[[quoteright:293:http://static.tvtropes.org/pmwiki/pub/images/Wonder_Boy_II_Art_01_a_9540.jpg]]
[[caption-width-right:293:Bocke Lee Temjin, as depicted in ''Wonder Boy in Monster Land''.]]
'''''Wonder Boy in Monster Land''''' is the second game in the "Franchise/WonderBoy" series. A departure from the original ''VideoGame/WonderBoy'', rather than being a standard platformer like the original, ''Monster Land'' employed a more action RPG-like approach to its game design, allowing the player to equip his characters with swords, spells and various pieces of armor. The player controls a young lad named Bocke Lee Temjin as he sets out to rescue his homeland of Wonder Land, which has been taken over by an army of monsters led by an evil dragon.

''Monster Land'' was originally released in Japan as an arcade game in 1987, before getting an international release for the MasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.

!!Tropes in ''Monster Land'':
* BlindIdiotTranslation: Some versions suffered from this. For example, the Amiga version used: "3 gold get." The English version of the arcade game (which was actually a pirated release) was barely intelligible.
** Thankfully, the Wii Virtual Console release of the Arcade edition does away with all that and gives us a proper translation which does not end as such:
--> [[AWinnerIsYou War is over]]
--> [[GiantSpaceFleaFromNowhere DRAGON was robot]]
--> [[GiantSpaceFleaFromNowhere He may come from star.]]
--> We regained our peace.
--> [[AndThereWasMuchRejoicing People will be happy.]]
--> But, be careful. More tests wait for you.
--> Bye! MONSTER LAND . So long.
* BossRush: The FinalDungeon, at least in the arcade version.
* ChainOfDeals: One of the subquests.
* CountrySwitch: Playing the Japanese version, ''Super Wonder Boy: Monster World'', on a western Master System will change the game's title and language. However, the translation displayed is completely different from the one in the official western version and the title is even slightly different (''Super Wonder Boy: Monster Land''). [[DifficultyByRegion The Japanese version is also harder.]]
* DegradedBoss: Many of the key and sword guardians, especially in the FinalDungeon.
* DivorcedInstallment: ''Saiyuki World'', the Famicom version.
** DolledUpInstallment: The PC Engine version became a game based on the ''{{Bikkuriman}}'' series of trading stickers. And in Brazil, the SMS version had Wonder Boy replaced with the protagonist of local comic ''MonicasGang''.
* FinalDeath: The arcade version disables continues in the final dungeon. Some ports, including the Amiga and SMS, have no continues at all.
* GuideDangIt: The sub-quests and hidden items, including the [[InfinityPlusOneSword final sword upgrade]].
* LifeMeter: Yours is a series of hearts, while the enemy has a colored dot. Some ports removed the dot.
* LoadsAndLoadsOfLoading: When completing a world on the Amiga port.
* KingMook: The Myconid Master (giant version of the mushroom mooks), Giant Kong (giant ape), Kraken (giant squid) and King Demon (a promoted version of those one-horned ogre monsters).
* TheMaze: The {{final dungeon}}. Incorrect paths return you a few screens or possibly back to start.
* MarketBasedTitle: A bit of a confusing example. The original arcade game was simply titled ''Wonder Boy: Monster Land'' in Japan and it became ''Super Wonder Boy: Monster World'' when ported to the Mark III. Overseas, the Master System version was released as ''Wonder Boy '''in''' Monster World'', but the Japanese cartridges feature an early build of the English version titled ''Super Wonder Boy: Monster Land'' and some cartridge labels even misprinted the title as ''Super Wonder Boy: Super Monster Land''. The home computer ports by Activision were released under the name of ''Super Wonder Boy in Monster Land'' on their packaging, but the actual in-game title varies between versions.
* MercyInvincibility: The arcade version prevents damage, but still applies {{Knockback}} when you hit a projectile or monster.
* NintendoHard: Within the Sega Master System version, the bosses can be killed in just a few hits each, but you only have one life no continues, unless you gain more lives through score. Wherein the Arcade version the bosses are much much more difficult but you have unlimited continues, take your pick.
* PaletteSwap: Three of the bosses, notably the Grim Reaper, Knight, and Giant Kong, as well as some of the mooks, have recolored variants, sometimes with different attacks.
* PopQuiz: The Sphinx PuzzleBoss.
* RoboticReveal: The FinalBoss.
** [[spoiler:OneWingedAngel: the RoboticReveal takes place when the boss is defeated for the first time. Then you have to fight it again.]]
* SpellMyNameWithAnS: The hero's name. The arcade game spells his full name as "Bocke Lee Temjin" (with "Book the Hero", the name given in the instruction card, being his nickname) in the casting roll, while the manual for the Master System version spells it "Bock Lee Temjin" (removing the "e" from "Bocke"). Some of the enemies have their names spell differently as well.
* StealthPun: The Grim Reaper and its upgraded version Gold Collector. The certainties of death and taxes come to mind.
* TheGrimReaper: The first boss, who later has a {{palette swap}} that steals your gold.