[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/unrealmp6_9197.jpg]]
[[caption-width-right:300:The game which started it all]]

'''Unreal''' is a FirstPersonShooter game made by EpicGames and Digital Extremes which was released in 1998. It's the first game in the ''VideoGame/{{Unreal}}'' series.

In the game, you are a prisoner being escorted to a planetary prison on a prison vessel, the Vortex Rikers. Then said ship crashes on an unknown planet. You wake up sometime later and escape from the wrecked vessel. However, the planet proves to be anything but safe as you find that the peaceful natives, the four-armed Nali, are subjugated by an extremely violent and technologically advanced insectoid-reptile race: the Skaarj. The Nali texts bring up various references to [[TheChosenOne a messiah]] finally ridding the planet of the Skaarj.

''Unreal'' stuck out from a lot of other FPS games at the time by being more like an adventure game, with less of a focus on combat and action set-pieces (although there are still plenty) and generally very non-linear levels with the onus on you to find out the backstory of the planet and various races on it, as well as having [[SceneryPorn groundbreaking graphics]] and [[CrowningMusicOfAwesome an excellent soundtrack.]] It saw a lot of critical acclaim, however, it was somewhat overshadowed by the release of ''VideoGame/HalfLife1'' a few months later and the release of ''VideoGame/UnrealTournament'' a year later.

''Unreal'' also had a subsequent ExpansionPack called '''Unreal: Return to Na Pali''', which starts after the events of the original game. You are recruited by the UMS, who gives you more equipment in order to go back to Na Pali and find a crashed ship.

As EpicGames decided to focus on the ''[[VideoGame/UnrealTournament Tournament]]'' side of the franchise, the rights for [[VideoGame/UnrealIITheAwakening a sequel]] were given to another company, LegendEntertainment. As one might expect, the game saw a large change from the original, which in the end, [[FirstInstallmentWins didn't pay off so well]].

----
!!Recurring tropes for the series include:

* AbnormalAmmo:
** The Stinger uses shards of Tarydium crystals meant for mining rock.
** The Razorjack uses rotating spiked blades.
** The Biorifle uses the most abnormal ammo of all: toxic, unstable tarydium sludge that gets shot in big blobs and explosively splash if an enemy gets too near.
* AlienBlood: The Mercenaries have green blood. Notably, this isn't a form of violence censorship - ''your'' blood, as well as that of other enemies, is quite red.
* AlienSky: Some of the most breathtaking skies ever seen in a videogame, especially for the time.
* ArtificialBrilliance: The Skaarj will change their tactics depending on how much health they have left, how many allies they have backing them up, and what weapons are being used against them. For example, if you are using projectiles they will dodge the shots before impact, whereas if you use a hitscan weapon they will jump out of the firing line before you can pull the trigger.
* ArtificialLimbs: The Mercenaries' [[ArmCannon arm cannons]], effectively miniguns and rocket launchers built into one.
* AwesomeButImpractical: The dispersion pistol. In the beginning, it's only awesome for virtue of being an energy weapon with unlimited ammo, as it deals little damage and is only useful as a RangedEmergencyWeapon, as the Automag gets more than enough ammunition. Later on it gets upgraded to the point of being able to OneHitKill most enemies, but it's still impractical because it fires [[PainfullySlowProjectile Painfully Slow Projectiles]] that get easily dodged by most enemies, and its ammo regeneration is achingly slow, achingly slow.
* BlatantItemPlacement: In general the game tries to keep this believable, with equipment found on dead bodies, in armouries, [[CargoCult put in boxes by confused Nali]], etc. It gets noticeable in the rushed final levels however, where you get the (almost) {{infinite flashlight}} right before you cut [[spoiler:the ship]]'s power, knocking out all the lights, and a pair of infinite [[InASingleBound jump boots]] just as you encounter the FinalBoss. In ''Return To Na Pali'', the UMS weapons are inside of crates. Some of those crates have been terrifying the local Nali village, as they'd slam into houses or unfortunate Nali.
* {{BFG}}: Notably averted. All the weapons you can find are reasonably powerful, but none has a clear damage-over-time-per-ammo advantage over the other. Even the six-barrelled rocket launcher isn't that absurdly powerful, in part due to its slow firing rate.
* BodyArmorAsHitPoints: Most armor absorbs a constant, high percentage of damage, which is subtracted from the armour's strength instead. Dying with armour is possible only if you were already near death when picking it up; in all other cases it effectively acts as extra health. The shield belt is this trope completely played straight, as it always takes damage instead of your health.
* ConvectionSchmonvection: Several times, you're forced to move through lava-filled areas, such as the mines and the Warlord's lair. Only stepping on the lava itself will cook you.
* CrapsackWorld: Na Pali after being overrun by the Skaarj. [[spoiler:And even after Prisoner 849 destroyed the Skaarj Queen]].
* DifficultButAwesome: The Razorjack; it is frequently dismissed as it seems slow (not to mention that the player can [[HoistByHisOwnPetard accidentally]] [[TooDumbToLive behead]] [[WhatAnIdiot himself]] with it, due to the blades' bouncing), and yet once landing headshots with it is mastered it can kill most non-boss enemies with little ammo expenditure, and each pack of ammo is worth a lot (and quite frequent), making it a borderline GameBreaker.
* EndingTropes:
** BittersweetEnding:
*** In the main game, your character has managed to defeat the baddies and escape, [[spoiler:but is now drifting aimlessly in space in an out-of-fuel pod]].
*** The expansion pack continues the plot [[spoiler:and gives your character a proper "positive" ending]], but when you think about it, the overall situation remains bleak: [[spoiler:the Skaarj]] are still alive and kicking, and though they have failed to defeat you [[spoiler:there's a whole planet full of peaceful Nali still waiting to be exploited]]. Later Unreal games also reveal that the Skaarj went on to a vicious war with humanity that ended up with them on {{Earth|IsTheCenterOfTheUniverse}}'s doorstep.
** DownerEnding: The level "Bluff Eversmoking" definitely ends badly for a survivor. You spend the entirety of it reading entries of the survivors of the ISV Kran trying to find an important survivor, of whom they've spent lots of men and resources to try and find, and has escaped capture from the Krall and killed several of them. It's subtly implied you might finally find an ally in her. [[spoiler:You don't. You manage to find her hiding spot, and she's rather dead.]]
* EnergyBall: The Dispersion Pistol and the Shock Rifle's secondary fire.
* EquipmentUpgrade: The pistol. It can be permanently upgraded several times with missable power-ups, its projectiles changing colour and becoming more damaging at the cost of a slower rate of fire and ammo regeneration.
* ExcusePlot: The prison ship which transported you crashes in an unknown planet, and you must find a way to return home, while killing everything that moves on your way. That's it.
* GangstaStyle: The alt fire mode for the Automag, with a near 100% corresponding drop in accuracy. Most shots not in melee range will miss.
* GatlingGood: The Minigun, obviously, though its Gatling-ness is rather unusual compared to standard rotary cannons - it has two rotating barrel assemblies that intermesh, but no separate firing mechanism behind each barrel, leading one to wonder what exactly is accomplished by the spinning ([[EverythingsBetterWithSpinning other than the obvious]]). The Stinger is a straighter example, albeit one that fires weaponized crystals.
* HitScan: The Automag, the Sniper rifle and the Minigun. Also the Assault Rifle in ''RTNP''. The Shock rifle is weird, in that it's hitscan gameplay-wise but its effect is not - so if you fire it at a faraway surface you'll see the impact shockwave instantly, followed by the projectile reaching it a short time later.
* LoadsAndLoadsOfCharacters: Though they are simply skins for your character, [[{{AFGNCAAP}} as any of them can be the Prisoner 849]]. In ''Return To Na Pali'', the intermission voice changes depending on the character you choose. You can choose to be:
--> [[WalkingShirtlessScene Shirtless]] guy with {{Bald of Awesome}} (Kurgan)
--> {{Tattooed Crook}} (Carter)
--> [[SmokingIsCool Smoker]] with {{Nice Hat}} (Ash)
--> {{Husky Russkie}} (Ivan)
--> Guy with BadassMustache (Kristoph)
--> Roguish guy with [[BeardOfEvil badass beard]] (Dante)
--> ScaryBlackMan (Dregor)
--> [[RedHeadedHero Red-haired]] guy with celtic war paint (Krige)
--> Guy with [[EyepatchOfPower bionic eye]] (Bane)
--> ActionGirl (Gina) [[note]]In fact, due to her being the "default" player character, some might consider that she's the main character of the game.[[/note]]
--> Blonde ActionGirl (Tamika)
--> ActionGirl with [[PowerTattoo eye-framing tattoo]] (Nikita)
--> [[FieryRedhead Red-haired]] BadAss (Raquel)
--> HeroicAlbino (Drace)
--> Dark-haired girl with [[CoolMask cool respirator]] (Sonya)
--> [[ManInTheIronMask Girl in the]] [[strike: iron]] [[HollywoodCyborg bionic]] [[ManInTheIronMask mask]] (Dimitra)
--> EeriePaleSkinnedBrunette (Katryn)
* MoreDakka: The Minigun, and the Stinger, to a much lesser extent.
* NoOSHACompliance:
--> ''"It has been 0 days since our last accident."''
* PainfullySlowProjectile:
** The Dispersion pistol. After a few upgrades you can charge a full-power bolt that would one-shot any non-boss enemy, but good luck hitting anything with it.
** The Bio rifle has this by design, as it's more of a toxic-substance vacuum switched to reverse than an actual weapon. It's actually more of a mine-layer than a rifle, though the arc is workable in close quarters. Just don't get too close, as the splash damage will affect you.
** The Ripper fires saw discs, but its slow rate of fire ensures that nearly all enemies will autododge it from far away. The secondary fire allows the disc to be guided, but makes the disc ''even slower''.
** Gasbag fireballs and Titan rocks (just as well, because the latter is a {{one hit kill}}). Other weapons vary, but most can be dodged if your reflexes are fast enough. The Skaarj are also aware of this trope and will ''dodge'' your projectile weapons.
* ProudWarriorRaceGuy: The Skaarj:
--> ''"Vigilance is the guardian of honour."''
* QuadDamage: The Energy Amplifier.
* RocketJump: Somewhat doable with the explosive weapons and firemodes.
* SceneryPorn: The game that started it all. The first level fools you into thinking it's just another shooter in enclosed spaces with prettier graphics (for the time). The second level... doesn't. If you played the game without first reading reviews of it, the surprise was mindblowing. Lush vegetation, colourful moving skies, animals hopping and flying about, and the sheer ''size'' of all the scenery was something completely unseen for the day, along with some perfectly fitting music to set the mood. It remained exclusive to ''Unreal'' for a while, too, as everybody else's [[GameEngine engines]] weren't geared for open spaces and would choke on the sheer number of polygons.
* SecondaryFire: Every weapon, except the "Sniper" Rifle, which originally had one (mentioned in the manual, no less) but got changed to a poor man's zoom very late in the game's development process. In some cases, this mode is the more effective one.
* UpdatedRerelease: ''Unreal Gold'', which is basically the same game in the ''VideoGame/UnrealTournament'' revision of Unreal Engine 1 and bundled with ''Return to Na Pali''.

!Tropes exclusive to U1 and RTNP include:
[[foldercontrol]]

[[folder:Gameplay tropes]]
* ArtificialGill: The SCUBA Gear, available whenever the player must proceed underwater. They have a limited air supply that runs out pretty quickly. The expansion pack features a new one that not only lasts longer, but also recharges whenever surfaced.
* BangBangBANG: massively subverted by the original version, for good or bad. Most of the weapons had very original sounds, which came from them being rather unusual to start with, and even the few that didn't - such as the automag - definitely didn't sound like field cannons. A few, however, could really have done with a more convincing sound - like the minigun, which sounded for all the world like a blender.
** One of the patches eventually changed all the weapon sounds, making them louder and somewhat more standardized, bringing the game closer to the trope (though by no means playing it straight).
* DeflectorShields: The player can use "shield belts" which absorb damage until depleted.
* EvolvingWeapon: The Dispersion Pistol, with many upgrades across the maps. At first, it's just an EmergencyWeapon, but damage increases massively with each upgrade, but so does ammo consumption, and the ammo regenerates '''very slowly.''' Better make your shots count on the higher levels.
* FlechetteStorm: The Stinger, which fires shards of Tarydium crystal as stake-like projectiles. The flak cannon is a shotgun version, blowing out loads of razor-sharp scrap in one go.
* {{Nerf}}: In the earlier versions, when you paired the Dispersion Pistol (no matter its upgrade level) with an Energy Amplifier, the resulting bolt was a one-shot kill against anything - including the [[GiantMook stone titan]], whose inability to move fast made for ridiculously easy fights. And '''the end-game boss'''. The developers eventually figured out this was undesirable, and a patch vastly reduced the amplified Pistol's power.
* SortingAlgorithmOfWeaponEffectiveness: Weapons fall into two categories - those that trigger the AI's auto dodge, and those that don't. The ones that don't are far more effective (depending on the enemy).
* UseItem: The game features a cyclable inventory.
[[/folder]]

[[folder:Single-player tropes]]
* AirVentPassageway: How you get off the Vortex Rikers prison deck in the first level of the first game. If you look closely, [[ForeShadowing you can just about make out a Skaarj]] watching you through the fog from the other end of the tunnel, but he vanishes as an explosion rocks the corridor. The AirVentPassageway also turns up a couple more times in various levels throughout the series, such as ISV Kran, and in the ExpansionPack, the UMS Prometheus, and the Foundry Tarydium plant - in the latter, the vent nearly collapses into lava with you still inside!
* AllUpToYou: [[InvertedTrope Inverted]]; your only goal is to survive.
--> ''"Your first priority is to keep your already-battered body in one piece. Failure to achieve this will render any secondary objectives somewhat irrelevant."''
* ArtificialAtmosphericActions: Krall are often found about to toss Nali off a floating island, sleeping, talking amongst themselves, or, most often, playing dice. Skaarj can also be found sleeping in Nali beds.
* ApocalypticLog: Many of the translator messages are these, especially the ones you find aboard the Vortex Rikers and the ISV Kran.
* AuthorityEqualsAsskicking: The Skaarj, Krall, and Mercenary Elites. There's also the Skaarj Warlord and Skaarj Queen, who are in charge of all operations.
* BadassArmy: The Skaarj.
* BeastOfBattle: The Titans, giant, dumb berserkers who the skaarj have problems controlling.
* BeePeople: The Skaarj fit the description of the trope, sans the "Bee" aspect. Only the Pupae and the Queen have any insectoid traits, and every other Skaarj is reptilian.
* TheBerserker: Skaarj Berserkers, as the name suggests.
* BiggerOnTheInside: For levels set inside the Vortex Rikers, ISV Kran, and Terraniux - done subtly though, as you rarely see the ''whole'' ship up close in any one level to gauge their true size, and they look suitably huge from outside. More blatant in the case of [[spoiler:the Skaarj mothership]], where the final core area consists of wide-open spaces.
* BladeOnAStick: Wielded by the Krall. Their staffs can also [[BoomStick shoot energy bolts]], just for good measure.
* BossInMookClothing: Brute Behemoths, Skaarj Berserkers, and Skaarj Lords.
** DegradedBoss: After your first encounters, you'll start to see these more often.
--> ''"Access denied. The intruder must be eliminated. [[ThisIsGonnaSuck All Warmasters are being routed to this area]] upon arrival from the Source."''
* CallARabbitASmeerp: Nali names for many things - for example starships are "thunderbirds" or "metal chariots", Skaarj are "the demons from the stars" (or just "sky demons"), while [[HumansByAnyOtherName humans]] are "two-armed soft skins". [[CallASmeerpARabbit Inverted]] with the Nali Cow and, appropriately enough, the Nali Rabbit (which looks more like a kiwi). In the level "Temple of Chizra", they put an eightball gun on an altar and call it the [[CargoCult "stick of six fires"]].
* CargoCult: the Nali are a simple, agricultural race that can't quite figure out how the Skaarj could be doing what they do without magical assistance, and therefore immediately [[GodGuise label them as demons from the skies]]. The Nali do have some advanced technology, but it's implied they are [[LostTechnology relics from a long-past era]], whose scientific workings are impenetrable to the race's naive minds. They see such objects as holy relics, and put them on sacred pedestals, and use in part of holy rituals. Accessing them usually requires some holy ritual as well.
* TheChosenOne: One of the Nali diaries specifically mentions a saviour ''princess'', which does raise questions if you're playing as a male character, although it should be noted that the original plan for the game contained only a female PC, with male options being added later. And not only does the Nali depiction of the lightning goddess Vandora look human (apart from the 4 arms), she has the exact same hair and face as Sonya, minus the respirator mask. Said princess usually refers to [[spoiler:a deceased sailor from a crashed Russian ship]] that managed to break out of a heavily guarded Skaarj area and murder her way to a monastery, after the local Nali are convinced she's the one - but if you're a female PC, some of the logs might ambiguously refer to you.
* CollapsingLair: As the PlayerCharacter's pod flies out of [[spoiler:the Skaarj mothership]]. Possibly justified by the damage that the escaped prisoners will be wreaking after you turned off all the force-fields.
* ConveyorBeltODoom: Foundry Tarydium Plant, in ''Return To Na Pali''.
--> ''"It has been 0 days since our last accident"''
* CoolStarship: The Vortex Rikers prison vessel, the ISV-Kran, and, of course, the Skaarj Mothership. From ''RTNP'' there's also the UMS Bodega Bay and the UMS Prometheus.
* DeadlyRotaryFan: Found in the Deathmatch level [=DmDeathFan=]. There's one in the singleplayer, in the Skaarj-controlled mines.
* DeathOfAThousandCuts: Due to the ability of the AI to dodge nearly everything you throw at it (Skaarj especially), in many cases CherryTapping something to death with the Automag, a hitscan weapon, is the most effective solution.
* DefensiveFeintTrap: Injured Skaarj and Krall will sometimes retreat to lure you into an ambush, and some will feign death to get you closer into a trap.
* DeflectorShields: The Mercenaries have one which grants temporary invulnerability, and the Skaarj trooper class have an arm-mounted version.
* DoomedHometown: Many Nali villages on the first Unreal game as well. In fact, the entire planet Na Pali can count as a whole Doomed Planet, since even after the events of [=RTNP=] [[spoiler:there are still Skaarj on the planet]].
* TheDragon: The Skaarj Warlord, a hulking demon ''thing'' that is apparently in charge of Skaarj operations. You fight him twice - once, in a torture dungeon taken over by the skaarj that he uses for his personal amusement, and another after you try to sabotage the Skaarj mothership.
* ElaborateUndergroundBase: Outpost 3J, a Skaarj resupply and research base operating underneath a Nali sanctuary. Judging by the interior bearing no resemblance to the ship's external shape, and the length of the tunnel that [[spoiler:Prisoner 849's escape pod flies through to get out]] in the closing cutscene, there's also one of these under the Skaarj Mothership (the various teleporters presumably take you in and out of it). Well, either that or the Skaarj have [[BiggerOnTheInside TARDIS technology]].
* ElectronicSpeechImpediment: A good indication of just how screwed the Vortex Rikers is, the computer voice starts playing up.
* EliteMooks: The aptly-named Krall Elite and Mercenary Elite.
* EmpireWithADarkSecret: Locations such as Dark Arena, Velora Temple (which implies the altars there were sacrificial) and Nali Castle (which has a torture chamber in it), as well as some LostTechnology including very deadly weapons, suggest a darker, more violent side to the Nali's past, the effects of which possibly led them to become the spiritual, pacifist race they are.
* EnemyCivilWar: Can happen if a monster accidentally shoots another in the back.
** Skaarj Berserkers will fight with just about anybody.
** The Skaarj and the Mercenaries don't get along, judging by the Skaarj scout standing over a dead Mercenary and trying to find a way into the Terraniux when you reach the ship.
** The Mercenary prisoners in the Skaarj mothership. One assumes that the Skaarj were looking to eliminate the Mercs along with everyone else who crashed on Na Pali to protect the secret of their presence on the planet.
** There's also "Cellars at Dasa", where a bunch of Krall (who normally have teamwork as their [[PlanetOfHats hat]]) jump out and start fighting a Titan.
** A Skaarj scientist finds out [[UnstoppableRage the downside]] of supercharging test subjects with tarydium in the Mothership Lab. Said test subjects are completely psychotic and will attack everyone on sight.
* EveryoneCallsHimBarkeep: The Mercenaries.
* EverythingsBetterWithSpinning: One of the Skaarj melee moves is a SpinAttack. The Krall will sometimes twirl their staffs before firing, or when idle.
* EverythingTryingToKillYou: Some of the wildlife wandering around Na Pali is harmless, but if you look at their scripting in the LevelEditor, even they are set to "Attitude to Player: Hate." This is lampshaded by the [[AntiHero Prisoner 849]] in the intermission at the end of "Velora Pass" in ''[=RTNP=]'':
--> ''"I'm glad I made it out of there. I'm used to being bitten, hacked, shot, stabbed or blown up, but in there I could have been crushed, sliced, diced, or... skewered! Whoever built that place must have been a real sadist."''
* EvilAllAlong: [[spoiler:The UMS crew]] in ''Return To Na Pali''. They hire you for an important mission, and just when done, [[spoiler:they send troops to kill you]].
* ExtremeMeleeRevenge: Brutes, who if they take enough damage will forget all about shooting and charge you. Inverted by some Skaarj, who will respond to injury by backing off to make themselves harder to hit and sniping at you from a distance.
* FacelessGoons: [[spoiler:UMS space marines]] in ''RTNP'', and the ''player'', if they chose Dmitra or Sonya.
* FloatingContinent: Multiple floating islands, one of which ("Na Pali Haven") you actually get to visit.
* ForceFieldDoor: Quite common, the Prison ship the ''Vortex Rikers'' has them break down when the ship crashes.
* {{Foreshadowing}}: The translator messages often make reference to future levels, even ones some distance down the line.
** The Sunspire you visit about halfway through the game is also clearly visible in many other levels' skyboxes.
* FrictionlessIce:
** The multiplayer map DM-Tundra has an area, where you find the Shock Rifle in a frozen lake.
** The level "Gala's Peak", from ''RTNP'', features this in a bridge, though you can keep from accidentally falling off a ledge by crouching.
* GettingCrapPastTheRadar:
** In "Bluff Eversmoking", there's a log with one:
--> ''"Jailer Hrang of the Red Hand Tribe: We have captured a Terran girl. Some of my soldiers want to try and ''take liberties with her''. I guess that's OK as long as they watch those boots! She kicked my in the ''hrangos'' last time."'' In this case, "take liberties" mean "beat the shit out of". Krall are monsters, but they're not rapists. They're just sadists.
** Later, by the same author:
--> ''"I am in DEEP SHIT. If captain [[BadBoss Duk'choroth]] comes and finds out [[spoiler:I let her escape]], I'll be de-hrango'd for sure!"''
*** And then subverted: later on a Nali diary describing the same incident reveals that "hrangos" are teeth, not testicles.[[note]]Which kind of makes more sense, as this means that the jailer's name translates as ''Fang'' and not ''Balls''[[/note]].
** Another log, in "Dasa Mountain Pass", shows that even Kralls [[TeethClenchedTeamwork don't want to work together]]:
--> ''"Bridge Foreman Khan Vhranna: I've about had it with Grok Vhul'rath. He's such a pompous ''son-of-a-'''Bulrach''' ''. If he makes us fix the drawbridge one more time in the rain, I'm going to ''bust his face in''."''
* GrimyWater: The Terraniux levels had several areas full of greeny water.
* HandCannon: The Brutes dual-wield ''rocket launchers'' as pistols.
* HiveQueen: [[spoiler:The Skaarj Queen]].
* HyperactiveMetabolism: while generally averted, with the player gaining health from logical things like bandages or medkits, the player can also occasionally find seeds that get stored in the inventory. When planted they grow into mini-trees with delicious fruits, eating which restores up to about a third of the health bar. Stopped from being a game breaker by the fact that the growing process is not at all instantaneous, making the seeds useless in the heat of battle.
* ImprovisedWeapon: Many of the weapons in the game, like the Stinger, were not weapons to begin with and adapted into such.
* ItsAllUpstairsFromHere: The Sunspire.
* ItsPronouncedTroPAY: The "j" in Skaarj is silent, although we only find this out in the expansion pack as no-one in the original game says the word aloud.
* [[KickTheDog Kick The Nali]]: Every sentient enemy in the game, and even [[VideoGameCrueltyPotential the player]] if you so choose.
** There's a situation in Chizra's temple where you have the option of murdering a Nali priest to get the superhealth he's levitating over. [[spoiler:Although there is another solution - you can lure the Slith closer to scare him off the platform.]]
* KingMook: The large, psychotic Skaarjs with glowing "pseudoinvisibility" effects fought near the end, and a fourth (orange) one that escapes from [[spoiler:the Mothership Lab]], though you don't actually have to fight that one. They were all part of an [[GoneHorriblyRight experiment]] to mutate Skaarj with tarydium so they would have natural energy shields. Unfortunately it had the side effect of sending them into UnstoppableRage, so they were locked up. Of course, once the PlayerCharacter [[spoiler:destroys the generator powering the forcefields...]]
** ''Return To Na Pali'' has an unusually large, 15 foot tall Skaarj Lord with double the normal amount of health as a surprise boss at the end of the "Bounds of Foundry" level.
* LastBreathBullet: The warlords ''attempt'' to do this to the player as part of their death animation. Similarly, if a Skaarj warrior is decapitated he will swipe blindly at the air with his claws before falling down.
* LateToTheTragedy: Happens repeatedly. Though you sometimes ''hear'' other survivors being killed, the closest thing you see to another living human is a body being thrown across a corridor by a Brute. Or possibly the captain of the Vortex Rikers, who spasms and dies as you approach.
* LethalLavaLand: The level where you fight against a Warlord for the first time.
* LightningBruiser: All types of Skaarj.
* LockedOutOfTheFight: In the first level, you come across a sealed airlock where some guards/prisoners get massacred by a lone Skaarj - which is probably for the better, as you have no weapon at the time.
* MegaCorp: Inuit, the company that owned the ISV Kran.
* MercyKill: Putting crucified Nali out of their misery is [[VideoGameCaringPotential occasionally rewarded]].
* MightyGlacier: the Brutes. Big, heavy, armed with rocket launchers and soak up quite a bit of damage before going down. They'd be a huge problem if they weren't so ''very'' slow.
* MisguidedMissile: The player pulls this on [[spoiler:the UMS Bodega Bay]] in the closing cutscene of RTNP.
* MonsterCloset: The game generally averted this trope, placing enemies in sensible positions, still plays it straight once near the start. Up to that moment you've only encountered Brutes (slow and easy to kill, if quick to shoot), tentacles (plants that shoot nearly harmless spikes) and birds (quick but easy to dodge and kill), wiping out the whole of them. The task at hand is to deactivate a generator powering a forcefield. Upon coming back from this task, the long, narrow corridor you've already walked through before starts getting dark, as lights switch off. [[spoiler:Right about the time you start to wonder what the hell's going on, a Skaarj Warrior jumps out from the darkness from a previously closed closet-sized empty room and proceeds to scare the living daylights out of you.]]
* NiceJobBreakingItHero: Nice job [[spoiler:killing the Skaarj Queen and starting the Human-Skaarj wars]].
* NonActionGuy: The Nali as an entire race are this. Although you find several dead Nali with weapons next to them, and some Skaarj logs make reference to "rebellious activity", which suggest that at least some of them are actively fighting back. The novel ''Prophet's Power'' based on the game develops this idea further.
* NoodleIncident: To this day, the reasons of his/her imprisonment are still unknown.
* NotQuiteDead: Possibly, [[spoiler:the Warlord]], assuming the one in RTNP is the same one you "killed" aboard the Skaarj Mothership.
* NothingIsScarier: In the Rrajigar Mines. When you press the two buttons to bring down the force field, suddenly the music stops, and some bars pop out, blocking the exit. And then the lights turn off one by one, and the player is left in the darkness. The lights suddenly flick back to life, blood red, and [[spoiler:a Skaarj Scout rushes at you]].
* OffscreenTeleportation: Some of the enemy spawners indeed only spawn enemies when you're not looking into the particular spawner. Bodies of slain enemies only disappear when your back is turned.
* OhCrap: Your first encounter with a Skaarj. You're happily walking along to get back to your objective, in a passage you've already crossed with no enemy activity whatsoever, [[spoiler:and suddenly the lights start going out, one by one. You can't run, because the corridor is now blocked. You start to hear growling noises. This is where you say the trope, right before a whirling mass of blades and hurt dives straight for your face]].
** Reaching the bridge in ''Return to Na Pali''. [[spoiler:You know the Marines are plotting to execute you]], but as you reach the bridge, the ship begins to rock, and beams of light come down from the sky... and [[spoiler:heavily armored space marines with the incredibly damaging combat assault rifle you were given]] land to give you hell.
* OneBulletClips: Subverted by the Automag (oddly, the only gun in the game that needs to periodically stop firing to reload). You don't have a reload key, so the automag simply gets reloaded when it's out of bullets. If you hear the telltale "click" that signals the clip is down to five rounds, and you know there's a big fight coming, this forces you to change weapons to force a reload.
--> ''"Try to keep track of how many bullets are left in a clip. Attempting to change clips with a pissed off Skaarj in your face is not advised."''
* PrisonShip: You start out on a crashed prison transport named "Vortex Rikers".
* PlayingPossum: Skaarj do this on occasion. However [[spoiler:the fact that they lie in a different position when faking makes it quite easy to tell if they are "really" dead or not]].
* PoweredArmor: The Mercenaries and Skaarj Troopers, and the UMS space marines in RTNP.
* ShaggyDogStory: Despite the Prisoner 849 [[OneManArmy rampaging across the planet]] [[spoiler:twice]], and [[spoiler:killing a Skaarj Queen and two Warlord leaders]], along with various references to being [[TheChosenOne the Nali's Savior]], the ''Tournament'' games, which, according to the Manual, are set several years after, still reference the Skaarj hunting Nali. Not to mention that the resultant declaration of war against humanity devastated their colonies, and Earth itself.
* ShoutOut: Na Pali is named after a state park on the Hawaiian island of Kauai.
* ShowsDamage: Played with - players who are badly hurt hunch over, but only when standing still, and it doesn't affect their abilities in any way. Of course, this is only apparent if you stop in front of a mirrored surface, or switch to the 3rd person view. Played with ''even more'' with the enemies within the game, as some are more likely to enter flinch animations (which don't affect their speed or damage once completed, but make them slightly easier to take out in the interim) when heavily wounded.
* SpaceElevator: Well... not really ''space'', more like high stratosphere. Then again, it's not perfectly clear how orbits work in Na Pali. An anti-gravitational one (no cables) carries people to the floating islands.
** In RTNP you can find it again, this time on the bottom of a lake with a log beside it suggesting two humans tried to use it during a storm.
* StarScraper: the Sunspire is an incredibly tall building, so tall it's visible in the sky in other levels. Its purpose is to serve as a starting point for the SpaceElevator that brings people up to the floating islands.
* StockScream: In the first level, many screams sound like you've heard them numerous times. The air vent filled with green fog is especially flooded with them.
* StormingTheCastle: The last levels of the original game requires you to do a raid on [[spoiler:the Skaarj Mothership]] and terminate the BigBad.
* SuperWindowJump: A Skaarj gets the drop on you this way in the Sunspire.
* TeethClenchedTeamwork: The Kralls aren't happy of working alongside of the Skaarj, as a log shows up in the Bluff Eversmoking level:
--> ''"Shipping Log: Grorq of the Red Hand Tribe. I am really getting sick with the way the Skaarj are treating us. Constantly bossing us around and making us watch over their pathetic Nali Slaves. My troops are getting sick of this situation."''
* TeleFrag: The expansion features a level with no exit - until an enemy is teleported into a wall.
* ThereWasADoor: The [[MightyGlacier Brutes]] are fond of this. In their first appearance in Nyleve's Falls, a Brute smashes its way through a door behind you (which is sneaky as you'll more likely be focused on the Brute ''in front'' of you that has just thrown a human survivor against the wall and [[LudicrousGibs annihilated him with a volley of rockets]]). In Foundry Tarydium Plant, a Brute bursts through a ROCK WALL to get at you.
* TheUnreveal: What exactly is the "Talon Project", the top-secret data you are sent to retrieve from the UMS Prometheus in RTNP? Who knows, because the PlayerCharacter [[spoiler:flies off into the sunset]] with it, and s/he isn't telling.
* UselessUsefulStealth: The invisibility power-up is great for sneaking past many Titans but never seems to work on more intelligent enemies like Skaarj.
* VideoGameCaringPotential: The Nali. The fact that keeping them alive usually results in them leading you a valuable item (or sometimes a shortcut) doesn't hurt either.
* WeWillMeetAgain: Your first encounter with [[spoiler:the Skaarj Warlord]], where, after being defeated, he just taunts you and teleports away. However, he appears to be KilledOffForReal aboard [[spoiler:the Skaarj mothership]]. It's possible that he survived that too, though, as you fight another one on the final level in ''Return To Na Pali'', just before the end.
* WolverineClaws (with occasional {{Energy Ball}}s): The weapon of choice for the Skaarj warrior class.
[[/folder]]

[[folder:Character tropes]]
* ArtificialLimbs:
** Kurgan has a bionic leg.
** Dimitra seems to have most of her face covered in a bionic mask, and Dimitra has half a mask.
* CoolMask: Sonya wears a respirator.
* TheHero
** AntiHero
** HeroicMime: ''Return To Na Pali'' at least have the Intermission cutscenes.
[[/folder]]

[[folder:Misc tropes]]
* CaptainObvious: The first game holds the Guinness World Record for "First Game to be Created Using the Unreal Engine."
* CreatorCameo[=/=]SelfInsertFic:
** The second single-player level, [[SdrawkcabName "Nyleve's Falls"]], is filled with references to the mapper behind it, from the name itself (his wife's name backwards) to the Vortex Rikers's registration number ([=NC114-85EKLS=]) to the translator log names belonging to many of his friends.
** The ninth level, also made by the same guy, is called [[SdrawkcabName Harobed Village]].
** In the level "Bluff Eversmoking", there's a cemetery with many tombstones. One of them, tagged "Myscha", is the name of its levelmaker.
** At the beginning of the first mission of ''Return To Na Pali'', "Edge Of Na Pali", when you exit from the building you start, you'll find a guy drown at the lake. His name is W. Marshall. Warren Marshall is one of Epic Games's employees. Also, near the end, after you killed the Pack Hunters and opened a locked the door, when you go outside, near the crashed ship, you can find a dead soldier under the name M. Worch. Matthias Worch is one of the Legend Entertainment developers.
** The map "Neve's Crossing" from ''Return to Na Pali'' might be a reference to level designer Erik De Neve.
* LemonyNarrator: The manual, as several of the quotes on this page demonstrate.
* MuzzleFlashlight: The Dispersion Pistol does this very well. Not only does it regenerate ammo, but each shot creates enough light that it can render flares obsolete.
* {{Novelization}}: ''Unreal: Prophet's Power'' and ''Unreal: Hard Crash'', covering the events of the game.
[[/folder]]
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