[[caption-width-right:298:[[PreAssKickingOneLiner I promise this is gonna hurt. A LOT.]]]]

''X-Men: Next Dimension'' is a fighting game, released in 2002 for the UsefulNotes/{{Xbox}}, UsefulNotes/{{PlayStation 2}}, and UsefulNotes/NintendoGameCube. It is the third game in the ''X-Men: Mutant Academy'' fighting game series, following X-Men: Mutant Academy and X-Men: Mutant Academy 2.

The gameplay is fairly complex, and reminiscent of the ''Franchise/StreetFighter'' and ''VideoGame/MarvelVsCapcom'' style command inputs. Each character has two punches, two kicks, a throw and a counter, combos and special moves, midair motion (including flight for some) and attacks, and Supers of Projectile, Physical, Attack Throw and Unique varieties. The fighting stages are fully 3-D rendered stages with their own layouts. It is possible to knock an opponent to a different part of the stage, which also functions as an individual stage.

There are 24[[note]]25 on XBox, which has Pyro as an exclusive[[/note]] characters in all, including some unlockable and secret characters. Many of the characters have unique attributes specific to their own mutant abilities; ranging from Wolverine's HealingFactor Super Move, Nightcrawler's teleport attack and Rogue's [[MegaManning power-stealing kiss]], to Bishop's energy attack that becomes stronger the more damage he takes and The Blob's imperviousness to throws.

The story mode borrows elements from [[Film/X2XMenUnited the second X-Men film]] and two storylines from the comics. The mutant-hating robot Bastion pays the Brotherhood to attack the X-Mansion while his Prime Sentinels capture Forge. Bastion uses a MindProbe on Forge to extract the plans for the "Neutralizer" gun that [[PowerNullifier disables mutant powers]] and sends a fleet of upgraded Prime Sentinels to bring all mutants [[BroughtDownToNormal down to normal]]. The X-Men and the Brotherhood, after some misunderstandings, team up with each-other to stop Bastion once and for all.

Game modes include Story mode, Arcade Mode, Vs. and more[[note]]Team and Practice modes are UsefulNotes/NintendoGameCube exclusives[[/note]], and several movie clip extras.

* BeamSpam: Cyclops. Havok. Oh, and ''Cyclops.''
* TheCameo:
** If you found yourself fighting particularly well in the basement level of the Tomb, Comicbook/{{Apocalypse}} may rise from his crypt and reward you with an EvilLaugh.
** Tombstones bearing the names "[[Comicbook/IronMan Anthony Stark]]," "Warren Worthington III," "[[Comicbook/FantasticFour Benjamin Grimm]]," and "[[Comicbook/SpiderMan Peter Parker]]" can be seen in the opening Danger Room scene.
* TheComputerIsACheatingBastard: Cyclops is described in the manual as having "average strength and speed". Like he's the JackOfAllStats of the game. He'll mop the floor with any unsuspecting opponent, and even those who see him coming, with blink and you miss it attacks and long, damaging combos.
** Blocking renders your character immune to all attacks except for grabs (which do little damage and are tricky to use). The AI knows this and- on a bad day- the AI will do nothing but block and wait to attack until after you've unsuccessfully launched an attack and are still immobilized.
* ContinuityNod: The story mode is presented as in continuity with some comics events. Genosha and a previous encounter with Bastion are mentioned.
** As well, the final matches of arcade mode are enemies that the player character had some sort of connection to. For example, Bishop is fought and unlocked with Gambit. This is because Gambit was an integral part of Bishop's [[ContinuitySnarl first]] origin story.
* CounterAttack / CrossCounter: Bishop has one as his level one super. It, along with one other attack that uses his powers, becomes stronger as the player takes damage beforehand. Also, regular counter attacks are a major part of the gameplay. [[TheComputerIsACheatingBastard At least for the AI...]]
* DistaffCounterpart: A female sentinel, Sentinel B, is featured in this game.
* DeusExitMachina: A hilarious example; [[spoiler: The Juggernaut charges right at Bastion, who responds by simply using a power ray to teleport him to Mars. The source of Juggernaut's power allows him to survive indefinitely without food, water or breathable air, so he could stay there forever, ''[[AndIMustScream alone]]'']]
* DownerEnding: One of the possible endings of Story Mode. http://www.youtube.com/watch?v=eSaO7YX_mDc&feature=related What's unusual is that you get this ending by ''doing well''; by taking no damage during the final fight with Bastion.
** Even in the good ending, [[spoiler: Rogue starts weeping as soon as her powers come back.]]
* EnemyMine: In Story Mode, the Brotherhood and the X-Men team up to fight Bastion.
* FreeFloorFighting: There are levels where you can knock an opponent from one section down to another, dealing additional damage to them. For some levels, there are even multiple paths to make them fall.
* IdiosyncraticComboLevels: eXtra! eXact!
* KickChick: At range, Storm spams lightning. Up close, she spams annoyingly fast kicks with remarkable reach. Usually knocking you into the air so she can use her upward-shooting lightning balls. Most female characters also exploit the range of kicks.
* LargeHam: Magneto. This isn't surprising in the least.
* LauncherMove: Air seek moves can be followed up in midair by pressing up, leading to midair specials, juggle combos, etc.
* LostInImitation: Toad in this game is heavily based off of Ray Park's Toad from the first X-Men movie, to the point of having some of his quotes and doing a memorable ThrowItIn moment from the movie, where Toad dances mockingly, as his victory pose.
* MadeOfIron: You can be punched clean off a partially completed building, into an easily fractured ad, and fall down six storeys to a crash landing on a ruined cab - and still go on to win the fight. Even if you're mainly human like Cyclops or Psylocke. Lucky the ground was there to break your fall, eh?
* MightyGlacier: Sentinel A moves ''very'' slowly but hits ''very'' hard. So does Juggernaut, but Sentinel A is bigger and slower. Blob too, for that matter.
* MultipleEndings
** You get one chance to defeat Bastion with Magneto before Phoenix takes a crack at him. However the endings for winning with Magneto or Phoenix are the same; the Phoenix ending just has her fly down to grab Magneto first.
*** [[EarnYourBadEnding Unless you get a perfect victory as Phoenix...]]
* PowerNullifier: The Prime Sentinels in Story Mode are armed with them. Within the game itself, their Super Moves disable your supers. Forge himself has a "Neutralizer" Super Move as well that does the same.
* PracticalTaunt: In Rogue's taunt animation, she blows a kiss - as a short-range projectile which stuns her opponent if it hits them.
* PrecisionFStrike: the worst, and only, swear in the game is Cyclops saying "what the ''hell'' is going on?". It serves its purpose for the mood.
* RecoveryAttack: Each character has a different attack, with different ranges and positioning.
* RubberMan: Lady Deathstrike, to an extend, as she can extend her limbs while attacking.
* {{Shotoclone}}: Cyclops, with the added bonus that his projectiles go across the screen instantaneously. Also Havok.
* StandardStatusEffects: Several, including burn and confusion, are linked to various attacks. the "Silence" status effect is the main one, and instrumental to the plot. Here, it negates the ability to use Super attacks, as well as some of the effects of standard specials. In story mode for example, this causes Wolverine to stop healing.
* SuperPoweredEvilSide: The Dark Phoenix, though she isn't included in the plot at all, unless you get the last of 3 possible endings.
* TalkingIsAFreeAction: Sometimes, everything pauses when you use a super move. Beast ''always'' opens his third level super with a remark about how he just thought of something. Meaning that Lady Deathstrike lunges, then freezes in place as Beast tells her he just had an awesome idea - and then leaps high into the air and power-slams her.
* TeleportSpam: Nightcrawler, of course. Not only can the player do this, with varied success, but he also does so in three of his supers.
* TimeStandsStill: Nightcrawler's Lvl 4 Super, which freezes the opponent, giving the player ample time to attack. And then translates those strikes into an awesome teleport combo.
* WorldOfBadass / WorldOfHam: The quotes are just so hilariawesome.