[[quoteright:316:http://static.tvtropes.org/pmwiki/pub/images/bomberman.png]]

->''Bomberman, Bomberman''
->''Mass destruction across the land.''
->''Makes a bomb, any size.''
->''And he's yours, to customize.''
->''Look out! Here comes the Bomberman!''
-->-- ''[[http://www.youtube.com/watch?v=-06yRkXgDTA Bomberman 64 commercial]], [[FilkSong sung to the tune of]] {{Spider-Man}}''

To put it plainly and simply, the ''Bomberman'' series is about a deceptively cute-looking robot guy in a white helmet who can produce an endless supply of bombs, and use them to destroy things. Originally, his M.O. was to escape from a bricks-and-mortar dungeon where [[EverythingTryingToKillYou everything was trying to kill him]], but his quest has since evolved into one of saving the galaxy from another race of rogue bombers.

Since its creation by Creator/HudsonSoft back in the mid-1980s, it's become almost synonymous with multiplayer madness, as up to four, eight, or even TEN (''Saturn Bomberman'') players can compete against each other and blow each other up. The bomber's [[SeriesFranchise legacy]] ([[IThoughtItMeant not]] [[VideoGame/MegaManClassic that one]]) lives on even to this day, as his games have been ported to almost every platform imaginable.

After Hudson Soft was bought out by Creator/{{Konami}} in 2012, ''Bomberman'' games continue to be produced.

The individual games' pages need more tropes.

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!!Games in this franchise include:
[[index]]
* ''Bomber Man'' (1983) - PC-8801, PC-6001mkII, MZ-700, MZ-2000, X1, FM-7, MSX, ZX Spectrum[[note]]Retitled ''Eric and the Floaters'' in Europe.[[/note]]
** ''3-D Bomberman'' (1983) - PC-8801mkII, PC-6001mkII, X1, FM-7, MSX (Japan only)
* ''Bomberman'' (1985) - NES, MSX[[note]]As ''Bomber Man Special''[[/note]], Disk System
** ''VideoGame/BombermanII'' (1991) - NES[[note]]Released in PAL territories as ''Dynablaster''.[[/note]]
* ''[[VideoGame/RoboWarrior Bomber King]]'' (1987) - MSX, NES[[note]]Released outside Japan as ''Robo Warrior''.[[/note]]
** ''[[VideoGame/RoboWarrior Bomber King: Scenario 2]]'' (1991) - Game Boy[[note]]Released in Europe as ''VideoGame/BlasterMaster Jr.'' and in North America as ''VideoGame/BlasterMaster Boy''.[[/note]]
* ''VideoGame/BomberBoy'' (1990) - Game Boy[[note]]Released in Europe as ''Dynablaster'' and in North America as ''Atomic Punk''.[[/note]]
* ''Bomberman'' (1990) - [=TurboGrafx-16=], X68000[[note]]Amiga, Atari ST, MS-DOS as ''Dyna Blaster''.[[/note]]
** ''[[VideoGame/{{Bomberman93}} Bomberman '93]]'' (1992) - [=TurboGrafx-16=]
** ''[[VideoGame/{{Bomberman94}} Bomberman '94]]'' (1993) - PC Engine, Mega Drive[[note]]As ''Mega Bomberman''.[[/note]]
* ''Bomberman'' (1991) - Arcade[[note]]Alternatively ''Dynablaster'' or ''Atomic Punk''.[[/note]]
** ''Bomberman World'' (1992) - Arcade[[note]]Alternatively ''New Dynablaster: Global Quest'' or ''New Atomic Punk: Global Quest''.[[/note]]
* ''VideoGame/SuperBomberman'' series (1993 - 1997) - SNES
* ''Hi-Ten Bomberman'' (1993) - custom hardware based on two PC Engine consoles
** ''Hi-Ten Chara Bom'' (1994) - custom hardware based on two PC Engine consoles
* ''VideoGame/BombermanGB'' series (1994 - 1996) - Game Boy[[note]]The first game in the series was released outside Japan as ''VideoGame/{{Wario}} Blast: Featuring Bomberman!''[[/note]]
* ''[[VideoGame/PanicBomber Bomberman: Panic Bomber]]'' (1994) - PC Engine Super CD
* ''VideoGame/SaturnBomberman'' (1996) - Sega Saturn
** ''Saturn Bomberman Fight!!'' (1997) - Sega Saturn (Japan only)
* ''VideoGame/NeoBomberman'' (1997) - Neo Geo
* ''VideoGame/AtomicBomberman'' (1997) - PC
* ''VideoGame/{{Bomberman 64}}'' (1997) - Nintendo 64
** ''VideoGame/Bomberman64TheSecondAttack'' (1999) - Nintendo 64
* ''VideoGame/PocketBomberman'' (1997) - Game Boy, Game Boy Color
* ''VideoGame/BombermanWorld'' (1998) - [=PlayStation=]
** ''VideoGame/BombermanWars'' (1998) - [=PlayStation=], Sega Saturn (Japan only)
* ''VideoGame/BombermanHero'' (1998) - Nintendo 64
* ''VideoGame/BombermanFantasyRace'' (1998) - [=PlayStation=]
* ''VideoGame/BombermanQuest'' (1998) - Game Boy Color
* ''VideoGame/BombermanMax'' series (1999 - 2002) - Game Boy Color, Game Boy Advance
* ''VideoGame/BombermanLand'' series (2000 - 2008) - [=PlayStation=] (Japan only), [=PlayStation=] 2 (Japan only); Nintendo DS, Wii, [=PlayStation=] Portable
* ''VideoGame/BombermanOnline'' (2001) - Dreamcast
* ''VideoGame/BombermanTournament'' (2001) - Game Boy Advance
** ''VideoGame/BombermanStoryDS'' (2007) - Nintendo DS (Japan and PAL regions only)
* ''VideoGame/BombermanGeneration'' (2002) - Nintendo [=GameCube=]
* ''VideoGame/BombermanJetters'' (2002) - Nintendo [=GameCube=], [=PlayStation=] 2
* ''[[VideoGame/BombermanDS Bomberman]]'' (2005) - Nintendo DS
* ''VideoGame/BombermanBakufuuSentaiBombermen'' (2006) - [=PlayStation=] Portable (Japan only)
* ''VideoGame/BombermanPortable'' (2006) - [=PlayStation=] Portable
* ''[[VideoGame/BombermanActZero Bomberman Act:Zero]]'' (2006) - Xbox 360
* ''[[VideoGame/BombermanLive Bomberman Live]]'' (2007) - Xbox 360, [=PlayStation=] 3[[note]]As ''Bomberman Ultra''.[[/note]]
** ''[[VideoGame/BombermanLive Bomberman Live: Battlefest]]'' (2010) - Xbox 360
* ''VideoGame/BombermanTouchTheLegendOfMysticBomb'' (2008) - iOS
** ''VideoGame/BombermanTouch2VolcanoParty'' (2009) - iOS
* ''[[VideoGame/BombermanBlast Bomberman]]'' (2008) - Wii (Japan only)[[note]]Battle Mode released ouside Japan via UsefulNotes/WiiWare as ''Bomberman Blast''.[[/note]]
* ''VideoGame/CustomBattlerBomberman'' (2009) - Nintendo DS (Japan and Europe only)[[note]]Retail version released in Europe as ''Bomberman 2''; Battle Game released ouside Japan via UsefulNotes/DSiWare as ''Bomberman Blitz''.[[/note]]
* ''VideoGame/BombermanChains'' (2011) - iOS
* ''VideoGame/BombermanDojo'' (2011) - iOS, Android
* ''100-hito Taisen Bomberman'' (2012) - iOS, Android (Japan only)
* ''Bomberman'' (2014) - iOS, Android (Japan only)
* ''Taisen! Bomberman'' (2016) - iOS, Android (Japan only)
* ''VideoGame/SuperBombermanR'' (2017) - UsefulNotes/NintendoSwitch
* ''Bombergirl'' (2017) - Arcade (Japan only)

!!Anime in this franchise includes:
* ''Anime/BombermanBDamanBakugaiden'' (1998-1999)
* ''Anime/BombermanJetters'' (2002-2003)
[[/index]]
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!!The original computer, NES and [=TurboGrafx-16=] games of the same name provide examples of:
* CharacterNameAndTheNounPhrase: ''Eric and the Floaters'', an alternate localized title for the UsefulNotes/{{MSX}} and UsefulNotes/ZXSpectrum versions of ''Bomber Man''.
* ContemptibleCover: The U.S. release for the [=TurboGrafx-16=] ''Bomberman'' had [[http://upload.wikimedia.org/wikipedia/en/3/31/Bomberman_(TurboGrafx-16)_boxart.jpg this]] as its cover.
* ContinuityReboot: Each successive entry added somewhat contradictory storylines, although arguably ''none of them'' became remotely relevant later on. You ''may'' be able to make sense of it if you squint hard enough, but most fans would probably agree the series' semblance of continuity "truly" began around ''Bomberman '93'', if that.
* {{Expy}}: Bomberman himself is based on the enemies from NES version of ''VideoGame/LodeRunner'', appearance-wise. The game acknowledges it at the end of the first NES game, where he explicitly becomes the Runner. In the latest remake by Hudson (''Cubic Lode Runner''), the enemies still resemble Bomberman.
* GraphicsInducedSuperDeformed: As seen in the box art. Then it was adapted as a default version, and the original idea didn't see the light again until ''Act:Zero''.
* PersonOfMassDestruction: The NES ''Bomberman''. [[GameBreaker Firewalking]] buff meant you could endlessly chain your bombs to wipe out the entire level and never lose a life again.
* PinocchioSyndrome: The NES game's plot was Bomberman's quest to escape the bomb factory, thereby becoming human.
* PoorlyDisguisedPilot[=/=]FullyAbsorbedFinale: Kinda... More of a Well Disguised & Absorbed Prequel. At the end of the original ''Bomberman'', he becomes human -- particularly the protagonist from ''Lode Runner''.
* SpellMyNameWithAnS: The original computer game spells it "Bomber Man", with a space. This was also carried over to the Family Computer games, but not the NES localizations. "Bomberman" became standardized when the franchise took off.
* TimedPowerUp: All of the power-ups are permanent unless you get killed, with one exception: the "?" power-up, the game's InvincibilityPowerUp, lasts only a certain amount of time.
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!!The overall franchise provides examples of:
* TheAnimeOfTheGame: ''Anime/BombermanBDamanBakugaiden'', which was only cosmetically based on the games, and ''Anime/BombermanJetters'', which was a much more faithful adaptation of the games.
* ArcNumber: 5656. Entering it as a password in the various 16-bit Bomberman games almost always had an effect, though what it did varied depending on the game.
* BadassAdorable: Bomberman himself is a very good example, especially since his face looks like (n n) whenever he's happy.
* {{BF|G}}B: As if Bomberman's bombs weren't big enough, he can pump them up to jumbo size in ''Bomberman 64'' and ''The Second Attack!'' while holding them. This is actually required to kill some enemies -- not from the bigger explosion, but by ''crushing them with the Pumped-Up Bomb''.
** ''Saturn Bomberman''[='s=] intro sequence is notable for including some truly '''gigantic''' bombs being thrown at Bomberman that are several times his size. This doesn't stop him from grabbing and flinging one back to his assailants, but overshooting and having it fall into a volcano. Cue MassOhCrap over the next few seconds as the camera zooms out, the planet starts bulging, and then ''turns into a planet-sized CartoonBomb'' before {{e|arthShatteringKaboom}}xploding.
** Bomberman can do this in ''Generation'' and ''Jetters'' as well. It's {{nerf}}ed from the N64 games in that he's only ever allowed to have one Big Bomb deployed at a time, but it's still one of the more important techniques in his arsenal.
* BigOlEyebrows: Bomberman occasionally has them as part of his expression. Thunder Bomber from ''Bomberman Online'' and ''Bomberman Jetters'' also has [[UnusualEyebrows Lightning Eyebrows]].
* BootstrappedTheme: What many people nowadays know of as the ''Bomberman'' battle theme originally started out its life as the music to the NES game's bonus stage.
** ''Bomberman Generation'''s title theme would arguably become the theme of the series in the 21st century, usurping both the aforementioned bonus theme and the NES game's normal stage theme.
* BossGame: ''Bomberman Quest''.
* BossOnlyLevel: Common in most of the 3D games.
* BrainInAJar: [[spoiler:{{B|igBad}}uggler]] at the end of ''Super Bomberman 3''. He continues like this in ''Super Bomberman 4''. [[spoiler:He's shown getting a new body in ''Bomberman Hero''.]]
* BrainwashedAndCrazy: [[spoiler:MAX]] in ''Bomberman Tournament''.
** [[spoiler:Nitros]] in ''Bomberman Hero''
** [[spoiler:The Dastardly Bombers]] in ''Super Bomberman R''
* CaptainErsatz: Almost every major character in ''Bomberman Hero'' is a CaptainErsatz to a ''Franchise/StarWars'' character. For instance:
** Princess Millian: Princess Leia
** Professor Buggler: Darth Vader
** Pibot: R2-D2
** Pommy is an expy to both Franchise/{{Kirby}} and [[Franchise/{{Pokemon}} Pikachu]].
* CartoonBomb: The main character's WeaponOfChoice.
* CheerfulChild:
** Bomberman; he is even called Cheerful White in the ''Land'' series.
** Yellow and Green were both made this in ''Super R''
** ...Unless you count the ''Lode Runner'' storyline, in which case [[OlderThanTheyLook he has a teenage or young adult daughter]].
* CollisionDamage: 2D games kill you on contact with enemies. ''VideoGame/{{Bomberman 64}}'' and [[VideoGame/Bomberman64TheSecondAttack its sequel]] tend to just stun you for a few seconds instead if you walk into them instead of killing you outright (it depended on the enemy), but the stun could easily be long enough for the enemy to deal a killing blow. ''VideoGame/BombermanHero'', ''Generation'', and ''Jetters'', however, played this trope completely straight.
* CombiningMecha: In ''Super Bomberman 3'', the Five Dastardly Bombers enter into/become a large mecha for Buggler to ride after entering a vortex.
** Combine-3 from ''Bomberman Max 2''.
** [[http://www.youtube.com/watch?v=rvXKL7Ei--s CONSTRUCTOOOOOOOOOOR X]] in ''Generation''.
* TheComputerIsACheatingBastard
* ContinuingIsPainful: When you die, you lose all your powerups. Some versions only reduce bomb count and explosion size, but the other major powerups are lost.
** ''Bomberman 64: The Second Attack!'' gives you three continues that preserve your powerups, {{avert|edTrope}}ing this trope nicely.
* ControllableHelplessness: This is what happens if you wedge yourself between your own bomb and a wall, with no means to escape. Extra points if you have the Detonator powerup, meaning that the bomb will not go off [[PressXToDie until you detonate it yourself]].
* ConvectionSchmonvection: Red Mountain in ''Bomberman 64'' and Nature Planet Neverland in ''Bomberman 64: The Second Attack!''. ''VideoGame/BombermanHero'' plays with it a bit for the first couple of levels near lava, where you must enter cooling capsules to refill your health as you gradually take damage from the heat. However, it's still played completely straight in HadesCrater.
* CursedWithAwesome: The Skull item will sometimes give you almost uncontrollable speed and fast fused bombs, as "diseases".
* {{Crossover}}: ''VideoGame/{{Wario}} Blast: Featuring Bomberman!'' for the Game Boy (which is actually a [[DolledUpInstallment Dolled Up]] ''VideoGame/BombermanGB'').
** Bonk and Master Higgens show up in ''Saturn Bomberman''.
** ''Super Bomberman R'' has [[VideoGame/{{Twinbee}} Gwinbee]] as a boss in story mode, and Bomberman-ified versions of [[Franchise/{{Castlevania}} Simon Belmont]], [[VideoGame/{{Gradius}} Vic Viper]], and [[Franchise/SilentHill Pyramid Head]] as playable characters.
* DamnYouMuscleMemory: Double-tapping the bomb button in ''Bomberman 64'' or ''The Second Attack!'' does a stationary Bomb Kick. The very same action in ''Bomberman Generation''[='s=] Battle Mode or ''Saturn Bomberman'' will Line Bomb instead (unless you change the configuration for the latter to one specific setting that puts Line Bomb on Z instead of C).
* DarkChick: Artemis (of the Masker Trio) in ''Bomberman 64'', Natia (of the Four Devils of Garaden) from ''Bomberman Hero'', Beauty Bomber (of the Crush Bombers) in ''Bomberman Generation'', and Bomber Mermaid (of the BOMB-A-LYMPICS / Bomber Shitennou) in ''Bomberman Online'' and ''Bomberman Jetters'', among several other examples. Not much of a surprise, considering that each game tends to have its own QuirkyMinibossSquad.
* DarkerAndEdgier: ''Bomberman Act:Zero'', a prime example of how this trope can be misused.
** ''Bomberman 64: The Second Attack!'' is also this to a lesser extent.
* DeadCharacterWalking: In most of the newer ''Bomberman'' games, there's usually an option to allow defeated players to harass the living ones by riding around the edge of the stage in a hovering vehicle and throwing bombs at them. In some of the games, managing to directly kill one of the players this way could also revive you and let you resume playing normally, hopefully not getting killed in turn by the same player who you just offed.
* DestroyableItems: Practically all games in the series. In some games, only good items can be destroyed by accident -- the Skull just gets blasted across the arena!
** In some games, destroying a powerup results in a swarm of enemies!
* DivergentCharacterEvolution: In most games with the exception of White and Black, the different colors of Bomberman used in multiplayer (with the occasional minor role in single player) have very little (if any) characterization. In ''Super Bomberman R'', the eight Bombermen that have been playable since the DS incarnation of the series are all given unique personalities.
* DolledUpInstallment: ''Wario Blast: Featuring Bomberman!'' was originally ''Bomberman GB'' in Japan. Wario was added when it was ported, making it a Dolled Up IntercontinuityCrossover. There is also ''[[VideoGame/RoboWarrior Bomber King: Scenario 2]]'', which was given a ''VideoGame/BlasterMaster'' title InNameOnly outside Japan.
* DoubleKnockout: Mass-mutual [=KOs=] are common in multiplayer, due to the hectic pace of battle.
* EarlyInstallmentWeirdness: The original home computer versions had, amongst other differences from the NES game onwards, no music, no pickups other than the exit door, a long death animation for the titular Bomberman (which oddly involves decapitation), sounds effect accompanying the enemies' death animations, killing all enemies being an instant win condition instead of having to find the exit[[note]]the exit is instead a pickup allowing you to immediately go to the next level[[/note]], balloon monsters[[note]]later known as Baroms[[/note]] changing emotions depending on mood, only one enemy type in the game, and a totally different human design for the main character.
* ElementalPowers: Done liberally in ''The Second Attack!'', ''Generation'', and ''Jetters''.
** PlayingWithFire: Baelfael, Bomberman's usual Fire Bombs, and Napalm/Navarm Bombs.
** AnIcePerson: Behemos, the Ice Bombs.
** MakingASplash: Bomber Mermaid, the Aqua Bombs.
** BlowYouAway: Ashtarth, the Hurricane/Wind Bombs.
** ShockAndAwe: Zhael, Thunder Bomber, the Lightning Bombs, and MAX's bombs.
** MagmaMan[=/=]DishingOutDirt: Molok.
** LightEmUp[=/=]HolyHandGrenade: Zoniha, [[spoiler:Mihaele!Lilith, The Angel of Light and Shadow,]] the Mute/Light Bombs.
** CastingAShadow: [[spoiler:Regulus/]]Bulzeeb uses both solidified shadows and the [[GravityMaster Gravity Bombs]].
** PowerOfTheVoid[=/=]BloodMagic: [[spoiler:Rukifellth.]]
* EnemyMine: Bomberman and [[spoiler:Regulus]].
** Bomberman and MAX in the ''Jetters'' game, due to MAX's nature in the anime the game was based on.
* EstablishingCharacterMoment: The opening cutscene of ''R'' establishes the new personalities that the eight Bomberman Brothers have pretty fast:
** [[TheNarcissist Black]] is slacking off in a chair and insists to White that he doesn't need to train because he's already perfect.
** [[SleepyHead Blue]] is dozing on a sofa and asks for a few more minutes.
** [[HotBlooded Red]] is kicking a punching balloon and jumps at the chance to blow stuff up.
** [[CheerfulChild Yellow]] is doodling on a wall and gets distracted by a butterfly.
** [[ThoseTwoGirls Pink and Aqua]] are reading a book together as Aqua compliments Pink's new hairpin.
** [[TheBabyOfTheBunch Green]] is playing with a toy car [[DeliberatelyCuteChild and then tries to trick White into giving him money for a hamburger]].
* EverythingsBetterWithDinosaurs: ''Saturn Bomberman''. They're [[RidiculouslyCuteCritter adorable]] and [[PowerupMount give you a ride]], along with a charging or jumping ability. Also ''Bomberman Fantasy Race'', where they're an optional alternative to the Rooi. Different dinosaurs also show up early on in ''Super Bomberman 4'' as generic enemies... until you blow them up and they turn back into eggs. The first one you walk over hatches back into the same dinosaur and gives you a ride, while any extra ones follow you around like Yoshi eggs.
* EverythingTryingToKillYou: Let's see, ''normal balloons'', {{Mooks}}, fish, animated coins, kid mice holding balloons, pandas, walking bombs, dragons, dinosaurs (unless they hatch from giant eggs when you walk over them), snowmen, giant spiders, tornadoes, [[LightIsNotGood a mystical sorcerer]], a male sphinx, a crazy cat, ''GIANT'' robots, and [[LongList many other things, on top of your own bombs and the villains...]]
* EvilLaugh: Buggler in ''Hero'', Rukifellth and Zoniha in ''The Second Attack!'', [[spoiler:Sirius]] in ''Bomberman 64''.
** Thunder Bomber has a decent one when using his special attack in ''Bomberman Online'', and he has a hilariously {{narm}}y one in ''Bomberman Jetters''.
* EvilTwin: Black Bomberman.
** [[HeelFaceTurn For a while, at least.]] He's become one of Bomberman's good friends.
* ExplosiveStupidity: Most if not ''all'' players have probably blown themselves up with one of their own bombs by accident, whether it be walking into the path of a high-powered bomb or wedging themselves between a wall and a bomb.
* FiveBadBand: The Five Dastardly Bombers:
** BigBad: Plasma Bomber/Brain Bomber
** TheDragon: Magnet Bomber/Plasma Bomber
** EvilGenius: Brain Bomber
** TheBrute: Golem Bomber
** DarkChick: Pretty Bomber
* HeelFaceTurn: Black Bomberman. Originally the antagonist in the [=TurboGrafx-16=] ''Bomberman'' up through about ''Bomberman '93''. After that, he's portrayed as a sidekick, companion, and perhaps rival to White Bomberman when MAX isn't taking that role instead, to the point where he's the second player character in co-op.
** [[spoiler:Plasma Bomber almost did]] in ''Super Bomberman 2''.
** [[spoiler:Regulus (a.k.a. Bulzeeb)]] twice, [[spoiler:though his latter appearance portrays him more as a neutral rival than an enemy.]]
* {{High Heel|FaceTurn}} [[HeelFaceRevolvingDoor Face Revolving Door]]: Pretty Bomber. She is either [[TheDarkChick one of the bad guys]] in the main games[[note]]specifically, one of the Five Dastardly Bombers, the series' only recurring QuirkyMinibossSquad[[/note]], or one of the good guys in the spin-offs.
* HoistByHisOwnPetard: The player can very easily do this if (s)he's not paying attention, especially in multiplayer. You're probably lying if you say you haven't blown yourself up at least once.
* HumongousMecha: Several robotic bosses fall into this trope.
** Special attention goes to [[LargeHam Constructor X]], who qualifies for SuperRobot-hood with:
*** A [[ThisIsADrill Drill]] RocketPunch.
*** Drill hand opening up to reveal a LaserBlade which, when swung, spontaneously causes explosions for no apparent reason (other than [[RuleOfCool it's cool]]).
*** [[CallingYourAttacks Calling Out Attacks]]. Some of them are almost incomprehensible, but the fact still stands.
*** It's formed by two talking construction vehicles who are brothers or have pilots that are brothers. The combination sequence ''reeks'' of SuperRobot.
* HundredPercentCompletion: The N64 and [[UsefulNotes/NintendoGameCube GameCube]] games, most notably.
* IdleAnimation: Can be seen more easily in ''Super Bomberman 3'''s battle mode when riding a Rooi or otherwise.
** ''Bomberman Max 2'' also has them, with each Charabom having their own animation.
* IntercontinuityCrossover:
** ''Wario Blast'' for the Game Boy, which is a [[DolledUpInstallment Dolled Up]] ''VideoGame/BombermanGB'' starring VideoGame/{{Wario}}.
** Bomberman is also a playable character in the {{Creator/Konami}}[=/=]HudsonSoft[=/=]Takara MascotFighter ''VideoGame/DreamMixTVWorldFighters''. Yes, that means he can fight [[Franchise/MetalGear Solid Snake]], [[Franchise/{{Castlevania}} Simon Belmont]], AND [[Franchise/{{Transformers}} Optimus Prime]], among others.
* KangaroosRepresentAustralia: Started showing up with ''Bomberman '94'' and have practically become a mainstay since then. They're [[RidiculouslyCuteCritter even more adorable]] and [[PowerupMount also give you a ride]], and for whatever reason, [[WhaleEgg hatch from giant eggs.]]
* LargeHam: Mujoe [[NoIndoorVoice (especially him)]], Machbom, Thunder Bomber, Gold Bomber, and Constructor X.
* LightIsNotGood: The final boss of ''Bomberman 64''.
** At least two bosses from ''The Second Attack!''
* LoadBearingBoss: Nearly every final boss in the whole franchise.
* ManOnFire[=/=]InfernalRetaliation: One of the skull effects in ''Bomberman 64'' and its sequel set the player on fire, which would force him to use his body to kill off everyone else before the fire killed him.
* MercyInvincibility: A very generous amount is given to you at the beginning of every level in the first ''Super Bomberman'' game, so much that a trick could be used to take advantage of it. Lay a bomb, and wait for it to explode, then keep tapping the A button to lay more bombs which will immediately explode because they are within an explosion. Walk around the level while doing this and you can get a very nice head start.
** You are also invincible for a short amount of time after getting hit if you have a heart powerup in many games.
** Later games have a LifeMeter, allowing you to easily take multiple hits and therefore displaying this trope quite prominently.
** Some games even give you Mercy Invulnerability after taking a hit that merely stuns you as opposed to killing you (most notably ''Bomberman 64'' and ''Bomberman Max 2''). However, the Mercy Invulnerability didn't kick in until ''after'' the stun wore off.
* {{Mon}}: The Charaboms.
* MonsterClown: The boss of the second world in ''Super Bomberman'' is a giant clown head.
** A recurring enemy in ''Bomberman Hero'', first appearing in [[MeaningfulName Clown Valley]].
* MutuallyExclusivePowerups: The piercing bombs and the manually thrown bombs.
** In ''Neo Bomberman'', Piercing and Remote. Using cheats to force these to stack results in ''invisible'' bombs.
** ''Super Bomberman 5'' also has Land Mines and Pursuing Bombs. Even though Pro Action Replay codes could let you combine Piercing and Remote, those other two still won't stack with Remote.
** Also, if a game has both Bomb Kick and Bomb Walk abilities (again, ''[=SB5=]''), they may not be able to overlap either. Justified since both work by walking into the bomb.
** The first ''Super Bomberman'' averts this by letting you have both piercing (colored red instead of having spikes like in later games) and remote bombs at the same time without cheats. They'll just be red remote bombs, and have both powers at once. Remote and red Ultra bombs can be combined in ''64'' to a similar effect.
** And of course, you can only ride one PowerupMount at once (though you can use most of your other powerups while riding them).
** ''VideoGame/BombermanDS'' has several MutuallyExclusivePowerups as well, such as the Shield, Bomb Punch, and Line Bomb.
* NoMouth: 90% of the cast lacks any facial features besides eyes.
* OhCrap: In the multiplayer modes of ''VideoGame/BombermanGeneration'' and ''VideoGame/BombermanJetters'', the characters will say some things when they realize they're stuck between bombs, like:
-->Oh no!!!
-->AAAAHHHHHH!!!
** In ''Super Bomberman 3''-''5'', they would yell [[UsefulNotes/JapaneseStockPhrases "Shimatta!"]] and do special OhCrap animations when trapped. ''Saturn Bomberman'', ''Bomberman Tournament'', and perhaps others also had special OhCrap animations.
* OneBulletAtATime: Without powerups, you can only have one bomb placed on the screen at a time.
* OneHitPointWonder: In the early games, getting caught in explosions or [[CollisionDamage colliding with enemies]] meant instant explodey death. Grabbing the Heart power-up granted you one hit of MercyInvincibility (although you can pick it up again after it's blasted out of you in some games). Later games just give you a heart-based [[LifeMeter health meter]] ala ''Franchise/TheLegendOfZelda'', complete with {{Heart Container}}s either purchased from shops or hidden in the game world.
* OurMonstersAreWeird: The majority of the franchise' monsters don't make any biological sense. The Hige Hige Bandits might be the most normal enemy they've had.
* PoisonMushroom: The Skull item, which inflicts a random disease to Bomberman, such as reducing blast power to 1 temporarily or giving you, err, bomb diarrhea. ([[AllThereInTheManual Well, at least that's how its referred to in the ''Mega Bomberman'' booklet.]])
** ''Bomberman 64'' featured an "Evil" item, which activated a stage-wide effect potentially affecting all players. Some effects include a tornado, maxing out everyone's bomb count and explosion size, shuffling the positions of all players, and an "evil disco light" that saturated the screen with bright colours, making it hard to see the action.
** The Geta/Clog sandal item reduces your speed by one level.
* PokemonSpeak: The Charaboms, depending on which game it is. Sometimes they can only say their name or some sort of roar and other times they're perfectly capable of speech, but occasionally throw their name into sentences like a VerbalTic. In ''The Second Attack!'', Pommy seemed to fit somewhere between these two lines by being a ThirdPersonPerson.
** Rui-Rui is also prone to this in ''Anime/BombermanBDamanBakugaiden''. Other B-Darons don't necessarily repeat their given names, but do have a VerbalTic and don't actually speak.
* PowerupMount: The kangaroo/rabbit things in some games, dinosaurs, or miscellaneous critters in others.
* QuirkyMinibossSquad: The Five Dastardly Bombers introduced in ''Super Bomberman 2'', the Crush Bombers from ''Bomberman Generation'', and whatever bomber squad appears in the other games.
** The 'Four Devils of Garaden' in ''Bomberman Hero'', which were the catfish-esque robot, Endol, the annoying big bird, Baruda, the sphinx-like Bolban, and the lusty catgirl Natia with her pet robo-spider Cronus.
* RecurringRiff: [[http://www.youtube.com/watch?v=eNB8V1NPYc0 The gameplay music]] from the original ''Bomberman'' [[http://soundcloud.com/junechikuma/super-bomberman-3-bgm1-cuban-lo tends to]] [[https://www.youtube.com/watch?v=QbTqYnOssbI reappear]] [[http://soundcloud.com/junechikuma/saturn-bomberman-no-1-funky a lot]], to the point that people just think of it as "The Bomberman Theme". Possibly a BootstrappedTheme.
** The TitleThemeTune of ''VideoGame/BombermanGeneration'' has also been getting this treatment as of late.
* RidiculouslyCuteCritter: Pommy, first introduced in ''Bomberman 64: The Second Attack!,'' and frequently seen thereafter as a Charabom. For that matter, just about ''every'' Charabom.
** Rooi, the cute rabbit/kangaroo-like critters Bomberman [[PowerupMount can ride on]] from ''Bomberman '94'' game and on.
** Tyra dinosaurs in ''Saturn Bomberman'' are also quite adorable. Then there's most of the [[http://www.youtube.com/watch?v=-rlyLUCO_6s B-Darons]] in the ''Anime/BombermanBDamanBakugaiden'' anime/manga SpinOff, ESPECIALLY Rui-Rui, who causes a lot of CutenessProximity reactions. [[spoiler:And then gets dumped by some high school girls when they find something ''even cuter''.]] ''The Second Attack!'' has various adorable critters to represent AI players in Battle Mode. And, hell, how about the cute-looking things in each stage that [[EverythingTryingToKillYou kill you on contact?]] Let's just say that there's enough of these in the ''Bomberman'' franchise to give someone a CutenessOverload.
* RuleOfFun
* ShoutOut: Rather numerously as of late, but also in the past. The opening and intro to ''Online'' show Bomberman wearing an orange suit similar to [[Anime/DragonBallZ Goku's]].
* TheSmurfettePrinciple: Up until ''Super Bomberman 4'' (which introduced [[OneShotCharacter one-shot]] villain Lady Bomber and [[RecurringCharacter recurring]] {{mascot}} Honey), there was never more than one female humanoid (if any) in the same game.
** Prior, the entire female cast of bombers/humans throughout the franchise consisted of Lisa, Bomber Lady, and Pretty Bomber. Like Honey, only Pretty Bomber would make recurring appearances in later games.
** Several games afterwards still have a token female character, such as Cutie Bomber in ''Bomberman GB 3'' and Artemis in ''Bomberman 64''.
* SpellMyNameWithAnS: Buglear/Bagulaa/Bugler/Buglar/Buggler/Bugglar/Burglar/Bagular, the recurring BigBad. It seemed to have settled on the last one in ''Bomberman Hero'' and ''Bomberman Portable'', but ''Super Bomberman R'' recently went back to Buggler.
** "[[{{Mon}} Charaboms]]" in ''Bomberman Max'', then "Karabons" in ''Bomberman Tournament'', then back to "Charaboms" in ''Max 2'' and ''Generation''.
** Rooi/Louie, the kanga''roo''-like critters you ride. Rooi seems to be their original name, but localizations tended to stick with Louie until fairly recently.
** Mujoe's second-in-command scientist is known as "Dr. Mechado" in Sega's translation of ''Saturn Bomberman'', but "Dr. Mechard" in Majesco's translation of ''Bomberman Jetters'' for [=GameCube=]. The former had rather stilted localizations, however, such as Dr. Ein to Dr. I and Mujoe as...[[ExactlyWhatItSaysOnTheTin Mr. Meanie]].
* SpinOff: The ''Bomberman Land'' series, which shifts the focus to bomb-based {{Mini Game}}s.
** Another is ''Bomber King'', which was developed by Hudson and then [[MarketBasedTitle retitled]] ''Robo Warrior'' in North America when Creator/{{Jaleco}} acquired the publishing rights.
** ''VideoGame/BombermanWars'', which is more of a strategy JRPG.
** ''Anime/BombermanBDamanBakugaiden'', which actually kickstarted the whole ''B-Daman'' line of toys.
** ''VideoGame/BombermanFantasyRace''. As you'd expect, it's more like ''VideoGame/MarioKart'', except everyone's riding a Rooi or dino. [[http://www.youtube.com/watch?v=c9o0A8s7CNo Here's some video footage.]] There's a later Japan-exclusive game called ''Bomberman Kart'' and its UpdatedRerelease ''Bomberman Kart DX'' that's even more shameless about its inspirations.
* SpotlightStealingTitle: When the first ''Bomberman GB'' game got released in the US, it got Wario as a playable character. [[SpotlightStealingSquad True to his character]], the game was renamed to ''Wario Blast: Featuring Bomberman!''
* StuffBlowingUp: This speaks for itself.
* SuperTitle64Advance: Bomberman probably has more examples than any other series (including Mario). ''UsefulNotes/{{Super|NintendoEntertainmentSystem}} Bomberman'', ''[[UsefulNotes/SegaGenesis Mega]] Bomberman'', ''UsefulNotes/{{Neo|Geo}} Bomberman'', ''UsefulNotes/{{S|egaSaturn}}aturn Bomberman'', ''Bomberman [[UsefulNotes/{{Nintendo 64}} 64]]''... need I go on? It helps that practically every game console and computer OS has a version of ''Bomberman'' released for it (except, sadly, for the latest generation).
* SuperDrowningSkills: This is {{lampshade|Hanging}}d in ''Bomberman 64: The Second Attack!'' [[NeverLiveItDown multiple times]] in the form of Pommy's taunts to the main character for his inability to swim down to noticeable underwater ruins in Aquanet, as well as his fear of crawling through a pipe filled with running water.
** Especially irritating in ''Bomberman Hero'', where MercyInvincibility does not protect Bomberman from losing a block of health from falling in water and then leaping back out... and then it's {{averted|Trope}} with the Marine Bomber gear in certain levels.
* TechDemoGame: [[http://forums.lostlevels.org/viewtopic.php?t=2543 Hi-Ten Bomberman]]. It was developed by Hudson Soft to show off their HD-TV technology (becoming [[OlderThanTheyThink the first HD videogame]]) and only appeared twice for contests in 1993 and 1994 (as ''Hi-Ten Chara Bom''). Supporting up to 10 players, it's credited with inspiring the ''VideoGame/SaturnBomberman'' Battle Game. See Website/{{YouTube}} footage of it [[http://www.youtube.com/watch?v=2KVoPogwVts here]].
** At a 1984 computer show, Hudson used an UsefulNotes/AmstradCPC version to demonstrate their new Bee Card (memory card) technology. What a pity that neither game nor card-reader were released.
* ThereIsNoKillLikeOverkill: Again, Altair's robot guardian in ''Bomberman 64''.
** It even states in the instruction booklet that he is in fact, [[LampshadeHanging quite obsessed]] with overkill.
** Assault Bomber from ''Generations'' seems to love this trope, from his psychotic attack patterns, to his entrance in which he enters the arena in a ''giant meteor'' that crashes into the center of the arena then explodes.
** You ''fart bombs.'' There ''IS'' no other kind of kill.
* ThrowDownTheBomblet: Bomberman himself, of course, along with numerous other characters.
* TimedMission: All of the classic 2D games which don't play like "''Bomberman'' [[JustForFun/XMeetsY meets]] ''Franchise/TheLegendOfZelda''" have a timer. If Bomberman doesn't complete the stage in time, he spontaneously dies for no logical reason (except for ''VideoGame/BombermanDS'', where he's instead [[StalkedByTheBell besieged by a never-ending stream of Pontans]]). [[AvertedTrope Averted]] in all of the 3D games, for the most part.
* TrueFinalBoss: [[spoiler:Sirius]] in ''Bomberman 64''.
** In ''Super Bomberman 2'', Plasma Bomber's doomsday device fulfills this role quite surprisingly by [[spoiler:killing Plasma Bomber just before he could complete a HeelFaceTurn then attacks Bomberman]]. (Though it's not a true example, since there are no special conditions that have to be met to face it.)
** Dr. Mechard overtakes Mujoe in both appearances.
** [[spoiler:Evil Bomber]] in ''Bomberman Hero''.
** The Chaos Bomber in ''Bomberman Quest''.
** In ''The Second Attack!'', the true final boss is ''God''.
* UnexpectedCharacter: For the first wave of new characters for ''Super Bomberman R'', the [[https://twitter.com/KonamiUK/status/855418107954958336 three new bombers]] weren't new or returning bombers from the original games, but [[Franchise/{{Castlevania}} Simon Belmont,]] [[Franchise/{{Gradius}} Vic Viper,]] and '''[[Franchise/SilentHill Pyramid Head.]]'''
* UnstableEquilibrium: Most ''Bomberman'' games have the "power-up" style of this; if you're good enough to stack up a few good power-ups before dying, you have a much easier game ahead of you.
* VerbalTic: Pommy's tendency to add "myu" to sentences.
** Rukifellth's EvilLaugh might also be a Verbal Tic.
** Black Bomberman, or Cool Black as he is also known as, says "dude" quite often in the ''Land'' games.
* WhaleEgg: The Rooi hatch out of these in most games as a powerup.
* WhatKindOfLamePowerIsHeartAnyway: The special attack of Honey in ''Neo Bomberman'' is that she can turn the bombs she has laid into little hearts which bounce around for a short while before exploding. The idea, of course, is to catch the opponent(s) by surprise, but at least half the time she ends up killing herself instead.
* WorthyOpponent: Regulus in the N64 games. [[spoiler:Especially in ''The Second Attack!'']]
* YetAnotherStupidDeath: One of the first things you should learn is how to not [[HoistByHisOwnPetard blow yourself up by accident]].
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