The first ''Warhawk'' game was a futuristic combat flight-sim game for the PS1. Made by Singletrac of ''TwistedMetal'' fame.

The second ''Warhawk'' game was a ContinuityReboot of the series on the PlayStation3, also titled simply ''Warhawk''. The game is reimagined as a ThirdPersonShooter with heavy use of vehicles. Single player gameplay was abandoned entirely in favor of fine-tuning online multiplayer for up to 32 players. Like ''VideoGame/TeamFortress2'', the game eschews realism in favor of RuleOfFun and RuleOfCool.

Three expansion packs are available: ''Operation Broken Mirror'', ''Operation Omega Dawn'' and ''Operation Fallen Star''

''Warhawk'' is recieving a SpiritualSuccessor in ''VideoGame/{{Starhawk}}'', which features robots that transform into jets and a strategic system that can be described as 'trigger-happy construction', where the player can call down vehicle spawn points, bunkers, turrets, etc to drop down like lightning on the location of your choosing.

NotToBeConfusedWith a WarHawk, an individual who is a proponent of war.
!!The first game provides examples of:
* AllUpToYou: The two pilots even [[LampshadeHanging complain about it]] during the cutscenes.
* AndAllIGotWasThisLousyTShirt: One of the good epilogues mentions one of the pilots retiring and selling t-shirts that read "I survived the Red Mercury War and all I got was this lousy t-shirt".
* AppliedPhlebotinum: Red mercury.
* BattleshipRaid: The third level.
* ChargedAttack: The Plasma cannon, though you'll eventually waste ammo if you hold on it too much.
* [[ArmoredCoffins Flying Coffin]]: Mostly averted with the Warhawk's ejection system. Also averted by the fact that your carrier can teleport you out of action should you take enough damage to send you spiraling out of control. However, this is played straight on the third try. If you get shot down, your pilots end up a bloody mess as the craft goes down. At best, you can subvert this by ejecting; you'll still end up dead, but the epilogue may change.
* FullMotionVideo: The cutscenes are mostly live-action.
* GoryDiscretionShot: If you are shot down or eject on your third try, you'll see blood spatter the cockpit (shot down) or your vision (ejected).
* HaveANiceDeath: Several times over. In one case, the villain laughs so hard at your failure that he chokes to death.
* ItsAWonderfulFailure: Getting a GameOver will show a ScrollingText (different depending on which level you lost your last life in) emphasizing how much you cocked up.
* MacrossMissileMassacre: The swarmers, which are curiously less powerful than the single lock-on missiles.
* MultipleEndings: The ending changes depending on what happens on the final level. [[spoiler:If you take too long to kill the villain, he will mock you in his death throes and then fire the Red Mercury upward, taking out your command ship. If you can open up his defenses, you gain a second option: fly your craft right into him and detonate the Red Mercury before he can launch it. Flying your craft in or ejecting with no more teleport saves left, and you wind up with a HeroicSacrifice. However, if you still have a teleport left, you can aim your craft at the villain's and eject, causing both crafts to explode while you and your command ship are saved. This will generate one of at least two good endings.]] As stated above, getting a GameOver will also net you an ending that changes depending on where you lose your last life.
* SmartBomb: The rare Doomsday pickup.
* SubsystemDamage: Each sides of the Warhawk has its own shielding and parts such as the wings or the radar can be destroyed, with appropriate effect.
* TheCameo: A Warhawk appears as the final boss of ''TwistedMetal: Black''.
* {{Unobtainium}}: Red Mercury, which is the cause of conflict. On top of being a compact power source, it can also be used as a powerful explosive. The main characters' role in the game is to retrieve man-sized canisters of this stuff from the villain's many war machines.

!!The second game provides examples of:
* ArrowCam: A remote-controlled missile that boasts a thrust boost to make the rocket go faster.
* ColorCodedForYourConvenience: Chernovan uniforms and vehicles are all grey and white. Eucadian uniforms and vehicles are all earth tones.
* CosmeticallyDifferentSides: Eucadian and Chernovan vehicles have their own distinctive models (and names in case of the Warhawk and Nemesis), but both handle identically.
* CosmeticAward: To keep balance, the only thing players can unlock is a difference in uniform and boost in medal-count. Some clothes are even just previous clothes with the option to change the color of certain aspects.
* CrewOfOne: It only takes one player to both drive a tank and operate its main gun. Averted with the 4x4, which takes a second player to man the machine gun.
* DoubleKnockout: Most knife/wrench battles result in these, due to the melee weapons' comically huge range. In many cases dueling knife fighters will slump dead at each others' feet at the same time. Sometimes, it will be a triple knock out if one opponent stands out enough to gain the vengeful attention of two other knife-wielders.
* ExcusePlot: The Eucadian (blue) and Chernovan (red) armies are perpetually at war.
* ExpansionPack
* HyperspaceArsenal: An infantryman can carry an entire arsenal including a machine gun, missile launcher, sniper rifle, binoculars, two types of land mines, a knife, a wrench, a flame thrower, a pistol, grenades, and ammo for everything. Additionally, if a player is killed they drop it all in a huge backpack about as big as a person which can be absorbed by anyone who gets near it.
* JetPack: Added to the game in the ''Fallen Star'' add-on.
* KillItWithFire: The flame-thrower, which is perfect for taking down tanks. Once you're under the barrel, you can take it out in seconds. Its the go-to weapon in close quarters.
* KillSat: Those seeking an advantage-by-distance from the binoculars will be thoroughly satisfied.
* MadeOfExplodium: All vehicles, stationary guns, and jetpacks. Most objects lying around seem to just be hazards for shoot-outs. see StuffBlowingUp.
* MagicTool: The field wrench repairs friendly vehicles, destroys enemy vehicles, bludgeons infantrymen to death, and "disassemble" stationary jeeps, enemy tanks, and even damaged, low-flying planes all with the same animation. Because soldiers are small and easy to overlook, and the wrench lops off vehicle durability at a prodigious rate, this can lead to startling deaths for vehicle drivers in cramped, cover-rich areas. There's even a trophy to be earned for wrenching a tank to death.
* MedalOfDishonor: You earn PSN trophies for such dubious feats as stepping on 5 land mines, flying into your own aerial mine, or somehow having your plane destroyed by an airstrike.
* MythologyGag: One of the music tracks is called "Red Mercury". The Red Mercury substance is a plot point of the original game
* PGExplosives: Explosions send bodies flying. They do not gib them.
* StuffBlowingUp: Every vehicle explodes in a massive cloud of smoke and debris when its health runs out, even if it was from hitting it with a wrench. Vehicles will also explode if simply left unattended for a minute so that they can respawn at a team's base.
* SuperSpeed - players can use the boosters just fine without being airborne and will still use the running animation as long as they're on the ground.
* UniversalDriversLicense: Any player can operate a Tank, 4x4, Warhawk, Dropship, APC and Jetpack, and have no difficulty using captured enemy vehicles.