A video game set in a dark fantasy version of medieval Europe.
Winner of several indie game awards.
Tropes present in this game:
* BlackAndGreyMorality: The Inquisition is far from saintly, but the heretics and demonic powers they claim to fight against are ''very'' real, and ''much'' worse. Your character can be played as pious as possible, only killing true heretics and other villains, but it's made clear that in that case you're the exception rather then the norm.
* CharacterClass: Three of them, fitting the standard warrior/mage/rogue trinity.
* ColdBloodedTorture: A primary game mechanic, actually. The PC can torture arrested prisoners to acquire information and force a confession. You have to acquire sufficient evidence to arrest someone first, however, and torturing someone who is actually innocent hurts your KarmaMeter.
* DialogueTree: A primary game mechanic, used for investigation.
* GameplayAndStorySegregation: According to the lore, the Infernal, Heretic, and Pagan schools of magic are forbidden; the more evil the protagonist is on the KarmaMeter, the more powerful he is in these three. But spells of these schools are freely on sale--even in the churches.
* GoddamnedBats: Anything that inflicts poison. Past the early levels its no longer direly threatening, but it's extremely hard to get rid of and lasts forever.
* KnightTemplar: In case the name didn't clue you in, quite a few Inquisition-aligned [=NPC's=] are this. Your character can easily be one too, but its also possible to be a straight-out KnightInShiningArmor.
* NintendoHard: Oh yes.
* RightHandVersusLeftHand: It's made clear that there is a ''lot'' of tension between the Brotherhood of the Righteous (Paladins) and the Holy Office (Inquisitors). The Office considers the Brotherhood to be meddlers unfit to handle the current crisis, and the Brotherhood likewise views the Office as HolierThanThou upstarts.