[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wrath_unleashed.png]]

''Wrath Unleashed'' is a hex-based strategy game for the Platform/PlayStation2 and the Platform/XBox made in 2004. It's a game that combines turn-based strategy with one-on-one combat, and the story follows the demigods of the four elements; [[DishingOutDirt Earth]], [[PlayingWithFire Fire]], [[MakingASplash Water]], and [[BlowYouAway Wind]]; as they fight against each other for dominance.

A SpiritualSuccessor to ''VideoGame/{{Archon}}''.
----
!!''Wrath Unleashed'' displays the following tropes:
* ActionGirl: The Giantesses, in the Light armies.
* AnimatedArmor: Spirit Armor in both Dark armies, [[ImprovisedGolem Iron Golem]] in the Dark Order army, and Genies/Djinni in every army.
* BarrierWarrior: The primary ability of [[{{Redshirt}} Sentinel-rank]] monsters like Unicorns and Centaurs is that they can only be attacked by enemies that are already adjacent to them on the board. This trait manifests as a wall of energy that prevents unfriendly creatures from entering their space.
%% * BlowYouAway: Helamis.
* Myth/ClassicalMythology: Centaur and a {{Cyclops}} make appearances. The former as a common {{Redshirt}} for every faction, and the latter as an EliteMook for Dark Chaos.
* ColorCodedArmies: Light Order is Blue, Light Chaos is Red, Dark Order is Green, and Dark Chaos is Purple.
* ColorCodedElements: Follows the usual conventions, for the most part. Water-themed Light Order is [[WaterIsBlue blue]], fire-themed Light Chaos is [[FireIsRed red]], and earth-themed Dark Order is [[YellowEarthGreenEarth green]]. Only wind-themed Dark Chaos breaks the pattern, opting for [[DarkIsEvil sinister purple]] rather than [[WindIsGreen yellow or green]].
* {{Cyclops}}: A monstrous cyclops with a spiked turtle-shell (though it may just be a form of crude armor) is part of the Dark Chaos roster.
* DarkIsEvil: Durlock and Helamis are the evil gods of the pantheon, their minions are coated in SpikesOfVillainy, and their factions are ''Dark'' Order and ''Dark'' Chaos respectively.
%% * DishingOutDirt: Durlock.
* EliteMooks: An army can field up to three Champion-rank monsters, of three broad types. The first type is a UniqueEnemy MightyGlacier (Ogre Mage, Fire Giant, Iron Golem and Cyclops), the second is a LightningBruiser that can fly and bypass terrain (Frost/Fire Dragons and Arch/Chaos Demons), while the third is a mounted SquishyWizard capable of casting spells (Juggernaut Adepts and Nightmare Adepts).
* EvilCounterpart: Most of the Light-aligned creatures have evil versions in the Dark armies, including Centaur/Centabra, Unicorn/Dark Unicorn, and Genie/Djinn.
* FourIsDeath: The four Demigods were apparently born when their world was shattered in a cataclysm.
** Helamis is the fourth Demigod introduced in the opening cinematic, representing [[invoked]][[ChaoticEvil Dark Chaos]], and is the protagonist of the fourth campaign.
* GeoEffects: Creatures become stronger when they stand on a hex related to their own element (i.e. a Water-aligned creature standing in a Sea). Some hexes give weaker benefits to two elements at once (Deserts, for example, support Fire and Wind creatures), while Ethereal hexes are NonElemental.
* GoldenSnitch: Killing a Demi/God is the quickest way to win. As such, being particularly skilled with a non-deity unit that you can use as an assassin provides an immense advantage over the opposing team.
* {{Golem}}: Dark Order's Iron Golem, [[ImprovisedGolem a shambling hulk of scrap metal, shields and machinery]] animated by an arcane totem inside its chest.
* HeroUnit: The Demigods and Gods (officially referred to as "Overlord" units). Among the most powerful units in their respective factions, capable of casting tons of magic and kicking ass when threatened. However, there can only ever be one Demigod or one God in the army, and if they die their controlling player [[HeroMustSurvive instantly loses]].
* HotBlooded: Epothos, naturally.
* IAmAHumanitarian: Dark Chaos' {{Cyclops}} carries captive humans in nets on its belt, and its victory animation for a battle is to grab one and lower him, still alive and screaming, towards its maw for a snack. The results screen serves as a GoryDiscretionShot.
* KeystoneArmy: If a Demigod is slain at any time, that player instantly loses.
* LifeMeter: Every unit has one, and it persists between battles.
* LoveDodecahedron: Aenna loves Epothos, Epothos loves Aenna, Helamis loves Epothos, Durlock loves Aenna...
* MagmaMan: The Fire Giant is made of molten magma. Epothos also has magma powers in his arsenal.
%% * MakingASplash: Aenna.
* MechanicalMonster: The Juggernauts of the Light armies are massive robotic rhinos/boars ridden by spellcasting Adepts.
* {{Mooks}}: Monsters of the Warrior class are mid-tier fighters, including [[OurGiantsAreDifferent Giantesses]], [[AnimatedArmor Genies, Spirit Armors and Djinni]].
* OrderVersusChaos: Any battle between Light/Dark Order and Light/Dark Chaos.
* OurMonstersAreDifferent:
** OurCentaursAreDifferent: Centaurs for the Light armies, and Centabra for the Dark armies, are {{Horned Humanoid}}s with leonine claws rather than hooves.
** OurDemonsAreDifferent: Chaos Demon for Dark Chaos and Arch Demon for Dark Order.
** OurDragonsAreDifferent: Frost Dragon for Light Order and Fire Dragon for Light Chaos. They resemble Chinese-style dragons, but with humanoid torsos and no hind legs. As their names suggest, they possess {{Breath Weapon}}s of ice and fire, respectively.
** OurGeniesAreDifferent: Genies for the Light armies, Djinni for the Dark armies. Spirits inhabiting [[FogFeet legless]] AnimatedArmor, fighting with a mix of staff martial arts and spellcasting.
** OurGiantsAreBigger: The Fire Giant for Light Chaos, and Giantesses for both Light armies. The Giantesses are brawny {{Statuesque Stunner}}s swinging warhammers, while the Fire Giant is a [[MagmaMan molten]] RockMonster.
** OurGodsAreDifferent: The four Demigods, and their unlockable God forms.
** OurOgresAreHungrier: The Ogre Mage, for Light Order. Notably subverts the 'hungry' aspect by being a {{Wutai}} MagicKnight rather than a savage brute.
* PhysicalGod: Each Demigod is a unit on the field, and is your primary spellcaster.
%% * PlayingWithFire: Epothos.
* {{Redshirt}}: The Sentinel class - consisting of Centaurs, Centabra, Unicorns and Dark Unicorns - are the weakest monsters in the game when it comes to combat, but on the strategy map they offset this by serving as {{Barrier Warrior}}s who can block movement and stall the enemy advance.
* SecondaryColorNemesis: In their default color schemes, the Light factions are colored red and blue, while the Dark factions are green and purple.
* SiblingRivalry: Durlock and Helamis are brother and sister, or at least consider themselves such, and fight each-other almost as much as they fight Aenna and Epothos.
* ShatteredWorld: Apparently, the world was destroyed by a cataclysmic war between good and evil in the distant past, and the Demigods are fighting each-other over misshapen, patchwork continents floating in the void of space.
* {{Stripperific}}: How the hell can Aenna walk around in that bikini-like outfit of hers without getting cold? And Helamis has skeletal hands covering her... assets. Their God forms cover a bit more, but aren't much better.
* {{Unicorn}}: Some fairly vicious-looking ones are available for every faction, covered in chitinous plates and spikes (moreso with the Dark Unicorns), with the iconic 'horn' actually being a narwhal-style tooth protruding from their lower jaws.
* UniqueEnemy: Each faction has one of their three "[[HeroUnit Champion]]" monsters be a unique design and model that isn't merely a PaletteSwap of another monster in other armies. These are Light Order's [[OurOgresAreHungrier Ogre Mage]], Light Chaos' [[RockMonster Fire Giant]], Dark Order's [[ImprovisedGolem Iron Golem]], and Dark Chaos' {{Cyclops}}.
%% * UnresolvedSexualTension: Quite a bit of it between the four gods.
----