->''"In 2291, in an attempt to control violence among deep-space miners, the [[TheGovernment New Earth Government]] legalized no-holds-barred fighting. [[MegaCorp Liandri Mining Corporation]], working with the NEG, established a series of leagues and bloody public exhibitions. The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise. The professional league was formed: a cabal of the most violent and skilled warriors in known space, selected to fight in a Grand Tournament. Now it is 2341. Fifty years have passed since the founding of Deathmatch. Profits from the tournament number in the hundreds of billions. You have been selected to fight in the professional league by the Liandri Mining corp. Your strength and brutality are legendary. The time has come to prove that you are the best. To crush your enemies. To win the Tournament."''
-->-- '''OpeningMonologue'''

''Unreal Tournament'' is a multiplayer-based FirstPersonShooter developed by EpicGames and released for PC in 1999, and for UsefulNotes/PlayStation2 and UsefulNotes/SegaDreamcast in 2001.

The game takes place focuses on a [[BloodSport tournament]] (involving both Humans and Aliens) which started as a way to occupy deep-space miners and eventually grew to become [[SeriousBusiness a massive sport event watched by countless spectators]].

[[ExcusePlot The single-player was, at best, an excuse to prepare the player for the multiplayer mode]], and featured the player choosing [[{{FeaturelessProtagonist}} a team, a face and a name]], and fighting in different arenas [[CaptainObvious with different weapons]], different rivals, and in some of these matches with the team he/she has chosen, until he/she reaches the Tournament finals and fight against Xan Kriegor, the Tournament's corrupt champion.

The game features six playable modes, four of which can be found in the aforementioned Single Player mode:
* '''Deathmatch''' is the classic free-for-all mode where players are pit against each other and the one with the highest amount of frags wins.
* '''Team Deathmatch''' is the team-based version of Deathmatch, and up to four teams battle in order to rack the highest amount of frags. This mode doesn't appear in the SP ladder.
* '''Domination''' is a team game where up to four teams (two in the SP) battle in order to gain control of several areas of a map.
* '''CaptureTheFlag''' pits two teams in a map where the objective is to steal and capture the enemy flag while preventing the own flag to be taken and captured.
* '''Assault''' is a two-round-based gametype which pits two teams, Attack and Defense. The Attacking team (Red) must complete all of the objectives within a set time limit while the defending team (Blue) must prevent this. After the round ends, the teams are switched and the Blue team becomes the Attacking team and the Red team becomes the Defending team. The Blue team wins if they succeed in completing all of the objectives in less time than the Red team.
* '''Last Man Standing''' is a free-for-all gametype where each player has a set amount of lives and must take the lives of their opponents until one remains alive. This mode doesn't appear in the SP ladder.

The game got lots of critical acclaim, and was considered by many reviewers as a superior game to its main rival, ''VideoGame/QuakeIIIArena''. Its success was such that Epic Games decided to entirely focus on the MP side of the franchise for the future.

There are also four official releases as small and free {{Expansion Pack}}s, called "Bonus Packs". These were done respectively by Epic Games, Digital Extremes, Cedric "Inoxx" Fiorentino (the creator of the map [=CTF-Face=], a.k.a. "Facing Worlds") and by the three of them for Christmas 2000.[[note]]This is the only non-retail content to be mentioned in this page, as they are official releases and not third-party content.[[/note]]

Some characters from this game went big for the remainder of the franchise, as the [[Characters/UnrealTournament character sheet]] shows.

Followed chronologically by ''VideoGame/UnrealIITheAwakening'', and canonically by ''[[VideoGame/UnrealTournament2004 Unreal Tournament 2003/Unreal Championship]]''.
!!Recurring tropes from the series include:

* AbnormalAmmo: The GES [=BioRifle=] uses tarydium waste.
* ArbitraryMinimumRange: Averted with the Redeemer in the games, which is a mini nuke, but it can blow up in your face given the right circumstances.
* ArtificialBrilliance: [[TheAllSeeingAI Bots generally have a sense when a Damage Amplifier or other good powerup is available]], [[SecretAIMoves can call movers and platforms at will]], ([[TheComputerIsACheatingBastard something the player can't]]) and allied bot ordered to assist you can always track you down to pinpoint accuracy.
** In 0 player mode (all bots), players and mapmakers could watch how the bots acted on the pathnodes. When a bot approaches a blind corner or intersection, it'll hunch over suspiciously and walk slowly, with more defensive awareness.
* ArtificialStupidity: In spite of their brilliance, sometimes they don't have a good behaviour. Some examples:
** Bots can't guide the Redeemer missile.
** In the map DOM-Osiris, from the console versions, the bots won't ever reach the Bridge point. So it becomes easy to win a match against them by taking this point and focusing on fighting for the others as well.
* ArtificialLimbs: Nikolai and Gorn from the Dark Phalanx team.
* AwesomeButImpractical:
** The Ripper, continuing the trend from ''Unreal'''s Razorjack - easily dodged and with pitiful damage on non-headshot hits, despite being ''a buzzsaw launcher''. In spite of its [[StuffBlowingUp upgraded]] SecondaryFire, it keeps the same problems.
** The Redeemer. As the Superweapon of the game, it can rack a lot of kills if fired in the right place. More often than not, however, the player might end up in the explosion radius and kill himself, if the opponents don't just dodge out of the way... or shoot the rocket down.
* BlatantItemPlacement: Ammo near weapons. Weapons in unlikely places. Powerful weapons, typically rocket launchers, in pretty much unrisky zones. You are, of course, [[JustifiedTrope fighting in an arena.]]
* {{Bowdlerize}}: The [=PS2=] port changes "Die, bitch!" to merely, "Die!". You also have the option to disable the mature taunts.
* ConvectionSchmonvection: Many maps such as [=DM-Codex=], [=CTF-Gauntlet=], [=DM-Mojo][=], [=DOM-Cinder=] and [=DOM-Leadworks=] feature lava areas which are easily escapable. You won't suffer any damage from standing near to it, but as soon as you so much as dip your toe into it you get violently gibbed.
* DeathIsCheap: In-universe, molecular regeneration explains respawning, even from being [[LudicrousGibs gibbed]].
* GangstaStyle: The Enforcer's alternative fire.
* IShallTauntYou: The first major game to have bots ''actively'' troll and mock players after scoring a frag.
* ImprobableAimingSkills: Averted. In fact, one of the chief complaints of ''Videogame/QuakeIIIArena'' was that the aiming skills of bots was so good that they'd regularly "Rocket Juggle" players. Here, bots would realistically miss. Played straight on Godlike difficulty, but then again, that's an EnforcedTrope for that mode.
* LargeHamAnnouncer: Your gaming experience isn't complete without a booming voice yelling "M-M-M-M-MONSTER KILL!".
* LoadsAndLoadsOfCharacters: Your player character is [[FeaturelessProtagonist somewhat generic]] (no personality - there's not much a storyline, duh) and is just fighting in the tournaments to usurp the current champion.
* MoreDakka: The minigun.
* NoOSHACompliance: Lampshaded in many of the stages: it's stated Liandri [[RealityEnsues confiscated the factories involved due to unsafe working conditions]], and then turned the facilities into arenas. It's noted in the description for DM-Fractal that "real life" venues of this nature tend to be more popular with spectators than purpose-built arenas.
* QuadDamage: The Damage Amplifier.
* UpdatedRerelease:
** GameOfTheYearEdition: This included three bonus packs, the S3 Compressed Textures, and the mods ''[=ChaosUT=]'' and ''Rocket Arena''.
** The [=PS2=]/DC editions included most of the Bonus Packs' stuff, plus original content.
** It should be noted that all of the upgrades and features available in the updated releases (sans for some of the exclusive maps of the console versions) are also available as free downloads to the owners of the original game.

!Tropes exclusive to this installment includes:

[[folder:Map related tropes]]
* AcidPool: Some levels (like [=DM-Deck16][=]) have these.
* BatmanCanBreatheInSpace: DM-Hyperblast lets you go outside of the ship during its transit and not suffer in the least, so long as you don't fall off. The map's description describes this as a result of "magnetic anti-vacuum resonance" technology allowing for extended stays outside a ship.
* BookEnds: [=DM-Oblivion=] and [=DM-Hyperblast=], the first and last maps in the Tournament, are both spaceships flying through hyperspace - the first taking you to the Tournament proper, the last pitting you against the Champion.
* ConveyorBeltODoom: The aptly named [=DM-Conveyor=].
* CoolBoat:
** [=DM-KGalleon=], with the K standing for "Koos".
** You must take control of one in [=AS-Frigate=].
** [=DOM-WolfsBay=] is a cool ''hover''boat.
* CoolStarship: [=DM-Oblivion=], [=DM-HyperBlast=].
* CoolTrain: [=AS-HiSpeed=].
* CrateExpectations: You can find some goodies in some crates in DM-Stalwart.
* ElaborateUndergroundBase:
** The Assault map [=AS-OceanFloor=], an underwater base.
** [[UsefulNotes/WorldWarII AS-Overlord]] has a base built into a mountain.
* FloatingContinent: Multiple floating islands and asteroids which you actually get to fight on, such as [=DM-Barricade=] and [=CTF-Face=].
* GatelessGhetto: The intro map, [=DOM-Condemned=] and [=DOM-CiDom=].
* GettingCrapPastTheRadar: The overall shape of CTF-Command resembles [[spoiler:a dick]].
* GrimyWater: Several stages have pools with different water colors, often not good for your health.
* HazardousWater: Featured in [=CTF-Hydro16=] (it's description states that a virus plagued the installation and killed everyone there, possibly also contaminating the water), [=CTF-Kosov=] (the UsefulNotes/PlayStation2 version's description called it the Pain River, and for a good reason), [=DOM-MetalDream=] ("located near strange meteorological phenomenon", and the water appears similar to [=Hydro16=]'s), [=DM-KGalleon=], and [=DOM-WolfsBay=] (unexplained, but there's no way to get back onto the ships in question once you fall off).
* HighAltitudeBattle: [=CTF-High=], [=DM-Crane=], [=DM-Morpheus=], [=DM-Peak=] and space maps such as [=DM-Barricade=], [=DM-HyperBlast=], [=DM-Phobos=], [=DM-Pyramid=] and [=DM-SpaceNoxx=].
* HoldTheLine: The reason behind the Assault gametype. The first round of two starts with the Red team attacking and the Blue team holding the line, while the second round invert the roles. Should the Red team succeed in attacking, the Blue team has to succeed in a shorter amount of time to win. Should the Blue team succeed in defending, they must accomplish more objectives than their Red foes did in the first round in order to win.
* InvisibleWall: You'll find these pretty much in any open level in any of the games, if it doesn't kill you.
* LavaPit: Some of the levels.
* LethalLavaLand: [=CTF-LavaGiant=].
--> ''"This volatile world has an extremely low orbit around a superdense gas giant. The resulting gravitational forces have caused the planetary mantle to collapse. Combatants are issued special gravbelts for each match."''
* MineralMacGuffin: The map [=AS-Mazon=], where the objective of the attacking team is to destroy a big crystal which empowers the defenders' defenses.
* ObviousBeta:
** The map [=AS-Rook=] has a glitching wall (in an area which couldn't be reached, anyway)
** There's an invisible collision box in [=DM-Pyramid=] which wasn't fixed.
** There seems to be a rare bug where just selecting AS-Mazon in the practice mode or server-hosting menu crashes the game instantly.
* StormingTheCastle: The Assault levels require you to do this, due to the nature of the game. Inverted in one of the maps ([=AS-Rook=]) which takes place in a castle, and where the objective is to escape.
** Done literally in AS-Mazon.
* TrainJob: [=AS-HiSpeed=].

[[folder:Character related tropes]]
Tropes related with Malcolm, Brock, Lauren and Xan can be found at the [[Characters/UnrealTournament UT Character sheet]]. This section is for those who didn't appeared in any other game.

* ActionGirl: Every female.
* AdaptationalBadass: The Nali were {{non action guy}}s in ''VideoGame/{{Unreal|I}}'', pretty vulnerable and whose main utility was to guide the player to secret areas. Then, the first Bonus Pack was released, and transformed them into playable characters, suddenly turning their badassness up.
* AmazonBrigade: The Venom team.
* AndYourRewardIsClothes: Finishing the single player ladder will [[AWinnerIsYou show you the trophy room]]. In addition to this, you [[DefeatMeansPlayable unlock]] Xan, the final boss.
* AxCrazy: Several of the AI players in the campaign are stated to be this.
* BadassCrew: You must choose one of them in the campaign. Two (the all-male Raw Steel and the [[AmazonBrigade all-female]] Venom) are gender-dependent, and three (Iron Skull and Red Claw, obtained in the GOTY edition, and the console-exclusive The Corrupt) aren't playable at all.
* BackFromTheDead[=/=]WasOnceAMan: Every Necris, especially the Black Legion team, though [[{{Retcon}} there's really no mention as such]] in this game.
* BareYourMidriff: The Commando (Dark Phalanx) and Mercenary (Blood Reavers) gals.
* BlondeBrunetteRedhead: The female part of the Iron Guard team: Sara, Shyann and Lauren/Rylisa.
* BreakoutCharacter: The customizable practice-session bot Loque is somewhat famous among fans for [[ImprobableAimingSkills having his Accuracy set as high as possible by default]][[note]]which means that any shot he takes, at least with {{hitscan}} weapons, ''will'' hit his target, making him an absolute terror when he's on the opposing team and has access to the sniper rifle[[/note]]. First he was given his own match in the ladder of the GameOfTheYearEdition (he shared a match with other 5 fighters in the retail version). Then, when ''VideoGame/UnrealTournamentIII'' featured the Necris as the primary bad guys, [[AscendedExtra he returned]] as one of the toughest opponents in the campaign [[spoiler:and the first Necris you fight against, if you follow the right path]].
* CharacterCustomization
* ChuckCunninghamSyndrome: Several characters were only mentioned in this game, the most notorious ones are Jerl Liandri (billionaire creator of the Tournament and owner of Liandri Mining Corp.) and Jihan Nyhn (weapons smuggler who owned the Iron Guard team). Others such as Tournament Master Kilbragh (owner of the Cryptic domination arena) and Flabeline Xion (an artist who was murdered by Fuego, her then-bodyguard) are mentioned only in this game as well.
* CleavageWindow: The Iron Guard females.
* CondemnedContestant: So many...
* CoolMask: Iyrash and the Metal Guards.
* {{Cyborg}}: Gorn.
* DeathSeeker: Luthienne, from the campaign, is stated to be this after the loss of her crewmates in the destruction of the ISV-Kran.
* TheEmpire: The Skaarj.
* FacelessGoons: The Metal Guards.
* FieryRedhead: Anna and Ivana (Dark Phalanx), and Sara (Iron Guard).
* FightingClown: The Nali Warcow.
* GasMaskMooks: Portia (Aphex) and Iyrash (Dark Phalanx). Also Vanessa from the Deathmatch ladder.
* GogglesDoNothing: Idina (Aphex), Ryanna (Thunder Crash), Ramirez (Iron Guard), and Arkon (Raw Steel).
* HalfHumanHybrids: Skaarj Hybrids.
* KickTheDog: One of your opponents is a slave who managed to escape her slavers and made her way to NEG space. NEG picked her up and rewarded her by shoving her in an arena.
* KillerRobot: The War Machines. Some of them are Xan's personal bodyguards. Also Xan himself, if you go with the canon "Xan is robot" way of thinking.
* MechaMooks: Xan Kriegor and his teammates.
* ProudWarriorRaceGuy: The Skaarj. One of them (Dominator) is even one of the bosses of the console versions of the game.
* SpearCounterpart:
** The all-male Raw Steel team is this to the all-female Venom team.
** Some of the default customizable bots are males sharing names with canon females (Athena, Cilia, Sarena) or viceversa (Kragoth).
** In the Dreamcast version, because of the lack of female characters, this is true for Visso and Doviensk, the stand-ins for the females Visse and Dovienya.
* SpikesOfVillainy: Damien (one of the [=PS2=] characters) and the [=PS2=] male Necris.
* {{Stripperiffic}}: The Aphex babes, the female Commandos, (Dark Phalanx) and the female Necris. (Black Legion) In the other side of the spectre, the Nali and Skaarj Hybrids. (Only the Arena Warrior and Cyborg Trooper classes)
* TomboyishPonytail: The Female Soldiers (Thunder Crash, Iron Guard, Venom, Metal Guards and War Machines)
* TookALevelInBadass: Both a Nali and a Nali Priest can be chosen after the installation of the first official Bonus Pack and in the GOTY edition.
* WalkingShirtlessScene: The Raw Steel warriors.

[[folder:Gameplay tropes]]
* ArrowCam:
** The Redeemer's secondary fire allows you to take control of the missile, and guide it around until it explodes. You are left vulnerable, since you can't see what's happening around you in this mode, though.
** Being gibbed at any point leads the player to a "head bouncing around-cam" shot.
* ArtificialGill: The SCUBA Gear from VideoGame/{{Unreal}} reappears in the map [=AS-OceanFloor=].
* ATeamFiring: Low-level bots behave like this. Don't try it, or you'll get murdered.
* BeamSpam: Any Instagib match with many players.
* {{BFG}}: The Redeemer.
* BookEnds: Your character fights 1on1 battles at the beginning (DM-Oblivion) and the end ([=DM-HyperBlast=]) in {{Cool Starship}}s.
* CaptureTheFlag: The other TropeCodifier.
* ChainsawGood: With a ShoutOut to Doom.
** Same goes for the Ripper in the same game. The secondary fire launched an explosive saw disc. Insta-kill for both modes if you aimed for the neck.
* CompetitiveMultiplayer: It even has everything for all the flavours, some depending of the game.
* DeathIsNotPermanent: At least, until the round ends.
* DynamicDifficulty: There's an option to make the AI dynamically change its set difficulty, depending on how well the player is playing.
* EmergencyWeapon: The Impact Hammer.
* ExactlyWhatItSaysOnTheTin: Guess what the OneHitKill Instagib mode [[LudicrousGibs does]]?
* FacklerScaleOfFPSRealism: Way up.
* GaidenGame: Towards VideoGame/{{Unreal}}.
* GameMod: Several, the most famous of which is Oldskool, which lets you play the first ''Unreal'' in single-player, with a better and more customizable graphical engine and a few small touch-ups to gameplay such as giving the Automag a separate reload function. Loads of custom campaigns and maps were made for this one.
* GameplayAndStorySegregation:
** The Redeemer's description claims that it's exhausted after just one shot, but if you're patient and/or lucky, you can grab a second missile for it without having to launch the first one beforehand.
** The manual claims the Pulse Gun's magazine only holds 50 rounds at a time and has to be replaced, but in-game you can just [[BottomlessMagazines fire away as long as you have ammo.]]
* GatlingGood: The minigun and pulse gun.
* ImprovisedWeapon: The Impact Hammer and Pulse Gun are mining tools (pneumatic drill and cutting torch respectively), while the Bio-Rifle uses waste material produced from Tarydium crystals.
* LightningGun: The Pulse Gun.
* MeleeATrois: The gametypes Domination and Team Deathmatch allowed battles of 3 and 4 teams.
* NoOneCouldSurviveThat: The 'feign death' function can at times be incredibly useful if used correctly.
* OneHitKill: No matter how much health, armor, or shield you have, get shot by a fully charged Bio goop, a well-placed Shock Combo with [[QuadDamage Double Damage/Damage Amplifier]], a full pack of 6 rockets, or the [[{{BFG}} Redeemer]], and you're gone for good.
* PlayingPossum: The game allows the player to feign death.
* PlayingTennisWithTheBoss: The Impact Hammer can reflect rockets.
* SetSwordsToStun: An automag bullet in the brain? No problem, it hurts a bit, but it only takes away 25 HP. Shock Rifle blast to the face? More dangerous, you lose 50 HP. There are however weapons that can insta-kill in certain circumstances, such as the Flak Cannon from close range, a direct hit from the Rocket Launcher, or a head/neckshot with the Sniper Rifle/Ripper.
* ShootTheBullet: Redeemer missiles can be shot down.
* SightedGunsAreLowTech: Only two guns have visible iron sights, the Enforcer and the Sniper Rifle.
* StandardFPSGuns: Averted. Most of the weaponry has a different feel to it, and one of UT's selling points is that its weapons invariably have some function attached to the alternative fire button.
** The ''Impact Hammer'' is the melee weapon, in the form of a pneumatic piston. The primary fire charges the piston. The alternative fire is an AttackReflector.
*** The ''[[ChainsawGood Chainsaw]]'' replaces the Impact Hammer in the Chainsaw Melee mutator. The alternate fire [[OffWithHisHead decapitates opponents.]]
** The ''Translocator'', available in some modes. Not really a weapon (barring the ability to TeleFrag) but quite useful. The primary fire shoots a beacon; the alternative fire teleports you to it.
** The ''Enforcer''. HitScan automatic pistol. Players start with only one, but they can [[GunsAkimbo dual-wield]] them if they claim one from a foe's corpse. The alternative fire is a GangstaStyle fire, raising fire rate at the cost of accuracy. Shares ammo pool with the Minigun.
** The ''Bio-Rifle'' shoots radioactive green glop in a parabolic arc. Primary fire flings a single ball; secondary fire charges up to eight balls together into a giant cluster mine. The glop hangs around for a bit on whatever surface it hits, doing damage to whatever touches it, and then explodes, doing damage to anything near it.
** The ASMD ''Shock Rifle''[='=]s primary fire produces a moderately powerful HitScan FrickinLaserBeams, with secondary fire sending off a fairly weak and {{painfully slow|Projectile}} EnergyBall. The weapon's true power lies in the fact the energy ball explodes if shot with the primary fire beam, doing massive damage at the cost of extra ammo.
*** The ''Shock Rifle'', however, is TheDreaded on maps with bottomless or lava pits, because the other function of the rifle was to push the player back. A skilled player would get quick kills knocking players off ledges into oblivion or into lava.
** The ''Pulse Gun'' is the assault rifle analogue, shooting fast-moving (but not HitScan) energy balls. The alternate mode is a short-range LightningGun.
** The ''Ripper'' shoots sawblades which can ricochet off walls and around corners. The alternative fire shoots exploding, though non-ricocheting, sawblades. Headshots (or hits to the neck area) decapitate.
** The ''Minigun'' is just like other FPS counterparts; it's altfire makes it go twice as fast, but at the cost of accuracy. Shares ammo pool with the Enforcer(s).
** The ''Flak Cannon'' is a shotgun on steroids: it detonates its shell in the barrel to fire super-heated chunks of metal that will bounce off a surface as long as they're glowing. The alternative fire lobs the shell instead of firing it; the shell explodes upon impact with an object or surface, showering anything nearby with shrapnel.
** The ''Rocket Launcher'' can shoot between one and six rockets at a time, in either a cluster or a spread pattern. The alternative fire lobs them as bouncy grenades instead.
** The ''Sniper Rifle'' is ExactlyWhatItSaysOnTheTin. The alternative fire toggles in and out of using the scope. Headshots are instant kills for unarmored enemies, and the helmet pickup specifically renders you immune to ''one'' headshot.
** And finally, the ''Redeemer'' is the tactical mini-nuke. The alternative fire [[LeadTheTarget lets the player pilot it]] with a missile's-eye view.
* SwissArmyWeapon: With their alternate firing modes, almost every weapon is one of these. Special mention goes to the Shock Rifle and the Rocket Launcher, each of which has ''more'' than two ways of killing opponents.
* TeleporterAccident: In addition to {{Tele Frag}}s, if you damage someone's Translocator beacon, they'll die instantly if they try to teleport to it.
* ThereCanBeOnlyOne: Last Man Standing.
* ThereIsNoKillLikeOverkill: The Redeemer being a personal, portable, potentially remote-guided tactical nuclear missile.
* UniversalAmmunition: The Enforcer and Minigun share ammo.

[[folder:Misc tropes]]
* AfterTheEnd: The game takes place after the Human-Skaarj wars, initiated with [[VideoGame/{{Unreal}} Prisoner 849's actions in the first game]] and its ExpansionPack, which left a devastated Earth, with many rebellions between groups of Earth's survivors. In fact, many of these rebellions led to the creation of the Tournaments. Many of these events are also referenced in the backstories of both maps and AI characters.
* AnnouncerChatter: Iconic enough to have carried over to other games such as ''VideoGame/LeagueOfLegends'' and server-side ''VideoGame/CounterStrike'' mods.
* AttractMode: In the console versions, though you see the action from a camera, and not from someone's POV.
* BloodSport
* BondOneLiner: Taunts... for the most part.
* BoomHeadshot: Despite that the first ''Unreal'' game already allowed the player to nail headshots with the Rifle, this is the game which introduced the Headshot announcement. This later carried on to many games.
* ContinuityNod:
** The team logos are references to ''VideoGame/{{Unreal|I}}''. The blue team one is the [[PrisonShip Vortex Rikers]] logo, a lightning with three bars, the green team one (also the model for the Damage Amplifier) is the [[ProudWarriorRaceGuy Skaarj]] [[WolverineClaws Razik]], and the yellow team one is the Mercenaries logo.
** The levels [=DM-Deck16][=], [=DM-Curse][=], [=DM-Morbias][=], [=DM-HealPod][=], [=DM-Mojo][=], [=DM-Cybrosis][=] and [=DM-Shrapnel][=] were taken (and modified) from VideoGame/{{Unreal|I}} and it's Fusion Mappack.
** The description for Luthienne, one of the Ladder's bots, has a reference to the ISV-Kran from VideoGame/{{Unreal|I}}:
--> ''"Having survived the Wreck of the ISV-Kran, Luthienne was forced to watch all her friends and crewmates die at the hands of the Skaarj until she and 3 others were rescued two years later. Irreparably scarred by her experience, she has entered the Tournament to confront her inner demons and ultimately to silence them through her own death."''
* CreatorCameo:
** The map DM-Codex has a secret room with a photo of the level designer behind it.
** The map [[CoolStarship CTF-Orbital]] has, in the ceilings of both flag bases, the Digital Extremes logo.
%% Ludicrous Kill and Holy Shit don't belong in this game, they are for UT2004 and UT3 which have their own pages.
* {{Combos}}: Double Kill. Multi Kill! ULTRA KILL!! '''M-M-M-M-M-MONSTER KILL!!!'
%% Ludicrous Kill and Holy Shit don't belong in this game, they are for UT2004 and UT3 which have their own pages.
* DummiedOut: Since this game has all of ''Unreal''[='=]s original assets (sans maps and music), this was to be expected. With the right cheat codes it's possible to use elements of the original game such as the Acoustic Dampener (a silencer) and the Nali Seeds/Healing Fruits. Of course, since this game is a highly moddable game, many user-made maps feature these "hidden" items. A few mutators even add ''Unreal''[='=]s monsters into the levels for additional fun.
** There're also some mutators which were unfinished, such as Minigun Arena and Impact Arena, as well as a gametype (Tournament Darkmatch) which hasn't maps.
* {{Easter Egg}}s:
** There's a small room in [=DM-Codex=], opened by hitting a wall-lamp, which shows a picture of its creator, Cliff "[=CliffyB=]" Bleszinski.
** Firing a Redeemer missile or a Flak shell with the [[TimeStandsStill playersonly]] cheat allows you to see both a message and a face, respectively, [[MarkedBullet drawn on them]].
** The maps [=DM-Mojo][=] and [=DM-Shrapnel][=] have the UT logo hidden in some parts.
* FollowTheLeader: Maybe ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' began the multiplayer experience in the FPS genre, but the first Tournament game, along with its rival, ''VideoGame/QuakeIIIArena'', paved the way for multiplayer FPS. 10 years later, it's still one of the biggest feuds.
* FreezeFrameBonus: The smiley-face on the front of the Flak Cannon's projectile. The "playersonly" TimeStandsStill cheat code is the easiest way to see it.
* FunWithAcronyms:
** Many meanings were suggested for '''ASMD''', such as "Atomic Shock Matter Disruptor". WordOfGod eventually confirmed that it simply stood for "[[VulgarHumor And Suck My Dick]]".
** Similarly, the '''GES''' in the Bio Rifle name stands for "Green Exploding Shit".
* TheGovernment: The New Earth Government.
* GameBreakingBug: Due to the way the Unreal Engine 1 works, input lag in modern [=PCs=] due to the game not being able to properly detect the CPU speed practically renders the game unplayable.
* GreenRocks: Blue glowing crystals (tarydium) that pretty much everyone uses as a power source. Similar to RealLife nuclear power, in that it produces dangerous waste material when used for such a purpose. Unlike nuclear power, said waste is then used as ammo for the Bio Rifle.
* HaveANiceDaySmile: As a consolation for unfortunate recipients of live flak cannon grenade rounds, the front end of each grenade is adorned with one of these.
** Although non-canon, the GameOfTheYearEdition contained a mod known as ''[=ChaosUT=]'' on the second disk. This mod has an ActionBomb with a smiling face that chases enemies.
* HaveANiceDeath: "W was X'd by Y's Z."[[note]]W = victim, X = cause of death, Y = killer, Z = weapon.[[/note]] There are also unique messages for deaths from things like falling too far, falling into lava or deep space, drowning, [[TooDumbToLive trying to rocket/hammer jump with too few hit points]], and so on.
* LevelEditor: The retail game came with the same one as VideoGame/{{Unreal}}. Patches from 425 onwards, and the [[UpdatedRerelease GOTY edition]], comes with [=UnrealEd 2=].
* MarkedBullet:
** Flak shells have a smile face painted on the front, but require a high texture resolution to see.
** The Redeemer has ''Adios!'' written on the side.
* MegaCorp: Liandri and Phayder.
* ScrewTheRulesIHaveMoney: The Liandri Mining Corporation. Just look at any description on any game starting with this one which mentions them. Hell, they even were one of the main forces behind the Tournament itself!
* SpotlightStealingSquad: Perhaps done intentionally, but the award goes to Thunder Crash. ([[VideoGame/UnrealTournamentIII A.K.A. "Thunder Cash"]]) They are the first squad you're shown while starting a new ladder, if you select another team, they take their place in the ladder, they are the only full team to return intact in ''VideoGame/UnrealTournament2004'', (Iron Guard and Iron Skull came reformed, as well as the Guards and the Necris Black Legion in [=UT3=]) and, well... we all know what happened to their leader, [[EnsembleDarkhorse Mal]][[WolverinePublicity colm]].
--> ''"Congratulations, you're the winner!"''