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[[quoteright:247:http://static.tvtropes.org/pmwiki/pub/images/KidicarusBow_2465.gif]]
[[caption-width-right:247:"Someone help me shoot down the guy who made me unable to fly!"]]

->"Will Pit be able to restore Palutena's light and return it to Angel Land?
->Only you can answer that question."
-->--'''Digital instruction manual''' for ''[[UpdatedRerelease 3D Classics]]: Kid Icarus''

A series of platformer/shooter games made by Creator/{{Nintendo}}, [[CompletelyDifferentTitle known by the title]] ''Hikari Shinwa: Parutena no Kagami''[[note]]''Myth of Light: The Mirror of Palutena'')[[/note]] in Japan. They take place in Angel Land, though largely influenced by [[ClassicalMythology Greek mythology]], in which a Goddess named Palutena (either a [[SpellMyNameWithAnS mistransliteration]] of "[[NatureAdoresAVirgin Parthena]]", or a portmanteau of Pallas-Athena) rules the [[FluffyCloudHeaven heavenly Skyworld]] and Medusa rules {{the Underworld}}. Medusa invades Skyworld and kidnaps Palutena which leaves her KidHero bodyguard, the erstwhile angel Pit (artistically based on the putti and Cupid), to escape from the Underworld, gather up the three sacred relics, and defeat Medusa and her legions of demons, a few of which were inspired by Greek/Roman mythology, and... life-energy sucking aliens called Komaytos, which aren't even trying to hide the fact that they're based on VideoGame/{{Metroid| 1}}s (the game was designed by ''Metroid'' creator GunpeiYokoi, used the same engine, most of the development was done by Toru Osawa who also worked on ''Metroid'' and, in international releases of the first game (except the ''3D Classics'' UpdatedRerelease, which has a save feature worldwide), similar password systems are used for resuming games).

It was followed by a sequel for the GameBoy (''Kid Icarus: Of Myths and Monsters'') in which Pit had to train himself to use the sacred relics once more to defeat an invading army of demons lead by Orcos. The character also starred as a member of the FiveManBand of ''WesternAnimation/CaptainNTheGameMaster''. After that, the series dropped completely off the radar for over ten years, despite a small but regular desire for a sequel pretty much since the days of the SNES. Then Pit was included in ''VideoGame/SuperSmashBros. Brawl'', complete with a radical makeover, and the crowd went wild.

A new title, called ''VideoGame/KidIcarusUprising'', was released for the {{Nintendo 3DS}} in March 2012. Put all tropes about that game on its own page.

Now has [[FanficRecs/KidIcarus Fanfic Recs]] and [[AwesomeMusic/KidIcarus Awesome Music]] pages in progress.
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!!This series provides examples of:
* AlwaysChaoticEvil: The Underworld monsters. Only one's been introduced, but presumably those who dwell in the Evil land too.
* AnachronismStew:
** The sticky talons wear sunglasses.
** You can acquire a ''credit card''.
* AndIMustScream: Collin, an enemy in the game, is a soldier of Palutena that had his body taken over by Medusa, and monsters pop out of his body!
* [[AndThenJohnWasAZombie And Then Pit Was A Monster]]: In the [[MultipleEndings bad ending]] of the first game. Oddly, it's ''[[UngratefulBastard Palutena]]'' that does it to him. Maybe this is really supposed to be the joke ending? It likely is -- that ending is actually considered the hardest to achieve in the game, since getting that ending means you have to be playing a MinimalistRun, and a minimal equipped Pit is a wimpy Pit, and the [[NintendoHard original game isn't exactly easy]]. Still, who can say? [[OhMyGods Only Palutena knows for sure...]]
* BagOfSpilling:The second game feels more like a prequel in this regard. Pit has no strength levels, health extension or times from the NES game and is told he is not ready to use the three sacred treasures even though he can use them for free in the first.
* BalefulPolymorph:
** Not an animal, but Pit can be turned into a eggplant in all three of the games (though in ''VideoGame/KidIcarusUprising'' it wears off without the need for a hospital). In the [[MultipleEndings bad ending]] he is turned into a monster.
** In the first game, Medusa was turned into a hideous monster by Palutena as punishment for her evil deeds.
** There is also the harp item which turns enemies into hammers. They will change back if you don't grab them quickly enough.
* BanditMook: The invincible Pluton would steal one of Pit's special weapons and [[InvincibleMinorMinion could not be destroyed]]. Even worse; there was [[AirborneMook a flying variation]]. Sticky talons too, but they are destructible.
* BeautyEqualsGoodness: Mostly played straight.
* BigGood: Palutena.
* BodyHorror: Getting turned into an ambulatory eggplant? Oh, that's creepy. Particularly if you can't get to the hospital.
** Medusa was turned into a monster by Palutena.
** [[http://arnoldrimmer83.livejournal.com/21181.html Then there's the bad ending in the Japanese FDS version.]]
* BottomlessPitRescueService: The Angel Feather in the first game. If you fall down with at least one in your inventory, Pit will slowly fly back up. You have to land him on a platform after the Feather's effect wears off, or else he'll actually die.
* BrokenAngel: In the ending of ''Of Myths and Monsters'', Pit's wings fall/rip off in front of a overly [[SlasherSmile happy-looking]] [[TheFaceOfTheSun sun]], presumably leaving Pit to plummet to his death. No wonder it's called Kid '''[[MeaningfulName Icarus]]'''.
* TheCameo: As a nod to its sister game, one of the enemies that shows up in the first game is the Komayto, short for "Little VideoGame/{{Metroid| 1}}."[[note]]In Japanese, it's spelled as "Kometo": short for "ko metoroido."[[/note]] Pit has been making cameos for [[VideoGame/{{Tetris}} several]] [[VideoGame/WarioWare games.]]
* CainAndAbel: Palutena and Medusa have this type of relationship. It's not hard to guess which one is the [[DarkIsEvil evil one.]] It's subverted in that Palutena did not kill her herself, she only turned her into a monster and banished her. The angel Pit [[DidYouJustPunchOutCthulhu finished]] the [[KillTheGod job.]]
* CompletelyDifferentTitle: Known by the [[IAmNotShazam much less misleading]] title ''Hikari Shinwa: Parutena no Kagami'' (Light Myth: [[SpellMyNameWithAnS Palutena]]'s Mirror) in Japan. The Centurions are known as Ikaros in Japan, meaning that the Western title may refer to Pit being a young Centurion.
* CoversAlwaysLie: Despite the manual artwork of Medusa as an overweight woman, she is actually a GorgeousGorgon version of Medusa cursed into a hideous cyclops head.
* DamselInDistress: Palutena in the original game. Apparently, being a goddess does not make one immune to this trope.
* DarkIsEvil: The residents of the Underworld are AlwaysChaoticEvil, and Medusa is the Goddess of Darkness.
* DeathThrows: In both ''Kid Icarus'' and ''Kid Icarus: Of Myths and Monsters''. The latter's one can be considered as a particular case of UncannyValley, if only because how OffModel Pit looks while he's facing the player when killed, not to mention his soul separates from his body, which proceeds to fall down the screen while his soul ascends to the heavens.
* DemBones: The Overworld fortress guardian in ''Of Myth And Monsters''.
* DenialOfDiagonalAttack: Considering what Kid Icarus shares its engine with, it is not surprising.
* DifficultyByRegion: The American version made a few changes to the [[UnexpectedShmupLevel last level of the original game]]: the screen scrolls automatically rather than based on the player's movement, you no longer have to hold the Jump button to fly, you can fly through the bricks and pillars, and enemy patterns have been changed. These differences make the American version a little easier.
* DirectionallySolidPlatforms: Especially in the vertically scrolling levels.
* DreamingOfThingsToCome: Palutena having a dream about her palace's destruction is what kicks off the ''Of Myths And Monsters'' plot.
* DropTheHammer: Pit can collect hammers to use in the fortress. Hammers deal a good deal of damage to enemies but the main usage is using them to free stone Centurions. [[RedShirtArmy Who are mostly useless.]] Hammers were much more useful in the sequel.
* EarnYourBadEnding: In the Famicom version, to get the bad ending where Pit turns into a monster, you'll have to do a MinimalistRun.
* EmergencyWeapon: Due to a loss in the form's mobility, ''Of Myth And Monsters'' lets Pit use hammers to defend himself if struck with the egg plant curse. This does not remove any need to get to a nurse to complete the fortress but makes the trip bearable.
* EnemySummoner: TheGrimReaper enemies are very hated for it.
* EverythingsSparklyWithJewelry: Palutena.
* FanservicePack: Palutena and Medusa.
* FantasyPantheon: Has a mix between this and Greek/Roman gods.
* FluffyCloudHeaven: While it's probably not actually supposed to be heaven, Skyworld certainly looks the part.
* FourIsDeath: Most enemies appear in groups of four, most notably the Reapettes. The centurions come in waves of three and they fight alongside Pit, making four.
* GettingCrapPastTheRadar: The NES manual has a depiction of a fully nude (nipples and everything) [[CuteMonsterGirl Syren.]]
* GiantFootOfStomping: The Big Toes that fall from the sky in the Game Boy game are a little smaller than most examples. Also, Orcos shows one of the usual size.
* GodOfEvil: Medusa.
* GodOfGood: Palutena.
* GoodIsNotNice: Palutena seems to like to turn people into monsters as punishment. She also gives the sacred treasures to monsters in the Game Boy game, because she knows they will fight Pit when he tries to reclaim them.
* GorgeousGorgon: Medusa was originally as beautiful as Palutena, but Palutena [[ThePunishment turned her]] into a hideous Gorgon. However, it looks like her spell is wearing off somewhat. It's implied the [[http://images3.wikia.nocookie.net/__cb20100317061706/kidicarus/images/0/0a/Human_Medusa.gif form]] seen at the end of the original ''Kid Icarus'' was actually her goddess form, as it resembles [[http://images3.wikia.nocookie.net/__cb20100317062414/kidicarus/images/7/73/Palutena.gif Palulena.]]
* GreatEscape: The first world is technically Pit escaping from his imprisonment in the Underworld to go kick Medusa's ass. No wonder it was [[NintendoHard hard.]]
* GrimyWater: Don claims the lakes in the game boy game are poisoned.
* HappyEnding: The good ending of the first game shows Pit growing in size and getting [[SmoochOfVictory kissed]] by Palutena.
* HealingSpring: Hot springs heal you, ''Of Myths and Monsters'' however is not above sticking tower-enemies in them.
* HelmetsAreHardlyHeroic: Pit wears a helmet in the last level of the first game, even though it wasn't one of the mentioned treasures he collected. The Silver Armor comes with a helmet in ''Of Myth And Monsters''.
* HijackedByJesus: The games are themed after Greek mythology, but the Underworld, Overworld, and Skyworld that make up the setting are collectively referred to as "Angel Land", and Pit is an angel. Overworld even has graves with crosses on them in the first game.
** A putto is not out of place in a Greek Mythology world, and while putti in Greek myth were much different from angels, that did not stop Italian artists from treating them like angels during the renascence period, meaning the hijack predates Kid Icarus.
** That Medusa is a goddess (in the classical tales she was the only Gorgon not to be immortal) may refer to Hellinism highjacking Berber culture. Some historians argue Medusa was an aspect Athena in Libya before Greeks scribes got their hands on her.
* HitPoints: The fortress guardians in the first game have counters for how many hits they need to take.
* IGotBigger: The good ending of the first game.
* InterchangeableAntimatterKeys: In both games, every door outside of the fortress remains shut once you've entered and exited it but the gameboy game lets you buy one time use keys, which can reopen any door and once you've used every door in a level you can use Palutena's key to open them all back up. Even after making Palutena's key available you still have to destroy the level with hammers to reveal where it is hidden.
* InvincibleMinorMinion: Plutons.
* InvisibleBowstring: The game features a curious example: Pit's bows do have strings, but only when he is shooting an arrow. They strangely disappear when not in use.
* KillAllHumans: Medusa's goal.
* KillTheGod: Pit killed Medusa in the first game.
* LargeAndInCharge: Medusa is larger then any other enemy in the game. Orcos from the Game Boy sequel seems to be a subversion, but eventually goes to [[AttackOfThe50FootWhatever "truly titanic"]] size!
* Level1MusicRepresents: The Underworld theme is the most iconic music of the series. Though given the [[NintendoHard time you'll spend there]] it's not too suprising.
* LightIsGood: Palutena, in direct contrast to Medusa, is the Goddess of Light.
* LikeABadassOutOfHell: Pit. (Actually it's the Underworld, but trope still applies.)
* MakeMyMonsterGrow: Orcos impressively goes up to Franchise/{{Godzilla}} size. [[http://www.youtube.com/watch?v=fTlJS9EtanA See for yourself!]]
* MarathonLevel: The final stage in the original game.
** In truth, the final level runs as long as it takes for you to accumulate enough points in the level to continue on to the battle with Medusa. If you don't have enough points, the stage will loop back from the start. It shouldn't take more than two trips through the level, though, unless you're not killing anything.
* {{Medusa}}: The BigBad of the first game.
* {{Minotaur}}: The Underworld fortress guardian in of ''Myth And Monsters''. Few players got by him. Those that did tended to be annoyed to learn he was an {{early bird boss}}.
* MultipleEndings: The ending you get in the first Kid Icarus is affected by the number of hearts, weapons, hit point upgrades and strength upgrades you've collected.
** The first Kid Icarus is a rare example that '''PUNISHES''' [[SpeedRun speedrunning]]: You get the bad ending if you fail to max out any of the four categories.
* NintendoHard: Like difficulty curves? Then you'll love the new "difficulty ''cliff''"! It starts out extremely difficult, but out of nowhere it becomes easy. [[SchizophrenicDifficulty World 1 is the hardest in the game]]. It is [[PlanetHeck Hell, after all.]]
** For some, the last dungeon (''3-4'') might be a brain-wreckingly difficult.
** Its difficulty is alleviated in the [[Nintendo3DS 3D Classics]]-port, which seems to be mainly based on the Japanese version, and thus has a save-feature (comparable to Franchise/TheLegendOfZelda), meaning you can just reload your savestate on the latest level reached. Additionally, you can choose between two control modes, "[[AntiFrustrationFeatures CUSTOM]]" and "ORIGINAL". ORIGINAL has Pit maneuver like in his NES-title; CUSTOM, on the other hand, gives him ''much'' smoother run- and jump-physics, a faster shooting-frequency, being able to jump while aiming up, and being able to slow his descent like in ''Of Myths and Monsters''. Believe it or not, this makes the game much more accessible and manageable.
* NoArcInArchery: Though [[JustifiedTrope it's justified]], since Pit's arrows are made of light. (At least as part of the Three Sacred Treasures, and in the newer games he shows up in.)
* NonIndicativeName: The title. There's no one named Icarus, [[IAmNotShazam despite what they say on]] [[WesternAnimation/CaptainNTheGameMaster Captain N]]. The second game names Palutena's guard the "Icarus Army" of which Pit is a member, making it a little less jarring, though the Japanese had to wait until the early 2010s to be able to play that game, when it got a Virtual Console, since only international releases were made, with the Japanese receiving the North American version (fortunately for them, English classes are mandatory there, and the game isn't very plot-heavy).
** [[LampshadeHanging Lampshaded]] many years later in ''Uprising'', where in one of the tutorial videos, Pit wonders just who this "Icarus" guy is, and when he'll get to meet him. Palutena tells him not to worry about it.
** Surprisingly it has a relation to the Icarus from Mythology. Icarus was a human who attempted to fly with wings made of wax, and died because he flew near the sun which melted the wax. Pit can't fly. That's... the only relation you can get.
* OffModel: While Pit's sprites in ''Of Myths and Monsters'' generally look better than in his NES-debut, [[http://spriters-resource.com/gameboy/kidicarus/pit.gif his crouching, aiming up, and]] DeathThrows-sprites look pretty weird, the latter being quite the bit of UncannyValley.
* OurAngelsAreDifferent: Pit resembles Cupid and the putti of the Renaissance art.
* OurDragonsAreDifferent: Hewdraw is little more than a sea serpent. In ''Uprising'' he becomes a flying hydra.
* [[DidYouJustPunchOutCthulhu Pit, Did You Just Punch Out Medusa?]]: The three sacred treasures are needed to even reach her though, so it is not so surprising.
* PraetorianGuard: Rare example of this trope ''not'' belonging to the BigBad. Palutena has one in the form of the Icarus Army. Pit, [[UndyingLoyalty the goddess' most loyal servant]], is their leader.
* ProgressivelyPrettier: In the manual and Japanese advert, and even in the final battle, Medusa is depicted as a giant, overweight cyclops monster, even so big that she takes up a whole wall in the final stage. Once defeated, however, she returns to being the same size as Palutena, [[CuteMonsterGirl and kinda cute.]]
* RapidAging: Pit grew rapidly from child to adult in the good ending of the first game. [[NintendoHard Few people ever got to the ending, much less saw the good one]], so they just assume his older appearance was part of ''Brawl'''s redesign. In reality, if the good ending is {{canon}}, ''they made him younger.''
* RapunzelHair: Palutena.
* RatchetScrolling: One of the main sources of difficulty in the first game.
* RedShirtArmy: The Centurions. Turned into stone by Medusa, you spend half your time in the dungeons saving them with Hammers(?!) only to have them drop like flies when they attempt to fight the bosses, who aren't that tough anyway.
* ReptilesAreAbhorrent: Medusa, the GodOfEvil BigBad, has snakes growing in her hair.
* SceneryPorn: The [[Nintendo3DS 3D Classics]]-rerelease of the first game has some ''really'' nice-looking backgrounds.
* SchizophrenicDifficulty: Infamously so. The first levels are teeth-gnashingly difficult, not only because you have no power-ups, but since you're climbing upward, the BottomlessPit is effectively ''chasing'' you. (''Uprising'' has a nod to this, with Pit having very unpleasant memories of dying repeatedly there.) The second world is side-scrolling and quite a bit easier. The third spikes the difficulty with another upward climb, and the final level (where you have OneHitPolykill laser arrows) is so easy it's practically a CutScene. In addition, each fortress is an exercise in eggplant-induced masochism, but the fortress bosses are pushovers.
* SegmentedSerpent: The Fire Serpent in ''Of Myth And Monsters'', guardian of the Skyworld fortress. The head is different from the other parts and is the only part that can be damaged.
* ShoutOut: Several enemies are named after deities and beasts from Greek mythology, though many of these names have been slightly altered (or, more likely, bungled in the translation). Also look out for [[MythologyGag creatures resembling]] [[SuperMarioBros Goombas]] (Shulm) and VideoGame/{{Metroid| 1}}s [[BilingualBonus (Komayto = Ko-meto = baby Metroid)]]. Finally, one monster is called [[RollingStones Mick]] and takes the form of an oversized mouth with its tongue sticking out, and the worm-like Eeleye which emerges from the Collin soldiers/suits of armour is called Phil in Japan. Thus, PhilCollins.
** The items Pit needs to collect on his quest are called the Three Sacred Treasures (there's four of them; the Light Arrows and Wings of Pegasus are in both games, but the Mirror Shield was replaced by the Silver Armor in ''Of Myths and Monsters'', though it seems some kind of armor was part of the original set anyway) While they're not '''[[JapaneseMythology the]]''' [[PublicDomainArtifact Three Sacred Treasures]], the naming convention for the set of items was probably intentional.
* SmashingHallwayTrapsOfDoom: Spike traps in the fortresses, sometimes going in four directions.
* SmoochOfVictory: The American version took out the bad ending where Pit is turned [[BodyHorror into a specknose]] and replaced it with a perfect ending where Palutena kisses Pit in addition to turning him into an adult.
* SoundtrackDissonance: [[https://www.youtube.com/watch?v=B14wbvOK424 The Fortress-theme from]] ''Of Myths and Monsters'' does not sound very Fortress-like.
* SpikesOfDoom: Usually in the form of thorns or briars, they are more liberally scattered through ''Of Myth And Monsters''.
* StickyFingers: Sticky Talons in the Game Boy game.
* TakenForGranite: The Centurions in the first game by Medusa. Palutena in the Game Boy game by Orcos.
* ThisWasHerTrueForm: Upon the defeat of monster Medusa, Medusa's humanoid form (but still green-skinned) comes out of monster Medusa's [[{{Squick}} eyeball]] and dies.
** Then inverted in ''Uprising'', as her one-eyed, cyclops-faced form is revealed to be her true form in the game according to her idol. She has to use magic to cover up her cursed form.
* UnexpectedShmupLevel: In the original NES game, the final level is a HorizontalScrollingShooter.
* VideoGameFlight: The angel feather in the second game lets you fly freely for a brief time. The wings of Pegasus let you fly indefinitely but in the first game you are limited by a scrolling screen, the second game only limits you to what can't be broken with your hammers.
* WidgetSeries: Probably the strangest rendition of GreekMythology ever conceived.
* WingedHumanoid: Pit obviously. Also the Syren.
* WingsDoNothing: In the first game, this trope is in effect until you get a powerup. In the Game Boy game, they can slow his descent and Pit is again able to obtain a powerup that allows {{flight}}. As a trade off, Pit can no longer move while crouching in the Game boy game.
** The Kobils and Shemums.
* WomanInWhite: Palutena, [[RuleOfSymbolism further cementing her status as the Goddess of Light]].
* WrapAround: In the NES game, not in ''Of Myths and Monsters'' because the Game Boy's resolution, the screen scrolls horizontally.
* YouGottaHaveBlueHair: Palutena (green; also a case of CurtainsMatchTheWindow), and Pit goes through different hair colors at different power levels in the NES game and blue is the strongest.
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