%% CHARACTER TROPES to the CHARACTER SHEET

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Dragon-Age-II_001_2151.jpg]]
[[caption-width-right:350:''Not only am I taking your [[VideoGame/DragonAgeOrigins Blood Dragon Motif]], but I raise from [[VideoGame/DragonAgeOriginsAwakening the blood spider things]] with silhouettes of people!.'']]

->''So... you want to know about the Champion?''
-->--'''Varric'''

The sequel to Creator/BioWare's acclaimed ''VideoGame/DragonAgeOrigins'' and the second installment of the ''Franchise/DragonAge'' series.

The game tells the story of Hawke, a human hero who is destined to become the famous Champion of Kirkwall. Following the [[DoomedHometown destruction of Hawke's hometown]] during the Fifth Blight, Hawke flees overseas with his or her family to the city of Kirkwall. Over the next decade, Hawke goes from an outcast refugee to revered icon, but the story of just how that reputation was made remains to be told...

The game makes several significant changes from its predecessor. The art style has been changed to what has been termed "Stylised Realism", in an effort to make an "ownable" art style. Departing from the three races and multiple backgrounds available in the last game, the protagonist is now a single predefined human character, of either gender, with the standard three specializations of [[FighterMageThief warrior, mage or rogue]]. Additionally, the PlayerCharacter is now fully voiced and also features a conversation wheel much like ''Franchise/MassEffect''; though instead of moral intent it tracks the inflection of the response as either [[TheHero compassionate]], [[DeadpanSnarker sarcastic]], or [[AntiHero blunt]].

Two DLC quests were added following the game's release. The first ''Legacy'', in which Hawke learns more about their father's past, was released for all systems on July 26. The second ''Mark of the Assassin'', in which Hawke teams up with Tallis, Creator/FeliciaDay's character from ''WebVideo/DragonAgeRedemption'', was released for all systems on October 11. An ExpansionPack, ''Exalted March'' was planned, but was cancelled so the developer team could focus on the series' next installment. Elements of its plot have apparently made their way into [[Videogame/DragonAgeInquisition the sequel]].

The game received positive reviews upon release, with critics praising the companions' CharacterDevelopment, new gameplay changes, and a generally tighter story which deconstructed a ''lot'' of usual Creator/BioWare Tropes. However, many fans criticized the environments for being smaller, less detailed and [[CopyAndPasteEnvironments very repetitive]]. This criticism was largely aimed at EA by detractors, believing they rushed out the sequel in a very short development cycle.[[note]]From start to finish, ''Dragon Age II'' hit the stores in just under 18 months. ''Origins'', meanwhile, had taken over ''four years''.[[/note]] Furthermore the finale remained largely the same regardless of player choices, and thus didn't really offer much in the way of closure. Several returning characters from previous ''Dragon Age'' games, particularly Anders, also had markedly different personalities.

A tie-in novel has been published; ''Dragon Age: Literature/{{Asunder}}'' is set in Orlais shortly after the events of Act 3, but before Varric's interrogation. It expands upon the mage/templar conflict. An {{anime}}, ''Anime/DawnOfTheSeeker'', serving as an ExpansionPackPast for Cassandra Pentaghast, was released on May 29, 2012.

The sequel, ''VideoGame/DragonAgeInquisition'', is currently in development and is set for a late 2014 release.
----
!!''Dragon Age II'' contains examples of following tropes:

[[foldercontrol]]

[[folder: A-E]]
* AbandonedWarehouse: So many it's a RunningGag. Fenris finds the few warehouses which are actually used to store things (and not just for clandestine meetings) rather novel. At one stage, Varric wonders if the warehouse owners charge the clandestine groups rent.
* AbnormalAmmo: Shows up every now and again. Varric can use [[SwissArmyWeapon Bianca]] to launch grenades, for example. Duke Prosper gets a little more bizarre, though, wielding a pistol... crossbow... thing that fires large globs of sticky green goo, which serve as [[spoiler:an "Attack me!" sign for his trained alpha wyvern, Leopold.]]
* AbsurdlyHighLevelCap: The game has a level cap of fifty, but without using an exploit there is only enough content to reach the low- to mid-twenties by endgame. Presumably, this level cap was set in anticipation of future DLC that won't be coming, as ''Mark of the Assassin'' was confirmed as the final one when ''Dragon Age III'' was announced.
* AccidentalPun: Lampshaded in-universe by Snarky!Hawke: a potion shop in the Gallows is low on stock and is looking for Hawke to "remedy that." He says it wasn't meant as a pun, but that he should remember it for future use.
* ActionizedSequel: Especially the console versions, where the auto-attack function was left out due to a technical oversight and only recently included through a patch.
* AdultFear:
** Having your home and everything you built over last ten years destroyed and then watch one of your children die protecting you.
** It's clear that one of Leandra's biggest fears is to lose her children and husband because they are mages. She has already seen her cousin go through the same thing, loses one child in the escape from Lothering, and then [[spoiler:loses another after the Deep Roads expedition, either to the Blight, the Grey Wardens, or the Templars, depending on the circumstances]].
** The situation when [[spoiler: Leandra is kidnapped]] is bone-chilling, mostly because how it plays out. You first find out she is missing from panicked Gamlen and go looking for her, following a trail of '''fresh blood'''. [[spoiler: When you finally find her she is not quite dead, either, but rather turned into something like Franchise/{{Frankenstein}}'s monster. Nightmares all around for poor Hawke.]]
* AgeWithoutYouth: Xenon, the proprietor of the Black Emporium.
* AggressiveNegotiations: A frequent option, depending on what companions you have with you. Bringing Fenris with you to confront some slavers will result in him rearranging the leader's internal organs to make him talk. A Rogue Hawke, facing a man with a sword to his hostage's throat, can put a knife through the thug's own neck. Bring Varric on the Fool's Gold quest and he can "settle on a price" just by reaching for Bianca.
* AfterCombatRecovery: Health, stamina, and mana are instantly restored as soon as everyone puts their weapons on their backs. However, injuries persist, lowering your maximum health, until you use an item to fix them.
* AlasPoorVillain: [[spoiler:Bartrand]] and [[spoiler:Meredith]] by game's end. Neither were sweethearts prior to [[spoiler:obtaining the lyrium idol]], but they got really bad afterwards.
* AlienGeometries: In the [[spoiler:Primeval Thaig]], although you'll have to take the characters' word for it.
* AllYourBaseAreBelongToUs: [[spoiler: The Qunari invasion of Kirkwall. Subverted during the ending when you learn that Cassandra has been interrogating Varric in Hawke's estate. You learn this after it's revealed that Cassandra is on Hawke's side.]]
* AltumVidetur: The Tevinter Imperium is based more on Byzantium (which had Greek as ''lingua franca'') than the Roman Empire, yet everything from there is named in a slightly [[CanisLatinicus warped]] form of Latin, including some remarks by Fenris, a former Tevinter slave. (His name, however, is Norse. [[spoiler: While his original name, Leto, is Greek.]])
** However, the ''ANCIENT'' Tevinter Imperium is basically the Roman Empire with magic. So, the use of Latin is totally appropriate.
** Fenris's name was given to him by a learned Magister, whose knowledge probably crossed the borders of Tevinter.
* AmazonianBeauty: The concept art for female Qunari had some fans ''begging'' Bioware to let one or two be romance-able. Tall, muscular, with incredibly strong profiles, they fit the "Amazon" look to a tee. [[WhatCouldHaveBeen Unfortunately, they don't appear in the game.]] Doubly unfortunately, Qunari women cannot be professional warriors (though they can be SecretPolice, and like all Qunari, they are allowed and expected to fight as militia in the event of an attack). Aveline fulfills this trope nicely.
* AmazonBrigade: A party comprised of any four of the female companions (Female Hawke, Bethany, Aveline, Merrill and Isabela) is this. Noteworthy in that it's a rather well-balanced team, with its only real deficiency being healing magic (and if Female Hawke is a mage, you don't have to worry about that either).
* AncestralWeapon: The Staff of Parthalan, a limited item that was received by subscribing to the ''Dragon Age II'' newsletter, was used by a mage ancestor of Hawke's who fought alongside the legendary King Calenhad.
** Or was a Tevinter magister sent to quash a slave rebellion in Kirkwall during the Exalted Marches, and then disappeared along the way. The in-game codex entry differs from the initial description given before the game's release.
** The ''Mage Kit'' DLC includes the robes and staff of Malcolm Hawke. The item descriptions tell the story of Malcolm's courtship and elopement with Hawke's mother Leandra.
*** A couple of items in the ''Legacy'' DLC are indirect hand-me-downs from Malcolm as well.
* AndIMustScream: Xenon of The Black Emporium was granted eternal life but not eternal youth. After 400 years, he's an immobile dessicated corpse that's still alive.
* AnimalMotifs: Kirkwall's architecture (Hightown in particular) has a predilection for bird imagery.
** Both the Hawke and Amell family names derive from birds of prey.
* AllianceMeter: Sometimes interactions with faction members will be colored by previous actions, but it has far less impact than RelationshipValues and KarmaMeter.
* AllNaturalSnakeOil: Hawke can receive a letter advertising a virility drug made from "natural" herbs.
* AppealToAudacity: What ultimately convinces Cassandra that Varric is (mostly) telling the truth. Parts of Hawke's story are so fantastic that he simply ''couldn't'' have made them up, so they ''must'' have actually happened, nor does Varric have anything to gain by lying about them.
** Lampshaded in ''Legacy''. Cassandra notes he's omitted the event that took place at the Grey Warden Fortress, causing Varric to admit he left it out intentionally; said event was so unbelievable that, despite witnessing it firsthand, even he still can't believe it ''actually'' happened.
*** Also lampshaded in the same DLC, where Varric admits to lying about one incident [[spoiler:(Hawke's conversation with their dead mother's ghost)]]. [[CrowningMomentOfHeartwarming His reasons for doing so are very good, though.]]
* AppealToFear: This is generally the crux of Meredith's argument against mages.
* AppropriatedAppellation: One of the FantasticSlurs used to refer to Fereldan refugees is "dog lord." In Act II, Hawke encounters an expat street gang called the Dog Lords.
* ArbitraryHeadcountLimit: Averted in some parts of the end game, where the rest of your party helps fight, although you can't control them. Justified during the Deep Roads expedition, as Bartrand will not allow you to bring all of your allies with you. Also, your companions have very demanding lives even outside the group - the fact that Aveline (in charge of law enforcement for the whole city) manages to follow Hawke in her "off-duty hours" downright ''scares'' Varric.
* ArsonMurderAndJaywalking: If [[spoiler: Alistair is king of Ferelden]], when he speaks of the turmoil in Orlais...
-->''Oh, you know, the usual. Attempted assassinations, uprisings, fancy dress parties with stinky cheeses.''
* ArtEvolution: The physical appearances of Flemeth, Isabela, Merrill, and the darkspawn differ noticeably from ''Origins''. Elves have also changed in physical appearance, along with gaining Irish and Welsh accents.
* ArtifactOfDeath: [[MeaningfulName Hindsight]]. The belt only offers protection against the things that killed its previous owners (including its creator Thaulid) and ultimately no protection against the horrible death that is sure to befall you. Take comfort in the fact your painful end will protect another temporary owner from suffering your ''exact'' fate.
* ArtifactOfDoom: [[spoiler: The lyrium idol, which gives its wielder a massive power boost at the cost of sanity. If your sibling is with you in the Deep Roads when you find it, its corruption of Bartrand leads to them either dying or becoming a Grey Warden. It finds its way into Meredith's possession and is indirectly responsible for the mage/Templar war.]]
* AssociationFallacy: Used by both sides to demonize the opposition.
* ATasteOfPower: The game opens with the player controlling an overpowered Hawke and one of their siblings (Bethany or Carver) against a horde of darkspawn. This is quickly revealed to be the result of [[UnreliableNarrator Varric]] trying to make Hawke's story more interesting. See also FakeActionPrologue.
* AttemptedRape: [[spoiler: The young girl that Hawke was supposed to rescue from a group of bandits in Act III was instead protected by Feynriel from being gang-raped; he made the bandits kill each other while they were still awake.]]
* BadBoss: Hubert qualifies. He pays the miners at the Bone Pit as little as possible, forces them to use shoddy equipment, and strikes his employees.
* BackToBackBadasses: A rogue ability allows you to appear next to a chosen ally. It can be upgraded to allow the rogue to be in stealth when they do so.
** Merrill has a unique spell that lets her do it.
** The launch trailer also has Anders and Aveline pull this off.
* TheBadGuyWins: Repeatedly. In Act I, [[spoiler: Bartrand takes the idol and leaves you trapped in the Deep Roads.]] This might even lead to [[spoiler:the death of Bethany/Carver.]]
** In Act II, [[spoiler:Sister Petrice's plan to start a war between the city and the Qunari may blow up in her face and get her killed, but it still succeeds in the end and gets her what she wants.]]
** In Act III, [[spoiler: no matter what you do, Anders's WellIntentionedExtremist actions ignite Thedas's first world war between the Templars and the Mages. And the whole world considers ''you'' to blame.]]
** In ''Legacy'', [[spoiler: Corypheus escapes with your character none the wiser.]]
* BadGuyBar: The Hanged Man, although this is also the favored hangout of the two party rogues. Its status is lampshaded in Act II.
-->'''Seneschal Bran:''' Though where you would find a guardsman so eager to sell his honor and sword is beyond me.\\
'''Isabela:''' Hanged Man.\\
'''Fenris:''' Hanged Man.\\
'''Merrill:''' Hanged Man.\\
'''Aveline:''' Got to be.\\
'''Sebastian:''' Even ''I'' know that.
* BadassFamily: Hawke, Bethany and Carver. Their father (Malcolm) was an apostate mage who trained Bethany, and their mother's (Leandra) maiden name is Amell, being distantly related to the Human Mage Warden from ''VideoGame/DragonAgeOrigins''. If said Human Mage Warden in the first game was male and he performed the Dark Ritual, the Hawkes are also distantly related to [[spoiler: Morrigan's demon-god baby]].
** The ''Mage Kit'' DLC reveals that Malcolm Hawke had a DarkAndTroubledPast whilst travelling a long way from his homeland in order to reach Kirkwall. He also was a skilled unarmed combatant from working as a mercenary, since he had to hide his magic from the Templars.
*** ''Legacy'' shows that Malcolm was badass enough that the Grey Wardens came to him for help.
--> '''Malcolm''': I have made a '''solemn vow'''. ''[[BadassCreed Magic will serve that which is best in me, not that which is most base.]]''
* BadPowersGoodPeople: Mage Hawke, if playing as a paragon but also a Blood Mage. Merrill is another major example.
** Much to the chagrin of Knight-Commander Meredith, this is how the people of Kirkwall see Mage Hawke once they become the Champion.
** [[WordOfGod Bioware]] have stated that the Hawke featured in the ''Destiny Trailer'' is canonically a [[BadPowersGoodPeople Blood Mage]].
* BanisterSlide: Hawke does one [[spoiler: while racing to stop Bartrand from trapping the party in the Primeval Thaig]].
* BattleCouple: Aveline and Ser Wesley are definitely this [[spoiler: before his death]].
** Later, [[spoiler: Aveline and Donnic]].
** Hawke and their love interest.
** Varric and Bianca... even if [[ICallItVera she is technically a crossbow]].
* BeCarefulWhatYouWishFor: In one banter, Sebastian says that the reason why he doesn't return to Starkhaven to claim his throne is because he is waiting for a sign from the Maker. Boy howdy did he get one. This is especially evident if you spare someone.
** Friendly banter between Aveline and Anders brings us this exchange:
-->'''Aveline:''' ''[[spoiler: I have to admit, Anders: of the mages I know, you're the one I expected to go out in a blaze.]]''
-->'''Anders:''' ''[[spoiler: The day is young.]]''
** In-universe, this is invoked in the codex "The Demon's Gift." This is a parable about how an elderly couple gives shelter to a beautiful young woman and she presents them with a mirror that can grant three wishes. The wife wishes to be young and beautiful, which causes her husband to berate her for not wishing to give them both youth. He then wishes she "weren't so stupid," which grants her insight and makes her realize that her husband never truly loved her and only tolerated her because her ignorance made his seem less so in comparison. In the end, they both wish at the same time that the other gets exactly what they deserve — at which point the woman's beauty and intelligence fades away and the couple is left with nothing but their contempt for one another.
** Xenon the Antiquarian, the proprietor of the Black Emporium, was granted immortality by a witch centuries ago - but he [[AgeWithoutYouth failed to specify that he also wanted eternal youth]], so by the time you meet him, he's so emaciated he's barely more than a corpse and has gone completely insane.
* BelligerentSexualTension / SlapSlapKiss: It's possible to pursue romances with companions who are rivals.
* BenevolentBoss: Hawke can be this.
** In Act 1, Hawke's first act as co-owner of the Bone Pit is to offer the Fereldan workers double their salary to return to work, despite it being out of Hawke's own pocket.
** Rescuing Sandal on the Deep Roads Expedition and later giving Bodahn and Sandal a place to stay in the Hawke Estate, despite insisting that Bodahn doesn't need to repay you by acting as your manservant.
** Offering Orana, a rescued Tevinter slave, a paid job and home at the Estate as a maid, if she wishes it, and by Act 3, also generously paying for her music lessons.
** Lastly, the people of Kirkwall seem to see the Champion as this; by Act 3, it's a common discussion by various parties that they want Hawke to take the position of Viscount.
* BerserkButton: Several times throughout the game the player is given the option to point out just why it is NEVER safe to mess with Hawke's family.
** Overzealous Templars who mistreat Mages receive this response from a Paragon Hawke.
* BettyAndVeronica: One of each gender: sweet Merrill versus the no-strings-attached-growing-into-something-else relationship with Isabela and the romantic Anders versus the cynical Fenris. Subverted in the fact that neither Merrill nor Anders are as entirely Betty-like as they seem. This trope is actually [[spoiler:subverted - the female "Betty" is a blood mage who deals with demons, and the male "Betty" is actually possessed by a demon. The male "Veronica" has serious issues due to his enslavement and the female "Veronica" is, at least at first, even more likely to betray you than [[WithFriendsLikeThese any other party member]], but, well, demonic possession probably tends to put a crimp on intimacy even more than those flaws.]]
* BetweenMyLegs: [[spoiler:A framing shot in an Act III cutscene of two boys who are running away from a woman in the Undercity who is a blood mage, only to run into her.]]
* BewareTheNiceOnes: Paragon Hawke.
* BewareTheSillyOnes: Hawke, if you take enough snarky dialogue options, is shown to be a highly intelligent and cunning individual who uses ObfuscatingStupidity and BuffySpeak in order to lure enemies into a false sense of security, that the gibbering moron in front of them can't ''possibly'' be dangerous... ''right?''
-->'''Snarky Hawke''': I'd make a ''terrible'' slave, for one thing I ''[[TheGadfly talk too much]]''.\\
''[materialises a knife out of thin air and holds it to Danzig's throat]''\\
'''Snarky Hawke''': And I also do ''that!''
* {{BFS}}: Greatswords. Duh.
* BiTheWay: With the exception of Sebastian (if you purchase his DLC), every potential love interest in this game is available to both male and female Hawkes.
* BigBad: Cassandra spends nearly the entire game trying to figure out who in the story is the BigBad responsible for sparking the CivilWar which began in Kirkwall. By the end of his story, Varric makes it clear that there was no single person masterminding events, but that everyone involved bears some responsibility and that events spiraled wildly out of anyone's control.
* BigBadEnsemble: Most of the villains ([[GreyAndGreyMorality if you can call them that]]) have their own agendas that frequently clash against each other. Due to the game's moral ambiguity, who the true BigBad is (or if there is one at all) is a matter of debate.
** Cassandra actually thinks that ''Hawke'' is the BigBad at first for causing the mess the Chantry is in, until Varric explains to her that things are more complicated than that.
** The lead designer has said in a few interviews that the "villain" was actually meant to be the circumstances, not the individual antagonists.
* BigDamnHeroes: Hawke's timely intervention during the Qunari invasion is why they become the Champion of Kirkwall.
** Knight-Commander Meredith also has a BDH moment saving Hawke from a powerful Saarebas.
* BiggerOnTheInside: Somewhat less noticeable in Lowtown, where the houses are very cramped, both inside and outside. Some buildings in Hightown, however, especially ones in the middle of a square (including the Hawke Estate), look like they would have a few rooms at most, only to be revealed as being enormous estates on the inside.
* BilingualBonus: "Chateau Haine," from the ''Mark of the Assassin'' DLC, translates from French as "Castle Loathing" or "Castle Hatred."
* BladeOnAStick: Mage staves now have some sort of sharp end to allow for close-quarters combat.
** This also seems to be the standard for most Qunari weapons, including throwing spears.
* BlatantLies: What happens when Varric wants to talk up Hawke's badassery or, in one notable case, avoid dealing with an absolutely horrific event.
* BlingOfWar: Most armor in the game is subdued in its appearance, if sometimes fanciful. The "[[http://images4.wikia.nocookie.net/__cb20110427095017/dragonage/images/8/84/Lololol.jpg Golden Prince's Raiment]]," however, plays this trope absolutely straight.
** Played somewhat straight with Prince Sebastian Vael. Merrill occasionally wonders how he manages to get his armour to be so ''shiny'' all the time, while Isabela uses it at one point as a ''mirror''.
* BloodierAndGorier: Enemies are more likely to be dismembered by your attacks than they were in ''Origins''. [[PinkMist Enemies can also be blown completely apart by attacks or critical hits.]]
* BloodMagic: A key plot element and far more prevalent than in ''Origins''. [[spoiler: By Act III, nearly all the mages in Kirkwall are blood mages; Hawke's sister Bethany, if still alive, is one of the few known exceptions.]]
** [[spoiler: That's named mages mind you. Exactly how many rank and file mages have become blood mages is a matter of considerable debate in and out of universe.]]
* BloodyMurder: Reavers [[CastFromHitpoints grievously wound themselves]] to damage their enemies.
* BloodstainedGlassWindows: The Chantry has no shortage of fight scenes - Act I has Isabela and Anders's recruitment quests, Act II a run-in with [[spoiler: Petrice's followers or the Arishok's men]]. One wonders how Elthina explains all the corpses they must keep finding. Finally, [[spoiler: Anders blows the whole thing off the map.]]
* BlueAndOrangeMorality: The Qunari and their Qun.
* BodyHorror:
** All Qunari mages have their mouths stitched shut. However, this appears to be a form of magical seal that can be removed.
** Towards the climax, Hawke fights a Harvester, a creature that is made from corpses.
** Not to mention what happens to [[spoiler: Hawke's mother.]]
** Xenon the Antiquarian, if you purchase the ''Black Emporium'' package, is an immortal [[AgeWithoutYouth emaciated corpse]], with numerous extra limbs protruding from his torso due to magical experimentation to try to prevent his own decay.
* BondOneLiner: The snarky option after beating the final boss of ''Mark of the Assassin'' results in one:
--> '''Hawke''': [[spoiler:Looks like the Duke... has fallen from grace.]]
* BonusBoss: [[spoiler:Xebenkeck]] in Act II. [[spoiler:Hybris and a High Dragon]] in Act III. [[spoiler: Malvernis]] in ''Legacy''. Finding and killing these monsters yields achievements.
* BookEnds: The game begins and can end with [[spoiler: Hawke fleeing their home]].
* BrainBleach: Hawke needs some after finally seeing whatever lewd thing Isabela sees when one looks at the Amell coat-of-arms in juuust the right way.
--> '''Hawke''': All right, so she said to look at the crest sideways, then cover the... Sweet Maker! Isabela! I cannot unsee that!
** As does Bethany if Hawke accepts an elven prostitute's offer only to soon afterward turn him down upon Bethany's objection.
--> '''Bethany''': The images are in my head and they are ''never, ever'' going away.
* BreakTheCutie: Merrill.
* BreakingTheFellowship: [[spoiler: Circumstances following the ending force all of the party to part with Hawke, except for Hawke's love interest.]]
* BrickJoke: [[spoiler: One of the miners who fled from the first Bone Pit massacre is wary of going back, drunkenly suggesting "What if something worse comes, like... bigger dragons?" Well, guess what happens much later in the game...]]
* BringMyBrownPants:
** If you talk to him after finishing "Blackpowder Courtesy," the viscount has this to say:
-->'''Viscount Dumar:''' I'm preparing for the worst. The very worst. This may require absorbent linens.
** Also if you bring Isabela on the "Haunted" companion quest at Bartrand's estate.
--> '''Isabela:''' I ''really'' should have visited the privy before coming here.
* BrokenBridge: Rarely addressed as a plot point, and even then it's incidental, such as the barrier Merrill must break in order to demonstrate her use of blood magic. The frequent rubble-strewn passages and sealed doorways section off dungeons, but their appearance and removal goes without explanation.
* BullyingADragon: No one ever seems to realise why antagonising Hawke, particularly one who is a mage, is a ''[[TooDumbToLive bad idea]]''.
* BunnyEarsLawyer: [[DeadpanSnarker Snarky!Hawke]] who can come across as incredibly heroic, highly intelligent and yet [[CloudCuckooLander utterly bonkers.]]
** Merrill is the sweetest character in the game and official resident CloudCuckooLander. This doesn't stop her from being a powerful Blood Mage who wields some of the most powerful abilities in the game.
* ButForMeItWasTuesday: [[LampshadeHanging Lampshaded]] in ''Mark of the Assassin'' DLC.
--> '''Tallis''': Inherited may be the wrong word, though. What do you call it when you kill someone to get all their stuff?
--> '''[[BloodKnight Aggressive!Hawke]]''': Tuesday.
** After being congratulated on wiping out a gang of raiders in Act II, Snarky!Hawke can comment that he seems to recall that, but he does kill so many people...
* ButThouMust: Some quests in the main plot will offer a "choice" to accept or deny the task, but either way it'll be added to the journal. Some requests are required, despite seemingly having nothing to do with the current plot.
** It's noteworthy that accepting or turning down quests will affect how certain companions see you. For example, you can refuse the seemingly non-critical "Shepherding Wolves" quest, thus making Anders upset with you, only to find that it's mandatory and that you've set back your growing friendship for nothing.
* ButtonMashing: The console versions of this game have the player constantly hitting the attack button during combat for the player-controlled character instead of the automatic fighting of the computer version, although an auto-attack toggle was meant to be in the console versions and was only omitted due to a manufacturing error, and recently included in the patch.
** Even with the auto-attack patch, though, you still have to constantly press the attack button to engage your next target due to the speed of the game.
* CainAndAbel: [[spoiler: Bartrand and Varric.]]
** [[spoiler: Hawke and Bethany can become this, depending on player choices. Oddly, Carver, the sibling who has the most issues with Hawke, refuses to raise a hand against Hawke and gets ''pissed'' when people threaten to do so.]]
* CallARabbitASmeerp: For dramatic purposes. [[spoiler:Anders's "potion ingredients", sela petrae and drakestone, are actually saltpeter and sulfur.]]
* CallBack:
** Isabela's first appearance in ''Dragon Age II'' is similar to her introduction in ''Origins''.
** Never mind that, Isabela turns call backs into innuendo:
--> '''Isabela:''' Does he Arl your Eamon? Or Cup your Joining? Shank your Jory?
** One of the ways to get Isabela to teach [[PlayerCharacter the Warden]] the Duelist [[PrestigeClass specialization]] in ''Origins'' was to catch her cheating at cards. At the beginning of the second act, Hawke walks on [[TheWoobie Merrill]] asking Isabela why she always wins at cards, to which Isabela responds, "Because I cheat."
** And also this:
--> [[spoiler:'''Alistair:''' Yes, swooping is bad.]]
** Flemeth's first words to Hawke & Co. are the same words first spoken by Morrigan in ''Origins''.
--> "Well, well... what have we here?"
** In a further nod to ''Origins'', when confronted with Sandal standing alone amidst a pile of darkspawn corpses, like the Warden, Hawke can say something to the effect of "Sandal, you're surrounded by darkspawn corpses. ''What happened here?''" The first answer is the same: "Enchantment!" But when confronted with a frozen solid ogre? "''Not'' enchantment!" What is up with that kid?
** When you ask the Arishok about further information about the Qunari, the following dialogue occurs, very much reminiscent of a conversation between Sten and the Warden:
--> '''Hawke''': Tell me more about your triumvirate.
--> '''Arishok''': No.
--> '''Hawke''': Now you're just being difficult.
** A very subtle call back can be found inside a chest after completing the penultimate boss fight midway through the final quest. Opening the unlocked chest will yield a rod of fire order form, presumably just like the one which served as a plot coupon in the original game's Mage origin quest. The item itself appears to be worthless. In the prologue, some darkspawn inexplicably have vials of their own blood as loot - a CallBack to the Joining quest from the first game.
** If you ask the bartender for the latest news, he says that there's been a sudden thinning of pigeons in Ferelden. He goes on to ask who would hurt such innocent creatures. Who indeed...
** Anders references his experiences in Awakening quite frequently. These range from the blatantly obvious - he mentions Sir Pounce-a-lot in his second line - to more subtle in-jokes. For example, he says that in his experience "all Dalish women are crazy," probably referring to Velanna.
* TheCameo: Several of your companions from ''Origins'' and ''Awakening'' show up, although the circumstances of their appearance vary depending on the choices in the saved game you imported (or the pre-set backstory you selected at the start).
** Leliana appears in the ''Exiled Prince'' DLC, [[spoiler:having become "the Hand of the Divine" - a sort of secret agent for the head of the Chantry. She also makes an appearance in the ending, having been working with Cassandra the whole time.]] She also makes an appearance in ''Mark Of The Assassin''.
** Also, [[spoiler:Alistair and Teagan appear and mention the Warden. Alistair can also show up as a drunk, the king or a Grey Warden. Teagan also makes an appearance in ''Mark Of The Assassin,'' along with Isolde.]]
** Zevran appears in a sidequest where the Crows are still pursuing him. [[spoiler: He also provides backup in the final battle if you help him during his quest, but doesn't say anything.]]
** Nathaniel crops up in a side quest where he acknowledges Anders (if he's in the party) and [[spoiler:whichever decision you made about the Architect in ''Awakening'', implying that the Architect is an ally of the Wardens if he's spared. Like Zevran, he'll also appear in the final battle after his mission but won't say anything.]]
* CaptainObvious: Some of Hawke's sarcastic lines are this.
-->'''Hawke:''' Sundermount seems very...mountainous today. Lots of...rocks, and...hillside.
* CargoShip: [[invoked]] A ''[[IncrediblyLamePun canon]]'' one, at that: Varric/Bianca OTP.
-->'''Fenris:''' The way you fondle your weapon is disturbing.
-->'''Varric:''' Hey, I'm a perfect gentleman! In public.
** Isabela hits on Bianca a few times as well, suggesting she needs "a woman's touch."
-->'''Varric:''' Bianca responds to ''my'' touch. She'd never give it up for you.
-->'''Isabela:''' That's what they all say, and I always prove them wrong.
-->'''Varric:''' Stop it, you're confusing her. And me.
** Sebastian, at one point, says he thinks Bianca's sight might be crooked and that he, Sebastian, could fix it. [[BerserkButton Varric reacts as though he'd suggested devouring a live baby.]]
--> '''Varric:''' [''aghast''] ''You want to touch Bianca's cocking ring?''
--> '''Sebastian:''' ...Never mind.
* CarpetOfVirility: Varric Tethras. Everyone loves to bring up his chest hair.
** Fenris jokes that unlike other Dwarves, Varric's beard fell onto his chest instead.
* CastFromLifespan: The Elixir of Heroism, which gives an instant level up, works by aging the drinker a few years, granting them the skills and experience they would have earned over that time instantaneously.
* CasualDangerDialogue: Unintentional examples of this pop up whenever a random encounter and a random PartyBanter trigger end up a bit too close to each other. Thus, while heads are being severed and fireballs are raining from the sky, you'll have Merrill asking Fenris why he's so cross all the time, or Aveline and Isabela bickering about relationships.
** A good in-story example would be the Hawke family's flight from Lothering. They spend a couple of minutes talking about Kirkwall with the darkspawn horde contained only by a foot high wall of fire.
** During the introduction of Tallis in ''Mark of the Assassin'', Hawke wonders aloud who she is during the fight.
--> '''Hawke''': Who the blazes is that?!
--> '''Varric''': Don't know! Kill people, ''then'' ask!
* CategoryTraitor: Mages with different politics frequently accuse each other of letting the side down. As early as Act 1, Grace throws this at a mage Hawke or companion after the fight with Decimus. Anders protests that he attacked ''them'', Bethany objects to his blood magic and necromancy, and Merrill points out that she's a Dalish elf as well as a mage.
* CatFight: Hawke can walk in on the beginning of one between Aveline and Isabela in the Hawke estate. The best part is a smartass!Hawke's reaction: rushing in and gasping "Are there any good seats left?".
** Another one, between the same characters, can also happen if you bring Isabela along when you start the Long Road quest.
** There's one with Aveline and female Hawke on the second Questioning Beliefs quest if Aveline is at high rivalry. You have to get real catty with Aveline if you want her to stay in Kirkwall! [[spoiler: She actually punches Hawke ''to the ground''.]]
* CentralTheme:
** The theme of the main plot is that there needs not to be a single driving force behind a disaster: sometimes many small things keep adding up until everything goes to hell. This is what Varric practically has to spell out in the epilogue for Cassandra, who still didn't get it.
** The central theme of the character ensemble is being an outcast: the Hawke family and Aveline are refugees from Ferelden (Leandra is doubly an outcast, having previously been disowned by the Amells); the Tethras brothers are surfacers, i.e. outcasts from the dwarven society; Anders fled both the Circle and the Grey Wardens; Merril has been exiled by her clan; Fenris doesn't even know what he is an outcast of, just that he doesn't fit anywhere; Isabela is stuck on land after losing her ship; and Sebastian was LockedAwayInAMonastery for being a disgrace to his family.
* ChekhovsGun: A few things like [[spoiler: Isabela's relic]] and [[spoiler: Bartrand's idol]] end up being ''very'' important.
** Also those big bronze statues in the Gallows' courtyard. [[spoiler:They come to life in the final battle.]]
* ChekhovsGunman:
** Meredith is mentioned almost immediately after the Hawkes arrive in Kirkwall, and is seen walking by and frowning at a beggar-pickpocket at the beginning of year two. She doesn't come into play directly until the very end of act two.
** In Act II, there is a beggar named Evelina in Darktown who, if you click on her, asks for a few coins to feed her starving children. In Act III [[spoiler:you learn that she is an apostate-turned-abomination and have to kill her.]]
* TheCityNarrows: Darktown, [[InformedFlaw supposedly]]. In actuality, the other city districts are way more dangerous, especially at night, since that's where all the bandits and muggers are.
* CityOfAdventure: The vast majority of the game takes place in Kirkwall and its surrounding countryside.
* CivilWar: [[spoiler: The final conflict of the game is a civil war between mages and Templars. While we never really get to see it in full, we do get to see the opening shots. Hawke is forced to pick a side, and your companions, having their own allegiances, may turn on you depending on your choices and relationship values.]]
* ColdBloodedTorture: What Ser Varnell does to the Qunari delegates captured during "Offered and Lost."
* ColourCodedForYourConvenience: In cutscenes, magic appears this with different characters. With Bethany it appears to be a wispish purple, Anders' magic appears as a flaming dark blue (usually when manifesting Justice), while Mage Hawke appears as a intense white.
* TheComicallySerious: The Arishok and most of the Qunari can come across as this, having a ''very'' understated sense of humour, particularly if dealing with Snarky!Hawke.
* ConflictingLoyalties: One of the major themes of the game, even much more so than in the first one. Pretty much every major quest is about finding a solution for mutually incompatible goals. Usually, the end result turns out worse than either alternatives.
* ConspiracyTheorist: The talkative man in the Hanged Man. Among other things, he thinks the Fifth Blight (in other words, the whole plot of ''Origins'') was invented by Ferelden and didn't actually happen.
** Cassandra in the framing story. Some of her theories on Hawke's history and motives are a little... ''out there''. She initially seems to be under the assumption that Hawke and company all came to Kirkwall together as part of a large plot to incite Mage sedition against the Chantry, were allied with the Grey Wardens [[spoiler: (if Bethany or Carver joined them)]], and that Hawke ''knew'' about [[spoiler: the lyrium idol]].
* ContinuityLockout: To a minor extent. The game makes very little effort to [[InfoDump actively explain]] the setting to new players, though it's [[HighFantasy traditional enough]] that most people will catch on quick, and lore really isn't relevant to most of the gameplay. However, those looking for references to the first game's lore will have to search [[TheWikiRule the DA wiki]].
* ContinuityPorn: Over the course of Hawke's seven years, they might encounter Alistair, Leliana, Zevran, Flemeth, Bodahn and Sandal, Cullen, Nathaniel, Merrill (and anyone from her clan), Anders, Bann Tegan, Isolde, Sketch, Sophia Dryden, and Isabela. Not to mention hearing about other characters, general mythology gags, and enough references to the ''Origins'' Warden.
* TheCorruption: Due to Blood Magic, Fade Demons, and the Black City, many feel this is universally inherent in magic talent. And then there's the lyrium idol, which can inflict this even on Templars and dwarves.
** If you collect all of "The Enigma of Kirkwall" secret messages, it is revealed that [[spoiler: Kirkwall itself is a giant example of this, thanks to its peculiar placement of the streets and regular human sacrifices.]]
* CorruptChurch: The Kirkwall Chantry isn't the best example of SaintlyChurch. Petrice and Meredith are the main perpetrators, though templars and fanatic citizens are also part of the problem. Act II focuses around people in the Chantry trying to stir up trouble with the Qunari, mostly due to the fact that they claim they're heretics (which is inaccurate considering that the Qun is a PathOfInspiration, not a religion) and deserve to be wiped out. This despite the fact that the Qunari that are in the city are hundreds strong, all of them warriors. It flares up at the end with predictable consequences.
* CowardlyBoss: The High Dragon and both [[spoiler:Orsino]] and [[spoiler:Meredith]].
* CrapsackWorld: Despite the Warden's best efforts in the first game, the land of Thedas is still a rather bleak and depressing place. Not only that, but [[spoiler:It goes {{from bad to worse}}, partly thanks to you and your party's actions.]]
* CutAndPasteEnvironments: A frequently cited complaint is that the dungeons and cave areas are all identical, but with various impassable doors thrown up to create a different flow. [[LampshadeHanging Lampshaded]] by Varric in the quest "On The Loose."
-->'''Varric:''' Another secret society meeting in a warehouse. You think the owners charge them rent?
** The ''Legacy'' and ''Mark Of The Assassin'' [=DLCs=], however, have taken this into consideration and as such feature unique dungeons.
*** A line of party banter from Merrill in ''Mark of The Assassin'' lampshades this as well, saying that everywhere in Kirkwall started looking the same after a while.
* CutscenePowerToTheMax: Not "cutscenes" ''per se'', but Varric's story framing invokes a variation of this trope at times. Occasionally, Varric will embellish his tale, which in gameplay terms translates to being given ATasteOfPower. The [[FakeActionPrologue very beginning]] is an example. Varric initially romanticizes Hawke's tale, [[ATasteOfPower portraying them as a badass mage/warrior/rogue]] who was capable of cutting up darkspawn left, right and center before Hawke even met Varric. Then the Seeker calls him out for his exaggeration and Varric is forced to admit that Hawke had a far humbler beginning - the game's true prologue opens with a scene of Hawke fleeing for their life with their family in tow. A more humorous scene has Varric portraying himself as a OneManArmy when he [[BlatantLies singlehandedly]] broke into [[spoiler:his brother's]] mansion.
** A pretty awesome straightforward example occurs while playing the "Wayward Son" quest as a rogue, which even comes with its own BadassBoast line
** At the end of the boss battle against [[spoiler:Orsino]], Hawke kills the last iteration of the Harvester simply by squishing it underfoot like a bug.
* DamnYouMuscleMemory: While most of the controls haven't changed, many of the options on the radial menu have moved from where they were located in ''Origins'', making playing the games back-to-back slightly jarring.
* DarkerAndEdgier: Certainly darker than ''Origins''. Much of the grimness comes from the personal level the game plays on, instead of an epic one.
** Darker and Edgier in volume of gore, sexual situations, and dramatic tragedy. Also reconstructed with Sebastian, the rogue marksman as a paladin, and Merrill, a sweet, naive {{Moe}} who dabbles in every forbidden magic.
** Visually edgier, as the color palette is less realistically [[RealIsBrown brown]], but virtually reduced to shades of gray, brown and intense red, with sharp contrasts.
*** Definitely not darker in terms of lighting. While ''Origins'' had very atmospheric, sometimes ''chiaroscuro'' lighting, the light in ''DAII'' is generally flat, without shadows, and almost uniformly bright.
** This is by far Bioware's darkest game. While other Bioware games have their elements of darkness, they usually end in the triumph of the hero and in "good" endings, everything restored. This game however, is about a descent into madness with the hero caught in the middle. [[DownerEnding There is no]] [[CrapsackWorld triumph here.]]
** There's also a lot of swearing. Real swearing, not the PardonMyKlingon that ''Origins'' engaged in.
* DarkMessiah: Cassandra implies that amongst those in the Chantry, Hawke is considered this.
** Anders definitely serves as one throughout the story.
* DashedPlotLine: A prologue, three acts, and an epilogue, with 1/3/3/2 year skips between them.
* DayOldLegend: Killing a nameless high dragon will let you loot her Fire Gland, which, in turn, can be crafted by a local enchanter into an amulet named Urzara's Tooth. This unlocks a Codex entry, which claims that Urzara's Tooth is a 200-year-old relic of a dragon-worshiping cult.
* DeadpanSnarker: Hawke by the boatload if you play them that way. The rest of the party will often get in on it. Flemeth will react approvingly to smartass remarks from Hawke.
** Special mention goes to Javaris' comments outside of Smuggler's Cut. Snarking gold, right there, with a healthy dose of LampshadeHanging.
* DeadlyHug: [[spoiler:[[DemonicPossession Marethari]]]] will give one to [[spoiler:Merrill]] if you take the optimistic approach to the way the battle ends.
** Also, Anders to Karl at the end of his first companion quest.
* DeadPersonConversation: In ''Legacy,'' [[spoiler: Hawke talks to their mother this way at the end of the quest if she has died.]]
* DealWithTheDevil: In ''Origins'', it was possible to make deals with demons that didn't carry any repercussions for the PlayerCharacter (though other people weren't so lucky). In ''VideoGame/DragonAgeII'', demons always betray those who bargain with them. As Anders puts it, "demons will trip you up every time."
* DebateAndSwitch: Notably averted. The game's conflicts don't have easy outs. [[spoiler: Anders makes sure of that by removing the player's ability to TakeAThirdOption or compromise.]]
* DeconstructorFleet: Of the Adventure RPG genre. There's no BigBad (despite the insistence of some characters that there ''must'' be), the central plot doesn't involve SavingTheWorld, and as opposed to being TheChosenOne destined to change and influence the world, Hawke is an ordinary (if badass) person simply trying to survive with their family. [[spoiler: Hawke is ultimately a FailureHero by the end of the game.]]
* DefectorFromDecadence: The Mabari. According to Fenris, when the Ancient Tevinters took Mabari War-Hounds along with them during an invasion of Ferelden, the Mabari took one look at the Alamarri tribesmen and ''immediately'' decided to switch sides, joining forces to drive out the Tevinters. This is given as the reason why the Mabari are so beloved by the Ferelden people and have been a staple of their military stratagem ever since.
* DefiantToTheEnd: Duke Prosper. [[spoiler:He will still try to kill a paragon Hawke even while hanging off a cliff. [[SarcasmMode Good job, dude.]]]]
* DegradedBoss: It's hard to decide what's a boss battle in this game, but before the final battle you will fight Demons of Pride as normal encounters.
** Revenants, too. Although they were already somewhat degraded by ''Awakening''.
* DeliberateValuesDissonance: In a world full of demonic possessions, it's not surprising that your party has little to no understanding or empathy for a man in a quest who appears mentally ill. Because he's not possessed, they assume he's lying about thinking he hears voices and just not accepting responsibility for his actions. Killing him is the only action in the game everyone in your party agrees upon.
** Though that likely has more to do with the fact that he's definately a child murderer and hinted at being a peadophile who is protected from any punishment by his magistrate father.
* DemonicPossession: A standard threat to mages in Thedas. Anders is also willingly possessed by Justice.
** Also PowersViaPossession; it seems like everyone has Cthulhu on call, and will accept a takeover at the slightest distress. DemonicPossession is the new TurnsRed.
*** An ingame codex entry found in ''Legacy'' speculates that Corypheus is at least partially responsible for this, along with all the other things that make Kirkwall such a crapsack place to live.
* DependingOnTheWriter: ''Awakening''[='=]s Anders (written by David Gaider) was womanizing, flirty, shallow, snarky, and laid-back. ''VideoGame/DragonAgeII''[='=]s Anders (written by Jennifer Hepler) is a moody, obsessive, serious person, although he still snarks when he's in a good mood. This is explained due to the fact that Anders is possessed by a spirit, and thus, not the same person that he once was.
* TheDevTeamThinksOfEverything: If you confront the guard [[spoiler:who betrayed the Qunari]] in the Hanged Man without any party members along, it will lead to a fight. Per usual, [[ApatheticCitizens none of the NPCs will so much as bat an eye at the bloodshed]], but Varric and Isabela, who are in their room and at the bar, respectively, will immediately join the fray in Hawke's defense.
** Aveline's starting shield previously belonged to her deceased husband Wesley. But since it's starting equipment, it rapidly falls behind other shields you pick up during play. If you stick Wesley's shield in storage or sell it to a vendor, Aveline will be cross about it in Act II, and you'll pick up Rivalry points for it.
** As is standard for BioWare, all the marketing materials show characters, especially the fully customizable main character, using their default skins. It stands to reason that a player making an ethnic Hawke would be somewhat confused by their unambiguously Caucasian siblings--except that BioWare made eight different models for Bethany and Carver, and picks which ones to use based on the ethnicity of the player's Hawke.
* DialogueTree: Unlike Origins more traditional dialogue selection, a new icon wheel has been added to streamline the experience, similar to ''Franchise/MassEffect''. The game adds the use of an icon in the center of the wheel to help deduce intent, along with the paraphrased line. These icons make it possible for the game to track personality, based upon which attitude the player most often takes, and will sometimes alter lines to reflect the dominant personality.
* DirtyCop: Captain Jeven, until he gets jailed for corruption.
* DisproportionateRetribution: If you supported [[TheEvilPrince Bhelen]] for the throne of Orzammar in ''Origins'', the sequel reveals that he apparently had all of House Harrowmont murdered for opposing him, save for one nephew who is now on the run. If Hawke helps Renvil Harrowmont escape Kirkwall, it's revealed that Bhelen's assassins continue to hound him as far as Rivain.
---> '''Lord Renvil Harrowmont''': Bhelen's reach is long … and his vengeance a terrible thing to behold.
** If you choose to [[spoiler:spare Anders]], [[spoiler:Sebastian]] will inform you that he intends to [[spoiler:raise an army and ''burn the entire city of Kirkwall to the ground'']].
* DistractedByTheSexy: Bethany, if you bring her and Sebastian with you for ''Mark of the Assassin'', will get distracted by his smiling.
* DoesNotLikeShoes: The elves - even Fenris.
* DoesThisRemindYouOfAnything: Several of course, but most obvious would be Ser Alric's "Tranquil Solution" to "the mage issue."
** Also the Qunari's recruitment of the lowest members of society and eventually trying to take control of the city
* DoomedHometown: Lothering.
** Kirkwall, by the end of the game.
* DoomMagnet: Hawke. It's even worse because most of it is unintentionally their fault.
--> '''Hawke''': Just once, I'd like to go one week without an insane mage. ''One week.''
** In ''Legacy,'' Hawke will remark that they want to go someplace peaceful for once, like a beach. If Varric is in the party, he'll respond that the day Hawke goes to the beach is the day that an angry armada of demon pirates shows up.
* DownerBeginning: Hawke loses their home and one of their siblings, while Aveline has to either MercyKill her husband or watch Hawke do it. Just to drive the point home, Flemeth reminds everyone that their struggles have only begun.
* DownerEnding: The story does not end well, though you can [[ForegoneConclusion probably figure that out due to the framing device.]] [[spoiler: The mages and templars are now closer to all-out war, several innocent lives are lost in the crossfire (some of which are caused by Hawke, depending on player choices), all of Hawke's companions save their love interest are forced to abandon them, and Hawke, the one person who could conceivably put the whole thing right again, has gone missing.]]
-->'''Varric:''' Nobody said this was going to be a happy story.
* DummiedOut: Vigilance, the InfinityPlusOneSword from ''Awakening,'' is in the game files, but is unobtainable. This is {{actually pretty funny}}, since the epilogue of ''Awakening'' states that the sword is continually being stolen and passing from one owner to another; maybe you can't obtain it in this game because someone stole it.
* {{DRM}}: A couple layers of it:
** Access to the game itself ended up hinging (at least temporarily) on the status of your account on the official forums. If banned, users are reporting they can no longer access the game.
*** To specify, the game requires online authentication before starting the first time, and a user was prevented from authenticating by a ban on his EA forum account. EA claimed that this was an unintentional side effect, and resolved the incident fairly quickly.
** A "[[InsistentTerminology Release Control]]" program made by the same team behind [[CopyProtection SecuROM]] (and attributed to {{Sony}} - take THAT how you will) was also found, and showed up as [=SecuROM=] on initial scans. The behavior, according to official statements, is supposed to be a time check against [[ElectronicArts EA's]] own servers to enforce a street date, and after that check passes successfully, it is supposed to delete itself (failing the check would prevent the game from loading). The presence of this is never mentioned in the End User License Agreement. Remaining traces of it can be deleted after the check passes with no impact whatsoever.
* DualWielding: Rogues retain this ability from ''Origins'', warriors lose it.
* DuelToTheDeath: Hawke can face the Arishok in ''single combat'' to determine the fate of Kirkwall.
* DwindlingParty: It's impossible to hold on onto everyone by the end game, since [[spoiler:one of your siblings dies in the prologue, and the other will always leave you after the Deep Roads]]. Also, some party members' choices are exclusive of each other's by that point, such as [[spoiler:Sebastian and Anders over whether or not you kill Anders for his actions. Depending on who you side with, you may lose the ability to get Bethany or Carver back (although you'll never fight them), you may have to fight Merrill and Anders ''to the death'' if you side with the Templars, or you may lose Fenris and Aveline if you side with the mages]] unless you manage to [[{{GuideDangIt}} max out either their friendship or rivalry bar]]. Also, it's possible to lose [[spoiler:Fenris, Anders, Merrill and Isabela]] during their personal quests before that as well. By the end of the game, you can theoretically lose everyone except [[spoiler: Varric.]]
* DynamicEntry: The Vendetta skill from the Duelist specialization fulfills all three criteria for this trope. It's a FlashStep behind the opponent with a rather large range, and can hit ForMassiveDamage even without upgrades.
* DysfunctionJunction: As is traditional, the party is comprised of people just filled with psychological issues. Quite possibly the worst case in any Bioware game to date.
* EasyEvangelism: The Qunari are shockingly successful at acquiring converts. Even the Qunari themselves are surprised. The group in Kirkwall is composed entirely of soldiers, and they aren't actively evangelizing ''at all'' since there is an entire separate caste dedicated to that. This makes the more fanatical members of the Chantry attempt to start a war with the Qunari.
* EldritchLocation: Kirkwall is famous for having the Veil be notoriously thin thanks to the horrors of the Tevinter Magisters. This explains why so many mages get possessed there in particular. The Primeval Thaig may well count as well; it was built by prehistoric dwarves and full of red lyrium and ancient creatures Varric assumed were myth. Also see AlienGeometries above.
** Its also implied that [[spoiler: Corypheus, an Ancient Tevinter Magister turned Darkspawn]] likewise might be responsible, even though [[spoiler: he's been ''asleep'' in his Grey Warden prison in the Vimmark Mountains for the past 1000 years]].
* {{Elopement}}: Hawke's parents. He was a runaway apostate mage, she was a noble with an ArrangedMarriage looming.
* EmpathicEnvironment: As well as being an EldritchLocation ''Legacy'' offers the theory that the presence of Corypheus, may be what causes most of the mayhem in Kirkwall.
* EndingTheme: Appropriately enough, "[[http://www.youtube.com/watch?v=hEK3UlJsgro I'm Not Calling You a Liar]]", by Florence and the Machine.
* EndOfAnAge: By the game's ending, the [[spoiler: Mage-Templar War]] has officially ended the current status quo in Thedas.
* EnemyMine:
** The Raiders of the Waking Sea are an armada of pirates who fought to protect Kirkwall during the Qunari invasion. After the Qunari were stopped, they went back to piracy.
** Also, during the Qunari uprising, Meredith and Orsino are forced to cooperate to save Kirkwall. [[spoiler:She will also overlook mage Hawke's abilities for the time being.]]
** [[spoiler:Orsino says that he views his coverup of Quentin as this. He is fully aware that Quentin and his experiments are pure evil, but he also fears that, if Quentin's crimes were ever made public knowledge, Meredith would use him as justification for furthering her mage oppression agenda. Of course, this doesn't explain why Orsino didn't simply leave Quentin facedown in a sewer...]]
** [[spoiler:In the Mage ending, Carver (if he's still alive) and Cullen (if you treated him nicely enough) will assist you in the final battle once it becomes clear how far off the deep end Meredith's fallen.]]
* EntropyAndChaosMagic: Mostly consisting of {{curse}}s and other sinister powers, and closely connected to [[AnotherDimension The Fade]].
* EquipmentUpgrade: Rather than changing armour, your party members merely improve on the stat bonuses provided by their outfits by picking up upgrade components.
* EstablishingCharacterMoment: Each of the party members' first appearance shows off their characters.
** Varric shoots with ridiculous marksmanship, snarks, and tells outrageous lies. (Not to Hawke. To Cassandra.)
** Aveline tackles and decapitates a creature threatening a loved one and prepares to die by his side.
** Merrill plays with forbidden magic, acts secretive, awkwardly, and friendly, and kills things with extreme prejudice. While being adorable.
** Anders helps people at his own expense, and Vengeance reacts extremely and violently to a potential threat.
** Fenris gets angry about slavery and crushes someone's heart with his hand, before pursuing his vendetta against his master.
** Isabela gets in trouble, kicks ass in a totally unsportsmanlike way and flirts outrageously. [[spoiler:And lies her ass off.]]
** Sebastian shoots with ridiculous marksmanship, gets angry, and acts conflicted.
* EtherealChoir: Used as part of the score during the Destiny Trailer.
* EtTuBrute: Like you wouldn't believe, making this something of a [[CrapsackWorld Crapsack Game]]. [[spoiler: Merrill, Isabela, Varric, Aveline, and Fenris will ALL betray you to one of the fade demons if given the chance. Even if you're best friends and/or lovers. Isabela will betray you at the end of chapter 2 (after revealing she's been lying to you all along), but if you have exceptionally high friendship with her she will come back later on... after her actions result in a massacre and a small war. Fenris and Aveline may leave you if you side with the mages in the final chapter, and Merrill and Anders may leave if you side with the templars.]]
** Not to mention [[spoiler:Sebastian, who, if you do not execute Anders after the Chantrysplosion, not only leaves you, but swears to raise an army and ''burn Kirkwall to the ground'' until he finds and kills the mage.]]
* EveryoneIsBi: The only party member that can only be romanced by one gender - female - is Sebastian. The only ones that can't be romanced at all are Varric (who likes to say his heart belongs to Bianca), Aveline (who can be flirted with for a while but ultimately falls for someone else), and your sibling [[DepartmentOfRedundancyDepartment (who is your sibling).]]
** Well, IncestIsRelative.
** WordOfGod is that this isn't exactly the case. Isabella is bi, but otherwise their orientation changes with Hawke's gender. For example, Anders mentions male lovers if Hawke is male even if not romanced, but he never does if Hawke is female.
* EvilLaugh: Conversed by a [[DeadpanSnarker snarky Hawke]] in the DLC ''Legacy'':
-->'''Hawke:''' Corypheus? [[NamesToRunAwayFromReallyFast With a name like that]] he's bound to start going 'mwa-ha-ha-ha' at some point.
* EvilVersusEvil: While the conflict starts off [[GreyAndGreyMorality grey,]] the [[spoiler: mage/templar conflict]] becomes this in the end, with [[spoiler: Orsino becoming a blood mage that aids and abets serial killers, and Meredith a KnightTemplar driven mad by the lyrium idol.]]
* EvolvingWeapon: One of the DLC weapons, Fadeshear, levels up as you do.
** As does Bianca, and any runes enchanted increase in power with it.
** The class item packs include weapons and accessories that increase in effectiveness when you gain levels.
* ExactWords: The oft-quoted phrase "Magic exists to serve man, never to rule over him."
** Part of the [[AlternateCharacterInterpretation ambiguousness of this sentence]] is that the Chantry focus on the "rule" line, believing that that Mages should locked away as it is in their nature to dominate others, while the Tevinters focus on the "serve" line, believing that magic should serve the greater good, ''[[CompletelyMissingThePoint forgetting they use this to rule over others]]''.
** On the other hand, particularly honourable mage apostates such as Malcolm Hawke (and possibly Hawke) seem to TakeAThirdOption, instead believing this simply means that magic is merely a tool to be used to ''serve'' others, but should never be abused for one's own personal benefit.
* EyeScream: Oh man, yeah. Arrows, knives... not for the squeamish.
** If you look closely at Ketojan, you might notice blood spatter on his mask directly underneath his eyes, which has some [[EyelessFace disturbing implications]].

[[/folder]]

[[folder: F-J]]

* FaceHeelTurn: [[spoiler:Any of the non-rogues can turn against you in the finale - Merrill and Anders if you side with the Templars, Fenris and Aveline if you side with the mages. If you've reached friend or rival status with someone, they will stay at your side regardless, with the exception of Anders, whose support for the mages is so fanatical, he will never side with the Templars.]]
** [[spoiler: A crisis point was found for Anders which suggests that at full rivalry, with certain dialogue options selected, he could have been convinced that blowing up the Chantry and being possessed by Justice were both wrong, and he would side with the Templars if Hawke asked. His writer has said on the official forums stated this is supposed to be in the final game. It is only through a recent patch that this has been made achievable.]]
* {{Facepalm}}:
--> '''Drunk Miner 1''': What? My farm supplied eggplant to half the bastards in South Reach!
--> '''Drunk Miner 2''': Well, my eggplant supplied half the bastards in South Reach
--> '''Hawke''': *facepalm*
** A staple of Snarky!Hawke's responses.
--> '''Lia''': He didn't mean to hurt me, he told me. There are demons that make him do these horrible things.
--> '''Hawke''': *facepalm* I'll have to remember that next time. ''A demon made me do it.''
* FacelessGoons: Lampshaded by a dwarf whose mercenary bodyguards you slaughter while he's picking over their remains for stuff to loot. "What, are these guys brothers or something?"
* FacelessMasses: Many citizens of Kirkwall have an unfinished look to them, as they're just there to make the city feel less empty.
* FactionSpecificEndings: The game has the Templar ending and the Mage ending. The absence of [[TakeAThirdOption a neutral path]] is very much a plot point.
* FailureIsTheOnlyOption: [[spoiler: Basically the whole main plot. No matter how much Hawke tries to prevent the catastrophe, every main story quest ends with the worst possible outcome and the world spiraling deeper down into madness.]]
** Varric himself heavily implies that the CivilWar was inevitable, no matter what happened or what anyone did to prevent it. The game's events only added the final fuels to the fire that accelerated Thedas into the war.
* FakeActionPrologue: The game starts off with a playable action sequence of Hawke and one of their siblings (a warrior or a rogue will have Bethany, and a mage will have Carver) fighting off two groups of darkspawn plus an ogre, but this particular scene reveals itself to be [[UnreliableNarrator made up by Varric]], who narrates the story of Hawke for Cassandra. During this playable sequence, the player character's health meter constantly regenerates, is wearing the Armor of the Champion (which you don't get until the final act), and their abilities' cooldown times are very short.
** Also, Bethany's breasts are considerably larger, should you choose a warrior or a rogue Hawke.
* FandomNod: The [=DLCs=] have several [[TakeThatUs characters comment]] that after a while, the dungeons in Kirkwall all began to start to [[CutAndPasteEnvironments look the same.]]
* FantasticDrug: Aquae lucidius, made from Wyvern poison. Even Empress Celene, one of the best [[TheChessmaster Chessmasters]] in a nation full of them, enjoys it.
** Even your party members are fond of it: Carver can explain in great detail its effects, and Varric knows the price of it off-hand on the black market (40 sovereigns)
* FanServicePack: Isabela, who has a much plainer appearance in ''Origins'', gains several cup sizes, a very revealing outfit, and a more sensual face. Flemeth turns from raggedy old crazy woman with plain grey hairdo in ''Origin'' to warrior goddess, complete with [[GrandmaWhatMassiveHotnessYouHave tight-fitting armor, 'horned' (and bleached) hairdo, and spiked diadem]].
* FantasticRacism[=/=]FantasticSlurs: Many of the native Free Marchers resent the influx of Fereldan refugees into their city. Just walking around Kirkwall will net Hawke a fair number of nasty comments and there are several quests where Hawke is targeted by thugs because of their nationality. The favoured slur against the Fereldan refugees is "Dog-Lord", due to the country's infamous affiliation with mabari hounds.
** Otherwise, all other prejudices established in the first game carry over:
*** Elves are sneaky and poor, forced to live in the alienage, often called "Knife Ears".
*** The elves return it right back towards humans. "Shemlen" (or its shorter form "Shem"), which in elvish means "Quick Children," is often uttered in an insulting way among both Dalish and City Elves.
*** Everyone sees the Qunari as brutish monsters while the Qunari themselves subvert this trope, hating those who don't follow the Qun rather than for a racial issue. Those who convert to the Qun are welcomed with open arms, regardless of race.
**** Although some Qunari, such as the Avaraad, get instantly hostile when they realise they are dealing with "Bas-sarebaas", human and elven mages, accusing them of being demons trying to poison their minds before attacking.
*** From the loading screen, no less. "Never play cards with Qunari, you can never tell when they're bluffing. And never play with Elves, they never pay their debts. And never play with Dwarves, they kill you when they lose."
*** A few times the Qunari are referred to as "Ox-men", due to their horns. Their stubborn disposition might also be a reason.
*** There is Fantastic Prejudice against mages, especially since magical ability is inherited through blood.
* TheFarmerAndTheViper: In Act 1 you run into an escaped mage named Grace. During the game you have a chance to save her life ''at least'' twice. But by Act 3, [[spoiler: she's infiltrated a team of mages and Templars who both want to rebel against Meredith. She finally shows her true colors when she kidnaps your sibling (if they survive) and tries to kill them. And when you fight her, she reveals that she's been possessed by a pride demon.]]
** It's a little less sudden if, after you take the choice to let her escape, you notice while going to the herbalist in the Gallows or near the area that Grace and Alain are standing around by a wall (despite the fact that Grace should be far away by now). When you talk to them, Grace seems to adamantly believe you must have ratted her out regardless, as otherwise there'd be no way the Templars would have caught them, and reacts very bitterly at your presence.
* FateWorseThanDeath: Oh so many - becoming tranquil, becoming possessed by demons, becoming a prisoner of one's own insanity, the eventual effect of taint exposure (either becoming a mindless ghoul or simply dying a slow, painful death). Many a MercyKill is performed to spare people from this, the first one seen being [[spoiler:Aveline's husband Wesley]].
** The fate of those who are captured by the Qunari but refuse to convert to the Qun may also qualify. Y'see, the Qunari don't kill their captives. Those who refuse to submit to the Qun are put through something called "qamek" which turns them into mindless laborers. The Qunari waste nothing. Fenris flat-out says he would never have turned Isabela over to the Qunari because he knows exactly what they do to their prisoners.
* FelonyMisdemeanor: When Gamlen tries to raise the issue of rent, Leandra (fairly) points out that her children had to work in unsavoury jobs to pay off his debts (and get them into the city); however, she is also outraged by the fact that ''she'' might have to pay rent at all. While Gamlen ''is'' at fault for losing the estate and money, Leandra and her children are living in his hovel, and wouldn't have even set foot in Kirkwall had it not been for the Blight. He also remains there even after they move into the Hightown mansion.
* FetchQuest: Inversion; unique valuables can be discovered in the course of adventuring, and the quest rewards are for locating the individuals who want them.
* FirstGirlWins: Averted. During Act I, you receive a letter (although it's addressed to Carver) from a young girl back in Lothering named Peaches. If Hawke is male, the letter makes it very clear that she had a massive crush on him, but her feelings remain unrequited, as Hawke never returns to Ferelden after the Blight (and ultimately ends up with someone else if the player chooses to pursue an LI). If Hawke is female, the letter tells that she was Carver's girlfriend, but he slept with her and then never talked or wrote to her after the Blight. And he never ends up returning to Ferelden, either.
** However, it can also be played straight (or averted again) with Merrill and Isabela, the female party members you recruit in Act I after the prologue.
* FlashStep: Several Rogue talents behave like this, such as Backstab and Back-To-Back. It is also said that Mages who teleport are using this.
* FlavorText: Possibly due to rushed release, item lore, abundant in ''VideoGame/DragonAgeOrigins'', is completely and frustratingly absent, except for some special items who get Codex entries. Expect to find items like the "Sword of Pandemonic Knickers" or "The Archon's Sneeze" without any explanation why they're named so. Some items with special properties merely have generic names like "Amulet", "Ring" or "Sword".
** ItMakesSenseInContext. Given the FramingDevice, [[LiteraryAgentHypothesis one can hardly expect Varric to remember every little thing about the items Hawke picks up]]. Spending half an hour explaining the backstory of an item doesn't make for a ''good'' tale, does it?!
* FluffyTheTerrible: The Black Emporium DLC gives you access to a Mabari warhound summon. It's not a full party member, but it ''is'' nameable. Beware of Cupcake, the hundred-pound warhound!
* FlunkyBoss: Basically every major boss in the game, except for the Varterral and the Arishok.
* FoeYay: In universe, any relationship with the love interest, if you're rivals.
** Snarky!Hawke jokes about it regarding Meredith and Orsino near the end of the game.
** Varric insinuates that Cassandra seems to be developing a crush on the Male Hawke at one part of the story. She vehemently denies it.
* FourthWallObserver: A talkative patron in the Hanged Man notes that "Everything like eating and fighting has become simpler" and that he "feels like he's in a story written by someone".
* ForegoneConclusion: Hawke will become known as the Champion and will be involved in events that cause the Chantry to fall to pieces.
* ForegoneVictory: It is impossible to die during the introduction fight.
** Also, when Varric first talks about [[spoiler:confronting Bartrand in his Hightown mansion]], it's impossible for him to fail in any way.
* {{Foreshadowing}}:
** A component Anders needs for the ritual to separate himself from Justice is called ''sela petrae'', and can be found growing on sewage. A chemistry student begins to recognize saltpeter, [[spoiler: which fits. The ritual isn't a removal. It's a bomb.]] Another component, drakestone, is most likely [[spoiler: sulfur]].
*** [[spoiler: Another thing to note is after you've distracted the headmistress of the Chantry at the end of the quest, she notices a troubled Anders and hopes that his visit to the Chantry has given his soul a [[IncrediblyLamePun "balm."]]]]
*** [[spoiler: In that same vein, at the beginning of the Justice quest, it's possible to ask Anders about the components of his potion. At one point he says "just mix the ingredients together and boom...Justice and I are free."]]
** The loading screen for the Templar's hall is a graphic of Meredith [[spoiler:being consumed by darkness. The previously warm color scheme now swamped with black makes her eyes glow red, much like in the end battle.]]
** The banter between Sebastian and [[spoiler: Anders]] contains some pretty blatant examples, most obviously the conversation Sebastian initiates discussing [[spoiler: Anders']] plans [[spoiler: to become a martyr if he has to.]] He also potentially approaches [[spoiler: Hawke]] with his concerns about how far [[spoiler: Anders]] is willing to go. [[spoiler: He's right.]]
--> '''Sebastian:''' Don't think he won't choose his cause over you.
** The first scene in the game has Cassandra leafing through Varric's book, which has a page with stylised portraits of Hawke's eventual companions.
** Players keeping an eye out for notes find several, collectively referred to as "The Enigma of Kirkwall", discussing oddities about the seemingly random street placements and mass human sacrifice with no appreciable gain, leading to the conclusion that someone was attempting a massive spell in the area. [[spoiler: It's eventually revealed that the Veil in the area's so thin that demons have begun possessing Templars, mages are spontaneously turning into abominations and learning blood magic with remarkable ease, and the Qunari steadily grow more enraged despite many overtures to peace with them. It could also more readily explain why Justice was corrupted into Vengeance, since Anders was previously more concerned about escaping the Templars than fighting them. While the intention of ThePlan behind the spells in Kirkwall remain unclear, it has a definite effect by the game's end.]]
** In Act 1 during The First Sacrifice quest, if you choose the "Why should I care?" option when talking to Emeric about tracking down a serial killer, he comes out with this gem. Cue [[FromBadToWorse Act II]]...
-->'''Emeric:''' Imagine if it was someone you loved.
** If you interact with the Chanter near the Chanter's Board in Act 1, she says [[spoiler:"And Andraste did say, 'Those who harm the house of the Maker do harm unto the Maker Himself.'" A small nod to the immense amount of harm the house of the Maker is in for.]]
** In Act 2, you may notice a woman named Evelina standing next to Tomwise in Darktown begging for money to feed her starving children. You don't gain anything for giving her money or not. [[spoiler: She later turns out to be a Blood Mage that is taking children under her care. In Act 3, she turns into an abomination, and you have no choice but to kill her.]]
** A little gem from some banter between Isabela and Anders:
-->[[spoiler:'''Isabela:''' You want to free the mages. Let's say you do, but to get there you kill a bunch of innocent people.]]
** An example that ends up straight or subverted: during Varric's [[ATasteOfPower exaggerated intro]], Carver is [[spoiler: wearing Grey Warden armor.]] While this ''does'' foreshadow a possible fate for Carver, it's not the only one, and it's the player's choices that determine whether it's accurate.
*** That's because Varric is just repeating what the rumors say. If that does happen, [[spoiler:Cassandra says, "So the Champion's brother WAS a Grey Warden!", indicating that this was part of the legend.]]
** Following a battle with some darkspawn during the Deep Roads Expidition, the cutscene with Sandal will briefly show Carver clutching his face if he is brought along. [[spoiler: Later, it will become evident that Carver's infection with the darkspawn taint may have occured during said battle.]]
** During the confrontation over the elf Qunari converts, the Arishok asks what Hawke would do in his place - which is it how all ends [[spoiler: if Isabela comes back]]. After the Qunari leave, Meredith sees the cheering nobles and briefly gives Hawke a seriously nasty look before naming them Champion.
** When questioning Isabella over her lost ship, she mentions being run aground by the reef. [[spoiler:A rumour at the Hanged Man mentions how the Qunari dreadnaught was said to be fighting another ship before both were run aground by the reef.]]
** Trying to take Isabella with you whenever you enter the Qunari compound will lead to her making an excuse and running away. It's obvious that something's up but you won't find out what until the end of Act 2.
** During Varric's companion quest "Questions and Answers" early during Act I, you can ask him what kind of person Bartrand is and Varric tells you that he's the kind of dwarf that would sell his own mother if it would mean a better share in the lyrium market. Then, at the end of Act I, [[spoiler:Bartrand betrays his own brother without so much as a second thought, simply because he doesn't want to share the profits.]]
** In Varric's Act 2 companion quest "Family Matters", Bartrand reveals [[spoiler:he sold the idol to a woman who "glittered like the sun, but [whose] heart was cold as ice".]] It doesn't make a lot of sense then, but once you'll get to know [[spoiler:Meredith]], it will.
* FramingDevice: Cassandra, a Chantry Seeker with an "interest" in Hawke, is holding the dwarf Varric, a merchant prince and acquaintance of Hawke's, in custody. He is telling her the story of Hawke's rise to power, as the current state of the world and the Chantry have been affected by them. Throughout the story, they give commentary on Hawke's past actions, thereby alerting the player to any changes their decisions may have made before the end of the game.
** One has to wonder if the story has parts where Varric tells how Hawke spends several minutes examining and comparing several pieces of equipment in minute detail.
** The DLC later expands on this concept, with ''Legacy'' and ''Mark of the Assassin'' acting as parts of the story that Varric apparently left out until Cassandra coaxed him into revealing the details.
* FreezeFrameBonus: In the ending, [[spoiler:one of the book's pages has a drawing of a woman who strongly resembles Morrigan as well as an image for Flemeth.]] There is also a gag of Shale chasing birds in the same sequence.
* FriendlyTarget: Being part of a family is dangerous business in Kirkwall.
* FromBadToWorse: ''Dear Maker,'' does it get worse. First, you're forced to flee from the Blight into a city that's not enthusiastic about the influx of refugees, then [[spoiler:Kirkwall is invaded by angry Qunari, and finally, you find yourself caught in the middle of a CivilWar between mages and Templars that threatens to engulf not just Kirkwall, but the entire continent of Thedas.]]
** This occurs in droves with the Hawke family: at the start of the game, the player character can opt to state that, "Whatever happens, we must stick together," but by game's end [[spoiler: you've lost ''at least'' one sibling and your mother, with the other sibling either lost to the Grey Wardens, lost to their class-relevant faction, or dead. Either way, [[TheWoobie Hawke is more or less alone within their own family.]]]]
* FullContactMagic: How the mages attack.
* GallowsHumor: A shining example from Hawke following [[spoiler:[[http://www.youtube.com/watch?v=YjvwbwgUFE4 the death of the Viscount's son]]]].
--> '''Aveline''': "It's pretty late?" You ass.
--> '''Hawke''': May as well end as tense as it started.
* GameBreakingBug:
** Your entire party is dead, but it goes to a cutscene straight from combat (eg the Ancient Rock Wraith)? Yeah....At best you'll be starting over from your last save as the game freezes up on a pseudo loading/party screen, at worst the file becomes corrupted and is LostForever.
** There are buggy friendship perks that can potentially infinitely drag down your attack rate (Isabela) and damage resistance (Sebastian). This is repairable on PC version, but a console character has no hope. This was patched, but it doesn't work retroactively--meaning any character already afflicted with this bug is stuck with it.
** Quite a few bugs crop up that can render quests unable to be finished, most of which can be tripped simply by looting things in the wrong order. Normally, these can be fixed by loading up a saved game (or the console on the PC), but if you don't save very often, you may lose hours of gameplay. Especially grating because some such quests must be completed before moving on with the story.
** The final PC patch (1.04) causes the game to freeze on Sebastian's second and third quests if the Legacy DLC is installed. Removing the Legacy DLC patch files while those quests are active and putting them back when you are done remedies the problem, though it was over a year before that workaround was discovered.
* GameplayAllyImmortality: Any friendly characters who are not part of the party cannot die in combat. They will still usually have a health bar, but if it runs out nothing happens.
** Dog is an exception. While he functions as a friendly character who is not part of the party, he is technically a sustained ability. But even so, he merely despawns when he "dies", sustains no injuries and can be summoned again after a short cooldown.
* GameplayAndStorySegregation:
** No one ever seems to recognize people wearing robes and carrying mage staffs as mages until they start casting spells, if even then.
** Fenris will glow by default when shown in combat during cut scenes (like in his personal quests), but this won't start happening in-game until/unless you start filling out his specialization branch.
** A possibly amusing one would be if one's warrior!Hawke takes part in the "run in a figure 8 around the pillars during the fight with the Arishok while you keep bombing him with tar bombs and combustion grenades in the midst of slashing/bashing at him" tactic; the cut scene and people react as if Hawke charged head-on into the fray, when during gameplay it's more or less a desperate run for life until Hawke finally drains the Arishok of all his health.
* GatelessGhetto: You only get to explore rather limited districts of Kirkwall. Considering the extensiveness of the city's infrastructure, it must be several times larger than shown to keep itself running.
* GayOption: With the exception of Sebastian, who is a straight male and celibate, all love interests can be romanced regardless of Hawke's gender.
* GenreBlindness: Initially appears played straight, [[{{Egregious}} especially]] when Hawke is a mage. Robe on your shoulders, staff on your back, yet no one knows you're a mage unless you tell them. Even the ones trained and posted to watch them on a daily basis. However, by Act III it's fairly clear that Hawke and/or Anders are well-known magic users, but are deliberately left alone due to Hawke's social status and Varric's bribes. Though it's still played straight if Hawke is a blood mage, as no one ever calls them on it, even if constantly accusing other mages of it.
* GenreSavvy:
--> '''Varric''': 'I don't like this'? [[TemptingFate That's right up there with 'What could possibly go wrong?'...
* GenreShift: Combat is much faster paced and less tactical than the first game. In terms of story, it has a smaller scale focus, is more episodic, and has a much larger emphasis on humor. Sort of the difference between ''Literature/TheLordOfTheRings'' and ''Series/BuffyTheVampireSlayer'' if they were in the same universe.
* GenreThrowback: To [[TheNineties Mid-Late Nineties]] fantasy television series, Especially ''Series/HerculesTheLegendaryJourneys'', ''Series/XenaWarriorPrincess'', and ''Series/TheAdventuresOfSinbad''.
* GilliganCut: During the ''Mark of the Assassin'' DLC, when [[spoiler:Hawke and Tallis get thrown into the dungeon, Hawke can state that his two (currently free) companions will get them out. Cut to the two companions... hopelessly lost.]]
** Made even funnier if the other two party members are Anders and Fenris, because [[spoiler:not only are they hopelessly lost, they're too busy arguing to make a real attempt at finding Hawke.]]
* GiveMeLibertyOrGiveMeDeath: Many mages believe it's better to die fighting for their freedom than live in the Circle or be made Tranquil. [[spoiler:It's suggested Anders blows up the Chantry to force mages to rebel or let themselves be killed.]]
* AGlitchInTheMatrix: During "Night Terrors", you have to break Feynriel out of two "demon dreams" like the ones from the first game's Fade quest. Outright telling him it's a trick will freak him out, as will playing along once he realizes everything's too good to be true. The best results come from pointing out loose threads and then letting him pull on them.
* GlowingEyesOfDoom: Happens a few times - when Vengeance manifests in Anders, [[spoiler: [[RedEyesTakeWarning Meredith at the end]]]] and potentially even for [[MookHorrorShow enemies]] if Hawke drinks an Elixir of Purity.
* GondorCallsForAid / ChekhovsArmy: [[spoiler: Implied. The Seeker is helping the Chantry to seek out both Hawke ''and'' the Warden to put an end to the war between the Templars and mages. Hawke is a "Champion" to the people of Kirkwall, and seen as a freedom fighter for defying the tyrannical Meredith. Hawke may also be an inspiration to mage rebels (especially if Hawke is a mage), or respected among certain Templars, depending on which faction they chose to aid. Meanwhile, the Warden is the commander of an elite military order (and might even be royalty, depending on what choices were made) who's most famed for raising an army and stabbing a dragon to death to end an invasion. Is it safe to assume that the two banding up to form TheCavalry is an option for the next game?]]
* GoThroughMe: [[spoiler: When Meredith goes off the deep end, Cullen tells her she'll have to go through him to get to Hawke, regardless of which side Hawke picked. If Carver joined the Templars, he does this too.]]
* GravityMaster: Force Mages (the only entirely new PrestigeClass). Bethany becomes one if she makes it to Act II.
* GreyAndGrayMorality: None of the major factions are without serious flaws.
* GrievousHarmWithABody: The Harvester in Act 3 will tear off its own arm and beat you with it.
* TheGuardsMustBeCrazy: The guards at Chateau Haine in ''Mark of the Assassin'' are highly susceptible to distraction by thrown pebbles and curiously unconcerned about waking up on the floor after having been sapped unconscious: "Damned blackouts, keeping me off patrol..."
* GuideDangIt: A couple of the loot-based achievements require you to find items that are only available in one specific area for a very limited amount of time (and you can't go back without reloading). Most notably [[spoiler: To get all 4 volumes of "The History of the Chantry" you have to grab the third volume during a literally couple-second long break in the action during the battle at the Chantry during the "Following the Qun" quest in Act II. If you're not in exactly the right place when the battle concludes and quick enough to highlight and grab the book (it's on the central altar) in the three seconds before the next cutscene starts, too bad. There's also the option of selecting it during the battle, which is a far easier method. Still ridiculously frustrating.]]
** The events of Act II's finale depend heavily on how friendly you are with one previously plot-unimportant party member and whether or not you brought along another, mostly unrelated party member (though you may realize who it is if you befriended them ''and'' [[OldSaveBonus played the first game]] ''and'' befriended a particular party member then as well). [[spoiler:Fenris hates the Tevinter magisters and mentions in his quest Questioning Beliefs that he's from Seheron. Sten, your Qunari companion from the first ''Dragon Age'', also hates the Tevinter magisters and is from Seheron, though he'll only mention this after you've befriended him quite well. That similarity may be enough to cue you in to the fact that Fenris knows a thing or two about Qunari, even if you didn't bring him along for your first meeting with the Arishok.]]
* HarderThanHard: Nightmare, whose key feature is enabling friendly fire. Better turn off those auto-cast area-effect spells in your companions' tactics menus.
* HeadbuttingHeroes: Several party members make it quite clear that they loathe each other and only work together out of loyalty to Hawke. This is especially evident with Fenris and the party mages.
** Anders does a really good job of getting on Sebastian's bad side. It gets to the point where Sebastian is flabbergasted as to how Anders has friends at all.
* TheHeart: Grand Cleric Elthina is the main reason that everyone in Kirkwall hasn't killed each other. [[spoiler: Then Anders blows up the Chantry with her in it. Then the Mage-Templar War happens.]]
* TheHeroDies: Conversed. According to Varric, the hero dying makes for a good story. [[spoiler: Hawke doesn't.]]
** Though he was talking about [[spoiler:Anders]] when he brought it up... See the second entry below.
* HeroicSacrifice: [[spoiler: Marethari]] pulls off one of these out of love, in order to [[spoiler: save Merrill from being possessed by a Pride Demon.]]
** Depending on your point of view/actions during the game, [[spoiler: Anders]] either attempts to pull one of these off and fails, or he succeeds rather terribly.
* HeroicSecondWind: In the "Destiny" trailer, Hawke is about to be killed by the Arishok when he draws a rune on his arm, and sees a series of flashbacks. [[CurbStompBattle He then proceeds to wipe the floor with the Arishok]]. Which involves him apparently putting his ''flaming arms'' into portals, which then come out of portals above and behind the Qunari, ''much'' larger, while Hawke's eyes [[GlowingEyesOfDoom glow in a not-good way]] This is also a skill of a Warrior, where if fully upgraded, you can recharge your stamina and recharge your skills faster.
* HeroicWillpower: How Mage!Hawke is able to stave off Idunna the blood mage's PsychicAssistedSuicide.
** A non-mage Hawke accomplishes this as well, assuming they face Idunna without a mage in the party.
* HeroOfAnotherStory: Several of the cameos. You only run into the Grey Wardens during Act II's climax because they were in the area on a secret mission - likewise, Nathaniel never explains what his expedition in Act III was for. Zevran has stopped hiding from the Crows to go on the offensive, and is close to overthrowing the whole organization.
* HighlyVisibleNinja: The first rogue set is a muted greytone suited to lurking the city night, but second set is a foppish affair topped with a...NiceHat. And the Rogue Champion outfit is ''very'' '''red'''.
* HitAndRunTactics: The rogue uses a series of leaping and tumbling attacks, during which they pass through normal attacks. Whether this is due to an [[FakeBalance increased defense during their attacks]] or [[GoodBadBug lack of a bounding box during the animation]], even a [[FragileSpeedster low level rogue]] can take advantage of these with good timing to remain unhittable.
* HoldingOutForAHero: Rampant, a fact that Snarky!Hawke gleefully lampshades.
* HomeBase: You start off with your uncle's house, and upgrade to a mansion as the game progresses. All party members have their own bases around Kirkwall, where you visit them to talk and get their personal quests.
* HopeSpot: ''Lots''. There are a few that are particularly noteworthy. [[spoiler:Such as finding the serial killer. Look, your mom's getting up! You made it! She's still ali- ''[[BodyHorror dear Maker]]''. What's this, you've defeated the Pride Demon and the Keeper is going to be okay? That's amazing! [[DeadlyHug Let's have a group hug]]! Oh, we might be able to find some kind of compromise between the mages and the Templars? Excellent! No more bloodshe- [[MemeticMutation DAMMIT ANDERS]]]].
* HornedHumanoid: The Qunaris' new look.
* HowWeGotHere: The entire story is a framing device of this.
* HurricaneOfEuphemisms: Isabela teasing Aveline after her courtship with Donnic:
--> '''Isabela''': So how is your Donnic? Is he ''cocksure''? Did he ''curl your toes''? Pudding your peach? [[MythologyGag Arl your Eamon? Shank your Jory?]] Grey your Warden? Praise your Maker? How about "satisfy a demand of your Qun"?
* {{Hypocrite}}: It seems all the major powers in Thedas like to harp about the dangers of magic as justification for their oppression of mages, but all are willing to have them develop their gifts in order to use them, whether to enchant weapons, make potions, or provide artillery fire on the battlefield. Even the Qunari do it.
** Mage!Hawke can be played like this if they send every stray mage back to the Circle with the justification that all mages should be controlled. All mages except them, apparently. Even moreso if Hawke is a blood mage.
** During the quest "Finders Keepers," Hawke may refuse to reveal the location of Martin's cargo because he's dealing in poison. But Hawke can use poison in virtually every battle within the game, providing the player's pockets are deep enough.
** Sebastian probably takes the palm, here. [[spoiler: He goes to build up an army and promises to kill everybody in Kirkwall. Why? Because you let a murderer live.]]
*** He also had previously patronized [[spoiler: Varric]] for letting [[spoiler: his desire for revenge over Bartrand govern his life.]]
** Orsino also counts, considering how he always preaches that he and the Circle are not guilty of Meredith's accusations and in reality he [[spoiler:covered a sick mass murderer (responsible for the death of Hawke's mother and many other women) and secretly studies Blood Magic which ultimately turns him into a [[EldritchAbomination Harvester]].]]
* HypocriticalHumor: During an Act II quest, you'll have to go into an alley full of poisonous gas, there's a guard there warning people away.
-->'''Hawke:''' Yes, everybody should listen to him. Now, if you'll excuse me. [walks past]
* [[ICallItVera I Call It Bianca]]
* ICanLiveWithThat: Snarky!Hawke's response to Meredith is this if he chooses to side with the mages in "The Last Straw".
* IconicOutfit: The Mantle of the Champion is what Hawke is ''always'' depicted wearing, cementing their legend as a FolkHero.
** The Mage version of this armour is default Hawke's look on publicity materials.
* IDontLikeTheSoundOfThatPlace: [[LampshadeHanging Lampshaded]] when Anders and Varric discuss the Blackmarsh from ''Awakening'', they conclude that just adding '-marsh' to anything makes it sound like a nasty place.
** And of course, the Bone Pit sees its fair share of violently cleaned bones.
-->'''Hawke:''' [[LampshadeHanging Your first mistake was naming it the Bone Pit.]]
-->'''Varric:''' ''Why couldn't they call it "The Pie Fields?" Everyone likes pie.''
* IHaveYouNowMyPretty: Kirkwall's Templars are willing to make their charges Tranquil for this purpose - or use the threat of being made Tranquil for the same result. [[spoiler: Danarius]] also gives off this vibe, as confirmed by the devs.
* ILied: Said word-for-word, even. If you press [[spoiler:Anders]] for a reason when he asks Hawke to help him get into the Chantry unseen -- something that very much does not mesh with his previously-stated purpose of creating a potion [[spoiler:to separate himself from Justice]]. Hawke can demand to know if there was ever any potion at all. [[spoiler:Anders]] flat-out admits that he lied.
* ImpracticallyFancyOutfit: ''Inverted'' to hell and back when Hawke acquires The Mantle of the Champion. It's only lightly armoured and in some places the robes appears to be torn, ragged and fraying at the edges, which is ''exactly'' what you'd expect from armour that's been in ''a lot'' of battles.
* IncestIsRelative: Gamlen wants to know details about a Lady Hawke/Isabela relationship. Has he forgotten Hawke is his ''niece''?
** Well it's pretty clear that ''Hawke'' is not the one that [[DirtyOldMan he's]] [[GirlOnGirlIsHot fantasising]] about.
* IncrediblyLamePun: Oof, loads of these. For instance, a belt you get after killing a ghost of a golem (figure that one out) is called the "Rock Band". Heh.
** There's also a belt called the [[SevenDeadlySins Seven Deadly Cinch]].
** There's a sidequest involving a gang of female rogues called "[[GirlsNightOutEpisode Ladies' Lights Out]]."
*** It gets better. The group of rogues is called ''Invisible Sisters''. Get it? Also, a callback to the Silent Sisters from ''Origins''.
** Even [[spoiler: [[BigBad Corypheus]]]] gets in on it during the end of ''Legacy''. "[[AnIcePerson Is there a chill in here?]]"
** In Act III, there's a gang of Tevinter slavers infesting the docks that goes by the name of the Reining Men.
* InescapableAmbush: A number of the encounters.
* InherentInTheSystem: While there are external forces at work as well, it's repeatedly pointed out that the Chantry's current system of handling mages is at best a merciful form of slavery and at worst a dehumanizing existence that causes many problems it's supposed to prevent. For every good Templar like Thrask, there are as many like Alric: corrupt, fanatical or both with life and death power over mages. The mages themselves are just as dangerous as the Templars say they are, but many see the TheDarkSide of their powers as the only way out of a belief system that tells them how much the Maker hates them and guarantees them second-class citizenship (said belief system being formed from the dissenters of a mage-ruled empire may be a factor for this). See ViciousCycle below.
** The Arishok's critique of Kirkwall's system deepened into bitterness because he was bound there by a system of his own. And as brutal and ugly as that system appears to outsiders, the Qunari could never do anything but insist on its rightness - even the Saarebas immolating himself. A Tal-Vashoth in the Hanged Man in the 3rd act seemed almost as disillusioned with himself for being rid of the Qun.
* InjuredVulnerability: The Massacre upgrade of the Warrior-Vanguard skill tree lets the character kill any normal enemy whose health is below 20% (and EliteMooks with health under 10%) in a single blow.
* InkSuitActor: Flemeth bears a passing resemblance to her voice actress, ''Star Trek Voyager's'' Kate Mulgrew.
* InMediasRes: The game begins with Cassandra Pentaghast interrogating Varric after the events of the game. Varric embellishes Hawke's origins a bit before telling Cassandra [[HowWeGotHere how they got to where they are now]], the interrogation acting as a FramingDevice for each act.
* InnocentInnuendo: Isabela deliberately subverts her usual DoubleEntendre with Varric, who [[AManIsAlwaysEager enjoys playing along]].
* InsubstantialIngredients: Lampshaded for the Nevarran food in ''Mark of the Assassin''.
-->'''Tallis''': ''How can ham taste like despair? Why would anyone eat it if it did?''
* InsultOfEndearment: Prim-and-proper Aveline keeps calling the PirateGirl Isabela "whore", at first with disdain (though Isabela [[InsultBackfire doesn't mind the moniker]]) but as the two women come to know and accept each other, "whore" becomes Aveline's term of affection of sorts for Isabela, which she now actively enjoys from her.
** Likewise, Isabela initially insults Aveline's statuesque features with the nickname "[[NoGuyWantsAnAmazon Big Girl]]". By Act 3 it has clearly evolved into a [[AmazonChaser compliment]].
* MyEyesAreUpHere: Varric to Isabela in a random piece of party banter.
** A variation occurs during the "Get Back to Work" quest with a female Hawke. One of the workers tells his friend, "Eyes on her face, you lush!"
* ImStandingRightHere: Companions talk about each other a fair bit, so humorous and serious versions of this will occur if the third party is present.
* InsurmountableWaistHighFence: Just as frequent as in ''Origins'', though more clearly defined. ''VideoGame/DragonAgeII'' plays with players' familiarity with this trope by coloring secret areas outside the lines of the map.
** Some mountainous areas restrict Hawke's movement via the dreaded insurmountable ankle-high rocks.
* InterfaceSpoiler: Weeks before BioWare announces any details whatsoever on the first major batch of DLC and the achievements for it are up, revealing it's about something called Vimmark Mountains, including cave systems and a prison tower.
** Almost every sidequest with any kind of twist is spoiled by it's name. This is especially bad for ones you get in the mail, since the name is the first thing you see. The most blatant is getting a letter clearly labeled "BaitAndSwitch".
** One LoadingScreen showing Meredith shows her transforming into her Red Lyrium-crazed self.
* InternalAffairs: The Seekers are this for the Templars, as one of them interrogates a dwarf in order to find the Champion of Kirkwall. Given the events that occur, this game serves as a study for what happens when IA does nothing or acts far too late.
* InvisibleBowstring: Same as in [[VideoGame/DragonAgeOrigins the original]], but it's much more obvious here since your character does some pretty dramatic poses while firing.
* {{Irony}}: Meredith in particular doesn't appreciate the irony that Kirkwall, known Thedas-wide as a Templar stronghold and powerhouse of their influence, can decide to crown ''Mage'' Hawke as their Champion.
* IronicEcho: A very subtle example in the phrase "there can be no peace." It's first said by Flemeth after Wesley's death in the prologue, and is repeated word for word by [[spoiler: Anders, after he destroys the Chantry]].
* IrrationalHatred: Grace's hatred for Hawke, which drives her to try and commit RevengeByProxy, has little justification.
* ItIsDehumanizing: The Qunari word for all non-Qunari is "bas," which literally means "thing." Their word for mage is "saarebas," which literally means "dangerous thing." Unsurprisingly, they treat outsiders poorly and mages worse.
* ItsASmallWorldAfterAll: The number of familiar faces from ''Origins'' stretch any concept of the scope of Ferelden and Kirkwall.
* {{Jerkass}}: A lot of characters come of this way in your dealings with them, but of all people Hawke ([[DudeNotFunny especially]] [[DeadpanSnarker a Snarky]] [[SnarkKnight Hawke]]) sometimes seems to act like a sociopathic schadenfreude. Of particular note is after sleeping with Anders and he [[AnguishedDeclarationOfLove pours his heart out to you]] and asks to move in, a Snarky Hawke's response (complete with [[CheshireCatGrin dirty smirk]]) is as follows, if Anders gets rejected.
-->'''Hawke:''' This was a bad idea. I think you should go.
-->'''Anders:''' What?
-->'''Hawke:''' Sorry. You just weren't that good.
* JerkassHasAPoint: While Fenris's endless rants about the dangers of magic can be annoying, the game's plot does show that he's not exactly wrong about how dangerous magic can be if used incorrectly or maliciously.

[[/folder]]

[[folder: K-O]]

* KickTheDog: It's been known that the Tevinters were nasty folk to their slaves, but some of the legends of slave treatment depict downright gratuitous cruelty on the part of the slavemasters.
** Varric also mentions how he always pictured Bartrand as a "Kick a puppy" kind of bad guy.
** Sers Karras and Alrik, oh so much.
** The player has the chance to do this from time to time, though not nearly so much as in [[VideoGame/DragonAgeOrigins the first game]].
* KillEmAll: Can happen with [[spoiler:the Dalish clan]] in Act III. If you fail to choose the "correct" dialogue option[[note]]It's the bottom choice, if you're wondering.[[/note]] after [[spoiler:Keeper Marethari is killed]], they will attack, and the party will be forced to wipe out [[spoiler:the entire clan]].
* KillTheOnesYouLove: It's usually a MercyKill (and one the loved one in question is begging for), but the sheer number of times is pretty brutal.
* KleptomaniacHero: Lampshaded in the ''Mark of the Assassin'' DLC.
--> '''Isabela''': Don't forget to loot the bodies.\\
'''Hawke''': Do I ever?
* KnightTemplar: Aside from the more extreme Templars ([[spoiler:especially Ser Alric, who wanted to make ''all'' mages Tranquil)]], every single person in [[spoiler: Sister/Mother Petrice's faction of the Chantry]] fits this to a T. If you kill an innocent person because they're becoming "corrupted", and then try to shift the blame onto someone else in order to spark a holy war - this makes you a strong example of a Knight Templar.
* KrakenAndLeviathan: The artistic 'narration' cutscenes briefly depict a squid-like creature attacking one of the refugee ships in the prologue. Giant squid do exist in this universe, though since it is [[UnreliableNarrator Varric]] telling the story, it should be taken with a grain of salt.
* LampshadeHanging: King Alistair hangs a lampshade on the fact that everyone calls your Warden from Origins "the Hero of Ferelden", after Teagan says that the Hero is waiting for them at Denerim:
** He will also comment, if Isabela is in your party, that she looks different. Isabela's reply makes sense both as a comment on the years that have passed and a nod to the graphical overhaul between games:
-->'''Isabela''': Don't we all?
** Bodahn mentions how odd it is that messages never arrive while you're at home.
** Choosing a certain wry dialogue option with Merrill during the scene after her recruitment mission is completed brings up the following exchange
-->'''Hawke''': I miss the cold. And the dirt. Kirkwall isn't brown enough for me.
-->'''Merrill''': Ferelden wasn't THAT brown! The dirt and muck gave it character.
** After his bodyguards are killed and he's looting the bodies, Javaris draws attention to YouALLLookFamiliar ("Why do they look the same? Did I hire brothers?") and RandomlyDrops ("Why can't I pick up his boots? They're right there!").
** Carver questions whether the Qunari you meet are the same sort as Sten. "I don't remember the horns."
* LargeHam: Xenon the Antiquarian
-->''"Don't...'''MAN'''-handle the uuuurrrchin! [[Creator/WilliamShatner He's not... for sale...]] '''FIND YOUR OWN!'''"''
* LastSecondEndingChoice: Various characters (particularly Anders) repeatedly warn you that "there is no halfway" and everyone will have to pick a side eventually. True to their word, your relative standing with the Circle and the Templars prior to the final quest has precisely zero relation to the ending you get. That's decided by a single dialogue choice in a single conversation at the beginning of the quest.
* LeaningOnTheFourthWall:
** When Carver discovers that his namesake was a Templar friend of his and Hawke's father, he asks if Hawke ever wonders where their name came from. Hawke replies, "I'm sure someone spent far too much time choosing my name."
** Comments from a drunkard in the Hanged Man, such as the completely original "Do you ever feel like you're in a story someone else is telling?" And then there's:
---> '''Talkative Man''': Do you ever feel like the world's getting...simpler? Like everything from eating to fighting is a lot less complex than it used to be?
** When Isabela asks Varric why he has a nickname for everyone but none for himself he replies with:
---> '''Varric''': Because it's my story.
** One of Isabela's innuendos:
--->'''Isabela:''' [Does he] establish his canon?
** A random bit of dialogue when examining the windows in Hawke's estate:
--->'''Hawke:''' I wonder where Varric is today. Telling stories about my exploits to anyone who will to listen, most likely.
* LetsDance: Said by Silly!Hawke to the Arishok when they accept a duel with him.
* LevelInReverse: Some of the 'dungeon' areas use the same geometry, except with start points and objectives moved around. It's pretty blatant as the minimap shows all of the geometry, even when the doors to the other areas won't open.
* LevelLockedLoot: Most equipment requires certain stats. Warrior equipment requires strength and constitution, Rogue equipment requires dexterity and cunning, and mage equipment requires magic and willpower.
* LevelScaling: Affects enemies and most loot. The latter often results in randomly looted equipment outpacing its [[NominalImportance named]] but fixed-stat counterparts in terms of quality throughout the entire game. Towards the end, even a designated InfinityPlusOneSword (e.g. Celebrant) will prove technically inferior to the "regular" swords you loot everywhere.
* LevelUpAtIntimacy5: This and the inverse; for every possible companion there are perks to having a stronger, though not necessarily positive, relationship. Some of them also upgrade the player character.
* LightningBruiser: If you play as a dual-wielding rogue you are this, to an extent. While you might not have as much HP as a warrior, you can still take a good amount of damage, and if you have the Speed buff activated, [[HilarityEnsues well]]...
** A warrior using the 2H tree and the right buffs can pull this off too. Nothing like instant kill reaving dashes and whirlwinds against pretty much any non-elite enemy.
* LimitedSpecialCollectorsUltimateEdition: The Signature Edition, which was only available for pre-order before a certain date.
* LiteraryAgentHypothesis: How Varric begins the story--the [[FakeActionPrologue prologue]] is somewhat similar to what actually happens, with marked differences. See FramingDevice and ATasteOfPower above.
* LostForever: Most items and quests are exclusive to a specific [[ThreeActStructure act.]] Once you move on, there's no getting them back.
* LowFantasy: Not really by proxy of the [[HighFantasy First]] [[VideoGame/DragonAgeOrigins Game]], but the human scale conflict makes it a lot closer to low fantasy, even if that conflict does involve FunctionalMagic.
* LudicrousGibs: Frequently. Very frequently, as critical hits that kill the target reduce them to flying chunks. Weapons with the "Messy Kills" enchantment also deal this. And class combos, especially [=AoE=] ones, result in so many, the party would need goggles to do battle. Varric's crossbow is the most egregious case, thanks to his naturally high critical hit chance, rapid firing speed, and high critical damage; pretty much anyone he points his crossbow at has a chance of exploding into a gory mess. Of course, he is the one telling the story.
** Turns out that enemies exploding ''quite'' so often was unintentional, as in a recent patch the amount of explodium enemies appear to have consumed was somewhat reduced.
* LukeYouAreMyFather: Gamlen discovering that he has a daughter, Charade, as part of a certain side quest in Act III.
* LyingFingerCross: One of the dialogue option icons is a crossed finger, indicating a Lie option.
* MacguffinGirl: Hawke and their surviving sibling become this in ''Legacy'', since they're the only ones who can free Corypheus.
* MadeOfExplodium: Don't give Sandal any salamanders. That's where the "boom" comes from, Bodahn thinks.[[note]]Salamanders are the [[FourElementEnsemble elemental creature for fire.[[/note]]
** See also LudicrousGibs above.
* MadeOfPlasticine
* MagicKnight: While the Hawke in the ''Destiny'' trailer exaggerates the martial prowess of mages in this game (magical prowess too, for that matter), mages later in the game can equip some form of armor, and also use their staves to physically attack. On the plus side, Mages now have blades on the other end of their staves, which definitely is a welcome change from ''Origins'' where unless you were an Arcane Warrior, you'd have a hectic time in close-quarters combat. On the warrior side, two of the three specs involve magic of some sort: Templar and Reaver, meaning pretty much all Warrior!Hawkes will have at least a little touch of magic to them (it helps that Templars are less situational here than in ''Origins'', since mages are more frequent as enemies). Fenris is probably the purest example, since his particular lyrium powers allow him to unleash spirit pulses and magically buff himself.
* MalevolentArchitecture: In a very literal sense during the final battle. [[spoiler: The final boss brings the Gallows statues to life to combat you.]]
* MasterOfUnlocking: Again, the rogue class is generally used for unlocking chests, and can increase their skills in doing so.
* {{Matriarchy}}: Behind the scenes, outsiders might think Qunari society is this - the breeders (Tamassrans), administrators, financiers, builders, merchants, food distributors, bureaucrats, and much of the priesthood are all women. This is played with, as according to the codex, neither the men nor the women of the Qun see it this way. "The brain can be said to rule the body, but so does the heart, the arms, and the stomach. It is a part of the whole." The Tamassrans have their purpose and fulfill that, as do everyone else.
** Moreover, only the Arigena (head of the craftswomen) is explicitly female. The Arishok (head of the military) is always male. The Ariqun (high priest of the Qun) apparently can be either. The Ariqun isn't necessarily their leader, but rather one third of a Triumvirate.
* MeaningfulBackgroundEvent: In ''Legacy'', just before Hawke delivers the killing blow to [[spoiler: Corypheus]], his eyes briefly change colour and [[spoiler: Janeka or Larius]] in the background is seen to briefly stumble, clutching at their head... a clear sign [[spoiler: Corypheus]] is now [[BodySurf possessing them]].
* MeaningfulEcho: Carver can tell Hawke he's with them once in Act I and once in Act III, with radically different meanings each time.
* MeaningfulName: During the showdown with [[spoiler:Bartrand]] in the second act, the manservant who saw the events that led up to the current situation and informs the party is called [[NorseMythology Hugin]], one of a pair of ravens that watched the events of the world and told Odin what was happening.
** [[spoiler:A letter for an Act III quest comes from a Reginald Thaddeus Spincter, concerning his daughter. Hmmmm...]]
* MercyKill: This is a possible outcome for many quests dealing with people getting possessed by demons or corrupted. The most notable example (and the first to occur in the story) is Aveline or Hawke being forced to kill Wesley in the prologue, to spare him from suffering a drawn out, painful death from the darkspawn taint.
* MetaGuy: The talkative man in the Hanged Man.
* {{Metaphorgotten}}: Snarky!Hawke on the Fade-imprint of their father left at the Grey Warden prison.
--> '''Snarky!Hawke''': He'll live on in what he taught us... and in these [[BuffySpeak bizarre magical contraptions.]]
* MisplacedSorrow: Merrill misses the Qunari after they [[spoiler:commit a massacre in Kirkwall]] and leave, just because they [[WalkingShirtlessScene "were easy on the eyes".]]
* MissingStepsPlan:
-->'''Isabela:''' Step one, we go to Velasco. Step two...something exciting happens. Step three, profit.
* {{Mordor}}:
** The Blightlands.
** The Deep Roads aren't far off, though of course, they're more Moria.
* MoneySpider: Arachnids carry enough coin to finance their own Deep Roads expeditions.
* MonumentOfHumiliationAndDefeat: In the second act, [[spoiler:the people of Kirkwall build a statue of Hawke beheading the Arishok.]]
* MoodWhiplash:
** During Act II, you may have an OptionalSexualEncounter with your love interest. Depending on how you've handled this Act, this may very well occur right before the quest "[[AdultFear All That]] [[BodyHorror Remains]]," especially if you're not following any particular guide and just quest until you've no choice but to return home, and since they both take place in your own home one will lead directly into the next. Particularly jarring if your LI is Isabela, due to what she may say at the end of the encounter - essentially, that [[HarsherInHindsight love is messy.]]
** Going from said "All That Remains" quest to an extra-silly "[[MatchmakerQuest help Aveline get her romance going" quest]] is just as jarring.
** Sometimes the jarring comparisons can pack comedy value. It's possible to trigger "Offered and Lost" and said silly MatchmakerQuest (called The Long Road if you're curious) at the same time...which will lead to Aveline intimidating a corrupt guard by calling him a ''drunken mabari bitch'' at the top of her lungs in a crowded bar...and then vanishing out of sheer embarrassment a second later once Hawke tries to drag her over for drinks with Donnic.
** Even within several individual quests things may suddenly shift, especially with a Sarcastic Hawke cracking decent jokes at very bad times.
** This happens a lot with your companions, sometimes due to Friendship and Rivalry system (it can be especially obvious in party banter and talks with some companions like Fenris that they see you as a friend, or a rival, others will just use default phrases and sayings no matter what). However, a particularly off putting example is with Merrill, if you [[spoiler: don't let her fix the mirror and are a rival, she will yell at you that she never wants to see you again. She has lost everything to fix the mirror, now she can't even do that, hates your guts and it really comes across the way she is basically holding back the tears as she shouts at you... [[GameplayAndStorySegregation you can then immediately have her back in your party]] and the naive and amusing banter continues...]]
** The "On the Loose" sidequest that deals with three escaped mages in Act III is the epitome of this. Dealing with Emile de Launcet is a fairly lighthearted and hilarious little affair. Dealing with Huon [[spoiler:insane Blood Mage who murders his wife to summon demons]] and Evelina [[spoiler:insane abomination that you have to kill in front of her adopted children]] is horrifiying and heartwrenching. And you can deal with them in any order.
* MoralityKitchenSink: This game takes it even further than ''Origins'', to the point that there is no BigBad responsible for everything going wrong. Every major faction in the game is sympathetic to some degree and all of them are partially responsible for the DownerEnding. There are a few truly heroic and truly monstrous people, but they have surprisingly little impact on the setting as a whole.
* MoreThanMindControl: During an optional quest, demons will try this tactic on your party members to get them to turn on you. It works frightfully well, and the only one it doesn't work on is Anders due to his [[DemonicPossession unique circumstances.]] Afterwards, the party members are apologetic, and you can decide to forgive them if you want.
** Played straight with Anders if you bring him along in ''Legacy'', where his Warden blood causes him to fall briefly under the sway of Corypheus, causing Hawke and his companions to have to subdue Justice in order for Anders to reassert control.
* MuggingTheMonster: Merrill ([[BlackMagic a Blood Mage]]) lives in a bad neighborhood but is too naive to realize it. Varric takes steps to avert this.
-->'''Varric:''' Daisy, for my sake, please quit cutting through the alleys in Lowtown at night.
-->'''Merrill:''' Nothing ever happens. I'm perfectly safe, Varric.
-->'''Varric:''' Yes, I know. And that nothing is costing me a fortune.
** Also, despite being famous and ''armed to the teeth'', bandits never decide against attacking you.
*** Worse, some of the characters will acknowledge in conversations that they ''know'' who you are and what you're capable of...and then attack you anyway.
* MultinationalTeam: Varric is the only party member who grew up in Kirkwall. Aveline and Anders spent most of their lives in Ferelden, but their families are from Orlais and the Anderfels. Rivain, Starkhaven and Tevinter are also represented.
* MutuallyExclusivePartyMembers: Twins Bethany and Carver are mutually exclusive at the beginning of the game, and one will be shot down by SchrodingersGun. [[spoiler:At the end, Anders and Sebastian become mutually exclusive if you have the ''Exiled Prince'' DLC.]]
* MyGodWhatHaveIDone: On Varric's personal quest, [[spoiler: Bartrand says this if you bring Anders and he temporarily dispels his madness.]]
** Also [[spoiler: Anders,]] during "Dissent" when [[spoiler: he murders/almost murders an innocent mage due to Vengeance/Justice.]] Hawke can [[WhatTheHellHero call him out on it.]]
** Hawke can have one when they realize that they [[spoiler:enabled Anders to create and plant the bomb that destroys the Chantry.]]
* MysteriousEmployer: The "Friends of Red Jenny" are simply that. Whether they know who Red Jenny is themselves, or if there is one, is left just as mysterious.
* MythologyGag: The Armor of the Fallen set is a CallBack to the [[http://www.youtube.com/watch?v=0olSKafPoQA Warden's Calling trailer]] for ''Origins''. You can tell for three reasons: First, it has an armor set bonus, which is vanishingly rare in this game. Second, it looks identical to the armor in the trailer. And third, when you put on the complete set, [[GlowingEyesOfDoom your eyes glow.]]
** If you bring Aveline along for ''Mark of the Assassin'', you get a side quest called "The Du Lac Sign," which is one big reference to the Black Vials in ''Origins''.
* NamesToRunAwayFromReallyFast: Discussed.
-->'''Varric''': Who would deliberately go to a place called the Black Marshes?
* NeckSnap: Fenris disposes of one of Danarius' minions this way.
** A Qunari also kills a Kirkwall noble this way [[spoiler: during the take-over of Kirkwall]].
* {{Nerf}}: Mages got hit hard by this, at least in nightmare when the only role they can consistently fill without causing a TotalPartyKill due to friendly fire and the close quarters most fights take place in is healing. Conversely, Two-Handed warriors are now very powerful when correctly built.
* NestedStory: There are a few parts of the game where Varric tells a story to Hawke or another character. This means that Varric is telling the seeker the story of how he once told a story.
* NiceJobBreakingItHero: Many of the FromBadToWorse moments in the game can be directly or indirectly blamed on the player and their party. The most notable examples are [[spoiler:recovering the lyrium idol and providing Anders with the opportunity to destroy the Chantry]].
** Though let us not forget that [[spoiler:the entire Qunari attack that led to the deaths of conservatively hundreds, likely far more, and the power vacuum of Act III itself, was a direct result of Isabela feeling snatchy one day]].
** [[spoiler: And there's the possibility in ''Legacy'' that Hawke unwittingly allowed Corypheus to inhabit one of the Grey Wardens after defeating him.]]
* NoMereWindmill: The Templars come across as {{Windmill Crusader}}s to an immigrant Hawke who has mage sympathies for one reason (Bethany) or another (himself/herself.) But mages repeatedly reveal mastery of forbidden magics to the point that Meredith begins to look almost reasonable for her anger at Orsino's denials. Conversely, and in keeping with the game's [[GrayandGreyMorality grayness]], many of Anders' suspicions about the Templars are justified and they really do become excessively dictatorial. [[spoiler: For example, the Tranquil Solution. In Act II, both Meredith and the Divine reject Alrik's proposal. By Act III, Meredith goes through with it, Tranquilizing Harrowed mages left and right, despite this being illegal in the laws of the Chantry.]]
* NonLethalKO: Teammates who run out of hit points will get back up after combat.
* NonStandardSkillLearning: Reaching either end of the [[RelationshipValues Friendship/Rivalry scale]] of a party member made it [[UndyingLoyalty lock there permanently]] and unlocked that character's unique permanent bonus.
* NoodleIncident: What happened in Hawke's first year in Kirkwall working with either the Red Iron or the Smugglers. This includes a few [[NoodleIncident Noodle Acquaintances]], such as Lady Elegant, Tomwise and Worthy, all of whom apparently worked with and are on friendly terms with Hawke at the beginning of Act I. While Varric omits out part of the tale that are neither relevant or interesting, this omission is due in part to the fact that Varric himself only meets Hawke at the beginning of Act 1, thus likely isn't privy to first-hand knowledge of this period of Hawke's life.
** Isabela apparently once spent over a fortnight in Aveline's brig for causing a brawl that lead to 20 people fighting in the street.
** The last time that Isabela went digging for a stash she was ''certain'' contained the Relic;
--> '''Hawke''': Yes, that turned out to contain several badly written poems ''and an old boot''.
** There's a nameless, easily-missed NPC who hangs around either outside the clinic or at the Docks at night. There's nothing to differentiate him from the random civilians except an unusual amount of lines, all of which revolve around some mysterious illness that no one, not even Anders, can seem to get rid of. No one in Lowtown will let him near the market, and apparently people stare at him as though he's Blighted. What the heck has this guy got?
** The background between Leliana and Tallis. Their awkward reaction to each other upon meeting hints at a past they aren't willing to admit to.
* NoSell: Mage Hawke can pull this off towards Idunna, the "Apostitute" working at the Blooming Rose, shaking off her use of Blood Magic.
--> '''Hawke''': I will... NOT be... toyed with!
* NoticeThis: Most containers and objects will have sparkles coming out of them. The ones that don't can still be highlighted by holding a key down. Which PC players will be doing for almost the entire game. Without a mod that turns it into a toggle, this game can be the cause of sore pinkies.
* NotSoDifferent: It is seemingly no coincidence that [[http://www.youtube.com/watch?v=dSCq7jTL7tQ "Fenris' theme"]] and [[http://www.youtube.com/watch?v=nxUrz7ZLCp8 "Mage Pride"]] are nearly identical, symbolising both the anti-mage and pro-mage backdrop of this game.
** Merrill will mention to Anders that she'll give up on her mirror just as soon as he forgets all about the plight of mages.
** Paragon/Snarky Hawke and the Qunari, which is frequently lampshaded.
*** In Act I, the Saarebas "Ketojan" notes that by hunting Tal-Vashoth and acting in the role of a guardian to mages, Hawke is ''bas-Avaraad'', the Qunari equivalent to a Templar.
*** The Arishok notes in Act II that Hawke is what the Qunari would be without the guidance of the Qun to give them principles, ultimately deeming Hawke to be ''bas-alitan'', an outsider worthy of respect.
*** Finally in Act III, upon retrieving lost blades for the Qunari Taarbas, he declares Hawke to be ''Ben-Hassrath'' and hands Hawke a Qunari weapon. It should be noted that to the Qunari, this has the symbolic value of one's own soul, and as we later learn that the ''Ben-Hassrath'' act as the defenders of the Qunari faith, this heavily implies they deem Hawke to be a Qunari.
*** ''Mark of the Assassin'' also has Tallis state that the goal the Qunari aspire to is to make the world a better place, which is ''exactly'' what Hawke earlier said they wanted for Kirkwall.
** The Qunari and the Chantry extremists who want to destroy the "heathens." Never better shown than in the EscortMission for the freed Saarebas in Act II: if the Sten sent to intercept them discovers that any member of Hawke's party is a mage, he will immediately try to kill them all to prevent their "evil" from "infecting" him.
* NotSoStoic: The Qunari, despite appearing to rarely show emotion, can be seen as having a deadpan sense of humour, particularly in their interaction with a snarky Hawke.
** The Arishok, whose veneer of being cool, calm, and collected at all times finally crumbles at the end of Act II, and he unleashes the full might of the Qunari ire against Kirkwall. First verbally, then for real.
* ObfuscatingStupidity: The hallmark of most of Snarky!Hawkes' dialogue, often seemingly used to lure enemies into a false sense of security.
* OddFriendship: Hawke and most of their companions.
** Even ''Flemeth'' of all people, freely admits that she ''really'' is fond of [[DeadpanSnarker Snarky!Hawke]].
--> '''Flemeth''': Kirkwall? My, so far to simply flee the darkspawn?
--> '''Snarky!Hawke''': Do you have a better suggestion? [[SarcasmMode I hear the Deep Roads are now vacant?]]
--> '''Flemeth''': *''Laughs''* Oh, you I ''like''!
* OffhandBackhand: [[spoiler: Zevran]] does this with a throwing knife into [[EyeScream an assassin's eye]], if you help him kill the Crows sent after him.
* OhCrap: Idunna, the blood mage working in the Blooming Rose, has this reaction if a mage companion breaks her control over Hawke.
--> '''Idunna''': How did you ... Oh shit!
** This is also the reaction of Orwald the Braggart if Hawke offers Aveline the opportunity to "have a word with him," causing him to realize that he just admitted to taking a bribe in front of [[DaChief the Captain of the Guard]].
** The reaction of the Templars when [[spoiler: they realise that the red statue in front of Hawke is actually Meredith, frozen mid-scream with a look of complete horror on her face. And then again when they notice that now Hawke is glaring at them too. Cue all the Templars surrounding you beginning to back away... very slowly.]]
** And the Grey Warden [[spoiler: Janeka]], when she finds out that [[spoiler: controlling Corypheus is not as easy as she thought.]]
* OhMyGods: A new one: "Flames," referring to Andraste's burning at the stake.
** "To the Void" enters the lexicon as well, referring to the void that all souls must walk if they are not called to the Maker's side.
** Bartrand once gives us the one-off "Andraste's tits!". Given as he was raised in Orzammar, he may well venerate the Ancestors, (unlike Varric, who is surface born and Andrastian), so this may well be a Dwarven slur to disparage Human religion.
*** Varric himself with his "Andraste's dimpled buttcheeks".
*** Carrying on the proud tradition from ''Origins,'' such as Shianni's "Andraste's ass, you'd think I'd learn some social graces."
*** [[spoiler: If Hawke lets Fenris do the interrogation one optional quest,]] a slaver yells, "Andraste's great flaming arse!" [[spoiler: Since Fenris has just stuck his hand in the guy's chest and rearranged his internal organs, this is understandable.]]
** In ''Mark of the Assassin'', Isabela gives us the line, "Andraste's Granny-panties".
* OldSaveBonus: Saves from the last game can be carried over to influence events in this one. Otherwise the player chooses from three different builds: The Hero of Ferelden (Kills the Archdemon, survives and makes [[spoiler:Alistair]] King), The Martyr (Dalish Warden who sacrifices herself and leaves the kingdom to [[spoiler:Alistair and Anora]]) and No Compromises (Dwarven Warden-Commander who [[spoiler:exiles Alistair, sacrifices Loghain to the Archdemon and makes Anora queen]]). Completing ''VideoGame/DragonAgeII'' with an save imported from ''Origins'' also grants the ''Epic'' achievement/trophy, which normally requires two playthroughs to be earned.
* OminouslyOpenDoor: How the investigation of the Harimman estate in Sebastion's companion quest begins. [[spoiler:You find the inhabitants inside out of touch with reality in varying ways, culminating in the discovery of a demon below the mansion.]]
* OneHitKill / OneHitPolykill: Archers can instakill weaker opponents with a shot that overpenetrates, Punishing Lance. The skill is dramatically illustrated in Varric's cutscene.
* OneManArmy: Every single party member. Varric offhandedly mentions at one point (less than halfway through the game) that Anders alone has killed 262 women, 583 men, assorted monsters and beasts, and at least two demons. And he's generally '''[[CombatMedic the healer]]''' of the group. Of course, Varric is an UnreliableNarrator, so who knows how it actually works.
** Varric gets his own more traditional example in the exaggerated version of the storming of his brother's home.
* OnlySaneMan: Sebastian is the only who points out [[spoiler: debating the Rite of Annulment as 'justice' is pointless when the culprit for the Chantry bombing is right there in front of them.]]
* OpenSecret: Maleficarum in the Gallows. [[spoiler: The secret goes to the top.]]
** Apostate mages are more common in Kirkwall than they ever were in Ferelden, and at least one (Anders) is using healing magic openly in the poorer quarters. [[spoiler: This is [[DeconstructedTrope deconstructed]]. They exist because Meredith is actually fairly reasonable early on and has bigger fish to fry; when she loses her mind, the Underground is almost completely wiped out.]]
** By Act III everyone knows mage!Hawke is an apostate, and Meredith reminds you that her leniency only can go so far if you get too snarky with her. The only reason you haven't got imprisoned is your position in the nobility and it would hurt the Templars' standing with the people of Kirkwall if they imprisoned "The Champion." That, and she likely doesn't want to tangle with Hawke and Co, as even if she won her losses would be ''tremendous''.
* OptionalSexualEncounter: This is a Bioware [=RPG=], so there are several.
* OptionalStealth: The ''Mark of the Assassin'' DLC gives you an achievement for sneaking undetected past all the guards up until a certain point.
* {{Orichalcum}}: A crafting resource.
* OurDragonsAreDifferent: In addition to importing the dragon lore established in ''Origins'', ''Mark of the Assassin'' adds wyverns, a closely related species that does not get along with their cousins at all. Wyverns don't get anywhere near as big, alpha males being the size of the average drake, and they cannot breathe fire or fly, though they can jump huge distances. They breed like rats, however, and can spit a rather ''nasty'' venom.
* OverdrawnAtTheBloodBank: This carries over from Origins.

[[/folder]]

[[folder: P-T]]

* PartTimeHero: Sarcastic Hawke. Their rousing speech effectively equates to "Wake up. Save the world. Go to the pub!"
* PartyOfRepresentatives: Hawke's companions represent different parts of Thedas (though several of them have some history in Ferelden) and different stances on the central Mage / Templar conflict.
* PassThePopcorn: Anders will tell a Mage!Hawke that the mages in Kirkwall all look up to them for the hope of a better life, and that Hawke should lead them. A Snarky!Hawke can reply that they don't want to lead, just watch, with snacks.
** When Aveline and Isabela heatedly argue in Hawke's manor before the Qunari crisis, Sarcastic Hawke rushes in asking if there are any good seats left.
* PetTheDog: The ''Black Emporium'' DLC adds a mabari hound, for the same purpose as ''Origins'': to give everyone a literal dog-petting moment in their own idiom.
** Several of your companions can do this literally in dialogue at Hawke's home. Apparently people come over just to visit Hawke's dog.
* PietaPlagiarism: [[spoiler:Hawke cradling Leandra.]]
** Also, [[spoiler:Viscount Dumar cradling his son Saemus.]]
* {{Pirate}}: The Raiders of the Waking Sea.
** Isabela, of course, is a grounded pirate captain and her specialization tree is full of pirate and nautical references.
* [[PixelHunt Polygon Hunt]]: Activation hotspots are often smaller than smooth gameplay would desire.
* PleaseIWillDoAnything: Said word-for-word by the young mage encountered during Anders's Act II companion quest. [[spoiler:She's pleading with Ser Alrik, a Templar, to not perform what is essentially a [[MindRape magical lobotomy]] on her. His response: "That's right. [[IHaveYouNowMyPretty Once you're Tranquil, you'll do anything I want.]]" Cue Vengeance-flavored ass-kicking.]]
* PointAndClickMap
* PointOfNoReturn: Three of them, each one before the climactic ending of an [[ThreeActStructure act]]. The first two are clearly marked, with Bartrand / Aveline warning you to wrap up any other business you might have. The third isn't quite as obvious.
* PoorCommunicationKills:
** A lot of trouble could have been avoided if only the Arishok would have actually told the Viscount why he was staying in Kirkwall.
** You would think that some time in the previous six years, Hawke might have mentioned to their mother to [[spoiler:watch out for suitors sending white lilies.]]
** Charade's attempt to attract the attention of her father [[spoiler: Gamlen]].
** [[spoiler: The alliance of mages and Templars against Meredith could have avoided being wiped out if they had approached Orsino or a mage-aligned Hawke instead of trying to threaten them into compliance without revealing their goals or identities.]]
** [[spoiler: While it's understandable why you'd keep it quiet, Malcolm, you could have prepared Hawke for ''Legacy'' by warning them that you were once were coerced by the Grey Wardens into reinforcing the seals that [[SealedEvilInACan locked away an Ancient Darkspawn]] and that now your family's blood is the key to unlocking that prison.]]
* PracticalTaunt: It's part of the Warmonger talent tree and has an even better effect than in the first game, transferring all aggro towards other party members to the tank.
* PragmaticVillainy: [[spoiler:Flemeth]] invokes this trope to refute Aveline's claim that she steals children. As if she didn't have better things to do!
** Hawke sarcastically jokes about this when Anders asks for a favour in exchange for the Deep Roads maps.
--> '''Hawke''': Let's be clear. [[EvenEvilHasStandards I don't do anything that involves animals and children.]]
* PreOrderBonus
* PrestigeClass: Simplified compared to the first game - each class has three possible specializations available from the start, but can only pick two (one at level 7, the other at 14). Each full-time companion has their own unique skill tree, while your sibling gets a specialization if they live past Act 1.
* PrimalStance: The new hurlocks and genlocks invoke this trope.
** The Qunari as well, when they're relaxed. They do stand up straight when they want to be imposing, however.
** Fenris is a less pronounced example. Compare his posture to, say, Merrill's. It often gets more pronounced in combat, however, on account of him being pretty lean and swinging around a {{BFS}}.
* ProperlyParanoid: As you play the game, you see that the Templars' harsh methods are somewhat justified since blood mages really are extremely dangerous, but said paranoia also contributes to the ViciousCycle.
** While [[spoiler: he quickly goes off the deep end, Anders]] is partially justified in [[spoiler: his]] paranoia about the Templars. They might not ''all'' be the brutal fascists [[spoiler: he]] claims they are, but there are many instances where they can act wantonly and chillingly brutal.
* {{Protectorate}}: In ''Mark of the Assassin'', Hawke explicitly states that Kirkwall is under ''their'' protection.
* ProudWarriorRace: The Qunari.
* PsychicAssistedSuicide: Idunna, an "apostitute" at the Blooming Rose, tries to do this to Hawke but fails.
* PuttingOnTheReich: Lacking the visual elements, but the Templars under Meredith (especially Ser Alrik) have significant thematic parallels with Nazi Germany.
* PyrrhicVictory: [[spoiler:The endgame. Regardless of who you side with, the Mages are wiped out, the Templars take massive losses, and the city of Kirkwall is left in shambles. Neither side can claim a moral victory, as the leaders of both sides succumb to insanity and evil. And the incident acts as the trigger for a world war between Mages and Templars, ultimately wiping out anything that could be described as a "gain". As far as the individual endings are concerned]]:
** [[spoiler:The Mage Ending has Hawke kill the insane Meredith, become a heroic icon to mages everywhere, and get out of Kirkwall alive. However, Hawke is now a fugitive and has lost everything that they worked so hard to build over the last ten years]].
** [[spoiler:In comparison, the Templar Ending has Hawke become the Viscount(ess) of Kirkwall. However, Hawke is now ruling over a city in ruins thanks to the final conflict, and Hawke becomes a symbol of hatred and oppression to mages worldwide. Hawke's gains are ultimately undone by the ensuing world war between the Mages and the Templars]].
* TheQueensLatin: The Free Marches are a FantasyCounterpartCulture of Germany before it was a unified state, but everyone has an American or English accent, with the exception of the Irish-accented Dalish (and Merrill's Welsh accent). Similarly, Isabela is from Rivain, which seems influenced by Spain or Portugal, and Fenris is from the Byzantium-based Tevinter Imperium; both sound English. Orlesians and Antivans are the exception, as they all sound French/Spanish (although Antiva is more Italian).
** Possibly subverted with Starkhaven, as they appear to have a Scottish accent. Although application of this in game is patchy at best.
** Everyone seen from the Tevinter Imperium speaks with refined English accents, even though their names are always Latin.
* RaceLift: There are a couple of mods that make Isabela white (even giving her blue eyes and blonde hair). Heated arguments have gone over to the moral integrity of such mods, with some believing it is a harmless cosmetic change or that she was actually a white woman who has been tanned by the sun, and others feeling it is insensitive and immoral.
** It also contradicts canon. Isabela is from Rivain, which is one of the few places in Thedas where the population is consistently darker hued.
* RagtagBunchOfMisfits: Your companions, in accordance with tradition.
* RandomEncounter: Taken up several notches from ''Origins'' and much more heavily used. You frequently bump into improbably large hordes of thugs while wandering around the various sections of Kirkwall, especially at night.
** Actually, clearing out the streets forms a side-quest in each Act, culminating with the option to finish them and their leaders off at their base. This is different from Random Encounters, but those do occur, outside of Kirkwall.
** Interestingly, Fenris's personal quest progression hinges on you bringing him outside of Kirkwall and getting one of these.
* RandomlyGeneratedLoot: Resulting in regular random weapon drops routinely out-performing [[NominalImportance unique named weaponry]] that you have to gain through arduous side quests. This is stark contrast to ''VideoGame/DragonAgeOrigins'', where only the most basic loot was randomized and all the high-level equipment was predefined and obtained under specific circumstances.
* RedemptionDemotion: Inverted with [[spoiler:Merrill]]. Normally, [[spoiler:she]] has only a small amount of HP, but if [[spoiler:she opposes you in the Fade, she]] suddenly has more than many bosses.
* ReasonableAuthorityFigure: The Viscount, the Grand Cleric, and Ser Thrask.
* TheReasonYouSuckSpeech: Aggressive!Hawke can give a short one to Carver at the conclusion of the "Birthright" quest.
-->'''Hawke:''' The "second child" act is getting pretty stale, Brother.
-->'''Carver:''' Try it from this side, always running after you. [...] That was a waste, huh? Could have found my fortune if Bethany was going to die on your watch anyway.
-->'''Hawke:''' Do you feel better getting that off your chest?
-->'''Carver:''' I... I suppose.
-->'''Hawke:''' [''coldly''] Good. Because I carry every death with me. If you want that weight, ''be sure you're ready to take it''.
* RelationshipValues: Upgraded from ''VideoGame/DragonAgeOrigins''. You can no longer gift-spam to make people like you, as gifts are unique items of special importance to certain characters. They can only be given to that character, and come with an accompanying conversation. In addition, negative approval is no longer disadvantageous to the player; companions with negative approval form a Rivalry with Hawke, which grants a different ability from a Friendship.
** WordOfGod states that Rivalries are not inherently bad, either. The bond of companionship is just as strong, the only difference being that Hawke and the companion have opposing viewpoints. In certain cases where the companion is misguided, it could be argued that the most moral thing Hawke can do is to oppose them for their own good.
* RescueRomance: If you let [[DreamWeaver Feynriel]] go to Tevinter, he will at one point save a noblewoman by mentally forcing her attackers to kill each other. Said noblewoman calls him “her love” and asks you to take her to him, so she can thank him properly.
* RetCon: [[spoiler:Leliana, Zevran]] and [[spoiler:Anders]] are alive and well, even if you imported a save where they were dead. [[spoiler:Anders at least has an excuse, in that Justice may be keeping him alive. Although this doesn't account for the possibility of you handing him over to the Circle without ever recruiting him properly, in which case he didn't do half the things he claims to have done, and never even ''met'' Justice]].
** According to a dev on the BioWare forums, [[spoiler:Zevran]] was meant to stay dead. If this is not the case, then it's the result of a save import bug.
** [[spoiler: Justice was bound to the body of the deceased Warden Kristoff and served for many years in the Grey Warden ranks, post-''Awakening'', before presumably departing back into the Fade. By Act I of ''Dragon Age II'', set a mere six-months after the events of ''Awakening'', Justice is not only bound to Anders, but has been for quite a while.]]
** Gaider has said that the folks at Bioware liked [[spoiler: Anders and the plot he was involved in]] too much to leave him dead.
** Merrill is quite different from her DA:O version. Both in her personality and even appearance. In the first game she was reasonable and serious girl, but in the sequel she was changed into a CloudcuckooLander. Appearance-wise, there's of course the new elf design, but her facial markings are also different and she is not as tanned anymore. Her interest in the history of her people and ways of reclaiming it, a core aspect of her character in ''Dragon Age II'', were already there in ''VideoGame/DragonAgeOrigins'', though.
* TheRevolutionWillNotBeCivilized: The game does a ''very good job'' of making you realize why people are scared of mages, and just as much why mages are scared of Templars.
* RightManInTheWrongPlace: The game explains exactly how Hawke managed to become one of the most (in)famous people in Thedas's history unintentionally.
* RivalsTeamUp: Rivalry can be as effective as friendship for getting someone to support Hawke instead of going with their principles.
* RoaringRampageOfRescue: Hawke and friends during the "All That Remains" quest [[spoiler: unsuccessfully]].
* RockMonster: The rock wraiths a.k.a. profanes found in the Primeval Thaig.
* RomanceSidequest: It's ''[[TropeCodifier Bioware]]''.
* RuleOfCool / RuleOfFun: The new combat system is supposed to use these.
* RuleOfPerception: Among the fanbase and in-universe characters, the Kirkwall mages have an AlwaysChaoticEvil reputation. In the latter case, this is because of a FreudianExcuse or because of simple prejudice. In the former case, it is because the number of named benevolent mages in the game can be counted on one hand. This is despite the argument that the mages are ''not'' all evil or extremists being uttered constantly. David Gaider and other members of the DA team apparently addressed this, saying that they wished they had included more mages who were not extreme or villainous.
* RuleThirtyFour: There had to be ''someone'' who stared at the statues of Andraste and thought, "Boy, I'd like to see ''her'' naked." The nude sculpture inspired is, due to Chantry censorship, Unrevealed at the Black Emporium.
** Taken UpToEleven because the Chantry could not bring themselves to destroy so perfect an image of Andraste, even if they found her nudity taboo, that they simply rendered the sculpture invisible. [[spoiler: So now people "study" it by touch.]]
** Andraste has also been given the Rule 34 treatment in a smutty RomanceNovel Isabela shows Bethany. It even has pictures! (Bethany: "Isabela, this is a vulgar thing!")
** Isabela apparently invokes this about Aveline and Donnic with "friend-fiction." Aveline is not amused, though Varric finds it hilarious.
* RunningGag:
** Finding Anders' Manifesto copies all over your High Town estate.
** ''Mark Of The Assassin'' has Tallis going into a private room with someone to [[TheSchlubPubSeductionDeduction attempt to seduce them for a key]]. Hawke waits outside, making small talk with the other guests, and Tallis comes out having failed for some reason or another.
** In the same DLC, avoid Orlesian cheeses at all cost. They're made with ''despair''.
** Merrill expressing her a desire to own a baby griffon called "''Feathers''" in party banter, only for someone to remind her that they are ''extinct''.
** Varric having loaned Merrill a ball of twine to help find her way, due to her atrocious sense of direction.
** Merrill's not understanding innuendo, and Isabela's very...active...sex life.
* RunningOnAllFours: The re-designed genlocks do this.
* SarcasmFailure: In Act II, you'll meet a homicidal elf [[spoiler: who has killed a bunch of people, but not by the method she meant to]]. Her sadness over this prompts Smartass!Hawke to say:
--->'''Hawke:''' You were going to kill people anyway? That's... not funny at all, really.
** Also notable when [[spoiler:Leandra is taken by a serial killer]]. No matter how Hawke is played, throughout that quest, they will sound terrified.
--->'''Hawke:''' I get it, you're crazy! Where is [[spoiler: my mother]]?
* ScaryDogmaticAliens: The Qunari. Conversations reveal just how alien their thought processes are compared to most of Thedas, but also show how they can be so successful in gaining converts despite this. This made their stay in Kirkwall tense for all sides.
* SceneryGorn: The Korcari Wilds in the beginning. It's a barren wasteland, and the only landmarks are the road to Lothering, and the pillars of smoke rising from where Lothering used to be.
* TheSchlubPubSeductionDeduction: Subverted. Tallis tries to seduce various men to get a key only either they don't have it or they don't swing that way. Double subverted if you play male Hawke who can seduce the man who has it.
* SchrodingersCat: If you're a rogue or a warrior, Carver dies at the beginning, if you're a mage, Bethany dies.
* SecretLegacy: The main plot of the ''Legacy'' {{DLC}}. Hawke's father Malcolm helped the Grey Wardens to seal away a powerful darkspawn.
* SelfFulfillingProphecy: The Game. The anti-Qunari activists were hoping for a fight, but weren't remotely prepared for what that meant. As early as Act 1, Thrask notes that Meredith's anti-mage measures have caused as much as dissent as obedience.
* SequelDifficultyDrop: With the exception of Nightmare, each difficulty setting is intentionally easier than it was in ''Origins''
* SequelHook:
** [[spoiler: There's a bunch of unfinished plot threads, a massive civil war on the horizon, and both Hawke (and their LoveInterest) and the Hero of Ferelden have mysteriously vanished if they did not die. Add to that, Cassandra and Leliana are still looking.]]
** Bohdan mentions that he and Sandal [[spoiler:will be moving to Orlais.]]
** Also, [[spoiler:Alistair]] is concerned with tensions between Ferelden and Orlais, which could lead to war between the two countries. He also mentions that Orlais has factions of its own - come ''Asunder''...
** The entirety of the Primeval Thaig is clearly setting up sequel hooks--or, at least, fodder for future lore.
*** The Nexus Golem in a BonusDungeon dangles references to a thaig beneath Orlais.
*** The Primeval Thaig could be connected to the strange ruins that the Dalish Elf in DA:O found at the beginning.
** You run into a few Grey Wardens on their way to resolve some new threat they refuse to talk about.
*** As well as their extreme interest in the [[spoiler:Primal Thaig]], an investigation ordered by the First Warden.
** [[spoiler: Flemeth and Morrigan]] are still up to something.
*** Sandal said that [[spoiler: "the old lady is scary"]]. Which [[spoiler: old lady? One that apparently watches him sleep, and has a scary laugh.]] Additionally, if Merrill lives in the Hawke mansion, she starts to think that Sandal is watching ''her''.
** With regards to the Qunari, while there are MultipleEndings involved and we don't know which is the "real" one yet, odds are ''very'' good that not only do they [[spoiler:STILL not have their relic, but now they've ''also'' lost a large contingent of soldiers and an Arishok (you know, one of the three people that rule Qunari society)]]. No one with half a brain could possibly expect them to take that lying down.
** During [[{{DLC}} Sebastian's companion quest]] "Faith", Sister Nightingale pretty much confirms that the entire Kirkwall crisis was orchestrated by the "Resolutionists," an international conspiracy of apostates hell-bent on toppling the Circle of Magi system.
** If [[spoiler: Alistair is alive and king]], he wants to meet Hawke to discuss something important, but having run into Meredith first, he dismisses the topic as now being too late. Why then he went to the Keep first instead of Hawke's house or meeting their outside the city is anybody's guess.
** The Band of Three's notes scattered across Kirkwall relate a disturbing story that is yet to be completed.
** From the ''Legacy'' {{DLC}}, there's strong implications that [[spoiler: Corypheus survived the final battle and is on the loose.]]
** The next DLC, ''Mark of the Assassin'', adds another one if you bring Aveline (an Orlesian) along. Her personal sidequest culminates in a battle with a Revenant, all for a small note linking her father's late doppelganger to the Orlesian "game." The characters are just as confused as the players, but it's yet another hint toward Orlais as the setting of [=DA3=].
** Should you spare [[spoiler: Anders]], Sebastian's declaration [[RoaringRampageOfRevenge he will return to Starkhaven, gather an army and then raze Kirkwall to the ground]].
** Sandal's ominous prophecy that can only be activated during Act 3 sounds like one giant sequel hook depending on interpretation.
-->'''Sandal:''' One day the magic will come back, all of it. Everyone will be just like they were. The shadows will part, and the skies will open wide. When he rises, everyone will see.
* SetBonus: Some items and armor sets give one.
* SexyDiscretionShot: The sex scenes are tamer here than in ''Origins''. Though at least they don't have ludicrous, randomly appearing ugly underwear like the Origins sex scenes did.
* SexyWalk: The standard walk animation for all female characters; just look at the way they move their hips. It also comes up during PartyBanter between Merrill and Isabela, with Merrill wondering how she does it and if she could learn it to her.
* SexSlave: It is hinted that Fenris was this to Danarius on top of being his bodyguard. WordOfGod later confirmed this.
* ShaggyDogStory: The [[http://dragonage.wikia.com/wiki/Codex_entry:_Longbow_of_the_Jackal Tale of Corsa the Bard]].
* ShoutOut:
** A [[FourthWallObserver talkative patron]] at the Hanged Man wants you to know that [[Series/TheXFiles the truth is out there.]]
** At one point, Varric goes into an ImagineSpot that directly references the finale of ''{{Scarface}}'', complete with him quoting lines from the film in Pacino's fake Cuban accent.
** Varric and Anders think of ways to enact revenge on Bartrand. Anders suggests one and Varric finds it poetic: [[NinjaScroll Dunking him in gold and dumping him in the ocean.]]
** Where did you get the maps for the Deep Roads? According to Anders, AWizardDidIt.
** When you arrive at Kirkwall and the guard insists that there's no more room in the city, Hawke can say "There must be ''some'' room for [[{{Firefly}} the pretty people]]."
** One quest has you framing a Templar for various illicit activities. The name of the Templar? [[Franchise/MassEffect Ser Conrad Vernhart]].
** Aveline gets on Varric's case about a novel series he's writing about a [[CowboyCop rogue guardsman]] He says in mock appeasement that he'll end the series with him retiring and buying a bar, saying that the cop is [[LethalWeapon "too old for this shit."]]
** At the Hanged Man bar [[{{Cheers}} everybody knows your name]].
** Ordering 30 drinks leads everyone to cheer "[[{{Cheers}} Hawke!]]" whenever you enter the bar.
** Taking Isabela into the Fade with you will result in her saying;
-->"I like big boats. I cannot lie."
** If you purchase a drink at the Hanged Man, Hawke's drinking animation is identical to [[Franchise/MassEffect Commander Shepard's]]. Hawke also finishes conversations with the bartender with "Thanks. [[Franchise/MassEffect I should go.]]".
** Also from Mass Effect, the upgrade of the revival spell is called Unity.
** During a quest to hunt down a SerialKiller you encounter [[spoiler:Gascard [=DuPuis=] in a very suspicious situation]]. When he says he can explain:
-->'''Varric''': Twenty silver if he says, "[[Series/TheFugitive It wasn't me, it was the one-armed man!]]"
** When Fenris asks Varric why [[ICallItVera he named his crossbow "Bianca,"]], Varric replies, "[[JadeEmpire 'Mirabelle' was taken.]]"
** For that matter, "Bianca" is also the name of [[VideoGame/AssassinsCreedII Bartolomeo's]] sword.
** In Isabela's intro, the men call her by her first name. She corrects them with "[[PiratesOfTheCaribbean CAPTAIN]] Isabela."
** A merchant on the Wounded Coast will comment to Hawke that [[AndKnowingISHalfTheBattle Knowing Is Half The Battle]].
** When talking to Seneschal Bran in Act III:
-->'''Bran:''' [[VideoGame/MassEffect2 Do the words "political maelstrom" mean anything to you?]]
** One of the letters you receive is a FourOneNineScam (only a bit more coherent).
** Sandal [[Literature/ColdComfortFarm saw something nasty in the woodshed.]]
** In one "encounter" in the Blooming Rose, Hawke can say "Give me something that will really blow my mind." Cut to Hawke in a room with a man who says [[Film/CitizenKane "...and it turns out it was actually the name of his sled, from when he was a little boy!]]" Other encounters with the man at the Blooming Rose include references to PlanetOfTheApes ("He realised it was his home all along, but in the future!) and TheSixthSense ("... he had been dead the whole time!").
** In one conversation at the Hanged Man, Varric calls for drinks from a serving wench named Edwina. One can only imagine that [[BaldursGate she is a very bitter woman]]. It's also a callback to the Edwina from ''Origins''.
** There's a magic spell called Horror, which stuns its victims and can cause damage to the soul. The icon for it looks like [[CthulhuMythos Cthulhu]].
** One of the dock workers complains that he loaded 16 tons, and what does he get? [[SubvertedTrope A bad back]].
** Hawke [[Series/TheATeam loves it when a plan works out]].
** Fight dialogue changes with the route you're taking Hawke's personality down. During pitched battles, Funny!Hawke will occasionally shout [[{{Futurama}} "At least it's not boring!"]]
** The side quest for clearing the Redwater bandits out of Kirkwall's docks is titled [[Series/ArrestedDevelopment Pier Pressure]].
** While in the Deep Roads, one of Bartrand's workers mentions that he read once that wandering around in the dark may result in [[VideoGame/{{Zork}} being eaten by a grue]].
** ''Mark of the Assassin'': "To hunt the wyvern on its ground is to tempt fate. [[VideoGame/MassEffect2 A terrible risk -]] [[MemeticMutation but the prize...]]"
** Mark of the Assassin: Silly!Hawke's pitch-perfect [[CSIMiami Horatio Caine]] impression after [[spoiler: Duke Prosper [[DisneyVillainDeath falls to his death]]]]
-->'''Hawke''': Looks like the duke, ''[beat]'' fell from grace.
** Mark of the Assassin: [[AntiHero Blunt]]!Hawke's two line conversation with Tallis.
-->'''Tallis''': What do you call it when you kill someone and take their stuff?
-->'''[[AntiHero Blunt]]!Hawke''': [[ButForMeItWasTuesday Tues]][[Film/StreetFighter day.]]
** Another from Mark of the Assassin. A party guest asks Hawke how his mother has been, Hawke replies that "She [[Music/JohnnyCash killed a man, just to watch him die.]] Everyone needs a hobby."
** One promotional armour set claims that the chilling adventures of "[[VideoGame/DeadSpace Ser Isaac of Clarke]]" are a bard favourite on dark nights.
** The Black Emporium DLC is one big shout out to ''[=DA2's=]'' predecessor deconstructive RPG ''PlanescapeTorment'' - particularly "The Box of Screaming," which references not only the humorous SealedEvilInACan quest from Torment but also the [[MacGuffin bronze sphere]].
* [[ShootTheDog Stab The Dog]]: The player can choose to MercyKill or outright murder people in order to complete a quest. In the beginning of the game, the player can choose to stab Wesley for Aveline, while in the end, the player may [[spoiler:choose to kill Anders in retribution for the destruction of the Chantry]].
* ShutUpHannibal: Some conversations with the villain have options where you can cut straight to the fighting rather than talk.
* SidequestSidestory: Frequently, completing a sidequest in one act will make you deal with its consequences in the next or even until the end of the game, such as the Bone Pit quests. WordOfGod is, this was the whole reasoning behind the three-acts-and-time-skips plot structure.
* TheSiege: [[spoiler: The mage endgame, where you defend the mages against the attacking Templars. Contrast the Templar endgame, where [[StormingTheCastle you're taking part in the seige.]]]]
* SigilSpam: Three symbols--the emblem of Kirkwall, Hawke's family seal, and a third that resembles a stylized dragon in red--are ''everywhere'', even the loading screens.
* SituationalSexuality: None of the love interests besides Isabela make any mention of being attracted to the same sex when playing an opposite sex Hawke, but are clearly bisexual when playing a same sex Hawke. Word of God on this subject exists to support multiple interpretations of this.
* SkillPointReset: The Maker's Sigh potion available at the DLC-only Black Emporium.
* SkillTree: In sharp contrast to ''Origins'', which had linear perk progressions, skill trees in ''[=DA2=]'' do branch. Also unlike ''[=DA:O=]'', where rogues and warriors talents largely overlapped, each class now has a unique shared set of them, although not all party members have access to the complete set (e.g. Merrill has no Creation tree and thus healing magic). Plus, [[EveryoneHasASpecialMove each party member has a skill tree unique to them]], while Hawke has three class-specific specialization trees.
* SkywardScream: Silly!Hawke will [[http://www.youtube.com/watch?v=kfBdMb0yHW4&feature=feedu do this]], in reaction to a fake bee sting, to distract a guard in ''Mark of the Assassin'':
--> "If I die... make sure the world knows... I died at Chateau Haine!"
* SlidingScaleOfIdealismVersusCynicism: Cynical. Much more than the original.
* SmokeOut: The rogue's standard trick is running behind the target under a puff of smoke to initiate an instant backstab.
* SpikesOfVillainy: Some ''very subtle'' ones: [[spoiler:Meredith gets a new sword at the beginning of Act III, right around the time she starts going off the deep end. See the spikes on its handle?]]
** Hawke ''inverts'' it at the same time after becoming the Champion of Kirkwall and gets the opportunity to start collecting the ''[[IconicOutfit Mantle of the Champion]]'' seen in the prologue. The Mantle is spiky everywhere and it is a symbol of Hawke's newfound FolkHero status.
** Don't forget Fenris's armor. Some of the other characters make references to the implications of having spikes on his armor during dialogue, for example, if Hawke is romancing Fenris:
-->'''Varric''': You do know the elf is covered in spikes, like an angsty porcupine? He might have some... issues.
* SpoilerOpening: The very first screen of the game shows a drawing of Orsino and Meredith facing off with each other, though on your first playthrough you probably don't know who they are.
* SpyFiction: ''Mark of the Assassin'' begins as TheCaper but switches gears halfway through to one of these. Switch the Orlesians for Russians and the Qunari for U.S. intelligence and you have a textbook Cold War spy story, albeit one with wyverns in it.
* StalkerShrine: In the lair of the SerialKiller.
* StealthInsult: Snarky!Hawke attempted this whilst talking to Janeka, but it quickly forgot the ''stealth'' part.
--> '''Snarky!Hawke''': Nothing personal, but you're kind of crazy... and a bitch. Oh wait, I guess that ''was'' personal, wasn't it?
* StealthPun: In the second act, next to your storage chest in your house is a.... Fat Lute. This is a reference to the ''Feastday Pranks'' DLC for ''Origins''. One of the uber gifts you can give bard Leliana is a 'Fat Lute'.
* SticksToTheBack: All the weapons, shields, and staves.
** Aveline's pose on the character selection screen has her weapon on her right hip, but she carries it like everyone else during gameplay.
* StockholmSyndrome: Lia from the quest The Magistrate's Orders shows shades of this, practically begging you not to kill her kidnapper because he cried that the demons in his head made him do it and because he let her escape, ignoring the fact that he killed several elvish children and intended to do the same to her. [[spoiler:If you do kill him, Lia has a small cameo in Act III, thanking Hawke again for what they did for her and saying she was out of her head when she asked them to spare her kidnapper. If you let him live, she and her father leave Kirkwall and Lia will eventually grow to fear every man, thinking him a monster in disguise.]]
* StockPuzzle: Some very easy sliding puzzles involving floating barrels show up when Hawke enters the Fade. They're basically just a reason to give free attribute points.
** ''Legacy'' has a pretty lazy beam puzzle that Hawke must solve to free their party from a chamber [[spoiler: and get a legendary Grey Warden helmet.]]
* StoneWall: Several flavors provided by specialized skillsets. Aveline's MadeOfIron Guardian tree combined with Defender tree can make her [[ImplacableMan unstoppable]], and Isabela's {{Flynning}} makes her virtually untouchable. A trained Spirit Healer/Force Mage PC can diminish all attacks to rapidly regenerated CherryTapping.
* StopPokingMe: Hawke responds to clicks with annoyance or surliness, depending on personality.
* StormingTheCastle: [[spoiler: The Templar endgame, where you help the Templars attack the mages' final bastion. Contrast the mage endgame, where [[TheSiege you're helping the mages defend themselves.]]]]
* StrongFamilyResemblance: Regardless of how you customize Hawke, all of Hawke's family members will bear a resemblance to them. Which will be a nice change from the human noble, dwarven noble, dwarven commoner, and (to a degree) city elf origins from... ''[[DepartmentOfRedundancyDepartment Origins]]''.
* StupidSacrifice: [[spoiler: In the mage ending, Orsino's desperate transformation into a monster only hurts the ''people who were trying to help him.'' He kills, at most, five Templars before Hawke and company (who supported him) need to put him down.]]
** [[spoiler: Apparently, the writers didn't want this to happen, but other departments wanted another boss battle.]]
* SuccessionCrisis: After [[spoiler: Viscount Dumar]] dies with no heir, [[spoiler: Meredith uses the threat of one to justify taking over his responsibilities. Then she opposes any attempt to replace him until the "blood mage problem" is dealt with. After three years of this, even the most well-off in Kirkwall are getting wary of her.]]
* SuddenlyHarmfulHarmlessObject: [[spoiler:The statues in the Gallows during the final fight with Meredith.]]
* SuspiciousVideoGameGenerosity: There are almost as many health potions and injury kits lying around in ''Legacy'' as you'll find in the rest of the game put together. And you'll need 'em, too.
* SwordAndSorcery: Obviously, considering the setting. Even more apt considering it can be seen as a metaphor for the conflict between the Templars (Swords) and the Mages (Sorcery).
** A more subtle example is that the heraldry on the Amell family's coat of arms, which Hawke takes as their personal sigil, is a crossed sword and staff.
* SwordDrag: Male Hawke drags his BladeOnAStick on the ground before attacking the Arishok in the "Destiny" trailer.
* SuddenlyBlonde: Because of difficulty programming helmets to work with horns, the Qunari were hornless in the original game. Now that they've worked around that little problem, the horns have been added in like they were never absent. WordOfGod explains Qunari born without horns (like Sten) are said to be blessed and destined for greatness. Qunari who abandon the Qun tend to cut them off, like the mercenary Qunari and the merchant from ''Awakening''. Although strangely, the Tal Vashoth in this game all still have their horns.
** One could say the Tal-Vashoth are still ''technically'' following the Qun, but have taken up roles as murderers and thieves. This is why Maraas becoming a mercenary is such a big deal: kill and steal all you want, but there is no place for mercenaries in Qunari beliefs.
* SuspiciouslySimilarSubstitute: Stroud the Grey Warden [[spoiler: who you meet when trying to save Bethany or Carver in the Deep Roads and/or during the Qunari Invasion of Kirkwall]] is remarkably similar to Riordan the Orlesion Warden [[spoiler: who is a key figure during the last few missions of Origins.]] They even share the same voice actor it makes you wonder why [[spoiler: Riordan was even killed during The Battle Of Denerim.]]
* TakeAThirdOption: [[DefiedTrope Presented just so it can be explicitly denied]] in the main mage-Templar conflict. "Night Terrors" features a third option presented by a villain. At the start, it seems your choices are saving Feynriel (risky, and he'll still have to live with his powers) or making him Tranquil. Then Torpor comes along...
* TakenForGranite:
** The final fate of [[spoiler:Meredith.]].
** And what apparently happened to the [[spoiler:dwarves in the Primeval Thaig]] who became Profane. But they're still mobile. And hungry.
*** Three petrified pirates make an appearance during the ''Mark of the Assassin'' DLC and require Isabela to free them from their cursed state.
* TakeYourTime: Played both straight and averted. Secondary, Side and Companion quests generally [[LostForever disappear]] when you go to from act to act. However, within a single year? The looming threat of a poisoned district, dangerous blood mages on the loose, or an insane serial killer [[spoiler: kidnapping your mother]]? It's fine, feel free to wander the Dalish camp or take that [[FetchQuest random item back to that random NPC.]] The safety of hundreds can wait.
** Very much averted with the Act II Fenris quest "A Bitter Pill." Fenris will get mad (i.e. rivalry) if you try to do anything else other than continue with the quest, and if you persist in ignoring his pleas, he'll [[spoiler: leave to handle things himself and will get killed]].
* TalkingYourWayOut: Varric can help out Hawke in conversations, which could end in violence. Not that violence isn't fun, but hearing Varric's lies is, too.
** Subverted once:
---> '''Hawke''': ''I'll let Varric negotiate the price [for a golem control rod].''
---> ''[[AggressiveNegotiations Varric reaches over his shoulder for Bianca.]]''
---> '''Iwan''': ''Okay, okay, it's yours!''
* TallTale: At the beginning of the game, TheNarrator, Varric, tries to start his story as a tall tale (resulting in a TutorialLevel wherein you control unkillable GameBreaker characters), but is soon interrupted by his listener, who wants to hear the real story. He still occasionally lapses into tall tales later (and is always interrupted again).
* TaintedVeins: A symptom of darkspawn corruption.
* TeamPet: People who buy the game new can obtain an item that allows them to summon a Mabari hound in battle. Unlike in ''Origins'', this hound isn't a full companion; this allows you to bring the dog ''and'' three humanoid party members. WordOfGod says players can still experience all the joys of being a dog owner.
** To the point where you will arrive home to see your companions there to see Dog rather than you!
* TeethClenchedTeamwork: Aveline and Isabela. Also, Fenris and Anders, which gets so bad that each may approve of Hawke doing something that they would normally consider a MoralEventHorizon simply because it negatively affects the other.
* ThematicThemeTune: "I'm Not Calling You A Liar" is aptly given the subtitle (Varric's theme) on the soundtrack.
* ThenLetMeBeEvil: Applies to both the Qunari and a good portion of the mage criminals in the story take this route after getting fed up with the populace of Kirkwall.
* ThievesGuild: The Coterie.
** Also the Carta.
* ThirdTimesTheCharm: Tragically done, after two failed attempts to track a serial killer in Hightown.
* ThisIsForEmphasisBitch: When Lucky is attempting to extort coin out of Isabela.
---> ''Me and my boys will get our money's worth, bitch!''
* ThreeActStructure
* TimeSkip: Hawke's rise to power takes a full decade. Three of these are present just so the player doesn't go crazy, and they're arranged in such a way that the game takes on a ThreeActStructure, not counting the introductory levels. These are explained as the parts of the story that Varric doesn't find relevant/interesting.
* TitleDrop: Anders comments about the reappearance of dragons when taken to the Bone Pit.
* TookALevelInBadass: Warriors and rogues are a LOT more powerful this time around, and a lot more impressive to watch in combat, and their skills have a much more visible effect on the battle field.
** Genlocks in the ''Legacy'' DLC in comparison to their ''Origins'' counterparts. In the first game they were funny little things that could have been dwarves in a costume, in ''Legacy'' they're nightmarish gorilla-esque monsters.
** Remember Feynriel, the half-Elven apostate you rescue from kidnappers in Act I and help free from demons in the Fade in Act II? By Act III, we learn that his ability as a "Somniari", a rare mage who can enter the Fade without lyrium and can [[RealityWarper bend the Fade to their will]], allowed him to rescue a young girl in Kirkwall from bandits, killing each and every one of them... while ''asleep'', whilst in ''Tevinter'', which happens to be ''on the other side of the (known) world''.
* TooMuchInformation: This will be Hawke or Varric's reaction when Anders and Isabela start talking about an encounter they once had at the Pearl and she mentions [[NoodleImplements that thing Anders did with electricity]].
** Or, if you romance Merrill and take both her and Anders along for ''Legacy'', their conversation about Merrill poking through his books for "dirty spells."
** Or a book Isabela provides to Hawke about "One hundred and one uses for a phallic tuber"
** Or Hawke's reaction to running into Anders affectionately warning Isabela "Don't come to me next time you pick up one of these diseases" (no doubt the sexually transmitted variety) as she's exiting his clinic.
* {{Transsexual}}: [[http://www.youtube.com/watch?v=KJbfO7woW_g Serendipity, who you can find at the Blooming Rose".]] She appears in ''Mark of the Assassin'' as Seneschal Bran's date.
* TrueCompanions: Par for the course in a Bioware game. Instead of a random group of adventurers thrown together by fate to stop some BigBad, they're friends and/or rivals who bond over the course of six years. While some of them [[TeethClenchedTeamwork genuinely can't stand each other]], they put up with it for the sake of the overall group.
** Averted at the end of the game, where the player is forced to [[spoiler:choose between letting Anders live or keeping Sebastian's loyalty.]]

[[/folder]]

[[folder: U-Z]]

* {{Ubermensch}}: Hawke and Anders
** Debatable, Hawke can be played as religious, and Anders has nothing against the religion of Andraste as much as he dislikes the policies of the Chantry. Both of them are sociable (possibly, in Hawke's case, and Anders' runs a clinic). These are two things that the Ubermensch is not, according to Nietzsche.
* UncannyValleyMakeUp: Tarahne, the head maleficar from the quest "Enemies Among Us," is made up rather garishly. It helps drive home the point that she's barking mad.
* UndergroundRailroad: The Mage Underground.
* UnEntendre: Varric and Isabela do this at one point in party banter when talking about knives.
* UnreliableNarrator: And how! The entire game is told in retrospect by Varric, who often changes details for "emphasis" or "theatrical effect" and leaves out all the "boring parts." More than once you'll go through a sequence of being an incredible BadAss or doing something astounding just for the Seeker to cut in and yell at Varric for making stuff up. This could also be the reason why half of all enemy mooks die in a bloody explosion for no apparent reason, and may also be at least partially to blame for why even a gang of thugs who only had four or five guys in conversation can suddenly call in three dozen heavily armed warriors for the party to fight through. Varric openly admits to enjoying embellishment.
* UnusuallyUninterestingSight: The random {{Non Player Character}}s don't bother to look up from what they are doing, even if the Champion of Kirkwall is fighting off bandits, assassins, or illegal dog trainers. It must happen so often that it's hardly a surprise.
* UnresolvedSexualTension: Isabela appears to display this towards Hawke, if they ''[[InsistentTerminology rutted]]'' and Hawke later romanced someone else.
* UnwinnableByMistake/ [[ThatOneLevel That One Mission]]: Act 3's "No Rest for the Wicked" is regarded on quite a few forum threads as an extremely glitchy mission on the XBOX 360 and PC. In most cases, the quest plays fine until Hawke enters the [[spoiler: warehouse Isabela leads Hawke to in the Docks.]] At this point players' testimonies point towards a key cutscene not triggering, an unreachable enemy that's phased into the wall texture, and occasionally a key item not being dropped.
** PC players can simply fix this with the Debug menus, summoning the items they need, among other things. Console-players however get the short end of the stick.
* UrbanSegregation: Kirkwall. Hightown is where the nobility live and is the safest part of Kirkwall. Lowtown is the remnants of Kirkwall's slave quarters, now used as the dwellings of the city's lower class. The really dangerous criminals live in Darktown, the city's [[AbsurdlySpaciousSewer Absurdly Spacious Sewage System]] (which used to be a mine). There's also the standard Thedas [[FantasticSlums Alienage]].
* VendorTrash: Called "Junk." It even comes complete with a little trash can icon.
* VengeanceFeelsEmpty: The fugitive ex-slave Fenris experiences this. It's kill-or-be-killed (or worse, returned to slavery), but neither killing his master's apprentice nor his master brings him any satisfaction, despite the years of abuse they put him through. As an amnesiac whose few memories are still of slavery, [[AndThenWhat he has no idea what do once he doesn't have to run and fight any longer.]]
* ViciousCycle: Varric points out in the narration how the mutual distrust and hatred of the mages and Templars (and Meredith and Orsino in particular) builds over the years.
** Snarky!Hawke can call Sebastian's campaign for revenge one of these as a joke, and Elthina will agree.
* VideoGameCrueltyPotential: Following on from the first game. However morally gray the overall setting is, there are some actions without any justification - e.g, [[spoiler: giving Feynriel to a demon or Fenris to Danarius.]]
* VillainousBreakdown: Happens to pretty much everyone in the game. The mages break out the blood magic when they're cornered (except for like six random Circle mages who don't even have names) and the templars start getting way too eager to kill them first. On a more direct note, the entire game is basically Meredith's breakdown.
** "On the Loose" features a VillainousBreakdown occurring ''in the middle of the fight''. As the Evelina abomination takes more damage, it loses control and briefly transforms into demons of Rage and Desire.
* VisualPun: During Varric's narration about Loghain's betrayal at the ''Battle of Ostagar'', he is shown holding a dagger behind his back.
* WalkingShirtlessScene: Most of the Qunari don't wear any actual body armor. Some wear ''helmets'', but still go around barechested.
** Lampshaded later by Merrill, who in Act III calls them "easy on the eye".
** Actually somewhat justified, at least early on in the story. These Qunari are survivors of a ship sinking, and may have abandoned or lost their armor ([[SeriousBusiness but not their weapons, of course]]) on the way to shore.
* WarForFunAndProfit: Twice, with different outcomes each time. First, [[spoiler: Sister Petrice tries to instigate war between Kirkwall and the Qunari. Her efforts get her killed unless you go out of your way to help, but contribute to the Qunari attempt at conquering the city in Act II.]] Later, [[spoiler: Anders tries to instigate war between mages and Templars, and he succeeds all too well.]]
* WeAreEverywhere: ''Mark of the Assassin'' reveals that there are Qunari located throughout Thedas, although at least some of them have ceased following orders and are trying to lead normal lives.
* WellIntentionedExtremist: So many. It goes with the whole [[GrayAndGrayMorality grayness]] of the game.
** [[spoiler: Anders]] deserves special mention with the way [[spoiler: he sets off a bomb that destroys the Chantry, killing countless innocents and starting a war in which even more will die, specifically to avoid a compromise.]]
* WhatTheHellHero: If you take clearly immoral actions, or do something that your party mates disapprove of, they can do this to you. Your party mates will also occasionally call out ''each other''. Most notably, Anders and Fenris will always give Merrill hell over being a blood mage.
** The player can demand this of [[spoiler: Anders]] at the start of the endgame.
* WeaponOfXSlaying: Bonuses against darkspawn, undead, or demons are a common property of weapons. There are also weapons of Qunari slaying and human slaying, each issued at an appropriate moment in the plot.
* WeaponStomp: In one of the first scenes from the game, a wounded hurlock reaches for his sword but is stopped by Hawke stomping on its wrist. It screams in rage before being cut down.
** Or, if you're playing a mage, gets blown up.
* WhamEpisode: If your jaw didn't drop when [[spoiler: Anders ''blew up the Chantry'']], you must have read a spoiler.
** Also, All That Remains.
** From the Legacy DLC: [[spoiler: the Magisters that tainted the golden city [[RealAfterAll are real]] and one is now free possesing a Gray Warden]]
* WhatHappenedToTheMouse: Unless she left Kirkwall, where exactly is Revka Amell, Leandra's cousin and the Mage Warden's mother?
* WhereItAllBegan: [[spoiler:The final battle takes place in the Gallows, the first section of Kirkwall the player visits.]]
* WithAFriendAndAStranger: Hawke, Bethany / Carver and Aveline.
* WithGreatPowerComesGreatInsanity: This is exactly why people are so afraid of mages. [[spoiler:Meredith]] is a non-mage example, especially after she starts using a sword [[spoiler:forged from the cursed lyrium idol you find in the Primeval Thaig]].
** The irony is that blood mages, whom everyone is most afraid of, also happen to be using the one form of magic that ''isn't'' inherently at risk of turning them into demon bait, though the game repeatedly stresses that that in no way means people aren't justified in their fear of it.
* AWizardDidIt: Lampshaded by Anders.
-->'''Bartrand:''' What's this? Three, four entrances into the Deep Roads, all in the Free Marches? Where'd you get these?
-->'''Anders:''' ''A wizard did it.''
** If you ask him aggressively, Anders admits that he stole it.
*** Well, he's not ''[[FromACertainPointOfView lying]],'' per se.
* WhatIfTheBabyIsLikeMe: Malcolm Hawke felt this way when Leandra was pregnant with the protagonist. He hoped that they would not be a mage, like him, so Hawke wouldn't have to live in fear of being locked up by the Chantry. If the protagonist ''is'' a mage, though, then evidently he accepted it, and made the best of it, doing everything to ensure they would remain free.
* WorldOfBuxom: Virtually every female character in this game has large breasts, due to the limited selection of character models. Even Merrill, the companion with the smallest build, would have a D-cup in real life. And then there's Isabela...
** Actually, Aveline's guard armor is just excellent camouflage. In the Prologue, where she's wearing casual clothing, she's ''quite'' buxom.
* WretchedHive: Kirkwall, especially Darktown.
** Aveline describes the Hanged Man as this, though not without fondness.
* WritingByTheSeatOfYourPants: Discussed in-universe. Party banter reveals that Varric writes this way, at least in regards to his guard serial. He admits to Aveline he isn't sure how it will end, which confuses her.
* YankTheDogsChain: The quest "All That Remains." [[spoiler: Leading up to the battle with Quentin, you have a vague hope that, perhaps, your mother can be saved. Alas, it is not to be, as Leandra had been killed long before Hawke arrives.]]
** Fenris gets several of these. [[spoiler: During the romance scene with Hawke, Fenris remembers all of his lost memories only to lose them just as suddenly. It's such a shock he leaves Hawke for three years. When there is finally a chance to reclaim pieces of his past, it turns out it was just a trap to enslave him again.]]
** There's also a fun little conversation you have with Flemeth:
--> '''Flemeth''': We stand upon the precipice of change. The world fears the inevitable plummet into the abyss. Wait for that moment... and when it comes, do not hesitate to ''leap''. It is only when you fall when you can learn if you can ''fly''.
--> '''Hawke''': What should I do?
--> '''Flemeth''': Do as I do. Become a dragon! *laughs* [{{Beat}}]. ''You could never be a dragon.''
** Aveline discusses the dashed hopes at Ostagar after her last companion quest.
* YouAreNotAlone: In "Wayward Son" during Act I, Mage Hawke tells this to Feynriel, a young half-elven apostate.
--> '''Feynriel''': Why do you care? ''You don't even know me!''
--> *Hawke creates a blinding ball of light in one hand*
--> '''Hawke''': *gently* I ''am'' you.
* YouCantGoHomeAgain: Lothering was destroyed by the darkspawn -- not that you ever see your home. Your mother and Bethany lament this early in the game.
** Aveline can make reference to this in the first conversation following your first year in Kirkwall.
--> '''Aveline''': You can't go home again; that's supposed to be a sign of maturity. It's not the same if you don't have the option.
* YourCheatingHeart: Vincento. According to Arianni, he didn't desire a wife and abandoned her the moment she found he was pregnant with Feynriel; however when a Male Hawke talks to him, he claims he ''has'' a wife back in Antiva. It should be noted if you're playing as a Female Hawke, he instead claims he is ''single''.
** We never actually do find out if he was married at the time he fathered Feyrniel with Arianni, either.
* YouRemindMeOfX: One of the first thing Anders says to Hawke is that they remind him of the Warden. A couple of returning characters have similar lines.
[[/folder]]
-----