[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/UrbanChaosRiotResponse_ps2.jpg]]
[[caption-width-right:300:Our hero, with a standard issue {{AFGNCAAP}} helmet.]]

An unnamed American city has been turned into a warzone by crazy terrorists known as the Burners. You play Nick Mason, ace of the T-Zero Riot Response unit, which was formed to fight terrorists and take the city back.

''Urban Chaos: Riot Response'' is a FirstPersonShooter made by Rocksteady (before they hit it big with ''VideoGame/BatmanArkhamAsylum'') and published by Eidos Interactive for the {{Playstation 2}} and the XBox. It is generally well-received, having simple and enjoyable gameplay, moderate difficulty, expansive content and strong multi-player. The few strikes against it could be attributed to sub-par graphics, rather linear levels and [[{{Narm}} very campy dialogue]].

This doesn't come anywhere near the level of the more well-known shooters like {{Halo}}, or even {{Killzone}}, but this one stands on its own by doing away with realism and story, instead giving you a ton of weapons and hordes of enemies to use them on. [[CatharsisFactor Think of it as stress-release]].

Don't confuse this game with 1999 3rd person shooter ''VideoGame/UrbanChaos'' (even though Eidos published both).
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!!This game provides examples of:
* ArcWords: If you pay attention, you'll find the logo of Shift-It everywhere in the game, [[spoiler:this is because they're the Burners.]]
* AwesomeYetPractical: The [[InfinityPlusOneSword Minigun]]. Also, the fully-upgraded Assault Rifle, to a lesser extent.
* {{Badass}} / OneManArmy: Nick Mason
* BiggerStick - T-ZERO's armor and equipment is stated to be much more cutting edge than the regular police force, allowing Nick to combat the Burner hordes. [[spoiler:Later, the Burners are able to fight back by making their own versions of T-Zero equipment.]]
* BombThrowingAnarchists: The Burners appear to be this.
* BoomHeadshot
** Comes with the possibility of [[YourHeadAsplode exploding heads]]. The possibility becomes one-hundred percent when you upgrade all weapons.
** Brief yet fabulous fountains of blood are also a possibility.
* BoringButPractical: The shield. If you don't use it, you are ''not'' going to last long. The bog-standard pistol also gains the most useful upgrades and magazine sizes, compared to the other guns.
* BraggingRightsReward - The Minigun unlock happens once you've squeezed everything out of the single player. Which means you've got the biggest gun in the game, and nothing left to shoot.
* BrainwashedAndCrazy: [[spoiler:Most of the Burners are brainwashed Shift-It employees.]]
* TheCallTwinksYou
* ChainsawGood - Halfway through the game, Burners begin to wield electric circular saws. You can use them. Their usefulness is debatable, however.
* ClusterFBomb - Most Burners.
* DeadlineNews: One of the mission is to prevent this from happening. The newscaster has giving an interview with the Burners when they flipped out and took her hostage.
* DudeWheresMyRespect: Averted, you're like the setting's [[AceCombat Galm One]], except the enemy has no one skilled enough or sane enough to match up to you.
** One newscaster lambasts T-ZERO's actions during the course of the game. Justified - T-ZERO's very existence is extremely controversial, not to mention its actions (total war against criminal hotspots, ''blowing up an abandoned city block with attack choppers to destroy a Burner stronghold'', and so on.) [[spoiler:Only after you save the city from total destruction after they get their hands on a nuclear weapon does he begin to respect you.]]
* EscortMission: Not as bad as most examples as everyone you escort has the good sense to stay behind you and wait until you clear an area before moving on. Some of them are even useful to you: the medics can heal you, the firemen can open locked doors (and defend themselves if an enemy gets too close) and the policemen can provide fire support.
* GatlingGood: The last unlockable gives you access to the minigun that you normally could only use on the helicopter segments.
* GunsAkimbo: The machine pistols, which are always dual wielded.
* HeroicMime - Mason.
* HostageSituation - Five times, a Burner leader will take someone hostage. You must shoot the Burner while they're reloading. It often ends in a gruesome, satisfying death for the Burner.
* ImprovisedWeapon - Early Burner melee weapons, and their shields later on.
* ItsUpToYou- Justifed. Most of the Characters that aren't trying to stab, chop, burn or shoot you are civilians, firemen or paramedics. People that don't have training for combat situations. Not to say that the regular cops can't hold their own, it's just that you have all the fancy training, equipment, and reckless disregard for your own life.
* KarmicDeath - [[spoiler:The first boss, Estevez, dies after killing two cops and taking another hostage, by way of being shot - most likely in the face - repeatedly. Amazingly, that doesn't kill him - but the exploding gas tanks behind him do, burning him alive. The last boss dies after you shove him into a meat-packing factory, where he is impaled by a hook (also still alive) and ground alive. You can hear everything.]]
** Also when the [[spoiler: newscaster is taken hostage, when you take down the hostage taker she then throws in a TV into the tub he landed in electrocuting him. She then gives a live broadcast with the electrocution taking place in the background.]]
* KentBrockmanNews
* KickTheDog - All of the Burners On-and-Off screen actions. The worst one was watching a fireman that they were shooting repeatably, die as the paramedic was trying to save him.
* LuckilyMyShieldWillProtectMe: A major mechanic in the game is using the shield to get past fire hazards and advance on Burners laying down suppressing fire. Burners will take to ambushing you from behind or flanking, and late game, some will gain shields themselves, using them in the exact same way you do.
* MoreDakka: Among the weapons you can wield are an assault rifle, [[GunsAkimbo a pair of machine pistols]], a automatic shotgun, and even a [[GatlingGood minigun.]]
* NonLethalKO - Using the taser to incapacitate... [[VideoGameCrueltyPotential unless you use it for too long.]]
* PunchPackingPistol: The basic handgun remains useful throughout the entire game, as you get more upgrades, magazine and damage increases, a scope, and upped ammo capacity earlier and more frequently than the upgrades for the shotgun or assault rifle.
* SawedOffShotgun - The second firearm you get, and a common weapon in the Burners until late games.
* VideogameCrueltyPotential: Encouraged in game. You're required to [[BoomHeadshot reduce heads to chunks]] and taser Burners to rank up for upgrades... and nothing will stop you from tasering Burners too long, until they're set alight and begin screaming in agony.
* WesternTerrorists - The Burners get increasingly more and more terror-motivated than what appears to be a very well-armed street gang or anarchist extremist group, culminating in [[spoiler:a nuclear bomb threat. It turns out they're made up of mass-brainwashed soldiers culled from a front company of a ''delivery service'' and fashioned into an anti-American militia, championing against the injustices America's done.]]
* WhereTheHellIsSpringfield - The city location is never told. However from the weather and the fact the police uniforms say CPD it could be Chicago. [[JustForPun If the C doesn't stand for]] [[EveryoneCallsHimBarkeep City]] [[JustForPun that is.]]
* WhiteGangBangers - The Burners are White, for the most part, but there's a few smatterings of Hispanics - most notably the first boss.
* WithThisHerring: In response to the AxCrazy maniacs running around the city, you're given a pistol. Subverted in that it's highly publicised to be top-of-the-line and it lives up to its (in-game) hype, and packs a major punch, even without upgrades.
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