'''Warlords Battlecry''' is a series of {{RPG}}/RealTimeStrategy games and the {{Spinoff}} of the well-known ''Warlords'' franchise, published by SSG/Enlight Interactive/Ubisoft and released on the PC from 1999-2004.

The series' plot focused on a continuing struggle between the Civilized (Human, Dwarf, Undead), Barbarian (Orc, Barbarians, Minotaur) and Elvish (Dark Elf, Wood Elf, High Elf) races, who are all vying for power. In the two sequels, several races end up forging alliances to stop the HorsemenOfTheApocalypse from plunging the world into eternal darkness.

The series was created by ''Warlords'' founder Steve Fawkner, and predominately featured a mixture of real-time strategy and roleplaying elements, including a customizable hero [[PointBuildSystem leveling system]], various factions and races to choose from, a wide variety of missions and scenarios, and various special units that players could add to their retinue. In each mission, the hero starts with a small selection of StartingUnits and amasses more troops, spells and resources through upgrades, the discovery of special temples (Shrines/Mausoleums) and spellbook. Later installments of the series added more races (including ChaoticEvil factions like the Plaguelords and Dark Dwarves), the ability to travel around a [[RiskStyleMap world map]] completing story missions and bonus scenarios, a multiplayer mode, new upgrades and a Diplomacy system, which allows players to forge alliances with other factions.

The games all shared the same graphics engine and user interface. Players could craft a new hero and level up any one of several different skills and bonuses, complete campaign missions, discover new armor and weapons to augment their strength and take part in skirmish or fan-created missions outside of the main storyline. The series still maintains a loyal fanbase, and modders release new missions and storylines on a regular basis.

[[http://www.gog.com/gamecard/warlords_battlecry All]] [[http://www.gog.com/gamecard/warlords_battlecry_2 three]] [[http://www.gog.com/gamecard/warlords_battlecry_3 installments]] are available for purchase at Website/GOGDotCom.
!!This series provides examples of:

* ActionBomb: The Dark Dwarves use this as their standard method of warfare.
* ALoadOfBull: An entire faction, serving under the horseman of war. They're [[BloodKnight fans of fighting]], hard hitters, and have what's possibly the strongest general in the game, in the form of a '''huge''' minotaur with an axe that could chop a tower in half.
* AnimateDead: Used by several races (notably by the Undead) to summon cheap armies.
* ArbitraryHeadcountLimit: Averted - it's possible to amass hordes of allied units onscreen depending on the player's level, charisma and number of upgrades, although this runs the risk of crashing the game.
* ArtificialStupidity: In the first game, enemy heroes can sometimes go on a suicidal charge with a small group of units into the hero's camp if the player controls/destroys enough resources on the map.
* AsskickingEqualsAuthority: The hero's retinue units can gain XP and level up to a maximum of eight ranks. This gives them a larger command presence (which gives bonuses for units inside that field), more damage and speed.
* BadAssBoast: The [[EliteMook Doom Knight]] unit delivers his with [[EvilSoundsDeep much conviction]].
-->'''Doom Knight''': "''I am'' INVINCIBLE!"
* BlackAndGrayMorality: The most "idealistic" groups are bound to be jerks and the worst you can find are warmongering psychos that kill even their own, even if the player character takes the more "idealistic" route, the most your customization is going to do for your dialog is to make the hero serious, that's it.
* BladeOnAStick: The human Pikemen units.
* BonusBoss: There is an island inhabited by Undeads and Daemons, you don't really have to go there but if you do, expect to find yourself fighting a lvl 75 undead hero who can cast a lv 2 ice ring without it's status screen even suggesting it has access to such an spell, did we mention that the game can't process a player controlled hero past lvl 50, and that the undead faction is backed up by 3 daemon heroes and that the "difficulty" settings is only for the A. I. while their level and skills are rised to match those of the player character?
* BoringButPractical: The lowly Pikemen is the second human unit that's unlocked, only gets two upgrades (one of which is unlocked by building a better castle) and is cheap to produce. Yet, the pikemen are reliable and tough units that can carry a skilled player all the way to the end of the game.
* ColourCodedArmies: All factions have unified colours, and enemy heroes carry a flag with the colour of their faction on it.
* CommandAndConquerEconomy
* ConfusionFu: In III, the Empire has the option to recruit a "Foreign Mercenary", be it a basic unit, something stronger or even a general, from a random faction. This can be done as much as needed (it's slightly expensive unless you research a couple things, which makes them pretty cheap), and neither you nor the enemies have any idea what you'll get each time. Throwing orthodox strategy to the wind and amassing an army of random units from everywhere in the game can be surprisingly effective, not to mention entertaining.
* DefeatMeansPlayable: Across the entire series. A player can amass defeated armies from various factions and integrate them into their retinue, where they can then be part of the player's team in future missions or matches. In the first two games, captured buildings can produce enemy units.
* DefogOfWar: Some classes in ''II'' can research an upgrade that removes the fog of war and expose the whole map.
* DemonicInvaders: The (Five) Horsemen of the Apocalypse.
* ElementalEmbodiment: A strange case in that they're a lot more amorphous than usual: earth elementals are mounds of dirt with a huge damage bonus against structures, air elementals are whirlwinds with splash damage, fire elementals are fast floating flame and water elementals are hard hitting blobs of water.
* EnemyExchangeProgram: Played straight and averted. In the first two games, you can convert buildings and produce enemy units (including special faction-exclusive ones). In the third, you can still capture enemy buildings, but you cannot produce enemy units unless your faction is already capable of doing so.
* EvilSoundsDeep: The imposing Doom Knight from ''III''.
* FactionCalculus: 12 factions in ''II'', and 16 in ''III''.
* FetchQuest: Visiting a Shrine or Mausoleum will sometimes give the player a quest to obtain a certain amount of resources in order to get unique units or valuable armor/weapons.
* FinalDeath: Ironman Mode in ''II'' - if you are killed for any reason, your character is deleted and your save file is erased.
* GlassCannon: Siege units. Particularly dark dwarven siege engines: an upgraded flame cannon can hit harder than some titans, and hellbores are similarly strong, but both will get pulverized in a couple seconds if anything survives the first volley.
* HealItWithFire: The Pyromancy spell "Cauterize".
* HellishHorse: Nightmare, the horse used by the Horsemen, has no skin and is covered with spikes and glowing red eyes.
* HeroMustSurvive: If the player hero or storyline heroes get killed during a mission, the campaign ends in failure.
* HorsemenOfTheApocalypse: Used throughout the entire series - the third game introduces the fifth member, Destruction.
* HyperspaceArsenal: Averted. The player character can wield several pieces of armor and one weapon, with a small chest set aside for bonus pieces of armor. These pieces can usually be accessed or changed when the player finds a loot chest during a mission.
* {{Leprechaun}}: The Fey faction, which uses leprechauns as a basic unit.
* LightIsNotGood: Among the "light" races you have the High Elves, who suffer from the typical elven arrogance and not caring about the fate of other races as long as they can serve their idea of a greater good; the Empire, whose main trade is invading other countries for treasure; the Dwarves, who like the Empire, are driven by greed; the Knights, who usually like to act chivalrious but still see orc-slaying as an sport and aren't above trying to invade the Empire themselves and finally, the Fey, who are kind of the only(maybe 2) not invasive or highly arrogant race but enforce GoodIsNotSoft and have some in-universe NightmareFuel
* ManaDrain
* {{Mayincatec}}: The Ssrathi in ''III''.
* MightyGlacier: The Dwarves and Dark Dwarves, both in individual units and strategy as a whole. While neither get very good units in the first two stages (dwarven warriors are average and stone golems are ''slow''), their generals can tear down bases without much trouble (dwarven generals can plow through bases easily, and bronze golems can punch down anything that doesn't [[AchillesHeel shoot lightning]]).
* MissionPackSequel: The latter installments of the series were built on an upgraded version of the engine used in the original game - they look, play and function almost identically.
* NoFairCheating: In the first game, players who enter a cheat code during a mission will not gain any experience at the end of the level.
* OurOrcsAreDifferent: The Orcs in the series are of the Tolkienian type, who fight each other as often as they fight civilized people.
* PiecesOfGod: Various pieces of the Lord of Minotaurs, Sartek, are collected over the course of the series. In ''II'', the Skull of Sartek is the minotaur's titan unit. In ''III'', collecting the Hand of Sartek gives the player bonus combat power and a minotaur faction ally.
* PoisonedWeapons: Used by the Dark Elves.
* RedEyesTakeWarning
* RegeneratingHealth: Heroes can regenerate lost HP, even if they're down to just a few points.
* RidiculouslyFastConstruction
* RiskStyleMap: ''II'' and ''III'' did away with the linear story in favor of a world map that players can travel around, allowing them to attack different regions or try bonus scenarios.
* SnakePeople: The Ssrathi, who have the lower body of a snake.
* SpiderTank: The Dark Dwarves' Firebomb unit.
* SquareRaceRoundClass: Any class can be combined with any race, producing many different variants.
* StraightForTheCommander: A valid tactic in Warlords Battlecry 3 is to go straight for the commander- since he's the initial builder unit and able to capture resource sites, taking him out will seriously hamper the enemy activities, possibly even crippling the AI side completely, if they have no alternative builders or heroes.
* StockWeaponNames: In ''III'', the titan (a unique powerful unit) of the Dark Dwarves is a giant mithril golem named Grond.
* SuspiciouslySmallArmy: All three games have many missions where both you and the enemy start most missions with a pitifully small unit of soldiers and/or builders. Even at its peak, you'll usually see a cap of around 50-60 units on each side on average.
* VillainTeamUp: War and Death in ''III''.
* WeatherOfWar: Certain races get bonuses and/or penalties depending on the type of weather and time of day.
* YouRequireMoreVespeneGas: The four elements (Gold, Metal, Stone and Crystal). Some races have a reliance on one element over the others, leading to the game announcing that they need more elements when they try to build a new structure.