[[quoteright:245:http://static.tvtropes.org/pmwiki/pub/images/wii_plaaaaaay_2746.png]]
[[caption-width-right:245: UsefulNotes/{{Wii}} would like to play.]]
A game sold with UsefulNotes/{{Wii}} remotes [[TechDemoGame made to help new players learn how to use the contraption for future purchases]]. Whether or not ''WiiPlay'' became the GatewaySeries Creator/{{Nintendo}} wanted it to be, it did manage to become the second best non-bundle selling game ever. There are nine different games:
# '''Shooting Range''' is similar to ''VideoGame/DuckHunt'', this helps you find your cursor and keep it on screen while aiming for targets.
# '''Find {{Mii}}''' ([[NamesTheSame Not to be confused with a much different game in]] ''VideoGame/StreetPassMiiPlaza'') is a memory and matching game. Now that you can keep your cursor on screen, the game teaches you how to be more accurate and how to use two different buttons.
# '''Table Tennis''' pits you against a computer you must return a certain number of volleys to or your friends, who you just have to beat traditionally. This game introduces a new camera angle and helps improve player reaction time.
# '''Pose {{Mii}}''' has you make your Mii perform various poses so that they can fit in different silhouettes. This game requires you to twist the Wii-mote and helps the player learn to do this while hitting buttons and aiming.
# '''Laser Hockey''' is a simulation of air hockey with pretty neon light graphics. It takes the twisting mechanic introduced in Pose Mii and makes you twist your wrist in different directions while the cursor is moving at high speeds.
# '''[[FishingMinigame Fishing]]''' introduces the rumble mechanic as well as the concept of depth, as the you move the Wii-mote further and closer to the screen in addition to left, right, up and down. Every fish is worth a different amount of points with a certain species becoming more valuable at certain periods of time.
# '''Billiards''' is a nine ball version of pool. This game deals with moving the Wii-mote further and closer to the screen again but the real focus is on teaching players how to hit things hard and how to tap lightly.
# '''Charge''' is a cow racing game and the first game that requires you to hold the Wii-mote sideways. You tilt the Wii-mote left and right to steer, tilt forwards and backwards to speed up or slow down and quickly raise it to jump.
# '''Tanks''' puts you in control of a OneHitPointWonder [[TankGoodness tank]] and shoot shells at other tanks. You can also lay {{land mine}}s. Nunchuck play is introduced in this game and it focuses on aiming in one direction while moving in another and avoiding enemy attacks.

Like its brethren VideoGame/WiiSports and VideoGame/WiiSportsResort, WiiPlay got a Wii Motion Plus sequel called ''VideoGame/WiiPlayMotion''.

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!!!This Game Contains Examples Of

* AlienAbduction: Multiple UFO will try to abduct Miis in the final stage with [[TractorBeam Tractor Beams]].
* BookEnds: [[spoiler: The final level of Tanks is the same than the first level, but with tougher enemies.]]
* ColourCodedForYourConvenience: You can tell each enemy tank's attack pattern by its color
* ColorCodedMultiplayer: All games that have multiplayer make use of different colors by player in some way.
* DestructibleProjectiles: All tank shells can be stopped by shooting them with another tank shell
* EverythingsBetterWithCows: Charge has you riding one.
* FloatingInABubble: Bubbles contain an image of the pose required for your Mii to pop them.
* FlyingSaucer: These come to abduct your Mii in Shooting Range.
* GettingCrapPastTheRadar: Pressing A over the Mii's crotch will makes the Mii's [[GroinAttack eyes widen]].
* LandMineGoesClick: And when they do that means it is no longer safe to be near them. They can be manually detonated and blow up walls in tanks
* LawOfOneHundred: 100 returns nets you a gold medal in the one player version of table tennis
* LightGunGame: Shooting range
* LostInACrowd: Find Mii
* MinigameGame: This game consists of 9 minigames.
* MiniMook: Catching certain fish reduces your score, ignore them and they'll disappear but they can still mess up the chance to get the fish you really wanted. They're pretty much always tiny brown things that make a beeline for your lure.
* OneUp: reward for surviving in tanks.
* PainfullySlowProjectile: Most shots in Tanks, including your own. Most of the time, the number shot, placement of lines and the fact that they ricochet off walls have to be put together to hit anything, which is just as well since one hit will do anything in.
* PinballProjectile: All shots that Tanks fire can ricochet several times, except ones fired by the Teal and Black Tanks.
* RuleOfThree: Green stationary tanks, the most annoying enemy in the game, fire fast shells that ricochet off of the walls three times
* ScoringPoints: high enough scores will get you medals.
* ShoutOut: The intended targets in shooting range are [[ShapedLikeItSelf targets]], pop cans, balloons and clay pigeons but the ducks from VideoGame/DuckHunt occasionally fly by too and you can hear a dog's bark in the back ground.
* SpontaneousCrowdFormation: Miis gather to watch your game of table tennis. The longer it goes the larger the crowd.
* TankGoodness: An entire collection of them in Tanks, all of which are [[OneHitPointWonder killed in one hit by anything.]]
** PlayerCharacter: A bright Red or Blue tank. Versatile and powerful, able to fire 5 shots at once and lay mines.
** {{Mooks}}: The Brown Tanks, stationary tanks with a slow-firing gun and an even slower reaction time.
** CannonFodder: Grey Tanks, which are actually able to move, aim and fire effectively. Still very slow and not that smart.
** LongRangeFighter: Teal Tanks, who fire high-velocity rockets from across the map, as well as being a lot smarter than the previous two tanks.
** TrapMaster: Yellow Tanks, who rely mostly on laying landmines to limit your movements before picking you off with their guns.
** TheBerserker: Red Tanks, which charge straight towards players before unloading rapid bursts of shots that are very hard to avoid.
** ColdSniper: Green Tanks, which cannot move, but launch high-velocity, ricocheting rockets from across the map. The worst thing about them is that they have near-perfect aim and can easily calculate bounce trajectories to strike you from impossible angles.
** LightningBruiser: Purple Tanks. Essentially a CPU-controlled variant of your own Tank, they move extremely fast, can unload a frightening amount of shots very quickly, can lay mines, and have improved AI to boot.
** StealthyMook: White Tanks, which cloak at the beginning of the level and have all the abilities of the Purple Tank. Keeping track of their tread marks (which are visible) is key to not getting ambushed and quickly killed by them.
** EliteMooks: The Black Tanks which only appear on the highest-level missions. They move extremely fast, can lay mines, and fire high-velocity rockets like a machine gun. In addition, they are significantly smarter than any other Tank in the game and can dodge your attacks with ease. You will either need a lot of luck or skill to be able to take these things down.
* TheCatfish: The mystery fish, not too hard to catch but very hard to get within the bonus time.
* TechDemoGame: Comes with the Console to show of it's potential, much like ''VideoGame/WiiSports''.
* TimedMission: One player Charge, with two players, it's a weird RacingGame.
* VideoGameRemake: Shooting Game and Tanks are remakes of ''VideoGame/DuckHunt'' and ''VideoGame/{{Combat}}'', respectively.