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->''"They're working together, but they ''don't'' have to like it!"''
-->-- The game's tagline.

'''''Crash Twinsanity''''' is an action platformer, developed by Creator/TravellersTales, and is the fifth game in the ''Franchise/CrashBandicoot'' series, released for the PlayStation2 and {{Xbox}}.

Designed as a departure from the usual ''Crash'' level style, ''Twinsanity'' greatly opens up levels, giving the game a more free-roaming feel. In lieu of totally linear levels, every stage flows seamlessly into the next, and are more open for exploration. There are hidden areas and collectables scattered throughout the game, making many levels have small side paths or puzzles to complete.

Despite these changes to form, the game manages to feel very ''Crash''-like, possibly more than its extremely standard predecessor, ''VideoGame/CrashBandicootTheWrathOfCortex'', also developed by Traveller's Tales.

Three years after the events of ''The Wrath of Cortex'', Crash has returned to his usual sedentary lifestyle of sleeping on the beach, Cortex stuck out in the antarctic wastes. But while [[MakesJustAsMuchSenseInContext digging up an old shoe]], he hears his sister calling for him, following her into the jungle...

Turns out, it's actually Dr. Cortex, still bitter about his last defeat, and has gathered most of Crash's [[RoguesGallery old foes]] together to watch his demise. Despite [[BossArenaIdiocy giving it his best shot]], and even bringing in a [[HumongousMecha giant robot version of Crash]], Cortex ends up defeated once again.

Later, Crash and Cortex end up meeting the [[IncomingHam Evil]] [[BigBad Twins]], strange, bird-like creatures from the Tenth Dimension, who've come to get some sort of strange revenge on Cortex, take over the dimension, and make everyone their slaves. This forces Crash and Cortex to set aside their differences, and form a very [[EnemyMine uneasy alliance]] against them, [[HilarityEnsues and make their way to the Tenth Dimension to stop their evil plans.]]

But as bright and happy a game as it is, the story behind it is [[DevelopmentHell not]] [[WhatCouldHaveBeen as]] [[ExecutiveMeddling fun.]]

Traveler's Tales Oxford, a [[CaptainObvious division of Traveler's Tales]] was created to work on the ''Crash Bandicoot'' series, this being their first, and last, game. It was intended to be a breath of fresh air for the series, since ''The Wrath of Cortex'' had been a near carbon copy of ''Crash Bandicoot 3: Warped''.

Their intention was to make a huge game, full of what made the ''Crash'' games so good and then some, and spanning multiple dimensions, and even planets, where Crash would help out the locals in fending off the Evil Twins' forces, called ''Crash Bandicoot Evolution''.

Despite loads of concept art and tons of ideas, ''Evolution'' was scrapped in favor of the simpler ''Twinsanity'', which would simply span a few islands and a few dimensions.

But even that turned out to be too much as even more was lost as [[ExecutiveMeddling executive meddling]] began. Vivendi Universal Games started pulling back the deadline and rushed the game into its unfinished state. Entire completed stages and mechanics were DummiedOut to save time, and the game was released [[ObviousBeta buggy and incomplete]], although enjoyable in its own right.

Poor reviews and poor sales were the final nail in the coffin for Traveler's Tales Oxford, and the studio shut down soon after, leaving Crash to be handed over to Radical Entertainment.

Whether that was a good thing is up to you.


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!!Tropes Used In This Game:
* AwesomeAussie: Dingodile.
--> '''Dingodile:''' "Cozy, ain't it? Rumor is you two chumps have got your mitts in some treasure, and I want a piece of that pie."
--> '''Cortex:''' "I have no idea what you just said."
* AbortedArc: At the end of the game's first world, the Evil Twins describe something called the "Vice-Versa Reversa Device", which is sucking the goodness out of Crash's dimension, and depositing it into the Tenth Dimension. This is brought up once, in a cutscene, and is never mentioned again, and never comes up in-game.
** This was actually part of an undersea CutLevel in which Crash was to use the Mecha Bandicoot to walk underwater and destroy the device.
* AbsurdlySpaciousSewer: Boiler Room Doom is technically a [[ShapedLikeItself boiler room]], but it has sewer elements, and certainly feels like a sewer.
* AcademyOfEvil: Madame Amberly's Academy of Evil, Cortex's alma mater, and where his niece Nina currently attends.
* AddedAlliterativeAppeal: Quite a few stages use this style of naming, such as High-Seas Hijinks, Classroom Chaos, Rockslide Rumble, Cavern Catastrophe, [[PunnyName Ant Agony]], and a number of others.
* AndShowItToYou: The Evil Twins prove just how dangerous they really are when they telekinetically pull Cortex's brain out of his head and chuck it into his face.
* [[AdvancingWallOfDoom Advancing Whatever Of Doom]]: Lets see: a giant, rising drill, pissed-off tribes people, angry rocket-wearing penguins, A walrus chef, ''deadly acid in a library,'' and a ''swinging bus!''
* {{Angrish}}: A lot of Cortex's lines dissolve into this.
* AttackItsWeakPoint: Used in the Tikimon boss fight, where he exposes his mouth. A huge ''crosshair'' even shows up to tell you exactly where to toss Cortex.
* BigBad: The Evil Twins.
** In the sub-plot involving the other doctors and Dingodile trying to get the treasure, N. Tropy seems to be the dominant force, though it may be an Ensemble between him and Dingodile.
* BigBallOfViolence: The Rollerbrawl segments of the game, where you control Crash and Cortex in a literal ball of violence through Marble Madness-like levels.
* BigEater: Moritz.
--> '''Moritz:''' "Is it lunchtime yet?"
* BottomlessPit: Averted in Jungle Rumble, where the pits clearly have a bottom, it just happens to be covered with spikes. Played straight in basically every other stage, though.
--> '''Cortex, after being knocked into a pit:''' "I-I'm okay! The... spikes broke my fall..."
* BossArenaIdiocy: Hey Uka Uka, next time you want to snuff out your worthless lackey and your most hated arch-nemesis, make sure you're not entirely made of ice in an area where fire shoots up from below...
** Ditto for Dingodile. Although [[JustifiedTrope justified]], Crash keeps tricking him to shoot the fire dousing switches.
* BreakingTheFourthWall: A few examples:
** Cortex asking the player to throw him on the other side of the pit. Then again, he could've just been talking to Crash.
** The mention of VideoGame/CrashBandicootTheWrathOfCortex in Slip Slide Icecapades.
* BullyingADragon: Upon meeting the Evil Twins, Crash and Cortex are less than impressed.
--> '''Victor:''' "Cower you fools, before the awesome might of... The Evil Twins."
--> '''Cortex:''' "Aren't you two ''adorable''. Let me see, I might have some chocky treats here for you!"
--> '''Moritz:''' [[BigEater "Chocky treats?! Ooh, ooh!"]]
* ButtMonkey: Dr. Cortex. Used as a snowboard, chased by angry bees, thrown around by his hated enemy. [[VideoGameCrueltyPotential The list goes on.]]
* TheCameo: Various villains ([[MyFriendsandZoidberg also Crunch and Polar]]) turn up at Crash's "birthday party". Tawna also appears on a sign for the Moulin Cortex.
** Even [[spoiler:Spyro]] makes an appearance.
* ComicallyMissingThePoint: Crunch shows up at Crash's "birthday party" with a cake and a party hat. He's clearly confused by all the villains that are there.
* ContinuityPorn: It's obvious the developers played the Naughty Dog games. Within the first half hour of gameplay, you've already seen Crash's House, briefly glimpsed in ''Crash Bandicoot 3: Warped'', and seen a truckload of villains from the previous games. Probably the two greatest moments were the "birthday party guests," which included almost every villain other than the doctors from the fifth generation games, and the inside of Papu Papu's hut in the native village, which was a complete recreation of the hut he was fought in as the very first boss of the franchise.
* CrateExpectations: As per usual for the ''Crash'' games, crates litter each stage with no explanation. Only this time, you don't need to break [[GottaCatchEmAll every single one.]]
* CreepyCrossdresser: Dr. Neo Cortex disguises himself as Coco in order to gain Crash's trust at the beginning.
--> '''Cortex, in drag:''' "It's true! Blonds ''do'' have more fun!"
* CrazyPrepared: Cortex just happened to have an InterdimensionalTravelDevice stashed away for such an occasion as this.
* CutscenePowerToTheMax: Cortex is a lot more invulnerable and can do a lot more in cutscenes. While playing as him... [[GameplayAndStorySegregation not so much.]]
* [[CutLexLuthorACheck Cut Neo Cortex A Check]]: Apparently his mooks are paid for their services, and they weren't too happy about the lack of paycheck:
--> '''Neo Cortex:''' "The check bounced!? Are you sure? Well, the past few years have been awfully slow. [[VideoGame/CrashBandicootTheWrathOfCortex Wrath of Cortex]] [[TakeThat didn't do aw well as we hoped and]]-"
* DancePartyEnding: Err...[[SubvertedTrope sort of.]] [[ItMakesSenseInContext It was inside Crash's head,]] [[spoiler: and poor Cortex got trapped inside.]]
* DeanBitterman: Madame Amberly, head of the Academy of Evil, is definitely this. She's not above openly mocking her students, current or otherwise.
--> '''Madame Amberly:''' "So! Crybaby Cortex is all grown up! I see you've found employment as a barber."
-->'''Cortex, defensively:''' "I'm an evil scientist!"
-->'''Madame Amberly:''' "A scientist, are we? To me, you'll always be a ''little worm!''"
* DemotedToExtra: Many of the villains/bosses from prior games make an appearance early on. Out of them, only Dingodile and N. Gin show up as bosses. After his first few lines of dialogue, Aku-Aku is demoted until the Uka-Uka boss, after which they appear together in two more cutscenes, and from then on are only found in crates and say nothing. Coco appears at the beginning, midway through the game, and at the very end, although she was originally [[WhatCouldHaveBeen going to be playable.]]
* DevelopmentHell: An ''astounding'' example of this. There's loads of missing content, unused ideas, and whole models that ended up getting thrown out. As a result, the game is pitifully unfinished, even if pretty fun.
* DisneyVillainDeath: Madame Amberly, following the boss fight when all of her support cables have snapped, plummets to her death in the bottomless pit she dangled over.
** The Mecha Bandicoot appeared to have had this happened too. (Despite both Crash and Cortex falling into the same pit, the wreckage was nowhere to be found.) [[spoiler: Come the FinalBoss, [[UnexplainedRecovery he's back and ready to rumble.]]]]
* {{Dissimile}}: Cortex's description of his gathering all the villains together.
--> '''Cortex:''' "And so I've organized a little gathering... Like a birthday party, except... The exact opposite!"
* DoesThisRemindYouOfAnything: In High Seas Hijinks, there's a slanted path where a rhino goon [[VideoGame/DonkeyKong keeps throwing barrels at you from above.]]
** The last part of the FinalBoss: The boss itself is protected by a circular force field. [[VideoGame/MetroidPrime The only way to damage it is by shooting missiles in between the gaps...]]
* TheDogBitesBack: Judging by his appearance at Crash's birthday party, Polar has gotten sick of being ridden around by Crash.
* DoorToBefore: Being a more free-roaming game, there are passageways back to previous areas. Strangely, few of the "doors" actually are, most of them are platforms that appear out of nowhere, or start moving.
* DualBoss: N. Tropy and N. Brio show up [[GiantSpaceFleaFromNowhere out of seemingly nowhere]] to confront Crash on a small floating landmass. N. Brio attacks Crash as a huge frog-like thing, and N. Tropy splits up the platform into bits and attacks Crash from a distance. N. Tropy is the only one you can actually attack, though.
* DummiedOut: As mentioned before, loads of content was lost due to time constraints. Lampshaded by Cortex as he activates the Psychetron.
--> '''Cortex:''' "Come now, as we explore '''''a new dimension!''''' ...It should have been ''two'' new dimensions, but we... [[ExecutiveMeddling Ran out of time.]]"
* EarlyBirdCameo: Nina showed up in ''Crash Purple'' during this game's creation. She had a completely different personality, and was used [[TheyJustDidntCare without Traveler's Tales permission.]]
* EnemyMine: Crash and Cortex's shaky alliance, along with Aku-Aku and Uka-Uka's.
-->'''Cortex:''' "Crash, I've been like a father to you! I created you, nursed you... [[ArsonMurderAndJaywalking tried to destroy you.]] So what do you say? With my mighty intellect, [[StealthInsult and your vacuous stupidity]], we'll be ''unbeatable!''"
* [[EverythingsBetterWithPenguins Everything's Worse With Evil Penguins]]: Evil penguins with jetpacks, who are [[ItMakesSenseInContext angry at Cortex for not paying them.]]
* EverythingsBetterWithSpinning: Naturally, as it is a ''Crash'' game, but Nina gets in on the spinny fun as well.
* EverythingsWorseWithBees: Totem Hokum. All sympathy for Cortex in this level is completely non-existent -- by the first checkpoint the bees chasing him give him [[AmusingInjuries visible blisters]], a beehive gets dropped on him, and that eventually lures a [[BearsAreBadNews hungry bear]] into the chase!
* EvilTeacher: Madame Amberly.
* EvilTwin: Evil Crash in the Tenth Dimension, but ''not'' the [[BigBad Evil Twins]] themselves.
* FatBastard: Madame Amberly is so fat she has to stay suspended by ropes, and has very, very visible jowls. Papu-Papu sort of counts, though the only bastardly thing he does is capture Cortex, and sic the villagers on Crash.
* FreudianExcuse: Late in the game, it's explained why the Evil Twins want revenge. [[spoiler:They were Cortex's pet parrots, from when he was a child. He warped them to the Tenth Dimension due to a malfunction with the Evolve-O-Ray.]]
-->[[spoiler:'''Victor:''' "Your failed experiment sent two innocent parrots to the ''Tenth Dimension!'' The severe reversive radioactive conditions here sharpened our skills, and ''warped'' our fragile, eggshell minds." ]]
* GagBoobs: Madame Amberly's bust is rather [[{{Squick}} sickeningly ample.]]
* GangplankGalleon: High Seas Hijinks takes place on N. Gin's battleship, full of pirates, rats, and [[BreadEggsMilkSquick missles.]]
* GettingCrapPastTheRadar: Many, many times, though one of the biggest examples is [[CrowningMomentofFunny the Moulin Cortex]].
--> '''Cortex, sliding through the building:''' "Coming through! Ladies... Excuse me madam! Are those ''real''? ...'''Mother?!'''"
* [[EvilMeScaresMe Good Me Scares Me]]: In the cut material, Cortex was going to be terrified by his good counterpart in the Tenth Dimension. In other bits of cut material, Cortex was going to ''be'' his good counterpart, and Crash his evil counterpart.
** Turned right back around to EvilMeScaresMe with Evil Crash, who's scary to everybody.
* GrievousHarmWithABody: While paired up, Crash spins Cortex around, swinging him into enemies. He can also slam the flat top of his head down like a hammer, and toss him like a frisbee.
* GroinAttack: Coco shows up at Cortex's iceberg lab, and delivers a kick to his [[GettingCrapPastTheRadar crystals.]]
--> '''Coco:''' "YouMonster! Let my brother go!" ''(she delivers the aforementioned kick)''
--> '''Cortex, wheezing:''' "My crystals!"
* HeroicMime: Taken UpToEleven in this game with Crash. He doesn't even exclaim "Whoa!" when he dies like he did in previous games.
* HeyItsThatVoice: Debi Derryberry voices both Coco Bandicoot and young Neo Cortex, who are both kid geniuses. [[ActorAllusion Sound]] [[WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius familiar?]]
** Victor and Moritz happened to be voiced by Quinton Flynn. [[VideoGame/KingdomHeartsII Got it memorized?]]
* HumanPopsicle: Cortex is seen this way just before the title screen, frozen with Uka-Uka chasing him. Later on in the game, Crash and Cortex find Uka-Uka frozen in a different block of ice, and break him free.
--> '''Uka-Uka:''' "''Free!'' '''''[[IncomingHam Again!]]'''''"
--> '''Cortex:''' "Mighty Uka-Uka!"
--> '''Uka-Uka:''' "Who has released me from my icy tomb? My, my, can it be? Crash and Cortex? I don't know whether to kiss you, or ''kill you!''"
--> ''[[ComicallyMissingThePoint [Crash purses his lips, expecting the former.]]]''
* [[HumanSnowball Human And Bandicoot Snowball]]: Crash and Cortex end up in one of these near the end of Slip Slide Icecapades.
* HumongousMecha: The Mecha Bandicoot. [[spoiler:Also the Evil Twins' four-legged robot that serves as the final boss.]]
--> '''Cortex:''' "Meet your brand new, hydraulically-operated twin brother... Mecha Bandicoot!"
* ImplacableMan: Cortex himself proves to be one of these, even more than in the previous games. He manages to come back from a deep freeze, survives pits of spikes, can be thrown into explosive crates, tossed into freezing water, into bottomless pits, into enemies, and all manner of other things that would kill Crash himself.
--> '''Cortex:''' "Like the fleas in your fur, I keep coming back!"
** Subverted in that while playing as him, you're just as vulnerable as Crash is, and he can be killed in the Doc Amok stages. Also if he's left standing somewhere, waiting for Crash to join up with him again, he'll be instantly killed by any hazard that comes into contact with him. Thankfully, if only Cortex dies, Crash doesn't lose a life.
* IncomingHam: "Cower you fools before the awesome might of...The Evil Twins!"
** Dr. Cortex displays this as well.
--> '''Cortex, after removing his PaperThinDisguise:''' "Surprised to see me, Crash? Like the fleas in your fur, I keep coming back! Three ''years'' I spent ''alone'' in the ''frozen antarctic wastes!'' ...[[SarcasmMode And I missed you!]]"
* InterdimensionalTravelDevice: The Psychetron, Cortex's gigantic interdimensional portal generating machine. Also the technology the Evil Twins use to warp reality, letting them pass through dimensions.
* JigglePhysics: Humourously shown with Papu Papu rolling his belly fat to the audience of some easily amused tribes men. Madam Amberly does too as GagBoobs mentioned, and [[FanDisservice not]] [[LargeAndInCharge in]] [[DeanBitterman a]] [[GagBoobs good way...]]
* JungleJapes: The first few levels are this, when they're not PalmTreePanic, to invoke the feel of the original Crash Bandicoot.
* JustDeserts: [[spoiler:Victor and Moritz manage to escape after the final boss fight and seek refuge in a hut. Unfortunately for them, it's Evil Crash's hut, and he's hungry.]]
* LoadBearingBoss: After Mecha Bandicoot's defeat, the floor drops out from under it, taking Crash and Cortex with it into an UndergroundLevel.
* LargeHam: Cortex has always been somewhat hammy, but in this game, he really goes [[IncrediblyLamePun whole hog.]]
* LighterAndSofter: While the ''Crash'' games have never been particularly dark, ''Twinsanity'' places a greater emphasis on humor which would continue throughout the Radical games.
* LivingStatue: The Tikimon boss. A huge, invincible, four-armed totem god, who coincidentally has [[AttackItsWeakPoint bad indigestion.]]
* LongSongShortScene: Quite a few songs didn't make it in, or had the stage they belonged to cut. Some found use in the trailers, but others were just left on the soundtrack. An even stranger example of one is the music for Uka-Uka's boss fight, due to the boss being so pitifully easy and short, you won't hear much of the song unless you wait around forever.
* MotiveDecay: We first see N. Gin piloting the Mecha Bandicoot, the next time we see him he has gone from being Cortex's loyal right hand man to being a pirate. No explanation is given, at least not in the final product as presented.
* MotorMouth: Cortex is one of these momentarily, thanks to the Evil Twins' reality-warping powers.
--> '''Cortex''': "I will-"
--> '''Moritz, dismissively''': "Bo-riiing!"
--> '''Cortex, speaking too fast to be intelligible''': "Ishallcrushyoulikethepunyruntsyouare, youarenothingtomeforIamthegreatandallpowerfulNeoCortex! Youinfantilevermin! Howdareyoumock, manhandleandmanipulateme! Restassured, Iwilltakemyterriblevengeanceupon..." ''[He stops, panting heavily.]''
--> '''Victor''': "Yeah, yeah, whatever. Skip to the good bit."
* NameTron: The device used to take Crash and Cortex to the tenth dimension is called... The Psychetron. [[RuleOfCool For some reason.]]
--> '''Cortex:''' "''This''... is the Psychetron. Gateway to the infinite dimensions, beyond our universe!"
* NoSidepathsNoExplorationNoFreedom: Handily averted by greatly opening up the stages and adding secret areas.
* NostalgiaLevel: Most of the first world counts, specifically Jungle Rumble and Totem Hokem. The first is a throwback to the first stages of the original ''Videogame/CrashBandicoot1996'', and the second is a throwback to the native fortress stages, complete with a recreation of Papu Papu's hut, [[ContinuityPorn down to the textures.]]
* NotableOriginalMusic: The soundtrack was composed by Spiralmouth, an a capella group, which gives the game a very distinctive sound style, compared to all the other ''Crash Bandicoot'' games.
* NoticeThis: In the first half of Classroom Chaos, there are sections where you need to get to a hall monitor without being spotted. The game helps you by putting massive sparkles on the objects you need to hide behind.
* OminousLatinChanting: Used during the Tikimon boss' theme. While not really Latin, it's certainly ominous.
* OneWingedAngel: N. Brio, as usual, only this time he turns into some sort of giant frog.
* TheOtherDarrin: First appearance of Lex Lang as Dr. Neo Cortex.
* PalmTreePanic: The first world of the game, N. Sanity Isle, is this when it isn't JungleJapes.
* PaperThinDisguise: Cortex dresses up as Coco to lure Crash through the jungle. Crash doesn't really seem to notice that his sister suddenly has a man's voice, a completely different body shape, a giant triangular head, and a beard. Of course, this ''[[Cloudcuckoolander is]]'' [[IdiotHero Crash Bandicoot]] we're talking about...
* PlotCoupon: The Power Crystals serve as these, as mentioned below. There's only twelve in the entire game, and it's impossible ''not'' to get them.
* PointOfNoReturn: Once you enter the Academy of Evil for the first time, you need to complete the area before returning to the previous two areas, but Slip Slide Icecapades is locked off until you beat the game. Once you enter Twinsanity Island, you can't return to the other three areas until you beat the FinalBoss, even if you enter after beating the game.
* PowerCrystal: The [[PlotCoupon plot coupons]] of the game, as mentioned above. [[DepartmentOfRedundancyDepartment There's only twelve in the entire game, and it's impossible]] ''[[DepartmentOfRedundancyDepartment not]]'' [[DepartmentOfRedundancyDepartment to get them.]]
* PunnyName: Quite a few levels have pun names, like Ant Agony, which takes place in the Evil Twins' lair, and predominately features their ant-like {{Mooks}}.
* QuestGiver: Subverted with Farmer Ernest, who offers to give Crash a crystal if he defeats the worms stopping his Wumpa Trees from growing. Cortex shoots him and steals the crystal.
-->'''Cortex:''' "I'm an evil scientist, what did you expect? [[LeaningOnTheFourthWall This isn't a game.]]"
* RetCon: Cortex did in fact create the Evolve-O-Ray, Nitrus Brio only perfected it.
** Although it's far more likely that Brio ''did'' create the Evolve-O-Ray, and Cortex stole it.
* SadistTeacher: Madame Amberly, who wears gloves that apparently generate lightning, used to great effect in her boss battle.
* SceneryPorn: Unlike ''The Wrath of Cortex''[='s=] stiff, ugly, off-model graphics, ''Twinsanity'' is very, very pretty, filled to the brim with little details, crisp textures, great character models, and good special effects.
* SceneryGorn: ''Twinsanity Island'' is pretty grim compared to it's counterpart. With dead trees, scary looking tiki carvings, red sky, and set near a volcano.
* SlippySlideyIceWorld: The Iceberg Lab and its stages are this, although one is a GangplankGalleon stage.
* TheStarscream: Almost ''every'' prominant ally of Cortex turns on him after hearing of the Twins' supposed treasure. Dingodile even directly attacks the doctor at one point.
* SupervillainLair: Cortex's massive Iceberg Lab.
--> '''Cortex:''' "Before you rises a cathedral of diabolical genius! Scary, but in the wrong hands this iceberg lair could do much... ''[[BadIsGoodAndGoodIsBad goodness]]'' in the world."
* TacticalSuicideBoss: Cortex seems to have forgotten about the first game, and continues to fire returnable plasma balls at Crash.
-->'''Cortex:''' "[[TooDumbtoLive Here's one gift you can return!]]"
** FridgeBrilliance kicks in when you fight Madam Amberly. Her tactics (keep throwing out electrified bells for you to shoot back at her, [[AttackItsWeakPoint to expose her blinking harness]]) aren't much better. Perhaps he learned it from her institution?
* TakeMeInstead: Cortex says this word for word to Evil Crash when he kidnaps Nina... and then proceeds to run for his life when Evil Crash takes him up on the offer.
* TakeThat: While [[ItMakesSenseInContext discussing finance with some penguins]], Cortex drops this line.
-->'''Cortex:''' "The check ''bounced''?! Well, ''Wrath of Cortex'' didn't do as good as we had hoped..."
* TeethClenchedTeamwork: As the game's tagline suggests, Crash and Cortex's EnemyMine is very much this.
* ThisIsADrill: The Evil Twins' ant minions seem to like drills a lot. In Cavern Catastrophe, you meet up with one of their gigantic drill crawlers, the sides of which come down to let out troops. There are also ant minions with drills on their heads, letting them tunnel underground, or charge at Crash.
* ToiletHumour: To be expected, as the script was written mostly by former ''RenAndStimpy'' writers, but this also means it's ActuallyPrettyFunny.
-->'''Cortex, stuck in a pipe:''' "I'm stuck! The ''greatest evil scientist in the world!'' ...Stuck in a pipe. [[TemptingFate How could things get any worse?]]" ''[He farts, letting out a whine soon after.]''
* {{Uberwald}}: The Academy of Evil is designed like this.
* [[DaddysLittleVillain Uncle's Little Villain]]: Cortex's [[BlatantLies adorable niece]], Nina. Though we're not informed of anyone else in the Cortex family, leaving the 'niece' thing a little ambiguous.
--> '''Cortex:''' "My daught-err... Niece!"
* UndergroundLevel: Cavern Catastrophe, which takes place deep underground N. Sanity Isle. It serves mostly as a tutorial level for the Crash-Cortex team gameplay, when you're not controlling the both of them in a BigBallOfViolence.
* UnexpectedGameplayChange: During the final boss, Crash runs away, leaving Nina and Cortex to fight it themselves. [[spoiler:He comes back in the final stage of the boss, driving the Mecha Bandicoot, which he uses to defeat the Evil Twins' HumongousMecha.]]
* VideoGameCaringPotential: Utilized as an entire part of the game, ''Doc Amok'', in which Cortex runs full tilt into hazards and pits, unless Crash does something to get rid of them.
* VideoGameCrueltyPotential: While dragging him around, Crash can toss Cortex into hazards and enemies, with little regard for the doctor's safety. He keeps coming back, though.
* TheVoiceless: Crash, who's even more voiceless than usual, and Nina, save for a few grunts. Also Dr. Nitrus Brio.
* WhatCouldHaveBeen: Several hours worth of content was removed from the game, including several returning characters, new levels, and a VillainSong for Dr. Cortex entitled "Take a Walk Inside My Brains". Two members of the development team released a great deal of information on these removed items, which can be viewed here: http://www.crashmania.net/?menu=ts&page=concepts
* YouCanPanicNow: After telepathically [[MakesJustAsMuchSenseInContext removing Cortex's brain from his head through his ear]], Victor lets him go with this line as Moritz gestures for him to go.
--> '''Victor:''' "This is the part where you run away screaming."
----