You Are".
* BackForTheDead: [[spoiler: Lirum]].
* BadassBoast: When Kaim remembers what Gongora did to him and his family, he vows that, even if Gongora can't die, that Kaim will fill his life with so much pain that he'll spend all of eternity wishing that he could.
* BadassGrandpa: Sed. Kaim is both badass and a grandfather (several times over, according to ''A Thousand Years of Dreams''), but his eternal youth makes him not an example of this trope.
* BagOfSharing: Even when the party members are continents apart.
* BareYourMidriff: Cooke.
* Bathos: Given that all accessories show up on the characters during cutscenes, and some accessories are absurd, this happens. Nothing like arguing with soldiers while your party is wearing cat ears.
* BlessedWithSuck: Being immortal may seem awesome, but after a thousand years of everyone you love dying like flies and watching your children grow old and wither away it doesn't seem so great.
** Inverted by the end of the game: when [[spoiler: the love of your life is also an immortal]], immortality suddenly [[CursedWithAwesome does not sound so bad]]
* BlingOfWar: Tolten's diamond-studded gold armor.
* BonusBoss: Lots. Persona, [[ShoutOut Blue]] [[BlueDragon Dragon]], Holy Beast, Cave Worm, King Kelolon, Ghost of Eastern Ruins, Golden Knight, and Killalon from the DLC dungeon.
** The Immortal probably counts too, seeing as he is the toughest boss in the game.
* BrattyHalfPint: Cooke. Mack is significantly more mature.
* BreakTheCutie: A necessary part of [[spoiler: Gongora's]] plan. Sarah gets it very hard, but the other Immortals get it too.
* TheCallKnowsWhereYouLive: The basis of what [[spoiler:Gongora does to the other immortals.]]
* [[CantCatchUp Can't Catch Up]]: Beyond a certain point, the mortal characters in the party will pale into insignificance in battle compared to the four Immortals.
* CharacterLevel: Works the same way as most [=RPGs=]. EXP raises the level, AP helps the immortals to master skills.
* ChekhovsGun: Wandering around in Numara's Ghost Town early in the game, you can see [[spoiler:one of the petrified monsters that Gongora used to hold the country hostage, which you'll have to fight much later on.]]
* ChivalrousPervert: Jansen, who is introduced not only drunk, but with women in his arms. Nonetheless, he is a rather decent person.
* CleavageWindow: Sarah
* ComedicUnderwearExposure: Oh General Kakanas, you wacky jingoistic traitor....
* CompetenceZone: A ''very'' broad one. Even without the immortals.
* CoolOldGuy: Kaim counts, despite not looking all that old. Sed fits this trope perfectly.
* CoolShip: Both White Boa and Nautilus qualify: the former is essentially a gigantic luxury cruise ship [[InformedAttribute filled with weapons]] that doubles as an icebreaker, while the latter is a transforming boat-submarine hybrid that can fly.
* CreativeSterility: Mixed with MegaManning. Immortals learn new skills by copying them from mortal party members or from support accessories they've got equipped, but will never come up with new skills of their own. Mortals learn new skills on their own, by leveling up, but can't copy skills.
** JustifiedTrope: they already learned all those skills: as their amnesia fades away they start remembering their lost skills when they see their mortals companions learning then using them.
* CriminalAmnesiac: [[spoiler:Kaim and Seth are in this state when the game starts]]
* CutscenePowerToTheMax: ''Mostly'' averted, but don't expect any of the immortals to be ''quite'' as indestructible in gameplay as Kaim is in the "meteor strike" cutscene.
** Justified, however, since in battles immortal characters come back to life after a few turns if their health bar drops to zero. Kaim could have been unconscious for a bit and woken up.
* DareToBeBadass: Kaim had invoked this on King Gohtza when he was a child.
* DefrostingIceQueen: Male version with Kaim; starts as TheStoic then begins to warm up once he [[spoiler:meets his grandchildren and reunites with his wife, Sarah.]]
* DespairEventHorizon: [[spoiler:Gongora's plan to wipe the memories of the other Immortals requires a personal trauma serious enough that they ''want'' to forget. [[MoralEventHorizon So he arranges them.]]]]
* DoomedHometown: [[spoiler:The Immortals. Their planet was dying of a virus. The Immortals came to the mortal world to find the cause for the virus. The cause itself is the power of human emotion and magic energy.]]
* DungeonPunk: Arguably
* DrivenToSuicide: [[spoiler:In the dream, "Letters from a Weakling" a girl named Myna marries into a judgmental, possibly racist, and closed-minded family and community. Their lack of acceptance eventually drives Myna to commit suicide by hanging herself in a barn.]]
** Averted by [[spoiler:the fact that the immortals simply can't die, so Gongora's plan involves them making them wish they were dead.]]
* DrowningMySorrows: Mentioned in Kaim's dreams and quite expected of him; he's seen a lot of horrible things in a thousand years.
* ElementalRockPaperScissors: Notably, uses the Western elements but with strengths and weaknesses defined by an Eastern cycle, which can be hard to memorize unless you think about it logically: fire consumes air, ie. wind, wind erodes earth, earth holds back water and water douses fire.
* EvilChancellor: Both Gongora and Kakanas
* ExpositionBreak: A fair few at the start of the game.
* FantasyGunControl: Averted, sort of. ONE character (Sed the pirate) uses a gun called a magic rifle, but wars are still fought with swords and shields. They have big magic tanks and cannons though.
* FateWorseThanDeath: Since he couldn't kill his fellow immortals, [[spoiler:Gongora]] had to get ''creative''.
* FetchQuest: One wonders who thought it would be a good idea to render a ''funeral'' as a tedious fetch quest followed immediately by a broken MiniGame.
* TheFogOfAges: Kaim is a 1000 y/o amnesiac immortal, although his amnesia is really LaserGuidedAmnesia.
** In the Thousand Years of Dreams, which happens before LaserGuidedAmnesia, Kaim is shown to have an excellent memory. In one case, he hasn't visited a village for 80 years and when someone in the village calls his name, he searches through his memory of the last time he was there(80 years ago!) and concludes he definitely doesn't know the person calling him. [[spoiler:He knows the person, but can be forgiven because she was only 6 then, making her 86 when he returns. He remembers her after some prompting.]]
* {{Foreshadowing}}: Early in the game, Gongora is shown inside his mansion using magic while laughing evilly. As it turns out, [[spoiler:he was creating a mud puppet that resembles Roxian so that he could murder him and trick Tolten into believing that he had done said act out of self-defense.]]
* FriendToAllChildren: Kaim, surprisingly. It's mentioned more than a few times in A Thousand Years of Dreams that Kaim has made friends with children during his travels, and he gets along very well with his grandchildren Mack and Cooke.
* FunctionalMagic: As standard for an RPG. Magic is also used in every day life, to create and power cars and weapons.
* GameplayAndStorySegregation: The immortal characters are still immortal in gameplay, in the sense that they revive after about two rounds if knocked out, but they ''can'' be knocked out and otherwise injured and if the entire active party is [=KO'd=] it's still GameOver, even though Kaim and Seth withstood a catastrophe that obliterated two armies in the opening cutscene and weren't so much as singed. While one can suppose that the Game Over is [[JustifiedTrope due to failure to complete the party's objectives]] rather than death, they're not always in situations where that should reasonably be the case, and there's no justification given for the divide between the immortals' [[CutscenePowerToTheMax cutscene invincibility]] and the way their immortality works in actual play.
* GeneralRipper: General Kakanas.
* GirlOnGirlIsHot: When Seth sends off Jansen's three lovers at the beginning of the game, they are charmed by her forcefulness and offer to see her when she comes back. Jansen, naturally, [[AllMenArePerverts is all over this.]]
* GrindBoots: Played with early in the game - at Grand Staff, Kaim and Seth slide neatly down a slope without missing a beat. Jansen, meanwhile, tries to do the same and ends up sprawling at the bottom of the slope.
* HandsomeLech: Apparently Jansen can turn this on and off at will. When it's "off," he's a talkative comic relief. When it's ''on'', watch out, ladies.
* HarmlessFreezing: Horrifyingly averted when [[spoiler: Gohtza and all it's inhabitants are killed in a freezing holocaust.]]
* HermeticMagic: When casting spells, characters will stand still with their eyes closed, concentrating until it's their turn. Some spells take two turns to cast, depending on the spell and the person casting it.
* HiddenDepths: Jansen proves to be much more than the annoying TalkativeLoon he first appears to be, especially after he meets Ming.
* TheHighQueen: Ming.
* HomelessHero: Kaim never stays in one place long, to avoid revealing he is immortal, or forging close bonds that will inevitably be broken.
* HopelessBossFight: [[spoiler:Gongora in Disc 2. It seems winnable at first, given that he doesn't do ''too much'' damage, but then he decides to stop playing around and, by using Pain Surge, instantly kills your entire party. No question.]]
* ILoveNuclearPower - Magic, for the most part, is treated as an energy source that allows many complex machines (like cars) to be built, but, well, being magic, it's capable of so much more. Your first major quest is going to a giant magic reactor, Grand Staff, which is leaking magical energy and mutating the local wildlife into monsters.
* {{Immortality}}: Kaim, Seth, Sarah, Ming and [[spoiler: Gongora]] are effectively immortal.
* ImpracticallyFancyOutfit: Where to start? There's a possible LampshadeHanging during the opening scenes in which a pair of soldiers wearing headgear with '' giant rings'' on them are surprised that Kaim - possibly the least fancily dressed character in the game - managed to survive, "especially in that outfit." In fact, Kaim, Seth, and Sarah all have relatively modest outfits, all things considered. Everyone else... not so much.
** Ming is one of the worst cases. Seriously, that outfit is definitely one of the more Stripperiffic outfits in the game. And she's supposed to be a queen?
*** FridgeBrilliance: given Ming's immortality and enormous [[TheArchmage power]] and [[RoyalsWhoActuallyDoSomething cunning]] (at least when she's not crippled with amnesia), she's basically reached a point where regalia has become superfluous: her subjects fully expect her to remain on the throne for centuries to come, so why would she need to [[TheWomanWearingTheQueenlyMask maintain appearances]]?
* InfantImmortality: Both Cooke and Mack can die in battle (or Ko'ed, but either way they get hurt pretty badly) and Mack [[spoiler: Can actually die if you bring his HP down to zero in the boss battle where he's possessed in the Crimson Forest. Cue {{Tearjerker}} of Cooke sobbing over [[WhatTheHellHero Her Bothers Corpse.]] Worse when you remember this is basically right after Lirum's funeral. ]]
* JerkWithAHeartOfGold: Kaim comes across like this at the start. Jansen has his moments, but it's always clear that he's a pretty nice guy.
* KleptomaniacHero: While nearly every pot, bookshelf, chest, and drawer in the visitable parts of town has useful items in it, the game has a hilarious LampshadeHanging for this trope, in that the inhabitants of houses and proprietors of inns ''want'' you to take them for some reason. The innkeepers say that all the gold and potions lying around their businesses are "complimentary," while private citizens consider it a favor if you removed some of the clutter... you know, those piles of 100 gold coins that just do nothing for the flow of the room.
* LargeHam: Gongora leaves no scenery unchewed.
* LastLousyPoint: The game's infamous "Treasure Trove" achievement requires you to obtain every single item from all the lootable containers in the world. This includes not only treasure chests, but also every single pot, canister, rock pile, rammable tree, poster, underwater bubble, and other sorts of hidden stashes. Even ''with'' a guide, it's an incredibly arduous task. If you missed even one thing (and it's not for sale at the Auction House), good luck scouring the ''entire world'' for that Last Lousy Treasure.
* [[LetsSplitUpGang Let's Split Up, Gang]]: Used very briefly for a pair of bosses at the end of the game. You separate into two teams of two characters and both parties must defeat their respective boss on the same turn.
** Also used in the Eastern Spirit Temple in Disc 4.
** Done by force in Disc 3
* LimitedWardrobe: Kaim and the other immortals are shown in flashbacks ranging from 5 years to 1000 years, and with only a couple of exceptions from Kaim and Sarah, they ''all'' are wearing the same exact clothes. Aren't they worried about not being in fashion anymore?
* LoadsAndLoadsOfLoading: Loading screens stick around for a while, but contain information on party member statistics.
** The loading times are successfully mitigated by loading the game onto your system's hard drive (to the point where it's hard to take in the party member stats that quickly)... of course, that takes up over 24 gigs of memory for the ''four'' discs. Unless you just install the disc you're currently on, then delete it and install the next one when you reach the changeover point, of course.
* LostForever: Averted. Any items missed in one-shot dungeons show up in the auction house.
** Played straight, however, with the Shieldus and Barricadus spells (likely a developer oversight). If you didn't purchase them before [[spoiler:Gongora freezes Gohtza]], you won't ever be able to get them. The front gate of Khent is also inaccessible after that point, though there's barely anything to do there.
* LukeYouAreMyFather: [[spoiler:Occurs when Kaim meets Lirum in Numara.]]
* LullDestruction: The voice actor for Jansen clearly strove to fill every second he could with chatter and wisecracks, at least on the English track.
* {{Magitek}}, and lots of it. Magic has sparked what the game calls a "Magic-industrial revolution," allowing cars and all sorts of flashy technology to be developed. For some reason, guns are the one thing they don't have in abundance, but all sorts of other bizarre machines abound. Maybe it's the fact that you don't ''need'' a gun when you can shoot fireballs from your fingers.
* MaleGaze: When Ming has to prove her identity as the Queen of Numara, she removes the silver emblem on her chest to reveal a royal crest. The camera focuses quite intently on her breasts during this.
* MasterSwordsman: Kaim and Seth have had several centuries to practice their sword skills, and boy does it show.
* MayflyDecemberRomance: Jansen and Ming
** It's mentioned in A Thousand Years Of Dreams that Kaim has been married many times over his lifetime, and Seth briefly mentions in a flashback that she took a mortal husband.
* ManipulativeBastard: Gongora
* ManlyTears: [[spoiler:Kaim, who worked as a mercenary for countless battles, wars, and various odd jobs in the past, bursts into tears when he finally reunites with his daughter, Lirum, on her deathbed.]]
* MedievalEuropeanFantasy: The setting for the world borders on this, along with being steampunk.
* {{Meganekko}}: Sarah.
* MetalSlime: Silver Kelolons.
* MiniDressOfPower: Seth wears a short yellow dress, in addition to the armor on her legs and arms.
* MommasBoy: Sed is one, and proud of it too.
* MotorMouth: Jansen. Has the remarkable ability to pack over five times as many excuses, commiserations, and complaints into a sentence as the average person. And every word is [[EnsembleDarkhorse solid]] [[HamAndCheese gold]].
* NewGamePlus: Beating the game allows you start over with all your immortals at level 50, which isn't that much of a reward since it means you still need to do all the sidequests over again for the accessories that teach them all their abilities as well as grinding the mortals to equally high levels to get many unique skills off them as well...not to mention the fact that by the time you've taught every immortal all their skills, they'd be far past level 50 to begin with.
* NoExportForYou: A piece of DLC with items that allow the characters to use some exclusive skills was available as a preorder bonus, but it was never made publically available afterwards: however, it's been available for free in Japan ever since the game was first released. Thankfully you can just use a Japanese XBOX Live account to download it for free and use it with your normal account without any issues.
* NonLethalKO: Immortal characters automatically revive themselves after a few rounds.
* NonstandardGameOver: Usually if you fail to defeat any of the [[PuzzleBoss Puzzle Bosses]] the right way someone critical to the plot dies and you get a game over.
* NPCAmnesia: Played with: thanks to Jansen throwing an amnesia-causing magic pearl at the guard of their cell and convincing him that they've been wrongly imprisoned, he'll release the party every time you get caught in the StealthBasedMission segment.
* ObviouslyEvil: Gongora is so obviously shifty (just look at that BeardOfEvil!) that the leader of the council keeps revising his position within the first half hour of the game. First he wants the construction of Gongora's giant magic tower, the Grand Staff, temporarily halted so he can send investigators, then he says he ''definitely'' wants it suspended and sends two unkillable people to check out why nobody's reported back from it, then he orders Gongora under house arrest, all in the same day. Sadly the heroes don't tumble to his evil until after the damage is done.
* [[OurMonstersAreDifferent Our Immortals Are Different]]: [[spoiler:The Immortals aren't technically immortal; it's just a difference in the passage of time. One year on their home world is equivalent to one thousand Earth years. It's more than YearInsideHourOutside, though, since not only do they continue to age so slowly as to be effectively immortal, they're also functionally unkillable by any method available within the game world.]]
* OutOfFocus: Sarah suffers this somewhat; at least in comparison to the other Immortals. Justified however, as her bio mentions that she generally doesn't like to bring attention to herself.
* PapaWolf: One wonders if Kaim wouldn't have hated Gongora so much if he hadn't been involved with Lirum's disappearance.
* PartyScattering: The majority of Disc 3 involves the main cast separated from one another through various complications.
* PeninsulaOfPowerLeveling: Numara Atoll. Accessible when you get your first boat, the enemies here can level you up into the late 40s, roughly the level you're expected to be at during the endgame.
* PetTheDog: The first clue that Jansen is a better person than he seems to be is when he saves a bird from getting blasted with hot steam in the White Boa's engine room. Ming, observing, remarks that he's really quite kind.
* PettingZooPeople: The Khents, a race of dogpeople resembling dobermans. Hey, it's a JRPG, what did you expect?
** There's also a white-skinned little girl in a dress with fox ears and a tail named Chuchu whose race is never elaborated upon and her father that she mentions is never shown either.
*** Finally, there's Aneira, who's never shown either but is described as having wings and a bite strong enough to break iron shackles, although he might as well be dragon of some sort.
* PirateGirl: Seth
* {{Pirates}}: Seth and Sed. Cooke wants to be a pirate when she grows up.
* PointOfNoReturn: Subverted twice with Grand Staff 1+2 and then played straight with the [[spoiler: Tower of Mirrors]]. A particularly {{egregious}} example in that while you are warned both times you try to enter Grand Staff, the ''actual'' point of no return gives no warning outside of an automatic save point that's rarely seen beyond disc change prompts.
* PrisonEpisode: Kaim and company are at one point obliged to escape from the brig of a royal yacht, dodging security drones and pussy-footing across pressure-sensitive floor tiles. Hilariously, they begin their escape by wiping the memory of their guard and convincing him that they were jailed by accident, so even if the player makes a mistake and the party gets caught again, the guard will apologize and let them back out.
* PuzzleBoss: The game has several:
** The Obsidian Miasma at the end of Disc 1.
** Body of Thought in Disc 2.
** The Magic Beast in Disc 3.
** [[DualBoss General Alpha & General Beta]], as well as [[spoiler:Jansen]] in Disc 4.
* RagsToRoyalty: [[spoiler:Jansen]]
* RandomEncounters: As standard for an RPG.
* [[ReallySevenHundredYearsOld Really One Thousand Years Old]]
* ReasonableAuthorityFigure: Ming, and Chancellor Roxian of Uhra. [[spoiler: Unwilling to let capable rulers interfere with his plan, Gongora has Roxian eaten by a giant snake.]]
* RoyalsWhoActuallyDoSomething: Ming and eventually [[spoiler: Tolten]].
* SavePoint: They usually show up just before a boss fight.
* SchmuckBait: Most [[PuzzleBoss Puzzle Bosses]] in the game can end with you getting a [[NonStandardGameOver Non Standard Game Over]] or curb stomped because you failed to realize you were fighting a puzzle boss, not a regular one.
* SealedEvilInADuel: Exactly what [[spoiler:Gongora]] wants to prevent. The fact that [[spoiler:he tremendously pissed off Kaim, Seth, Sarah, and Ming ''does not'' work in his favor.]]
* SexyBacklessOutfit: Seth. Kaim's armour also conveniently leaves his lower back bare, for the players who prefer men.
** Or Fanservice for us female gamers.
* ShirtlessScene: Kaim gets a short one early on.
* ShoutOut: A couple of these, such as the Kelolon and the BonusBoss Blue Dragon, both references to fellow Mistwalker game, Blue Dragon.
* SmallNameBigEgo: Jansen.
* SmugSnake: Gongora. He has enough power, intelligence and [[ManipulativeBastard "interpersonal skills"]] that you'd ''think'' he'd make a fine MagnificentBastard... but he's so obviously evil and completely lacking in charisma, pummeling the slimy little git is all you'll think about.
** Also done literally when [[spoiler:Gongora turns into a giant snake to kill the head councilman.]]
* SpiritualSuccessor: To FinalFantasy [[VideoGame/FinalFantasyI I]]-[[VideoGame/FinalFantasyX X]].
* StealthBasedMission: After you're captured on The White Boa, you're forced to sneak through the ship to retrieve your equipment.
* {{Stripperiffic}}: Queen Ming.
* TagAlongKid: Mack and Cooke.
* TeamDad: Kaim, of the [[JerkWithAHeartOfGold quietly surly but caring variety]]. Rather fitting, since his grandchildren are part of the group.
* TwoLinesNoWaiting: Compromises a majority of the plot development in disc 3. [[spoiler:Seth accidentally gets teleported to Uhra with Tolten and reunites with her son, Sed, Cooke and Mack hijack a train trying to find a violet aurora that can reunite them with their deceased mother, Kaim and Sarah chase after them, and Gongora's weather machine separates Jansen and Ming from everyone else.]]
* UnderratedAndOverleveled: The game appears to be a pretty horrible offender. Seth and Kaim are immortal beings who spent the nearly a thousand years fighting and developing as warriors, Jensen was picked by the strongest mage in the capital to be an ally for them, and Queen Ming (who is received only shortly later) is an immortal queen known for stopping an invasion of powerful magic beings single handedly with her powerful magics. Fighting along beside this team are... two little kids with no combat training at all. Cooke, at least, has the combat abilities befitting a little girl, and uses White Magic, in a world where magic is plentiful, and where she had to help her sick mother. Mack doesn't have this, but [[spoiler: his encounter in the Crimson Forest]] gave him abilities unknown to the world for hundreds of years.
** Completely, and skillfully, averted with Tolten. As a prince who presumably received training in combat throughout his upbringing he would be expected to be competent with a sword, and indeed the first time he is used in combat he is about equal to the rest of the party in strength and shown being capable of defending himself when forced to. However, by the time he becomes a regular party member he is the exact same level, making him far weaker than the others, who have been [[LevelGrind growing steadily stronger for another fourth of the game]]. He has to be placed in the back row where he can be protected to keep him alive through the first few battles and he can barely dish out worthwhile damage...luckily the combat system (ie, the ability to easily guard [[SquishyWizard low health and vulnerable allies]] in the back row from damage temporarily) prevents his low level from making him a liability that dies all the time, and the leveling system ensures he gains levels absurdly fast so he will catch up to a useful level in very little time. This fits very nicely with his characterization, he is depicted as too afraid to fight, or stand up for himself, alone, and has to learn how to be a stronger/braver man just as he has to gain xp in combat before he is an equal to the rest of the team.
* UnwittingPawn: Tolten is such a well-meaning idiot it's almost painful to watch. [[spoiler: Thank God for CharacterDevelopment to knock it out of him.]]
* UselessUsefulSpell: Thanks to this games plentiful amount of [[PuzzleBoss tricky bosses]], status spells have use in game. They also work, without exception, on any enemy who is not immune to them.
* VictoryPose: Coupled with a victory chant by the person who won the battle. Humorously, Tolten's victory pose is a relieved sigh.
* WarIsHell: A number of Kaim's dreams deal with the horrors of war.
* WarpWhistle: The world map acts as this, there's no over-world to speak of.
* WeAreAsMayflies: [[spoiler: Immortality is not genetic, so Kaim outlives his daughter and Seth looks younger than her own son.]]
* WeHaveReserves: General Kakanas' attitude towards his troops, as shown when he decides to shoot arrows at the party even after his advisor warns him that his soldiers would get caught in the crossfire.
* WhamLine: "Father..."
* WhatHappenedToTheMouse: General Kakanas' ultimate fate isn't entirely shown: [[spoiler: while he comes off as comical for a large amount of time and would normally be expected to rot in jail for the rest of their life, he did essentially stage a coup and later tried to unsuccessfully murder his queen in her sleep and like the dream involving her shows, [[LeaveBehindAPistol she's not beyond letting traitors get what they deserve]]]].
** This question gets answered if you talk to Maya, Ming's lady in waiting, after his defeat [[spoiler: she had him placed on the construction crew responsible for cleaning up the mess he and his tanks made of the palace.]]
* WhiteMagicianGirl: Subverted. Cooke is female, a healer, carries a staff... and is a BrattyHalfPint who wants to grow up to be an ActionGirl. Played straight, however, by Sarah.
* WhoWantsToLiveForever: Another major theme, for obvious reasons, but it's subverted by the ending [[spoiler:in which the characters agree that eternity isn't so bad after all]].
* TheWomanWearingTheQueenlyMask: Ming Numara
** That's the consequence of her amnesia: her dream segment and what the party can learn by talking to her subjects shows us that without her memory loss she is a ruler with over nine centuries of experience in leadership under her belt who's frighteningly good at her job and is able to [[DetectEvil see whether a person is trustworthy]] from their eyes far before they've ever even considered of betraying her yet remain exceptionnally casual with her subjects outside of her working hours to the point that they treat her like their favorite aunt: the Queenly Mask is meant to hide her crippled memory.
* WouldHurtAChild: Those nameless soldiers in Numara are quite pricks to Cooke and Mack, and even try to pick fights with them before the party intervenes.
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