[[caption-width-right:280:Star of the game, Violette [[strike:Szabo]] Summer]]
''Velvet Assassin'' is a [[StealthBasedGame stealth game]] developed by Replay Studios and released in April 2009 for PC and XBOX 360.
It follows female British spy Violette Summer ([[VeryLooselyBasedOnATrueStory based on real life secret agent]] [[http://en.wikipedia.org/wiki/Violette_Szabo Violette Szabo]]) during [[WorldWar2 WWII]]. The game begins with Violette comatose in the hospital bed of a small village in France, where the player relives her past missions through France, Germany and Poland via flashbacks leading up to the point where she was hospitalized. Every so often you are shown glimpses of the present, where two doctors at her bedside are shown arguing whether to keep her on life support, kill her to save her from being tortured if she is discovered, or give her over to the [[UsefulNotes/NaziGermany Schutzstaffel]] to save the village from torture.
The game is known for its dark, unnerving atmosphere and portrayal of one of history's darkest periods.
The game contains examples of:
* ActionGirl: Violette Summer, of course.
* BackStab: In dozens of flavors.
* BodyArmorAsHitPoints: Vests help you take more punishment and [[UnbreakableWeapons they never wear down]], but Violette always manages to [[BagOfSpilling lose her armor]] between missions, forcing you to find another set.
* BulletTime: Using morphine stops time momentarily allowing you to kill one alerted guard. This is an effect caused by the drugs in Violette's system back in the present day, as [[spoiler:when she wakes up and leaves the hospital, you are no longer able to use morphine]].
* CheeseEatingSurrenderMonkeys: An overconfident Waffen S.S. soldier refers to the French in this manner. A more experienced soldier tells him that he's obviously a rookie who has no idea what he's talking about, and that if he doesn't change his attitude he'll just get himself killed.
* CrateExpectations: C'mon, would it be a third-person action game without some crate-pushing?
* CyanidePill: One set of missions revolves around delivering one to a captured agent.
* [[spoiler:DownerEnding: The Nazis eventually find out where Violette is being kept, and storm the hospital just as she wakes up from her coma. She manages to sneak her way out and in to the village, where she sees Nazi soldiers razing buildings and shooting civilians. They are all eventually rounded up inside a church, where despite her efforts to save them (taking down several waves of soldiers in armed combat), she is unable to free them and collapses as the Nazis burn down the church. Adding insult to injury, her last assassination target, Kamm, is shown to be still alive and leading the assault. The last we see of Violette during the credits is her on a small cliff in her hospital gown, overlooking a seemingly abandoned German plane.]]
** [[spoiler:The heroine of the game is based on the real life WW2 spy Violette Sbazo, who completed a few missions successfully only to be later captured by the Nazis. She was tortured, raped, starved and eventually executed]].
* DressingAsTheEnemy: You can change into an SS outfit on some missions and try to sneak by the guards instead of fighting them, but ConspicuouslySelectivePerception rears its ugly head as your enemies will attack you for doing anything other than walking slowly from 30 yards away. Possibly [[JustifiedTrope justified]], though, as a sexy new female soldier is going to raise some curiousity, especially in Nazi Germany.
* EnemyChatter: A considerable number of [[ScriptedSequence scripted sequences]] occur that you can listen in on. Some [[FelonyMisdemeanor (like an argument over a candy bar)]] are to lighten the mood, while others intensify it, like the occasional [[MyGodWhatHaveIDone repentant guard]] or genocide enthusiast.
* ExcessiveEvilEyeshadow: Actually worn by our heroine, undoubtedly due to her artistic roots in the style of the FemmeFatale and [[PulpMagazine old pulp stories]].
* FemmeFataleSpy: Surprisingly [[AvertedTrope averted]]; Violette never uses her considerable feminine wiles on her missions, preferring the more direct method of stabbing Nazis through the skull. Even the [[ArtificialStupidity dimwitted guards in this game]] can't be fooled into thinking that a well-armed British woman snuck onto their turf just to look for a good time.
* FramingDevice: The missions play out as the memories of a comatose Violette.
* GasMaskMooks: [[JustifiedTrope Justified]] in that the guards with masks are working in areas filled with deadly fumes. Violette can kill them by simply slipping their mask off from behind.
* GroinAttack: One of the many possible assassination animations.
* TheGuardsMustBeCrazy: ArtificialStupidity abounds, from guards failing to hear their buddy getting butchered from five feet away to not [[FailedASpotCheck checking inside an obvious hiding spot]] like the game's many wardrobes. If you do get caught, you can simply go through a door to a previous area and wait for them to give up and reset back to their old patrol routes.
* HealThyself: Medikits are all over the place.
* HideYourChildren: [[AvertedTrope Averted]]; as the game involves the atrocities of the Holocaust, it shows dead children lying in the streets or hanging from the gallows.
* HowWeGotHere: Most of the story takes place in the past, eventually leading up to the moment when the heroine is hospitalized where we first see her at the start of the game.
* KillEmAll: Unlike the genre giant Franchise/MetalGear, your [[GameplayGrading performance score]] is improved by using stealth kills, and not by avoiding enemies altogether. Of course, [[ExactlyWhatItSaysOnTheTin the game is called]] Velvet Assassin and not Velvet Shadow.
* KillItWithFire: Many options along these lines, including a FlareGun, ExplodingBarrels, and even guards standing in gas puddles that are ripe targets for those magical BulletSparks.
* KnifeNut: Violette's default weapon. Some of the kill animations show that she REALLY gets into her work.
* KnightInSourArmor: Violette, of course, which is probably the only sane reaction to what she witnesses on the job.
* NoticeThis: Objects have a sparkling white marker to make them visible at a distance.
* NoSwastikas: There are no Swastikas present despite the enemies being Nazis, this is because Replay Studios is a German company where it is currently prohibited to include the symbol in video games.
* PaintedOnPants: A few missions in Violet abandons her bomber jacket and jeans in favor of a more contemporary ensemble that wouldn't be out of place in ''DangerGirl''. It's a bit more... flattering to her figure, but still tasteful and functional. The tight leather pants seem like they were molded into the perfect shape of her butt.
* PineappleSurprise: Not very stealthy, but quite fun. And the guards in the next area [[TheGuardsMustBeCrazy won't hear it]] anyhow.
* PistolWhipping: Or good old-fashioned strangulation if the sniper rifle is used.
* RPGElements: A rather unique take on it here, as you can enhance Violette's abilities via ExperiencePoints. These are earned by finding [[CollectionSidequest collectible trinkets]] or completing [[SideQuest secret secondary missions]], though, and not via combat.
* ScareChord: One of these slowly builds each time you stalk an enemy from behind, growing in noise right until you get within killing range and unload on a guard. The game throws in the RedFilterOfDoom for good measure.
* SnipingMission: The sniper rifle is a fairly common weapon later in the game, but some areas are designed so that you have no choice but to take it out.
* ThirdPersonSeductress: Considering the grim setting, though, it's not dialed up very high.
* UnusableEnemyEquipment: And considering the historical context, there's no way for the game to use any of the traditional StealthBasedGame [[HandWave hand waves]] that more modern or futuristic titles can employ. Of course, mowing through an atmospheric stealth game with an ample supply of machine gun rounds kind of defeats both the purpose and the challenge of the game, so chalk it up as an AcceptableBreakFromReality. Still, this trope hits the fan on the second-to-last mission, when Violette desperately needs to secure some firearms but never thinks to just take some off of the dozens of guards she just spent the last hour painstakingly hunting down with her knife. (Never mind the FridgeLogic of her somehow knowing there's a full weapon locker on the other end of the stage.)
** This game takes place before real life Szabo executed her first mission. Szabo was active in 1944, only in France. Velvet Assassin takes place not only in France, but Poland and Germany itself, in 1943, during the Warsaw Ghetto Uprising and Operation Gomorrah. Velvet Assassin does not at all follow the spy its based off of.