''Vulpin Adventure'' is an [[WebGame online]] 2D [[AdobeFlash Flash]] [[RolePlayingGame RPG]] created by [[http://www.sabressanctum.com Firequill]].

The gist of the game is simple - guide your own customizable Vulpin through various different areas, fighting monsters in one-on-one combat, earning AP (Ability Points) by defeating them, and applying them to your Vulpin's stats one-by-one - thus, allowing your Vulpin to grow stronger the way you want. Along the way of your journey of restoring the five pieces of the [[{{Macguffin}} Starstone]], you'll buy and obtain various new skills, items, and equipment. Will you be able to direct your Vulpin and defeat the creature that shattered the Starstone in the first place?

This game can be played at [[http://www.kongregate.com/games/Firequill/vulpin-adventure here]], [[http://www.newgrounds.com/portal/view/578958 here]], or at [[http://www.sabressanctum.com/viewthing.php?thing=VulpinAdventure&type=games here]].

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!!Tropes present in ''Vulpin Adventure'':

* {{AFGNCAAP}}: You never do see yourself in this game - you only see your Vulpin.
* [[AnAdventurerIsYou A Vulpin Raiser Is You]]
* AwesomeButImpractical: The four-MP elemental skills obtained late in the game. They barely deal any more damage than the two-MP skills, but cost twice as much.
** BoringButPractical: The basic elemental strikes. Because they only cost one mana point, they can be used indefinitely, and exploiting elemental weaknesses can rack up damage ''fast''.
* DiscOneNuke: The elemental strikes can be bought from the outset, and are your best sources of damage throughout most of the game.
* ElementalPowers: Six; [[DishingOutDirt earth]], [[PlayingWithFire fire]], [[MakingASplash water]][[note]]Though [[AnIcePerson cold]] is included as well[[/note]], [[BlowYouAway air]], [[LightEmUp light]], and [[CastingAShadow darkness]].
* ElementalRockPaperScissors: Earth beats water, water beats fire, fire beats air, and air beats earth. Light and darkness have a more typical relationship; both are weak to each other.
* EverythingsBetterWithRainbows: The second screen of the Cloudy Peaks has a rainbow located behind the clouds.
* FinalBoss: [[spoiler:Who is [[LampshadeHanging actually named "Final Boss"]].]]
* TheGoomba: Mots are the first enemy your Vulpin faces. They only take three hits (at most) to kill with just 1 point of Strength and do only 1 point of damage per hit.
* HailfirePeaks
** The Sea Cave is a combination of PalmtreePanic and SlippySlideyIceWorld. To be precise, the first-half is primarily a PalmtreePanic, and the second-half is primarily a SlippySlideyIceWorld.
* HealThyself: The ability "Heal", which restores some of your Vulpin's lost health for the cost of 2 MP.
* HyperactiveMetabolism: You can restore some of your Vulpin's Health and emotional strature with the food items available.
* NonElemental: The FinalBoss, due to [[spoiler:being a two-headed dragon that is half light, half darkness -- presumably, it cancels out to have no weakness]].
* NoobCave: The Woods. It's the forest near to your home which has recently become overrun by monsters. This is the first place you and your Vulpin go to begin the journey.
* NoSidepathsNoExplorationNoFreedom: All levels have you go from Point A to Point B, from one location to the next. You may backtrack, and there are some side-areas (found by killing certain monsters). But, for the most part, this game's very linear.
* OurDragonsAreDifferent: Both main kinds can [[BreathWeapon breathe elemental bubbles]] as their primary offense and are bipedal.
** The first kind encountered, Dragons (the ones found at Cloudy Peaks), unlike most myths, are ''weak'' to fire-based attacks due to their main element being air.
** The second kind encountered are [[ExactlyWhatItSaysOnTheTin Darkdragons and Lightdragons]], {{Palette Swap}}s (and elemental swaps) of each other.
* PointBuildSystem: With every monster defeated, your Vulpin gets a certain number of Ability Points (AP) that can be distributed (anytime outside of battle) for increasing one of your vulpain's four core stats - Health, Strength, Defense, or Speed.
* PoorPredictableRock: Except for the final area, the inhabitants of each area are all the same element, so if you make sure you have the appropriate elemental strike/spell, you can easily plow through your opponents. Averted in the aforementioned final area, which not only alternates between two sets of elemental enemies, but has elements you can't counter at that point.
* RandomlyDrops: Usually just minor consumables, but rare equipment and even two unique skills are obtained this way as well.
* RidiculouslyCuteCritter: Your Vulpin.
* ShiftingSandLand: The Desert Ruins and Desert Edge. Applies more so to the former.
* TheLostWoods: The Woods, which also doubles as the NoobCave.
* VideoGameCaringPotential: At in the home area, you can pet your Vulpin, which not only increases its emotional status, but also releases hearts into the air.
** If you pet it for two minutes straight, you'll actually get an achievement for it!
* WakeUpCallBoss: Calyx, a plant-like wyvern, is basically your first more-forceful introduction to using healing items as well as meditation - instead of just attacking constantly. Oddly, it is also likely to be one of the hardest bosses in the game, as you will likely not have purchased any of the elemental strikes by that point -- normally your best bet for dealing with the bosses.
* WarpWhistle: The Explore button, kind of. It can instantly take you back to your HomeBase from anywhere else.