[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/X_Rebirth_9438.png]]
[[quoteright:250:~~VideoGame FourX, [[SimulationGame Space Combat/Trading Simulator]]~~]]
The seventh game in the ''[[VideoGame/{{X}} X-Universe]]'' series, ''X Rebirth'' takes place [[TimeSkip roughly a thousand years after]] the Second Terraformer War of ''X3: Albion Prelude''.

::''In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.''\\
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''Enter a young adventurer and his unlikely female ally traveling in an old, battered ship with a glorious past -- two people alone against the galaxy, playing a key part in the events to come.''\\
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''The fate of the universe rests in the hands of the player...''
-->[[http://www.egosoft.com/games/x_rebirth/info_en.php -- official blurb]]

''X Rebirth'' is scheduled for release sometime in 2013. You can view the trailer [[http://www.youtube.com/watch?v=LabrDe4XJo0 here]]. The official website is [[http://www.xrebirth.com/ over here]].

'''This page has been recently split off from {{VideoGame.X}}. Please help us in moving examples from there to here.'''
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!! ''X Rebirth'' contains examples of the following tropes:

* AfterTheEnd / DarkestHour / DownerBeginning: The PortalNetwork has been down for a millennium following the Argons' disastrous attempt at creating AGI ships, the Community has fallen apart and everyone is at each other's throats over resources, and the Xenon and Kha'ak are stronger than ever before...
* ArtificialBrilliance: Unlike the previous games' [[ArtificialStupidity questionable autopilot]], ''Rebirth'' will have much more advanced pathfinding techniques, to make ships fly more naturally and competently. Because the AI now looks ahead on its path (rather than only checking what is directly in front of them in every frame), ships will no longer spaz out when they approach an asteroid, station, or large ship, and [[http://www.youtube.com/watch?v=dt4B4e3i5_0 will instead smoothly fly around them]].
* AskAStupidQuestion: Meta-example. Somebody on the forum's release date thread (a.k.a. the endless-complaining-about-lack-of-information thread) jokingly asks Egosoft to come in and confirm they're not dead. Cue a dozen or so devs coming onto the boards and posting [[VideoGame/{{Portal}} "I'm still alive."]] Gave the community something else to talk about for a while, at least...
* AttackDrone: The ''Albion Skunk'' has these in lieu of fighters. The fanbase isn't entirely sure it likes the idea.
* BrokenRecord: Two particular forum threads as of late 2012.
** The release date thread goes "do we have a release date?" "No." "Do we have a release date?" "No."
** The Steam pro/con thread has kept recycling the same basic arguments for over 400 pages at this point and has been split four times already. [[http://forum.egosoft.com/viewtopic.php?p=3980075#3980075 The latest development]] is that it's turning into an OverusedRunningGag, with posters starting to [[http://i1082.photobucket.com/albums/j371/klohunt3r/ilwttig2.png make jokes]] about [[http://i1082.photobucket.com/albums/j371/klohunt3r/ilwttig4.png how the thread keeps repeating itself]].
* CoolStarship: The ''[[http://www.egosoft.com//img/content_x_rebirth_quote.gif Albion Skunk]]'' is the rustbucket variant.
* DiegeticInterface: The ''Skunk'' has a full cockpit with information shown on screens instead of a HUD. This hasn't been seen since ''X2'', and for various reasons is another change the fanbase isn't sure it likes.
* DolledUpInstallment: Of a sort. Egosoft said they started out with the intention of creating a new IP, but during development they realized they were making a new ''X'' in all but name.
* DroneDeployer: The ''Skunk''.
* EarlyGameHell: The developers claim they're trying to tone it down. We'll see.
* HyperspaceLanes: ''Rebirth'' has "highways", which function similar to the trade lanes in ''VideoGame/{{Freelancer}}'', allowing you to get between close locations in a system, while Jump Gates are used to get between systems.
* OddlyNamedSequel2ElectricBoogaloo: ''Rebirth'' drops the ''X#: Subtitle'' structure used by its predecessors.
* PlayerMooks: ''Rebirth'' takes it to another level compared to its predecessors, allowing you to actually interact with them beyond the command console.
* PortalNetwork: The [[{{Precursors}} Ancients]] shut it down after ''X3: Albion Prelude'' to stop the [[AIIsACrapshoot Xenon]]. Part of the plot involves getting it working again.
* ScavengerWorld: A released [[http://www.egosoft.com/games/x_rebirth/screenshots/x_rebirth_screen_027.jpg screenshot]] shows a Split Python from ''X3: Reunion'' gutted out for supplies, with power lines leading from the ship to a nearby installation. the collapse of the gate networks may have set off a dark age for small colony worlds.
* SceneryPorn: Egosoft loves this trope; [[SerialEscalation it grows with each installment]]. ''X3: Terran Conflict'' was greater than its predecessor and and if the released screenshots are any indication ''Rebirth'' is greater than ''X3: Terran Conflict''. Stations and ships are beautifully detailed and can now cast shadows and light sources on themselves and each other. Capital ships now use dozens of little transports to ferry cargo between themselves and stations, and each transporter has visible cargo when loaded up with goods.
* StandardSciFiHistory: The X-Universe went through the Cycle of Empire twice. ''Rebirth'' is set in the Interregnum of the second cycle.
* SubsystemDamage: According to [[http://forum.egosoft.com/viewtopic.php?t=306576 a forum post by Bernd]], capital ships feature destroyable subsystems along the lines of ''VideoGame/TachyonTheFringe''.
* TimeSkip: About a millennium has passed since the Terran Conflict, during which the Ancients shut down the gate system and caused the collapse of the [[TheAlliance Community of Planets]].
* UsedFuture: The ''Albion Skunk'' is extremely old and beat-up.
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