%%
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
%%
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/wildguns16_2350.gif]]
->'''Annie''': Let's go, Clint!
->'''Clint''': Okay, Annie!

''Wild Guns'' is a fixed-view ThirdPersonShooter developed by Creator/{{Natsume}} for the SuperNintendoEntertainmentSystem, released in Japan in 1994 and the United States a year later. A PAL version was published by Titus software a year after that. If you've played ''Videogame/{{Cabal}}'', ''Videogame/BloodBros'', or ''Videogame/{{Nam1975}}'', you'll be familiar with the concept, as this sort of game is rather rare and hard to describe. Essentially, your character is standing in the foreground shooting at enemies in the background, and the directional pad controls both lateral movement and the position of the [[CrosshairAware on-screen crosshair.]]

The [[ExcusePlot rather thin premise is as follows]]. Frontier settler [[ActionGirl Annie]]'s family was attacked and a number of them were killed by a major bandit lord and his cronies. Annie enlists the aid of BountyHunter Clint in order to track down said bandit lord and [[RoaringRampageofRevenge exact her revenge.]] [[TheWestern Standard western plot, no?]] Well, here's the twist. [[SpaceWestern It's a Western with futuristic tech!]] [[RecycledINSPACE IN SPACE!]] Annie and Clint are armed with [[MoreDakka automatic weapons]], and the bandit lord and his men also have automatics, in addition to [[WeaponizedCar turret-equipped buggies]], [[MechaMooks robotic gunmen]], [[AttackDrone floating gun drones]], [[KillItWithFire flamethrowing]] [[TankGoodness tanks]] and HumongousMecha that possess the power of GatlingGood.

The game is fast-paced, with much FakeDifficulty averted by means of a little text bubble appearing above your character's head that says "Look Out!" [[SpiderSense when an enemy projectile is headed your way]], giving you the oppportunity to jump or [[DodgeTheBullet dodge out of the way.]] The game features a range of weapons and power-ups, detailed, destructible environments and cool bosses, and an original soundtrack.
----
!!'''Wild Guns provides examples of:'''

* ActionGirl: Annie, [[WebVideo/TheHappyVideoGameNerd a woman as beautiful as she is deadly,]] one of the two playable characters. She manages to kick major ass and perform various acrobatic feats whilst wearing [[ImpracticallyFancyOutfit a period dress and hat.]]
* AirborneMook: There are mooks with hang gliders. Also, many hovering robotic drones appear throughout the levels.
%%* AttackDrone: Several {{Mooks}} are these.
* AttackItsWeakPoint: All of the large-sized bosses have a weakpoint, even if it's usually small.
* BadassNormal: The player characters, who are technically normal humans. The final boss is one too- he can take more damage than a HumongousMecha!
%%* BottomlessMagazines
* ClimacticMusic: [[http://www.youtube.com/watch?v=YxBGIe00ecU The boss music]].
* CoolTrain: One of the bosses is a hovering locomotive with lots of gun turrets.
%%* CoresAndTurretsBoss
* CranialProcessingUnit: Played straight with the first boss, as well as the crab boss. Their weak points are located in their head.
* DegradedBoss: The trenchcoat-wearing "Hitman" robot minibosses appear in the final stage as a regular Mook and take a few hits to die.
* DepthPerplexion: Seen particularly in the battle against Flash Boy (the jetpack sub-boss of the Armored Train stage). The dynamite you pick up from Flash Boy is able to affect him as well as the horse-riding Mooks who are ''much'' further behind.
* DieChairDie: Most of the environments are destructible. Destroying things like tables can reward you with power-ups.
* DivergentCharacterEvolution: Annie and Clint pretty much play the same, except that Clint's dodge roll goes a longer distance while Annie's directional jump takes her further.
* DodgeTheBullet: You must quickly decide whether to do this or shoot them down to build up your SuperMode.
* DoNotRunWithAGun: You cannot run and shoot at the same time, although you ''can'' dodge roll while shooting.
* DoubleJump: Utilizing the midair jump can help the player evade incoming fire.
* DualBoss: The first battle at the beginning of the final stage are a pair of Steel Toms.
* EverythingTryingToKillYou: Seriously, everything on the screen that ''isn't you is trying to kill you.''
* ExclusiveEnemyEquipment: Dynamite, which can be picked up off the ground and thrown back at enemies.
* {{Expy}}: Clint, [[WebVideo/TheHappyVideoGameNerd a man as dangerous as he is unshaven]], is obviously based on Creator/ClintEastwood's various western characters, most likely The Man With No Name from the ''Film/DollarsTrilogy''. Annie is likely based on the real life female sharpshooter Annie Oakley.
* FireBreathingWeapon: The Grand Dragon (the boss of Desolation Canyon) is a massive flamethrower-equipped tank.
* FlunkyBoss: Kid, the final boss. Some of the others too- like Flash Boy, the enhanced "Fly" robot that spawns more Fly-bots, and the Gaes Crystal (the snake-like orb boss of the Ammunition Depot stage).
%%* ForMassiveDamage: Best way to get the high scores.
* GatlingGood: There's enough GatlingGood to go around between you and your enemies.
* GiantEnemyCrab: The boss of the Gold Mine stage is literally a mechanical "Giant Crab"
* HelpfulMook: Anything that throws dynamite at you- you can pick up the dynamite, and either throw it back or throw it at a stronger enemy.
* HumongousMecha: Several bosses, most notably the King Bot (the gatling-gun equipped boss of the introduction stage, Carson City). He is at least twice as tall as the building on which you fight him.
* ImpracticallyFancyOutfit: Clint has the standard poncho-and-cowboy-hat arrangement, but Annie has a fully-frocked ankle-length "high-class" dress and frilly hat. Doesn't slow her down at all, and doesn't even tear.
* InstantDeathBullet: It takes one bullet to kill you, and if you get shot, you immediately collapse.
* JetPack: Flash Boy has one.
* KickingAssInAllHerFinery: Annie doesn't have to change out of her fancy dress to blast guns at baddies.
* KillerRobot: Several of them. They usually take a long time to kill.
* KingMook: Fly II, the second sub-boss of the Desolation Canyon stage, is just a recolored Fly that can summon more Fly robots.
* LimitBreak: The Vulcan gun, which does extra damage, has a wide area of effect, and makes you temporarily invincible. You get it by shooting enemy bullets until you fill up the green meter at the bottom of the screen.
* LocomotiveLevel: The Armored Train stage.
* LuckilyMyShieldWillProtectMe: A few bandits in the Ammunition Depot stage have riot shields, protecting them from your attacks unless they peak out to fire at you.
* MadeOfExplodium: Every enemy character explodes when killed.
* MoreDakka: There is an incredible amount of firepower on screen at any one time, both from you and your enemies. You should at all times attempt to grab weapon power-ups.
* MechaMooks: Many, interspersed with human bandits.
* MechanicalHorse: The rides of the Metal Riders.
* MookMaker: The second MiniBoss of Desolation Canyon produces enemies until killed.
* NinjaPirateZombieRobot: Robot Cowboys with gatling guns...
* OneManArmy: Both Annie and Clint will mow down hundreds upon hundreds of mooks during the course of the game.
* OneHitPointWonder: Annie and Clint, the player characters, die from one hit.
* OperaGloves: Annie wears a pair
* PainfullySlowProjectile: Slow enough to [[DodgeTheBullet jump out of the way]] or [[ShootTheBullet shoot them out of the air]].
* PaletteSwap: The characters have quite a few different color options.
* PermaStubble: Clint has a five o'clock shadow.
* PimpedOutDress: Annie wears a pretty fancy dress, with a few frills, shoulder guards, a bow on her waist, and [[FluffyFashionFeathers some feathers]] on her NiceHat.
* PinkMeansFeminine: Annie's default color is pink.
* PistolWhip: If an enemy gets too close, the player character can hit them with their gun.
* PoisonMushroom: The pea shooter, which deals no damage.
* PowerGlows: When the [[LimitBreak Vulcan gun]] is activated, a golden glow flashes over your character.
* PowerUp: Upgraded guns include a grenade launcher, a shotgun, a machine gun, and the [[LimitBreak Vulcan gun]].
* RuleOfCool: Given the premise, you had better believe it.
** Get a load of the guy that ''hola-hoops'' stun lassos at you in the armored train stage.
* SceneryGorn: The game's detailed, colorful levels get ''shot to pieces''.
%%* ScoringPoints
* ShesGotLegs: Despite Annie having an old style dress, it's slit so that her legs show when she runs and leaps.
* ShootTheBullet: Doing this repeatedly fills up a LimitBreak gauge, which turns you temporarily invincible and gives you an awesome weapon.
* ShoutOut: Both the heroes' names are references, to Creator/ClintEastwood and Annie Oakley. Their names are also stealth references to BonnieAndClyde.
%%* SmartBomb: Wouldn't be an old-school shooter if you didn't get these.
* SpiderSense: Your character knows when bullets are headed towards him/her, and informs you with a text bubble that says ''look out!'' giving you the chance to dodge.
* StuffBlowingUp: Explosions happen regularly, complete with ExplodingBarrels.
* SuperMode: Shoot down enough incoming enemy bullets, and you temporarily gain the use of the game's most powerful weapon: [[GatlingGood The Vulcan Cannon.]]
* SteamPunk: It ''looks'' like the old west, but there's tanks and giant robots.
* TankGoodness: The "Grand Dragon" boss.
* TimedMission: There's a timer that counts down, and goes down even faster when you kill a Mook. [[InvertedTrope Unlike]] [[StalkedByTheBell many games]], you ''want'' the timer to go down, as the boss will appear once it does.
* TrueBlueFemininity: One of Annie's color options is blue.
* UnnecessaryCombatRoll: A roll confers invulnerability to all forms of damage, for both you and the enemy. Taken to an extreme since you can roll through a jet of flame.
* WeaponizedCar: You fight these whilst riding on a train.

----