[[caption-width-right:350:You are on Red!]]

--> ''"[[ContinuityNod In 2291, in an attempt to control violence among deep space miners]], [[RetCon the Liandri Mining Corporation established a series of leagues and bloody public exhibitions.]] For fifty years the fights' popularity grew with their brutality. Then... the war came."''
-->-- Trailer of the game.

'''Unreal Tournament III''' is the latest installment in the VideoGame/{{Unreal}} series. It was made by EpicGames, and was released for PC and UsefulNotes/PlayStation3 in 2007, followed by the UsefulNotes/XBox360 in 2008.

The game was an attempt to introduce some serious changes and additions to the gameplay, trying to reunite the already BrokenBase of both ''VideoGame/UnrealTournament'' and ''VideoGame/UnrealTournament2004'', another major graphics update, and new maps.

The single-player campaign has an actual plot! It's also the first ''Unreal Tournament'' game where you don't actually compete in the Unreal Tournament. Instead, you play as Reaper, the leader of the [[RagtagBunchOfMisfits Ronin]] [[BadassCrew team]], who were rescued by and hired for the Izanagi corporation after the [[ZergRush Krall invasion of the]] [[DoomedHometown Twin Souls colony]], while the three corporations face against each other for controlling different universes, and at the same time fight against the Necris race, who wants to infest and assimilate all the worlds they can. The team was put under the command of Malcolm, a former Tournament champion and the series' [[WolverinePublicity face]].

Its real lastability lies in the almost limitless potential for modding, though, but the single-player campaign is a fun ride in itself, and multiplayer... oh boy, the multiplayer.

It should also be noted that, like previous installments of the ''UT'' franchise, this one's GameEngine has been very popular amongst developers and their games. ''VideoGame/BatmanArkhamAsylum'', the ''Franchise/MassEffect'' franchise, ''VideoGame/MirrorsEdge'', sibling Epic franchise ''VideoGame/GearsOfWar'', ''VideoGame/MortalKombatVsDCUniverse'', the ''VideoGame/MedalOfHonor'' franchise, ''VideoGame/RainbowSix: Vegas'', the ''Film/StarTrek'' preboot's tie-in ("Star Trek DAC"), and even ''VideoGame/InfinityBlade'' for [=iOS=] are just a few of the titles which utilize this game's underpinnings.

Check the [[Characters/UnrealTournamentIII game's character sheet]] for character specific tropes.

Followed by ''VideoGame/UnrealTournament4''.
!3... 2... 1... Play!
Bear in mind that tropes which also apply to past games may apply here as well.
* AbandonedArea: DM-Arsenal:
--> ''"The Arsenal is a former Liandri munitions plant whose remote location was intended to reduce collateral damage in case of an accident. As Hyperion expanded and modern plants came into operation, the Arsenal fell on hard times. All human colonists were pulled from the plant over a decade ago, and all robotics about a year later."''
* ActionGirl: All the females.
* UsefulNotes/AdobeFlash: Ported by Epic to Flash 11, to show [[GameEngine Unreal Engine]]'s support for this technology.
* AlienBlood: The Necris have nanoblood.
* AppliedPhlebotinum: Nanoblack - from what we see, it raises the dead, powers vehicles in unknown ways, and can shield people from all harm.
* ArrowCam:
** As always, the Redeemer's secondary fire allows you to take control of the missile, and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though.
** Being gibbed at any point leads the player to a "head bouncing around-cam" shot.
** There's also the [[FunWithAcronyms SP]] [[CarFu MA]], short for ''Self Propelled Mobile Artillery''. The second fire of the main seat lets you take control of a small missile which acts as both a satellite-like cam (where you choose where to shoot your next swarm of missiles) and a projectile. While it's shooting, you can follow said projectile's trajectory. It has the same drawback as the Redeemer, though.
* ArtificialStupidity: AI tends to go for the really juicy power ups once they spawn. It's about the only thing you can use against the final boss to your advantage.
* AscendedExtra: The Krall were just {{Mook}}s in the original ''Unreal''. In [=UT3=], they're a playable race.
** Loque was just one of the default customized bots (and one of the Deathmatch ladder's warriors) in ''VideoGame/UnrealTournament''. Here, he's almost a boss, (seemingly, next to Akasha) and was PromotedToPlayable. The reason? He was ''the'' hardest customizable bot in the original UT.
* AscendedFanfic: ''Unreal Tournament III: Black Edition'' (a.k.a. [[UpdatedRerelease UT3 + Titan Pack]]) has the Greed mode, which started as a gametype mod for ''Unreal Tournament 2004''. Needless to say, its creator was [[PromotedFanboy hired]] by EpicGames.
* AttackOfThe50FootWhatever: Whenever you play with the official Titan mutator and become a Behemoth. It lasts 30 seconds, though.
* BackFromTheDead / WasOnceAMan: The Necris race.
* BadassCrew: Take your pick.
* BeamSpam: The Link Gun. Also, an Instagib match with many players, or, for that matter, just about any high-level play. Shock Rifle beams everywhere!
* {{BFG}}: The Redeemer, natch.
* BittersweetEnding: The BigBad is killed...
--> ''"She's dead. The bitch is dead."''
** ...[[PyrrhicVictory but]] Reaper's RoaringRampageOfRevenge led his teammates to [[spoiler:their deaths]], his colony is [[DoomedHometown completely]] overrun, and he ends the wrap-up cutscene [[spoiler:surrounded and horribly outnumbered by Necris shock troops]], so he presumably [[DoomedMoralVictor dies in style, rocket launcher blazing]].\\
It's also implied that, [[ConservationOfNinjutsu in case of survival]], he's still wanted by [[spoiler:the Phayder Corporation]] for space invasion, has no way to go back to his home planet, [[WasItReallyWorthIt and]] he doesn't have [[spoiler:Izanagi (or Axon or Liandri, for that matter) backing him anymore]] due to the actions of his team during the campaign.\\
[[ButWaitTheresMore And if that wasn't enough]], [[spoiler:the series mascot/hero Malcolm]] turns out to be the big asshole, but that much was obvious from about halfway through the game.
--> ''"[[IronicEcho A real disposable asset]]. Tough break, kid."''
* {{Bowdlerization}}: Shortly after the retail release, ([[ShortRunInPeru a full week before the official shipping in USA/rest of Europe]]) a special version was made for Germany, which didn't have blood. However, the blood was later restored as of the first patch, which was out about a month after launch and several workarounds.
* CaptureTheFlag: Once again comes in both regular and Vehicle varieties - and this time, there are actually official VCTF maps.
* CarFu: Quite frequent with vehicles in the Warfare and Vehicle CTF modes. Vehicles kill dismounted enemies, regardless of how much health they have. Upon collision, vehicles damage players based on the momentum of the vehicle. However, due to the fact that most vehicle use is usually at the maximum possible speed (actually controlling the speed of the vehicle is a non-trivial task), this generally results in vehicle OHKOs.
* CharacterCustomization: Aside from being able to do this via [[GameMod modding]], the game allows you to choose several stuff for your character such as chests, goggles, helmets, etc.
* ChargedAttack: All of them of the Hold variety:
** Among the weapons, the Impact Hammer's both fires, the Biorifle's secondary fire, and the Rocket Launcher's secondary fire.
** Among the vehicles, the Hellbender's second seat's primary fire, and the Cicada's first seat's primary fire.\\
It's subverted with the deployed Leviathan's first seat's primary fire. It only requires a single click, though it has a significant delay between the press action and the fire action, which could have been used as a ChargeAttack, hence the subversion.
* ChronicBackstabbingDisorder: The [[http://www.youtube.com/watch?v=cw1xYqMF1No Betrayal]] mode, on [=UT3=]'s Titan Pack.
--> ''"Kill enemies to fill the pot for your team. Kill your teammates to get the pot for yourself."''
* CleavageWindow: The Iron Guard females.
* {{Combos}}:
--> ''Double Kill.''
--> ''Multi Kill!''
--> ''MEGA KILL!!''
--> '''M-M-M-M-M-MONSTER KILL!!!'''
--> '''LUDICROUS KILL!!!'''
--> '''''HOLY [[PrecisionFStrike SHIT!!!!]]'''''
* CompetitiveMultiplayer: It even has everything for all the flavours.
* CondemnedContestant: Still around, though this time none of them are mentioned.
* ContinuityNod:
** The maps [=DM-DarkMatch=] and [=CTF-SearchLight=] reference two concepts from the first Unreal: the Darkmatch gametype, and the Searchlight item. The Titans and Behemoths also take their names from the Titan and Behemoth enemy classes from the first Unreal game.
*** The map [=WAR-Hostile=] takes place on Na Pali, to the point of even having several of that game's sounds.
** At the beginning of the campaign, there's a kid who finds a medallion with the first UT's logo.
** The name of Act III is "The Liandri Conflict", which is also the [[ElectricBoogaloo subtitle]] of ''Unreal Championship 2''.
*** [[spoiler:Akasha]]'s first speech in the final match refers one of Raiden's taunts in the same game:
--> ''"My patience for games has worn thin."''
* ConveyorBeltODoom: The maps [=DM-CarbonFire=] and [=DM-Shaft=], the latter from the Titan Pack.
* CoolBoat: [=DM-KBarge=], from the Titan Pack.
* CoolMask: Some of the default player customization packs which came with the game allows the use of such masks.
* CoupDeGraceCutscene: The final match ends with [[spoiler:Reaper smashing Akasha's head with his Rocket Launcher]].
* CutscenePowerToTheMax: Some weapons and vehicles have functions in cutscenes that they lack in-game.
* DeadlyUpgrade: By using the Titan mutator, you can become a Titan, a big hulking bud who has just two (very deadly) weapons and can't complete objectives such as capturing flags and taking nodes, skulls, and orbs. Later, while in Titan mode, the user also can become a Behemoth, which has the same weapons with more damage, its bigger than everything... but has 30 seconds of duration. When time runs over, the player will [[MadeOfExplodium explode]] in the same manner as the Redeemer's missile.
* DeathFromAbove:
** The ''Cicada'' and the ''Raptor'' in Axon's side; and the ''Fury'' in the Necris side.
** There's also the chance of [[GoombaStomp pancaking]] an unlucky opponent with a [[http://www.blastwave-comic.com/index.php?p=comic&nro=28 tank]], regardless of how long it took you to drive it up the cliff and how likely it is to fail.
* DeathIsNotPermanent: {{Justified|trope}} in-universe. It's explained several times in the campaign that the Respawner technology has its limits, and, in order to make the Ronin' enemies to retreat, they must wear off their respawner charges.
* DefeatMeansPlayable: The Necris and the team leaders.
* DifficultButAwesome: Dual-wielding Enforcers. The reason it's difficult is that bots only drop the gun they're currently using, and they're programmed to switch away from starting weapons the instant they have something better. The reason it's awesome is that dual Enforcers are one of the best weapons in the game, combining HitScan accuracy with high rate of damage.
* DoomedHometown: Twin Souls colony, which leads Reaper into a big RoaringRampageOfRevenge.
* DoubleJump: Partially toned down for this game, compared to ''[=UT200X=]''; particularly, you're unable to double-jump from a dodge.
* DownerBeginning: The intro of the Campaign shows the Krall invasion of the Twin Souls colony. It's implied that, after Reaper was rescued by Jester and Othello and brought to the Izanagi medical center, the entirety of the colony was overran, thus kickstarting the plot and Reaper's RoaringRampageOfRevenge.
* DownloadableContent: The [=PS3=] version had, aside of user-created content for the console, two official Bonus Packs, but again, all the content from the first Bonus Pack and the Xbox360 exclusive maps were included in the second pack, the "Titan Pack", which is also the biggest pack to the date. Needless to say, this pack is also available for the PC version.
* DualModeUnit: The Leviathan.
* EmergencyWeapon: The Impact Hammer. It also has the ability to hijack vehicles and steal enemies' {{Power Up}}s.
* TheEmpire: The Necris.
* FacelessGoons: The Izanagi troopers who aren't Ronin, though they're actually [[AntiHero the "good" guys]].
* IronicEcho: In the Act II intro, almost at the beginning of the game, Reaper meets Malcolm. He says that the Ronin team is a valuable asset, something which Reaper replies with "A real disposable asset". It's subverted at first, in the beginning of the final chapter, when he praises the Ronin team, and [[spoiler:they decide to continue their hunting of Akasha]]. And before the final fight against Akasha, [[spoiler:Malcolm, after talking of business with a Phayder executive, switches screen to heck the team and says "A real disposable asset. Tough break, kid"]]. Cue [[spoiler:Reaper's teammates being killed while Reaper fights against Akasha. "[[RuleOfThree A real disposable asset]]", indeed]].
* FragileSpeedster: The Raptor is incredibly fast, [[GlassCannon can kill enemies on foot in a matter of seconds, and can deal incredible damage to most vehicles with its missiles]]. It's also only durable enough to survive maybe two [=AVRiL=] rockets, and getting hit with most other weapons sends it spinning out of control. Same with the Manta and the Viper, which are just as fast and is almost tailored specifically towards [[CarFu crushing anyone who isn't in a vehicle]], but has even less armor than the Raptor.
* FunWithAcronyms: The '''[=FLaG=]''' Generators, for CaptureTheFlag matches, stands for "Field Lattice Generator". Lampshaded in [=CTF-Reflection=], in Act II:
-->'''Othello:''' We have the flag, let's bring it home.\\
'''Jester:''' You mean "Field Lattice Generator", right?\\
'''Reaper:''' It looks like a flag, waves like a flag - ''it's a flag''.
* GameMod: The series it's known for this, but in this installment you can even do your own stuff for the [=PS3=] version of the game, as long as you don't use materials which don't come with the game. [[http://www.ut3mod.com/ There's even a site dedicated to collect PS3 mods]].
* GameplayAndStoryIntegration: Respawning is accomplished with advanced alien technology. [[OutOfContinues It wears out after a certain number of respawns]], though, so the deathmatch system, where you have to kill a certain number of enemies in order to break their system, was created. And these are the basic models for Deathmatch: in [=CTF/VCTF=], respawners are fueled by the [[FunWithAcronyms FLaG]] devices, and in Warfare, your Power Core provides the energy needed to keep your respawners rolling. All that's left is to explain what's the source on Betrayal and Greed.
* GangstaStyle: The Enforcer's alternative fire replaces this with burst-fire, though keeping the crosshair on an opponent for about two seconds causes you to fire this way.
* GatelessGhetto: [=WAR-Downtown.=].
* GatlingGood: The Minigun.
* GettingCrapPastTheRadar: In [=WAR-TankCrossing=], after entering the level, the Ronin team admires the tank. Cue this bit from Jester:
-->'''Jester:''' Little cozy, but room for two.
* GrimyWater: Several stages have pools with different water colors.
* GroundPound: Doable with both Titans and Behemoths when playing with the Titan mutator.
* HaveANiceDeath:
-->''"X was X'd by X."''\\
''"X cratered"''
* HighAltitudeBattle: [=CTF-FacingWorlds=], as always.
* HoldTheLine: With the lack of an Assault gametype, many Warfare maps of the Attack-versus-defense variety end up being this, such as WAR-Islander, where a team starts with vehicles and the other team has turrets, (with WAR-Islander_Necris inverting the teams) and WAR-Hostile, where the Red team has access to a countdown node which can destroy the Blue core in a single hit.
* {{Hoverboard}}: With a built in TractorBeam allowing you to be towed by friendly vehicles, including the flying ones.
* ImprovisedWeapon: The Impact Hammer and the Stinger Minigun are both stated to be former mining tools.
* InVehicleInvulnerability: With the exceptions of the Manta, Viper, and Leviathan turrets.
* InvincibilityPowerUp: The Invulnerability item, found in [=DM-Fearless=].
* [[{{ItsRainingMen}} It's Raining Krall!]]: The intro sequence to the campaign.
* InvisibleWall: You'll find these pretty much in any open level.
* LimitBreak: When playing with the Titan mutator, an additional meter appears in the GUI, which is filled by fragging people or completing objectives. Filling it and then pressing the designated key allows the player to become a Titan. Titans are powerful warriors with 40 times the regular health and only two weapons: a homing rocket launcher and a rapid-fire shock rifle. This mode lasts until the player is fragged or the meter is filled again, and the player further becomes a Behemoth, who is even more powerful but has a 30-second limit after which they explode like a Redeemer blast, turning back into a normal player. It's worth noting that Titans and Behemoths cannot carry flags, orbs or enter into vehicles.
* LoadingScreen: The game offer useful in-game tips while loading matches. One of these, however, is about online chivalry:
--> ''"Practice good sportsmanship. You were a [[LeetSpeak n00b]] once, too."''
* MadeOfIron: The Leviathan.
* MeaningfulName: Sometimes overlapping with CaptainObvious.
** [=DM-HeatRay=] features the [[TripodTerror Darkwalker]]. Put the Darkwalker out of that map, and the name loses its meaning.
** [=DM-DarkMatch=] is a match in a factory where the energy system is malfunctioning, aside of being a long ContinuityNod towards VideoGame/{{Unreal|I}}, which featured a map in this mode.
** [=WAR-FloodGate=] has a special countdown node which, when reaching 0, sunk the affected core and damaged it with water.
* MightyGlacier: The Darkwalker and the Leviathan. The latter has a nasty laser weapon with a decent rate of fire. The former has four turrets, each with a different weapon, in addition to the main gun used by driver. It can also anchor itself and fire a WaveMotionGun that destroys everything in one hit except cores and other Leviathans. They're both very, very slow compared to other vehicles, the Leviathan more so than the Darkwalker.
* TheMissingno: The Demoguy. May cross with UrbanLegendOfZelda.
* {{Mordor}}: Omicron 6.
* MoreDakka: The minigun.
* NanoMachines: The nanoblack used to create Necris.
* NitroBoost: The Scorpion and the Viper.
** There are also speed boost pads on some levels.
* NostalgiaLevel: The maps [=CTF-Coret=], [=CTF-FacingWorlds=], [=CTF-Hydrosis=], [=DM-Deck=], [=DM-Morbias=] and [=DM-Turbine=] were taken from ''VideoGame/UnrealTournament'', while [=WAR-Torlan=] comes from ''VideoGame/UnrealTournament2004''.
* NoOSHACompliance: Some fights take place in abandoned munitions factories which were closed some time before the battles themselves. There's also a robot-building conveyor level, and, of course, the game's remake of Deck takes place in a factory with loads of slime.
* ObviousBeta: Shortly after the first retail release, the GUI was shown to be incomplete, with "[[GameBreakingBug GUI Breaking Bugs]]", especially hitting the server joining features and lacking essential features. There was also a bug where the game didn't save your progress on the campaign. Although all of them are currently fixed, they still made an impact on the game's first impression when it was released.
* PlayingPossum: The game allows the player to feign death. [[NoOneCouldSurviveThat It can be incredibly useful]] [[DifficultButAwesome if used correctly]], and it's more believable, thanks to RagdollPhysics.
* PlayingTennisWithTheBoss: The Impact Hammer can reflect rockets.
* PunctuatedForEmphasis: Delivered by Reaper in the fifth act intro, right in the greedy eyes of Malcolm.
--> '''Reaper''': ''You're not listening. '''THAT. IS. IT.''' [[ScrewThisImOuttaHere We are leaving, right now]], to do what we should have done from the start.''
* RealIsBrown: Though not to the extent of most other modern games, and the result is actually quite stylistic and... [[JustForPun unreal]]. The other games in the series are otherwise very colorful. Maybe it has something to do with [[GearsOfWar that other main franchise from Epic]].
* RetCon: The Necris. In [[VideoGame/UnrealTournament UT]], they are explicitly described as aliens who have "declared a kind of guerilla war against Earth". In this game, they are humans resurrected using [[AppliedPhlebotinum nanoblack]], something already known from [[VideoGame/UnrealChampionship2TheLiandriConflict UC2]].
** The Phayder corporation isn't fully explained in the first UT, but appears to be some sort of military unit or assassin's guild. In this game, Phayder is the corporation that creates and raises the Necris.
* {{Roboteching}}: The Cicada. Also the [=AVRiL=].
* SceneryPorn
* SecretCharacter: The Necris, and the Team Leaders.
* ShoutOut: [[ShoutOut/{{Unreal}} Check the page]].
* ShowsDamage: Applicable to the vehicles. The Link Gun tries to repair this as well.
* SixthRanger: [[spoiler:Lauren and Matrix]].
* SpiderTank: The Scavenger. Also counts as SphereFactor and SpinAttack.
* StanceSystem:
** Of sorts with the Necris Nemesis. It has three modes which affect its turret and maneuverability: the first raises the turret and increases the rate of fire at the cost of slower mobility; the second is the regular one, and the third locks the turret to point only in the direction the player is facing but comes with an increase in speed and mobility.
** The Leviathan also keeps its two modes from ''2004'': the mobile one with the homing missiles, and the stationary one with the big WaveMotionGun.
* StandardFPSGuns: Largely averted. Most of the weaponry has a different feel to it, and one of UT's selling points is that its weapons invariably have some function attached to the alt-fire button. How weapons differ:
** The ''Impact Hammer'' returns from ''UT'', replacing the Shield Gun. Unlike other FPS where melee usually consists of a punching or stabbing motion, this item you charge up and run into people with; it can also be used to RocketJump. Alt-Fire will release an EMP burst that does significant damage to vehicles '''and''' will knock {{Power Up}}s out of on-foot enemies.
** The ''Enforcer'' returns from ''UT'', replacing the Assault Rifle. The alt-fire gives you a three-round burst instead of GangstaStyle; instead, your player will automatically tilt the gun sideways if you keep your crosshairs on a target for long enough. Can be [[GunsAkimbo dual-wielded]].
** The ''Bio-Rifle'' remains unchanged.
** The ''Shock Rifle'' remains unchanged.
** The ''Link Gun'' remains unchanged.
** The ''Stinger Minigun'' replaces the standard gatling seen in the first two games. Instead of bullets, it fires shards of the local {{Phlebotinum}}; the longer you hold down the trigger, the higher the rate of fire. Alt-fire reduces your output but gives you semi-homing shots that impart physical momentum and push the victim around.
** The ''Flak Cannon'' remains unchanged.
** The ''Rocket Launcher'' remains unchanged.
** The ''Sniper Rifle'' returns from ''UT'', replacing the Lightning Gun.
** The ''Redeemer'' remains unchanged.
** The [=AVRiL=] remains unchanged.
* StormingTheCastle: The last act invokes this with [[spoiler:the Ronin team going on to Omicron-6 (the Necris' planet) in order to finish Akasha.]]
* TheComputerIsACheatingBastard: Just one example of many: when playing Warfare, the computer's team gets two orbs. If you are very (un)lucky, you might even see both of them.
* TheShangriLa: the maps DM-[=RisingSun=], DM-[=ShangriLa=] and CTF-[=Reflection=] are all designed after a popular interpretation of Shambhala.
* ThereIsNoKillLikeOverkill:
** The Redeemer, being a personal, portable, potentially remote-guided tactical nuclear missile.
** The Leviathan, a [[MightyGlacier crawling]] death machine.
** TripodTerror: The Necris Darkwalker, a Literature/TheWarOfTheWorlds based tripod colossus which delivers a hugely destructive [[FrickinLaserBeams laser]].
* TrailersAlwaysSpoil: A very unfortunate variation of this trope occurs in the game's setup program (assuming you didn't buy over UsefulNotes/{{Steam}}) - if you watch the files being installed, you will notice that one of the video files is suspiciously named [[spoiler:"malcolmbetrayal"]].
* UpdatedRerelease: ''Unreal Tournament III: '''Black Edition''''' => [=UT3=] + Titan Pack. It's only sold on Steam, and had many Free Weekends, where the people could download the entire game for free on a determined weekend and try it.
* VariableMix: Some maps (such as Rising Sun) switch between a peaceful and combat music. If you're by yourself, you can force the combat music by attacking yourself and sustain it by firing your weapon.
* VideoGameCrueltyPotential: Par for the course, but this time you have several extra tools to accomplish more creative and sadistic killing.
* WarIsHell:
--> '''Bishop:''' ''We face horror and death wrought by man, and call it war.''
* WaveMotionGun: The Leviathan's Ion Cannon. Compared to [[VideoGame/UnrealTournament2004 the previous game]], it has a smaller blast radius, but a higher rate of fire.
* YouHaveOutlivedYourUsefulness:
** [[spoiler:Malcolm sells out the Ronin team]] in the final chapter of the campaign.
** The Betrayal gametype, from the Titan Pack, incorporates this as a gametype mechanic. Once the player's temporary team has earned enough score, he can choose to betray them and take the pot.