[[caption-width-right:256:Hey! Don't look! This is my treasure! MINE!]]
->''"I'm-a number one!"''
-->-- One of Wario's several in-game [[PreAsskickingOneLiner taunts]] from ''Wario World''

''Wario World'' is a 3-D [[PlatformGame platforming game]] for the UsefulNotes/NintendoGameCube starring VideoGame/{{Wario}}. It was developed by Creator/{{Treasure}}. Although ''Wario World'' is technically not an entry in the ''VideoGame/WarioLand'' series, its plot has the same fuel: Wario's endless {{greed}}.

The plot is as follows: Wario steals a [[ArtifactOfDoom black jewel]] that had been [[SealedEvilInACan sealed away]] a long time ago by a group of small, elf-like creatures called Spritelings. However, it turns out that the black jewel is evil, and thus, chaos ensues. The black jewel proceeds to destroy Wario's castle, [[RealityWarper create his own bizarre, warped world]] in its place, turn Wario's treasure into monsters, and imprison the Spritelings inside boxes. It's up to Wario to rescue the Spritelings, get his treasure back, and destroy the evil black jewel once and for all.

The main objective of each level is to collect [[PlotCoupon red diamonds]], which are located inside underground puzzle rooms spread throughout the level. Once Wario has enough red diamonds, he can remove the Stone Doohickey[[note]]Yes, that is their real name.[[/note]] sitting atop the door to the level's boss. After beating the boss, Wario can move on to the next level.

There are four worlds, all of which consist of two levels and a [[BossOnlyLevel world boss]]. When Wario clears a world, he gets a key. After getting all four keys, he can open the chest in which the Black Jewel sleeps.

!!'''This game provides examples of:'''

* {{Acrofatic}}: Wario, even more so in this game than the ''VideoGame/WarioLand series.'' Not only can he run faster and jump higher than a person of his girth should be able to, he can perform acrobatic aerial flips and [[WrestlerInAllOfUs wrestling moves]].
* AdamSmithHatesYourGuts: The garlic machines charge more coins for garlic in later levels. Some of the machines even raise the price after each clove Wario buys.
%%* AirborneMook: Cractyl, as well as its [[UndergroundMonkey equivalents]] in later levels. Also the Wind Winders.
%%* AlliterativeName: Several of the bosses, enemies, and items.
%%* AlliterativeTitle
%%* AlwaysNight: Horror Manor.
%%* AmbiguouslyGay: Red-Brief J.
* AmusementParkOfDoom: Wonky Circus, complete with killer clowns as both mooks and as a boss fight.
%%* AntiHero: Wario, of course.
* AntlionMonster: [=SandWorm=], the second boss, waits at the bottom of a quicksand cone that drags you to him. He later reappears as a DegradedBoss in [[ShiftingSandLand Pecan Sands]].
* ArtifactOfDoom: The Black Jewel.
%%* BadassMustache: Again, Wario.
* AssKicksYou: The first boss, Dino-Mighty, attacks like this along with belly-flops. Since she's a [[AttackOfTheFiftyFootWhatever very large]] dinosaur, it can squish Wario flat.
* BalloonBelly: Happens to Wario if he looks at the Winter Windster while its eyes are red.
* BigBad: The Black Jewel, who is responsible for all the bad stuff that happens in this game, namely the destruction of Wario's castle, the conversion of his treasures into monsters, and the imprisonment of the Spritelings.
* BigBoosHaunt: Horror Manor.
* BigFancyHouse: It doesn't get much fancier than a ''solid gold castle filled with treasure''.
* BlackAndGrayMorality: Wario just wants the evil Black Jewel dead because it destroyed his castle and stole his treasure. The whole "saving the Spritelings" part is just an extra.
* BlowYouAway: The Wind Winders, bizarre [[AirborneMook floating enemies]] that resemble badminton birdies. Instead of attacking you, they just blow you around.
* BossArenaIdiocy: The lava underneath Red-Brief J's arena and the spikes around Dino-Mighty's.
* BrownNote: The Winter Windster has an attack where its eyes turn red. Wario must look away, or the Windster will dissolve into Wario's esophagus and inflate him like a balloon. He will then start to float toward the spikes on the sides of the arena. This attack can be aborted by shaking the analog stick left and right.
* BubblyClouds: The sky sublevels that exist beneath steel trapdoors.
* CircusOfFear: Wonky Circus.
* ColorCodedForYourConvenience: The Spritelings. Also the 8 treasure chests in each level, as well as the buttons that activate said chests.
* ConsoleCameo: The last treasure in the second level of each world is a Nintendo console. The consoles Wario can find are a NES, a Nintendo 64, a Game Boy Advance and a [=GameCube=].
* ConvenientWeaknessPlacement: Crystals containing Spritelings, which Wario must break to defeat the Black Jewel, are repeatedly spawned during the final battle.
* CowardlyBoss: The Mean Emcee. He spends most of the BossBattle hiding from Wario using a trick that resembles a shell-game, requiring Wario to find him before he can hit him.
* CowardlyMooks: Some mooks will run away, even popping out of existence if not killed.
* CreepyDoll: The Brawl Doll.
* DeathIsASlapOnTheWrist: The punishment for dying is nothing more than having to pay a small sum of coins, after which you continue [[RespawnOnTheSpot right where you left off]], even if it's during a boss fight. The only way to actually lose is to not have enough coins to continue. However, losing is unlikely, because coins are everywhere.
* DegradedBoss: [=SandWorm=], the boss of Greenhorn Ruins, reappears in Pecan Sands. However, he is not the level's boss, has less HitPoints, and Wario is not even required to defeat him.
* DemBones: Most of the enemies in Horror Manor are skeletal versions of the enemies from the first two levels. Captain Skull also counts.
* DemonicDummy: The Mooks in Mirror Mansion are bizarre patchwork dolls.
* DidYouJustPunchOutCthulhu: As strong as Wario is, a RealityWarper that turns negative energy into monsters shouldn't be so easy for him to punch out, but it is.
* DualBoss: Dual Dragon, a two-headed dragon. Each head attacks separately, but they share the the same health meter.
* EasterEgg: If you stay on the pause screen for ''50 minutes,'' Wario will apologize and stop the "nah nah-nah nah nah" singing he usually does.
* EverythingsBetterWithDinosaurs: Dino-Mighty. She's a giant DumbBlonde dinosaur, who attacks with butt-slams and belly-flops....and wears what looks very much like a ''sparkling red bikini''.
* ExorcistHead: The Brawl Doll twists its head around in the boss intro.
* ExpositionFairy: The Spritelings will give small pieces of advice after being rescued.
* EverythingsBetterWithSpinning: One of Wario's attacks involves grabbing a stunned enemy and spinning round and round. This method is also used to activate some switches.
* FloatingPlatforms: Common in the red diamond puzzle rooms.
* FlunkyBoss: The Gem-Bodied Creatures spawn smaller versions of themselves to fight Wario.
* FoeTossingCharge: Wario's dash attack.
* FrickinLaserBeams: One of the Black Jewel's attacks.
* GangplankGalleon: Captain Skull's battle arena, a wrecked ship in the middle of a stormy ocean.
* GhostPirate: Captain Skull, as his name implies, is a skeletal {{pirate}}.
* GiantHandsOfDoom: Giant hands appear during the fights with the Terrible Portraits, as well as Ironsider. In the case of the latter, they can be picked up and used as weapons against the boss.
* GiantMook: Each basic monster has a larger version, [[GrievousHarmWithABody used]] for combo attacks.
* GiantSpider: Spideraticus, the boss of Beanstalk Way. It's battle arena contains a huge spider web, and two of its attacks involve shooting web at Wario.
* GreenHillZone: Beanstalk Way, a lush, grassy valley filled with flowers, beanstalks, and other plant life. Contrary to the usual expectations of this trope, it's a late-game level, being the sixth of eight.
* GroundPound: One of Wario's attacks.
* GrievousHarmWithABody: Wario can pick up enemies and use them as weapons to kill other enemies.
* HailfirePeaks: The battle against Red-Brief J takes place inside a [[LethalLavaLand volcano]] with [[SlippySlideyIceWorld snow]] on the outside.
* HeartContainer: The golden Wario statues. If Wario collects all eight golden statue pieces within a level, [[HeartsAreHealth a half heart]] will be added on to his max health.
* HeKnowsAboutTimedHits: Some of the Spritelings' hints involve explaining Wario's moves, and which buttons are used to pull them off.
* HookHand: Captain Skull's left hand, which is also a GrapplingHookPistol that he uses for quick transportation around the battle arena.
* HubLevel: Treasure Square.
* HumanHammerThrow: If you grab an enemy and start spinning the Control Stick, Wario will begin to swing it rapidly for several seconds before launching it.
* HyperactiveMetabolism: Garlic restores health.
%%* AnIcePerson: The Winter Windster.
* InescapableAmbush: This happens with some of the {{miniboss}}es, such as the Gem-Bodied Creatures, Angler Manglers, and Terrible Portraits.
* InvisibleMonsters: Mirror Mansion has an enemy type that is invisible, but can be seen in mirrors.
* IronicName: Greenfist. Nearly every part of him ''but'' his fists are green.
* ItemGet: Occurs whenever Wario gets one of the boss keys.
* KingMook: The Gem-Bodied Creatures, though their smaller counterparts only appear when spawned by the Gem-Bodied Creatures themselves.
* LivingStructureMonster: Wall enemies show up in one level. They can't attack, their only purpose is to keel over and provide a bridge once punched sufficiently.
* ALoadOfBull: Red-Brief J.
* TheLostWoods: Greenhorn Forest.
* MachoCamp: Red-Brief J. What more could be said about a [[ALoadOfBull musclebound anthropomorphic bull]] that walks around in a bright red speedo?
* MeaningfulName:
** Greenhorn Forest and Greenhorn Ruins are aptly named since they are the game's first two levels (a greenhorn is a beginner).
** All of the bosses have {{Meaningful Name}}s, with the exception of Greenfist. (See NonindicativeName below.)
* MercyInvincibility
* MirrorBoss: All of Red-Brief J's attacks except for his fireball cannon are similar to one of Wario's attacks.
* MookMaker: Many levels have weird white and blue bulbs that constantly spawn monsters.
* MoneySpider: Enemies spawn coins after being killed. [[JustifiedTrope This is justified]] by the fact that the enemies are actually Wario's treasure converted into monsters by the Black Jewel.
* MonsterClown: The generic clown enemies in Wonky Circus, as well as the level's boss, Clown-A-Round.
* MultipleEndings: At the end of the game, the Spritelings repay Wario for his deeds by rebuilding his castle. The quality of the castle is determined by how many Spritelings he rescued. There are a total of 40.
* NiceJobBreakingItHero: If Wario hadn't stolen the Black Jewel, none of the events in this game would've happened.
* NonindicativeName:
** Greenfist, the first level's boss. Although most of his body is, in fact, green, his fists are ''not''.
** [=SandWorm=], the second level's boss. Based on the arena and its appearance, it's closer to an antlion than an actual SandWorm.
*** And those were just the names Prima gave them since they [[NoNameGiven aren't actually named in the english version]]. The NOA website's names are [[CowboyBebopAtHisComputer even more blatantly wrong]]: They used an ''adjective'' that ''Nintendo Power'' had used to describe the first boss as his name, and mistook the name of an already existing enemy from Pecan Sands for the second boss's (Who appears in that level as a DegradedBoss).
* NonLethalBottomlessPits:
** Falling into a bottomless pit in a level takes Wario to Unithorn's Lair, where a bunch of ghostly horned creatures called Unithorns lurk. The Unithorns will try to steal Wario's coins as long as he's down there, so he has to break crates until he finds the spring to return to the level.
** Falling into a pit in the HubLevel simply takes Wario back to the center of the hub with no penalty.
** Falling down in the sky-based bonus levels warps Wario back to the beginning of the bonus.
* ObviouslyEvil: The Black Jewel. Seriously, who in their right mind would steal that thing? [[AskAStupidQuestion ...aside from]] [[{{Greed}} Wario?]]
* OneManArmy: Many of the monsters in this game are larger than Wario is, but that doesn't stop him from being able to take them down by the hundreds.
* OrcusOnHisThrone: The Black Jewel just sits inside the giant chest in Treasure Square until Wario gets the four boss keys and opens it.
* OrificeInvasion: Fail to avoid looking at the Winter Windster when its eyes glow red, and it will fly into Wario's mouth and inflate him like a balloon.
* PlotCoupon: The red diamonds, as well as the boss keys.
%%* PointyEars: Wario.
* PreAsskickingOneLiner: "I'm-a number one!"
** PreMortemOneLiner: "Have a rotten day!" and "GET OUTTA HERE!", when throwing an enemy.
* PurpleIsTheNewBlack: The Black Jewel is actually purple.
%%* RatedMForManly: A more... [[WidgetSeries surreal]] example.
* RealityWarper: The entire game takes place inside a world created by the Black Jewel. After Wario opens the big chest where the jewel awaits, he flat-out destroys Treasure Square, leaving only the backdrop and a giant white glyph which acts as the arena for the final battle.
* RecurringBoss:
** The Gem-Bodied Creatures, tall robotic enemies with a gemstone-like torso. Wario fights at least one in every level except Greenhorn Forest.
** All levels except for the first two have a unique miniboss that appears either twice or three times in the level.
* RegionalBonus: The Japanese version adds a second form to the otherwise-easy final boss. The music also changes to a NearVictoryFanfare.
%%* RespawningEnemies
* RespawnOnTheSpot: As long as you have enough coins, you can continue right where you left off after dying.
* RhinoRampage: The Unithorns are basically floating ghost rhino heads that chomp you, shake you around throw you about if you fall down a hole.
* RingOutBoss: To damage Red-Brief J, Wario must wait for him to perform his dash attack, then when he is flailing about on the edge of the arena, ground pound to shake the arena and knock him into the lava.
* RuinsForRuinsSake: Greenhorn Ruins doesn't have any purpose beyond being ruins, since it, along with the rest of the levels in the game, are creations of the Black Jewel.
* SandWorm: The boss of Greenhorn Ruins is literally called [=SandWorm=].
* SealedEvilInACan: The Black Jewel was originally sealed away by the Spritelings. Not only that, but after it is released and wreaks havoc upon Wario's castle and creates its world, it seals ''itself'' away in a treasure chest which Wario needs the four boss keys to open.
* ShellGame: An element present in the battle with the Mean Emcee. After hitting him a few times, he hides under one of three cups. After he hides, the three cups will shuffle around.[[note]]The less health the boss has, the faster the cups shuffle.[[/note]] The player must then punch the cup that he is hiding under. If the wrong cup is chosen, enemies come out instead.
* ShiftingSandLand: Pecan Sands.
* ShoutOut:
** The symbol on the red Gem-Bodied Creature's head is shaped like the life counter from ''VideoGame/SuperMarioSunshine''.
** The Mean Emcee looks remarkably like ''Film/TheMask''.
* SlippySlideyIceWorld: Shivering Mountains.
* SpinningPiledriver: One of Wario's attacks he can perform while holding an enemy involves spinning in the air for a bit and then slamming them into the ground. It kills the enemy (unless it's a boss) and deals heavy damage (often outright insta-killing) any nearby enemies. It's necessary to open steel trapdoors, which won't respond to a simple GroundPound.
* SpringJump: There are bunny-shaped springs Wario can bounce off of by {{Ground Pound}}ing.
* TacticalSuicideBoss:
** Normally, when one of Dual Dragon's heads breathes fire, the other head backs away to avoid getting hit by it. The goal of the fight is to punch one of the heads unconscious and wait for the other one to breathe fire. Since the other head is unconscious, it can't back away, ergo, it gets roasted.
** Red-Brief J's dash attack leaves him prone to being shaken off the edge into the lava. Since Red-Brief J is one of the few bosses that Wario cannot damage directly, if he didn't use this attack, he'd be invincible.
* TertiarySexualCharacteristics: Dino-Mighty, the first world boss, has these. Namely long, curly, blonde hair, a ring, lipstick, and [[FanDisservice a bikini]].
* ThrowTheMookAtThem:
** The Angler Mangler miniboss is completely invulnerable save for its lure, which dangles out of reach. The trick is to wait for it to summon a Barrel Buster mook, stun it, and do a SpinningPiledriver under the lure, which sends it flying up, hitting the lure.
** Ironsider is defeated by punching out the GiantHandsOfDoom he summons and throwing them at him.
* TitleScream: '''"WELCOME TO WARIO WORLD!"'''
* TrademarkFavoriteFood: Wario's is garlic.
%%* TreasureIsBiggerInFiction
* TrrrillingRrrs: [[https://www.youtube.com/watch?v=mrvqz3zupTo Have a rrrotten day!]]
* UndergroundMonkey: The recurring enemies of the game look different depending on the level. For example, the first two levels have Magons, which are orange, bipedal, dragon-like monsters. In Horror Manor, they are replaced with skeletal versions of themselves. In Wonky Circus, they are clowns. In Shivering Mountains, they are snowmen. This is done with every enemy introduced in the first level.
* UniqueEnemy: Every level except for Greenhorn Forest has at least one enemy that is unique to it.
* UnstoppableRage: Greenfist goes into this after being punched a few times. It lasts a few seconds, then he goes back to normal.
* VisualPun: The bunny-shaped springboards, or in other words, spring rabbits.
* {{Wackyland}}: Mirror Mansion combines this with BigBoosHaunt.
* WhenTreesAttack: The Tree Freaks.
* WrestlerInAllOfUs: One of Wario's attacks is a piledriver, another is a giant swing. They are necessary to actually inflict damage on bosses.