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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ut2003.jpg]]
''Unreal Tournament 2003'' is a multiplayer-based FirstPersonShooter videogame developed by Creator/EpicGames with help from Creator/DigitalExtremes and released in September 30, 2002 for the [[Platform/IBMPersonalComputer PC]], Linux and Mac. It's the third full entry in the ''VideoGame/{{Unreal}}'' series, preceding ''VideoGame/UnrealChampionship'' in the series as well as ''VideoGame/UnrealIITheAwakening'' on PC.

The game is a sequel to ''VideoGame/UnrealTournament'', and an attempt at updating the classic formula for the [[MediaNotes/TheSixthGenerationOfConsoleVideoGames next generation]] alongside ''Championship''. You're tasked with building a team to win the Tournament, but it introduces qualifying rounds where you must also take down other hopefuls before your sponsor steps in and gives you the chance of building up a team by picking five individuals. As for the rest, Malcolm, one of the many {{player character}}s, broke Xan Kriegor's long tournament streak as champion and dethroned him. Now he's formed a team alongside former rivals Brock and Lauren from the Iron Guard team. It's now up to you and your team to dethrone them. In addition, many new races and combatants are searching for the same objective as you and are also paired with other hopefuls and veterans, including gene-boosted Juggernauts, [[AIIsACrapshoot the Automatons]] ({{spiritual successor}}s to the War Machines from ''Tournament''), the Nightmares (a team comprised of experiments and other abominations), the Gen Mo'Kai and the AncientEgypt-themed Anubans.

While in spirit the game retains the gameplay that made ''Tournament'' a huge success, many new features were introduced in this installment and ''Championship'': for starters, every player's moveset has been extended, with players being able to do moves such as {{double jump}}s, {{wall jump}}s, dodge jumps, [[BreadEggsBreadedEggs wall-dodge jumps and dodge-wall jumps]]. Lift jumps, which began in ''Tournament'' and ''VideoGame/{{Unreal|I}}'' as a glitch, now were polished and can give players quite the advantage in the right arenas. As for the weapons, the arsenal was mostly kept intact from ''Tournament'', with a few inclusions (the new starting weapons are the Shield Gun[[note]]A weapon whose alternate fire projects an energy-attack-repellant Shield; replaces the Impact Hammer[[/note]] and the Assault Rifle[[note]]A weapon whose alternate fire lobs small grenades; replaces the Enforcer[[/note]], there's also the Link Gun[[note]]A weapon whose alternate fire allows teammates to boost their power; replaces the Pulse Gun[[/note]], the Lightning Gun[[note]]a long-range SniperRifle weapon which shoots an electrical bolt which deals increased damage if it [[BoomHeadshot hits the head]]; replaces the Sniper Rifle[[/note]] and the Ion Painter[[note]]A weapon only present in certain outdoor arenas which act as a coordinate-marker for a satellite which shoots a deadly beam.[[/note]] was added as an extra [[{{BFG}} Superweapon]]), as well as removals (the aforementioned Impact Hammer and Enforcer, and the Ripper) and changes (the Rocket Launcher can [[{{Nerf}} only charge up to three rockets]] and can't launch them as grenades). And last, but not least, the item roster was reduced to [[RuleOfThree three regular health items]], two regular armor items, the [[QuadDamage Double Damage]] and Adrenaline pills, the latter of which allow players to [[LimitBreak unleash a powerful move with a command sequence]] which gives them either a boost on rate of fire and weapon damage (Berserk), a boost on walking speed (Speed), the ability to become invisible (Invisibility), the ability to regenerate health (Booster), the ability to become a piece of the environment (Camouflage, only with the Epic Bonus Pack) or the ability to get shrunk in size (Pint-Sized, only with the Epic Bonus Pack).

The game contains the following gamemodes:
* '''Deathmatch''' pits a bunch of players against each other until there's one winner: the player with the highest amount of frags.
* '''Team Deathmatch''' is the team-based version of Deathmatch. Unlike the original ''UT'', at maximum only two teams are competing.
* '''CaptureTheFlag''' pits two teams, each with their own base and flag, and the objective is to capture the enemy flag while preventing your team's from being captured.
* '''Bombing Run''' is the game's version of UsefulNotes/AssociationFootball: two teams, each with a base and a goal on it. There's also a ball which the teams must bring to the enemy base, scoring points for shooting the ball through the goal or jumping through it themselves.
* '''Double Domination''' is a limited version of ''UT''[='=]s Domination. It has two teams competing for the control of two areas of the map, a team scoring a point if they manage to hold onto both points at the same time for ten seconds.

In addition, the Epic Bonus Pack (see below) adds the following gamemodes:
* '''Invasion''' has all players forming a single team and resisting wave after wave of classic ''VideoGame/{{Unreal|I}}'' monsters until one of the factions (either the players or the monsters) is eradicated.
* '''Mutant''' is a free-for-all mode where the first to frag becomes a mutant, gaining all of the Adrenaline abilities (sans [[RegeneratingHealth Regeneration/Booster]]) and the fully loaded set of default weapons (sans the [[{{BFG}} superweapons]]), plus gains extra points for frags. The other players must frag this mutant, the one who does this becomes the next mutant and so on.
* '''Last Man Standing''' is brought back from ''VideoGame/UnrealTournament''. It's a free-for-all game where each player has a set of lives and must deplete the other players' lives in order to win.

The many changes introduced weren't enough to satisfy the fans, so later in 2003 Epic and DE began working on a sequel to straighten up things, as well as (re)introducing many missing features the fans may have missed. This sequel is known as ''VideoGame/UnrealTournament2004'', the "full" version of the game. Because of the sole existence of ''2004'' as said "full" version, the original ''2003'', outside of auction sites, [[KeepCirculatingTheTapes cannot be bought legally any longer]].
----
!The match is about to begin... 3... 2... 1... Play![[note]]Bear in mind that tropes for ''Championship'' and ''2004'' may apply here as well.[[/note]]

* AbortedArc: The original plot for ''2003'', used as the plot for the near-concurrent ''Unreal Championship'', was an AlienInvasion which took control of the Earth and made dissidents fight each other for the Overseers' amusement. This arc wasn't further explored, being replaced instead for the actual sequel to VideoGame/UnrealTournament's story.
* AIBreaker: Many maps have one or two tricks which the player can do in Single Player or Instant Action matches to completely break bots.
* AnnouncerChatter: The game has four announcer voices: the default [[LargeHam hamtastic sports commentator]]; a new, more subdued male voice; a female voice; and a [[OrgasmicCombat sexy]] female voice.
* AncientEgypt: The arenas [=BR-Anubis=], [=BR-TwinTombs=], [=CTF-Avaris=], [=CTF-Face3=], [=DM-Serpentine=], [=DM-DE-Osiris2=] and [=DOM-SunTemple=] take place in the Anubis Moon, which is inspired by Ancient Egypt.
%% (ZCE) * ArmorPoints: Displayed as an icon-number combination on the HUD.
* ArrowCam: The Redeemer's secondary fire allows you to take control of the missile, and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though.
* TheArtifact: "Bombing Run" was created in the early stages of the ''Unreal Championship'' beta back in 2001, when the ball was indeed an actual bomb that must be delivered to the enemy area in order to blow their base up. The name of the gametype stuck, and it even made it to several zone names in certain maps such as [=BR-Slaughterhouse=] (which refer to the goal base as the "Bomb Gate").
* AscendedGlitch:
** The Lift Jump. After the first ''Tournament'' game, many maps feature areas with movable platforms where you're required to do this in order to gain an advantage, such as a shortcut to another area or an entrance to a secret area with an otherwise unobtainable item. It's still used in later installments.
** Team boosting, also from the first ''UT'', was made into an option for Instagib matches.
* AsskickingLeadsToLeadership: After you draft a team before exiting the preliminaries, the final qualifying match before the gametype ladders is a massive free-for-all against your new teammates, for you to prove yourself worthy to lead them.
* ATeamFiring: Low-level bots behave like this. Don't try it, or you'll get murdered.
* AutoPilotTutorial: All the basic tutorials (for the Deathmatch, Double Domination, CaptureTheFlag and Bombing Run gamemodes) require you to sit through a non-interactive, video-like tutorial showing the very basics about not only those modes but also the game's movement (Deathmatch) and the Translocator (CaptureTheFlag).
* AwesomeButImpractical: The Superweapons have their disadvantages:
** The Redeemer IS an extremely damaging weapon, but you should be careful while firing it (especially in closed areas) or you might end up killed as well.
** The Ion Painter calls a KillSat, and said Sat is an awesome way to take down enemies in lack of a Redeemer. The downside is that, despite the high damage output, it's very difficult to score. Also, you can only fire it if you were in the range of said Sat. And if that wasn't enough, you can only use them on open maps.
* BeamSpam: The Shock Rifle, either the normal or Instagib version.
* {{BFG}}:
** The Redeemer, a portable nuclear warhead carrier.
** The Ion Painter is a variation, as the weapon per se doesn't inflict damage, but calls a satellite strike to deliver the powerful damage.
* BlatantItemPlacement: [[JustifiedTrope As expected]] for an arena shooter: piles of ammo near their associated weapons, weapons themselves in unlikely places, including more powerful ones (typically rocket launchers) in zones with some risk involved in grabbing them.
* BloodSport: Continuing the basic premise of ''Unreal Tournament'', the eponymous Liandri Grand Tournament has warriors from all kinds of factions and walks of life fighting for their lives either on their own or as a team.
* BodyArmorAsHitPoints: The only straight example in the ''Unreal'' series. Armor simply takes over completely for damage dealt to you until you run out of it.
%% (ZCE) * BondOneLiner: Taunts in general.
* BossTease: The opening cutscene of the single-player ladder features Malcolm's team facing Gorge's team in what looks like a regular match. You'll compete against Malcolm's team and the man himself in the final matches of the Ladder.
* BraggingRightsReward: The {{kill streak}}s and {{combos}} don't reward anything, but the game keeps counting them.
* BreakingOldTrends:
** This game, alongside ''VideoGame/UnrealChampionship'', extended the player's moveset by adding WallJump, dodge-jump, DoubleJump, combo-jumps (i.e. Wall-Dodge-Jump) and polishing the Lift Jump (with certain maps having shortcuts or rewards for those who managed to pull them at the right spot). ''VideoGame/UnrealChampionship2TheLiandriConflict'' would extend even more these movesets with chimney jumps and the third-person exclusive Jump Attack.
** Both this game and ''Championship'' modified the Rocket Launcher vastly from ''Tournament'', first by incorporating the "Instant Rockets" option that was all around UT into the weapon as its primary fire, then by reducing the amount of charged rockets (SecondaryFire only) fired from the weapon from 6 to 3. This would be the standard for the rest of the series.
* CaptureTheFlag: The eponymous gamemode, where the objective is to steal the enemy's flag and bring it to your base.
* ChargedAttack: All of them of the "Hold" variety:
** The Shield Gun's primary fire deals extra damage and push.
** The Assault Rifle's grenades can be thrown further.
** The [=BioRifle=]'s secondary fire launches a bigger glob which explodes in smaller ones if hitting any solid surface.
** The Rocket Launcher's alternate fire fires up to 3 rockets in either a horizontal line or as a spiral.
** The Ion Painter requires the charge for the satellite/bomber in an open field.
* CompetitiveMultiplayer: Well, it ''is'' a continuation of a game series that really popularized competitive FPS multiplayer!
* ContinuityNod:
** Many maps are inspired by previous ''UT'' map DM-Morpheus, such as [=DM-Plunge and BR-SkyLine=].
** Invasion mode uses some of the classic ''VideoGame/{{Unreal|I}}'' enemies, and plenty of game mods restore the rest, as well as add more from the sequel.
* ConvectionSchmonvection: [=CTF-Magma=], [=DM-Inferno=], [=DOM-ScorchedEarth=]. Watch out when [[LethalLavaLand touching said lava]], but standing directly to the side of it grants no damage.
* CrapsackWorld: Several of the planets, ranging from blood-stained former mines to corporate-controlled hellhouses.
* CuttingOffTheBranches: Out of all the selectable players back in ''VideoGame/UnrealTournament'', it's stated that the canonical winner of that year's Tournament and the one who broke Xan Kriegor's streak is Malcolm.
* DeadlyRotaryFan: In the center of [=DM-Insidious=] there's one. Being pushed onto it nets you death.
* DeathFromAbove: The Ion Painter calls a KillSat.
* DiscontinuityNod: Somewhere between this and TheArtifact, but there are still mentions of [[VideoGame/UnrealChampionship the Overseer invasion]] in ''2003''.
* DoubleEntendre: There are a few, such as when someone gets killed from an explosion from his own rocket launcher:
--> ''"X fired his rocket prematurely"''
* DoubleJump: Players can jump at the height of the first jump for an extra boost. The Quad Jump mutator allows them to do so two more times.
* DownInTheDumps: DOM-Junkyard takes place in, well... [[ExactlyWhatItSaysOnTheTin a junkyard]].
%% (ZCE) ** DM-Rustatorium.
* DownloadableContent: In the same vein as previous Epic releases, ''2003'' received a bunch of post-release content in the form of two Bonus Packs:
** "DE Bonus Pack", comprised of six maps: two for Capture the Flag, three for Deathmatch-based modes, and one for Bombing Run
** "Epic Bonus Pack", comprised of ten maps: one for Bombing Run, two for Capture the Flag, six for Deathmatch-based modes and one for Double Domination; three new gamemodes: the aforementioned Invasion, Last Man Standing and Mutant; three new announcers: a more subdued male, a subdued female, and a "sexy" female; two new Adrenaline combos: the aforementioned Camouflage and Pint-Sized; and an in-game [=MP3=] player.
* EasterEgg: [[https://unreal.fandom.com/wiki/Easter_egg Several:]]
** Mandible, from the Blood Fist team, has an ejection seat sticker.
** Some weapons have inscriptions, such as the Redeemer's "Swallow This!" and the Rocket Launcher's warning sticker.
** There's a trapped Gorge fan at the bottom of the pit in the map Gael.
** There's a hidden picture of lead designer Creator/CliffBleszinski hidden in the Deathmatch map Asbestos.
** Media players can be seen on character models (Gorge) and weapons (the Bio Rifle).
* EliteMooks: The Invasion mode has the Warlords and the Brutes; the latter did ''even more damage'' than the warlords.
* EmergencyWeapon: The Shield Gun is the fallback weapon when even the Assault Rifle has no ammo, combining the Impact Hammer's melee-only desperation weapon with a impenetrable shield.
* EnergyWeapon:
** The Lightning Gun is the games' primary Sniper Rifle.
** There's also the [[OneHitKill Instagib]] mode where everyone spawns with a OHKO Super Shock Rifle.
* FlawlessVictory:
** Finish a match without getting fragged or with your team with perfect score, and the announcer will say this.
** On the receiving end, there's "Humiliating Defeat", which is also the case if an Invasion match ends with zero beaten waves.
* FloatingContinent: [=CTF-Face3=], as expected, takes place in a floating asteroid with two towers at each of its sides.
* GameMod: The main bread and butter of the game to the point that the game seems to be only a framework to load a lots of mods with. Mods ranging from custom characters, custom maps, custom mutator script (that is so powerful that it can even load completely new weapons, vehicles, and gameplay mechanics, and even whole new games.
* GatlingGood: The minigun.
* GhibliHills: Arborea, the planet where [=CTF-LostFaith=], DM-Antalus, [=DM-TokaraForest=] and [=DOM-SeppukuGorge=] take place, and the home planet of the Gen Mo'Kai, is an entire ''planet'' [[SingleBiomePlanet made up of this sort of scenery]].
--> ([=DOM-SeppukuGorge=]'s description) ''"Ah, nature. The earthy browns and lush greens of the jungle. The quiet hum of animal and insect life going about its business. ''[[BreadEggsMilkSquick The piercing battle cry of a gene boosted harpy bounding across the forest floor in her power armor]]''.\\
\\
It's times like these that I miss the city."''
%% (ZCE) * TheGovernment: The New Earth Government.
* GreenRocks: Blue glowing crystals (tarydium) that pretty much everyone uses as a power source. Similar to RealLife nuclear power, in that it produces dangerous waste material when used for such a purpose. Unlike nuclear power, said waste is then used as ammo for the Bio Rifle.
* HaveANiceDeath: "X was X'd by X." "X cratered", often seen in maps where you can fall into space... or lava.
* HazardousWater:
** [=BR-Canyon=] specifically states the water to be unsafe for swimming.
** [=CTF-DoubleDammage=] (only the part without any buildings) takes place in a dam whose non-building area is a hazard.
** [=DM-IceTomb=] features highly cold water unsafe for swimming.
* HighAltitudeBattle: Aside from the space platform maps, we have:
** [=BR/CTF-DE-ElecFields=] and [=DOM-OutRigger=] (atop of a power facility and an oil rig respectively).
** [=BR-TwinTombs=] (atop of two pharaohs' tombs).
** [=BR-SkyLine=] and [=DM-Plunge=] (taking place atop three skyscrapers whose layout vary per map).
** [=CTF-Citadel=] (taking place in a nightmarish world atop three mountains).
* HoldTheLine: The Invasion mode puts all the players in a map in a single team defending themselves against waves of monsters from the first Unreal game. As you may notice, the monsters grow more difficult every time: near the fifth wave there are Skaarj, and in the wave 11, there are Warlords. The last wave is a [[ThisIsGonnaSuck Warlord-only wave]].
* HumanResources: In the description for the map CTF-Geothermal:
--> ''"Thanks to the Tournament we've been able to add protein bales to our list of exports. Don't worry though, it's no one you know."''
* IcePalace: [=DM-IceTomb=] takes place in a gelid structure with cold waters in the entire area.
* IdiosyncraticComboLevels:
-->''"Double Kill!"''\\
''"Multi Kill!"''\\
''"MEGA KILL!!"''\\
''"ULTRA KILL!!!"''\\
''"M-M-M-M-M-MONSTER KILL!!!"''
* ImplausibleFencingPowers: The Shield Gun (and vehicles and turrets which uses shields) can deflect energy weapons like shock cores and link pulses.
* IncrediblyLamePun: The map CTF-Double'''Dam'''mage takes place... in a dam. [[note]]The name is a pun on the [[QuadDamage Double Damage]] item. The map itself is set in a dam, with the bases connected in a L fashion, with the curve being the Dam itself.[[/note]]
* InvisibleWall: You'll find these pretty much in any open level that doesn't go for BorderPatrol.
* KillSat: The Ion Painter is used to call one in the open maps which have the satellite.
* KillStreak:
--> ''X is on a killing spree.''\\
''X is on a rampage!''\\
''X is dominating!''\\
''X is UNSTOPPABLE!!''\\
'''X is GODLIKE!!'''
* LargeHam: The ''[=UT2003=]'' announcer, who sounds like an excited game show host who SHOUTS EVERYTHING, and the "Sexy" announcer, who moans and screams with excitement at damn near anything.
* LethalLavaLand: [=CTF-Magma=], [=DM-Inferno=] and [=DOM-ScorchedEarth=].
* LighterAndSofter: In contrast to ''Championship'', and despite technically the same game with many additions, the game retold the story as an intergalactic tournament game and starts with a cutscene resembling a ProfessionalWrestling match.
* LightningGun: In two flavors:
** The Link Gun's secondary fire, which locks on to enemies and delivers constant [=DPS=] until it leaves the enemy a charred skeleton.
** The Lightning Gun is, ironically, a subversion: it's a more damaging version of the default Sniper Rifle, at the cost of announcing your sniping position to everyone who can see the lightning bolt.
* LimitBreak: The Adrenaline system. By collecting Adrenaline pills scattered through the maps, completing objectives (scoring in Bombing Run, capturing flags in Capture The Flag or Double Domination points) or outright fragging, you fill the Adrenaline meter. Once it reaches 100 and the Announcer exclaims "Adrenaline Full", you need to introduce a sequence in order to gain an advantage, which can be either a boost on damage, rate of fire or speed, or health regeneration. This lasts until the meter is down to 0, though you can still do the required stuff to make this mode last a second more. Also, Adrenaline drains faster if you carry a flag or the Ball.
* MarkedBullet:
** Flak shells have a smile face painted on the front, but require a high texture resolution to see.
** The Redeemer gets "[[BilingualBonus ADIOS!]]" written on the side.
* TheMaze: [=DM-Serpentine=] seems to be a flat level, but a pair of ramps lead to an underground level (visible from the immediately upper level) shaped as a maze of sorts.
* MegaCorp: Liandri (main organizer of the Tournament), Axon (backer of the Juggernaut team).
* MoreDakka: The minigun's primary fire.
* MultiMookMelee: The Invasion gametype pits you and your EnemyMine teammates against hordes of enemies ranking from loads of Pupae to tougher Warlords.
* NoOntologicalInertia: Subverted. Some weapons fire their charged shots when you release the trigger, or when you die.
* NoOSHACompliance: Lampshaded in a lot of the stages: it's stated Liandri confiscated or shut down the facilities involved due to unsafe working conditions, and then repurposed the facilities into arenas for the tournament, with all the horrifically-unsafe parts left as an extra challenge.
* OneHitKill:
** No matter how much health, armor, or shield you have, get shot by a fully charged Bio goop, a well-placed Shock Combo with [[QuadDamage Double Damage]], or the [[{{BFG}} Redeemer]] or the KillSat's beam and you're done.
** There's also the Instagib Shock Rifle in the games with the eponymous mutator, which kills everything it shoots in one hit.
* PlayerElimination: Last Man Standing, a gamemode enabled with the [[DownloadableContent Epic Bonus Pack]], is a single-round mode where all players get a life and they battle to be the last one on foot.
* QuadDamage: The Damage Amplifier. Doubles the effect if it's used with the Berserk adrenaline combo.
* RemixedLevel: Quite a lot this time:
** The main game came with CTF-December[[note]]A symmetrical remix of ''VideoGame/UnrealTournament''[='=]s CTF-November[[/note]], [=CTF-Face3=][[note]]A remix of ''UT''[='=]s CTF-Face[[/note]], [=CTF-Orbital2=][[note]]A remix of ''UT''[='=]s CTF-Orbital from the ''DE Bonus Pack''[[/note]], [=DM-Curse3=][[note]]A remix of the recurrent Curse map[[/note]], [=DM-Flux2=][[note]]A remix of ''UT''[='=]s console map DM-Flux[[/note]], DM-Insidious[[note]]A remix of sorts of ''VideoGame/UnrealI''[='=]s [=DmDeathFan=][[/note]], [=DM-Phobos2=][[note]]A remix of ''UT''[='=]s DM-Phobos[[/note]] and [=DM-Plunge=][[note]]A remix of ''UT''[='=]s DM-Morpheus[[/note]].
** The ''DE Bonus Pack'' came with ''two'' versions of [=ElecFields=], one for CaptureTheFlag and another for Bombing Run, as well as a remix of ''UT''[='=]s [=CTF-LavaGiant=] as [=CTF-DE-LavaGiant2=] and a remix of the console version's DOM-Osiris as [=DM-DE-Osiris2=].
* SceneryPorn: The games have many gorgeously looking maps which take advantage of many of the Unreal Engine 2's features.
* SexIsViolence: The female sexy announcer (yes, she's actually called that) [[TheImmodestOrgasm really enjoys the combos.]]
* ShoutOut: Check [[ShoutOut/{{Unreal}} the page]].
* SingleBiomePlanet:
** About the only thing you'll be able to see in the Allerian Penal Colony ([=DM-Oceanic=]) are technological concrete buildings... and sharks.
** Arborea, home of the Gen Mo'kai, is another one of these. Every single map stated to be set on the planet is [[TheLostWoods a dense jungle of some variety]].
* SinglePlayerGauntlet: It contains an introductory five-rung Deathmatch Qualification ladder: two 1-on-1 fights, a three-way match, a five-way match, and a final five-way match where you must earn the right to lead your team by beating them. This Gauntlet is set prior to the four Team Gauntlet system introduced in ''Tournament'', which this time have the player's team go through the Team Deathmatch, Double Domination, Capture the Flag and Bombing Run gamemodes. Beating the four Gauntlets unlocks the Final Challenge, a 3-on-3 Team Deathmatch game against [[spoiler:the returning Malcolm, Brock and Lauren]], and a 1-on-1 match against [[spoiler:Malcolm]].
* StandardFPSGuns: Largely averted. Most of the weaponry has a different feel to it, and one of UT's selling points is that its weapons invariably have some function attached to the alt-fire button. How weapons differ:
** The ''Shield Gun'' is the melee weapon, replacing the Impact Hammer. Unlike other FPS where melee usually consists of a punching or stabbing motion, this item uses a ChargedAttack as it's primary fire. It also has the namesake shield, which can deflect energy projectiles and lasers.
** The ''Assault Rifle'' replaces the Enforcers. The Alt-fire is a grenade launcher. Also can be [[GunsAkimbo dual-wielded.]]
** The ''Bio-Rifle'' remains unchanged. The primary fire shoots slime goops which can adhere to a wall. The secondary fire is a ChargedAttack.
** The ''Shock Rifle'' remains unchanged. The primary fire is a laser, while the secondary fire is an EnergyBall; as in the previous game, the secondary fire can be shot with primary to release a massive explosion that's all but guaranteed death to anyone caught within it.
** The ''Link Gun'' replaces the Pulse Rifle as the game's assault rifle analogue. Primary fire remains the same, but its altfire beam can repair allied vehicles and control points, and supercharge an ally's Link Gun efforts (good luck getting non-clan players to do this, though).
** The ''Minigun'' has both of its attacks switched. This is, both attacks are those of a typical Chaingun, but the primary fire is less accurate but noticeably faster, while the second fires more slowly but is more accurate and deals twice the damage per bullet.
** The ''Flak Cannon'' remains unchanged. The primary fire shoots shards which bounce on walls and lasts a few seconds, while the secondary is a projectile which explodes upon impact.
** The ''Rocket Launcher'' can fire one (primary) or up to three (secondary, which is a ChargedAttack) rockets in a horizontal line, a tight corkscrew, or locked on to an enemy player in any of the previous modes if you give the gun a second to acquire them.
** The ''LightningGun'' is a sniper rifle which uses lightning instead of bullets. The primary fire shoots a lightning thunderbolt, while the secondary fire uses a Zoom function.
** The ''Redeemer'' remains unchanged. The primary fire shoots a mini-nuke missile. The secondary lets the player to take control of the nuke.\\
\\
The ''Ion Painter'', a laser which designates the strike zone for a KillSat. Primary fire produces the laser, altfire zooms for precision targeting.
* StatOverflow:
** The game features a rare, usually well-hidden item which gives the player 100 hitpoints called Big Keg O'Health that surpasses the standard {{cap}} of 100. The player, however, won't be able to pick up other healing items until their life meter drops below 100.
** Health Vials can overheal at a rate of 5HP.
* StrategicAssetCaptureMechanic: The Double Domination gamemode works similar to ''VideoGame/UnrealTournament''[='=]s Domination gamemode in that two teams battle to control specific locations in a map, except that this time there are only two points, Alpha and Bravo, which both teams battle to control and hold for a determined amount of seconds (usually 10). Once a team successfully captures and holds both points, that team earns a point, and a new round starts.
* TeleporterAccident[=/=]TeleportationSickness: The InUniverse explanation for the charge limits on the Translocator (namely, a slowly-recharging number of times you can teleport to the disc after placing it).
--> ''"The technology has saved countless lives, but not without cost. Rapid deresolution and reconstitution of the subject organism can have several unwelcome effects, including increases in aggression and paranoia, as well as increased probabilities of respiratory and cardiac arrest. Artifacts of synaptic disruption accumulate in the biological snapshot of the individual, leading to Teleportation Related Dementia [=(TReDs)=], an incurable disease that has stricken some of our greatest champions."''
* ThereCanBeOnlyOne: In the Last Man Standing mode, every player starts with a set number of lives. Every time a player loses all of its lives, they are eliminated and become a spectator. The objective is to be the last player with lives left in the game.
* ThereIsNoKillLikeOverkill: The Redeemer and the Ion Painter have a huge area of effect and can decimate anything in the range of its attacks.
* TravelToProjectile: The Translocator launches a beacon (with primary fire) that teleports the player on command (with alternate fire), but it may also be damaged by the enemy. Said module can be retrieved too, by using the primary fire after launching it. This game added a 6-charge count to prevent constant use.
* WallJump: Players can jump to a wall and dodge away from them in order to reach new places. Can be combined with the dodge-jump or dpuble-jump to get horizontal or vertical extra boosts. The Quad Jump mutator also allows players to quad wall jump.
* AWinnerIsYou: The Single Player Tournament mode ends with the shot of the trophy room and a booming voice that proclaim you as the champion, while SugarWiki/AwesomeMusic plays that continues on to the main menu until you start another game.
* ZergRush: In the Invasion mode, the weaker units such as the Pupae, Fly or Manta are a cake on their own. However they become a nightmare in big numbers, especially when you also have to face [[LightningBruiser Skaarjs]] and [[BossInMookClothing Warlords]].
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--> ''"You have WON the match!"''
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