%% NOTE TO EDITORS: Examples for Hotline Miami 2: Wrong Number belong on their own page. Please keep them seperate.

[[caption-width-right:350:''[[{{Tagline}} Do you like]] [[LeaningOnTheFourthWall hurting other people?]]'']]


[[folder: [[https://soundcloud.com/devolverdigital/sun-araw-deep-cover -*BEEP*- ]]
You have - one - new message!]]''\\
''Hi, it's Eddie, from Fast TV Triage. We've got a few "natter problems" at the intersection on StreetSmart and StreetUrchin, and the moderators are busy at the moment. Can you please come and "edit" the offending pages? And as always...''\\
''Please be discreet!''\\

[[folder: -*CLICK*- ]]

''Hotline Miami'' (''Горячая Линия Майами'' in the cyrillic alphabet) is a 2012 game by [[Creator/{{cactus}} Jonatan "cactus" Söderström]] and Dennis Wedin ([[{{Portmanteau}} Dennaton]] Digital), published by Devolver Digital. Initially released for Windows, it was later ported to OSX, Linux, [=PlayStation=] 3, [=PlayStation=] Vita, and [=PlayStation=] 4.

You wake up in the bathroom of a dingy apartment. The lights are out, and an oppressive atmosphere fills the air. You step out and are greeted by a trio of masked figures who begin to ask questions you don't know the answers to. The woman in the horse mask is concerned for you, and the man in the owl mask hates you - but only the man in the chicken mask knows who you are, and why you're here.

''Pause. Rewind.''

It is the spring of 1989. Tensions between the US and Russia are at an all-time high in the wake of the "Russo-American Coalition," and TheMafiya has cemented itself as the most powerful organized crime ring in Miami. You don't get out much, and your only friend is a guy with a beard who works at the grocery store.[[labelnote:*]]Or was it the bar? The video store? The pizza place? You can't recall.[[/labelnote]] One day, you receive a strange message on your answering machine telling you that your order of baking ingredients has arrived, and that you should follow the recipe carefully.

Problem is, you didn't order anything. The "ingredients" are rubber animal masks, the "recipe" a cryptic note instructing you to perform a hit on some Russian Mobsters and await further orders on your answering machine, threatening consequences if you don't follow through. From then on, it's a downward spiral as you continue killing at the behest of the voicemails, struggling to stay sane and survive, all the while hoping that maybe - just maybe - [[MindScrew you'll find out what the hell is going on.]]

Gameplay is simple - it is a top-down 2-D action game with movement by WASD and a few other buttons for killing. All you have to do is kill all enemies and not be killed, although this is easier said than done. Why? You die within one hit. And [[NintendoHard you will die plenty of times.]]

Following its release, the game received widespread acclaim, and was widely considered one of the best indie games of its time. It gained a substantial amount of attention from development company Overkill Software, makers of ''VideoGame/PAYDAYTheHeist'' and ''VideoGame/{{PAYDAY 2}}'', whose love for ''Hotline'' has resulted in numerous {{Shout Out}}s to it into the latter game. This culminated in a series of collaborations between Dennaton and Overkill, including a {{crossover}} heist featuring the Miami [[TheMafiya Mafiya]] and the appearance of [[FanNickname Jacket]] as a GuestFighter.

Has a sequel, ''VideoGame/HotlineMiami2WrongNumber'', that serves as a pseudo-MindScrewdriver to the game's JigsawPuzzlePlot.

Dayjob Studios has published a comic series called ''[[ComicBook/HotlineMiamiWildlife Hotline Miami: Wildlife]]'' that is set in the ''Hotline Miami'' universe.

''Hotline Miami'' is one of the featured games in the indie game {{Crossover}} ''VideoGame/TravisStrikesAgainNoMoreHeroes''.
!!''Hotline Miami'' contains examples of:


* AbsurdlySharpBlade: Any sufficiently-long blade can cut mooks in half, lop off their heads, etc. Shorter blades can still eviscerate and disembowel mooks with one slice, and a thrown knife will instantly kill anyone it hits, regardless of its speed, should it land blade-first.
* AbsurdlySpaciousSewer: In the epilogue, [[spoiler:the Biker]] spots [[spoiler:a custodian]] scurrying into the basement of a building. He follows and discovers an underground waterway full of masks, building floor plans, and phones.
* {{Acrofatic}}: Thugs and Inspectors are much larger than the average mobster or policeman, but run just as fast (if not faster) and can easily corner you. It doesn't help that they have hefty doses of {{Kevlard}} as well, which makes them immune to melee weapons.
* TheAllegedCar: After [[spoiler:Jacket wakes up from his coma and goes back home,]] his car's been trashed beyond belief.
* AllYourBaseAreBelongToUs: Richter eventually turns up [[spoiler:at Jacket's apartment]]. He [[spoiler:murders Jacket's girlfriend]], then reclines his legs in the living room until Jacket returns, [[spoiler:whereupon he shoots him in the head and puts him into a coma]].
* AlternateHistory: A subtle one; the point of divergence or even what that divergence was is vague at best. [[spoiler:The [[BigBad Big Bads]] are motivated with breaking up a Russo-American Coalition in 1989, so it can be assumed the UsefulNotes/ColdWar played out differently, at least.]]
* AnachronicOrder: Subtle, and more as a way to represent the protagonist's increasingly obvious psychosis than anything else. The missions appear to take place in chronological order, but the after-mission sequences (during which the protagonist drives to a supermarket, pizzeria, video store etc.) take place out of chronological order, with characters in these sequences referring to events that don't take place until several missions later. For example, after the first mission the protagonist chats with a supermarket clerk who laments [[spoiler:the protagonist's loss of his girlfriend. It turns out the reason this happens is because Jacket's in a coma.]]
* AndNowForSomeoneCompletelyDifferent: [[spoiler: The final levels have you controlling the helmet-wearing boss you fought in "Neighbors", discovering the truth behind the answerphone messages.]]
* AngryGuardDog: One of the main enemy types, immune to punching (unless you have fists of fury), door-slams, and thrown weapons.
* AnimalMotifs: Lots of them. The one that is arguably the most subtle is one directed at the player as a TakeThatAudience, the "Aubrey" pig mask is worn by Jacket in the cover and both of the games tutorials have the character wear a pig mask. Finally in the sequel one the characters wears a pig mask as a reference to a common controversial stereotype about gamers by MoralGuardians; they are violent and delusional [[GunNut gun nuts]] who turn into violent spree killers as a result of overindulgence in video games. The pig mask has a higher chance of enemies being equipped with guns.
* AnotherSideAnotherStory: After beating the game, you get one last set of chapters as [[spoiler:The Biker.]]
* ArcWords: "[[VideoGameCrueltyPotential Do you like hurting other people?]]"
** "[[/folder]]

[[folder: You have *one* new message. ]]
** One that isn't explained until [[VideoGame/HotlineMiami2WrongNumber the second game]]: every time you meet Beard, he gives you something from the store he's working at, saying that "it's on the house." In the second game, it's revealed that [[spoiler:those words are what he said to Jacket when he saved Jacket's life during their tour of duty in Hawaii.]]
* ArtificialBrilliance: Enemies sometimes will pursue you if you get close enough, even if you're facing directly away from them.
* ArtificialStupidity: Enemies sometimes '''don't react at all''' when someone gets killed right next to them. They also won't react to corpses on the floor. Finally, they will gladly rush into a situation that is getting their comrades killed en-mass.
** It's quite possible that enemies are this dumb '''on purpose''' as this game is already {{Nintendo Hard}} as it is; if the enemies were even ''slightly'' smarter, the game would be nigh-impossible.
*** Lampshaded in one of the loading screens: ''"Enemies are Predictable"''
* ArtisticLicenseCars: Jacket's car is heavily based on the [=DeLorean=] but it appears to have pop-up headlights like you would see on a Pontiac Trans Am or a Toyota [=AE86=], a staple of 1980's sports cars, but the [=DeLorean=] itself never had them. However, there may be an explanation -- see CoolCars below.
* BadassBiker: The second boss, the biker.
* BatmanGambit: [[spoiler:The janitors relied on hitmen who'd be easily recruited - such as the Biker, whose idea of fun is 'violent murder' - and would keep them in line by tricking them into believing there would be consequences if they don't make a hit.]]
* BatterUp: The very first weapon Jacket gets to try out.
* BattleButler: Some of the mooks in the Hotel level are hotel servers carrying what appears to be food on platters, until they proceed to pull out an uzi when they notice you.
* TheBerserker: The riskier your playstyle, the higher your score.
* BetterToDieThanBeKilled: [[spoiler: The local chief of TheMafiya shoots himself rather than be on the receiving end of one of Jacket's finishing moves.]]
* BiggerIsBetterInBed: The horse mask being named "Literature/DonJuan" is probably a reference to this trope.
* BlackAndGrayMorality: Jacket's enemies are certainly some nasty characters, shown to have chopped up and mutilated people, kidnapped drug-addicted women, etc., but Jacket himself is not sure he is in the right.
* BloodKnight: [[spoiler:The biker]]'s idea of fun and excitement is murdering people.
* BloodierAndGorier: Jones the alligator mask leaves lakes of blood after killing enemies, no matter which weapon you'll use.
* BodyguardBabes: After Jacket kills the panthers in "Showdown," the Ninja Girl tells the mob boss to "Leave him to me," and a fight will commence. She uses throwing knives at range and a sword for close quarters.
* BoringButPractical: The basic knife doesn't seem very sexy when things like shotguns, katanas, and machetes are available, but it's probably the most useful weapon in the game. With decent range and the highest swing speed in the game, you can basically just keep clicking attack and simply walk through all your enemies to slice them up. With other melee weapons you have to properly time your swings, or else end up missing and being brained by your opponent's own weapon. Additionally, throwing it will kill a lot of enemies in one hit, whereas other thrown weapons will only knock them down.
* BossArenaIdiocy: The two water fountains in the room provide cover from the final boss' [=MP5s=]. He will periodically reload and will be vulnerable for a few moments while he does. [[spoiler:Upon her death, the mob boss' lieutenant (Ninja Girl) drops 3 throwing knives that are required to defeat him]].
* BullfightBoss: The second boss, the biker.
* ButThouMust: When you reach the final boss, Jacket will throw away any weapon he has, even if you used a mask like Dennis or Richter that gives you a weapon from the start. You have to use the trophy to fight the boss.
* CampStraight: The biker wears a pink vest [[spoiler:and has interesting choices in furniture.]] However, [[spoiler: he also seems to have female lover(s) at his apartment between missions.]]
* CarFu: The third boss tries to do this to Jacket.
* ChekhovsGun: A very subtle one: [[spoiler:the pamphlets for the "50 Blessings" organization, that can be found in both the protagonists' apartaments.]] Most players won't even notice them, but in the GoldenEnding they turn out to play a pivotal role in the plot.
* ColorCodedForYourConvenience: The three masked men in the cutscenes. "Richard" is enveloped in a yellow hue, "Don Juan" is blue, and "Rasmus" is blood red.
* CoolCar: Jacket's car closely resembles the [[https://steamcommunity.com/app/219150/discussions/0/828923952075899344/?l#c828923952113771139 Toyota]] A60 Celica Supra with gullwing doors reminiscent of the DMC-12.
* ContractOnTheHitman: The Biker has the same employers as Jacket; when he wants out and begins to sabotage their plans, Jacket is sent to clean up the mess. [[spoiler:Later on, a rat-masked killer is dispatched to off Jacket. It doesn't stick.]] It later turns out [[spoiler:this technically wasn't the case - they sent Jacket to Phonehom to kill the Biker when he was interfering with his employers' plans, but the Janitors outright admit that nothing but empty threats keep the hitmen in line.]]
* CopKiller: [[spoiler: Jacket kills dozens of cops in an assault on a police station, in order to find Richter and gain information on the people who've been sending him phone calls.]]
* CreatorCameo: The dialogue from the [[spoiler:janitors]] alludes to indie game development, since the two resemble cactus and Dennis. And yes, you can murder them.
-->'''Biker:''' Who are you working for?\\
'''Dennis:''' No one, haha!\\
'''cactus''': We're independent, we did it all ourselves!\\
'''Dennis:''' Hard to believe isn't it?
** The unkillable DJ on the dance floor? It's [[https://www.youtube.com/watch?v=LYLxlIF7Wn0 Perturbator]], who wrote the song "Miami Disco" that's the level's song.
* CruelAndUnusualDeath: Some of the finishing moves are this. For example, pouring a pan full of boiling water down a mook's throat.
* DeathByIrony:
** The third boss is finished off by being set on fire with one of his own molotov cocktails.
** The [[spoiler:janitors]] accidentally provide one of their assassins with the clues and the means to track them down and kill them.
* DeathIsASlapOnTheWrist: PRESS 'R' TO RESTART. (from the last checkpoint, and the checkpoints are quite abundant)
* DecoyProtagonist: [[spoiler: The story is centered around Jacket, his madness and his quest for revenge. The answers for what's going on belong to the Biker]].
* DefeatMeansPlayable:
** The cops confiscate Richter's weapon and mask once he's taken into custody. This rat mask can be found and collected on the top floor of the precinct. If worn, Jacket starts the chapter with a silenced Uzi, the same weapon Richter used to [[spoiler:kill his girlfriend]].
** Zigzagged with the Biker: Jacket must kill him in the course of the storyline, which results in a series of chapters in which the player plays as the Biker near the end of the game - in one of which the Biker kills Jacket. [[MindScrew Um... what?]]
** Somewhat explained in the sequel; [[spoiler:Biker wins, but Jacket managed to pull a miracle survival.]]
* DegradedBoss: The ScaryBlackMan type enemy returns as an EliteMook who is immune to melee and can take a bit more gunfire.
* {{Determinator}}: Jacket, [[spoiler:to the point that even after he wakes up from a coma, he still manages to sneak out of the hospital ''while barely conscious'' and go all the way back home. He jumps straight into his old clothes and gets right back to killing.]]
* DiabolicalMastermind: The individuals behind the phone calls.
* DisposableWoman: The [[spoiler:Jacket's girlfriend]] barely gets any characterization, and in fact, cannot even be talked to after she is first rescued, before getting StuffedInTheFridge.
* TheDogBitesBack: [[spoiler:The biker]] is an interesting case, in that he fights back against the organization because he is ''bored'' with their agenda.
* TheDogWasTheMastermind: [[spoiler: The events of the game are orchestrated by two janitors.]]
* TheDragon: [[spoiler:The well-dressed ninja woman is the dragon to the local head of TheMafiya.]]
* DramaticUnmask: The Biker, after you defeat him in the lobby at Phonehom. [[spoiler:The bald clerk from Jacket's hallucinations is later revealed, upon bursting in on his jail cell, to be Richter, the hitman who shot the player's girlfriend.]]
* TheDreaded: Jacket is this, to the point where the local [[DaChief police chief]] barricades himself in with four other cops and ''tries'' to reassure them that they will all survive.
* DroneOfDread: Once you have completed your objectives in a level, the soundtrack [[RecordScratch cuts out]] and is replaced with a low, buzzing drone as you make your way out of the building, probably intended to symbolize the rush of adrenaline and psychosis wearing off when there's no more killing to be done.
* {{Eagleland}}: [[spoiler:50 Blessings, which is Type 2, for America. They do not like the thought of America forming a coalition with Russia.]]
* EarlyGameHell: First-time players will most likely get their ass kicked during the early levels. When they get used to it... it gets harder.
* EasterEgg: [[Film/{{Drive}} The Driver's]] [[{{Pun}} jacket]] can be seen in the Prelude Chapter at the [[https://www.youtube.com/watch?v=YGTAmhUYPfw apartment]].
* EvenEvilHasStandards: The Biker, despite joining the hotline for violent thrills, is baffled at the senseless killings. [[spoiler:In the GoldenEnding, the Biker's still not impressed: he dismisses the 50 Blessings as a bunch of "nationalist scumbags," and if the player decides to kill them, it's certainly this]]. He also [[spoiler:can choose to spare the workers at Phonehom and leave the people who gave him information on the conspiracy alive]]. Compare Jacket, who spares a grand total of one person and would have shot his way out of [[spoiler:the hospital, if he wasn't half-dead]].
* EvilIsHammy: In contrast to Jacket's role as TheQuietOne[=/=]SilentProtagonist, Biker is very flamboyant and confrontational, and seems to enjoy shaking the life out of the pig-masked assassin in his apartment, and very dramatically threatens Jacket.
* EvilIsStylish: Biker in particular, although TheMafiya head's female bodyguard also qualifies - though both may be viewed as a FashionVictimVillain if you find their style too gaudy.
* EvilVersusEvil: [[spoiler:Russian mobs vs. the two janitors. The former are made of thugs and TheMafiya, who engage in criminal activities and slave rings. The latter are ultranationalist thugs who recruit psychotic hitmen - if they don't intimidate them - and [[YouHaveOutlivedYourUsefulness dispose of them and their loved ones when their job is finished.]]]]
* ExcusePlot: A critical examination of this concept. The only context the protagonist receives for the murders he has to commit is a series of disjointed messages left on the answering machine on his phone. As the game goes on, it starts to point out how crazy someone would have to be to commit so many murders at the behest of messages on an answering machine, and suggesting that the protagonist doesn't really care about ''why'' he's committing the murders - he just enjoys the violence for its own sake. And yes, these observations are directed just as much at [[YouBastard the player]] as the protagonist. An alternate reading proposed by [[http://www.errantsignal.com/blog/?p=424 Errant Signal]] argues that the ExcusePlot is the entire point of the game, and that the game is built upon stating by implication that narrative is meaningless to gameplay.
* EvilCripple: The [[spoiler:head of the local Mafiya]] is wheelchair bound.
* ExecutiveSuiteFight: Against [[spoiler: the Russian Mafiya boss]], the last fight of [[spoiler:Jacket's storyline]]. He unleashes his pet panthers against you, then his [[{{Ninja}} kunoichi]] bodyguard, and then he starts spraying bullets everywhere.
* ExpositionFairy: A {{hobo|s}} leads you though a series of rooms to outline the game's controls. He later appears at the end of the first level, where Jacket [[HeKnowsTooMuch kills him in a panic]].
* EyeScream: The finishing move on the first boss is to gouge out his eyes. Using the scissors or dart as a melee weapon gives you the option of knocking an enemy down and jamming them into their skulls through their sockets. [[spoiler: Jacket also starts hallucinating corpses whose eyes are missing.]]
* FaceDeathWithDignity: A few of the [=NPCs=] certainly do: namely, [[spoiler:the hitman who killed your girlfriend, the two Mafiya leaders, and the janitors.]]
* FissionMailed: "Deadline" concludes with [[spoiler:Jacket returning home to find another killer waiting for him.]] The [[/folder]]

[[folder: R to Restart! ]]
prompt appears here, but it's a scripted event.
* FlunkyBoss: The third boss, as well as the final one, who [[spoiler:relies on two pet jaguars, a ninja hitwoman, and then dual uzis.]]
* {{Foreshadowing}}:
** The title screen being in Cyrillic; the significance of this is revealed in the GoldenEnding.
** At one point, the omnipresent bearded clerk mentions Jacket being down about losing his girlfriend. [[spoiler:Guess [[StuffedIntoTheFridge what happens to the Hooker]] just before TheReveal?]]
** In [[spoiler:the sewer where you find the crocodile mask,]] the dying hitman you find tries to convince himself it's just a dream. [[spoiler:The first four-fifths of the game is the main character's coma dream.]]
** When confronted by Jacket, The Underboss remarks, "You must be one of the assholes killing my men." [[spoiler:It sounds like there are ''more'' assassins on the loose]].
* ForTheEvulz:
** [[spoiler: The reason the janitors are manipulating all the animal-masked people. Averted if you manage to access their computer - the two janitors are actually part of a paramilitary organization attempting to [[MakeTheBearAngryAgain prevent the Russo-American coalition from forming and make America "strong"]].]]
** This is how the Biker was recruited: he got his kicks killing.

* GangstaStyle: Everyone holds [=SMGs=] and pistols this way.
* TheGenericGuy: Richard the Rooster, who is the only animal mask to have no special abilities. [[spoiler: He probably represents Jacket's true self.]]
* GenreThrowback: To violent 80's action films like Film/{{Thief}}, as well as to films such as ''Film/{{Drive}}'' (to the point where Creator/NicolasWindingRefn is specially-thanked in the credits).
* GoldenEnding: Finding all puzzle pieces in each level will unlock an ending, where it turns out [[spoiler:the two Janitors are part of a conspiracy to break up a Russo-American alliance]]. [[WMG/HotlineMiami Player interpretations of the ending differ]]. %%Save interpretations of the ending for WMG page, please.
* GolfClubbing: Complete with a finishing move where Jacket tees-off a boss's head.
* GoodOldFisticuffs: Always an option, especially if you can get the drop on a lone enemy. Tony the Tiger makes your unarmed attacks lethal, even allowing you to take on [[DemonicSpiders dogs]] bare-handed.
* {{Gorn}}: '''So very much.''' Especially notable is the several different ways an enemy can get mutilated with your weapons depending on what you use and what angle you attack them at.
* GratuitousFrench: Wearing Phil (the fish mask) during a mission will play the dialogues in French.
* GuideDangIt: Getting Jones the alligator. [[spoiler:That crowbar in the first room of Full House? You use it to open up the manhole outside of the building after finishing the level.]] There isn't any indication of this unless [[spoiler:you pick up the crowbar and go back there to see the red arrow.]]
* GunsAkimbo: [[spoiler:The police chief dual-wields [=SMGs=] GangstaStyle. As does the final boss, the Mafiya kingpin.]]
* TheGuardsMustBeCrazy: The enemies primarily pick up on noise, scent, direct visual contact, etc. and will not care about mysteriously-opened doors, the sight of other dead mooks, or broken windows.
* HeroicMime: Jacket. [[spoiler:Averted for the Biker, [[SilentAntagonist though Jacket still remains silent]].]]
* HeroicResolve: Right after he seems to be almost on the verge of death and wakes up in a hospital, delirious and tired, [[spoiler: Jacket escapes from the hospital, dons his old jacket, and shoots out an entire police station and Mafia headquarters to massacre everyone he believes is responsible for the death of his female companion.]] HeroicResolve indeed.
* HitmanWithAHeart: Jacket has a soft spot for a drug-addicted woman he rescues.
* HollywoodSilencer: The silenced handgun, which is quieter than most melee attacks, at the cost of a fifty-fifty chance of only wounding the target. Using Peter the Unicorn makes ''all'' your weapons silent.
* HowWeGotHere: "Does April the 3rd mean anything to you?" [[spoiler:The story ''apparently'' begins in the eleventh chapter, after Jacket has been hospitalized with a gunshot wound to the head.]].
* HumanSacrifice: One of these is being performed in the center of the first bonus mission.
* InformedAbility: The Biker is apparently some sort of DJ or musician, or at least dabbles in music judging by the keytar and turntables in his apartment.
* ISeeDeadPeople: Following the battle with the biker, [[spoiler: Jacket's version of events becomes increasingly distorted, with zombies of the men he's killed beginning to show up around his home and in public.]]
* ImprobableWeaponUser: Jacket's arsenal includes [[PipePain lead pipes]], [[CrowbarCombatant crowbars]], [[GrievousBottleyHarm glass bottles]], ''beer cans'', and ''pans of boiling hot water''. The Don Juan mask allows you to kill enemies by slamming doors into them.
* InterfaceScrew:
** Nigel the Bat reverses the controls. Oscar the Mole turns the screen dark and red.
** [[spoiler: As Jacket gets closer to remembering his girlfriend's death, quick flashes of static start appearing. Then there's the hospital level.]]
** The game also likes to do whatever it can to disorient you, from making the stage sway back and forth as you move to causing TV-style flickering on your monitor.
** The hospital level throws in even more screen sway, static interference and occasionally has your character lock up and be unable to move for a few seconds while a shrill squeal blares over everything, simulating the effects of his head wound.
* InvincibleMinorMinion: SWAT officers appear unexpectedly at the end of one of the missions, and you have to escape from them. Thanks to their body armor they're immune to most attacks, and the few attacks that do work on them will only knock them down for a couple seconds.
* ItNeverGetsAnyEasier: In fact, Jacket starts to suffer mentally as a result of his work. His first mission results in him puking his guts out. Halfway through, he begins hallucinating his victims, mutilated corpses, and has no idea what reality is. Unless [[spoiler: he's not hallucinating because of guilt, but rather because his dreamscape is starting to fall apart.]]
* JustFollowingOrders: Jacket confronts [[spoiler:Richter in a jail cell]] during Chapter 13, Assault. [[spoiler:Richter]] reveals he himself does not understand the events at play, and is receiving the phone calls as well. The player can then either strangle him to death or spare him.
* JustYouAndMeAndMyGUARDS: [[spoiler:Before you get to lay hands on the Russian mob boss, you'll have to contend with his pet panthers and female bodyguard.]]
* KaizoTrap:
** The Chapter Clear banner is no promise of safety. [[spoiler:SWAT shows up in one level, while a van tries to run you over and deploys a molotov-throwing boss and several goons.]]
** [[spoiler: The final boss shoots himself with a revolver, whose bullets pierce multiple targets. And you can't move while he does it. Position yourself carefully.]]
* KatanasAreJustBetter: The samurai sword, which has both reach and lethality.
* LeaningOnTheFourthWall: The masked men and [[spoiler:the janitors]] talk as much to the player character as to the player himself.
* KnifeNut: Jacket can be this if you play with the BoringButPractical knife. The biker can only use a meat cleaver and a trio of throwing knives. Dennis the Wolf lets you start each level already armed with a knife.
* LeaveNoSurvivors: Jacket ''must'' kill all enemies. He can never just go straight to his objective.
* LongSongShortScene: The music that plays in the main menu, apartments, and after the "chapter complete" sign all last a very long time. Of note is the main menu theme, "Horse Steppin'" that lasts ''10 whole minutes.''
* LosingYourHead:
** The headless corpse of [[spoiler:the Biker]] is still fully-conscious.. at least in Jacket's hallucinations.
** Once Jacket [[spoiler:glimpses himself lying in a hospital bed]], he [[spoiler:falls to his knees and pulls his own head off]].
** [[spoiler:In the Biker's playthrough]], during the fight at [[spoiler:Phonehom]] he ensures [[spoiler:Jacket]] is dead by stomping it into a red puddle.
** A few of the executions result in Jacket decapitating or just obliterating the mobster's heads. You can also end up completely shooting off the head of an enemy with a lucky shotgun blast (which results in their still-living body slumping into the ground).
* LuckBasedMission: The weapons that spawn on a level are randomized, so if you rely on a single play-style, then the game will be very luck-based. Additionally, mooks occasionally deviate from their usual patrol routes, which can ruin a run if you're not very quick on your reactions.
* LudicrousGibs: The people you kill are torn apart with blades, blown to pieces with gunfire, or bashed into paste with blunt weapons.
** The "Jones" Alligator mask intentionally makes this ''worse'' with enormous sprays of blood and entrails flying whenever guns or blades are used for the kill.

* MacheteMayhem: On par with the katana!
* MadeOfIron: The bosses, who are able to take quite a bit of damage before Jacket can finish them off. [[spoiler: Even the FlunkyBoss, who surrenders without getting into a straight-up fight, takes a ''very long'' beating.]] Justified for the first boss, at least, as he's wearing a bulletproof vest.
* MadeOfPlasticine: Just about everyone else in the game can be messily killed.
* TheMafiya: The mooks you kill are all Russian, as confirmed by most of the NPC dialogue. [[spoiler: Especially the GoldenEnding]]
* MalevolentMaskedMen: There ARE many masked hitmen on the loose, as evidence by the masks you find in levels being next to dead bodies. [[spoiler: Then you have Richter sent to kill Jacket via phone message. Both Biker and Jacket have newsletters for 50 Blessings, if the Golden Ending is canon then everyone who signed up for that newsletter agreed to "die for their country" and anyone who thought about about backing out were given--empty--threats. Even without the canon ending, the janitors still imply there being many more operatives that the handful we saw during the course of the game not to mention the box of masks in their sewer lair.]]
* TheManyDeathsOfYou: As well as the many possible deaths of the enemies.
* MaskPower: Jacket gets a variety of animal masks, each of which has a different ability. For example, Tony the Tiger increases his unarmed power, while Don Juan the Horse upgrades the door-slam takedown into a lethal move.
* MindScrew: Things get ''weird'' the farther you get in the game.
* MindScrewdriver: [[spoiler:The GoldenEnding brings the plot back down to reality.]]
* MixAndMatch: 80s-style GenreThrowback with frequent GenreShift into PsychologicalThriller territory and even some optional elements of a PuzzleGame.
* MoodWhiplash:
** In the course of the game, we go from a slightly weird but twistedly fun scenario involving a nameless anti-hero who kills nameless mobsters, to said main character [[spoiler: slowly going insane from a bizarre combination of Schizophrenia and PTSD]] and [[spoiler: finding his female companion's dead body in his apartment]]. We then go to the main character determinedly [[spoiler: hunting down his girlfriend's assassin by taking out an entire police station and destroying every last one of the mobsters]]. This is all followed by [[spoiler: The Biker's psychotically upbeat and energetic attitude]], followed in turn by his [[spoiler: ultimate disappointment at finding out that the entire set up was a game created by janitors, who were basically trolling]]. So yeah… we go from exciting action to mind-bendy weirdness and back again.
** Invoked at the end of every level, where the music abruptly stops after you've completed the objectives. [[spoiler: On some levels, after this has happened, an additional objective can occur. Which result in another dose of Mood Whiplash as a new song starts playing as you're thrown into the mayhem again.]]
* MookChivalry: Downplayed. Sure, the enemies all attack at once, but they all charge straight forward with absolutely no regard to self preservation.
* MoralityPet: The hooker Jacket rescues and takes care of, with no apparent motivation other than pity. Watch the game from chapter to chapter and notice how Jacket's apartment gets steadily nicer and more comfortable, more like something a well-adjusted person would live in [[spoiler: up until the point she gets StuffedInTheFridge.]]
* MultipleEndings: Determined by [[spoiler:whether or not you investigate the {{Big Bad Duumvirate}}'s computer before confronting them.]]
* MusicalSpoiler: In a very subtle example, the track 'Hydrogen' specifically plays on levels with a boss fight.
* MysteriousEmployer: Just who is leaving the messages on Jacket's machine? [[spoiler:Turns out it's the janitors, who either hire or intimidate hitmen into killing targets.]]
* NamelessNarrative: None of the characters are given official names.
* NintendoHard: One knife stab, baseball bat to the face, bullet to anywhere, etc. will kill you instantly. And you frequently face multiple opponents at once, who have insane reaction times and swing/shoot faster than you can. [[spoiler:Then you play as the biker, who only has three custom throwing knives, and faces more gunners than you have knives.]] In either case, you either have to play ''very'' carefully (which nets you less points, as the game encourages recklessness), or [[LuckBasedMission rush everyone and hope a shot just grazes you.]]
* NoDeadBodyPoops: Averted. Some melee kills result in a beaten, bloody gangster with a urine stain in his pants.
* NoGearLevel: The hospital. Making matters more difficult: The camera angles are loopier than usual, and the overlay is mimicking poor cable TV reception. [[spoiler:This mirrors the pain and disorientation of Jacket, whose head is still swathed in bandages]].
* NoHoldsBarredBeatdown: Woe betide whoever Jacket has to take down with his bare hands. [[spoiler: Even worse for many of the bosses.]]
* NoSell:
** An unintentional example. The silenced Uzi and pistol take two bullets to kill a normal guard. Due to that and silenced guns being silent, a guard shot in the back of the head with one bullet won't even ''flinch''.
** The ScaryBlackMan type of mook, who needs a shotgun blast or an entire magazine of assault rifle fire to kill him.
* NonstandardGameOver: [[spoiler: Getting caught in the hospital level results in mundane things like getting put in restraints, and being sent back to your room.]]
* NoodleIncident: On one night, Beard mentions that there's a chill in the air, briefly alluding to some mysterious event that he never elaborates on.
-->'''Beard:''' I haven't felt this way since San Francisco...
** The significance of this line is [[MindScrewdriver revealed]] in [[VideoGame/HotlineMiami2WrongNumber the sequel]]. It turns out that [[spoiler:in 1986, Beard died there.]]
* NotSoDifferent: [[spoiler: The rat-masked killer sent to kill Jacket and his girlfriend says this to Jacket later on, when Jacket comes to seek revenge, though it's more of a confession than a taunt.]]
* NoticeThis: Using [[TheOwlKnowingOne Rasmus]] adds a twinkling effect to hidden items.
* NothingIsScarier: The janitors. When encountered for the first time, their initial dialogue comes up [[VisibleSilence as a single ellipsis]].
* NothingPersonal: When Jacket confronts [[spoiler: Richter in a jail cell]], he reveals that [[spoiler:he's just a pawn following orders just like Jacket.]]
* OfficeGolf: The boss of the telephone company has a golf bag in his office. Jacket has to pick up a golf club to fight against the boss.
* OnceAnEpisode:
** Every mission [[spoiler: until waking up in the hospital]] begins with Jacket getting a message on his answering machine describing his next job, in coded language. He walks downstairs, gets in his car, and heads off.
** After each mission, Jacket stops by one of the establishments run by Beard. Beard makes one-sided small talk with Jacket, then offers him something "on the house." Jacket silently takes it and leaves. [[spoiler: Then he starts getting replaced.]]
* OnceMoreWithClarity: [[spoiler:Playing as the biker and killing Jacket can be viewed as this sort of scene.]]
* OneHitPointWonder: Jacket and most mooks are effectively this whenever weapons are involved. There is a very small bit of leeway when it comes to ranged weapons, though - [[RandomNumberGenerator occasionally]], bullets will only graze Jacket or any mooks, allowing them to continue as if nothing happened. Wearing the Rufus mask always lets Jacket survive one bullet, and the Earl mask lets him survive two. The Thug enemies [[spoiler:and their police reskins, the Inspectors]] can survive numerous bullets before going down, averting this.
* OneManArmy: Hoooooo boy... An Achievement requires you to kill 1,989 enemies, and even a conservative count that takes your many, many deaths into account still leaves you with a few hundred bodies. The fact that you're a OneHitPointWonder like every last mook only makes your ability to scythe through them by the dozen all the more impressive.
* OnlyInMiami: Taken to an extreme! Protagonists and antagonists embody this, as does the sinister, neon-lit setting.
* OnlySixFaces: Let's just say that the similarities in character appearances have resulted in more than a fair share of WildMassGuessing amongst fans of the game.
* TheOwlKnowingOne: Sure enough, Rasmus the Owl is better at finding secrets.
* PantheraAwesome: The mob boss certainly thinks so. He has a pair of black leopards guarding his penthouse office.
* ThePasswordIsAlwaysSwordfish: [[spoiler:"[[/folder]]

[[folder: I was born in the USA ]]
* ThePatientHasLeftTheBuilding: In the level "Trauma", your character (who has just awoken from a coma) must sneak out of the hospital. It's the game's only StealthBasedMission, and your character will freeze up every so often as a wave of dizziness takes over him.
* PetTheDog:
** Jacket rescues an abused working girl, The Hooker, who he then shares his apartment with. [[spoiler: [[StuffedIntoTheFridge It doesn't end well for her.]]]]
** As the [[spoiler:Biker]], he spares his interrogation targets, and unlike the main game, it's possible to [[spoiler:just ignore all the Phonehom workers instead of chopping them up.]]
* PixelHunting: Each password piece appears as a small purple square which can be very hard to see unless one is specifically looking for them. The Rasmus mask will add a small glow around the pieces making them more noticable.
* PsychoForHire: Jacket's motivations are unknown, [[spoiler: save for revenge in the ending]], but [[spoiler:the Biker is ''definitely'' this.]]
* PsychoticSmirk: [[spoiler:The two janitors]] never stop grinning when [[spoiler:Biker confronts them]]. They do, however, stop smirking when [[spoiler:Biker tells them he bypassed their computer.]]
* PunchClockVillain: A few of the enemies in the game, [[spoiler:such as the rat-masked man who shot Jacket and his girlfriend. He's apologetic, but knows as little about the men who ordered the hit as you do.]]
* RashomonStyle: From the different playthroughs. In "Neighbors", Jacket finds all the Phonehom employees dead, and has the boss immediately and violently fly at him, roaring his intent to tear him apart. [[spoiler:In the Biker's perspective, killing them is optional, and the Biker warns Jacket ''twice'' to leave. Jacket, instead, charges him [[SilentAntagonist without a word]]. When Jacket dies, the Biker mutters that "[he] had [his] chance."]]
* RealityEnsues: All the violence eventually [[spoiler:gives Jacket PTSD hallucinations]].
* RealMenWearPink: [[spoiler:The Biker definitely shows himself to be just as badass as Jacket.]]
* RedOniBlueOni: Jacket is TheQuietOne, who lives in a dingy, poorly kept apartment. Biker is a BloodKnight with a fiery attitude who is obsessed with bright neon colors.
* {{Retraux}}: Pixel art and some 80s-inspired music. It's [[SarcasmMode slightly more violent than actual games from that time period, though.]]
* RevolversAreJustBetter: They can pierce multiple enemies.
* RightHandAttackDog: [[spoiler:The local head of TheMafiya has two purple panthers.]]
* RightHandVersusLeftHand: Jacket and the Biker are both pawns of the same mastermind. The latter is marked for death when he starts tracing the calls, and Jacket is summoned to stop him. [[spoiler:Who survived the battle at Phonehom, however, is up to interpretation.]]
* RoaringRampageOfRevenge: [[spoiler: Jacket fights his way through an army of police in order to kill the imprisoned murderer of [[StuffedIntoTheFridge his girlfriend]], then fights his way all the way to the local head honcho of TheMafiya.]]
* RuleOfThree: Rooster, Horse, and Owl, the three mysterious masked people who question Jacket's motives between chapters.

* SanitySlippage: The shop visits between missions eventually become disjointed and surreal, with corpses appearing everywhere, the SensoryAbuse of the mind-trippiness increasing, and the dialogue becoming increasingly [[MindScrew Mind Screw-y]]. [[WebAnimation/ZeroPunctuation Yahtzee]] even wrote that he thought it was the best portrayal of what it would feel like to be insane he'd ever seen in video games.
* ScaryBlackMan: The first boss. He returns as a mook that is only vulnerable to guns, and his corpse can block shots, leaving other ranged enemies shooting you in the face.
* SchrodingersPlayerCharacter: A variation. Since Jacket and Biker meet and fight to the death at one point, only one of their plotlines can be canon. The sequel suggests that Jacket's ending is the canon one, but [[spoiler:a bonus level reveals that Biker had survived this encounter, and Jacket only hallucinated his brutal beating]].
* SensoryAbuse: The bright colours, the flashing, the way the view sways as you move... yep, this disorienting combination of visual elements merges pretty well with the rest of this game's aesthetic.
** One of the levels has a bomb-strapped hostage, who has to be shot to progress. The resulting explosion is ''ear-piercingly'' loud and incredibly disorienting to players not expecting it.
** [[spoiler:3/4ths past the game, your screen will fill with static, and as you try to escape the hospital, your vision fills with blurry, white noise to indicate Jacket's about to double over in pain. It's a stealth mission, so you'll need to time your episodes right.]]
* SequentialBoss: As opposed to the other bosses, which soak up a lot of hits, the final boss is three opponents strung together that go each down quickly. [[spoiler:First two panthers who you face in melee, then a ninja who you throw your weapon at to take down, and finally the head of TheMafiya, who uses dual uzis.]]
* ShaggyDogStory: Jacket's rampage against the Russian mob after he [[spoiler:destroys the police station]]. In the non-linear PlayableEpilogue, it is shown that the evidence folder turns out to be [[spoiler:a RedHerring to draw suspicion away from the actual organization]] who organized the hits on him and his girlfriend. In the final dream sequence, the Rooster Mask straight up tells Jacket [[spoiler:that nothing he does from that point on will make any real difference.]]
* ShootTheHostage: The objective of Mission 04: Tension, although it's more like ''blow up'' the hostage.
* ShootTheShaggyDog: [[spoiler: Attempting the final level ''without'' discovering the hidden password dumps you in the basement of a nondescript building, whereupon the Biker confronts the two janitors who were behind all the killings]]. They don't respond to interrogation and taunt you into killing them, leaving all the questions unanswered. It's lampshaded by the Chicken-mask-wearing man at the start: "You will never see the whole picture."
* ShotgunsAreJustBetter: They can kill from a whole screen away, and are the only weapons that can kill the [[ScaryBlackMan Scary Black Men]] in a single shot.
* ShoutOut: [[ShoutOut/HotlineMiami Has its own subpage.]]
* SmugSnake:
** The ferret-faced assassin who [[spoiler:murders Jacket's girlfriend.]]
** [[spoiler:The Two Janitors]] only wear a smug, condescending smirk, happily taunting the player over their ignorance. Only in the GoldenEnding do you get to wipe it off their ugly faces.
* SinisterSurveillance: The creepy janitors who watch Jacket in his apartment and during his hit for one of the chapters. [[spoiler:With good reason, as they're behind the underlying conspiracy.]]
* SpannerInTheWorks: [[spoiler:The Biker, who, bored of his job and fearing retaliation, goes after those behind the conspiracy.]]
* SpiritualSuccessor: ''Hotline Miami'' has a ''{{VideoGame/Hitman}}''-like premise for the fact that you have to restart a lot, learn the levels, learn enemy patterns and so on. If you enjoyed ''Hitman'', you won't have any problems.
* SplitPersonality: Jacket "visits" the room with the three masked personas at the start of each Act. "Richard" wears Jacket's IconicOutfit, "Don Juan" wears the Hooker's clothes, and "Ramsus" is wearing a mobster suit.
* SpySpeak: Lots of Type-2 speak when it comes to the orders sent to Jacket. More ambiguously, the bearded clerk who appears in different stores to give Jacket something for free just for showing up while making idle conversation. He ''might'' be slyly paying Jacket for jobs finished, but it's never made explicitly clear.
* StationaryBoss: The mafia boss remains seated at his desk at all times.
* StealthBasedGame: Not strictly required, but practicing stealth is much more likely to lead to winning the game than just rushing in guns blazing.
* StealthBasedMission: The only instance in the game where the player is forced to be stealthy is a sequence in which Jacket [[spoiler:has to escape from a hospital]]. It's fair to say this was the least well-received part of the game.
* StealthPun:
** The Rooster is named Richard. "Dick" is a once-common nickname for "Richard", and a rooster is also called a "cock".
** [[spoiler:The real bad guys are ultranationalists fighting against a Russo-American conspiracy to make "America strong" once more. Their name? 50 Blessings, as in fifty states of America.]]
* SteelEarDrums: Averted, being one room away when a massive bomb goes off leaves your character temporarly hearing nothing but the screech of tinnitus.
* StressVomit: In the first mission, your character vomits next to the body of a man he just killed. (That is, assuming you didn't immediately rush to Jacket's car.)
* StuffedInTheFridge: [[spoiler: Sure enough, Jacket's new girlfriend doesn't last long.]]
* SunshineNoir: The bright neon colors and upbeat music of the setting combined with the exploration of the game's criminal underworld qualify it as this. Especially in Biker's arc.
* SuperReflexes: The second boss can dodge anything and will also instantly-kill Jacket at close range [[spoiler: unless he is busy getting his cleaver unstuck from the wall.]]
* SuperStrength: Possessed by just about everyone in the game. For example, one of the bosses can punch Jacket's brains right out.
* TacticalSuicideBoss: Played with. The Biker is a cleaver-wielding man who kills you instantly if you get close, but mostly keeps his distance. He occasionally lunges at you, which is easy to dodge, and eventually tosses his cleaver at you—it gets stuck in a wall, and he tries to pull it out while you're free to bash his skull open. But [[spoiler:in the final chapter you get to relive the battle from the boss's perspective. When the protagonist comes in, you can kill him simply by walking up to him and ending his life with a single cleaver slash, as opposed to engaging in overtly complex and suicidal tactics.]]
* TakeThat: The only thing the fish mask, Phil, does is... translating the dialogues in French. A jab to ''Fez'' creator Phil Fish.
** The game has a hilarious TakeThat to its players. If your play style involves a lot of hiding and sneaking, the game will refer to your play style as "COWARD" when the score screen appears at the end of the level. [[InsaneTrollLogic Yeah, that's right.]] The game calls you a coward for being careful [[NintendoHard in a game where]] [[OneHitPointWonder one minor, even negligible, mistake can end your life.]]
* TermsOfEndangerment: One particular phone call refers to your targets as "[=VIPs=]". During your second visit to Jacket's watering hole, the barkeep kicks you out after announcing tonight is "[=VIPs=] only," so naturally, the only guests are corpses.
* ThisIsADrill: Carl the Grasshopper gives you an electric drill as your starting weapon. Using it as a finisher on downed enemies gives you an large point bonus every time, [[AwesomeButImpractical but the longer-than-usual animation leaves you vulnerable.]]
* ThrowAwayGuns: Since you are incapable of reloading guns, it's bound to happen.
* ThrowingYourSwordAlwaysWorks: Normally averted/downplayed. Throwing a bladed weapon has an equal chance of either landing handle first and stunning the enemy or landing blade first and killing them. Exaggerated with the ''Jake the Snake'' mask, which combines this with MadeOfPlasticine by making it so ''any'' thrown bludgeon, blade, or gun will mow through multiple enemies like a hot blade through butter, even if it's lost some of it's momentum and can be perceived as ''sliding across the floor''.
* TisOnlyABulletInTheBrain: [[spoiler:Even a headshot can't keep Jacket down. However, he is still woozy from surgery, and only escapes the hospital through sheer luck and pluck]].
* TitleDrop: In the third chapter intro. The phone call is from the "dating service" Hotline Miami.
* TomatoInTheMirror: Much of the game is told in flashback. Jacket is actually [[spoiler:lying comatose in the hospital, still alive]] but replaying his own bloodbaths over and over in his head. He might also be [[spoiler:DeadAllAlong]], having been [[spoiler:killed by the Biker]], though this is up to your interpretation.
* TroubleEntendre: Unlike Jacket, who follows his assignments without question, [[spoiler:the Biker's phone messages get increasingly agitated as he ignores them. The last call is from a "funeral home", announcing that his tombstone is engraved and ready to be delivered. "With a little luck you should be getting it before the weekend!"]]
* UnexpectedGameplayChange: The hospital, oft-cited as ThatOneLevel due to its reliance on stealth.
* UnusableEnemyEquipment: Playing as [[spoiler: the biker]] restricts you to using only a meat cleaver and 3 unique throwing knives.
* UnstableEquilibrium: Higher scores earn the player new weapons and masks (which grant the player bonuses when worn). Better players will find the game substantially easier later on as a consequence.
* UnwinnableByMistake: The third boss's molotov cocktails don't stop burning after a while. If you're careless, you can end up trapping yourself with fire "puddles".
* UnwittingPawn:
** Hell-bent on avenging [[spoiler:the murder of his girlfriend]], Jacket storms the police precinct looking for her killer. He then backtraces the calls to the Mafiya stronghold. [[spoiler:What he doesn't realize is that his girlfriend's killer was ''not'' in the Russians' employ. Wiping out the mobsters only furthers the real antagonist's goals]].
** The Phonehom company, [[spoiler:which places out the recorded messages for each Hitman. Apparently, their system is bugged, and they don't realize it's happening.]]
* WeHaveReserves: [[spoiler:The janitors of 50 Blessings don't care that they'll be killed - there's many more like them. All they need are five more years.]]
* WeSellEverything: The [[NewAgeRetroHippie hippie dude]] with the square-rimmed glasses is always manning a store Jacket heads to. Be it a bar, pizza parlor, VCR store...
* WesternTerrorists: [[spoiler: The organization of the animal-masked people, unknowingly under the employ of an ultra-nationalist organization breaking to disrupt US/Russian relations]].
* WhamEpisode: The fifth act, titled "Answers." [[spoiler: The game unexpectedly rewinds by a couple of months and has you play as the biker that Jacket killed at Phonehom.]]
* YouALLLookFamiliar: After each job, Jacket heads over to a bar, eatery, or video store to unwind. Beard is working the counter at each establishment (though thinly-disguised behind [[PaperThinDisguise hats)]], and always offers his wares "on the house." After Jacket escapes from the police, [[spoiler:he's found dead in every store he worked in, replaced by Richter, who gives you nothing and wants you to leave]].
* YouBastard:
** If you make heavy use of silenced weapons, sneak attacks, and hiding, your play style will be listed as "coward" for that level.
** Subtly done with the ''gameplay and atmosphere'' themselves. The game plays deliberately like an adrenalin-fueled haze until you kill everyone - then, the music stops, leaving the player to ponder his carnage.
** Outright thrown into the [[spoiler:Biker's face at the end of his play through by the janitors]], if you haven't found the puzzles. They mock his blind need for violent fun. Given that his primary reason for hunting down the conspirators was because he was bored and sick of his job...
** They also insult Jacket's blind following of orders - there would be no real consequence if they refused, besides threats, and never once in Jacket's playthrough do you find out who you're killing or why - nor do you slow down to do so. The three animal-masked people that predate each chapter also question the violence that the protagonist partakes in, "Do you like hurting other people?"
** The Biker rebels against the evil conspiracy - not because of any sense of morality, or guilt, but because ''he's bored'', and wants to kill some more. Given that the last levels of the game will most likely become repetitive, due to the OneHitKill, NintendoHard nature of the game, this may be a potshot at gamers who are frustrated with the gameplay and care nothing for the virtual mayhem they cause - only that when it stops being fun, they want it to go away.
** It's also been theorized that the [[spoiler:secret ending]] is a mockery of gamers who want story to their gameplay, by [[spoiler:suddenly tacking on an international conspiracy plot that's out-of-genre and doesn't really answer any more beyond that.]]
* YouHaveOutlivedYourUsefulness: Jacket ends up blowing up another animal mask killer who was captured and interrogated by the Mob. Later in the game, the forces behind the animal mask killers [[spoiler:send someone to Jacket's apartment to kill him and his girlfriend... not for anything that he did, but simply because they no longer need him.]] While it's not shown until later, it turns out you were sent to Phonehom to kill the Biker, who had decided to find out who was behind the conspiracy.