A 1982 ShootEmUp created by Creator/{{Sega}}, ''Zaxxon'' was the first ArcadeGame to simulate a 3-dimensional view by using IsometricProjection, a form of '''axon'''ometric projection (hence the name of the game). The game scrolls diagonally through enemy fortresses and outer space as the player's ship dodges the shots of enemy fighters and force field barriers, finally encountering the evil armored robot Zaxxon. Handicaps include the ship's constantly dwindling fuel supply (replenished, as in ''VideoGame/{{Scramble}}'', by shooting fuel tanks), and a homing missile that will target the ship if it flies too high. The ship's altitude is indicated on a gauge and by shadows cast on the surface.

''Zaxxon'' received multiple ports to home computers and consoles, though the diagonal-scrolling IsometricProjection was not retained in the UsefulNotes/{{Atari2600}} and UsefulNotes/{{Intellivision}} versions. A MissionPackSequel, ''Super Zaxxon'', was released for arcades; it replaced the robot boss with a fire-breathing dragon. Sega went on to produce two similar isometric arcade games: ''Congo Bongo'' and ''Future Spy''.

Sega later released two console sequels that were considerably different:
* ''Zaxxon 3-D'' (1987) for the SegaMasterSystem exchanged the isometric view for an into-the-screen view, the better to take advantage of the 3-D glasses packaged with the game.
* ''Zaxxon's Motherbase 2000'' (1995) for the Sega32X went back to the isometric view, but ships were now rendered in bleeding-edge polygonal graphics.
----
!!''Zaxxon'' contains examples of:
* DeadlyWalls: Big walls have small gaps to fly through.
* EveryTenThousandPoints: You get a bonus fighter at 10,000 points.
* SpaceIsNoisy: Would you believe "space wind"?
----