-->''"SC-01 Providence is currently under the control of those responsible for the coup in Moscow. We believe the operation is being led by a Red known as Zaitsev... Oh yeah, this is Sam. DARPA sent him to come along with us. Men, we've got eight hours to stop New York from becoming the next San Francisco. Make no mistake, we will stop that from happening!"''

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1459097744808.jpg]]
[[caption-width-right:350: ''War has accelerated.'']]

''Vanquish'' is a ThirdPersonShooter from Creator/PlatinumGames, the brainchild of Creator/ShinjiMikami. Said by many to be what it would be like to give ''VideoGame/GearsOfWar'' a few shots of espresso.

The plot revolves around a massive [[SpaceStation Space Colony]] named ''Providence'', established by the United States and outfitted with a massive solar-powered microwave energy array designed to collect energy and transmit it to Earth. However, the [[MakeTheBearAngryAgain Order of the Russian Star]], a militant regime that had recently seized control over Russia in an armed coup, has invaded the colony. They have turned the colony's microwave transmitter, meant to transmit power to ground-based collector stations as a limitless energy source, into a [[KillSat weapon of mass destruction]], and fired it at San Francisco, vaporizing its entire population. Following the attack is a prompt ultimatum: the United States will surrender to Russia, or they'll turn their new superweapon on New York City.

The United States' response is to deploy a massive counterattack on ''Providence'', spearheaded by the [[SemperFi U.S. Marines]] led by Lieutenant Colonel Robert Burns. Accompanying Burns is Sam Gideon, a researcher from the Defense Advanced Research Projects Agency (DARPA) who is outfitted in a [[SuperPrototype prototype]] [[PoweredArmor suit of powered armor]]. It falls to Burns, Sam, and the Marines to secure the colony before the Russians can fire the weapon again.

Vanquish was delivered to the world on October 19, 2010 for UsefulNotes/{{PS3}} and UsefulNotes/XBox360. Sega released a PC port on May 25, 2017 with unlocked frame rate and resolution, as well as mouse and keyboard support.

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!!This video game provides examples of:
* ArtificialLimbs: Lieutenant Colonel Robert Burns with his mechanical right arm.
** Not just his arm, [[UpToEleven over half his body]] is cybernetic as a result of the many tours of duty he's seen in his Marine career.
* AllThereInTheManual: Only in the instruction manual is the player told that, if playing on Normal or Hard difficulty, the player character's current weapon will downgrade upon death as a penalty. God Hard takes this rule to the extreme, prohibiting weapon upgrades ''altogether''.
* ArtisticLicenseEconomics: The final chapter reveals that [[spoiler:President Winters instigated the Russian coup and the colony takeover in an attempt to ignite a war that would boost the economy through war spending, not expecting that Zaitsev would go so far as to actually destroy San Francisco.]] War is good for an economy in the ''short-term only'', with the sudden infusion of cash leading to an economic boom, but the allocation of resources to war is ultimately devastating economically no matter what happens: the resources that could be used to improve the economy are instead used on non-helpful war tech.
* BadassBookworm: Sam. He's a former college football player who's gruff, snarky and chain-smokes, but don't forget that he's also a lead researcher at DARPA and was evidently one of the key minds in the creation of the ARS itself.
* TheBattleDidntCount: Played straight after you first fight the Bogey. Played with during the finale, when you defeat [[spoiler:both Bogeys, but find out that Zaitsev was only remotely controlling them.]]
* {{BFG}}: Lieutenant Colonel Burns' giant Vulcan cannon even has a ''retractable shield'' on it to provide him with cover as he mows everything down.
* BigBad: Victor [[strike:[[VideoGame/ActOfWar Zakharov]]]] [[strike:[[VideoGame/ModernWarfare Zakhaev]]]] Zaitsev, lead agent of the [[strike:[[VideoGame/ModernWarfare Ultranationalists]]]] Order of the Russian Star.
** [[spoiler: BiggerBad: Whoever Zaitsev seems to be talking to in the epilogue.]]
* TheBigGuy: Lieutenant Colonel Burns, whose forearms are ''bigger than his head.''
* BittersweetEnding: [[spoiler:Sure, Sam manages to stop the microwave cannon from destroying New York and Moscow, but Zaitsev escapes and the Order of the Russian Star shows no signs of backing down.]] Not to mention, [[spoiler:President Winters commits suicide after her plan backfires horribly.]]
* BloodKnight: Sam. Best demonstrated during the enemy transport portion of Act 2, Mission 2:
-->'''Jason Macintosh:''' We've got a situation ahead. You DARPA folk need to fall back!
-->'''Sam:''' Hey! Elena!
-->'''Elena:''' I should lower your speed, right?
-->'''Sam:''' You kidding!? Go faster! I want a piece of the action.
-->'''Jason:''' We're not taking responsibility if you end up K.I.A., sir.
-->'''Sam:''' I don't expect you to! Now where's the fight?
* BoringButPractical: While you can do all sorts of awesome maneuvers in the game, you still have standard cover shooting as an option. It can prove crucial if you're under fire and your suit is overheating.
* BulletTime: Called "Augmented Reality mode", it's triggered when aiming during certain actions, like dodging, sliding, vaulting over cover, or even during melee attacks. It also activates automatically if you take too much damage, giving you a chance to escape.
* ClothesMakeTheSuperman: As badass as Sam is in the [[PoweredArmor ARS]], he'd be significantly less so outside it.
* CreatorCameo: One of the soldiers in Act 3 is named Creator/ShinjiMikami.
* CyberPunkIsTechno: The soundtrack is predominantly industrial techno, with a touch of orchestra.
* DeathEqualsRedemption: After defeating [[spoiler:Burns, he decides that Sam has fairly won and prevents other soldiers from killing him.]]
* DefeatEqualsExplosion: The death animation that doesn't [[BlownAcrossTheRoom send Sam flying]] has him collapse before his suit [[MadeOfExplodium detonates from overheating]].
** Not to mention, most (if not all) of the enemy robots you face explode to some degree when adequately filled with lead.
* DisproportionateRetribution: In the intro, Sam offers Burns a position at DARPA while smoking. His response? To suddenly swing a large knife at Sam's face ''close enough to cut his cigarette in half'' '''''because smoking isn't allowed.''''' It's implied that he knew Sam would be fast enough to dodge it, since he has some idea of the capabilities of the ARS. [[spoiler:Or he was preemptively trying to take Sam out.]]
* DodgeTheBullet: Because every enemy bullet is rendered and [[EveryBulletIsATracer has a trail]], and because of [[BulletTime AR mode]], there's plenty of opportunity for this.
* DrivenToSuicide: [[spoiler:President Winters.]]
* EagleLand: [[WhoYouGonnaCall Who you gonna call]] when rascally Russians hijack your space station? A football player turned supersoldier and his grizzled old Sarge (OK, Lieutenant Colonel, but he's got all the trappings of a SergeantRock).
* EasierThanEasy: "Casual Auto" mode, which is just like Casual, except that your aim snaps to the nearest enemy when aiming.
* EasilyForgiven: [[spoiler:Sam to Burns, which may be why Burns helps him out right afterwards.]]
* EleventhHourSuperpower: Sam convinces Elena to disable the limiters on his suit to fight Zaitsev more effectively in the final boss battle. This greatly boosts your sliding speed and doubles your boost meter, allowing you to spend twice as long in AR Mode and/or powersliding.
--->'''Sam:''' He's too fast! Dammit! Can't this suit react faster?! Elena, ditch the safety limiters on the suit!\\
'''Elena:''' Sam! They're there for a reason! It isn't safe!\\
'''Sam:''' Getting killed out here isn't safe either!\\
'''Elena:''' Understood...I'm disabling them now.
* EliteMook: Gorgie-USG and USR variants, which are more heavily armored (and in the USG's case, equipped with shotguns and jetpacks), as opposed to the standard USN model, which only has a machine gun. The USS variant doesn't really count, since it's just as fragile as the USN and the only difference is that it uses a sniper rifle.
** [[spoiler: The squad of U.S. Marines defending Burns in Act 5.]]
* EmpoweredBadassNormal: Burns ''again'', who already was a musclebound, gritty SpaceMarine, even before half his body was replaced by cybernetics.
* EvolvingWeapon: Grabbing upgrade chips (or collecting ammo for an equipped weapon while you're at full capacity) upgrades your weapon in numerous ways. Not only can its firepower, speed and clip size increase, after a number of levels, they will obtain minor aesthetic changes as well.
* ExplodingBarrels: Every now and then, but they're surprisingly uncommon for such an action-packed shooting game.
* FauxAffablyEvil: Sam lights a cigarette upon reaching Zaitsev, and he stops to both let Sam finish it and talk a while.
* GatlingGood: Burns's WeaponOfChoice is a massive gatling gun that comes with a deployable blast shield.
* GiantEnemyCrab: The KNRB-0 Argus. You [[AttackItsWeakPoint shoot at its joints]] so you can attack its core. [[JustifiedTrope Justified]] in-universe; Elena states that the robot's armor plating was deliberately reduced to enable it to carry more ammunition. And considering how many [[MacrossMissileMassacre missiles]] it fires...
* GiantMook: The Romanov-N. This big guy is fond of blowing people apart with his [[ArmCannon missiles]], frying them with his [[FrickinLaserBeams eye laser]], and simply [[{{Gorn}} tearing people]] [[NightmareFuel in half]]. And oh yeah, did we mention he can kill you in one hit with his ChestBlaster?
** And there are the other Romanovs, like the [[ThisIsADrill Romanov-D]] and the [[KillItWithFire Romanov-F]].
* GoryDiscretionShot: The civilians that [[NauseaFuel explode]] in the intro do so off screen.
** [[spoiler: President Winters' suicide.]] We ''are'' shown [[{{Gorn}} the direct aftermath]] however...
* TheGunslinger: Sam Gideon, in comparison to a lot of Creator/PlatinumGames' other well-known protagonists.
* GutturalGrowler: Sam Gideon's voice is something like the [[WesternAnimation/XMen animated Wolverine]] filtered through Film/DirtyHarry. Burns takes this even further, sounding like all ''that'' stuff meets a rock-tumbler with the bass turned up (of course it's Creator/SteveBlum, so they got the right man for the job).
* HarderThanHard: [[VideoGame/GodHand God Hard]].
* HellIsThatNoise:
** The charge prior to Zaitsev's WaveMotionGun attack described below, which plays at a lower pitch than his [[BeamSpam lock-on laser attack.]]
** The pitch-increasing alarm when the Romanov-G fires its OneHitKill homing missile.
** Bia's screeches, of course.
* HoistByHisOwnPetard: Sam manages to take Zaitsev's gun and finish him off with it. [[spoiler:Well, his empty remote-controlled suit, at least.]]
* HomingLasers: Sam's Lock-On Laser, as well as [[BeamSpam one of Zaitsev's attacks.]]
* IdiosyncraticDifficultyLevels:
** [[EasierThanEasy Casual Auto.]]
** Casual.
** Normal.
** Hard.
** [[VideoGame/GodHand God]] [[HarderThanHard Hard.]]
* IKnowMaddenKombat: When moving around, Sam's grenade toss animation is similar to a football toss. Justified; an in-game document explains that he played college ball before joining DARPA.
* JurisdictionFriction: Sam (of DARPA) and Burns (of the U.S. Marine Corps) tend to bicker over who gives the orders and who takes them.
* JustifiedTutorial: The game begins with Sam testing the ARS. Thankfully, you can cut the session short, but you have to complete a few of the exercises before you get the option to do so.
-->[[LampshadeHanging "Look,]] I know you're in a rush to get to the bar, but we've got a lot to go over..."
* KillSat: The [[BlatantLies "peaceful"]] space colony, Providence, can use its solar energy to destroy entire cities, as the Russians demonstrated by ''[[FamilyUnfriendlyDeath cooking San Francisco.]]''
* KungShui: The cutscene between the tutorial and the first playable mission alone probably racks up billions in property damage, and [[SerialEscalation things only get rowdier from there on out]].
* LargeHam: Pretty much every single thing Burns says.
* LeaningOnTheFourthWall:
--->'''Sam:''' [[SelfDeprecation This sounds like a bad video game!]]
* LeapAndFire: Holding the aim button while vaulting over a chest-high wall triggers a brief spurt of BulletTime, allowing you to pick off enemies or get height on others.
* LudicrousGibs: Doesn't apply to Sam, but to the soldiers in Act 5-1 when they start to run across the bridge [[ArtificialStupidity when the lasers are firing.]]
* MacrossMissileMassacre: Argus bots and Buzzards specialize in this.
* MakeTheBearAngryAgain: The Order of the Russian Star regime.
* TheManBehindTheMan: [[spoiler:President Winters]] was the one who supported Zaitsev's coup in Russia, so that the United States would have a legitimate reason to go to war against a "bad guy" and [[RippedFromTheHeadlines stimulate the weak American economy.]]
** As mentioned before, [[spoiler:Zaitsev's boss, who is apparently a high-ranking member in the Order of the Russian Star.]]
* MaleGaze: When a scene focuses on Elena there are times when the camera shifts its focus [[ShesGotLegs towards her legs]] or rear. Because this is a Platinum game.
* MechaMooks: 99% of the enemies in this game are robots.
* MissionControl: Elena Ivanova.
* MiniGameCredits: Shooting asteroids with pictures of the development team on them.
* MoodDissonance: For a good 95%+ of the game, you're blowing up somewhat cheesy-looking robots with goofy names like "Romanov," "Gorgie," and "Bia" and are probably pretty used to the bright blue explosions and flying scrap metal that are the result of defeating your enemies. [[spoiler: Then Act 5, Mission 2 comes along, and there are no robots: you're fighting flesh-and-blood human beings. It can be very jarring to suddenly begin seeing blood bursting out of the targets you're shooting instead of sparks and metal parts. What's even more unsettling is that your human enemies (save for Burns) never speak a word, making them NotSoDifferent from the robots you've been blowing up. It doesn't help that they're also FacelessGoons.]]
* MoodWhiplash: [[spoiler: A long, lingering shot of the president after she shoots herself in the head...followed by cheery space adventure music as you shoot asteroids with the development team's faces on them.]]
* MorphWeapon: The Battlefield Logic [=ADaptable=] Electronic weapons system ([[https://www.youtube.com/watch?v=WEQc7p3X4HM BLADE]]) not only transforms into up to three different weapons on command, it can [[http://makeagif.com/T59dzv store itself in Sam's arm]]. How does it work? [[RuleOfCool Who cares?]]
* NintendoHard: Hoo boy. The campaign is manageable, but the Tactical Challenges...Challenge 4 is essentially self-punishment, and [[spoiler: the secret Challenge 6 is [[SerialEscalation even harder.]]]]
** Played entirely straight in the campaign with God Hard difficulty, which lives up to its' name to the nth degree: Sam's health is immensely lowered, enemies focus on you solely, health regen is slowed by half, weapons cannot be upgraded, the ARS has only a quarter of its regular capacity and recovers at half speed, rockets cannot be found in weapon crates, and harder enemies are encountered much earlier. To top it off, getting hit by a stray grenade is almost a guaranteed one-hit kill, and they'll be lobbing them at you in the dozens.
* NotTheFallThatKillsYou: Averted. When Sam falls from a long distance in a cutscene near the end of the game, he uses his boosters to slow himself down enough so that he won't rip his arm off when he grabs a ledge. And while hanging, the first thing he does is light up a cigarette and ''then'' pull himself up.
** Played straight, though, in Act 3's ending. As Sam leaps off of the exploding Kreon, he falls for a while until Burns catches him and swings him into the dropship. Justified for Burns since he caught Sam with his mechanical arm; not so much for Sam since he didn't even activate his boosters when falling.
* OneHitKill: Quite a few things can push you right past forced AR activation and into death, regardless of how much damage you've soaked up to that point. Most notable is the Unknown's instant-kill attack, which WILL catch you off guard the first time it happens.
* PaletteSwap: It's not obvious at first, but the [[SpaceMarines Marines]] and the basic mooks. [[spoiler:It also doubles as a bit of foreshadowing.]]
* PoweredArmor:
** Sam Gideon's shtick. He's testing it for DARPA.
** Zaitsev's also got one. Sam mutters that it's "patented."
* PowerOfTheGodHand: As noted in ShoutOut, there's an achievement called "[[VideoGame/GodHand The Hand Of God]]."
* PummelDuel: Sam Gideon's fight against Zaitsev, [[spoiler:both times]].
* RatedMForManly: No shit.
* RapidFireFisticuffs: Returns once again as a Creator/PlatinumGames Tradition, between Sam and Zaitsev.
* RecursiveAmmo: The Buzzard mini-boss's cluster missiles.
* RedShirtArmy: The Marines have pathetic lifespan expectancies. Everyone, including them, [[GenreSavvy seems to be aware of this.]]
-->'''Sam:''' That transport [[HellishCopter might as well crash itself right now.]]
* RoboTeching: The Lock-On Laser. Lasers go up, then down, kind of like a high-tech version of the Javelin Missile Launcher. It's nowhere near as powerful as that, though.
* RobotWar: The ''only non-robot'' Russian combatant deployed is BigBad Victor Zaitsev. Except in Act 5-2 when Sam gets into a lethal conflict of interest with [[spoiler:the genocidally patriotic Burns and his U.S. Marines.]]
** [[spoiler:Even the final battle with Zaitsev ends up being against two, simultaneously-controlled "slave" units.]]
* ReverseThePolarity: Invoked word for word by Elena when instructing Sam on how to destroy the Kreon's energy source. Of course you're trying to cause a malfunction rather than a miracle in this case.
* RuleOfCool: Is the US government designing a [[PoweredArmor battlesuit]] that lets the user slide around at 50 mph on their knees? Doubtful. Would they ever consider such a venture to be a practical evolution of warfare? Probably not. Does it still make a good gameplay feature in spite of that? ''You better believe it.''
** How many video game protagonists are there who can rocket-slide into a wall, kick off it, perform a backflip in the air, pull out a rifle and snipe two guys in the head while still descending from the backflip?
* SceneryPorn: The entire game takes place on a super-technologically-advanced cylindrical space colony a la Series/BabylonFive named "Providence." You even get full control over the camera in the title menu.
* SchrodingersGun: Played straight at the final battle when you fight [[spoiler:two Bogeys like the one at the end of Act 1: one red, one blue. Whichever you destroy first, [[BigBad Zaitsev]] will contact you and say: "The wrong one, I'm afraid".]]
** Subverted when [[spoiler:both are revealed to be empty remote-controlled drones.]]
* SerialEscalation: In Act 1-3, you grab the artillery shell from an [[GiantEnemyCrab Argus robot]] and slam-dunk it back down its gun barrel. It only gets better from there.
* SequelHook: [[spoiler:Zaitsev gets away, and is revealed to be merely an agent for the Order of the Russian Star.]]
* ShoutOut: If you mash the melee button with the assault rifle equipped, you'll pull off a barrage of punches akin to [[VideoGame/GodHand Gene]]. His fists even [[PowerGlows glow orange]].
** [[Franchise/StarshipTroopers "C'mon, you apes! You wanna live forever?!"]]
** Most of the achievements' names are shout outs, including "[[WesternAnimation/{{Animaniacs}} Helloooo, Nurse]]", "[[VideoGame/SplinterCell Fisher Is The Other Sam]]", and "[[Film/FlashGordon1980 Flash!]] [[Music/{{Queen}} King of the Impossible]]".
** Another possible nod to VideoGame/GodHand are the dancing enemy robots in the Kreon in Act 3-7. Complete with a huge boombox.
** If you wait for a while outside of combat, Burns talks about his [[VideoGame/ViewtifulJoe "Whiskey-a-Go-Go"]]. He also mentions his "old pal [[VideoGame/MadWorld Jack]]".
** This amusing exchange after an ambush in Mission 2:
---> '''Elena:''' It's a trap!
---> '''Sam:''' [[Franchise/StarWars Thanks for the update, Admiral!]]
** The ship that the protagonists board the space colony with looks like a Blockade Runner from the ''StarWars'' verse.
** More from that [[VideoGame/GodHand ball-bustingly hard game]]: An achievement called "The Hand of God", awarded for finishing two Romanovs in a row with ''nothing but melee attacks.''
** Sam drills through a robot by activating the suit's jets and spinning insanely fast. Unsurprisingly, Mikami has gone on record as saying that ''Vanquish'' was a bit of a tribute to ''Casshern''.
** One of the soldiers under Burns's command has the designation [[VideoGame/MetalGear Gray Fox]], and the radio system, outside of cutscenes, works a lot like a real-time Codec. Which is appropriate, considering Platinum's would go on to make ''VideoGame/MetalGearRisingRevengeance''.
** There are several nods to ''[[Franchise/{{Gundam}} Gundam]]'''s [[Main/TheVerse Universal Century]]. The hero tearing through a space colony in an [[Anime/MobileSuitGundam experimental white prototype suit]] while the enemy ace is introduced in a [[Main/CharClone fast-flying red equivalent]]. The microwave emitter being a stand-in for the [[KillSat Colony Laser]]. [[Anime/MobileSuitGundamCharsCounterattack Preventing meteors]] from hitting earth. And Burns' later gear fashioned after the [[Anime/MobileSuitGundam0083StardustMemory GP-02A Physalis]], a machine [[spoiler:turned against its side]].
* SmokingIsCool: Sam lights up at pretty much every opportunity, [[GutturalGrowler and his voice shows it.]] It's even gone so far as to be a ''gameplay mechanic''; while hiding in cover Sam can take a "smoke break", [[MundaneMadeAwesome followed by tossing the still lit butt out of cover to distract his robotic enemies.]]
* SociopathicSoldier: Burns.
* SpaceMarine: Your allies are the [[SemperFi U.S. Marine Corps]], [[RecycledInSpace IN SPACE!]] Averted with Sam and Elena, who work for DARPA. This causes some JurisdictionFriction between Sam and Burns over whose orders take precedence during the operation.
* SpiritualSuccessor: To ''VideoGame/PN03'', [[WordOfGod according to Mikami]].
* SkewedPriorities: After barely catching a ledge in a cutscene, Sam continues hanging over a death drop by one arm ''[[RuleOfCool to light]] [[SmokingIsCool a cigarette.]]''
* SnarkToSnarkCombat: Sam and Burns run on this.
** In Act 2-3, when Sam runs into the two Argus bots:
---> [Burns descends from a chopper]
---> '''Burns''': [[SarcasmMode Miss me, sweetheart?]]\\
'''Sam''': Jesus, you? I liked you better when I thought you were dead.\\
'''Burns''': And I liked you better when I didn't have to hear your shit. Let's go!
** Again before Act 4-2, at the Grand Coulee Dam:
---> '''Sam''': They really rolled out the welcome mat.\\
'''Burns:''' Must have a thing for VIPs.
* StealthParody: The writer of the review of ''Vanquish'' on Gamespot seems to think it is this.
* StockScream: There's a Wilhelm Scream in the cutscene when [[spoiler:the Bogey]] is first introduced.
* SuperweaponSurprise: The microwave emitter on ''Providence'' was not intended as a weapons system, but the Russians got creative.
* SwissArmyGun: The BLADE Weapon system. It can transform itself to replicate any weapon that Sam encounters on the battlefield, from armor-piercing handguns to rocket launchers and laser cannons; Sam only needs to supply the ammo.
* TakeThat: One ad pokes fun at ''Franchise/{{Halo}},'' stating that "If it takes a decade to finish the fight, you should probably switch tactics."
* TakeCover: But you probably won't; you'll be too busy powersliding around the battlefield. Plus, you're more robust than most protagonists who take cover. The protagonist has a number of high-speed moves that allow you to easily dodge enemy fire while retaliating. When you're dangerously low on health, BulletTime kicks in, allowing you to find the necessary cover easily.
** The game's developers had already experimented with cover mechanics years before they became popular, such as Creator/ShinjiMikami's ''VideoGame/ResidentEvil4'' and Sega's ''VideoGame/BonanzaBros'', and are now doing the same with ''Vanquish''.
*** Of note is actually how good said system is. You can boost out of cover, roll into a slow-mo shot, hop over cover for ''another'' slow-mo shot, throw a distraction out to draw fire, and there are even 3 kinds of cover. Walls give you the most protection but have a hard time being boosted from, low cover means little space to hide and standing straight up to shoot, but being able to boost in a second, and chest-high cover is somewhere in the middle.
* TakingYouWithMe: [[spoiler:Burns' death; demanding Sam leave him, he stays behind to detonate a bomb in his arm and kill several Marines.]]
---> '''Burns''': [[spoiler:My men are dead. [[DyingMomentOfAwesome I belong with them!]]]]
* TechnologyPorn:
** Sam's ARS suit has parts surrounding the reactor that constantly move, and the parts of his BLADE weapon fold onto each other as it's configured.
** Zaitsev's Bogey suit, especially its introduction scene, and when it opens its wing pods for a laser attack.
** The tutorial chamber features huge weapon benches that fold out of tiny tiles on the floor.
** Elena's holographic support console qualifies, with all kinds of free-floating, touch-sensitive displays that can be pulled and slid around in a ''Film/MinorityReport''-like fashion.
* TeleFrag: The robots can teleport in reinforcements. The Marines...not so much. Sam states that living things won't survive the process, and that a rat that got caught in a teleportation experiment ended up with its head "literally shoved up its ass" and "it'll be another three years before [DARPA] can get a human to the same state."
* TheManyDeathsOfYou: At first glance, it may appear that Sam has only two death animations, but those are just in standard combat...
** The most notable non-standard death animation for Sam is the Unknown's finisher, in which it [[spoiler:grabs Sam, slices off his head, and crawls away [[BattleTrophy with his body]]]].
** There's also the Romanov-D: it will [[spoiler:suspend Sam in the air with one of its drill arms, which is spinning its way into Sam's torso, before thrusting that same arm into the ground, pinning Sam as he is eviscerated by the drill]]. [[spoiler:Surprisingly, no blood is shed, only sparks (despite how far into Sam's body the drill is by the time the "Mission Failed" screen finally pops up).]]
** If you fail the [[PummelDuel QTE between Sam and Zaitsev]] during their first duel, Zaitsev will leave a large wound in Sam's chest courtesy of his rifle sword.
** Reprised with [[spoiler:Bogeys Alpha and Bravo]] in the final battle, where if you don't mash that button hard enough, [[spoiler:they knock Sam into the air before he's used as a target for their lasers in midair]].
** Act 3-3 has Sam's falling animation if he fails to cross the bridge in time.
* TookALevelInBadass: When Sam stops boosting, he spins out of it feet-first, before landing on his feet. Taken to new heights in the cutscene before the final boss, where Sam boosts off a ramp, spins at least ''five times'' in midair, and lands in a kneeling pose on an overhead walkway.
* TrappedInContainment: [[spoiler:The majority of the Marines stationed on ''Providence'' asphyxiate to death when they are unable to get past a blast shield that was closed by Burns to contain a breach in the colony's outer hull.]]
* TransformingMecha: The Argus is a quadrupedal robot that can turn into a bipedal HumongousMecha.
** The Bia bot is a robot scorpion that can transform into a mech wielding a [[AnAxeToGrind massive axe]].
** The Buzzard has flight and land modes encountered at different points in the game.
* UnnecessarilyLargeInterior: The ''Providence'' space colony takes this UpToEleven.
** It presumably has an incredibly large population to run all the energy-gathering and converting systems, and they do all have to live somewhere. According to the Operation Dossier, it's considered the ''fifty-first state'' of America.
* VitriolicBestBuds: Sam and Burns. Probably the best explanation for [[spoiler: Sam trying to help Burns in Act 5-2, even after Burns betrays him and Sam is forced to gun him down -- and Burns doing the same in buying Sam time with his explosive death.]]
* VoiceWithAnInternetConnection: Elena Ivanova, of course.
* WaveMotionGun: In its bipedal form, the Argus will occasionally unleash hell in the form of a [[ChestBlaster sweeping "large-radius laser" attack.]] It sweeps fast enough for you to pray that you have energy for boosting, lest you get [[OneHitKill incinerated]].
** Zaitsev will do this as well in the final battle. Although his [[HellIsThatNoise ground-cracking laser]] ''cannot'' be dodged, it doesn't work through cover (just like the Romanov-G's Sam-seeking "missile" -- if you can call it that).
* WeHaveReserves: Burns has a ''really'' bad case of this.
--->'''Burns''': Screw it! Leave 'em! Elena, close this door!\\
'''Sam''': [[WhatTheHellHero So this is how the Marines do business?]]\\
'''Burns''': Marines complete the mission. [[TrialByFriendlyFire We don't ''get'' the luxury of choosing how.]]
----