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''Indiana Jones' Greatest Adventures'' is an action-platformer game based on the ''Franchise/IndianaJones'' film series, developed for the {{Platform/SNES}} by Factor 5 and published in October 1994 by JVC.

The game follows the original ''Franchise/IndianaJones'' trilogy fairly faithfully, consisting of 12 levels based on ''Film/RaidersOfTheLostArk'', 8 levels based on ''[[Film/IndianaJonesAndTheTempleOfDoom Temple of Doom]]'', and 8 levels based on ''[[Film/IndianaJonesAndTheLastCrusade The Last Crusade]]''. As Indiana Jones, players must go through each level, avoiding traps and fighting enemies, and occasionally [[BossFight fighting a boss]] at the end. To break up the platforming, there are also MODE-7 levels that find Indy in control of a vehicle, such as the raft and mine cart in ''Temple of Doom'' and the bi-plane in ''The Last Crusade''. While Indy starts each level with only his fists to fight with, you can break open containers to acquire his whip, a revolver, and screen-clearing grenades.

''Indiana Jones' Greatest Adventures'' followed on the heels of the ''VideoGame/SuperStarWars'' series and was overseen by the much of the same LucasArts staffers who had overseen that trilogy, and the similarities are evident - in fact, the Indy sprite shares the same head as the Han Solo sprite from ''Super Star Wars''. And while it's nowhere near as difficult as ''Super Empire Strikes Back'', the game also retained the ''Super Star Wars'' series' [[NintendoHard often blistering difficulty]].
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!!Tropes:

* AdaptationalBadass: Given all the movies had their [[BigBad Big Bads]] firmly in the [[NonActionBigBad non-action camp]], liberties were taken to make boss fights out of them.
** ''Raiders of the Lost Ark'': Belloq calls forth apparitions from within the Ark to attack Indy while he himself does his best to keep out of reach.
** ''Temple of Doom'': Mola Ram faces off against Indy on a rope bridge and throws Sankara stones both to attack and destroy sections of the bridge.
** ''The Last Crusade'': Donovan turns into a very agile skeleton that attacks Indy by throwing pieces of itself.
* AdaptedOut: Neither Willie Scott nor Short Round are present during the ''[[Film/IndianaJonesAndTheTempleOfDoom Temple of Doom]]'' part of the game.
* BearTrap: Snow mountain level are littered with bear traps that snap shot when Indiana is near them.
* BottomlessPit: Almost every level has pits that kill Indiana if he falls into them.
* ConvectionShmonvection: All over the place near the end of the "Temple of Doom" portion. Not only does one level have you riding rock rafts through rivers of lava - complete with lava waterfalls - but in the [[MineCartMadness mine cart level]], the tracks were seemingly built right on the lava.
* CrosshairAware: The escape from Club Obi-Wan at the beginning of "Temple of Doom" has you avoiding crosshairs that try to pelt you with machine gun fire. Luckily, there are plenty of tables and pianos to hide behind.
* DefeatEqualsExplosion: Everything explodes when killed, whether it be natives or animals.
* DemBones: After Donovan chooses the wrong grail, he becomes an insanely agile, bone-chucking skeleton that acts as the game's FinalBoss.
* EverythingIsTryingToKillYou: In addition to Nazis and thugs, you will also have to deal with wolves, rats, and even birds that drop rocks on your head.
* FisticuffsBoss: The fight against Colonel Vogel on the tank requires you to use your fists. Nothing else will hurt him, not even grenades.
* InconvenientlyPlacedConveyorBelt: Conveyor belts appear in temple levels and serve to impede the player.
* IndyEscape: The second level consists of the iconic boulder scene.
* MinecartMadness: The penultimate level of the "Temple of Doom" portion.
* NintendoHard: While it's a bit more forgiving than the ''VideoGame/SuperStarWars'' series, the game can still get extremely tough.
* NoSwastikas: Here, they've been replaced with black X symbols.
* PasswordSave: The only way to save your progress, so you'll want to have a pen and paper handy.
* RiseToTheChallenge: The level at Marion's bar has you hurrying to the top of the level as fire rises from the bottom of the screen.
* SmashingHallwayTrapsOfDoom: In some sections there are crushers that try to squash Indiana.
* SparedByTheAdaptation: Downplayed examples with two villains, both of whom survive the magical events that kill them in the films so that Indy can kill them in BossBattles instead.
** Belloq is not killed by the spirits of the Ark, which he is instead able to use against Indy.
** Instead of being outright killed by the false grail, Donovan is [[OneWingedAngel transformed]] into a ''living'' skeleton which becomes the FinalBoss.
* SpringsSpringsEverywhere: Jumping on awnings bounce Indiana up in the air.
* SuperDrowningSkills: There are many deep pools of water that act as bottomless pits. The catacombs in "The Last Crusade" portion do have shallow areas that you can wade around in, though.
* WatchForRollingObjects: The snow mountain level has sections where snowballs roll downhill and Indiana has to jump over them. The burning house features rolling flaming debris that also needs to be jumped over.
* ZeroEffortBoss: The Arab Swordsman from the first film comes back as a boss. Take a wild guess how you defeat him.
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