->''Dusk's requiem comes to an end,\\
Twilight's shadow takes First Breath,\\
Where passes Terror's Embodiment?\\
The hallowed halls tremble in silence...''

->''Cradling the soul, and all around,\\
Past becomes lingering Present.\\
And I wander, and wonder that,\\
Maybe one day, looking around,''
-->''I'll find''
--->''you haunt me''
----->''no more.''

'''Wraith''' is an indie computer game made by Neo Kuriyo, or Neok as he is known on the [=RPGmaker=].net forums. It's a horror-based AdventureGame made with RPG Maker 2003, and was Neok's first game on the site.

According to the developer's description:

"During a 3-day workshop in Australia, a girl named Kana discovers a dark secret hidden beneath the manor she is staying at. Now she must work against time to save her friends from a fate worse than death. There are two objectives: Solve the mystery behind the existence of the wraith, and live to see the morning sun. Dawn is only a few hours away..."

The object of the game is to peruse the darkened manor, tracking down the servants and students before the titular wraith can get to them, then discover a way to destroy the soul-sucking entity on the loose.

The game features both [[MultipleEndings a good and a bad ending]], complete with unlockable cutscene [=CGs=] for certain events in the game. It features an overhead retrogame view and a FirstPersonShooter-like battle screen. In terms of RPG Maker games, it is short, with around 4 hours of playthrough for those well-versed in the game. The game is on its third and final update (the second version accidentally caused the Good Ending to be impossible to achieve as it did not allow for some of the characters to be rescued). Apart from the inability to speed up text, the game is quite enjoyable.

While still a relatively unknown game, it is making headway in the gaming community. Upon the creation of this trope page, one LetsPlay had already been added to the fan fray. The game can be found [[http://rpgmaker.net/games/379/ here.]]

There is also a short sequel, ''Sainth''. It shifts the focus of the story to Lily, Kana's best friend, and takes the plot in a very different (and oftentimes confusing) direction. It can be found [[http://rpgmaker.net/games/463/ here.]] A third game, ''Candice'', was originally planned, but seems to have been cancelled.

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!!Wraith provides examples of the following tropes:

* ActionGirl: Kana.
* AHouseDivided: Kana's believes that the story of an escaped wraith is too incredible to believe by word of mouth, so she takes Lily to another portion of the mansion to prove it. Kana then has to round up the servants and other students in order to save them, often having to retrieve Lily from another floor and traverse back over the mansion in order to get them all.
** And if Kana takes too long, [[spoiler:the wraith sucks out the soul of anyone not rescued, save for Lily and the Wellingtons]].
** [[spoiler:Victor and Ramius]].
* AlmostDeadGuy: Supposedly dying people are able to say an ''awful'' lot before finally kicking the bucket in this game.
* AlwaysNight: Almost the entire game is set during the night.
* AncientTomb: The Wellington mausoleum, to a degree.
** [[spoiler:It also contains a hidden entrance to Victor's underground laboratory.]]
* AndIMustScream: It's alluded to that anyone, including Kana, has the potential to suffer this fate, as if s/he spends too long around the Wraith, s/he may [[spoiler:become one themselves]].
** This happens to [[spoiler:half of the Wellington family during the backstory; Regina gets horribly mutated, and Erina gets turned into a wraith]].
* ApocalypticLog: Some of the notes from the scientists found throughout the underground labs have the feel of this.
** Also, [[spoiler:Victor's journal in the good ending]], to a degree.
* AttackOfTheKillerWhatever: This would be the wraith itself -- a menacing supernatural entity that you can only temporarily frighten off, but not kill.
** To make matters worse, [[spoiler:it can respawn in every new screen you enter]].
** Technically, [[spoiler:you ''can'' be rid of it, but only if you get the good ending]].
* BigBad: Cases can be made for both [[spoiler:Eugene]] and [[spoiler:Victor]], though both are somewhat tenuous.
** BiggerBad: [[spoiler:The Order.]]
* BigScrewedUpFamily: [[spoiler:Because of Victor Wellington's abusive father and unfortunate ancestors, he leads to his own family's doom trying to overcome his inherited bad blood]].
* BlackComedy: Though the game advertises itself as horror, there are so many comic relief moments that it often feels more like this.
* BlindWithoutEm: Ryan.
* BodyHorror: Poor [[spoiler:Ramius and Regina Wellington; he prematurely ages, she becomes a mutant]].
* BookEnds: Sort of. The poem quoted at the beginning of this article is displayed on the title and save screens (and is therefore the first thing the player sees), and its final two lines make up TheStinger.
* BottomlessMagazines: Sort of. Kana's supply of ammo never runs dry, though her gun does need to be reloaded.
** Although, when [[spoiler:Eugene kills the scientists in the game's climax, he fires off ''ten'' bullets from that same gun without ever needing to reload; he plugged five of them into [[MadeOfIron Cyrus]] beforehand, and kills the five scientists with one each.]]
* CessationOfExistence: What is implied to happen to a wraith that is destroyed by light.
* ChildByRape: Orvince Wellington, one of Victor's ancestors.
* CliffHanger: In the good ending, [[spoiler:Kana is taken by people who pretend to be from the Agency, and is never found again...]]
* CruelAndUnusualDeath: If you make it to the good ending, you'll see that [[spoiler:Erina Wellington]] fits this description, as [[spoiler:she was bound and barricaded inside the unfinished lighthouse and left to die in order for her soul to become a wraith]].
* CrypticallyUnhelpfulAnswer: Victor's meaning behind why he [[spoiler:said he "chose" Kana]].
** Although, [[spoiler:in the good ending and the sequel, "Sainth", there is enough information for the gamers to put two and two together]].
* CuriosityKilledTheCast: Kana, on her trip to the bathroom, forgoes her bladder's urges to follow Ristof and Cyrus into the underground labs, where the wraith gets loose and she is sent on a mission to find a way to destroy it.
* DareToBeBadass: Inverted, in a way. Everyone says that they won't blame Kana if she just waits out the night (and it is entirely possible for the player to do so if they desire), but she takes it upon herself find out the truth behind the wraith.
* DescriptionPorn: Pretty much anything [[spoiler:Cyrus]] says in his "reveal all" speech about the Wellington family background, the wraith, and random other factoids the player is yet to encounter.
* EleventhHourSuperpower: Using [[spoiler:the Hand icon]] in the final battle allows Kana to use [[spoiler:the soul mirror]] as a weapon, which basically functions as an infinite-use lightstone.
* EvilIsVisceral: The mutants look very disturbing because of this.
** Averted with the friendly mutant, who still has her hair and clothes. She's also not evil, though.
* FailureKnight: [[spoiler:Eugene]], who tries to [[spoiler:exorcise Erina's wraith so she can die peacefully]], but ultimately fails.
* TheFamilyThatSlaysTogether: In a sense, [[spoiler:Cyrus is this, having been the son of Ristof -- and, as such, becomes a member of the Agency]]. They only kill supernatural beings, though.
* FateWorseThanDeath: The gamepage's summary (and the sequel) say that having your soul sucked out by a wraith is this.
** Though apparently, [[spoiler:it just lets the soul go once it realizes it can't replace its own]], so one wonders how it's actually worse than death.
* GuideDangIt: During the final chapter of the game, one of the spare part boxes you need to find is guarded by a massive cluster of mutants that is practically impossible for Kana to get through without spamming lightstones (which renders the game practically {{Unwinnable}}). What the game doesn't tell you (or make any indication that it's even possible) is that [[spoiler:it's possible to tell the friendly mutant to wait for you on the other side by examining an outcropping in one of the slime pools. With her help, the massive mutant battle becomes possible.]]
** The game also doesn't tell you how many available lightstones there are in the game[[note]]12, though one is used up in a cutscene, which only leaves 2 'free' lightstones if you want to have the maximum amount by the endgame[[/note]], nor that you need to save them up to have even the slightest chance of surviving the final battle.
* HeroicSacrifice: [[spoiler:The scientists sacrifice themselves to stop Eugene long enough to save Kana.]]
* HoldTheLine: The final battle simply requires you to survive as long as possible.
* KnifeNut: [[spoiler:Cyrus]].
* LineageComesFromTheFather: In this case, [[spoiler:the Wellington family curse leads to the destruction of the whole family---including Erina, who just married into it!]]
* MadeOfIron: [[spoiler:Cyrus]] survives being hit point-blank with [[spoiler:a ''bomb'']], then ''falling two stories''. Later, they proceed to survive being shot ''four times''. [[spoiler:Ultimately subverted, however, as his wounds eventually do catch up to him, and he dies during the ending.]]
** WhyWontYouDie: [[spoiler:[[BigBad Eugene]]]] says ''this line exactly'' to the aforementioned character after [[spoiler:he is brought back from the brink of death by Ristof]].
* MostWritersAreMale: Neo Kuriyo, fits this trope...[[SubvertedTrope but only in the sense he is male]]. Unlike many male developers, his female characters are all fully developed and are believeable, not just dainty or overly busty damsels. Though there's several jokes that appeal to both genders throughout the game.
* MultipleEndings: Two.
** In the "bad" ending, [[spoiler:Erina's ghost escapes, and will probably be forced to wander forever and go on to kill other people]].
** However, if you go through a certain chain of actions to [[spoiler:prove that Regina's still alive, and Erina can therefore be exorcised]], then you'll be on track for the "good" ending after the point where the game normally ends. [[spoiler:In this case, Erina is able to die peacefully, and you learn the full BackStory behind everything. [[BittersweetEnding Kana gets kidnapped by the Order, though]].]]
* NerdGlasses: Ryan has these.
* NonActionGuy: Todd and Ryan, as well as the male servants.
* NoSell: Members of the Agency (and [[spoiler:humans injected with Victor's mutagen]]) are completely immune to the wraith's soul-draining touch. In fact, the sequel reveals that their souls are so powerful, the ''wraith'' will be consumed if it tries to drain it.
* OhCrap: Kana [[spoiler:when she learns that the only way to destroy the Wraith is to be trapped in an elevator with it, then lure it to a glass cell until the scientists can destroy it]].
** This is likely the reaction of the player every time the wraith shows up, as it appears without warning throughout the game.
** During the spare parts box quest, this happens big time when [[spoiler:mutant fish converge on Kana as she tries to leave a watery area with one box]].
* [[OurGhostsAreDifferent Our Wraiths Are Different]]
* SelfMadeOrphan: [[spoiler:Ramius kills Victor halfway through the game]].
* TheStinger: It's nothing big, but after the "End" message comes up, the screen displays the final two lines of the title screen's poem ("Maybe one day, looking around, I'll find...you haunt me...no more"), which makes the story end on a pretty positive note.
* TheStoic: Eugene.
** The only case in which he shows ''any'' emotion is [[spoiler:when he learns of Victor's plans to kill his own family]] and after [[spoiler:the scientists ruin his plans by releasing the wraith]].
* TimedMission: Sort of, though it's a very lenient one. You have six (real-time) hours before daybreak, at which point the game ends.
** A straighter example is [[spoiler:during the good ending, where you have twenty minutes to capture and exorcise Erina before the facility self-destructs]].
* {{Unwinnable}}: If you have less than 5 lightstones by the end of the game, have taken heavy soul damage, or both, say goodbye to your chances of surviving the FinalBoss.
* WantonCrueltyToTheCommonComma: Since this was Neok's first game, it has a large number of typos and grammar mistakes. Most frequently, there are quite a number of commas in places they shouldn't be, and some commas missing from places they ''should'' be.
* WeakenedByTheLight: Wraiths, which is why lightstones are so effective against them.
* WellIntentionedExtremist: [[spoiler:Eugene. He only wanted to let Erina die peacefully.]]
* YourSoulIsMine: The wraith's soul-draining touch is the type 2 variant. It's revealed midway through the game that the reason wraiths do this is because [[spoiler:they are a soul twisted and broken by hatred and negativity, so they desire a normal soul to replace their own. This is also why they specifically target blessed souls. However, this doesn't actually work; the only way for a wraith to find peace is to fix its own soul.]]

!!Tropes used in the sequel, ''Sainth'':

* AndIMustScream: [[spoiler:Lily's fate in the bad ending. She wanders the Frozen World for all eternity, and never finds Kana...]]
* ArtEvolution
* BalanceBetweenGoodAndEvil: [[spoiler:The story takes the rare position of arguing ''for'' "evil" without resorting to GoodIsBoring. According to Kana, everything always reverts to equilibrium, so if people try to infuse the world with positivity, the universe will conspire to introduce an equal amount of despair in order to return the world's state to neutral. So, perhaps the moral is that there's no point in doing anything?]]
** A similar mechanic is at play with [[spoiler:sainths and wraiths; "exorcising" is just a fancy term for infusing them with negative or positive energy, respectively, which causes them to balance out and pass on.]]
* BackToFront: When you begin the game by the World Tree, you are only given the starting cutscene and one memory to go off of. The narrative slowly connects the present to the past as you find more and more memories.
* BeautifulVoid: Though the memories are quite wordy, the actual game world itself is quite bleak and empty, with only a few ghosts to talk to here and there. [[spoiler:You can encounter an apparently-alive group of miners at one point...but they, along with their cave, disappear forever after you obtain the memory there. [[MindScrew Maybe they were never really there in the first place?]]]]
* DareToBeBadass: Inverted again. [[spoiler:The Agency repeatedly tells Lily that she doesn't have to become the true sainth if she doesn't want to, even up to the last moment. Lily does it anyway, because she feels she has to.]]
* DarkerAndEdgier: So very much.
* [[spoiler:DeadAllAlong]]
* FlashBack: The vast majority of the storyline unfolds through these. The object of the game is to uncover all of Lily's memories.
* {{God}}: [[spoiler:Kana says that she thinks a god/the Judeo-Christian God (since it's not capitalized, it's impossible to tell which one she means) is formed when a sainth and wraith fuse without cancelling one another out.)]]
* GrumpyOldMan: Barnes Etcher, taken UpToEleven. [[spoiler:Then subverted, when it's revealed that it was all an act he put on so that Lily would be more susceptible to his curses ([[ItMakesSenseInContext which was what she wanted]]).]]
* HeroicMime: Sort of. Being our narrator, Lily can be described as quite the chatterbox in the {{Flash Back}}s, but the only time she speaks during the actual game portion is in the GoldenEnding.
* HeroicSacrifice: [[spoiler:Lily purposefully throws her destined battle with Kana, so she can give Kana the essence of a sainth, in order to prevent her from becoming a wraith. [[SubvertedTrope This ends up backfiring]] ''[[TheEndOfTheWorldAsWeKnowIt horribly]]''.]]
* MidairBobbing: [[spoiler:Candice]] and [[spoiler:Kana's image during her recorded messages]].
* MultipleEndings: Two, one good and one bad.
* PaletteSwap: Sainths have the same sprites as wraiths, but with the colors inverted.
* TheReveal: The final memory reveals that [[spoiler:Lily sacrificed herself to save Kana, and has been DeadAllAlong]].
* VisualNovel: There's much less actual gameplay to be had than in the first game.

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''"...Maybe one day, looking around, I'll find...you haunt me...no more."''