[[caption-width-right:350:Ball, the first of the Game and Watches.]]

When ''VideoGame/SuperSmashBros Melee'' came out, there was a strange character that nobody except the most hardcore of Creator/{{Nintendo}} fans recognized. [[CompletelyMissingThePoint His name was]] [[MarthDebutedInSmashBros Marth]].


[[BaitAndSwitch No, he's not the guy we're talking about today]], we're talking about the guy that NOBODY recognized, or at least remembered. He was Mr. Game & Watch, the ''Smash'' [[CompositeCharacter representative]] of one of the first popular hand held game series: [[CharacterTitle Game & Watch.]]

Back when Nintendo was in its early days ([[LongRunner early for videogames]], at least), GunpeiYokoi saw a business man playing with his LCD calculator on his way home. This inspired him to make a watch that doubled as a game to kill time with. Thus the Game & Watch, a watch and a game that looks slightly like a calculator, was born.

Think it's boring? Think again. It was so entertaining, the success of this game helped popularize handheld videogames, started Nintendo's monopoly on handhelds, and catapulted Yokoi to a high position in Nintendo. From that position, Yokoi would create the GameBoy, ''Franchise/{{Metroid}}'', ''VideoGame/KidIcarus'', ''VideoGame/DrMario'', and ''FireEmblem'', before the... [[ObviousBeta unfortunate mistake that the executives made with the]] UsefulNotes/VirtualBoy. In fact, the Game & Watch was Nintendo's first major success in the world of gaming (there was one long-forgotten home console and a few arcade games, but with [[VideoGame/DonkeyKong one exception]], nothing came out of them). Also, one of the templates for the Game & Watch was used in UsefulNotes/NintendoDS. So, if you ever owned a handheld, you know who to thank now.

The games consisted of you controlling some guy doing some simple task, whether it was rescuing people jumping out of a burning building with a trampoline in ''Fire!'' (you had to bounce them three times before they'd get to the ambulance), or moving a single manhole cover to make sure people don't fall down as they walk across holes. Points were awarded each time you prevented disaster (such as when someone successfully walked across the gap in ''Manhole''), and should you fail, you were marked with a miss. Three misses and you were done. The game would [[DifficultyByAcceleration speed up and get more difficult as you went on]], but there were methods to clear your misses, usually [[EveryTenThousandPoints after two, five, and seven hundred points]] or similar, though the remakes on the GameBoy had you rescue a star (in ''Fire!'', if you bounced it into the ambulance, you erase a miss).

Oddly enough, they were a major hit in Japan but relatively unsuccessful in the US, to the point where they never became as popular or widespread as overseas. Part of this was due to bad marketing (Nintendo of America used their own employees in commercials) and part of it was due to Nintendo not understanding how the toy industry worked, since they had marketed the Game & Watch machines as toys rather then consumer electronics. This was a mistake they made only once - their next attempt at American video games was with the {{NES}}, and we all know how well that went. On the other hand these games became a smash hit in the SovietUnion, where the localized versions was license-produced as UsefulNotes/ElektronikaIM. [[labelnote:Very interesting fact:]]While Nintendo bought rights from Elektronika to make ''VideoGame/{{Tetris}}'', Elektronika grabbed the Game & Watch concept, so it's not exactly known if it was done with Nintendo's permission or not.[[/labelnote]]

The games were rereleased on a series of GameBoy games, in sets of four with both the old unaltered version and a new better looking, with a couple of bonus features, version, and tracked scores on each version separately. This was actually one of the first remakes for a console game (albeit handheld), long before the days of SNES->GBA. Several ''Game & Watch'' games (in their original forms) were later released as part of {{DSiWare}}, with much more faithful graphics than the Game Boy editions thanks to the DS's increased capabilities.

The mascot himself is a bit of an enigma. Still, we have some information due to his role in the ''VideoGame/SuperSmashBros'' games. [[FlatCharacter As far as we know, he has no personality]]. Because of this, he's Nintendo's first [[TheEveryman everyman,]] as Mario's a year younger than him. By WordOfGod, he's TrueNeutral, as he has no understanding of good or evil. He may be a DiscoDan, as he still speaks [[TheUnintelligible in calculator beeps]] (with the exception of the "present" section in Game and Watch Gallery 4), he uses LimitedAnimation and he and his tools remain two-dimensional (except for a manhole cover). This probably isn't his fault; no game designer wants to be the one who updates him and [[TheArtifact gets attacked by his fans]]. His fighting style is, more or less, a mix of ConfusionFu and {{Hammerspace}}. And that's all we know about the monochrome enigma. But if you'd like to apply some tropes to him, head on over to his ''Super Smash Bros. Melee'' character page [[Characters/SuperSmashBrosMelee here]] and add them there.

Recently, the brand name has had talk of being revived in yet more crossovers, one known as ''VideoGame/NintendoLand'' and another called "Game & [[WarioWare Wario]]", both for the WiiU. Also, a new, fully-playable minigame in the style of the originals is present as one of the visualizations available in the Nintendo3DS's "Nintendo 3DS Sound" app, which involves a Mr. Game & Watch darting around to bounce a soccer ball off of its head.

!!!!Some of the popular Game & Watch games:
* Ball (1980): The very first game in the series. The player has to keep a number of balls in the air. Re-released in ''Game & Watch Gallery 2'', ''Game Boy Camera'', and is also available on DSi Ware, and has been recently re-released through Club Nintendo.
* Boxing (1984) (Later renamed to PunchOut): Similar to Urban Champion. Also available in Game & Watch Gallery 4.
* Chef (1981): As a busy chef, the player must avoid dropping various foods. Playable in Gallery 2 and 4, where [[SuperMarioBros Princess Peach]] is the chef. Downloadable through DSi ware.
* Donkey Kong (1982): Practically the same as the arcade game. Playable in Gallery 2 and 4. The D-Pad was created especially for this game, and would be used in virtually every game system, Game and Watch and otherwise, afterward.
* Donkey Kong Jr. (1982): Appears in Game & Watch Gallery 3 and 4.
* Egg (1981) (Later re-released as MickeyMouse): Playing as a [[VillainProtagonist hungry fox]], the player collects eggs from hens. Appears in Gallery 3. The original game saw a rare re-release with MickeyMouse in place of the fox, as a tie-in game. This game was later ported in the Soviet union as a tie-in to the popular Soviet cartoon series ''NuPogodi''.
* Fire (1981): Perhaps the most popular game in the series. Two firemen must bounce people from a burning building to an ambulance. Appears in Gallery 1, 3, and 4.
* Flagman (1980): The player mimics a sailor, who holds numbered flags. Appears in Gallery 3 and as DSi ware.
* Greenhouse (1980): Playing as a gardener, the player guards precious flowers from insects. Playable in Gallery 3.
* Helmet (1981): A simple Point A to Point B game, where the player must dodge falling tools. Playable in Gallery 2 and as DSi ware.
* Lion (1981) Two men must keep wild lions inside a cage. Appears in Gallery 3.
* Manhole (1981): The player must fill in the holes in a bridge to keep travelers safe. Appears in Gallery 1 and 4, also as DSi ware.
* Mario Bros. (1983): Very different from the arcade game of the same name. Mario and Luigi are in charge of a cake factory, and must get the cakes through the factory belts safely. Playable in Gallery 3 and 4.
* Mario the Juggler (1991): The very last game in the series. Ball with a Mario twist.
* Octopus (1981): Three divers go under the sea to salvage treasure. A large octopus guards it. Appears in Gallery 1 and 4, and part of Club Nintendo's Game & Watch collection.
* {{Popeye}} (1981)
* Oil Panic (1982): A boss and employee of a gas station must keep an oil leak under control. Appears in Gallery 1.
* [[VideoGame/SuperMarioBros Super Mario Bros.]] (1986): A condensed version of the NES game. Introduced the AutoScrollingLevel to Mario, which would be embraced by future games in the main series.
* Turtle Bridge (1982) The player must deilver a package from one side to the other, across a bridge of hungry turtles. Appears in Gallery 3.
* [[VideoGame/TheLegendOfZelda Zelda]] (1989): Another condensed version of the console game, the only Game & Watch game featuring Link. Appears as the final game in Gallery 4.


!!Tropes that apply to the original handhelds:

* AllThereInTheManual: The plot to later games such as ''Zelda'' and ''Climber'' are hidden in their manuals.
* AmusingInjuries: Any miss in a game that involves people usually results in this.
* ArtShift: The designs varied from game to game, from ultra-stylized ("Helmet", "Fire") to comparatively detailed ("Fishbowl", "Snoopy Tennis"), and from monochrome with a white background to a black background and simple color in the tabletop and panorama series.
* AttractMode: Time Mode, when the game's ''just'' being a watch, plays animations from the game. This is absent in the ''Gallery'' series, but present in the [=DSiWare=] releases. The Game & Watch Soccer visualization in ''Nintendo 3DS Sound'' works the same way, the game playing itself until controls are initialized.
* BookEnds: The first game in the original line was ''Ball''. The last was its UpdatedRerelease, ''Mario the Juggler''.
* CatsAreMean: The one in ''Chef'' who shows up only to shove a fork in one of the falling food items and mess up your timing.
* CerebusSyndrome: Compare titles like ''Ball'' and ''Fire'', which were just straight up playing, to the post-NES titles like ''Super Mario Bros.'', ''Zelda'', and ''Climber'', which had multiple phases and even an ExcusePlot.
* CigarFuseLighting: A hazard in ''Mario's Bombs Away''. [[SarcasmMode That guy lounging in the corner is a real help]].
* CleverCrows: One appears in Game B of ''Rain Shower'' [[{{Jerkass}} just to tug on your clothesline]].
* DepartmentOfRedundancyDepartment: ''Climber''[='=]s manual calls the Condor "the mysterious bird Hentori". "Hentori" is Japanese for "strange bird".
* DifficultyByAcceleration: As you progress. Then it slows back down to the first level when you get your score high enough, likely throwing off your tempo.
* DifficultyLevels: This is typically the difference between Game A and Game B. The [=DSi=] remakes even have a Score Select feature to play at any [[DifficultyByAcceleration speed]].
* DropTheHammer: ''Vermin'' and ''Judge''.
* '''EndlessGame''': The extreme simplicity of a Game & Watch game meant that there's no story or a victory condition. Only an aim for the highest possible score until you failed three times.
* ExplosiveStupidity: Not only can the smoking troop [[CigarFuseLighting blow up the bomb in your hands]] in ''Mario's Bombs Away'', but Mario also has to dodge the oil spill he keeps setting ablaze.
* FiremansSafetyNet: You have to move one around in ''Fire''.
* FollowTheLeader: The series inspired quite a few handheld electronic games built in the same style, the most well known being Tiger Electronics. Bizarrely enough, while Nintendo made very few new Game & Watch games in the tail end of the 80's and stopped making them entirely in 1991, Tiger's handhelds actually prospered during this era and continued to be produced for a good number of years afterwards.
* ForeignRemake: Some of the UsefulNotes/ElektronikaIM titles, most famously ''Nu Pogodi'', of ''Egg'', as detailed above.
* GameOver: The game shuts off after you lose your third life in most of them.
* HitPoints: In ''Boxing''.
* InNameOnly: ''Mario Bros.'', which took place a factory with conveyor belts rather than a sewer that could be run through.
* LimitedAnimation: The handhelds used the same architecture as a calculator, so animation in any real sense was not supported at all, only fixed frames which "filled in" at different times.
* MundaneMadeAwesome: High-speed acrobatics just to keep your clothes dry in a rain storm? Taking care of garden pests with a giant mallet? Yes, please.
* NoEnding: As simple as the games are, did you really expect one? Though there is an exception, in ''Zelda''.
* NoOSHACompliance: Where do we start...?
** ''Helmet''[='=]s entire premise is that careless construction workers are just casually dropping their tools. You're a fellow worker who can hardly get from one office building to another without getting his head smashed in because of it.
** ''Manhole'' has massive gaping holes in busy bridges that anyone can [[TooDumbToLive and does]] just fall through to the water system below. You and the manhole cover you carry are the only reason why everyone there isn't soaking wet.
** ''Oil Panic'' has a gas station that has a big enough structural fault to where gasoline is constantly leaking from the ceiling. Oh yeah, and it immediately catches fire if it hits the ground. And the disposal crew is just above the customers.
** The titular cement factory in ''Mario's Cement Factory'' functions thanks to its open elevator shafts that barely stay in one place long enough for the worker to get on. They're lethal if you misstep.
* NotTheFallThatKillsYou: Fail to catch a civilian in ''Fire'', and they just storm off in a huff.
* OlderThanTheNES: By five years.
* OneHitPointWonder: Mr. Game & Watch and his few fellow playable characters, with few exceptions.
* PlayerVersusPlayer: Whenever it didn't adjust DifficultyLevels, Game B started a multiplayer game, such as in ''Judge'', ''Donkey Kong 3'' and ''Boxing''.
* TheSavageIndian: With torches, trying to burn down your fort in ''Fire Attack''.
* ScoringPoints: Almost all of them have this as their primary goal.
* SideView: Almost all of them, with few exceptions. [[PaperPeople Mr. Game & Watch HAS no front side, after all]].
* SwordOfPlotAdvancement: The magic sword in ''Climber''.
* TheDragonslayer: The player character in ''Climber''.
* ThreateningShark: In ''Parachute''.
* TooDumbToLive: The civilians in ''Manhole'' will walk right into an open pit. That's why it's your job to make sure that they don't.
* UpdatedRerelease: ''Mario the Juggler''.
* UrExample: Of the handheld video game console, of the D-pad (''Donkey Kong'')...
* WhyDoYouKeepChangingJobs: Mario has been a packager, cement factory worker, soldier in Vietnam, [[UpToEleven a lot more things than he even normally is]]. That's not even taking the ''Gallery'' series into consideration.

!!Tropes that apply to the ''Game & Watch Gallery'' series:

* ArtifactTitle: The games no longer have watch or alarm functions. [[CaptainObvious But you probably already knew that]].
* AnachronismStew: [[spoiler: The Cast Credits in 4 feature the Modern and Classic characters interacting with each other]].
* AntiFrustrationFeatures:
** The ability to suspend play by pausing and turning off the power. Earning 1,000 points can take roughy a half an hour if successful on the first try, so this was a welcome feature.
** In the original ''Mario's Cement Factory'', the moving platforms were lethal if you weren't immediately on their level when trying to board them, falling right through any other platforms that might be on the screen at the time, which could get ridiculous if the platform was about to rise and you just pressed the button a tiny bit too early. In the Modern version, jumping down onto a platform ''below'' you is possible.
* CanonImmigrant: ''4'', released in 2002, officially adopts the Mr. Game & Watch design used in ''Melee''.
* CompilationRerelease: Good thing, too, because by the time the ColbertBump arrived, the original line had been out of production for ten years.
* EasterEgg: In Modern Helmet, if get a game over with less than 100 points and choose to retry, you'll play as Wario.
* OneHundredPercentCompletion: Unlocks the Cast Credits. [[NintendoHard Good luck with that]].
* {{Retraux}}: The Game Boy is clearly capable of more than calculator graphics, but that would defeat the purpose, wouldn't it?
* SuddenlyVoiced: ''4'' is the only time that Mr. Game & Watch has ever talked.
* UpdatedRerelease: The Modern versions, and to further that, ''4'' contained further-remastered versions of several of the games in the previous three in the series.
* WhatCouldHaveBeen: In-universe. ''3''[='s=] version of ''Fire'' was an early factory beta that was less detailed and reversed right-to-left, included and playable as a historical curiosity.
* WolverinePublicity: Mario and friends were the main attraction, as Mr. Game & Watch wouldn't be recognizable or appealing to contemporary audiences until 2001.