[[quoteright:297:http://static.tvtropes.org/pmwiki/pub/images/wormsteam17_4809.jpg]]
[[caption-width-right:297:[-"Oi, nutta!"-] ]]

->''"Incoming!"''

In the early 90s, bedroom coder and UsefulNotes/{{Amiga}} fan Andy Davidson decided to make an ''Artillery''-style TurnBasedStrategy game with a large arsenal of outlandish comedy weapons and - for reasons known only to himself - warring annelids. Showing his game idea - ''Total Wormage'' - at a games fair, he caught the eye and imagination of games company Team17, who offered to develop the game. The result was ''Worms''. With weapons ranging from the relatively sane Bazooka, Grenade and Shotgun to the bizarre [[BaaBomb Sheep]], Banana Bomb, and the devastating [[Film/MontyPythonAndTheHolyGrail Holy Hand Grenade]].

The warring annelids were originally set to be VideoGame/{{Lemmings}}, for the first several years of the game's existence. Only when he started trying to sell the game to games companies did he change it from "Lem''Artillery''" to [[CaptainErsatz something less copyright-infringing]]. Some versions of the game still mention "''[[LawyerFriendlyCameo ***Artillery]]''" in the credits or title screen.
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''Worms'' games throughout the years have included:

* First Generation
** ''Worms''
** ''Worms: Reinforcements''/''Worms: United'' (expansion pack)
** ''Worms: The Director's Cut'' (a limited edition sequel released only for the UsefulNotes/{{Amiga}}: can be thought of as "''Worms 2'' for the Amiga". [[OlderThanTheyThink Brought in a lot of weapons made popular by Worms 2]]).
* Second Generation (a smoother, more cartoony graphical overhaul)
** ''Worms 2''
** ''Worms Armageddon''
** ''Worms World Party'' (Intended as a console exclusive to the Dreamcast and PS1 by Titus Interactive but it did recieve a PC port, brought in the Wormpot for randomizing gameplay)
* 3D Generation ([[ExactlyWhatItSaysOnTheTin 3D]])
** ''Worms 3D''
** ''Worms 4: Mayhem'' (refined and addressed most of the criticisms that ''Worms 3D'' picked up; unfortunately the game was a total flop, largely killing off the 3D ''Worms'' line)
** ''Worms: Ultimate Mayhem'' (an UpdatedRerelease, coupling the content and an upgraded version of the game engine of of ''Worms 4'' with most of the content of ''Worms 3D'')
* Third Generation (back to 2D, but with vector graphics for the Worms)
** ''Worms'' (XboxLiveArcade and PSN)
*** ''Worms 2: Armageddon'', a sequel to the above game (which is not directly related to the similarly titled Second Generation game ''Worms: Armageddon'') for XBLA (and eventually PSN) that's also been released for the PC as ''Worms: Reloaded''
** ''Worms Open Warfare'' (handhelds)
** ''Worms Open Warfare 2'' (handhelds)
** ''Worms: A Space Oddity''
** ''Worms Reloaded''
** ''Worms'' (Facebook)
* Fourth Generation (2.5D graphics and new gameplay features)
** ''Worms Revolution''
*** ''Worms Revolution [[UpdatedRerelease Extreme]]''
** ''Worms 3''
** ''Worms Clan Wars'' (computers-only)
** ''Worms Battlegrounds'' (console port of Clan Wars)
* Spin-offs
** ''Addiction Pinball''/''Worms Pinball''
** ''Worms Blast'' (puzzle game with similarities to ''Puzzle Bobble'')
** ''Worms Forts: Under Siege'' (3D title with more of a focus on constructing buildings than worm-on-worm warfare)
** ''Worms Crazy Golf'' (golf from an Artillery game perspective, with Worms weaponry)

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The most popular version is probably ''Worms Armageddon'', which is still being patched and modded today to keep compatibility with modern machines despite its age, and has now been made available via the Steam service.

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!!'''''Worms'' provides examples of:'''

* AbnormalAmmo: Sheep and Pigeons can be shot at opposing Worms, and you can call in airstrikes for more sheep, carpets, explosive mail, and who knows what else.
** We know what else... a freakin' '''CONCRETE DONKEY!''' Awww yeah.
* AccidentalAimingSkills: The AI tends to make some of the most spectacularly improbable shots purely by accident, as the AIRoulette decides that they'll pick this turn to miss their intended target. Human players frequently do these too.
** What makes this "worse" is that the ArtificialStupidity, at least in the first few games, "misses" by aiming perfectly at spot slightly offset from their true target, rather than fouling their aim by a few degrees or power by a little. When using weapons like Molotov Cocktails or Cluster Grenades, this can work out better for them.
* [[{{AllThereInTheManual}} All There In The Wormopedia]]: Any number of things from Lightside vs. Darkside to the origins of the Concrete Donkey.
* ArtilleryGame: A comedic take on the genre, with ballistic-toting cartoon worms in place of tanks.
* AwesomeButImpractical: The Armageddon weapon's meteors take out almost the whole map. It's down to luck as to whether any of your Worms will survive.
** It helps if you burrow one or more of your worms deep into the ground first.
** Alternatively, place the electromagnet when you what the Armageddon to hit. Because the game (well, ''Reloaded'', at least) count Armageddon as a metal item, so you basically can aim the most devastating weapon in the game wherever you want.
* ArtificialStupidity: It's easy to make an AI that can hit the target every time. It's ''hard'' to make one that can convincingly ''miss''.
** The AI will also occasionally make some ''very'' strange choices in the usage of their weapons (e.g. Bazooka tunneling instead of hitting the obvious target nearby, or using a bazooka to shoot someone right next to them). In some installments, they cannot use the variety of weapons.
** Sometimes they'll ''skip a turn for no apparent reason.''
** The Stupid AI in ''Reloaded'' deliberately invokes this trope. The improved smarter AIs will sometimes do stupid things as well like getting caught in their own explosions, or maybe they're making a [[SuicideAttack sacrifice]] for some [[ArtificialBrilliance higher strategic value]]. It's hard to tell.
** Now as of ''Revolution'', the AI will often fail to account for the game's newest features - [[WreakingHavok physics objects]] and water physics. The AI will sometimes destroy physics objects next to them during their turns, even if it results in water bursting out from a water bottle and washing them into the sea. And the AI will sometimes leave the water if they're submerged... Only to ''go back in'' before their turn ends. And they don't account for indestructible terrain, either.[[note]]This has resulted in, on occasion, the enemy AI switching to a submerged worm and then ''having him try to shotgun tunnel through indestructible terrain'' to try and get to an enemy ''half the map away''. This specific example can be found in the "Brawn-Mower" mission, and this is ''after'' said submerged worm proceeds to shotgun the water vial that got him submerged in the first place. He'll die ''long'' before your worms even reach him, with absolutely no attempt to get out of the water. It might not happen every time, but it's ''hilarious'' when it does happen.[[/note]]
* BaaBomb: Sheep exploding. Flying sheep with capes exploding. Flying, swimming sheep with capes and snorkels exploding. Sheep that have been launched from cannons exploding. Sheep spawning from destroyed weapon crates, then exploding. Cloned sheep exploding in herds. Sheep dropping from a plane and exploding. Sheep ''[[IncendiaryExponent that have been set on fire]]'' dropping from a plane and exploding while La Marseillaise blares in the background. And, in ''Director's Cut'', sheep ''using Ninja Ropes'' and exploding.
* BagOfHolding
* BagOfSharing: All worms on the same team have access to a pool of weapons and items.
** Zig Zagged with ''World Party'''s wormpot setting "specialist worm" that gives each worm on the team specific weapons, but once that worm died, the respective arsenal was transferred to another worm.
* BagOfSpilling: In a multi-round versus match, the Regular arsenal setting gives each player a fresh arsenal of weapons and items each round, ignoring what they had remaining in the previous round. Averted with the other settings; the Plunder setting allows teams to keep what they had in the previous round as well as giving them a new arsenal each round, and the Survival setting gives each team only one arsenal at the very beginning that carries over but is never replenished.
* BiggerStick: Parodied in one of the [[http://www.youtube.com/watch?v=FFfxld5sk0U intro videos]] for ''Worms 2''.
* BloodlessCarnage: Though some of the games, like Armageddon, gives the option to turn blood on. It's basically the equivalent of a minor graze.
* BondOneLiner: When a Worm is killed, a comment like "[[Literature/{{Discworld}} Rincewind]] is 6 feet under" or (in the case of [[SuperDrowningSkills falling into the water]]) "Rincewind sank like the Titanic" is displayed at the top of the screen.
* BoringButPractical: A few weapons, but exemplified by the Shotgun.
* BritishAccents: Several voicebanks in ''Armageddon'' and ''World Party'': Scouser, Yorkshire Tykes, Cockney Wideboy, Geezer (also Cockney), Brummie (Birmingham), Stiff Upper Lip, Cad (both upper class accents), Geordie, Angry Scots, Jock (also Scottish)... ''Worms 3D'' then brought Welsh and Madchester to the party.
* CharacterCustomization: ''Worms 2'' and ''Armageddon'' allowed the player to create their own sound schemes using .wav files. A massive amount of fan made schemes abound, ranging from ''VideoGame/DukeNukem'' one liners to ''Film/SilentNightDeadlyNightPart2'' quotes.
* CherryTapping: Prod and Handgun.
** ''Worms Reloaded'' even awards the player an achievment for winning a game this way.
* CirclingBirdies: In 3D installments.
* CoolButInefficient: Several of the weapons, as well as some methods of getting around.
* ConservationOfNinjutsu: Because of how turns work, when a team of worms starts to dwindle down, they "move faster" than they did before. The game always ensures that players alternate turns, and because there's fewer worms on the team to cycle through, they get to act more frequently. At the extreme end of 1 vs 8, the 1 worm is basically moving ''eight times'' as fast as all the other worms. This helps narrow the advantage the 8 might have in such a situation, making spectacular (and usually hilarious) comebacks more likely.
* CriticalExistenceFailure: In many of the games, the Worms ''blow themselves up with a [[PlungerDetonator demolition plunger]]'' when they run out of HitPoints.
** This "corpse explosion" will occasionally damage or even kill other worms that happen to be in the area of effect. It can turn the tide in close matches.
* CutsceneIncompetence and CutscenePowerToTheMax: Sort of. The amusing opening animations tend to feature stuff that couldn't happen in game.
* DarkerAndEdgier: The theme for Worms Armageddon.
-->Then came the [[NukeEm nuke]] and the disease tumbling down\\
If the bug didn't get you, [[RiseToTheChallenge you probably drowned]]\\
But [[{{Determinator}} the Worms battled on]], through hunger and pain\\
Living to fight, just a victor again
** Debatable, the original game's version of the theme is hardly less dark, it was on the disc but for whatever reason not featured in-game:
-->It was there he saw his friend Spadge, stood upon a bridge.\\
But another worm had also seen him, and aimed to have him dead.\\
Boggy called to Spadge, but Spadge didn't hear!\\
He never knew what hit him, as he flew into the air.\\
It was all too much for Boggy, as he watched his best friend die.\\
His heart filled with rage, and he gripped his rifle tight.
** The game itself is much darker in its premise than any of its earlier and later incarnations. The notable detail is an ambient style soundtrack ranged from [[http://www.youtube.com/watch?v=e0NCRNl6NOw dark and atmospheric]] tracks to an [[http://www.youtube.com/watch?v=HPPJe0NLvyA&list=PL088AC497B7078300 arguably nightmarish]] ones.
* DeathFromAbove: Air Strikes, Napalm Strikes, Mail Strikes, Flaming Sheep Strikes, Carpet Bombs, Concrete Donkeys. There are plenty.
* DeathIsCheap: Fallen worms are back for the next battle as if nothing had happened. Even in campaign mode, the whole team is back for any following cutscene and the next battle in the story, even if only one worm survived.
* DifficultButAwesome: A number of weapons, but perhaps the poster child for this is the Super Sheep.
* DisasterDominoes: Some of the most spectacular and memorable shots set off chain reactions of exploding barrels, crates, mines, etc., killing worms which then explode, setting off more barrels...
** The "Bow 'n' Arrow" scheme is this personified. Played on maps that resemble giant pachinko boards with mines on all the dots not occupied by worms, players shoot at the mines with bows and arrows to send them flying. Maybe the mine will take out the worm you want. Maybe it'll miss everything. But most likely the chain reaction will take out half of the worms on the map, including several from your own team.
* DiscOneNuke: Players will often use the Ninja Rope item to grab crates and boxes with powerful weapons early in the game, though the AI can do this as well.
* EdibleAmmunition: The Banana Bomb.
* ExactlyWhatItSaysOnTheTin: Mike's Carpet Bomb is an airstrike... ''using rolls of carpet'' and the Mail Strike is an airstrike... using ''letters''.
** These are also examples of IncrediblyLamePun.
** The "reckless" AI in Reloaded will make careless and often suicidal decisions if it means doing damage.
** There's also the Sheep Launcher in ''Armageddon''.
* ExplodingBarrels: Full of napalm in the second generation games, full of poison in ''Worms 4: Mayhem'', just generically explosive in other games.
* ExploitedImmunity: Some games have Armageddon; an indiscriminate meteor storm that targets the whole map. It can be used to invoke this trope if you've prepared a lot of girders and/or dug your team deeply into the ground.
* EnoughToGoAround: Many of the superweapons are like this, where uses are 'in' crates that anyone can grab.
* FacePalm: In Worms Reloaded, worms will smack themselves in the face when they hurt themselves.
* FireAndBrimstoneHell: A terrain type in the original game.
* FixedDamageAttack: Some weapons do a fixed amount of damage, such as the Shotgun always dealing 25 a shot, and Fire Punch always doing 30.
* FloatingPlatforms: Terrain continues to hang in the air after you blow up the land supporting it. It just wouldn't be the same without it.
* ForcedTutorial: ''Worms Armageddon'' forces you('re team) to play the basic training disciplines before you can start the campaign with said team.
* GameMod: ''Worms Armageddon'' in particular is still being maintained by fans of the game employed by [=Team17=], who have added many, many things to keep it up-to-date and relevant with modern computers.
* GatlingGood: The Minigun, a super weapon in the original but more common in the second-generation games.
** Also doubles as a Ginormous GameBreaker if one falls to the Dark Side enough to abuse the glitch that changes the Minigun bullets to [[CrazyAwesome bazooka shells]].
* GridInventory: Something of an aversion, as the grid will happily hold all of the game's weapons.
** The fact that all weapons and items are only one square and stack uses really helps.
* HaveANiceDeath: "_____ is an ex-worm" is a classic example, as is [[GameOver "_____'s team is no more..."]] Later games add more death messages, such as "_____ is six feet under."
* HeroicComedicSociopath: The Worms seem to be not only desensitized to death, but occasionally laugh whenever someone dies.
* HilariousOuttakes: ''Worms 4 Mayhem'' featured {{Pixar}} style outtakes with the animated characters. ''Worms Ultimate Mayhem'' gave them voice acting and then featured genuine flubbed lines from Guy Harris.
* HolyHandGrenade: Straight from ''Film/MontyPythonAndTheHolyGrail''.
* HomeRunHitter: The Baseball Bat, even though many of the more powerful weapons can easily send worms flying off the map as well.
** Of course, in some of the 2D games, batting enemy worms into the water will prompt the 'Charge!' theme to play.
* HomingProjectile: The Homing Missile ([[CaptainObvious obviously]]), the Homing Pigeon, and the Silver Bullet, in increasing order of reliability.
* IAmYourFather: A dying Tin Can Wally attempts to pull one of these on the lead Worm in Worms 4 Mayhem, but [[KilledMidSentence dies before he can complete his sentence]].
* IdleAnimation: Several to choose from.
* ImprobableAimingSkills: AI driven worms throwing Grenades down a shaft so that it bounces off of an object, rolls up a crater and gets lodged inbetween your worm and a wall half a second before exploding is not uncommon. The improved AI in ''Worms Reloaded'' plus the fact that grenades stop dead when they roll into a worm makes this more common.
** The "Cocky" AI in ''Worms Reloaded'' does this [[InvokedTrope on purpose]]. It chooses to do the most difficult (but still viable) shots possible in order to show off.
* InAWorld: [[InvokedTrope Invoked]] by the "Movie Trailers" voice option in ''Reloaded''. [[FriendlyFireIndex "In a world where worms can't trust one another..."]]
* InstantGravestone: The games have dead worms blowing themselves up with a dynamite plunger and instantly being replaced with a gravestone.
* JustForPun: [[http://en.wikipedia.org/wiki/1988_United_Kingdom_postal_workers_strike Mail strikes]], literal carpet bombs, [[http://en.wikipedia.org/wiki/1984_Miners%27_Strike mine strikes]], [[http://en.wikipedia.org/wiki/Dolly_(sheep) cloned sheep]], [[http://en.wikipedia.org/wiki/Single_bullet_theory magic bullet]], [[http://en.wikipedia.org/wiki/Mad_cow_disease#The_BSE_epidemic_in_British_cattle mad cows]]... and probably a lot more.
** ''Not'' Dragon Ball (which resembles a Kamehameha ki wave), at least not in the way you expect. ''DragonBall'' was basically unknown in the United Kingdom until around the ''release'' of ''Worms Armageddon''. As stated in ShoutOut below, it's named after the Fireball and Dragon Punch moves in ''StreetFighter'' (there's another unarmed combat move called Fire Punch which supports this).
*** Many voice bank settings have the worms shout "Hadoken" and "Shoryuken" when using said attacks. However some of the non-street fighting referring ones tend to be funnier, due to accents.
* LargeHam: The Thespian voice set, which is basically worms trained in classical acting. Has gems such as "FEEL THE POINT OF MY RAPIER, YOU SCOUNDREL!" for damaging an enemy worm, "'ZOUNDS! I AM UNDONE!" as a death quote and the randomly said "A DONKEY, A DONKEY, MY KINGDOM FOR A DONKEY!" , a Theatre/RichardIII quote rendered in-context.
** The donkey quote above is used when picking up non-health crates, even when said crates contain an actual concrete donkey.
* LastDitchMove: Worms blow up when they die, damaging others near them.
* LethalJokeItem: The silliest weapons also tend to be the most deadly ones.
** Basically, anything with an animal or an old lady? You're fucked.
* LighterAndSofter: ''Worms 2'' and onward.
* LockAndLoadMontage: A trailer, released way-back-when, displayed a Worm spending a good thirty seconds grabbing weapons from the wall and loading up, before [[AssKickingPose turning to menace the camera]]...[[spoiler: only to tremble then collapse under the weight of all the weaponry]].
** It was also the intro of the first game on PlayStation.
* MadeOfExplodium: '''''EVERYTHING'''''
* MagicBullet: Available as a weapon. Much more reliable than the homing missile and the homing pigeon.
* MagikarpPower: Everything you consider useless as a weapon - because in worms, there is actually no such thing as a useless weapon.
* MajorInjuryUnderreaction: At least in WA, worms have two different animations that play some random time after receiving damage - one being waving their fist angrily, and the other being an annoyed side glance. The first animation plays when the worms receives enough damage, while the second plays when the worms receives very little damage or just under the arbitrary limit. Since each shotgun shot deals maximally 25 points of damage, and the minimum for the first animation seems to be either 26 or 30, worms usually react to being shot with a shotgun with an annoyed side glance. It gets even more ridiculous if you shoot them twice, resulting in them losing 50 points of damage - the first animation will play if you shoot them fast enough not to let them play the second animation, but otherwise, they'll just make the second animation after each shot. Considering that worms usually have 100 points of health, it comes out as "Oh, I just lost half of my health. Annoying."
* MakingASplash: ''Revolution'' has a few weapons that create "dynamic water," which acts much differently than the water at the bottom of each map. Dynamic water can also be randomly generated in a map.
* MissionPackSequel: ''Worms World Party''. In all fairness it added a few new modes and restored a number of ''Worms 2'' features that had been left out from ''Worms Armageddon'', but a lot of buyers felt cheated afterwards.
* MyBrainIsBig: Scientist worms in ''Worms Revolution'' have enlarged craniums.
* NerfArm: As a rule of thumb, the more unlikely a weapon sounds, the more powerful it will be.
* NiceHat: In some games you can slap on helmets, beanies, paper bags and ''cement mixers'' on your worms.
* NonSequitur: The 'Cricket' soundbank adds completely unrelated comments to the end of its cricket phrases, such as commenting on a lovely flock of birds or informing the player the worm likes wine before blowing themselves up.
* NotTheFallThatKillsYou: Worms will take damage if they strike the landscape at a fast enough speed, and if this happens to the active worm, the turn will end... except with some transport tools.
* OhCrap: Worms will respond to timed explosives that are a second from going off.
** In Reloaded, they actually scream whenever they see it coming.
* PercentDamageAttack: The Battle Axe cuts the target's HP in half.
* PerfectPlayAI: CPU opponents on the highest settings are able to perfectly calculate bazooka shots to compensate for the wind, and can fire off grenades and related weapons such that they explode right as they hit the target worm.
* PinballSpinoff: Worms Pinball for the PS1 and PC.
* PlotWhatPlot: Worms are trying to kill each other with nasty weapons. Why? Who knows? More to the point, who cares?
* PowerUp: Many, such as Double Damage, extra superweapons and health.
* PreorderBonus: Worms Reloaded comes with extra maps, bonus hats, a discounted price and early access for preorders. There was also an exclusive [[CoolHat hat]] for the Soldier in ''VideoGame/TeamFortress2'', the Lumbricus Lid that replaced his usual grenades with Holy Hand Grenades. It even plays the same Halelujah sound clip should you perform the suicide taunt with The Equalizer.
** Those who preorder ''Worms Revolution'' on {{Steam}} get ''Worms Armageddon''. Oh yeah, and hats, gravestones and such.
* PricelessMingVase: Like everything else, the vase explodes. More specifically, it is a mine-like weapon which yields a very large explosion after 5 seconds and sends shrapnel everywhere. Then the shrapnel explodes too.
* RandomlyDrops: All sorts of weapons, items and even health pickups can be randomly dropped in crates scattered around the map.
* RaymanianLimbs: Worms' hands ever since the third generation and onward. Furthermore, they disappear when not in use. ''Worms 3D'' in particular played with this in the cut-scenes where worms would be knocked away by something but their limbs would stay, moving around as if still attached.
* RiseToTheChallenge: See StalkedByTheBell.
* RoaringRampageOfRevenge: To quote the song Wormsong '95 - "It was all too much for Boggy as he watched his best friend die. His heart filled with rage, and he gripped his rifle tight. Charging down the hill, he had to have revenge. What had Spadge done to come to such an end?"
* RocksFallEveryoneDies: Quite literally with the Armageddon weapon.
* ShortRangeShotgun: Inverted - in all of the Worms games, the shotgun is your primary ''sniping'' weapon.
* ShoutOut: The most notable examples being the Fire Punch and Dragonball weapons, homages to ''StreetFighter''[='=]s {{Shoryuken}} (Dragon Punch) and Hadouken {{Fireball}}, and the Holy Hand Grenade's ShoutOut to ''Film/MontyPythonAndTheHolyGrail''.
** The beta demo of the game made it even more blatant as it just called them 'Dragon Punch' and 'Fireball' before they were swapped around for the actual release.
*** One of the voice packs even says "Saiyouken!" when the Dragon Punch is used.
** The PricelessMingVase references an [[BrokenTreasure ancient comedy trope]], French and Indian Nuclear Tests, Mad Cows, and most of the Strike weapons (particularly the French Sheep Strike, with its burning lorry...) also shout out to other events, things and tropes.
** The two main playstyles of "Lightsiding" and "Darksiding" reference, of course, ''StarWars''. (The styles seem inverted: in ''Star Wars'', Light Side fighting is mainly defensive while in ''Worms'', Lightsiding is offensive; with the Dark Side seeming vice versa. However, what the two Dark Sides have in common is that they engage in tactics that can be seen as sneaky/cowardly. So in Worms, Light vs Dark is more of a case of [[LetsFightLikeGentlemen overt]] versus [[CombatPragmatist covert]].)
** There are {{Shout Out}}s just about everywhere in the Worms series, right down to the ''voice sets'': "Formula 1" is the Worms doing the best impersonation their squeaky voices can handle of legendary British motor racing commentator Murray Walker. "There was definitely contact there!"
** The classic Ninja Rope was a ShoutOut to Franchise/{{Batman}} and his GrapplingHookPistol. The beta even called it a Batrope.
** In the story of Worms 4, one of the levels includes a clock tower with a wire running down to two lamp posts, with a very familiar [=DeLorean=] beneath it. Through unknown circumstances, it's possible for [[Film/BackToTheFuture the DeLorean to explode, leaving a pair of fire trails behind.]] The icing on the cake is that after completing the level, as part of the story you and your team travel back in time.
* SlidingScaleOfSillinessVersusSeriousness: ''Way'' down the silly end, and loving every second of it.
* SniperScopeSway: In ''Worms 3D'', this happens when the player is using the shotgun since, as in all other Worms games, the shotgun works more like a two-shot sniper rifle.
* SphereOfDestruction: The explosions of most weapons in the 2D games leave perfectly circular craters.
* StalkedByTheBell: When the round timer runs out, varying things can happen: all Worms reduced to one health, all Worms poisoned (via a [[{{TheDeadliestMushroom}} nuke]]), and/or [[RiseToTheChallenge the water level starts to rise]]. The latter is a problem due to SuperDrowningSkills.
* StealthPun: Homing pigeon. It's of course a type of a pigeon, but here it's also "homing" in a way a homing missile is.
* StuffBlowingUp: See MadeOfExplodium above. There's stuff you'd reasonably expect to explode, like grenades and bazooka rockets. Then there are sheep, bananas, pigeons, carpets, concrete donkeys, more sheep, cows, envelopes, and ''grannies''. Shoot a supply crate and it explodes. Kill a Worm and it explodes, leaving behind a small gravestone which given enough provocation ''also explodes''.
** This is also the only reason why an entire team can get wiped out with one prod. That and [[LuckBasedMission really lucky placement]].
* SuperDrowningSkills: Being submersed in water kills instantly regardless of health.
** Unless you skip over it.
*** of course, if you're being skipped over water, odds are you're flying off the side of the level...
** This becomes incredibly annoying because your worm could still be half-submerged and still alive after an attack, and then immediately dies when you make any sort of move because they're pinned on a slippery cliff, thus wasting a turn.
** ''Revolution'' has both the above and an aversion: dynamic water merely acts like poison, chipping away the health of worms in it at the end of a turn.
* SpotlightStealingTitle: The spin-off ''Worms Pinball'' was originally named ''Addiction Pinball'' on its PC release before being renamed for the [=PlayStation=] port.
* TakeThat: The Nuclear Bomb in Worms 2 plays La Marseillaise before causing the level to sink. The French nuclear test becomes an Indian Nuclear Test in later games.
* TeleportersAndTransporters: At least four different varieties of teleporters are available:
** The classic Teleport lets worms move almost anywhere on the map, but immediately ends their turn when used.
** ''Reloaded'''s Emergency Teleport warps every worm on a team to a random spot on the map.
** ''Revolution'' introduced the Teleswap, which lets worms switch places without using up a turn.
** ''Clan Wars'' introduced the Teleport Gun, which allows worms to shoot a spot on the map and immediately warp there without wasting a turn.
* ThemeTune: Wormsong, written by [[http://www.lynnemusic.com/ Bjorn Lynne]]. Three versions of it - Wormsong '95 from the original, Wormsong '98 from ''Worms Armageddon'' and Wormsong '03 from ''Worms 3D'' - have lyrics and little stories to go with them.
** ForgottenThemeTuneLyrics: Most other versions of the game have the Wormsong refrain without the lyrics.
* ThisBananaIsArmed: Every version starting with ''Armageddon'' has had a number of silly weapons, the sillier the more dangerous. Including a literal Banana Bomb (a Banana as a Cluster Bomb but stronger).
* ThisIsGonnaSuck: When a worm is about to get royally fucked by a weapon, they'll nervously say something like, "Oh dear!"
* ThrowThePin: Played straight in one cutscene in ''Worms 2'': We see a worm pulling the pin from a grenade, the camera cuts to the "victim" worm - who is hit on the head by the pin. Cut back to the attacking worm, who proceeds to do an EvilLaugh - [[OhCrap then notices that]] [[BigNo he's still holding]] [[EpicFail the grenade.]]
* TitleDrop: The Armageddon weapon in ''Worms: Armageddon''.
* TooDumbToLive: The worms have no sense of fighting back or fleeing when they're attacked.
* TrashTalk: If you screw up a shot, expect other worms to point out your stupidity. "OI, NUTTA!". They'll also chew you out for skipping turns or running out of your turn time. "BORING!"
* TropeCodifier: For ''Artillery''-style turn-based strategy. Despite being preceded by a number of similar games, newer games with a similar style of play (such as ''HogsOfWar'') are inevitably knows as "''Worms'' clones".
* TunnelKing
* VideoGameStealing: ''Reloaded'' introduced the ability to steal a weapon from another team. This was reworked into the close-range Stick Up in ''Revolution''.
* VisualPun: Skipping rope for skipping a turn. The Battle Axe splits the worm in half...and their health splits in half with it.
* WarHasNeverBeenSoMuchFun: particularly with the cartoony direction of the series from ''Worms 2'' onwards.
* WeaponTombstone: If Donor Cards are set, the last worm on a team can drop such a card upon dying instead of the usual InstantGravestone. Picking up this card gives all the utilities and superweapons that worm's team had. [[MadeOfExplodium It can be blown up, too.]]
* WhatTheHellHero: Your worms will berate a teammate for getting them caught in the crossfire.
* WhenItRainsItPours: In 3D installments.
* WhoopeeCushion: ''Clan Wars'' introduces the [[SpellMyNameWithAnS Whoopsie]] Cushion, which bounces around the battlefield while emitting poison gas when used.
* YouFightLikeACow: PLENTY of this going on. Enemy worms will take any opportunity they can to lambast your combat skills.

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