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->''"But, dad, I'm Bejeweling!"''
-->-- '''Jesus''', ''Webcomic/PennyArcade''

Crystalline meth in video game form.

Seriously, it's a puzzle game you've probably heard of. Click on jewels in a field of jewels. Two adjacent jewels are switched. If you get a row (or column) of at least three of the same jewels together, your score goes up.

This was originally called ''Diamond Mine'', until Microsoft suggested the new name to avoid confusion with another flash game ''DiamondMines''.

Renowned as one of the greatest casual games ever; it is constantly ripped [[VideoGame/CandyCrushSaga off]] and constantly played. [[http://www.youtube.com/watch?v=G3dqWt1AkMk&feature=player_embedded Has officially been completed]], because someone finally ''legitimately'' hit the {{Cap}}.

Sequels include:
* ''Bejeweled Twist'': uses a different method to move gems (you "twist" a square of four gems) but is no less addictive.
* ''Bejeweled Blitz'': is played like the regular game, but you only have one minute to score as many points as you can.
* ''Bejeweled 3'': has 8 different modes, as well as a bunch of Quest submodes.
* ''Bejeweled Stars'': implements ''VideoGame/CandyCrushSaga''-like objective-based gameplay with crystals and gravels that need to be cleared and skygems that can be collected to craft power-ups.
* And see also: ''VideoGame/{{Gyromancer}}'', while not formally a Bejeweled game, is basically ''Bejeweled Twist'' embedded in a RolePlayingGame by Creator/SquareEnix (who co-developed it with [=PopCap=]).

Not to be confused with the trope GemEncrusted, or the index BejeweledTropes.

The game was largely inspired by Creator/{{Nintendo}}'s 1995 {{SNES}} game ''Tetris Attack'', known as ''VideoGame/PanelDePon'' in UsefulNotes/{{Japan}}.

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!!Tropes:

* AndNowForSomethingCompletelyDifferent: Both ''2'' and ''Twist'' have an "exploring space" theme to them. Then comes ''3'', with an "ancient world" theme.
* AntiFrustrationFeatures: Wall Blast in ''3'' requires the player to destroy a wall that can only be torn down with special gems. Fortunately, the RandomNumberGod favors drops that can easily be turned into special gems in this mode more than any other, making creating them less of a hassle.
* AwesomeButImpractical: Supernova and Fruit gems in ''Twist''. Supernovas require to get 6 in a row, which is very difficult to set up without breaking your multiplier, and fruit gems only appear if you've gotten enough moves in a row to get a *10 multiplier and then fill the meter ''again'' (this time with colour-cycling indicators instead of yellow ones), which is not only difficult but fruit gems aren't powerful enough to justify it. Doesn't stop the Fruit Gem Bonus dance animation from being wicked cool, though.
* BribingYourWayToVictory: You can link your ''Blitz'' game to your {{Facebook}} account and earn coins as you play, which can be used to purchase in-game boosts; you can also use Facebook credits to purchase coins. The iOS version links to the iTunes Store, and the Android version links to Google Play.
** ''Stars'' implements a similar Facebook-linking and coin-paying system, although the coins don't ''directly'' purchase you in-game boosts but instead lets you speed up crafting of them or get extra moves in levels. Fortunately, unlike ''Candy Crush Saga'', you ''don't'' have to pester Facebook friends to unlock later levels.
* CasualVideoGame
* ClusterFBomb: part of the background music for the first game. Probably accidental.
* ControllableHelplessness: You're playing Ice Storm in ''Bejeweled 3''. An ice column has reached the top of the play field. You look around for find a match that could lower or shatter it only to realize [[OhCrap there are none]]. As you watch the ice column slowly "powering up" for the [[GameOver big freeze]], you frantically try to make other matches, hoping the RandomNumberGod will favour you with the right jewels, [[FailureIsTheOnlyOption but it doesn't]]. Also, bombs in ''Twist''.
* DifficultButAwesome: Matching two Hypercubes together in ''3'' and ''Blitz''. However, in Classic (in Bejeweled 3), it commonly falls under SimpleYetAwesome territory. Averted in ''2'', [[BigNo because they destroy every Hypercube on the board]].
* EasterEgg: If you mouse over the buttons on the mode selection screen in ''Twist'' in the right order, you get to see the credits.
* EndlessGame: Virtually any game mode will continue for as long as ''you'' continue to be lucky. Zen Mode plays the Trope literally - you ''can't'' lose. It's strictly for relaxation.
* EverythingsSparklyWithJewelry: Hey, any objects could have been (and have been since) done with this game, but gems were of course the prettiest.
* FrickinLaserBeams: The Cat's Eye rare gem in ''Blitz''. Snackers (the cat in the Facebook game) looks normal except for that he shoots lasers out of his eyes. Anchovy (the cat in the portable version) looks like he was assimilated by the Borg.
* GenrePopularizer: Match-3 games.
* GottaCatchEmAll: Charms in ''Stars'', which you get from opening chests that randomly appear when you complete levels. The stars themselves also have an element of this, as collecting them fills in constellations that give you skygems, coins, and great power-ups.
* HellIsThatNoise: The turn right before the Doom Gem appears in ''Twist''.
* LuckBasedMission: You have a diminishing chance to continue your game every time a bomb ticks to 0: 3/4, then 1/2, then 1/4. Also, in ''Bejeweled 3'''s Poker mode, you have a 1/2 chance to continue your game every time you make a poker hand that's marked with a skull.
** Also the whole game in general. Sure, careful planning can help you avoid falling into {{Unwinnable}} situations, but in the end, if the RandomNumberGod decides that he hates your guts, then you ''will'' fail.
* MadBomber: Should you be a DangerouslyGenreSavvy and plan to craft as many exploding gems as possible, you can bombard the whole puzzle over and over again.
* MatchThreeGame: The TropeCodifier.
* NintendoHard: The Xbox 360 version of ''Bejeweled 2'' has Achievements that require a ''lot'' of time. Most gamers are lucky to even get one of them.
** ''Stars'', being clearly inspired by ''VideoGame/CandyCrushSaga'', has many levels that dive headlong into this trope.
* NoFairCheating: If you swap two Hypercubes in Bejeweled 3, since they have all the colors, [[LogicBomb the game gets confused]] and the [[RocksFallEveryoneDies whole board explodes]] - you even get an Elite Badge the first time you do so. But in Bejeweled 2, every Hypercube you own dies. Causes quite a few BigNo moments from people who played 3 first.
* NoSmoking: ''Bejeweled 3'''s "zen mode" was apparently originally intended to help players quit smoking, but was changed to helping get rid of bad habits in general, because any reference ''at all'' to smoking would have given it a high Entertainment Software Rating Board rating.
* PowerUp: ''Blitz'' has five different power-up "rare gems" plus a sixth one that changes depending on the current holiday season, which change the mode of play for a single game (usually you can get a "rare gem streak" where you can buy up to three in a row for a discount). Some of these power-up gems are: Moonstone (you start with 3 Star Gems on the field), Cat's Eye (a cat zaps the field 14 times at game's end), and Phoenix Prime (gives you a chance of getting a wild card gem).
** ''Stars'' lets you craft your own power-ups with skygems you collect in levels. They include Flame Swappers that swap any gem with a flame counterpart, Scramblers that remix the entire board, Hammers that smash any gem, and much more.
* PrettyButterflies: Bejeweled 3's ''Butterfly'' minigame, where the goal is to liberate the butterflies by matching the gems and making sure none of them reach the top of the playfield where an evil spider awaits to eat them.
** ''Stars'' brings them back in several levels. Sometimes you need to collect a certain number of them; other times they're just there to make completing the level's objective more difficult.
* ProductionThrowback: As stated in the introduction above, Bejeweled was once called ''Diamond Mine''. In ''Bejeweled 3'', there is a game mode with the same name.
* SadisticChoice: In ''Twist'' -- do you try to keep the multiplier on 10 (and earn fruit gems) by never making non-matching moves, or do you deal with that bomb that just ticked down to 3?
** Similarly in ''Bejeweled 3'''s Ice Storm mode -- do you try to keep the column combo going by continuing to make vertical matches overlapping ice columns, or do you make a horizontal match to reset the timer on that one column you can't destroy and may end your game if left unchecked?
* SceneryPorn: Especially prevalent in the second game.
* ScoreMultiplier: Used in ''Blitz''.
* ScoringPoints: ''Twist'' has the formula 25 * simultaneous bonus (If two matches are made at the same time, each is worth twice as much, for a total of four tmes the points) * line bonus (1 for 3 in a row, 2 for 4 in a row, 4 for 5 in a row, unknown for 6 in a row) * cascade bonus (each cascade multiplies score -- The third will multiply it by 3, the fourth by 4, and so on) + special gem bonus (Fire 100, Lightning 250, Fruit 500, Supernova unknown) + geode bonus (50 + 50 more for each geode bonus (the first in one move gives 100, the second 150, up to a maximum of 350). This is only if there are geode bonuses in a move) with all that * multiplier(maximum 10) * game type bonus (Zen = 1, Classic = 2, Blitz = 5)
* SequelDifficultyDrop: ''Bejeweled 3''. Hands up if you got all five elite badges within two hours.
* SoundtrackDissonance: For a game with so many explosions, the cheerful and calm music playing for the ''whole time'' is prone to this.
** Averted in ''Bejeweled Blitz'' (iOS Version)
* StuffBlowingUp: The various ways jewels can explode.
* TheTetrisEffect: These gems really tend to show up in your dreams as vividly as VideoGame/{{Tetris}} blocks, don't they?
** Or even when you ''blink''.
* VerbedTitle

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No more moves...