[[quoteright:340:http://static.tvtropes.org/pmwiki/pub/images/usaga_3421.jpg]]

''Unlimited Saga'' is an EasternRPG developed and published by Creator/SquareEnix for the PlayStation2 and released in 2002. It is the ninth game in the ''VideoGame/{{SaGa}}'' series.

In the lush fantasy world of ''Unlimited Saga'', there is a prophecy that states that when the power dwelling within the [[MacGuffin Seven Wonders Of The World]] is released, a god will awaken and usher in a [[{{Utopia}} Golden Age]]. The game tells the stories of seven heroes who set out on their own individual quests across this land, which brings them into contact with the Seven Wonders.

The heroes are: Armic, a rodent-like "Chapa" who is selected to go a quest to save his tribe from a drought; Judy, a young witch out to save her family from the clutches of a jealous rival; Kurt, a former knight with a mysterious cursed gauntlet; Laura, an ex-pirate who is currently aiding a royal heir; Mythe, a talented blacksmith who is searching for a beautiful woman he became infatuated with; Ruby, who tags along with her fortune-teller sister to discover the truth behind a sinister prediction; and Ventus, a young man who became a courier to track down the murderer of his brother.

The game itself uses a distinctive "TabletopGames" set-up, where you move the piece representing your party across the map and fight monsters, dodge traps and search for treasure along the way. The key mechanic is the controversial "Reel System": for almost every action, you spin the reel and [[ActionCommands try to stop it]] on a "Success" panel. In battle, this also determines if you get a critical hit, a special move or even cast the right elemental effect for spells. However, in practice the Reel System was a horribly unbalanced mess, often including far too little "Success" panels and reducing the timing to a LuckBasedMission.

What exacerbated this effect was the fact that you only get a certain number of "moves" per map, with constant failures sucking up your available moves and eventually forcing you to re-do the entire map from the start. There was also the incredibly complex and unintuitive CharacterCustomization system that frequently ''forced'' you to take a hit to your stats even if you managed to figure out the mechanics, and (like everything else in the game) also relied on the unbalanced Reel System for upgrades. The seven heroes also had natural strengths and weaknesses which were not always complemented by the upgrade options available to you.

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!''Unlimited Saga'' contains examples of:

* {{Acrofatic}} - For some weird reason, Roy is the character with the lightest weight in the game, allowing to use light martial arts easily even when equipped with heavy gears.
* AdamSmithHatesYourGuts - Averted. What is sold through the game is not related to location but instead of what material the item is made of.
* AfterBossRecovery - You get a free HP and LP refill once in the game. If some of your characters lost all they LP, they get revived and get one. The catch? [[spoiler: You have to fight the final boss and it's tougher than anything you had to face before.]]
* ArtificialHuman - [[spoiler: The Silver Haired Girl]]
* AntiClimax - Players who have played Judy's story are aware of the [[spoiler: Forbidden Spell]] subplot. At the end of Armic's story, guess what the penultimate boss can use? It's been built up as the ultimate spell, but....It's just [[spoiler: a palette swap of the Shock spell with a black background that does only 1 LP damage to whatever's hit]]. [[FlatWhat What.]]
* BadassFamily - Judy and her family. Her entire quest revolves around gathering everyone up to take out the guy responsible for scattering them in the first place.
* BadassGrandpa - Josef, Judy's grandfather. [[spoiler: He may be [[SealedGoodInACan sealed in a mirror]] for most of her quest, but gets to join just in time for her final battle.]]
* BattleInTheCenterOfTheMind - The Gauntlet battles. [[spoiler: Subverted as you eventually learn that instead you get teleported and fight in a moment so short that about no one notice.]]
* BlessedWithSuck - Kurt's gauntlet makes him even stronger, but it's constantly dragging him into [[BattleInTheCenterOfTheMind battles]]... Roughly every twenty minutes, in fact. In ''actual play time'', mind.
** It also happens at the beginning of quests; Game Time isn't the only factor. It was probably meant to be, but, y'know....ObviousBeta.
** What about Michelle? She gts the biggest bonuses to her stats during the game. The catch? [[GlassCannon She has the game's lowest LP.]]
* BonusBoss - The Rainbow Gucky which randomly appear in a NewGamePlus. While it looks like a regular Gucky on the map, it is quite a deal stronger than one and will randomly morph into different type of Guckies, using different attacks based on them. Thankfully, that monster won't go actively after your character and will even run away from it if you're too weak [[http://youtu.be/-zzICa38udA?t=3m17s although some times the game geography will not allow it]]. It's also the only monster dropping Forbidden Magic Tablets.
* BoringYetPractical - The Sinker attack. While it won't do much damage, it lowers your opponent Strenght, making it a must at the beginning of long battles. Also, being a Level 2 kick skill available on all type of martial arts, it's easily available on several levels and don't cost any weapon durability either.
* BossInMookClothing - Rainbow Guckies. Also, the level 10 mooks might qualify as well.
* BreakableWeapons - All weapons but one (including shields and accessories allowing to cast spells) have durability points. If it reach 0, it can still be used in the current battle (merciful against bosses) but not the next one. The Quick Fix panel allow you to restore the durability of unequipped weapons up to 20 but if you mess up, it lower it instead. The Recycle spell will raise the durability of equipped weapons up to 30. And finally, for a more durable option, you can forge weapons's durability up to 99 if you have access to the proper blacksmith. To put things in perspective, you use 5 attacks in a battle round, most attacks cost 1 durability, some cost 2 although they are worth the extra cost... usually.
* CharacterCustomization - And how!
* {{Combos}} - Players and opponents alike can chain any attack to deal big damage. However, if an opponent break your combo, you will only use a level 1 attack.
** However, if you start a combo off with a spell, you can usually perform 5 person combo, as spells have the slowest start time, and usually all the enemies will have taken a turn by then.
** On the other end, ending a string of physical attacks with a spell allows you to line up surprisingly easily high level attacks.
* {{Courier}} - There is the Carriers' Guild, which [[{{Keet}} Ventus]] joins at the start of his scenario. Parts of his quest involve him making deliveries; in addition, he can take several optional {{Side Quest}}s of this nature. While other characters can recruit him during their stories, [[GuideDangIt they still can't access these special quests themselves]].
* CursedWithAwesome - Seriously, you don't have any excuse to not spark any Level 4 arts with Kurt with all the gauntlet battles thrown at him. Especially since the last one is against the monster with the highest spark rank in the game.
* CuteWitch - Judy.
* DarkSkinnedBlond - Mythe. The Silver Girl combines this with white hair.
* {{Determinator}} - Ventus and Ruby.
* DiskOneNuke - Guns and magic. Early in the game, they'll easily one shot most opponents. In the case of guns, all you need is a gun and a gun panel on your character, no tech are needed to be spaked. As for magic, it's not that it is bad in the end of the game but it will require more efforts than for physical attacks. [[http://www.youtube.com/watch?v=XfGUGzKobSA&feature=channel_video_title But done well the result can be surprising]].
* EvolvingAttack - Sometime, when using a basic physical attack, your character will "spark" a improved version of that attack which can be used again if you time the reel right to land on a higher level attack. For example, by using the Random Arrowshot which shoot a volley of arrow at the enemy group, you might eventually spark the Rain of Arrows attack or the Parashots attack which shoot homing energy shot at every opponent. To make it happen more easily, you fight stronger monsters which have an higher spark rank and equip weapon panels which make it easier to spark those attack and then much, much easier to land on a high level attack on the reel.
** The same can be done with some spell if you have the Magic Blender Panel by using a specific spell as a base and then adding up other spells you know in the hope of getting something new. For example, Boulder can be upgraded into Pellet which is Boulder on steroids.
* FetchQuest - ''Armic's entire story'' is one big fetch quest. Poor little guy...
* FinalDeath - It's a ''[=SaGa=]'' game. HP isn't important; lose all your LP and you lose that ally for good.
** This actually isn't true. Losing all LP will only make them inaccessible for the duration of the current quest you're on. [[NonStandardGameOver Lose all of your Main character's LP at anytime, however.....]]
* FlowerMotifs - Concept art of the characters depict them standing next to reliefs of various species of flowers, which ostensibly is some form of clue to their basic personality.
** These flower motifs also appear as the backgrounds on the maps they move on.
* FortuneTeller - Sapphire and Ruby, though Ruby doesn't have her sister's talent for the art.
** Actually, Sapphire points out that Ruby's powers are greater than hers. Ruby's flaws lie in her people skills.
* FranchiseKiller - Is it a coincidence we haven't seen any new ''[=SaGa=]'' games that aren't remakes since this one came out? Or that those remakes [[NoExportForYou don't make any trips overseas]]?
* GenkiGirl - Ruby.
* GiantMook - Among them is a giant version of the level 1 beast monster and the giant version of the piranha monster.
* GiantSpaceFleaFromNowhere - The Final boss. His existence is never properly explained, nor is it ever spoken of during any of the endings. It simply appears. However, it is hinted through battle dialogue that it's [[spoiler: either the ultimate form of the power of the Seven Wonders,]] (which is the most likely answer) or [[spoiler: a physical manifestation of the universe itself. The fact that the battle takes place on the Twin Moons in space certainly supports that theory.]]
* GlobalCurrencyException - Some places in the game like the Chappa village do not accept money and only barter items. Did a Dragonscale armor appeared in a shop in one of those place? Time to go do some shopping in others towns buying the most expensive stuff you can get your hands on to barter.
* GuideDangIt - Forget finding everyone you can recruit during a given quest, or even just ''finishing'' one -- though ''those'' usually require help, too -- just try muddling through the CharacterCustomization without having a clue what you're doing! Or, y'know, ''don't''.
** But fear not as there is [[http://www.youtube.com/watch?v=1brcx4bDoFY&playnext=1&list=PLBFC4BFF1D47B2B1A a video tutorial explaining the basis of the game]].
* HandsomeLech - Mythe, before getting a gander at the Silver Girl's photo and switching to SingleTargetSexuality.
* HeyItsThatVoice - This marks the first (and so far, ONLY) time you'll hear the voice actors from ADV Films/Sentai Filmworks in a video game.
* {{Homage}} - To {{Tabletop RPG}}s.
* InsufferableGenius - Mythe
* KiAttacks - The Level 3 and 4 medium weight punch attack fire an energy beam at the enemy.
* LaserGuidedAmnesia - Thomas
* LetsPlay - imbiggy have made several of them [[http://www.youtube.com/watch?v=U8QVGqZacZs&playnext=1&list=PLE7F78D1D25291183 here]].
* LuckBasedMission - Again: ''The Reel System''. And because reels are used for almost every aspect of the game, including levelling up, it's fair to say the entire game is this trope.
* LuckManipulationMechanic: Whenever a TabletopRPG player would have to roll a die, instead you press a button to stop a spinning reel, giving the player a greater degree of control over the outcome. Unfortunately, this also means that when you get a bad result, which will happen fairly often, it's now ''your own fault'', which makes things even more frustrating.
* MarathonBoss - The final battle. Also, the fight against the [[spoiler: Knights of the Round Table]]. Taken UpToEleven in the scenario of [[spoiler: Mythe as he has then to take on the final boss afterward]].
* MasashiHamauzu - His music was exceptionally good in places. Not that it could save this game from practically being a FranchiseKiller.
* ObviousBeta - The game wasn't playtested, which is obvious from all the new, innovative, and ridiculously clunky and awkward systems, the manual was not proofread at all, and the game gives off a general lack of polish in all areas.
* OneHitKill - Some of the bow, dagger, and sword attacks do this, as well as a few rare spells. They work on a lot more enemies than you could imagine. And when such attacks are used against you... you only end up unable to act for a few turns.
* OurVampiresAreDifferent
* PettingZooPeople - The Chapa.
* PintsizedPowerhouse - Because the main requirement for using [[MeaningfulName light martial arts is weight]] and that light martial art is extremely powerful, small characters who by extension also have smaller weight have an easier time to use it and become this.
* PlantPerson - Platyphyllum. Bonus points for having a high Wood stat growth and starting with lot of wood spells.
* SequentialBoss - In Laura's scenario, at some point you have to fight a bunch of mooks, then a dragon and finally [[spoiler:Basil Ghaleos ]]. In Ventus's scenario, you have to fight [[spoiler:the Knight of the Round Table one by one and then their leader]] although you get a special item to help you get through it. Also, the final battle in everyone scenario involves their antagonist [[spoiler: and then the four forms of Chaos]]. Mythe's quest take it UpToEleven by having you having to fight [[spoiler: the Knight of the Round Table, their leader and then Chaos]].
* SiblingYinYang - Sapphire is serene and serious while younger sister Ruby is a [[GenkiGirl energetic]] PluckyGirl.
* StuckItems - Once put, negative panels (Phobia, Pacifism and Seal) cannot be removed, only replaced by other negative panels. Some people use them anyway because of their stat boost. Kurt and Michelle have a Gauntlet Panel that can't be removed. [[spoiler:In Mythe's scenario, Michelle get ridden of it.]]
* SupportingProtagonist - Laura's story is told [[PointOfView through the eyes]] of young Prince Henri.
* SwordOfPlotAdvancement - In Laura's quest, you have at some point to collect the elemental gears , some of the best equipment you'll ever get in the game. [[spoiler:Too bad that you don't get to keep them for the end of the game.]] Also, in Ventus's quest, at some point you eventually get [[spoiler:Dragonheart which can be forged into a weapon that, while not that strong attack wise, have the effect of restoring your hps even if you're not in the back row]].
* TheFourGods - Actually, the Five Gods in this game. The bosses in [[spoiler: Leith Torle's tower]] are based on them and among them the Black Turtle is a [[ThatOneBoss big pain.]]
** Black Turtle's more of a Boss in Mook Clothing than anything else, actually. If you have Deflecting weapons, your'e good to go. Some Level 4 techs certainly don't hurt, either.
* ThemeNaming - Ruby and Sapphire are obvious examples; Ventus and Briza are wind-based...
* TheReveal - At the end of Armic scenario, we learn that [[spoiler: he is actually a father]]. That fact [[HilariousInHindsight makes the encounter with Rebecca a bit funny]].
* TimeyWimeyBall - It is never exactly stated which of the seven stories are canon, and which are "WhatIf" stories; which is annoying, as you can recruit other main characters in other stories. The developers recommend using Laura as your first character, so her's is most likely the main one.
** On that note, they never gave the game a timeline, either.
** The only thing closest to {{Canon}} would be that manga of Ruby's story that was made as promo material for the game in Japan.
* WeCannotGoOnWithoutYou - Sometimes though, letting your main character hide in the back row is an option.
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