[[caption-width-right:272:[[{{Tagline}} Big trouble, little planet.]]]]

''Crash Bandicoot: The Huge Adventure'', known as ''Crash Bandicoot XS'' in Europe, is the first portable installment in the ''Franchise/CrashBandicoot'' series, developed by Vicarious Visions for the UsefulNotes/GameBoyAdvance.

Following Uka Uka's disappointment for Cortex having failed him again, Cortex promises he has a new plan that will not fail. He builds a ShrinkRay that minimizes the Earth down to [[IncredibleShrinkingMan the size of his hand]], and it's up to Crash to try and stop him by collecting [[PlotCoupon Crystals]] to power up Coco's machine that can reverse the shrinking effects.

This game got a MissionPackSequel called ''VideoGame/CrashBandicoot2NTranced'', maintaining the 2D gameplay but with additional features such as gem shards and different levels.

!!Tropes used in this game:

* AbsurdlySpaciousSewer: The sewer levels from ''Cortex Strikes Back'' are featured in this game.
* AdvancingWallOfDoom: The snow levels have you outrunning a giant [[BigfootSasquatchAndYeti yeti]]; not only are you running towards the camera in this game like all the others, the camera is the farthest zoomed in it's ever been for these segments, making it quite difficult to react to things coming at you.
** [[spoiler:The true final 'fight' against Mega-Mix requires you to use the Crash Dash (here called '''Turbo Run''') in order to escape its clutches.]]
* AnachronismStew: The future levels from ''Warped'' make a return here, but no longer make any sense because this game isn't about TimeTravel (though the final boss would imply these may take place in Cortex's space station this time).
* AntiFrustrationFeatures: Just like in past games, this game will supply you with a free Aku Aku mask after enough failures. Unlike the past games, this game requires you to die a ''lot'' more before it gives you one.
* {{Backtracking}}: One of the space levels requires you to skip a life crate situated above some nitro crates barricaded by two walls, hit the green exclamation box at the end of the level, and backtrack to get the life crate. However, you can avoid having to do this if you sacrifice an Aku Aku mask on the nitros.
* BagOfSpilling: Crash retains absolutely none of the powers he obtained in ''Warped'' for this game. This would make it the ''second time'' this happened after ''Wrath of Cortex''.
* BearsAreBadNews: Averted with Polar, who [[VideoGame/CrashBandicoot2CortexStrikesBack once again]] appears as a PowerUpMount for Crash in the ice levels.
* BonusStage: The bonus stages from ''Cortex Strikes Back'' and ''Warped'' return here, with the difficulty of them ramped up pretty significantly.
* CameraScrew: The game is ''heavily'' accused of suffering from this, with the camera being way too zoomed in to see what is coming up.
* CrateExpectations: It's a Crash game, what did you expect?
* CutAndPasteEnvironments: All of the game's set pieces are taken from either ''VideoGame/CrashBandicoot2CortexStrikesBack'' or ''VideoGame/CrashBandicoot3Warped'', which you probably figured out by reading just up to this point. The game makes a heavier use of 2's environments, but ''Crash 3'' elements still crop up here and there.
* FusionDance: [[spoiler:Mega-Mix, an accidental example.]]
* HardLevelsEasyBosses: The bosses are significantly easier than the levels that surround them, mostly sticking to very predictable and easy to dodge patterns.
* IncredibleShrinkingMan: More like Incredible Shrinking ''Planet''.
* JetPack: Particularly unusually, this game not only brings back the jet pack from ''Crash 2'', it uses it in a ''Crash 3'' set piece (that is, the airplane levels).
* JungleJapes: The jungle levels from ''Cortex Strikes Back'' appear here.
* TheManyDeathsOfYou: Keeping in par with the Crash tradition.
* MarketBasedTitle: As mentioned, this game is called ''Crash Bandicoot XS'' in Europe(which stands for "Xtra Small").
* PowerUpMount: Polar makes a return in this game.
* PutOnABus: Dr. Nefarious Tropy is the only major character from ''Warped'' to be absent. [[VideoGame/CrashBandicoot2NTranced The sequel]] uses this as part of its setup.
* RecycledSoundtrack: As with the CutAndPasteEnvironments, all of this game's music is recycled from ''2'' and ''3''.
* ShrinkRay: What sets the plot in motion.
* SlippySlideyIceWorld: The ice levels from ''Cortex Strikes Back'' are featured here.
* SprintShoes: This becomes an obtainable power after beating the final boss. [[BagOfSpilling Again.]]
* TimeTrial: The relics return yet again for this game.
* TrueFinalBoss: [[spoiler:Mega-Mix, an accidental FusionDance consisting of all 4 bosses in the game. Though it's more of a chase than a boss fight.]]
* UnderTheSea: The underwater levels from ''Warped'' make an appearance here.