[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/crash_bash_1596.png]]

''Crash Bash'' (''Crash Bandicoot Carnival'' in Japan) is the fifth and last ''Franchise/CrashBandicoot'' game on the UsefulNotes/PlayStation and the first that was not developed by Naughty Dog, who produced the original trilogy as well as ''Videogame/CrashTeamRacing''. ''Crash Bash'' was the only Crash game developed by Eurocom, and since then the franchise has seen many developers and publishers.

Like how ''Videogame/CrashTeamRacing'' is the ''Crash'' version of ''VideoGame/MarioKart'' and ''VideoGame/DiddyKongRacing'', ''Crash Bash'' is ''Crash'''s answer to the ''VideoGame/MarioParty'' series. Unlike ''Mario Party'', ''Crash Bash'' has no boards, and the vs style of play consists of playing game after game and then tallying up the points, similar to ''Mario Kart''. There are 28 mini-games, though most of them can be clumped into groups of four. For example, there are four different games that play like four-way pong, each with different tools or obstacles. Every game can be played in either free-for-all or 2-vs-2 matchups.

There's also an adventure mode where one or two players cooperatively take on computer opponents in each of the games, and a few added boss levels. In ''Crash'' tradition, playing a level again lets you get more prizes. In this case, gems are awarded for winning a handicap match (the computer starts with more points than you), crystals for a special match where the game is changed in some way, and relics for winning 2 or 3 games in a row against [[TheComputerIsACheatingBastard Cheating Bastards]]. Playing adventure mode unlocks more minigames for you to play.

The minigame types are:
* Crate Crush: Where players throw/kick crates at each other to damage them until they die. The last man standing, or the man with most HP when the time's up, wins.
* Polar Push: Where players ride Polar on icy platform to try to push others off the edge. The last man standing wins.
* Pogo Pandemonium: Where players jump around on a pogo to color squares with their hopping and then score points. The one who scores the most under the time limit wins.
* Ballistix: Where players on mini hovercrafts must defend their goals from iron balls. Players have limited amount of life points, and one ball pass through their goals, one point down; a player will die if their life point reach zero. The last man standing wins.
* Tank Wars: Where players on tanks must shoot at each other, or drop powerful mines. The last man standing, or the man with most HP when the time's up, wins.
* Crash Dash: Where players on mini hovercrafts race on circular tracks in a number of laps. The first one to complete the laps wins.
* Medieval Mayhem: The mechanics are different in each minigame, but they're all about scoring points and all medieval-themed. The one who scores the most under the time limit wins.

It was only released on the UsefulNotes/PlayStationNetwork in Japan, so [[KeepCirculatingTheTapes only the PS One discs exist for the NA and EU regions.]]

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!!''Crash Bash'' provides examples of:
* AsymmetricMultiplayer: Unlike ''MarioParty'', a few of the games give different attributes to each pair of characters. This is good for variety, but, as usual, some characters will probably be perceived as better than others depending on the game and the players. A good example is Crash and Coco using their spins as a "kick" in the crate war games, which cover all directions with less ending lag than the other kicks. In contrast, heavy characters like Koala Kong and Tiny can hurl crates great distances and do it fast, but cannot kick them far. Another example is Cortex and Brio having a charge move in the Panic (shoving) games that is more powerful but uses their entire charge bar instead of half of one. However, Dingodile and Rilla Roo have a less potent charge, but use less energy to charge their pushes.
* TheBadGuyWins: An epic variation for completing Adventure Mode as one of Uka Uka's team, and a stern scolding for his brother's theme.
-->'''Uka Uka:''' There is no where to hide from the wrath of the mighty UKA UKA!!! BWAHH HA HA HA!!!
* BossArenaUrgency:
** In the boss fight against Bearminator, every time you knock off a third of his health, he'll fire a big grenade to the arena to reduce its size to 3/4 and then 1/2. The arena, by the way, is a Polar Push-type arena that are not just slippery but also tilting.
** In a variant, Melt Panic has Uka Uka periodically making the stage smaller by, well, melting the ice.
* BottomlessPits: In Space Bash, Nitro and TNT's explosions may damage the floor, causing holes on them. Falling into the holes result in instant death.
* BreakablePowerUp: In the Crate Crush, Pogo Pandemonium, Crash Dash and Medieval Mayhem sets of minigames, you'll lose the PowerUp you're currently holding if you get hit.
* TheBusCameBack: N. Brio was last seen in the second game where he helps Crash against Cortex if Crash collects all the gems. He comes back here, representing Team Evil alongside Cortex. This is a bizarre, erroneous choice on behalf of Eurocom, since Team Evil is forced to relinquish two of their candidates to the good side...neither of which include Brio, who hates Cortex with a passion.
** Koala Kong (who was absent after the first game) is also a playable character, while Komodo Moe rejoins his brother as a boss battle, thus acting as an effective Bus return for all the cast that ''didn't'' appear in ''VideoGame/CrashTeamRacing'' par the "retired" Tawna.
* ButtonMashing: Defied for the Kick move in the Ballistix games; if a kick doesn't hit anything, the ability is de-activated for a split-second.
* CharacterRosterGlobalWarming: Highly averted by introducing a new big character (Rilla Roo) and bringing back three others (Tiny, Koala Kong, and Dingodile). That's half the roster, representing two of the four play styles available.
* CheatCode: The demo had a code which, when entered, allowed you to play the entire game in debug mode because it was easier to release the debug mode with most features blocked off than make an actual demo. Had this been known at the time, the game would most certainly have flopped.
* TheComputerIsACheatingBastard:
** In some of the racing levels, there is a glitch that allows one of your opponents to get a free lap as soon as the race starts. This glitch never benefits you, and it usually occurs during the NintendoHard Relic Challenges, making them all the more aggravating.
** Invoked in the gem challenges wherein you need more points than they do to win, and in most of the crystal challenges, which generally employ a handicap against you.
* CosmeticAward: Platinum relics are only good for increasing your completion rate and proving your supreme skill against computer opponents in that game.
* CrateExpectations: Naturally, for a Crash game. One set of games revolves around throwing and kicking crates at each other.
* DeathFromAbove:
** The Crystal challenge for Jungle Bash has you avoiding the flying Nitros aimed at you.
** The Crystal challenge for Polar Panic has the satellite being crazy and periodically shooting stunning lightning as it flies around.
* DragonRider: the Dragon Drop minigame has the players riding dragons to get the gems lying around, then throw them to a moving target from a distance to score points.
* DuelingPlayerCharacters: If playing a two player game with one good and one evil character, the two players must duel each other to decide whether good or evil triumphs. There are no ties, and tiebrekers are given after all games are played.
* EarnYourFun: At first, only sixteen games are available to you. In order to unlock the remaining twelve, you have to play Adventure Mode.
* ExcusePlot: Aku Aku and Uka Uka decide to settle their rivalry by having their minions battle it out with the teams determining which alignment is better, since their ancestors' beliefs forbid them from duking it out themselves. This outright ignores the fact that the two already fought each other in the third Crash game.
* ExplosiveBarrels: Aside from the standard explosive crates (the TNT and Nitro), the game also has actual exploding barrels in Keg Kaboom minigame.
* ExtendedGameplay: Adventure Mode stops at the last boss as far as the story is concerned. After that, there are extra games to unlock. There are also challenges to complete, but they can be ignored once you've done the previous two.
* EverythingsBetterWithSpinning: Crash has his traditional SpinAttack in some games. Coco gains her own version too, as do Dingodile and Rilla Roo.
* GangUpOnTheHuman: It zigzags depending on the difficulty level - in last-man-standing games such as Tank Wars, the AIs will usually off each other just as often as they try to off you. In Adventure Mode, however, this trope becomes more noticeable. In the Gem, Crystal, and Relic challenges, this trope becomes full-blown, with opponents neglecting easy attacks at fellow CPU opponents to kill you, and only you. However, Adventure Mode is hardly even meant to be fair; the Gem challenge usually gives your CPU opponents a numerical advantage of some kind, and the Crystal challenges usually give you a situational disadvantage.
* HeelFaceTurn: Tiny and Dingodile are originally on Uka Uka's side, but they're moved to Aku Aku's to even the pieces.
* HundredPercentCompletion: The relics are insanely hard to get, especially in one-player, but they can boost completion all the way to 200%. Essentially, you must face a perfectly calibrated CPU team of the best balanced characters for a particular game...and win twice in a row. Then there are platinum relics which require you to win three times in a row. To preserve some gamers' time (and sanity), there is ''no'' reward whatsoever for getting 200% completion.
* LongSongShortScene: [[ExploitedTrope Exploited]]; some of the lesser-used tracks in ''Warped'' are put to greater use in this game, including the N. Gin boss track. A lot of the remixes are truncated significantly however.
* MixAndMatchCritters: Much like Dingodile who was introduced in ''Warped'', Rilla Roo is a cross between a gorilla and a kangaroo.
* MoodWhiplash: Despite the game upholding the series' usually wacky tone for the most part, the two alternate endings are pretty damn serious. [[spoiler: One has Uka Uka throw an [[VillainousBreakdown epic tantrum]] before [[DisneyVillainDeath getting shot into hyperspace]], the other has him [[TheBadGuyWins gain control of all the crystals]] "[[ChewingTheScenery and ALL OF THE POWER]]", leading Crash and Coco into exile). Naturally both fall into CanonDisContinuity.]]
** But what happens in co-op when one character is good and other is evil, you ask? [[spoiler: Why, the two of you, who have working together exclusively up to this point, are pitted against each other in a winner-take-all showdown to determine the ending.]]
* NintendoHard: Adventure Mode quickly becomes extremely difficult. Especially the Gems and Relics challenge which involve a lot of cheating CPU.
* OneHitKill:
** The Crystal challenge for Pogo Painter has mushrooms randomly appearing on multiple squares. Stepping on them instantly ends the game in your loss.
** The Crystal challenge for El Pogo Loco has Ripper Roo creating Nitro squares instead of TNT ones. These instantly kills you if you gets hit.
** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally).
[[OutsideTheBoxTactic There's still a way to open it though...]] [[spoiler:by ''throwing'' the crate.]]
** The Crystal challenge for Dot Dash has the missiles being outright OneHitKill for you instead of just slowing you down.
** The Crystal challenge for Sky Balls has some balls being randomly changed into red balls that will kill you (but not the CPU) if you get hit by them. Don't worry, letting them pass through your goals won't reduce your hit points. The boss fight with N. Oxide also features those.
** The Crystal challenge for Ring Ding will make other colors' balloons (instead of the ones meant for you) killing you if you mistakenly pop them.
** The Crystal challenge for Mallet Mash has PoisonMushroom that you must not hit instead of the regular mushrooms.
* PaddedSumoGameplay: the "Panic" games involve shoving everyone else off before the time limit. While just one fall results in elimination, there are times where it's hard for one player to get the decisive shove on another, especially when it's down to two players who are moving conservatively.
* PragmaticVillainy: Uka Uka nonchalantly allows Aku Aku to pick two of his squad to even the odds so the contest can go forward.
* RegionalBonus: The Japanese version has Fake Crash as an unlock able player character via cheat code.
* RulesOfTheGame: The crystal challenges will put restrictions on the human players [[MyRulesAreNotYourRules but not the computers]]. Some gem challenges do this too. This leads to very NintendoHard challenges.
* SlippySlideyIceWorld: All of the stages in Polar Push take place in this. Also the Snow Bash stage, a Crate Crush-type minigame.
* SocializationBonus: Adventure Mode can be played with two people, and it makes the game so much easier it's laughable. Instead of one player (i.e. YOU) on your side and three against you, you now have 2 vs 2. If one player picks a character from the Good side and one from the Evil side, once you defeat the final boss, you are pitted against each other in a best 3 out of 5 contest to determine the winner of the universe. However, this contest is Crate Crush, which some characters are much better at than others.
* SpecialEffectBranding: in many of the minigames, each type of character would use things themed to them. For example, in the minigame Pogo Pandemonium, Crash and Coco use actual pogos, Dingodile and Rilla Roo use... some kind of modified pogo that shoots flames, Tiny and Koala Kong use spring coils attached to their legs, and Neo Cortex and N. Brio use JumpJetpack.
* TailSlap: Dingodile and Rilla Roo can do this in Crate Crush games as their "kick" attack.
* TankGoodness: The Tank Wars mini-game, in which you have to off the other players while riding tanks.
* TookALevelInBadass: Papu Papu, while still the first boss, puts up much more of a fight than in the first game. Not only is he smart enough to position himself where the player can not conventionally attack, his cane whacks are now powerful enough to cause harmful quakes on the ground and he now seems to possess the ability to voodoo several of his own little mini-Crashs to do his bidding.
* UnexpectedGameplayChange: Even with GameplayRoulette in effect. Most bosses are based on existing mini-games, but the first part of the final boss is a [[UnexpectedShmupLevel 3D space shooter]] not seen anywhere else in the game.
* YouHaveFailedMe: Uka rants this at his minions in the Good ending, and for once, [[GoryDiscretionShot seems dead serious]] [[VillainousBreakdown about it]].

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