http://static.tvtropes.org/pmwiki/pub/images/s_Story.jpg
-->''Haba-haba-haboo!''

'''''Yoshi's Story''''' is a 1997 video game produced by Creator/{{Nintendo}} for the Nintendo 64 as a sort of SpiritualSuccessor to 1995's ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]''. In spite of starring the same character, [[SuperMarioBros Super Mario's]] [[NonHumanSidekick dinosaur buddy]] Yoshi, and sharing many of its trademark gameplay mechanics, ''Yoshi's Story'' is an entirely different animal compared to its predecessor. For one thing, the innovative gimmick of being virtually invincible and losing [[OneUp lives]] only if you failed to keep Baby Mario safe is replaced with a more traditional energy bar, and the collection and exploration aspects are almost entirely nonexistent. Not only that, the game only features 24 levels, and only six of them are required to really beat the game.

The plot concerns [[BigBad Baby Bowser]], this time without the aid of his wizardly caretaker [[TheDragon Kamek]], casting a curse upon the island paradise, turning the island into a pop-up storybook and the eight dinosaur heroes from the previous game into soulless, zombified versions of their former selves (none of whom actually make an appearance after the opening cutscene). Only six "hatchlings" survive, and discover that the island has been stripped of its Tree of Life-esque Super Happy Tree. However, having made the same mistake as [[VideoGame/DonkeyKongCountry the Kremlings]] before them, Bowser's minions have left behind a trail of fruit leading all the way to their hideout. The six hatchlings must follow the path through the six "pages" of their island-turned-storybook (Beginning, Cavern, Summit, Jungle, Ocean, and Finale) to reach the Castle and fight to save their home and their parents.

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!!Tropes:

* TwoAndAHalfD: The TropeCodifier. Though ''VideoGame/DonkeyKongCountry'' was an earlier example, ''Yoshi's Story'' did the important task of proving that sidescrolling platformers were still viable in a time when nearly everyone had predicted that games like ''SuperMario64'' and ''Videogame/CrashBandicoot1996'' would kill the market for them.
* AbnormalAmmo: Eggs and small boomerang birds.
* AbsurdlySpaciousSewer: Several stages, including "Jelly Pipe" and "Torrential Maze".
* ADayInTheLimelight: As in ''VideoGame/YoshisIsland'', Yoshi steals the spotlight from Mario, who doesn't even make an appearance here.
* AsideGlance: Yoshi will sometimes give one to the camera.
* BigEater / ExtremeOmnivore: Yoshi, as usual. However, toxic or bad-tasting things are actually harmful to him in this game. [[spoiler:The unlockable Black and White Yoshis can eat the hot peppers without taking damage, though.]]
* BigBoosHaunt: "Ghost Castle," level 3 on page 6.
* BubblyClouds: "Cloud Cruising," level 1 on page 3.
* ContinuityNod: The aforementioned "Cloud Cruising" level includes a reference to the old "Coin Heaven" bonus stages of Mario games past.
* CollectionSidequest: Actually the main game, as Yoshi must eat 30 pieces of fruit to pass each level.
* CraniumRide: We'll let the game say it:
--> ''Neuron is a friendly guy;\\
Use his head to ride up high.''
* DemBones: The Bone Dragons.
* DifficultySpike: The first five pages are pretty easy for the most part, as most gamers won't lose any Yoshis there. However, on the sixth and last page, all of the levels are filled with evil traps that will kill your Yoshis and the average six year old could never get past some of the evil traps.
** In what doubles as SelfImposedChallenge, the game suddenly becomes a whole lot more difficult if you try to clear all levels eating only one fruit. Particularly the Melon-only runs.
* EverythingsBetterWithDinosaurs: Or dragons. Whatever Yoshi is this time.
* ForHappiness: The entire plot of the game is to bring happiness back to the populace of Yoshi's Island. Also, the baby Yoshis' lives revolve around happiness. [[CallAHitpointASmeerp Literally.]] So you've gotta make sure they stay as happy as can be!
* TheGoomba: Not Goombas, but Shy Guys in this game.
* GoshHornet: The beehive enemies that impede your progress and, eventually, attack you if you don't sneak by them.
* GreenHillZone: "Treasure Hunt" and "Surprise!" on page one.
* HappyFunBall: One enemy is named "Spiked Fun Guy." Does he sound fun to ''you?''
* InvincibleMinorMinion: Pak E. Derm.
* IdleAnimation: ''Aww, lookit him dance!'' And that's not all. Depending on the circumstances, Yoshi may pant and attempt to catch his breath, teeter back and forth (if he's low on health), growl at nearby enemies, cheer happily, gulp, or even [[AsideGlance stare in confusion at the camera.]]
* ItsAllUpstairsFromHere: "Tower Climb" and "The Tall Tower." It's right there in the names!
* JungleJapes: The entirety of page 4, which is even called "Jungle."
* KickTheDog[=/=]ForTheEvulz: Implied to be the real motivation by Baby Bowser to take the "Super Happy Tree," as he admits after being defeated that the tree's fruit "tasted rotten to him anyway."
* KidHero: The six hatchlings, as opposed to the adult Yoshis featured in the rest of the series.
** Given the timeline, it's possible these same hatchlings ('specially the green one) ''are'' the adult Yoshis in the rest of the series.
* LighterAndSofter: Even more so than Yoshi's Island, which was ''already'' a kid-friendly game.
* {{Leitmotif}}
* LethalLavaLand: "Blargg's Boiler" on page two and "Magma Castle" on page six.
* LevelsTakeFlight: A good portion of one level takes place on a flying dragon.
* LongSongShortScene: The song [[http://www.youtube.com/watch?v=SwFEsXnH8q4 "Spider Swing"]] plays in exactly one section of one level, and it's not a segment you'll spend too much time in. On top of that, there's the [[http://www.youtube.com/watch?v=PaRct-9DV6I Super Happy]] version of that song, which you'll hear for maybe twenty seconds.
* MoodWhiplash - When a Yoshi is near death the music is distorted and slow in a disturbing way and when he dies, he's taken to a castle by toadies and cries while depressing music plays, and when all the Yoshis die, an even more depressing song plays as if all hope is lost for them. Also the mood of page 6 is unhappy-like compared to the other pages.
* NintendoHard:
** Some of the melon puzzles are very difficult, in ''very'' stark contrast with the general ease of the rest of the game.
** The stage 'Frustration' lives up to its name. Places with insta-death traps aren't fun, either, especially if your controller sticks.
* OnlyFatalToAdults: All of the inhabitants of Yoshi's Island become zombie-like except for a couple of Yoshi eggs.
* PowerupLetdown: It's a good idea to avoid the umbrella if possible. Getting this item makes you unable to do the flutter-jump, and instead gives you the ability to fall in directions you did not intend to at various speeds. Also, upon getting it, the player is stuck with it until they die, use a Miss Warp or somehow leave the room.
* RecurringRiff
* RibcageRidge: A few stages on page two feature the bones of massive creatures as stepping stones, most notably in "Blargg's Boiler".
* ScoringPoints: In the form of "happiness".
* SelfImposedChallenge: Each level has 30 melons, and each level requires 30 fruit to pass. It's actually pretty difficult to do a melon-only run.
** Arguably even more difficult is a non-melon pure fruit run. [[TheDevTeamThinksOfEverything The screen at the end will show whichever fruit you purely ate, even if it's not a melon]].
* SequelDifficultyDrop
* SlippySlideyIceWorld: "Poochy and Nippy" and "Frustration", two of the stages on the third page. The other two feature a cloud theme.
* SpeakingSimlish: The hatchlings sing the theme song in simlish; Yoshi's now-famous squeaky voice was modeled after this song.
* StorybookOpening: The game features a pop-up storybook. The opening scene presents the first several pages introducing the story. During gameplay, the page turns for each new world. At the end, the storybook reviews all six worlds, the final pages present a happy ending, and the book closes.
* SugarBowl
* ThemeAndVariationsSoundtrack - All of the music in the first five pages is based on the same melody. The sixth page, however, introduces a new theme called "Baby Bowser's Lullaby," with its ''own'' variation in some areas.
* ToyTime: "The Tall Tower" is made of wooden tinkertoys, and what appear to be old baseballs. The enemies aren't really more toy-themed than usual, though.
* UltraSuperHappyCuteBabyFestFarmer3000
* UndergroundLevel: The Bone Dragon Cave. All of Page 2 is known as the "Cavern," but only the first level is truly cave-themed.
* UnderTheSea: "Lots O' Fish" and "Lots O' Jellyfish," from Page 5. The Page itself is known as "Ocean," but the other two levels in it are aboveground PalmTreePanic areas.
* VariableMix: Every song has a Super Happy mix that briefly replaces the main level's theme when the playable Yoshi is invincible.
* ZeroEffortBoss: Cloud N' Candy--Touching him harms you (keep your distance to avert this) but you defeat him by eating him (which can be done in less than 10 seconds), and doing that ''restores your health''.

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