[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/zombiesatemyneighbors_7103.jpg]]

''Zombies Ate My Neighbors'' is your classic Zombie game created by Creator/LucasArts and published by Konami. Scores of B-movie monsters, from the titular zombies to stock werewolves, mummies, chainsaw maniacs, and even weirder and more obscure beasties, have overrun suburbia, and two ordinary teens must race through maze-like levels to rescue all the neighbors before the monsters catch them. Huge levels, lots and lots of enemies, creative weapons, and tons of B-movie references abound. This game is basically a parody of ''Devil World/Dark Adventure'', a previous Konami arcade game, and in turn had a Spiritual Successor in the form of ''Ghoul Patrol'', which was significantly less popular. Also inspired a later game loosely on GreekMythology called ''VideoGame/HercsAdventures'' as well as the XBox 360 game ''MonsterMadness''.


A movie based loosely on the game is currently in production. [[http://www.slashfilm.com/horrorcomedy-zombies-ate-neighbors-development-based-90s-video-game/ Seriously.]]

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!!This game provides examples of:

* AbnormalAmmo: Where else can you kill a giant worm with kitchen plates, or destroy a UFO with soda cans?
** One gun from Ghoul Patrol gives you homing energy or spirit bullets.
* AffectionateParody: Of pretty much every classic horror trope.
* AliensAndMonsters: Martians and their flying saucers are just another variety of enemies which inexplicably seem to act in league with monsters created by [[MadScientist Dr. Tongue]]. Justified as a homage to movies such as ''Film/Plan9FromOuterSpace''.
* AmbidextrousSprite: When Zeke is facing left or right, the blue lens of his 3D glasses is always the one closer to the camera.
* AncientTomb
* AttackOfThe50FootWhatever: Two words: Titanic Toddler.
** Also Giant snakes boss, Dr. Tongue's Giant spider form, and the level where giant ants are the normal enemies.
** Each and every boss of Ghoul Patrol counts, from a monster Robocop thing to a giant, flying samurai, knight and pirate. They also animate in Mode 7 and look pretty cool when you destroy them.
* AttackOfTheKillerWhatever
* BadassNormal: You know any other teenagers that can save 680 people, across the world, across time, destroy two globe-destroying monsters and their thousands of minions with nothing but squirt guns and whatever was in the kitchen?
* BlackBlood: The red blood that oozes down the screen when you get a GameOver is recolored purple in the Super Nintendo release.
* BlobMonster: Recurring monsters. They’re weak against [[KillItWithIce popstickels]]. An obvious ShoutOut to ''Film/TheBlob'' films.
* BonusLevel: About six of them. All but one are accessed by collecting a ? square in a level. There last one requires all ten victims to be saved in Level 12.
* BossInMookClothing: The vampires and the Frankenstein's monsters, mostly due to their high health. The former can also teleport, while the latter fires numerous bouncing projectiles. The Lumberjacks could count as a WolfpackBoss version of this, a they have high health too.
* BubbleGun
* ChainsawGood: Level 4. The chainsaw maniacs/lumberjacks in general.
* ClownCarGrave
* CombatTentacles: Level 1-B [[spoiler: and the Credits Level]].
* ContinuingIsPainful: Passwords don't preserve your weapons or lives.
** There's at least one [[GameMod ROM hack]] that tries to alleviate this by making starting equipment dependent on the RandomNumberGod.
* CoolShades: See RuleOfCool
* CreepyDoll: The killer doll enemies; some marketing genius had the idea to give them {{ax|Crazy}}es, too...
* CuttingTheKnot: Keys are limited and doors are aplenty, but if you got ammo left for your bazooka, you can blast down specific walls to bypass the doors and save your uses of keys.
* DarkerAndEdgier: The sequel took itself far more seriously and wasn't as arcade-fun as the first.
* [[DecoyDamsel Decoy Neighbors]]: In some levels the neighbors who look like a pair of tourists will turn into werewolves when approached.
** In fact, these tourists still count as victims. Generally, saving tourists before they turn into werewolves is a TimedMission.
* DevelopersRoom: The credits level takes place in LucasArts' office.
* EasterEgg: See ShoutOut.
* EveryTenThousandPoints: You get a bonus neighbor. If you don't have any dead neighbors, you get a extra life. If you have max lives (six), you get a "Perfect Player" bonus. Which is [[BraggingRightsReward even more points]].
* EverythingsDeaderWithZombies
* FinalDeath: Once neighbors die, they don't come back. However, you can gain Bonus Neighbors once your score is high enough.
* GameBreakingBug: It's possible for the cheerleader after the first fight with Doctor Tongue to disappear before you collect her, making the game unwinnable.
* GiantSpaceFleaFromNowhere: It's AllThereInTheManual that Dr. Tongue is the BigBad of the game, but was any player expecting to first fight him in a non-descript attic level?
* GuideDangIt: Some weapons are obvious choices for certain enemies. Some - like the Bubble Gun vs. Giant Ants - not so much.
** Although the manual does point this out and many other monster weaknesses, so it's mostly ReadTheFreakingManual. The best weapon in the game, the Flamethrower, is a GuideDangIt in itself since it's in a very obscure place and can be LostForever if you bypass it. (And it's only in the SNES version).
** Absolutely nothing tells you that the last form of Dr. Tongue is weak against plates; although once you found that out, it starts making more sense why Level 41 had so many plates strewn around the level to begin with.
* HockeyMaskAndChainsaw
* InNameOnly: ''Ghoul Patrol'' was reworked into a sequel for ''Zombies'' to cash in on the game's popularity. It ended up [[FranchiseKiller killing the franchise.]]
** It's worth pointing out that ZAMN was not an immediate success in the first place and, like the cult movies that inspired the game in the first place, it's popularity had to build over time. Ghoul Patrol gets a lot of shit for what it is, some of it more justified than others, but calling it a franchise killer isn't really accurate (Ghoul Patrol wasn't even advertised as much as the first game itself). It would have had to come out in the early-to-mid 2000s and disappointed everyone before it could've really killed the franchise.
** There is also a song called ZAMN on the radio. Sadly, no video game references.
** A metalcore group named themselves after the game as well.
* InfantImmortality: {{Averted|Trope}}, oddly enough. Not only are babies one of the kinds of Victims, but you also fight a Giant Baby as a boss three times. Defeating the latter merely turns it back to normal, though.
* InfinityPlusOneSword: The Flamethrower. Able to quickly destroy just about any monster. [[GuideDangIt Good luck finding it in the one level it's located in.]]
** Playing the Genesis version? Yeah, you won't find the flamethrower period.
* InventoryManagementPuzzle: TooAwesomeToUse? No, you'll waste too much health and time if you don't use it. You like to stockpile weapons? Good luck finding the plates when you need them right now!
* InvincibilityPowerUp: Drinking a "monster potion", regardless of the character you're playing, transforms you into a big purple beast [[NighInvulnerability impervious to damage]] and comes with a very powerful fist attack.
* LightningBruiser: The giant babies.
** Just the giant babies? Half the enemies in the game are lightning bruisers! Werewolves, spiders, evil dolls, the squidmen when they're under water, all the bosses, the vampires, even the damn MUMMIES are surprisingly fast and can make getting to certain victims nearly impossible.
* LostForever: The Flamethrower. (In the SNES version. In the Genesis version...the item doesn't even exist.)
** The Son of Doctor Tongue only appears in his eponymous BonusLevel.
* [[MarsNeedsWomen Mars Needs Cheerleaders]]
* MonsterMash
* MundaneUtility: Bazookas are as good as door-openers/wall-smasher as they are weapons!
* NightOfTheLivingMooks
* NintendoHard: One of the ROM hacks of the game decided you need between 1-3 tourist couples that each turn into a pair of werewolves 15 seconds after the start of the level in most of the levels. Have fun with those speed shoes.
* NonstandardGameOver: Don't let all of your neighbors die!
* OneHitKill: Most enemies have a weapon they're particularly weak against.
* PinkGirlBlueBoy: Inverted with Zeke and Julie's squirt guns, although Zeke's gun is technically red.
* PoisonMushroom: One of the mystery potion's side effects is to turn you into Mr. Hyde, who will actively hunt down and kill neighbors. Or your partner in a 2 player mode.
* [[RuleOfCool Rule of]] TotallyRadical: Zeke inexplicably wears a pair of 3D glasses throughout both games.
* SequentialBoss: The final battle with Dr. Tongue has him first transform into a spider, then a giant head.
* SandWorm: One of the toughest monsters to kill, and a SuperPersistentPredator to boot.
* ShoutOut: Entering BCDF as an opening password sent you straight to the ''VideoGame/DayOfTheTentacle'' bonus level, themed after the video game of the same name.
* SprintShoes
* TomboyishBaseballCap: Julie. She demoted in ''Ghoul Patrol'', though.
* TooDumbToLive: There's all kinds of monsters roaming about, but the neighbors you have to rescue apparently just don't give a damn, and are too busy hanging out in pools/barbequing/jumping on trampolines/etc. to even react when a monster is nearby. One victim is a soldier too scared out his wits to pick up the nearby bazooka and shoot some zombies.
* TookALevelInBadass: Zeke and Julie in Ghoul Patrol. The monsters are far more demonic and take more hits before going down, so they switched the squirt guns for infinite crossbows, repeat-fire rifles, homing energy guns and hot lasers (but no bazooka for some reason).
** The zombies themselves in Ghoul Patrol count. They're considerably stronger and scarier looking and take four shots to go down as opposed to being weak as water in ZAMN.
* TheresNoBInMovie: Pretty much the premise of the game.
* TransformationSequence: Big purple beasts in ''[=ZAMN=]'', [[TheGrimReaper Grim Reapers]] in ''[=GP=]''.
* {{Ungrateful B|astard}}itch / NoHeroDiscount / NoSympathy: No matter how often you rescue them from mortal danger, the teachers will ''always'' give you an "F"! [[ArsonMurderAndJaywalking And teachers are only worth 10 points when rescued.]]
* UnwinnableByMistake: Very rare, but it is possible to get yourself stuck by running out of ammo for all your guns and wasting all the keys and not having a bazooka or potion to blast the doors down.
* WhatCouldHaveBeen: ''Ghoul Patrol'' was in the works before ''Zombies Ate My Neighbors''. Lucasarts just hurried ''GP'' through and labeled it as a sequel because ''ZAMN'' was getting praised by the critics.
** [[http://www.hardcoregaming101.net/zamn/zamn1.htm Apparently]], the developers would have included battery-backed saves if they could afford it.
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