[[quoteright:184:http://static.tvtropes.org/pmwiki/pub/images/FKintheCoffee_858.jpg]]
[[caption-width-right:184:Clear as a crisp spring morning!]]

->''Have you ever felt like a game was made just for you? Like it was pandering to your own sensibilities and your own sense of humor? It did something different and you really enjoyed it but maybe not everyone else got it. But you did and you really liked what it was doing.''
-->-- [[http://www.youtube.com/watch?v=KFpYKx9m3NU&feature=list_related&playnext=1&list=SP845B60D60A411471 Introduction]] to LetsPlay/{{Supergreatfriend}}'s LetsPlay of ''Deadly Premonition''

I'll let you describe Deadly Premonition here, Zach.

[[http://www.youtube.com/watch?v=17YzW3676KA Greenvale]]. Just your typical [[UncannyVillage unassuming small American town]]. Certainly not the kind of place you'd expect to find the mutilated body of a young girl, stripped and bound to a tree as if crucified, left to be found by two young boys.

Francis York Morgan ([[CatchPhrase just call him York, that's what everyone calls him]]) is an agent of the FBI with a special interest in murder cases involving young women. He works alone, save for the company of his invisible friend and [[TheConfidant confidant]] Zach (don't ask). Neither of them have seen anything quite like the events unfolding in Greenvale, and all of the horrendously-mutated monsters are a bit of a warning sign too.

But even the best agent can't deduce anything without information, so York sets to work gathering clues and profiling the eclectic residents of Greenvale, any of whom may be the culprit behind the "Red Seed Murders". But as the bodies pile up, and York comes closer and closer to the truth, he begins to discover that the murders aren't as normal as they seem...

That's the basic gist of it. What that doesn't cover is the towns [[WorldOfWeirdness incredibly quirky citizens, and the mostly funny, always weird situations York finds himself in.]]

[[SuspiciouslySpecificDenial Definitely does not resemble]] ([[{{Expy}} or infringe upon the creative property of]]) ''Series/TwinPeaks''.

''Deadly Premonition'' is a game by Creator/AccessGames for the {{Xbox 360}} (and PlayStation3 if you live in Japan, where it's given the much more appropriate title ''Red Seeds Profile'') released in 2010. While panned by reviewers for its less than stellar graphics and uninspired combat system, its quirkiness and personality combined with surprisingly able storytelling have made it a possible CultClassic in the making.

An UpdatedRerelease "Deadly Premonition: The Directors Cut" for the PlayStation3 was released on April 30th, with MultipleEndings and other bonuses. It received a PC port via Steam on Halloween 2013.
----
!!Provides examples of:

* AbandonedHospital: The hospital in the "red world" is only inhabited by the shadows, but that could be said of the "red world" in general.
* AbusiveParents:
** [[spoiler:George's mom]], who was mentally unstable and regularly whipped her son.
** To an extent, [[spoiler:Harry, George's father]]. He abandoned his son with the full knowledge that his wife was mentally unstable and did nothing about it for years.
* AffectionateParody: Of the PoliceProcedural genre.
* AlienSky: The town sports one whenever enemies are about.
* AlienGeometries: Several areas have this. The earliest, most obvious example is probably [[spoiler: Becky]]'s house- specifically, the bedroom.
* AllThereInTheManual: The developer's blog details a few key points not explained in the game, such as the relation between the Red World and Forest.
* AloneWithThePsycho
* AlphabeticalThemeNaming:
** With a few exceptions, the major citizens of Greenvale represent an entire alphabet. The case begins with the murder of '''A'''nna, which leads to the arrival of '''Y'''ork and '''Z'''ach, and everyone in between is a suspect.
** With the exception of [[spoiler:Thomas]], every character vital to the plot is between [[spoiler:A and H]].
** All of the characters [[spoiler:A through G]] die, and [[spoiler:Thomas]] is the only person outside that range who dies.
*** [[spoiler: They tend to die in alphabetical order, though it isn't absolute.]]
** The Ingram family are clustered together (Isaach and Isaiah, Jim, Keith and Lilly make I-J-K-L).
* AlternateCharacterInterpretation: In-Universe. The game begins with York providing his interpretation of ''WesternAnimation/TomAndJerry'''s relationship.
* AlwaysMurder: York muses that he always seems to get stuck with the very unusual 1% of crimes that involve serial murderers. Then again, he ''does'' work for the FBI, and solving serial murders happens to be part of what they do.
* AmazingFreakingGrace: Plays during the [[spoiler:original Raincoat Killer sequence]].
* AmazingTechnicolorBattlefield: You fight [[spoiler:giant Kaysen]], the final boss, in one.
* AmbiguouslyGay: Thomas, who has rather effeminate movements and is a surprisingly great chef. [[spoiler:Confirmed later on.]]
* AmericanKirbyIsHardcore: While the [[http://media.tumblr.com/tumblr_kw03i8aShm1qzqgkn.jpg Japanese version]] gives you an honest idea of what to expect with a clear shot of York and a preview of the Profiling mechanic, [[http://upload.wikimedia.org/wikipedia/en/c/c5/Deadly_Premonition_cover_art.jpg the American boxart]] is more suggestive of a DarkerAndEdgier game. Considering how much York adores old B-movies, this is unintentionally fitting. See CoversAlwaysLie. The cover art for the PS3 version more accurately represents the game.
* AnAxeToGrind: Everyone's favorite psycho in a red raincoat, of course. [[spoiler:Both the original and the new one, in fact.]]
** AxeBeforeEntering: Even when the door he's chopping is the one he left through not one minute ago.
** [[SwordDrag Axe Drag]]: Which sends up sparks even across softer ground!
** [[ThrowingYourSwordAlwaysWorks Throwing Your Axe Never Works]]: So long as York [[PressXToNotDie remembers to dodge first]].
* AndNowForSomeoneCompletelyDifferent:
** One chapter has you playing as [[spoiler:Emily]], and another as [[spoiler:the original Raincoat Killer in the fifties]].
** The final boss fight has you playing as [[spoiler:Zach]].
* AndTheAdventureContinues: [[spoiler:At the end of the Director's Cut, York and Zach seem to be headed out to investigate a mysterious occurrence in New Orleans.]]
* AndYourRewardIsClothes: Various sidequests have suits as rewards. Some of them do something, like extend your life bar, some don't.
** The Directors Cut releases several new suits for York, and even some for Emily.
* AnyoneCanDie: ''Anyone.'' It's scripted as to who dies when and where, but there's a reason you can backtrack to earlier chapters in this game; you wouldn't be able to get all the sidequests otherwise. In fact, it's possible to get all the sidequests done on one playthrough provided that you put off the story as long as possible.
* ArcWords: [[spoiler:"At times we must purge things from this world because they should not exist, even if it means losing someone that you love."]]
** F..K...in the coffee...
* ArmiesAreEvil
* AscendToAHigherPlaneOfExistence: All the victims of the New Raincoat Killer, plus [[spoiler:Thomas (pressured/abused into becoming his accomplice) and Emily (killed by Kaysen) become Goddesses of the Forest. York ascends similarly, as does Zach in the Director's Cut.]]
* TheAtoner: [[spoiler:Mr. Stewart]] became this after he failed to [[spoiler:protect his son George from his abusive wife, turning George into a twisted powermonger]].
* AttackItsWeakPoint: [[spoiler:George can only be hurt by attacking the scars on his back; Kaysen's third phase can only be hurt by attacking the doll of himself.]]
* AudienceSurrogate: As mentioned in FridgeBrilliance, Zach is a stand in for the player.
* BattleInTheRain: In the fight against [[spoiler:George]].
** The final boss fight also, though not as noticeable.
* BeardOfSorrow: Grow your own, or shave it off!
** PermaStubble: Not too much of it, though.
* BelatedHappyEnding: In the original release, only [[spoiler: Francis York]] got a truly happy ending; [[spoiler: Francis Zach]]'s fate was left hanging, and was much more open-ended, ambiguous, and melancholy. In the [[UpdatedRerelease Director's Cut]], however, he gets an unambiguously happy ending: [[spoiler: It reveals that he gets married and has a family, eventually having an adorable granddaughter named Louise whom he has a close relationship with. York was [[AlwaysWithYou Always With Him]] and watched over him his whole life, even when they couldn't speak, and after living a long and fulfilling life, he [[AscendToAHigherPlaneOfExistence ascends to the Woods of the Goddesses]] to [[DiedHappilyEverAfter finally be reunited with his two best friends]]... and to once again [[TheAdventureContinues join York in investigating Red World-related mysteries,]] this time presumably as a divine protector just like the Goddesses.]]
* BigBad: [[spoiler: Forrest Kaysen]]
** BiggerBad: [[spoiler:Willie, who relays to Kaysen the orders of the game's biggest bad, the Red Tree.]]
* BigEater: York, probably due to whatever ridiculous metabolism causes him to be so hungry after a short nap.
* BishonenLine: Sort of. The final boss goes through a couple of grotesque transformations only to turn into a larger, creepier version of his normal self at the end.
* BittersweetEnding: Mainly in the original. The case is finally resolved, but several characters are still dead [[spoiler:including Emily and York]]. On the other hand, [[spoiler:Zach is finally freed from the Red Room]].
** [[spoiler:More like AscendToAHigherPlaneOfExistence for York. It's still bittersweet, however.]]
* BlandNameProduct: The Milk Barn's shelves are stocked with such favorites as [[http://en.wikipedia.org/wiki/Cheerios Choorios]] cereal, [[http://en.wikipedia.org/wiki/Nescafe Wescafe]] coffee, and [[http://en.wikipedia.org/wiki/Crest_%28toothpaste%29 Cress]] and [[http://en.wikipedia.org/wiki/Colgate_%28toothpaste%29 Colgala]] toothpaste. Inexplicably averted in the case of Maxwell House coffee and Trix cereal, however.
** Even extends to the Legendary Guitar Grecotch, which is a rip of the real guitar brand [[http://falajow.files.wordpress.com/2009/08/gretsch_g7593_white_falcon.jpg Gretsch]].
* BodyHorror: [[spoiler:The red trees growing out of people.]]
* BookEnds: George introduces himself to York at the beginning of the game with the words "Welcome to Greenvale". [[spoiler: In George's final scene late in the game, York confronts him after exposing him as the killer and he greets York with the words "WELCOME TO GREENVALE! AGENT FRANCIS YORK MORGAN!".]]
* BoomHeadshot: "Bullseye! Great. Great. Amazing! Headshot." Gives you extra Agent Honor.
* BootstrappedTheme: The actual theme tune of the game? "The Woods and the Goddess," the title screen music. The song everyone actually ''associates'' with the game? "Life is Beautiful," AKA "The Whistling and Kazoos Song." For the UpdatedRerelease, Rising Star Games used "Life is Beautiful" for some of the promo material outright.
* BossRush: The "Psychic Spot C" sidequest.
* BreakingSpeech: [[spoiler:George]] gives a speech to York on power before his boss fight.
* BreakableWeapons: Only melee weapons, though this is balanced by them being much more powerful than the guns. You can earn unbreakable versions of melee weapons through side-quests though.
* BunnyEarsLawyer: Agent York is clearly more than a little unhinged, from the way he's always talking to the unseen Zach to the way he fixates on memorizing the directors and years of release for many movies, to the bizarre way he reacts to certain phenomena such as cracking inappropriate jokes during a grisly autopsy. However, he's also a surprisingly competent detective and his ability to fixate upon minute details to create scenarios in his mind is impressive.
* BuryYourGays: Played straight with the only confirmed gay person in town: [[spoiler: Thomas. Who goes insane first.]]
* ButForMeItWasTuesday: Played with. [[spoiler: Kaysen seems like he forgot who George was, before remembering that he was a part of his plans and insulting how simplistic it was to get him to join his cause, though it would make sense that Kaysen would forget who George is, considering [[ForTheEvulz his modus operandi]]]].
* {{Camp}}: Filled with it, and lampshaded almost every time.
* CanineCompanion: Willie, Kaysen's pet. [[spoiler: And, according to [[http://shshatteredmemories.com/greenvale/destructoid-interview-transcript#more-2412 Word of God]], the [[TheDogWasTheMastermind interpretor for the force that was giving Kaysen orders.]]]]
* CaptainObvious
* CatchPhrase: Aside from York's trademark introduction, he also has "Zach, they're here" whenever he enters the Other World.
* TheChanteuse: Carol.
* CerebusSyndrome: Gruesome deaths aside, the game is still light hearted and funny. That is until [[spoiler: the reveal that Forrest Kaysen's the one behind all of this.]] After that, the tone pulls a 180 into drama all the way to the end credits.
* CityMouse: York's got a bit of a city mouse thing going on at the start of the game, acting like traveling to the countryside equals going among cavemen. He's wrong though, it turns out they're as far as the Middle Ages!
* ClockTower: [[spoiler:Emily]] fights [[spoiler:Thomas]] in one.
* {{Cloudcuckoolander}}:
** York, as you will realize when he starts casually informing Zach of the omens he finds in his coffee. Pretty much reaches BunnyEarsLawyer-status.
** There are several townspeople with similar quirks. [[CrazyCatLady Sigourney]] comes to mind.
* CompanionCube: Sigourney's pot. It mustn't get cold.
* CoolCar: York's car, before he totals it in the prologue. [[spoiler:And after it gets fixed up.]]
* CoversAlwaysLie: The American cover art makes out the game to be a complete horror gore-fest when it's more detective work than anything.
* CreatorCameo: Sort of. A bar is named after him, the "SWERY '65". [[spoiler:He also appears in a trading card.]]
* CreepyTwins: Isaach and Isaiah.
* CruelAndUnusualDeath
* CutsceneIncompetence: Both York and the Raincoat Killer, who seem to have more fun playing with each other than actually wanting to take each other out.
* DarkWorld: The nightmare world sections. Whether or not they take place in "reality" or are some sort of illusion or hallucination is left murky for quite a while.
* DeathBySex: Oh ''Jesus'', where to start?
* DepravedHomosexual: [[spoiler:Thomas]] is a ''tad'' obsessed with [[spoiler:George]]. Really, his [[spoiler:"G" tattoo]] should have been a big giveaway.
** Don't make fun of [[spoiler:[[VisualPun his G-Spot]]]].
* DecoyProtagonist: [[spoiler: York. Well for 90% of the game that is. Afterwards Zach is a permanent PlayerCharacter.]]
* DefiledForever: [[spoiler: A played straight undercurrent of one of the cutscenes with Emily preempting the final fight with Kayson. Present mostly in ambiguous dialogue and in Emily's condition (being mostly undressed and having a Red Tree sapling inside her abdomen). Subverted in that Zach still considers her beautiful, that she manages to pull the tree out herself, and that she lives on happily with York in the afterlife.]]
* DetectiveDrama: A ''very'' closed one.
* TheDevTeamThinksOfEverything: You control a few characters other than York a few times in the game. If you open up the menu and try to look at his Profiling movies, they're filled with static. Only York can visualize what happened!
* DidNotGetTheGirl: Somewhat--[[spoiler:York does, but the player-character does not.]]
* DieChairDie: The only fences you can get past are the ones that can be broken down by smashing. Ditto for the crates. You often get a little reward money for this, too.
* DisappearedDad: York, Emily and George all lost theirs one way or another at young ages. [[spoiler:Two of those have highly sinister reasons.]]
* DiscOneNuke: It's possible to obtain an infinite-ammo SMG early on from a sidequest, making combat go by a lot faster.
** Even earlier than this the infinite durability wrench can be obtained from a sidequest, which is far better than the initial pistol.
** Just as early as the wrench is the [[ImprovisedWeapon Legendary Guitar Grecotch]]. All you need to do is play the Lilly sidequest, complete the level, exit the game, replay the second chapter, rinse and repeat, and there you go. Now hard mode is a total cakewalk until the last level, which still isn't too hard.
* DivingSave: York employs this to rescue [[spoiler:Diane]] who's hanging from the ceiling of the Muses Gallery.
* TheDogWasTheMastermind: Done a grand total of [[spoiler: ''4'']] times. [[spoiler: First there's Thomas, the unassuming, feminine policeman- then George Woodman, the Sherrif- then Forrest Kaysen, the giddy tree salesman, and then done literally with Kaysen's dog, who has been relaying orders to him from the Red World, a kind of alternate, hellish dimension. ''Seriously.'' .]]
* DoubleEntendre: "Rosy Lips" Gina. Think about it.
* DrivenToMadness:
** Poor, poor [[spoiler:Thomas. Witnessing Becky's and Diane's deaths]] was just too much for him.
** [[spoiler:The townsfolk of Greenvale]] that got into contact with the purple fog [[spoiler:released by Kaysen and the military]].
* DrivenToSuicide: [[spoiler:Zach's father puts his gun to his head after failing to [[MercyKill shoot]] his wife before the sapling planted in her sprouts.]]
** [[spoiler:The player]] is given the option of direct suicide in the end.
* DrivesLikeCrazy: Oh dear God, York. His first scene in the real world has him talking on his cellphone, looking at files on his computer and trying to light a cigarette while speeding down a rainy road in the middle of the night. Surprisingly, it's only when [[spoiler:the raincoat killer]] darts in front of him that he actually crashes.
* DropDeadGorgeous: Anna. Lampshaded by people remarking on how beautiful she looked, and possibly subverted by Isaach and Isaiah [[CreepyTwins practically worshiping her in death]].
** [[spoiler:Emily]] gets this as well.
* EccentricTownsfolk
* EldritchAbomination: [[spoiler: Forrest Kaysen]]
* EmergencyWeapon: The pistol York starts out with that cannot ever be dropped.
* EveryoneIsASuspect
* EvidenceScavengerHunt: As part of the profiling game mechanic.
* {{Expy}}: York bears more than a passing resemblance to [[TwinPeaks Agent Dale Cooper]], quirky mannerisms and all.
** Several of the other townsfolk have passing resemblance to characters from Twin Peaks. Thomas is Andrew the Sheriff's deputy. Quint is Bobby with elements of James. Becky is Donna.
** Forrest Kaysen is directly imported from a previous Swery game, ''Spy Fiction.'' There, though, he was a scientist based off of Dennis Nedry in ''Film/JurassicPark.''
* EyeScream: The American box art depicts such a picture.
* TheFaceless: York's father's face is always shrouded in shadow from the nose up, despite the rest of the room being adequately lit.
* FanDisservice: [[spoiler: The last time you see Emily in the game she's wearing nothing but an open shirt and panties...and has a tree growing out of a gaping hole in her stomach.]]
* FastForwardMechanic: York can smoke cigarettes to make time pass more quickly. Also, any bed will allow him to sleep for three, six, nine, or twelve hours at a time.
* FatBastard: [[spoiler:Forrest Kaysen]]
* FetishRetardant: In-universe - Gina's "sexy dance" while washing York's car leaves a bad taste in his mouth.
* FetusTerrible: Despite not being children, [[spoiler:Kaysen's red trees]] fit the bill.
* FiveBadBand:
** BigBad: [[spoiler:Forrest Kaysen]]
** TheDragon: [[spoiler:The Raincoat Killer]]
** EvilGenius: [[spoiler:Thomas [=MacLaine=]]]
** TheBrute: [[spoiler:George Woodman]]
** DarkChick: [[spoiler:Carol [=MacLaine=]]]
* FiveManBand: [[spoiler: Before TheReveal anyway]]
** TheHero: Francis York Morgan
** TheLancer [[spoiler: Zach]]
** TheSmartGuy: Emily Wyatt. Though her and Thomas could be interchangeable.
** TheBigGuy: George Woodman
** TheChick: Thomas Mclaine
* FogOfDoom: The purple fog coming from the red trees causes anyone who is exposed to it long enough to be driven insane.
* FormerTeenRebel: Emily is surprised to learn that York was a bit of a punk rocker in his youth.
* {{Foreshadowing}}: Being based on Twin Peaks, this game is chock full of it.
** The foreshadowing begins in the very first chapter, in the very first room, where you have to examine a number items to proceed. All of them are appear irrelevant... until you begin the final boss fight and recall that one was [[spoiler:a doll of a fat man]].
** York's very first profiling sequence rapidly flashes forward throughout the entire game and contains some images that are quite significant and spoilertastic when you know to look out for them, including [[spoiler:shots of both Becky and Diane's deaths, Zach's dead mother with the sprout growing out of her belly, and the scene where Emily is united with the other victims]].
** Perhaps the most damning piece of foreshadowing, that is probably the most easily overlooked, are the [[spoiler: red raincoats you can find in the police station storage room]].
** Also, if you look closely, you'll notice that [[spoiler:George's scar gradually becomes more open and featured with each murder]]. The game even calls attention to this [[spoiler:on your second trip to the museum - York notes that "something's different" about George, but he brushes it off as having a little alcohol.]]
** [[spoiler: "The excessive loss of blood from her internal organs is what actually killed her.", as the camera pans onto a squirming Emily...]]
** [[spoiler: When York was talking about the Sinner's Sandwich, he said that Mr. Stewart was atoning for his past sins... See The Atoner above.]]
** [[spoiler: George]] has a red tree in his front yard. Once you realize it is there, it sticks out like a sore thumb. His license plate is also a giveaway, and during one scene the camera actually focuses on it for a second. [[spoiler: His house is also the only one in Greenvale you can't peek into.]]
*** Similarly (and somewhat bizarrely), just before the town meeting starts York mentions only being on stage once in elementary school, in the "tough role" of [[PlayingATree a bright red tree]].
** [[spoiler: "F...K... In the coffee!"]].
** Just after meeting Diane, York tells Zach that she will likely lead him to the killer. [[spoiler: He then looks up and sees Kaysen in her office.]]
** During one of the "coffee fortune" scenes, York tells Zach that a colleague of his once had his hair turn completely white from stress. [[spoiler:The colleague is in fact Zach himself.]]
** While incredibly funny at first, George's logic about going to Velvet Falls to find [[spoiler: lost files that are important to the case]], saying that if they don't find them, they'll become more powerful, becomes more meaningful near the endgame. [[spoiler: George has a very big obsession with "power", due to his mother [[FreudianExcuse beating him with branches when he was younger]].]]
** [[invoked]] This little exchange after [[spoiler:the death of Diane]] becomes very much HarsherInHindsight:
--> [[spoiler:'''George:''' It's almost as if [Becky and Diane] died because of me...]]
--> [[spoiler:'''York:''' You're out of your mind.]]
** [[spoiler: The non-Japanese title to the game, referring to the fact that the coffee tells York the initials of the killer, hence, a deadly premonition.]]
** York is told that his scar is the talk of the town. [[spoiler: While York's scar is nothing to write home about, Zach's is quite impressive.]]
** [[spoiler: There's a jolly fat man amongst the soldiers in Harry's flashback story. His mask doesn't cover enough of his face if you look carefully, and there's a potted sapling on a crate nearby. This is before he's properly revealed during the original Raincoat Killer sequence.]]
** York's response to Emily meeting him [[SheCleansUpNicely all dolled-up]] is to say she's "already a goddess of the forest." [[spoiler:No, York, but she will be by the end of the game.]]
** In the Other World version of Harry's mansion, [[spoiler:Brian Xander Morgan gives his speech about having to kill someone you love... while pointing his gun at a hallucinated Emily.]]
** When York is examining Anna's body he says: [[spoiler:"George, the perpetrator is just like you." It is George.]]
** Very noticeable on the second playthrough, impossible to notice in the first go: When you first meet George and Emily, George says that 'you don't have to be a TREE WORSHIPPER' to like Greenvale.
** During Anna's autopsy, Ushah theorizes that the killer has a deep traumatized past concerning women, can't converse with them normally, and is either lonely or a hardcore sadist. Though York tells Ushah to leave the criminal profiling out of his analysis, [[spoiler:these all end up being accurate descriptions of the killer: George (horrifically beaten by his mother, has nothing but dysfunctional relationships with the women (and woman-like man) in his life, harbors an unrequited crush on Emily, and is the leader of a depraved sex cult implied to be sadomasochistic in nature).]]
* ForTheEvulz: [[spoiler:Kaysen was already immortal and had no real need for any of the murders, and it is very clear that he torments the citizens of Greenvale and plants the red trees in women all over the United States purely for his own amusement]]. He's just that much of an utter bastard.
* FramingDevice: The UpdatedRerelease adds one in the form of a narrator, explaining the story to someone else. WordOfGod is that this was chosen in order to help make [[MindScrew the ending]] [[MindScrewdriver make more sense]].
* FreudianExcuse: [[spoiler:George, George, George, George, George, George, and George]].
* FullNameBasis: Michael Tillotson seems to insist on referring to York as "Mr. Francis York Morgan".
* [[GiantSpaceFleaFromNowhere Giant Evil Doberman From Nowhere]]: Appears to rise from the ground whenever York is exploring the town late at night.
* GameBreakingBug: Replaying chapters before completing the game can cause important keys to disappear from your inventory, making it impossible to progress past certain points (such as in chapter 9 and chapter 23), as there's no way to get the keys again without restarting the game.
* GardenOfEvil: The [[DarkWorld 'red world']] that York occasionally visits is covered in strange red vines. [[spoiler:In some cases, Greenvale itself is a GardenOfEvil in the making, thanks to the red seeds scattered about that can drive the entire town insane.]]
* GenreBusting: One of the reasons this game isn't TropeOverdosed despite its popularity is the fact that it's so difficult to completely classify in a few words.
* GirlyRun: Thomas.
* GlasgowGrin: The enemies in the nightmare world sport them.
* GlowingEyesOfDoom / RedEyesTakeWarning: The Raincoat Killer.
* AGodAmI: [[spoiler:George]] committed the murders hoping to become immortal.
* GodivaHair: On Anna's corpse. From what few flashbacks we see, she wore her hair that way normally even when she did have clothes.
* GoingThroughTheMotions:
** George's compulsion for throwing his hands out in exasperation can seem threatening after a while.
** Emily's ability to pose with her hands on her hips even while sitting down is almost frightening.
** York sticks his finger up in the air and taps his tie so often that if a drinking game were to be based around them you'd have to make sure to use half-shots.
** When you talk to some people, they'll shove whatever they were holding into their back pocket, even if it's a large object like a broom or a jug. After talking to you, they'll proceed to remove it from their pocket and continue on with their business.
* GolfClubbing: Golf clubs serve as reliable weapons throughout the game.
* GoodScarsEvilScars:
** York has a small scratch under his eye, and an older scar going through his left eyebrow and up his head (mostly all healed now). [[spoiler:Zach has a much more heroic (and obvious) one down through his eye.]]
** [[spoiler:George's back]] is riddled with them, which obscures the ONE [[spoiler:tree-shaped back-scar]] York is looking for. [[spoiler:George's facial scar]] also slowly becomes more pronounced with each murder, something most people don't realize until way after the game is over.
* {{Gorn}}: The town's deceptively friendly atmosphere makes it ''really'' shocking when someone dies in such a violent manner.
* [[spoiler:GovernmentConspiracy: The US military deliberately released the purple fog onto the populace of Greenvale for an unrevealed reason and quickly covered it up, wiping it clean off of any official records]].
* GuideDangIt: If you start "A Snack for Willie" (which can be done without even intending to) without all seven bones, you only get a regular item, as opposed to [[spoiler:an infinite-ammo .357 magnum]]. The game gives you absolutely no reason to suspect this to be the case before or after the fact, making it easy for this item to end up LostForever.
* GunsAreWorthless: Averted in that guns are very useful throughout the game, but played somewhat straight in the way a melee weapon will do much more damage than a pistol or machine gun.
* HatePlague: [[spoiler:Caused by the purple gas]]
* {{Hellhound}}: Those '''giant''' rottweilers that appear if you stay out too late. [[spoiler:Willie is also this by Word Of God, being Kaysen's "handler."]]
* HereWeGoAgain: [[spoiler: At the end of the remake; York asks Zach if he wants to go [[TheyFightCrime solve mysteries with him again.]]]]
* HopeSpot:
** When [[spoiler:Becky]] is found in her house all strung up. She's alive, but soon dies due to the trap being set off.
** When York dives off the balcony to save [[spoiler:Diane]]. She's saved from being impaled on a pointy sculpture. Five minutes later, [[spoiler:that same sculpture falls on top of her]].
* HumanoidAbomination: Judging by his dialogue and mutations, either [[spoiler:Forrest Kaysen]] was never human to begin with and just spreads violence and chaos ForTheEvulz, or he's been alive for a very, very long time, to the point where he no longer sees himself as human and just spreads violence and chaos ForTheEvulz.
** If you attempt to kill him at the wrong time [[spoiler: he will mention that he was "always more than human", and is "A messenger from the Red World".]]
* HypercompetentSidekick: Harry isn't stupid by any means, but damn, Michael can do everything! He also frequently displays an enormous amount of knowledge about Greenvale's past and current events, even when Harry isn't feeding him information. This makes a lot more sense, though, after he reveals that [[spoiler: he's Harry's adopted son]] during his sidequest.
* IdiotBall: York near the very end, completely failing to notice the most obvious hints in the game [[spoiler:that point to Kaysen's guilt]] as well as the [[spoiler:"peace sign"]] being a [[spoiler:tree]]. Possibly justified by the fact that [[spoiler:Zach's mental block concerning Kaysen]] probably doesn't allow for clear thinking when he's involved.
* IHaveYouNowMyPretty: [[spoiler:Kaysen with Emily]]. [[{{Squick}} He actually goes all the way]].
* ImpaledWithExtremePrejudice: [[spoiler:Thomas]]'s gruesome death scene. In the head, even!
** [[spoiler:Diane]] nearly suffers this before being saved by York. [[spoiler: Then it happens anyway]].
* [[ImprobableWeaponUser Improbable Weapon]]: Some of the melee weapons York can wield include a wrench, a weed whacker, and Keith's guitar.
* InfiniteFlashlight: Without the flashlight, even!
* JustForPun: The first victim is Anna Graham. [[spoiler:The last victim gets ''soiled''.]]
* InnocentInaccurate: The Ingram twins, not quite grasping the concept of death, believe that Anna has become a goddess of the woods.
** [[spoiler:Subverted in that the victims have in fact become "goddesses of the forest", as the twins can see them in the forest (along with York) during the epilogue.]]
* InsistentTerminology: The men of the Morgan family seem to identify mainly by their middle name, since not only is York rarely called Francis, his father Brian Xander Morgan is mostly known as Xander (and even calls his son by his middle name).
* InsufferableGenius: York isn't shy about letting rural cops George and Emily know he's a much better detective than them. He lightens up on it a little later on though.
* InsurmountableWaistHighFence: Played straighter than straight. You can't stray off of clearly marked paths in forest areas, even with a car. For that matter a lot of chain-link fences are surprisingly sturdy and won't budge even if you slam your car into them. And let's not forget the part where you have to fight your way through a building in order to get to the other side of ''some couches''.
* InterestingSituationDuel: [[spoiler: Emily gunfights Thomas in the town bell-tower, whilst he uses a revolver. Things stop sounding normal from there as he's wearing a dress, on a clock wheel, and using a hook as his second means of harming Emily.]]
* InUniverseGameClock: Time progresses at nearly a real-time rate (25 seconds to every minute). It fast-forwards if you smoke cigarettes or sleep, though doing so will cause your hunger meter to decrease greatly.
* JackTheRipoff: Subverted. [[spoiler:The new Raincoat Killer]] is nothing like [[spoiler:the original Raincoat Killer]], despite aping his appearance.
* KarmaHoudini: [[spoiler:Willie gets away scot-free despite being Kaysen's link to the Red Tree.]]
* LargeHam: [[spoiler:George and Kaysen]], preceding their boss fights.
* LeaningOnTheFourthWall:
** York mentions that his investigation technique involves dividing people into three categories: investigators, victims and suspects. Everyone else is just "vegetables known as 'other people'". This matches neatly game's division between important individuals and background characters you can't interact with. Until you learn a person's name, they are all labeled simply as "suspect".
** The way York talks to Zach often comes across like Zach is the player themselves. [[spoiler:In a sense, he is, given that he's the actual Francis Morgan.]]
* LethalChef:
** Attempting to describe Emily's cooking, York at one point starts describing a mission which had him going down into the sewer, and inspecting the trash compactor in Emily's kitchen leads him to comment on whether or not that constitutes illegal dumping of hazardous waste. Thomas refers to Emily's attempts as "amazon cooking." Peeking in Emily's house, the charred stovetop really says it all.
** Subverted with the turkey, cereal, and strawberry jam "Sinner's Sandwich" - York initially thinks it's supposed to be awful so as to be a form of penance for the eater's past sins, but after he tries one he finds it to be so delicious that he immediately changes his order to it.
*** TruthInTelevision too, if you use a cereal like Cheerios, that sandwich is actually really good.
** Thomas is easily one of the better chefs in the game, but when me messes up, he messes up HARD. No, seriously, who mistakes peanut butter for ''mustard''?
** The General apparently knew one of these guys during his tour in Vietnam. The guy's cooking was supposedly so bad it almost decimated the entire platoon, nearly making him a LITERAL LethalChef.
* LimitedWardrobe:
** Nearly all the [=NPCs=] wear only one outfit for the entire game regardless of time, location, or weather; the ones that do have different outfits change them only for plot reasons (Emily changing into a slinky black dress for dinner, the "goddesses of the forest" changing into red dresses, etc...).
** Averted with York, as you can have him wear any of a number of suits and have it reflected in the cutscenes. [[spoiler:Played straight with Zach, who cannot change suits]].
* LockedIntoStrangeness: [[spoiler:Young Zach]]'s hair turns white after witnessing [[spoiler:his mother]]'s brutal death and [[spoiler:his father]]'s suicide, then getting scarred by [[spoiler:Kaysen]].
* LongSongShortScene:
** "Pillow Stain", which was in the original "Rainy Woods" trailer, can be heard nowhere else in the game but Thomas's apartment and in the Sound Test.
** The song "Crucial Moment" is a atmospheric string piece that only plays once when [[spoiler:you find Thomas's badge in the Galaxy of Terror]]. However, you can easily miss it since a profiling segment starts immediately afterword, meaning you might only get to hear a few seconds of the song before you skip past it forever.
*** The very beginning plays at other spots in the game as a suspenseful sting, but it's always cut off before the melody comes in.
* LostForever: A consequence of failing to follow the GuideDangIt above. You get only one save file per game and reverting to an earlier chapter doesn't help, so it's permanent as soon as you save unless you restart completely.
* LovesMyAlterEgo: Emily eventually falls for York [[spoiler:who is revealed to be Zach's SplitPersonality]].
* MakeMyMonsterGrow: No spoileriffic description here. You just have to see it to believe it for yourself.
* ManInWhite: Michael Tillotson. [[spoiler:Also Mr. Stewart in York's dreams.]]
* MarathonBoss: [[spoiler:Forrest Kaysen, Phase 3.]] And if you screw up the last bit, he regains ''all of his health'' and you have to start over.
* MeaningfulEcho: General Lysander, who runs the junkyard, keeps going on and on about the importance of speed and having a fast car. Harry Stewart, the only other person the same age as him in town, keeps saying that haste makes waste. "Some people think speed is the only thing that matters. They rely on speed, and are satisfied with what speed brings, but they miss sight of the important details."
* MeaningfulName: [[spoiler:George ''Woodman'']]. This also counts for the original Raincoat Killer, [[spoiler:AKA Harry Woodman's father]].
** Don't forget ''Forrest'' Kaysen who goes around selling saplings.
* MercyKill:
** [[spoiler:Zach's mother]] begged [[spoiler:his father]] to kill her before the sapling planted in her sprouted.
** At the endgame [[spoiler:Emily]] begs York [[spoiler:(now Zach)]] to do the same.
** [[spoiler:The original Raincoat Killer killings]] may be considered mercy kills as well.
* MindScrew: How much of the action sequences were actually real? Were the enemies civilians who had been caught in the rain, [[spoiler:ghosts of the original victims]], or figments of York's imagination? Why could [[spoiler:Emily]] see them? How much of [[spoiler:Harry]]'s story was true? Was [[spoiler:the military]] really responsible, or was [[spoiler:Kaysen]] acting alone? [[spoiler:Why was Kaysen ''in'' the military at all?]] Did the final boss fight even happen? Why does everyone intuitively know to call you [[spoiler:Zach]] after TheReveal? Does that mean that you only ''thought'' [[spoiler:you were calling yourself York]]? Why can Isaach and Isaiah see dead people? Why were they in the Red Room? What ''was'' the Red Room? Why did [[spoiler:Kaysen]] know about it? What did he mean when he said that he was from the "Red World?"
** With the new scenes in the Director's Cut [[spoiler:it could be that "Grandpa Zach" was dressing the story up a bit and that most of the Red World stuff didn't happen.]]
** And to a lesser extent, SWERY's graphic on his director's blog that points out that Greenvale's borders are the outline of a dog... specifically, Willie.
%% Place any theories and speculation in the [=WMG=] page, not the main page.
* MisaimedRealism: Your car can actually run out of gas and you have to fill it back up, yet during certain missions and checkpoint races, your car becomes invincible and has unlimited fuel, which makes you wonder why the developers bothered implementing such a pointless mechanic.
** It's an excuse for more sidequests when it comes down to it.
* MobileMaze: Harry Stewart ''lives'' in one. The entrance room rotates when Michael taps some keys on the piano, and the door behind him leads to a different place each time.
* MoneyForNothing: You get pocket change for a ridiculous number of actions. Shaving, changing your suit regularly, driving at top speed for as long as you can, ''checking the weather,'' and so on. You'll likely get most of your money from defeating enemies, but it's still amusing to get paid to go about your daily routine.
* MoodWhiplash: Every few minutes. You'd best wear a bracer when playing this game. "Hahaha--WHAT THE?!" sums it up.
** Oh look, zany background events! Ridiculously bizarre side quests! Sitcom-esque characters with quirky personalities! ''Incredibly brutal, ritualistic murders'' [[AxeCrazy by an axe-wielding,]] [[NightmareFuel seemingly inhuman figure clad in a crimson rain coat!]]
* MummiesAtTheDinnerTable: [[spoiler:George keeps his abusive, dead mother in the basement]] just like a certain [[Film/{{Psycho}} motel owner.]]
* MundaneMadeAwesome: [[http://www.youtube.com/watch?v=-41YUSZ9VAg York's reaction]] to trying out the "Sinner's Sandwich".
* NecroCam: Starts off terribly blurry. Finding more clues allows York to get a "clearer picture" of what really happened.
* NervesOfSteel: York most '''definitely''' has these. Milder situations include waking up from what seems, by all accounts, to be a standard CatapultNightmare with nothing more than a small sigh and staring down crowds of monsters with a wry grin. Truly [[CrowningMomentOfAwesome amazing]] examples include chatting idly with Zach when he is [[DistressedDude captured]] by [[spoiler:Thomas]] after he knocks him out, and shrugging off the penultimate boss's FreudianExcuse with [[DeadpanSnarker a few well-placed wisecracks]]. [[spoiler:Which, being Zach's alter ego created to protect him from harm, [[FridgeBrilliance makes perfect sense]]]].
* NeverOneMurder
* NewGamePlus: You can replay any completed chapter with all your current inventory items intact. Considering certain sidequest givers die at certain points in the game, this kind of backtracking is vital.
* NightmareFace: The Shadows of course have their vile grins ([[NightmareRetardant which are the only things vaguely frightening about them]]), but the real show stealer is York with the [[TheUnsmile hilariously terrifying wide grin he pulls at bizarre moments]].
* NonStandardGameOver:
** In the lumber mill [[spoiler:or the Museum]], failing to solve the tree-of-hands puzzle will lead to York going LaughingMad.
** If you decide to [[spoiler: [[DrivenToSuicide have Zach kill himself]] or shoot Forrest Kaysen rather than (attempt) to MercyKill a begging Emily]], you're treated to [[spoiler: York telling you that you made the wrong choice with a shriveled up Emily with parts of the red tree that Kaysen planted sticking out from her]].
* NostalgicNarrator: [[spoiler: Zach as an old man is telling the story to his granddaughter in the remake.]]
* NoticeThis: Deadly Premonition leans more heavily upon this than most modern games--any object that can be interacted with has a huge glowing pool of light in front of it, whether it's a switch or an item to be collected. About the only thing that doesn't glow are doors (though plot-relevant doors will have a red pool of light in front of them).
* NotUsingTheZedWord: The zombie-ghost enemies aren't given a proper name. York simply refers to them as "Them," though some of the profiling photos of them call them "Shadows."
** This might just be because most characters never acknowledge the creatures' existence, let alone discuss them. [[spoiler:George]] uses the zed word near the climax to refer to something not unlike the zombie-ghosts.
* ObfuscatingStupidity:
** [[spoiler:George kills Becky and Diane]] ''right in front of you'', and to everybody it looks like he's just a tragically inept klutz.
** [[spoiler:[[BigBad Kaysen]]]].
* OlderThanTheyLook: Anna Graham recently graduated high school making her around 18, but looks closer to 35.
* OneWingedAngel: Both [[spoiler:George and Kaysen]] take on freakish mutated forms for their boss fights.
* OminousLatinChanting: The music for [[spoiler:Kaysen]]'s final form.
* OnlySaneMan: Emily considers herself this. She's the only main character, besides York, who didn't grow up in Greenvale, so she doesn't seem to have any of the other townfolk's eccentricities.
* OptionalTrafficLaws: While you can get penalized for mowing down too many lampposts or driving too close to any townsfolk on foot, it barely dents your wallet. That said, the only non-monetary penalty for hitting other drivers is that your vehicle gets damaged.
* OrificeInvasion: Some of the enemies like to shove their hands down York's mouth. Given the chance, these enemies will shove their ''entire bodies'' down York's mouth, which will definitely kill him.
* ParentalAbandonment
* PhonyVeteran: York makes out Lysander to be one of these, noting that the old man wears a sergeant's uniform despite calling himself The General. [[spoiler: Inverted, as it turns out that Lysander actually was promoted to general but out of guilt during the Vietnam War continues to think of himself as a sergeant.]]
* PhotoPsychic: Played straight with York's profiling.
* PipePain: Lead pipes are found pretty much everywhere and can be used as weapons.
* PlayableEpilogue: After defeating the final boss, you can continue to bum around Greenvale [[spoiler:as Francis Zach Morgan.]]
* PointOfNoReturn: The game warns you about it before you walk through the door to the final battle, but without going back to previous chapters, the actual point is going to [[spoiler: Thomas']] apartment, after which the game becomes strictly linear and you will not be able to deviate from the plot until the epilogue, much later.
* {{Postmodernism}}: Lampshaded when Fiona talks about a book she's reading that eerily resembles the plot of the game.
* PosthumousCharacter: Anna, the victim whose death kicks off all the ruckus.
* PowerTrio: [[TwoGuysAndAGirl York, George, and Emily]] during many case missions, with Emily often acting as the mediator. (Or at least, quicker to give up fighting York's eccentricities, leaving George alone until he gives up as well.)
* PressXToNotDie: Used whenever running from the Raincoat Killer or during a boss fight.
* TheProfiler: This is York's entire schtick. His sole method of investigation is to find a few items of evidence and use them to concoct a scenario.
* QuirkyTown: Part of what causes the MoodWhiplash is how goofy some of the folks are in town.
* {{Railroading}}: While you have a generally lax schedule (see "TakeYourTime") for much of the game, there are points where you ''immediately'' have to go to a target, usually by car, which won't allow you to get out of them, and even give you unlimited gas and make your car completely invulnerable, almost as if they wanted to make sure you don't try anything funny. After [[spoiler: discovering Thomas is likely a criminal]], the game becomes much more linear, with red vines stopping you from fully exploring.
* RainOfBlood
* RecordNeedleScratch: While it isn't accompanied by the sound effect, Emily and York's conversation in his hotel room following their conversation in the bar is backed up by "Life is Beautiful", which abruptly stops when Emily asks York about Zach.
* RedHerring
** During the very beginning of the game, York casually mentions being scratched by a hysterical woman. This is to cause you to assume that the townsfolk are simply spreading rumors over the little mark on your cheek, when in fact they're talking about [[spoiler:the much more dramatic scar sported by Zach]].
** At one point [[spoiler:Michael blocks you from getting to Harry]] while doing the RK's trademark finger-wag, ''while the killer's theme plays.'' It has no relevance whatsoever.
** Another big one would be The General. He asks you to visit him so he can tell you about the story of the Raincoat Killer, and he's one of the few people in town who's old enough to have been around during [[spoiler:the incident. In fact, being a soldier, he was likely standing on that clock tower gassing the town with the others]]. Instead, when you get to him, he just tells you war stories from 'nam.
** When investigating Anna's murder site, York finds evidence of a small round object, later revealed to be a locket, that was gripped tightly by Anna, but removed from the scene. The search for this locket spans the entire game, [[spoiler:as it passed hands through the other victims trying to keep it away from its original owner, the killer, who identifies it as proof that they're the Chosen One, linking it with a ritual to gain ultimate power.]] What makes it fit this trope is that, [[spoiler:When York finally confronts [[ManBehindTheMan Kaysen]], Kaysen gleefully taunts that the locket and the ritual were nothing more than lies used to tempt the killer into committing the murders.]]
* RespawningEnemies: A few missions have sections where one or two enemies respawn endlessly until you complete some task or just leave the area. Ranges from frustrating to just puzzling (with the exception of the very first mission, which turns it into ThatOneLevel due to the amount of frustration it introduces to someone unfamiliar with the rest of the game)
* RhymesOnADime: Michael Tillotson often speaks this way. Why he does this, who's to say? [[VerbalTic So says Mr. Stewart]].
** He'll stop rhyming when York does something incredibly shocking like, oh, reading Michael's diary and then fessing up to it.
* RoleReprisal: [[spoiler: Jeff Kramer]] reprises his role as [[spoiler: York and Zach/Old Zach]] in the Directors Cut.
* RoomFullOfCrazy: [[spoiler:George's basement]], complete with a StalkerShrine dedicated to [[spoiler:Emily]].
** And what's in the room next door to top the icing on the cake?
* RuleOfThree: Multiple sidequest chains and other activities have three parts - there are three races around Greenvale, York helps Emily with her cooking three times, the Milk Barn's storage room needs to be sorted thrice, the General offers three upgrades for your cars, and so on.
* RunningGag: Emily's cooking and York's bizarre smoking habits, among others.
* ScrewTheRulesIHaveMoney: Harry.
* TheSleepless: Brian the Insomniac.
* SequelHook: Considering the [[spoiler: fact that Willie (who is from the Red World) is still around, and the fact there's more than just one town with red trees]]. Swery has also confirmed he's making a sequel.
** [[spoiler: Don't forget that Swery said that there are "other agents of the Red Tree" like Kaysen....]]
** In at least one ending of the Director's Cut, [[spoiler: York tells Zach about a series of strange reports in New Orleans of people losing control of their bodies. Zach disappears from his home, presumably to pursue this lead]]
* SerialKiller: [[spoiler: Kaysen]] is heavily implied to be a [[spoiler: mobile]] version of this. In the Red Room on the map of America you can see dolls of a [[spoiler: fat man]] on it wearing different clothes and standing on different states. [[spoiler: George]] is this too to a lesser extent.
* SheCleansUpNicely: Emily, who is apparently [[ItMakesSenseInContext already a goddess of the forest]].
* ShoutOut:
** York name-drops many old movies and bands during his car rides with Zach.
** The whole game is a big one to TwinPeaks.
** Film/{{Psycho}} gets a good one when [[spoiler:York finds George's dead mother in the basement]].
** George has two dumbbells - named [[Creator/ArnoldSchwarzenegger Arnold]] and [[Creator/SylvesterStallone Sylvester]].
** ''VideoGame/SpyFiction'', SWERY's directorial debut, is referenced via Keith's "Back in the Hole" jacket.
** The logo for [[BlandNameProduct "the pickles"]] is the same as the logo for ''[[Music/ThePillows the pillows]]''.
* ShovelStrike: A few shovels can be used as weapons. Oddly, this doesn't apply to a shovel found early in the game inside a building that can't be interacted with for some reason. (You'd think York would want any weapon he could get his hands on at that point...)
* ShownTheirWork:
** The monkeys-for-squirrels sound effect mentioned above notwithstanding, this game does get a lot of visual details for Smalltown, USA right. One of the post-game bonuses is looking at all the photographs the developers took of rural US areas to get the right appearance for diners, streets, people and so on.
** [[spoiler:York is a secondary personality created to protect Zach from psychological harm during a childhood incident]]. This is, in fact, one of the only reasons split personalities are developed in RealLife.
*** While that is true, it goes back into [[spoiler:artistic liberty, as people with DID (Dissociative Identity Disorder) ''cannot'' communicate directly with their other personalities; but this is the entire premise between Zach and York.]]
* ShutUpHannibal: Done numerous times by York in the following end game sequences preceding major boss battles.
* SingleTear: [[spoiler:Zach]] drops one near the ending.
* TheStinger: After the credits, you see [[spoiler: York and Emily, [[TheyDo holding hands and kissing,]] in a spectral version of the diner while [[DiedHappilyEverAfter hanging out with all of the other victims.]]]]
* SmokingIsCool:
** And it makes time fly!
** York's chain-smoking is a RunningGag, and characters around him cough in annoyance the first time he does it.
** [[spoiler: On the other hand, Zach doesn't smoke.]]
* SoundtrackDissonance:
** Serial killers? Gruesome murders? Time for wacky whistling!
** The flashback sequence where [[spoiler:you play as the original Raincoat Killer]], is a semi-example. Two songs play, the first is AmazingFreakingGrace, which doesn't suit the chaos of the scene, but damn sure fits the tragedy of it. The soundtrack eventually changes to [[http://www.youtube.com/watch?v=17YzW3676KA 'The Woods and the Goddess']], which usually plays during tranquil scenes.
* SplitPersonality: York, [[spoiler:which is to say that he's Zach's]]. Unlike most Split Personalities in fiction, this one actually was developed for reasons that are tenable in psychology: [[spoiler:taking on another identity to spare yourself from trauma]].
* SprintMeter:
** Used for exhaustion, holding your breath and blaring a police siren(?!)
** It also rises when you're looking in people's windows. Its so slow, however, that most people aren't aware of it.
* StalkerShrine: [[spoiler:George]] has an [[spoiler:Emily]] one in his basement.
* StalkerWithACrush: [[spoiler:George]] is a little bit ''too'' obsessed with [[spoiler:Emily]].
* {{Stripperiffic}}: Gina's outfit.
* SupremeChef:
** Thomas, whose biscuits are considered absolutely amazing. They're also the best healing/restorative item in the game, hands down. York is very particular about his biscuits, he'll have you know.
** Nick Cormack. According to Emily, he's the real deal and no visit to Greenvale is complete without a visit to the A & G Diner
* TakeYourTime:
** Play darts, go fishing, stare into coffee, and do whatever. Just remember to get back to the investigation at some point. Amusingly, though, if you're driving with the local law enforcement, they expect you to go straight to the next plot point and if you fail to do so, they give York a severe tongue-lashing while York basically shrugs and says "I had stuff to do."
** You have the ability to ''sleep'' in some of the dungeons in the game, which is a cost-effective way of restoring your health, and you'll usually see an infinite supply of lolipops nearby to keep yourself from going hungry. Time is meaningless in the Dark World, however, as you can see from your clock and the "clean time" on your suits. For people who aren't in the Dark World, it probably appears that York is just gone for a few minutes.
* ThereIsNoKillLikeOverkill
* ThroughTheEyesOfMadness:
** One possible explanation for York's travels through the nightmare world.
** Also applies to [[spoiler:the townsfolk of the past and the original Raincoat Killer]] who, affected by the purple fog, most likely saw each other as horrible monsters and were driven to slaughter.
** [[spoiler:After the reveal that York is Zach's split personality and not the other way around, the townsfolk all call him Zach, ''as if it had always been that way''. Not to mention the constant references to a very large scar, which York doesn't have, but Zack does.]]
* TogetherInDeath: [[spoiler:York and Emily]]
* TomatoInTheMirror: [[spoiler:York's the alter persona of Zach, not the other way around]].
* TongueTrauma: The Raincoat Killer cuts out (or bites off) the tongues of each of the murder victims.
* TooCleverByHalf: York. It doesn't win him any points.
* TooMuchInformation: Emily asks York about older cases he's worked on. He gladly details a particular case in which a serial killer finds... practical uses for ''human skulls''. Great dinner conversation!
* TownWithADarkSecret: In the past Greenvale [[spoiler:was the site for government experiments that drove the townsfolk into murderous frenzies]].
** There are also the incidents York is told about when buying the spiritual maps. They involve [[spoiler:a man who accidentally ran his girlfriend down with his car, a crew of miners who were burned alive in what was likely a mass murder by the mine foreman and a girl who is implied to have committed suicide by throwing herself in a water turbine.]] They all seem like just an average bunch of ghost stories until York actually visits the locations himself and finds out that they really are haunted.
* TrailersAlwaysSpoil: The trailer for the U.S. release flashes the identities of several victims as well as the endgame bosses and BigBad.
** Despite being a trailer released in ''2007'', with many details removed, [[http://www.youtube.com/watch?feature=player_embedded&v=EbbhwO7pRHA the "Rainy Woods" trailer]] showcases [[spoiler: Becky's death]].
** One of the Directors Cut trailers uses dialogue and footage from much later in the game, such as [[spoiler:Thomas wearing a dress and acting as a villain and Zach's mother telling her husband to shoot him]].
* TraumaInducedAmnesia: [[spoiler:York can't remember much about when his father shot his mother. Which is an ''incredible mercy'' compared to the memories of [[BodyHorror what actually happened]]. Subverted in that York wasn't technically present, but played straight with Zach, who forgot he even ''existed''.]]
* TraumaInn: Sleeping in a bed will restore York's health whether its in a nice warm hotel room or a decrepit red world dungeon. The Shadows and Raincoat Killer don't seem to mind letting York catch up on his rest and will leave him alone.
* TwistEnding: [[spoiler:York is the imaginary friend. You've been playing as Agent Francis Zach Morgan]]. To be precise, [[spoiler:you ''were'' playing as York. York simply happens to not have been the original personality.]]
* UnflinchingWalk: [[spoiler:Zach]] turns around and walks away as the monstrous [[spoiler:Kaysen]] explodes into chunky meaty gibs.
* UnreliableNarrator: Near the end of the game, you discover that [[spoiler:not only has he been introducing himself as Francis ''Zach'' Morgan all this time, but he doesn't look like we thought he did]]. This explains why the townsfolk [[spoiler:think Zach's scar is a big deal, when York seems to have only a few small cuts]].
** Lampshaded by Lilly at the end of the game, [[spoiler:when she asks "Who's York?" while talking to Zach.]]
* UpdatedRerelease: The Directors Cut is supposed to [[MultipleEndings add new endings]] and story content, a narrator to explain the story more adequately, HD and Move support, and slight playstyle changes (no tank controls, the camera has much wider range, and slightly fixing the shooting controls) presumably meant to fix complaints. The graphics don't seem to have gone through any significant change aside from the removal of the [[RealIsBrown green filter]] present in the original release.
* UselessUsefulStealth: York can hold his breath to temporarily become invisible to the enemies. This slows his walking speed and makes his stamina meter run out, and there's not a lot of situations that call for stealth in the first place, so you will most likely forget about this option after it's introduced.
* UnwillingSuspension:
** [[spoiler:Becky]] in her own bathroom above the shower.
** [[spoiler:Diane]] in the Muses Gallery above a very pointy sculpture.
* VanityLicensePlate: All of the named townsfolk have these on their vehicles.
* VideoGameCrueltyPotential: You can attack, or at most threaten the civilians of Greenvale, with violence.
* [[spoiler:VillainEpisode]]: At the beginning of Episode 6 you get to play as [[spoiler:the original Raincoat Killer, axe and all]].
* VillainousBreakdown: [[spoiler:George and Kaysen]], both in awe that a mere human was able to bring them down.
* [[spoiler:VillainousCrossdresser]]: [[spoiler:Thomas. Partially subverted in that Thomas is no more a villain than any of the other women in A-D, and is explicitly classed with them at several points in the story.]]
* VirtualPaperDoll: York can change suits at any time; however, the longer he continues to wear a suit, the dirtier it becomes to the point of attracting flies.
* TheVoiceless: Mr. Stewart speaks only through his aide, Michael Tillotson. Later on he'll decide to drop it and speak directly to York himself.
* VomitingCop: Thomas barfs in the toilet after [[spoiler: Becky is found out to be dead]]. When the results screen comes up, ''a still shot of it'' is shown.
* [[WakeUpCallBoss Wake-Up Call]] MiniBoss: The machine gun is very ineffective against Crawling Shadows; the first one the player fights will either be ThatOneBoss, or teach them to vary up their weapons more. [[invoked]]
* WarpWhistle: The radio obtained from one of the quests which lets York travel to any previously visited locations
* WideOpenSandbox
* WhamEpisode: Episode 6 in general, but Chapter 25 especially.
* WhamLine: "When the time comes and you have to make that decision, make the right one. [[spoiler:OK, Zach]]?" It's even printed in giant letters that are about five times larger than the rest of the dialogue in the entire game.
* WhatHappenedToTheMouse: [[spoiler: The Ingrams don't seem to care about the disappearance of Forrest Kaysen at the end of the game, despite the fact that they were good friends.]]
* WidgetSeries
* WildWilderness: The outskirts of town near the railroad tracks, the two large empty forest trails, and the random location of the town itself count.
* WrenchWhack: An indestructible wrench is unlocked after completing a sidequest.
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