[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/yoshis_safari_group_art.png]]

''Yoshi's Safari'' (''Yoshi's Road Hunting'' in Japanese) is a ''Franchise/SuperMarioBros'' SpinOff title released in 1993.

The game takes place in Jewelry Land. Mario and Yoshi are asked by Princess Peach to save King Fret and his son Prince Pine from Bowser and the Koopalings. Bowser has stolen twelve gems that keep Jewelry Land balanced. Without them an earthquake occurred that split the kingdom into two realms: the Light Realm and Dark Realm.

''Yoshi's Safari'' was one of the very few titles to use the Platform/{{SNES}}' gun peripheral, the Super Scope (Nintendo Scope in European languages).

Aside from being notable for being the only RailShooter themed ''Mario'' game, it's also the first time Princess Peach was referred to by that name (her original Japanese name, instead of "Princess Toadstool") in English.

----
!!''Yoshi's Safari'' contains examples of:

* AttackItsWeakPoint: Almost every boss in the game has something that needs to be targeted and blasted to defeat them. Usually it's their weaponry or the boss itself. Wendy however averts this.
* BigBoosHaunt: One of the levels is a ghost mansion.
* BossRush: The final stage features a rematch against all the mini-bosses in the game.
* CoOpMultiplayer: In a 2 player game, player 1 controls Mario by doing the shooting and using items while player 2 controls Yoshi by jumping and moving him left and right on the rails.
* DarkWorld: Literally called such. Accessed after Mario and Yoshi complete the first half of the game.
* DistressedDude: Instead of Peach being kidnapped, Bowser goes after a king and prince instead.
* FinalBoss: Are you surprised it's Bowser?
* FreeFallFight: Roy's boss battle. He strangely falls much faster than you do upon defeat.
* FriendlyFireproof: Averted. Shooting Yoshi will hurt him and he'll [[WhatTheHellPlayer let you know it]].
* HereWeGoAgain: The NewGamePlus is justified by taking place after Mario and Yoshi saved the kingdom. Bowser did the exact same thing ''twice'' in a row.
* LightGunGame: It uses the seldom used SpiritualSuccessor to the NES Zapper, the Super Scope. Mario even uses one in-game.
* MineralMacguffin: The twelve magical gems of Jewelry Land.
* MookLieutenant: A single Koopa Troopa pilots the boss machine of Dark Beach.
* NewGamePlus: After completing the game, a code appears that unlocks a harder mode. It also changes the colours and cutscene text of the game.
* OhCrap: Some bosses have this expression upon their defeat.
* PostDefeatExplosionChain: Upon defeat, every boss in the game, except for Wendy O. Koopa, Magikoopa, and Chargin' Chuck, gets covered in explosions appearing randomly throughout their sprites. Reasonable enough for the remaining Koopalings and the EliteMook Koopa Troopas, who all pilot mechs, but this even applies to non-machine bosses, such as Big Boo and Bowser himself.
* PuzzleBoss: A minor variant. Wendy cannot be damaged directly nor does she have a weak point. You have to find some other way to defeat her. [[spoiler:Shoot the anvil when it's [[AnvilOnHead above her head]]]].
* RailShooter: ''Yoshi's Safari'' is a railshooter with platformer elements.
* RuleOfThree: Wendy is the only boss in the game who needs to be damaged three times to force her surrender.
* ShockwaveStomp: Bowser has one of these which prevents you from attacking. Strangely enough he does not attack you while you're stunned.
* ShootTheBullet: Practically required against the bosses to avoid taking damage.
* SuddenNameChange: Peach had previously been given a {{Dub Name Change}} of "Princess Toadstool". This is the first game to refer to her by her Japanese name (which would later be known as her given name, with "Toadstool" becoming her surname). Alas, Peach was still referred to as "Toadstool" in games such as ''VideoGame/SuperMarioRPG'' and it wasn't until 1996's ''VideoGame/SuperMario64'' that "Princess Peach" stuck, ultimately becoming "Princess Peach Toadstool" fully later. It may have been a translation oversight at the time. Due to the unpopularity of ''Yoshi's Safari'', it was not widely noticed.
* TacticalSuicideBoss: Lemmy is only vulnerable in his second phase when he raises his head when he can shoot at you just fine without looking. Roy's balloon will shoot you regardless of his position so there's no reason for him to expose himself. Morton is at least justified in showing his face because he can't attack you otherwise.
* ThrowTheDogABone: Princess Peach doesn't get kidnapped in this game, and instead sends Mario and Yoshi to help an allied Kingdom.
* TurnsRed: Most bosses will enter a second phase that changes how they attack you and/or where their weak points are. Wendy and the Chargin' Chuck avert this.
* UnlockableDifficultyLevels: A hard mode exists, but it must be unlocked with a code given out at the end of the game.
* VillainExitStageLeft: The closing narration says Bowser and the Koopalings just ran away after their defeat to parts unknown.
* WhatTheHellPlayer: Yoshi will glare at you if you shoot him.
* WhiteFlag: The Koopalings and Bowser will raise them upon defeat.
* WingdingEyes: Each of the Koopalings and Bowser will have Xs for eyes upon their defeat, with Morton being the exception. Since he [[EyesAlwaysShut never opens his eyes]], his frog machine has these instead.