[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Nate_-_Uncharted_3_4005.jpg]]
[[caption-width-right:300:[[TheHero Nathan Drake]]: Doing Franchise/IndianaJones's job since 2007]]
[[quoteright:300:~~VideoGame ActionAdventure, ThirdPersonShooter~~]]

->''"There must be a beginning of any great matter, but the continuing unto the end until it be thoroughly finished yields the true glory."''
-->-- '''Sir Francis Drake, 1587''' (opening of the first game)

'''''Uncharted''''' is a series of ActionAdventure ThirdPersonShooter [[PlatformGame platforming]] video games developed by Creator/NaughtyDog for UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{PlayStation 4}}. The games follow self-styled AdventurerArchaeologist Nathan Drake, supposed descendant of UsefulNotes/SirFrancisDrake, and his quests to find long lost historical artifacts and treasures. Gameplay mixes third person gunfights, environmental exploration, and puzzle solving. The series is notable for its cinematic presentation, with fantastic voice acting, fully [[SerkisFolk motion captured]] cutscenes and character animations, lush scenery, and honest-to-God CharacterDevelopment. Also, they're [[RuleOfFun fun]]. And highly acclaimed.

* Main Series:
** ''Uncharted: Drake's Fortune''[[note]]''Uncharted: The Treasure of El Dorado'' in Japan[[/note]] (2007): AdventurerArchaeologist Nathan "Nate" Drake, IntrepidReporter Elena Fisher, and Nate's [[CoolOldGuy old mentor]] Victor "Sully" Sullivan follow the diary of UsefulNotes/SirFrancisDrake, who may or may not be Nate's ancestor, in search of the lost treasure of [[CityOfGold El Dorado]]. The trio soon find themselves lost on an [[TitleDrop uncharted]] island, pursued by an avaricious loan shark, boatloads of {{Mooks}}, and something supernatural.
** ''Uncharted 2: Among Thieves'' (2009): Nate helps two old associates, Harry Flynn and [[NewOldFlame Chloe Frazer]], steal the first in a series of clues left by Creator/MarcoPolo that lead to Shambhala (Shangri-La) and the legendary [[PhilosophersStone Cintamani Stone]]. Encountering Elena along the way, Nate must now find the stone before psychotic war criminal Zoran Lazarevic can.
** ''Uncharted 3: Drake's Deception'' (2011): Nate and Sully follow in the footsteps of Sir Francis Drake and [[LawrenceOfArabia T.E. Lawrence]] through England, France and Saudi Arabia in search of Iram of the Pillars, a lost Arabian city of riches known as the "UsefulNotes/{{Atlantis}} of the Sands". Hunting them is a [[AncientConspiracy shadowy organisation]] dating all the way back to [[UsefulNotes/ElizabethI Queen Elizabeth I]], who know the truth behind Nate's [[DarkSecret darkest secret]].
** ''Uncharted 4: A Thief's End'' (2016): Set at least two years after his last adventure, Nate has now settled down with Elena and working a regular 9-5 job. However, an unexpected visit from his older brother Sam calls him back for OneLastJob in search of [[PirateBooty the pirate Henry Avery's treasure]], rumored to be worth over $400 million, that he and Sam had abandoned years before. But why has Sam resurfaced now and is there more at stake than he's letting on?
* Spinoffs:
** ''Uncharted: Eye of Indra'' (2009): a motion comic {{Prequel}}. Nate searches for an artifact called the Eye of Indra for a man named Daniel Pinkerton. Along the way he runs into pirate Eddy Raja and Eddy's sister, Rika. Much backstabbing ensues.
** ''Uncharted: Golden Abyss'' (2012): UsefulNotes/{{PlayStation Vita}} game developed by Sony Bend. Nate searches for Quivira, one of the legendary Seven [[CityOfGold Cities of Gold]]. Along the way, he crosses paths with Jason Dante, an old friend, and Marisa Chase, the granddaughter of an archeologist who mysteriously vanished.
** ''Uncharted: The Nathan Drake Collection'' (2015): A [=PS4=] port of the first three games, remastered by Bluepoint Games. The games are rebuilt with fresh graphics and improved performance, and reworks the control scheme of ''Drake's Fortune'' and ''Among Thieves'' to be similar to ''Drake's Deception''. Some features introduced in later games are also added back to earlier ones, such as the Doughnut Drake skin for ''Drake's Fortune'', and the new "Speed Run Mode", "Brutal" difficulty, and a Camera feature is added.
** ''Uncharted: Fortune Hunter'' (2016): {{iOS| Games}}[=/=]{{Android| Games}} game developed by [=PlayStation=] Mobile. Nate solves puzzles in various temples to obtain gold and legendary artifacts, which unlock multiplayer gear for ''A Thief's End''.

Also has a 2011 TieInNovel, ''The Fourth Labyrinth'', a 2011-2012 six issue DCComics mini-series, a playable cameo by Nathan Drake in 2012's ''VideoGame/PlaystationAllStarsBattleRoyale'', a Vita card game, ''Uncharted: Fight for Fortune'', and a board game. A movie adaptation of ''Drake's Fortune'' has been in DevelopmentHell since 2008.
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!General series tropes:
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%% Please put tropes specific to one game in that game's sub folder
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[[foldercontrol]]

[[folder:A-E]]
* {{Acrofatic}}: Doughnut Drake, an unlockable skin for Drake.
* ActionGirl: Elena, Chloe, Rika, and Jada. [[spoiler:Offscreen, Nate's [[ActionMom mother Cassandra]] was one, and he and his brother follow in her footsteps]].
* AdvancedAncientAcropolis:
** Shambhala in ''Among Theives''
** Iram Of The Pillars in ''Drake's Deception''.
* AdventurerOutfit: Several different outfits for each character over the course of each game. You get to customize (a little) one in Uncharted 3's multiplayer.
* AesopAmnesia: At the end of ''Drake's Fortune'', [[spoiler:Drake learnt that some treasures are actually dangerous and destructive McGuffin and NoManShouldHaveThisPower and that ThePowerOfFriendship is more important than glory and adventure. Yet, again in ''Among Thieves'', he chases the mysterious Cintamani Stone, competing with a war-criminal, comes close to getting his friends killed and ends up acknowledging the same lesson. In ''Drake's Deception'', it is {{Lampshaded}} repeatedly by Elena and Katherine Marlowe that once again Drake is chasing the trail of Francis Drake, a trail that he discovers Sir Francis had deliberately hidden from history because NoManShouldHaveThisPower and Drake once again learns that obsessions can be self-destructive and Sully finally spells it out slowly that ThePowerOfFriendship and ThePowerOfLove is the only real thing that counts. Considering that the fourth game takes place several years later with a long-retired Drake, this last intervention seemed to have had stronger effect.]]
* {{AKA 47}}: Done inconsistently. While the AK-47 keeps its name (actually being an original AK-47, at that), the SVD Dragunov sniper rifle is a Dragon Sniper, the Desert Eagle is called a Desert-5, and the Mossberg M500 shotgun is called a Moss-12.
** The Beretta ARX-160 appears in ''A Thief's End'' and simply drops the "Beretta" part so it gets an accurate name. Nate also finds a "China Lake GL" but the weapon itself bears little resemblance to the actual weapon (which, if it were actually a China Lake, Nate [[RareGuns ought to keep as a treasure]] rather than fire).
* AlmostKiss:
** Nate and Elena at the end of ''Drake's Fortune'' nearly kiss, only for Sully to interrupt them.
** [[spoiler:Nate and Chase at the end of ''Golden Abyss'']]
** [[spoiler:Nate and Jada a couple of times in ''The Fourth Labyrinth''.]]
* AndYourRewardIsClothes: New character skins are among the bonuses for achieving various medals.
* AntiFrustrationFeatures: If you run out of ammo for you small gun while hanging off something, the game will give you enough for another magazine. So you'll never be completely helpless.
* ArmiesAreEvil: Lazarevic's soldiers in ''Among Thieves'' and Guerro's in ''Golden Abyss''.
* ArtificialStupidity: In all four games, enemies never seem to react to explosives being thrown at them. They generally don't run away when a grenade lands at their feet, nor do they try to kick it away or throw it back at you
* ArtifactOfDeath:
** El Dorado in the first game. [[spoiler:it unleashes a pathogenic agent which turns anyone who inhales it into rage zombies.]]
** In ''Among Thieves'', Shambala's power is protected by deadly Guardians; [[spoiler: in reality a tribe who drank from the tree of life to become nigh invulnerable superhumans.]]
** In the third game, the vessel of brass holding 'djinn' in Iram. [[spoiler:It is the source of the hallucinogenic agent in Iram's water.]]
* BackToBackBadasses:
** ''Drake's Fortune'': Nate and [[spoiler:Eddy]].
** ''Among Thieves'': Nate and Flynn, later Nate and Tenzin.
* BadBoss:
** ''Golden Abyss'': Guerro's EstablishingCharacterMoment is throwing one of his own men over a railing for failing him.
** ''Among Thieves'': Lazarevic kills his men regularly for failing him. Or simply not being useful enough.
* BadassCrew: Nate, Sully, Elena, and Chloe
* BenevolentArchitecture: Oh boy oh boy. Every single building that Nate goes looking around in is specially built with plenty of handholds just for him to climb around like a monkey. No structure, however ancient, is safe from Nate climbing around it like a monkey. Unless the developers didn't put any handholds there.
** Lampshaded in ''Golden Abyss'', however:
--> ''Suspended beams. Makes perfect sense.''
* BigBad:
** ''Drake's Fortune'': Gabriel Roman. Or more accurately, Navarro, who was manipulating Roman all along.
** ''Among Thieves'': Zoran Lazarevic.
** ''Drake's Deception'': Katherine Marlowe.
** ''A Thief's End'': Rafe Adler.
* BigDamnFireExit: Nate frequently has to escape burning or crumbling buildings that always happen to burn or crumble in just the perfect way to allow him an escape route.
* BigNo:
** Lazarevic, right before [[spoiler:getting brutally slaughtered by the Shambhala guardians.]]
** Also Elena, after [[spoiler:Lazarevic kills Cameraman Jeff.]]
** Talbot, [[spoiler:after Marlowe dies beneath quicksand.]]
* BilingualBonus:
** If you know the Indonesian language, get ready for a kick when hearing this exchange with Eddy's mercenaries. The accent sounds more Malaysian, though.
--->'''Guard''': ''Halow?'' (Hello?)\\
'''Nate''': ''Buka pintu.'' (Open the door.)\\
'''Guard''': ''Siapa ini? Bicara sekarang.'' (Who is this? Speak, now.)\\
'''Nate''': [[CatchPhrase Ah, crap...]] ''SIALAN LO! CEPATAN BUKA PINTU!!'' (GODDAMNIT, YOU! QUICK, OPEN THE DOOR!)\\
'''Guard''': ''Ah, tai!'' (Ugh, that shit!)
** Also present in ''Among Thieves'', since Tenzin and the entire village speaks unsubtitled Tibetan.
** ''Drake's Deception'' has quite a bit of Spanish and Arabic that is not subtitled.
** ''Golden Abyss'' has touches of unsubtitled Spanish, including some Spanish namecalling from Nate himself (though Guerro quickly translates it).
** ''A Thief's End'' has subtitled (but not translated) Spanish, as well as unsubtiled Italian.
* BloodlessCarnage: The in-game violence is akin to a lot of PG-13 action adventure films, in that there is very little to no blood at all during the action. The most you get is a splotch of blood from a headshot enemy.
* BookEnds: [[spoiler: The first game begins with Elena speaking, and the last shot of U4 is of Elena. Both games feature a coin as the loading screen icon.]]
* BornLucky: According to WordOfGod. If the last bullet is really the only one that actually hits you, all the bad guys must be from the ImperialStormtrooperMarksmanshipAcademy.
* BondOneLiner: Nate gets off a few good ones, particularly in ''Among Thieves''.
--> ''(after taking out a bunch of mooks on the train)'' "Sorry, boys! Just needed to punch your tickets!"\\
''(after taking out a pursuing helicopter)'' "Enjoy the ride down, asshole!"
* BreakTheCutie: Poor Nate is as cute and funny as they come, and the amount of shit that comes his way is more than enough to break a lesser man. ''Especially'' what he goes through during [[spoiler: Sully's rescue]] in ''Drake's Deception''.
* CallBack:
** ''Among Thieves'':
--> '''Nate:''' Great, power's out and a girl's trapped. I swear to god, if there's a zombie around the next corner...
** ''Drake's Deception'':
--> '''Chloe:''' If you recall, the last time we went halfway around the world searching for a lost city, things got more than a little dicey.
** Nate calls "Marco" in the pool on the cruise ship, a call back to his game with Chloe in the rooftop pool in ''Among Thieves''. You get a Marco Solo medal. It also turns up in ''A Thief's End'': [[spoiler:apparently Sam wasn't a fan of the game]].
** Elena asks if the plane has enough parachutes for everyone, to which Sully replies that he's pretty sure it does. Maybe.
** The fourth one has several to the first game. [[spoiler: Both feature a coin as the loading screen icon, and Nate and Elena travel around a jungle togehter and end up running away from a "zombieish" threat on a narrow hallway, first descendants and then exploding mummies]]
* CameraScrew: NaughtyDog just ''love'' to have Nate run-towards-camera, especially while the area is breaking away underfoot.
* CatchPhrase: Nate has a few.
** "[[OhCrap Ah, crap...]]"
** "Here we go..."
** Sully has "Goddamn" in almost every possible usage, to the point of another character referring to him as "Victor 'Goddamn' Sullivan".
* ChronicBackstabbingDisorder: The Rajas regularly betray their employers or current allies.
* ColdBloodedTorture: Nate is the victim of it in ''Eye of Indra''.
* CollectionSidequest:
** ''Uncharted: Golden Abyss'' goes ''completely nuts'' with this trope: There are 138 collectible "mystery" items that tell you more about what's happening in the world (recent history as well as ancient), another 100 treasure items peppering the levels (mostly, lots of jade and turquoise trinkets), and 141 "bounty" items that randomly drop from enemies you kill (antique Tarot cards, antique Spanish playing cards, old silver and gold coins and gemstones). What makes it more head-scratching is that, yes, the collectibles are actually ''canon'' since ''A Thief's End's'' PSX 2015 presentation video shows that Nate did use the money to start his business (along with other "''trinkets''" he gained).
** The card game, ''Uncharted: Fight for Fortune'' manages to incentivize getting a HundredPercentCompletion by powering up its cards for each treasure you find. Gotta catch 'em all!
* ContinuityNod:
** ''Among Thieves'':
*** Nate's notebook includes a page with the Scare-O-Meter once you encounter the Guardians (placing the 'demon Sasquatch' on top, with 'slippery naked guy' (a Descendant from ''Drake's Fortune'') one rung below), and a sketch of a decorative statue head with an incredibly unhappy expression. The head is labeled "Angry Eddy," with the quote "I KILL YOU DRAKE!" next to it [[spoiler:and "RIP" below it.]]
*** Chloe also picks up Francis Drake's journal when she meets Nate in his hotel room at the beginning of the game. You can even see the bullet hole in it.
** ''Drake's Deception'':
*** Sir Francis Drake's journal is still present, and the bullet hole from the first game is still there.
** ''A Thief's End'':
*** Nate's still wearing his wedding ring which he got back at the end of ''Deception''.
*** Nate tells his "crazy stories" from all the previous games (including ''Golden Abyss'') to Sam.
* ConvectionSchmonvection: During the burning chateau level in the third game, Nathan and Sully hold their hands up to their faces to ward off the heat, but otherwise act as if the fire isn't there - including walking through very small walls of fire with no ill effects.
** Done with ''lava'' in the comic book, where Nate and Chloe happily traipse over rocks and a WWI airplane floating in lava. Nate merely sweats a bit before he actually gets some on his pants, which he pretty much pats out.
* {{Crossover}}: A DLC pack in ''Among Thieves'' allows players to play as [[VideoGame/{{Infamous}} Cole (both Hero and Infamous rank), Zeke,]] [[VideoGame/{{Killzone}} Sev, a Helghast trooper,]] [[VideoGame/{{Resistance}} Nathan Hale and a Chimeran trooper.]] A Helghast Capture Trooper can be bought as a villain for ''Drake's Deception''.
** Nate also appears in ''VideoGame/PlaystationAllStarsBattleRoyale''.
* DamselInDistress: Openly defied by Jada:
-->"If you want some girl who's going to lock the door and hide behind the sofa, then you've got the wrong damsel in distress."
** Subverted by Chloe when Nate comes for her on the train:
-->"I never asked for any of your bloody heroics."
* DarkerAndEdgier:
** ''Among Thieves'' introduces seedier characters and a more threatening villain, Lazarevic.
** ''Drake's Deception'' is darker than either preceding game, with its character study of Nathan and Sully.
** ''A Thief's End'' is a considerably more down-to-earth tale that explores more into Nate and his brother's DarkAndTroubledPast along with how Nate's longing for his old adventurer days causes tension between him, Elena & Sully. Most noticeably [[spoiler: there are no supernatural or paranormal elements surrounding the treasure of the week compared to the rest of the series.]]
* DeathByIrony / KarmicDeath: [[spoiler: Many of the (main) villains die this way. They are killed either by the treasure or by those they wronged to get to it.]]
* DeathCourse
* DisneyDeath: At least one per game.
** Sullivan is shot early on by Roman in the first game, but is saved by Francis Drake's diary being in the way.
** [[spoiler:Elena takes a grenade at near point-blank range in ''Among Thieves'', and appears to die after Nate and Chloe pull her out of Shambhala, but turns up fine in the final cutscene.]]
** In Uncharted 3, [[spoiler:Nathan hallucinates Sully's death.]]
** This doesn't even mention all the times other characters think ''Drake'' has died.
* DoingInTheWizard: A running theme in the series, to the point of being OncePerEpisode. If Drake ever encounters an accursed locale, a magical artifact, a monster or a supernatural phenomenon you can bet your hide that by the end of the story it will turn out to have a scientific explanation.
** The curse of El Dorado (which is believed to have turned all who tried to steal a certain golden statue into monsters) is actually [[spoiler: a certain fungus growing within the statue, which is actually a sarcophagus. When the sarcophagus is opened, everyone in the vicinity inevitably inhales the fungus along with the dust, which causes violent insanity to the point of appearing to become a cannibal zombie.]]
** The Cintamani stone is actually [[spoiler: the congealed sap of a certain ancient tree which has miraculous healing properties and is extremely volatile, but otherwise a natural chemical. The "yetis" guarding it are actually monks who have lived for centuries by consuming the sap, which eventually caused them to grow huge and grotesquely muscled, putting on bestial costumes to deter invaders to Shambala.]]
** The ifrit which destroyed the lost city of Ubar was [[spoiler: was an incredibly potent hallucinogen inserted into the water supply, which, the city being located in the middle of the desert, means ''everyone'' drank it. Since they were all warned that King Solomon was about to unleash an ifrit upon them, they had a mass hallucination of one while they themselves burned down the city and killed each other.]]
** The minotaur [[spoiler: is a failed subject of Daedalus' experiments with an herb that would turn people into obedient slaves, who instead regressed into a bestial state and grew incredibly powerful, to the point of having to be locked down inside the Labyrinth.]]
** The "cursed" treasures in "The Golden Abyss" were [[spoiler: cast from gold mined near an extremely large vein of uranium, making them highly radioactive.]]
** Henry Avery's hidden treasure [[spoiler: averts the trend, as simple human greed]] caused Libertalia's downfall. Everyone who had access to the treasure slowly went mad [[spoiler: with paranoia, culminating in Avery and Tew betraying most of their allies]] and killing each other.
* DownloadableContent: Present in the sequels. The DLC is a mixture of free content (such as The Fort map) and paid content (such as the Drake's Fortune skins and map). All of the DLC thus far is for multiplayer, and Uncharted 4 will receive a single player DLC campaign sometime in the future.
** According to Naughty Dog, Everything in U4 multiplayer can be unlocked by grinding relics, with the cheapest random drop costing 150 relics. None of the drops is a duplicate. [[note]] Each victory gives 10 relics, with daily challenges giving enough to buy multiple drops[[/note]] Yes, this means upcoming content updates and (possibly) DLC can be unlocked in-game. However, as this info makes the triple pack seem over-priced [[note]] 25 dollars for 1 SP and 2 MP DLC packs[[/note]], it's unknown what exactly can be unlocked without DLC. In Addition, at this moment, none of the pre-order stuff is on the In-game store either.
* DeathIsASlapOnTheWrist: Dying will take you back to the last check point you passed. In some cases you can actually jump ahead a little to the next one if you die in the right place.
** Which can lead to [[MindScrew great confusion for the player]].
* DifficultySpike: The ship graveyard in Drake's Deception.
** One of the later levels in Drake's Fortune has Nate fighting against the Descendants, creatures that are fast, can still get you while you're in cover, and can kill you with a couple of hits. It's almost like a GenreShift into a SurvivalHorror game.
* DurableDeathtrap: Played with - while the adventuring segments rarely actively try to kill the player, any slippery handhold or misjudged jump can spell a quick, flat death. The puzzles often involve navigating rooms with huge clockwork systems and complex hydraulics which are always visibly decayed but, as a rule, will never be quite so decayed that Drake can't get past them. There are countless occasions where the loss of one more tiny architectural detail would render the game unwinnable, and just as many occasions where that same brick or pole will fall off the wall as soon as Drake is done with it - meaning if anyone had tried before him, or if it had rained particularly hard the day before, Drake would have had to turn around and go home.
* EasierThanEasy: Very Easy[[note]]Known as "Explorer" in ''The Nathan Drake Collection''[[/note]] difficulty. Drake has +50% health and permanent aim assist, allowing him to survive normally-lethal circumstances such as grenades and rocket launchers while possessing rather high accuracy. However, there is no Trophy associated with completing this mode.
* EasterEgg: In the first game, in the opening sequence, the wetsuits Drake and Elena were wearing were 'Ottsel' brand. An ottsel is what Daxter, from Naughty Dog's earlier ''Franchise/JakAndDaxter'' series was transformed into.
** Also the recurring Strange Artifact treasure is a Precursor Orb from the same game. Bonus points for it being egg-shaped.
* EarlyInstallmentWeirdness: Interviews revealed that Drake's "buffer" appearance in Uncharted 2 and then 3 was the intention for him in the original game, but apparently they released an imperfect model, which is why he's leaner in the first game. This is humorously Lampshaded by Flynn in the second game, who states that Drake should "lay off the doughnuts".
** The logo of first game has the subtitle attached in yellow tape, rather than the simpler coloured line and plain text of the later games.
* EffortlessAchievement: Press "Down" on the D-pad in ''The Nathan Drake Collection.'' Congratulations! You have won a Trophy for exploring camera mode! Note that each of the games has '''a separate trophy for this.'''
* EliteMook: Max Armor Mooks. They can usually survive a grenade, take two close range shotgun shots to drop, and though pistols and automatics will drop them eventually, [[ImplacableMan they will just keep walking toward your cover]] until they either reach you and kill you because fistfighting them is completely useless, or suffer from CriticalExistenceFailure. At least they can still be stealth killed.
** The "Djinn" from ''Drake's Deception'' count as well.
* EnemyMine:
** In ''Drake's Fortune'', [[spoiler:Nate and Eddy team up late in the game to fight the zombies. Eddy doesn't last long.]]
-->'''[[spoiler:Eddy Raja]]:''' ''Nate, in case we don't make it out of here, I just want you to know -- I hate your guts!''
*** [[spoiler:Equally so in ''Eye of Indra''.]]
-->'''Nate:''' ''Well, we managed the job without killing each other.''
** Drake and [[spoiler:Harry Flynn]] in Chapter 24 of ''Among Thieves'', [[spoiler:as Lazarevic forces you to help him open the path to Shambhala. After which they have to team up again to fight some Guardians.]]
*** The player can subvert this, even though [[spoiler:your gun is taken away]] by attempting to use melee attacks. You get a warning, then attempting it again results in a gunshot to the face.
** Nate and Jada have to team up with [[spoiler:Tyr Henriksen]] in ''The Fourth Labyrinth''. When [[spoiler:Henriksen]] and Jada get into an argument over their ideals, Nate breaks it up:
-->'''Nate:''' Just hang on! Do not fight this fight right now. We have two choices, all of us. We go forward or we go back. (...)
-->'''Jada:''' I'm not going back.
-->(...)
-->'''Nate:''' Then let's get going. One fight at a time.
** Nate ends up teaming up with Dante for part of ''Golden Abyss''.
* EurekaMoment: Every now and then, Nate will come across a clue on some ancient wall carving or in an old book or while staring at something completely unrelated, and then poke around excitedly for a while going "Of course!" and "Why didn't I see it before?" and "Then that must mean..." to himself, while the people around get steadily more exasperated trying to get him to explain what the hell he's talking about.
* EvilBrit: All three games feature an Evil Brit or two.
** ''Drake's Fortune'' has [[AffablyEvil Gabriel Roman]]
** ''Among Thieves'' has [[spoiler:[[NumberTwoForBrains Harry]] [[TheDragon Flynn]]]]
** ''Drake's Deception'' has [[BigBad Katherine Marlowe]], and Talbot.
*** Subverted with [[spoiler:Cutter]], a DoubleAgent within Marlowe's camp for Drake and Sully.
* ExplodingBarrels:
** ''Drake's Fortune'' has barrels.
** ''Among Thieves'' has propane tanks. [[spoiler:And exploding tree sap.]]
* ExposedToTheElements: Averted, even [[MsFanservice Chloe]] will wrap up in warm clothes in the colder climates. The only exception is Nate at the start of ''Among Thieves'' when he's only in his usual outfit of jeans and a long sleeved top while in the snow covered mountains. [[JustifiedTrope Justified]] in that he hadn't expected to end up there of all places.
[[/folder]]

[[folder:F-M]]
* {{Fanservice}}: Chloe Frazer always wears tight pants and shirts that show off her cleavage.
* FashionableAsymmetry: Such is the legendary Drake half-tuck.
* FirstGirlWins: see the OfficialCouple section.
* FiveManBand: Drake and his closest friends from this as the series goes on. Particularly evident in the Multiplayer Campaign in the third game, where all five take part at one point or another.
** TheHero: Nate
** TheLancer: Sully
** TheChick: Elena
** TheSmartGuy: Chloe
** TheBigGuy: Charlie
* FollowTheLeader: The first game followed [[GearsOfWar two]] [[Franchise/TombRaider leaders]] before either had been [[FromClonesToGenre firmly established as a genre]] and [[TropesAreNotBad succeeded admirably]].
** Going by the first gameplay trailer of ''Uncharted 4: A Thief's End'', it seems like ''Tomb Raider'' and ''Uncharted'' are following one another so hard, they've formed an ouroboros.
* ForebodingArchitecture
* {{Foreshadowing}}:
** You can hear Descendants in the very first temple of ''Drake's Fortune''.
** In ''Drake's Deception'', [[spoiler: Selim also foreshadows the Djinn, describing them as men of fire. Though of course, the Djinn are figments of Nate's imagination, created them from Selim's description.]]
** One of the first things said in the first game is that Francis Drake didn't have kids. Drake says that history isn't always right. In the third game, [[spoiler:turns out his real name isn't "Nathan Drake".]]
** Another one of the first things said in ''Drake's Fortune'' is that Nate advises Elena not to wind up in a Panamanian prison from personal experience. That's because said experience is elaborated on in ''A Thief's End''.
* FromBadToWorse: [[HumiliationConga The story of Nathan Drake's life]].
** Have to go to a war torn city. then mooks with [[{{BFG}} BIG guns]] show up. Then two attack helicopters come after you. Then a building collapses on you.
-->'''Nate:''' (hysterically) Can't you assholes see the helicopter? I've got enough shit to deal with!
* GameplayAndStorySegregation: During cutscenes, characters are killed or seriously hurt by single gunshots that they seem to shrug off regularly during gameplay.
** WordOfGod says that Nate doesn't ACTUALLY get shot in any given (non-cutscene) fight, and that your health is an indication of your luck, rather than your actual health.
** Lampshaded in Uncharted 4, where the achievement for killing 1000 enemies is "Ludonarrative Dissonance", which is in reference to Drake's InformedFlaw of simply being an ActionSurvivor.
* GatlingGood: The GAU-19 available in ''Among Thieves'' and ''Golden Abyss'' is portable and powerful, if [[AwesomeButImpractical sadly impractical]] most of the time.
* GirlOfTheWeek: So far Nate's had a different girl for the first two games, plus [[spoiler: again in ''Eye of Indra'' with Rika.]] All three games end with Nate [[spoiler:hooking back up with Elena]]. Lampshaded when Elena and Chloe meet in ''Among Thieves'':
-->'''Elena''': "Hi! Elena Fisher, last year's model."
** Elena even guesses that Drake is a guy like this in the first game when she makes a crack about him having "a girl in every port" (though he does deny this).
** There's also Marisa Chase from ''Golden Abyss'', but unlike the other girls, Chase only gets as far as an AlmostKiss.
* GlowingEyelightsOfUndeath: Skelzor, an unlockable costume in Uncharted 2's single player and multiplayer and Uncharted 3's multiplayer.
* GroinAttack: A favorite technique of Nathan's; aside from just kicking his enemies in the balls, Drake will get creative and [[SlideAttack slide underneath his foes]] to punch them square in the nuts.
* TheGuardsMustBeCrazy: During stealth sections, guards don't always notice Nate - [[NoPeripheralVision even if any normal human would]].
* HandInTheHole:
** Not actually using a hole, but in ''Among Thieves'' Nate pulls the [[JerkAss fake out version]] and freaks out Chloe and Sully when removing a box from the clutches of a skeleton.
** Played straight in ''Drake's Deception'' where you have to reach in holes to look for a lever (Elena and Sully {{Lampshade}} what a bad idea this might be).
** In ''A Thief's End'', there are a few doors that can only be opened by a level shoulder-deep in a hole. One of them, is a death trap, with a skeleton still in place.
* HandCannon: The revolver and Desert Eagle in the first two games, and the Pistole in the second.
** The Pistole is, in fact, a double-barreled shotgun ''pistol''. Which is modeled after a real weapon.
* HangingByTheFingers: How Nate scales ledges. His grip and stamina while hanging is impeccable, being able to hold on for as long as you please, and he doesn't even need to have his feet propped up against anything.
* HappilyMarried: Nate and Elena seemingly got married in between ''Among Thieves'' and ''Drake's Deception'', but separated at some point (due to Nate), which is brought up when Nate and Sully notice Elena is still wearing her wedding ring (which Elena claims she's only doing because it "helps" with her job in Yemen). At the end of the story, after some advice from Sully, Nate responds to Elena's sympathies over losing Francis Drake's ring that he "traded it for something better" and reveals his own wedding ring, at which point the two embrace, seemingly confirming them as husband and wife.
* HarderThanHard: The aptly-named [[IdiosyncraticDifficultyLevels Crushing]] difficulty. Drake drops like a fly if he pokes his head out for more than a few seconds, and enemies eat standard bullets like a child eats candy.
** ''The Nathan Drake Collection'' bumps Crushing down to a default difficulty and adds Brutal, where enemies deal ''even more'' damage than in Crushing. Stealth kills also don't give bonus ammo and all ammo drops give approximately 1/6th of the standard rate.
* HeavyVoice: The unlockable Doughnut Drake skin for Uncharted 2 and 3, aside from increasing Drake's body weight by a lot, pitch-shifts his voice downward by about 15%.
* HelmetsAreHardlyHeroic: Only villains in 2 and 3's multiplayer wear helmets. ''Especially'' noticeable in Uncharted 3's multiplayer, where a villain custom character can have ''ten different helmets''... and the one for the heroes requires actual money.
* HeroicSacrifice: In the backstory to ''Drake's Fortune'', [[spoiler:Sir Francis Drake sacrificed himself and his remaining crew to ensure the El Dorado statue (and its zombie... thingy) would never leave the island.]] Considering ''Uncharted 3'', he seemed to be a rather altruistic fellow in general, when he [[spoiler:disobeyed the orders of the Queen to hide all traces of the location of the lost city of Ubar, where an evil Djinn-infested brass ball lay in the water.]]
* HowWeGotHere: ''Among Thieves'' starts off with Nate wounded and in a train compartment dangling dangerously from a cliff. After climbing his way up and fighting the mooks that are still lingering, the game flashes back to what led Nate to get into the mess. [[spoiler: And if that weren't enough, once you reach the point you came in at, you have to climb the train ''again''! Somewhat unusually for this trope, it's a little different when he climbs it again, and he says stuff to himself this time, along with an extended gunfight at the end.]].
** ''Eye of Indra'' abuses this with intermittent cuts to Nate being tortured by the villain.
** The first issue of the comic book starts with a scene that isn't actually reached until the last.
** The prologue of ''GoldenAbyss'' is a shortened version of chapter 27.
** The first scene of ''A Thief's End'' doesn't occur until halfpoint of the game.
* HyperspaceArsenal: It's very much averted, as you can only carry one pistol, one two-handed weapon and four grenades. In an even subtler twist, the character models have pockets for every single thing they use in the game.
* ImprovisedZipline: Drake often does this. With his gun. Man's got an iron grip.
* IndyEscape: Several times throughout the series, usually while [[CameraScrew running towards the screen]], a staple in Naughty Dog games.
* IndyPloy: Lots of them. The game is something of an homage to ''Franchise/IndianaJones'', after all. ''Among Thieves'' even has CatchPhrase of ''I didn't think that far ahead''. Also;
--> '''Nate''': ''I don't'' fumble, ''I improvise.''
--> '''Chloe''': ''Oh, is'' that ''what you call it?''
** [[spoiler:To the max in ''Eye of Indra''. Pinned down and short on ammo, Nate comes up with a winning plan in seconds. Pity it ended up with [[FaceHeelTurn Rika having the only loaded gun]].]]
** From ''The Fourth Labyrinth'':
-->'''Sully:''' We're gonna improvise, sweetheart. Don't worry. If there's one thing Nate and I know how to do, it's improvise.
* InexplicableTreasureChests: Although they're not in chests, the treasures in the games are often in very weird places, such as an antique watch hanging from the underside of a ledge in a museum.
* InformedAbility: Chloe is allegedly a fantastic get-away driver but we have seen absolutely no proof of this in the game where this is first brought up. Lampshaded in ''Drake's Deception'' when Charlie mentions Chloe is "the best driver in the business" and Nate replies "I've heard that." The original claim turns into a BrickJoke when she does drive the team away from Marlowe's men in ''Drake's Deception'', and she has a more extended car chase in the comics.
* ItsQuietTooQuiet
** Also used by the ''bad guys'' in ''Among Thieves'' when Nate is running around like a ninja stealth-killing them all. They won't notice him murdering their compatriots, but they ''will'' notice when you make noise, and then realize how quiet it is...
*** Uncharted 3's enemies will notice bodies of the ones you stealth killed, and then they somehow know EXACTLY where you are, even if you're on the other side of the area from where the body is.
* ItsUpToYou: The puzzles, platforming, and so forth are all Nate's job for the most part, even when his allies ''can'' keep up with him. Mercilessly lampshaded in the beginning of ''Among Thieves,'' where among other things Nate asks Flynn if ''he'' wants to take care of the next alarm instead, to which Flynn replies by simply looking at him with a FascinatingEyebrow.
* LastNameBasis: Navarro's first name is Atoq, but only the credits tell you that. With the exception of Eddy Raja, this also applies to the rest of the villains across both games (although you at least get to hear their first names once in a cutscene).
* {{Leitmotif}}: Sir Francis Drake's plays prominently throughout Drake's Fortune and Drake's Deception, due to his role in the backgrounds of both games: [[http://www.youtube.com/watch?v=_iMmwAlleL0]]
* {{LethalJokeCharacter}} Doughnut Drake, while appearing twice or thrice as heavy, is still as physically capable as the original.
* LetsPlay: ChipCheezum and General Ironicus have done amazing Let's Plays of both [[http://chipandironicus.com/games/uncharted/index.html Uncharted]] and [[http://chipandironicus.com/games/uncharted2/index.html Uncharted 2]].
* LightningBruiser: The Guardians in ''Among Thieves''. They're big, strong, fast, and jump impossibly far. Oh, and they take a small army to kill. Good thing our hero happens to be a OneManArmy.
** Also the [[spoiler:Minotaurs]] in ''The Fourth Labyrinth''.
* MenAreTheExpendableGender: There are no female enemies in any of the games. The main female villain in Uncharted 3 [[spoiler:dies from the ground collapsing rather than being fought by Drake like in the first two games - Drake fights her male sidekick instead]]. Uncharted 4's female PMC owner does not employ any women for some reason, and the main characters [[spoiler:are reluctant to kill her at first - feelings that are not shown to the male enemies in the game]].
* MotionCapture: Taken a step further, with the actors doing the motion capture themselves and recording dialogue at the same time (except for Tenzin in ''Uncharted 2'', who is motion captured by Robin Atkin Downes but voiced by Phema Dhondup). This gives their interactions a much greater chemistry, as they aren't just sitting in a chair recording their lines. It also speaks to the talent of the actors, who had only the most basic props to work with amidst an ocean of green screen.
[[/folder]]

[[folder:N-S]]
* NinjaPirateZombieRobot: The Demon Zombie Spaniards [[spoiler: and Nazis]] from the first game.
** Crossbow yeti [[spoiler:psycho immortals]] from the second game.
* NoGearLevel: Several levels see Nate start weaponless, though it's not usually long before he finds a gun, or stealth kills a mook to get one.
* NoodleIncident: Casual conversations reveal that the characters have many in-jokes.
--> '''Sully''': How much you wanna bet that if we follow this hose, it'll lead us right to the camp?\\
'''Nate''': You ''always'' follow the hose. Just like back in Montreal, huh?\\
'''Sully''': You're never gonna let that one go, are you?
** The incidents tend to have a bit of foreshadowing as well, such as the following example:
---> '''Sully''': You aren't going to get us lost again are you? This place reminds me of Peru.\\
'''Nate''': Oh, you ''really'' want to bring up ''Peru''?!\\
'''Sully''': You're not still holding that over me, are you?\\
'''Nate''': I was ''fifteen'', Sully! You should have known after I met you that I'd end up in prison within the year.\\
'''Sully''': Yeah, but [[FireForgedFriends I got you out, didn't I?]] [[PapaWolf I always]] [[BigDamnHeroes get you out.]]
** ''Golden Abyss'' gives us Nate's dislike of taking the scenic route because the "last time we took the 'scenic route' I wound up in a ditch behind the Taj Mahal. Naked."
* NoRespectGuy: Nate tends to get mocked relentlessly by his companions, especially Chloe and Elena, and often right after he's pulled off some impressive feats of derring-do. It's all good natured, but it can be a little annoying to hear right after a stretch of risky platforming.
* NothingIsScarier: [[spoiler:Walking through the Nazi base just KNOWING that there might be zombies around the corner is way scarier than actually fighting them.]]
** In Uncharted 2, [[spoiler:any time the game hints at the Yeti being around]]
** In Uncharted 3, Nate gets to wander around the Rub'Al Khali desert, trying to find his way through one of the most inhospitable places in the world. He has no idea where he is in relation to anything else, he can't navigate by the stars because he has no experience doing so, and he has no food or water. There are no enemies to kill. The sequence is ''frightening'' for how delusional he gets over the course of ''three days''.
* NoticeThis:
** Spend long enough in an area without progressing, and the game will invite you to press a key for a hint. The camera will then look at where you should be going.
** When Drake is climbing, the camera will sometimes swing round to show the next stage of the route.
** Collectable treasures sparkle, as do guns and ammo that Drake can pick up.
* OfficialCouple: Nate and Elena at the end of ''Among Thieves''. And reaffirmed at the end of ''Drake's Deception'', in which they seem to upgrade that status to HappilyMarried.
* OhCrap: Nate says this often. He ''does'' have variations on the line. They tend to be "Oh, shit", "Crap", and "No, no nononono!"
* OldSaveBonus: If you have game data from ''Drake's Fortune'' installed on your [=PS3=], you can get $20,000 to spend in the store in ''Among Thieves'', and $80,000 more if you've beat the game at least once.
* PlotPoweredStamina: When Nate staggers into a deserted village in ''Uncharted 3'', he can barely keep himself upright and is almost dying of thirst. A few minutes later, he gets into a firefight with Marlowe's men with no problem. In ''2'', he acts as if grievously injured and suffering from the early effects of hypothermia after the train crash in Nepal, but gets into a firefight with Lazarevic's men with no problem.
* PreMortemOneLiner: As the games were made to be like movies, you can expect these to be delivered to the BigBad at the end of each.
---> '''Drake''': Adios, asshole.\\
'''Drake''': Maybe not...but they do.\\
'''Drake''': Time to end this, you [[PrecisionFStrike son of a bitch!]]\\
'''Drake''': You're just like the rest of those worthless thugs who serve in that pathetic mob you call an army.
* PreOrderBonus: Depending on where you preordered the game (if at all), you got different bonuses, ranging from [[AndYourRewardIsClothes golden guns in multiplayer]] to [[StopHavingFunGuys extra experience and attributes in multiplayer]].
* PressXToNotDie: At a few points in all of the games.
* ProductPlacement: The car ads during the ''Eye of Indra'' motion comics.
** Lampshaded with:
---> '''Drake''': You take one of those niiiice-looking je-\\
'''Elena''': 4x4s.\\
'''Drake''': '''4x4s'''.
** In ''A Thief's End'', there is significant attention drawn to Elena and Sully's Sony Xperia smartphones. It kind of backfires, however, since the phones frequently lose signal and, as it turns out, [[spoiler:are easy to hack]].
* PublicDomainArtifact: Everyone's heard of El Dorado, but the Cintimani Stone? Iram of the Pillars? Both come from legend, but are relatively unheard of. ''The Fourth Labyrinth'' combines multiple legends like the Minotaur and Labyrinth of Crete, Atlantis, and Chinese mythology.
* PutDownYourGunAndStepAway: Happens at least a half dozen times throughout the first two games. Roman even says it word for word at one point in the first game. Nate finally gets his chance to pull one of these near the end of the second game, but Lazarevic subverts it by ''shooting the hostage himself''.
** Also happens to Nate and Jada in ''The Fourth Labyrinth''. The head honcho pulling this completes it with a snicker, which makes Nate [[spoiler:snap and shove him into an abyss before surrendering]].
* RevolversAreJustBetter: One shot kills, no matter where you hit someone. Although some of the better-armored enemies in ''Among Thieves'' can withstand multiple hits.
** On Crushing, they're ''two'' shot kills, unless you hit the head or torso, even on light armor mooks.
* RealIsBrown: The first two games include a "next-gen filter" cheat that parodies this. Played somewhat straight in the third game from when Drake enters the Rub' al Khali onwards, but justified since it's a desert.
* RegeneratingHealth: Nate's health will recover if you get him to a place where he can't be hit for a few moments. How fast you recover depends on what difficulty you're playing on.
* RememberTheNewGuy: Happens in the second and third games as we learn more about Nate's contacts with various people. His history with Chloe, Harry, and Charlie aren't elaborated on, but they do appear to have at least some backstory together, given the way they talk. His meeting with Chloe and an earlier job with Harry are shown in the comic books. And then there's Sam, Nate's older brother in the fourth game, although it's somewhat justified by Nate presuming him dead.
* RoaringRampageOfRescue: Occurs in all three [=PS3=] games and the Vita game. The first has Nate battle through hoardes of zombies and soldiers to rescue an injured Elena; the second has Nate board a train and fight dozens of soldiers and a helicopter (again, TWICE) to rescue Chloe; the third has Nate rampage through an airfield and finally stow away on a plane to rescue Sully. ''Golden Abyss'' has Nate rampage through tons of soldiers and mercenaries to rescue Chase.
* RopeBridge: Nate and Elena's [[CoincidenceMagnet history with this]] prompts Nate to declare that he's [[LampshadeHanging never crossing a bridge with Elena again]]. She agrees. Which is even funnier because about 30 seconds earlier there were swarms of heavily armored {{Mooks}} tramping over the bridge.
** In ''Golden Abyss'', Nate yet again has to survive a collapsing rope bridge. Chase asks him how he managed to not slip off and die. "Years of practice."
* RuinsForRuinsSake: Played straight in the first level of ''Drake's Fortune'' but amazingly averted in the rest of the game.
** Played straight in the sequel with the ice temple, and later averted [[spoiler:in Shambhala]].
* RuleOfThree: Nate, Sullivan and Elena, and their enemies Roman, Navarro and Eddy.
** Nate, Chloe and Flynn. [[spoiler:At first...]] Then we get Nate, Chloe and Sully, and Nate, Chloe and Elena near the end.
** ''The Fourth Labyrinth'' gives us Nate, Sully, and Jada. Later, when [[spoiler:Sully is kidnapped]], it ends up as Nate, [[spoiler:Jada, and Henriksen]].
* RuthlessModernPirates:
** The Panamanian pirates from the opening scene of ''Drake's Fortune'', and Eddy's goons later on.
** ''Uncharted 3'' has a group of these who reside in a ship graveyard in the Indian Ocean.
* SceneryGorn: As much as the game loves to show off its pretty scenery (see below), they seem to get equally as much joy out of ripping everything to shreds all around you as organically and beautifully as possible. ''4'' in particular has some ''ridiculous'' scenes of destruction that show everything falling to pieces all around Nate.
* SceneryPorn: ''Oh yeah''. If there's one area that the series has drawn consistent praise for, it's that the graphics in each game look really dang pretty, with the games frequently being considered to be the best-looking ones on their console.
* SeeYouInHell: Inverted, as it's meant playfully when Sully says it to Drake. Played straight in the third game when said by [[spoiler:Rameses.]]
* ShirtlessScene: Nate has one panel in the comic books and a shirtless scene in Eye of Indra.
* ShootTheFuelTank: Even has a little [[ShoutOut shout-out]] to ''Film/ApocalypseNow'' during the third game when he does so.
--->'''Nate''': [[BeamMeUpScotty I love the smell of propane in the morning.]]
** It's also possible to shoot the fuel tanks on the generators in Borneo.
* ShoutOut:
** The games are obviously a tribute to the ''Franchise/IndianaJones'' series. Appropriately, Creator/HarrisonFord is [[http://kotaku.com/5851203/watch-harrison-ford-play-uncharted-for-almost-seven-minutes/gallery/?tag=harrisonford the official spokesperson for Uncharted 3 in Japan.]]
** The recurring Strange Relic treasure is a Precursor Orb from ''Franchise/JakAndDaxter'', a previous NaughtyDog franchise.
** Nate's leather holster has NDI - Naughty Dog Incorporated - on the back.
** The grenades are similarly called "Mk-NDI".
** The name of Sully's plane is "Hog Wild", which was the name of one of the levels in the original ''Franchise/CrashBandicoot'' where Crash would ride on the back of a boar.
*** Each game usually features several sequences of Nate having to run ''towards'' the camera to outrun some incoming danger; these play remarkably similar to the series where Naughty Dog introduced them, ''Crash Bandicoot''.
** The remastered versions of 1, 2, and 3 feature trophies named [[Film/TheFastAndTheFurious "The Fat and the Furious", "Too Fat Too Furious", and "The Fat and the Furious Yemen Drifter"]] for completing a speedrun of each game as Doughnut Drake.
** ''Drake's Fortune'':
*** Nate and Elena's "Ottsel" (ie. Daxter's species) brand wetsuits at the beginning of the game.
*** Also, check out the back of the Gold (and Silver) Ingot treasures. There's a small paw print on them-- Naughty Dog's logo.
*** Some of the crates look like the regular crates from ''Franchise/CrashBandicoot''.
** ''Among Thieves'':
*** Harry Flynn's T-shirt in his introductory cutscene also says NDI.
*** At the end of the Borneo level, when Sully and Nate have to jump off a cliff to escape, Sully tells him: "After you, [[ButchCassidyAndTheSundanceKid Butch]]." They both jump off the cliff into the water below, mirroring a famous scene from that movie. Nate even says, "Oh shiiiiiit!"
*** [[Franchise/IndianaJones I HATE spikes!]] During a descending ceiling, no less!
*** The chapter in which Nate and Tenzin find Schaeffer's expedition is called "Heart of Ice". Given that the expedition ended with [[spoiler: the men going mad with power and having to be executed by Schaeffer]], it's pretty clear that this is a reference to Joseph Conrad's ''Literature/HeartOfDarkness''.
*** The multiplayer mode includes characters from ''VideoGame/{{InFamous}}'', ''VideoGame/{{Killzone}}'' and ''VideoGame/{{Resistance}}''. The Helghast soldier also returns for the third game.
** ''Drake's Deception'':
*** As Nate's briefing his team [[spoiler: Cutter]] constantly interjects, explaining a ''Film/JamesBond'' reference and when T.E. Lawrence is brought up, responds with "[[Film/LawrenceOfArabia Great film.]]"
*** An upset Sully growls "What is this black ops bullshit?" after [[spoiler:Team Drake realizes that Charlie Cutter has been hit with some manner of mind-control dart.]] In ''VideoGame/CallOfDutyBlackOps'', the big plot twist is that [[spoiler:the main character, Alex Mason, has been brainwashed for most of the game.]]
*** The bus has a [[VideoGame/LittleBigPlanet Sackboy]] doll hanging from the front mirror.
*** Nate does a [[Film/TheLivingDaylights Living Daylights]]. If you haven't seen that movie, that means Nate is is fighting bad guys while hanging hanging out the back of a cargo plane ''in mid-flight''.
*** Possibly just straight GettingCrapPastTheRadar, but the name of Rameses's ship is ''[[Series/ArrestedDevelopment The Seaward]]''.
*** As Nate wanders through the desert, the voice-over recites an unattributed excerpt from T.S. Eliot's "The Waste Land."
*** Nate rides a horse through a tight canyon, looking very much like the end to ''Film/IndianaJonesAndTheLastCrusade''.
*** Talbot's blowdarts [[spoiler: and the water in Iram of the Pillars]] seem to be tainted with [[VideoGame/BatmanArkhamSeries the Scarecrow's fear toxin.]]
*** Again, not necessarily intentional, but it's nice to think that Sully's "This is why we can't have nice things!" in Chapter 22 was a deliberate reference to ''WesternAnimation/{{Archer}}''.
*** There's a medal in the multiplayer called [[Film/SnakesOnAPlane Drakes On A Plane]].
* SmokingIsCool: Both played straight and subverted. Sully smokes a cigar, and is appropriately badass (and a dirty old man), and his matches/lighter come in handy in both games. Nathan complains about the cigar a lot, though. [[spoiler: Even after being in a Turkish prison for ''three months!'']] Nate's long lost brother Sam smokes too, much to his brother's annoyance. [[spoiler: Both Sam and Sully have been clear for a year by the time of the prologue, thanks to a bid Nate made off-screen.]]
* SoftWater: Averted at one point in ''Uncharted: Drake's Fortune''. Early in the game, you need to raise the water level in a pit to make it down safely, because it's still too far to fall without dying. It's played straight at other points and in the sequel though.
* SpinOff: There's a PSP pinball game based on ''Drake's Fortune''.
* StandardFemaleGrabArea: Averted. Female characters in the series are always restrained by big burly soldiers with guns. In the first game, Elena actually manages to escape long enough to grab a microphone and shout a warning to Nate, after which Roman chides Navarro about not being able to "handle a small girl." Navarro assures him it won't happen again, and pulls out his gun.
** In the ''Eye of Indra'' motion comic, Rika is held captive by a soldier who simply holds her arms behind her back one-handed. [[spoiler:It's just an IndyPloy to get Rika into the room so she can grab Eddy's gun from under the table.]]
* SuperDrowningSkills: Averted. Nate's actually one of the few heroes who not only can swim, but also [[http://www.youtube.com/watch?v=AZ9LI3Xzrls&hd=1/ seem to enjoy this liberty as much as the player does.]]
* SuspiciousVideoGameGenerosity: Mostly averted, as you get most of your weapons from dead enemies, but played straight at several points in both games and double subverted in the [[spoiler:Nazi base]] in ''Drake's Fortune''. [[spoiler:The first time you enter the cafeteria, it's just a large room full of [=MP40=] ammo and no enemies. Then, when you return to the room after turning on the generator, you get attacked by a horde of Descendants and find out why the ammo was there.]]
** Sort of present once in the sequel, right before the first fight with the [[spoiler: Yeti]] you find a Luger pistol on a long-dead corpse that's ostensibly for shooting out the icicles in the room you're trapped in, but [[GenreSavvy anyone who's played the first game knows that whenever the game throws WWII-era peashooters at you, you're about to deal with something not nice]]. Note that it's not too generous either, if you've already cleared the game and have unlocked the ability to buy weapons to use at any time, they're locked out of this chapter to force you to use the crappy Nazi Luger for the boss fight.
*** Thankfully, the game ''is'' very generous, as you have unlimited ammo for the Luger. And, unlike other HopelessBossFight scenarios, if you don't do enough damage to the enemy, you ''will'' get killed, so you ''need'' that unlimited ammo.
* SticksToTheBack: In the first three Uncharted games, none of Nate's rifles or shotguns have slings on them. But thankfully it doesn't matter because they just stick to his back until he needs to use them. "A Thief's End" puts an end to this trend, as the long guns in that game do have slings on them
[[/folder]]

[[folder:T-Z]]
* TakeCover: A key aspect of the third-person shooting gameplay. The developers said they took inspiration for this from ''kill.switch'' on the [=PlayStation 2=].
* TakeMyHand: Used many, many times in ''Among Thieves'', pretty funnily when [[spoiler:Flynn]] wants to do it for you.
** Sully says it to Drake when he is near a quicksand area near the end of the third game, [[spoiler: most of it when Drake is trying to decide whether to save Marlowe from quicksand.]]
--> [[spoiler: '''Talbot''': You can't just let her die!\\
'''Sully''': The hell he can't! Nate, give me your goddamn hand!]]
** More generally this is often used to indicate bonds of friendship and trust between Nate and AI Companions. Nate and Elena, Nate and Sully, Nate and Chloe, Nate and Tenzin. It's also inverted with Nate sometimes taking their hands. The moments when Nate tries to do this for bad guys, [[spoiler:Eddy Raja or Katherine Marlowe, he fails]].
* TakingYouWithMe: Invoked by [[spoiler:Harry Flynn in ''Among Thieves''. It almost works.]]
** And then [[spoiler: Rameses]] attempts it in ''Drake's Deception''.
* TempleOfDoom: Several.
* TheDevTeamThinksOfEverything: At one point you can stealthily pull a guard down into the water below. This is cited by many of the game's detractors as a seemingly sociopathic part on Drake, as it's a ''very long fall'' that would be very possibly lethal in real life. Look down, and you'll see him swimming.
** During the LightAndMirrorsPuzzle in ''Among Thieves'' you can shine the light right at Chloe, causing her to cover her eyes, and complain. You can also do this with the flashlight in ''Drake's Deception'', but Sully, Chloe and Cutter will only cover their eyes and not comment on it.
** During firefights, friendly [=NPCs=] will occasionally comment on how you're doing; in ''Drake's Deception'', Salim -- himself a skilled marksman -- will excitedly congratulate the player if they pull off a tricky headshot kill during the shootout with Marlowe's caravan.
* ThemeMusicWithholding: In Uncharted 3, the game's action theme "Atlantis of the Sands" briefly plays at several key scenes of the game (such as the plane chase, the Talbot chase, the settlement escape, etc), only to blast in all its glory in the game's final level. To a lesser extent, the main Uncharted motif from the first game appears very sparingly in the second and third games.
* ThemeNaming: Probably unintentional, but 1&3 have the word "Drake" and 2&4 have the word thief on the title.
* TheUnreveal: In Uncharted 3, [[spoiler: the brass urn allegedly carrying the Djinn is never opened (Drake sends it plummeting back into the depths of Iram's well before the villains can retrieve and open it). Thus we're left wondering whether or not the source of the water's taint was really supernatural.]]
** This is also true of the first and second game's treasures. In the first game, it's obvious that [[spoiler: El Dorado contains some kind of mutagen/flies/whatever]], but given the fact that it operates in no way like any other biological organism, it's true existence remains a mystery. In the second game, the [[spoiler: sap of the Tree of Life does seemingly heal Lazarevic and make the Guardians super-durable]], but whether it's magic, mundane made magic, or something else entirely is unknown.
* ThisIsGonnaSuck: "[[AntiAir Anti-aircraft]] fire?! This is so not cool!"
** "This was a ''bad idea!''"
** "No no no- Let's talk about this!"
** In one instance, Nate is being held captive by pirates, who want him to tell them where the treasure is. Nate honestly doesn't know.
--> '''Nate''': Look, you can torture me all you want-\\
'''Pirate Leader''': (happily) Okay!\\
'''Nate''': Uh, wait. No...I mean...
* ThoseWackyNazis: Involved in the first two games' backstories. Justified because Hitler's obsession with the occult means him sending teams to look for possibly mythical artifacts isn't too surprising.
** Averted in the third game. They have nothing to do with the plot.
* ThrowAwayGuns: Nate can only carry one pistol and one long gun at once. Whenever he picks up a new gun, he simply tosses the old one on the ground.
* TooAwesomeToUse: The Wes 44. Revolver. In both games, it's one of the best handguns, but whenever you find it, it usually only has six shots. If you find another, it's only ''half'' loaded (you only get three more bullets). But it kills any normal, non-heavy armor mook in one shot except on Crushing, where it will kill such enemies in two.
* TooDumbToLive: ''Webcomic/PennyArcade'', [[WebAnimation/ZeroPunctuation Yahtzee]], and Nate himself have all commented on how the mooks are boneheaded enough to get into gunfights with Nate in incredibly stupid situations. Mansion burning to the ground around them? They all try to kill one guy instead!
** Nate points out how dumb they're being. Regularly.
--> '''Nate''': Guys! The ship is ''sinking!'' Can we maybe do this later?!
* TreasureMap: But of course. Each game has one, detailing the steps needed to get to whatever hidden-away locale or treasure is there.
* UnorthodoxReload: Drake can slide new magazines into his handguns even when one of his hands is occupied with holding onto a ledge.
* VerbalTic: Victor "Goddamn" Sullivan.
* WalkItOff, though WordOfGod about his "life" being his "luck" implies that Nate is simply letting his natural luck restore itself.
* WealthyEverAfter: Nathan smartly decides to [[spoiler:send the golden statue to the bottom of the ocean at the end of Drake's Fortune, but Sully managed to fill the boat up with assorted gold and jewels from the island as a consolation prize. Among Thieves averts this when the impossibly massive sapphire ends up being a big piece of resin, and Sully mentions at the end that the entire hunt ended up not netting anything of value. Compounded when Sully indicates he had to spend almost all of the riches from Drake's Fortune on bailing Nate out of jail. In Drake's Deception, a handful of trinkets are salvaged from Iram before its destruction. And in ''A Thief's End'', the valuables salvaged from Henry Avery's treasure are used to finance Nate and Elena's transition into ''legal'' archaeology, wherein they stay until the end.]]
* WhyWontYouDie: [[spoiler:Both Drake and Lazarevic say this during their final battle.]]
** Also Talbot in ''Drake's Deception''. The man gets chased extensively, brutally beaten by Nate, and shot in a cutscene, yet he looks no worse for wear.
* WorldOfSnark: Gets very close, at least. Pretty much every character you interact with will have an opportunity to drop a sarcastic quip. And then there's Nate himself...
* WrestlerInAllOfUs: Drake might not know martial arts but he's content with using a few wrestling moves. In the first game he utilized a dropkick and enziguri against his enemies while the second one has him doing a classic back body drop as a counter.
* YouCallThatAWound: Whenever you enter a firefight alongside one of your allies, they won't die unless you get too far away from them. They can even survive getting hit by a grenade at point blank range, [[spoiler: something that nearly kills Elena in a later cutscene]]. Averted on Crushing difficulty: your allies aren't invincible, just very durable. They can and in fact ''will'' die if you don't get involved in the firefights, even if you're right next to them (grenades, however, will never kill them).
* YouHaveOutlivedYourUsefulness:
** [[spoiler:[[TheDragon Navarro]] shoots [[BigBad Roman]]]] after they locate El Dorado.
** In ''Among Thieves'' Lazarevic kills a mook when Drake tries to hold him hostage. Later [[spoiler:he shoots Harry Flynn in the chest after finding the path to the tree of life.]]
** In ''Drake's Deception'', Talbot has the East End thugs set fire to the Chateau to kill Nate and Sully, only to lock the entire gang inside.
[[/folder]]

!Specific installment tropes:

[[folder:Drake's Fortune]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/uncharteddf.jpg]]
* ActionCommands: Far more than in the rest of the series. The team at Naughty Dog have said that one of their goals with the second game was to move past this trope and give players more control over situations that are normally relegated to cutscenes. This makes the already amazing experience that much better.
* ActionPrologue: The game opens with pirates attacking Nate and Elena on their boat.
* AlreadyUndoneForYou: The first game is infamous for this. Drake has the journal of Sir Francis Drake, the "only way" to solve puzzles to open doors in the ruins. The minute you go into said doors, there are heavily armed mooks already in the room waiting in ambush.
* ArtisticLicenseHistory: Combined with a little bit of GratuitousSpanish. Nate realizes that El Dorado refers to the statue, not a city, when pointing out that "El Dorado" means "the golden man". It means "the gilded one", and the real El Dorado was a [[http://en.wikipedia.org/wiki/El_Dorado tribal chief]] who covered himself in gold dust.
* BackstabBackfire: [[spoiler:Navarro]] betrays his employer near the end of the game, only to become the target of Nathan's wrath.
* BadassInDistress: Elena breaks Nate out of prison after he's captured by pirates. In his defense, he was captured while in the process of protecting Elena.
* BaitAndSwitchBoss: In Chapter 17, Nate enters a large room containing [[SuspiciousVideoGameGenerosity lots of weapons and ammo]], before Eddy appears. [[spoiler:''Then'' Nate and Eddy are both ambushed by Descendants.]]
* BloodstainedGlassWindows: Twice near the end of the game, to show how grizzly the Descendants' kills are without actually showing you.
* BodyHorror: When [[spoiler:the virus kept inside the statue of El Dorado makes contact with someone, it instantly turns them into a bloodied mouthed, pale eyed zombie.]]
* BookEnds: [[spoiler: The game starts and ends on a boat.]]
* BottomlessMagazines: As is the case in many video games, all machine gun turrets have infinite ammo. Also, Elena has infinite ammo and never needs to reload when she uses a weapon while riding behind Nate in the Jet-Ski sections of the game.
* DifficultySpike: Chapters 17 and 18 get a lot harder along with the GenreShift into [[spoiler:survival horror]].
* ExplodingBarrels: All throughout the game, but especially in the speedboat sections.
* {{Foreshadowing}}: You can hear the Descendants in the very first temple.
* GenreShift: In Chapter 17, the game becomes partially [[spoiler:survival-horror, thanks to the poorly-lit Nazi base full of zombie-fied Spaniards, with a creepy soundtrack and a DifficultySpike to boot]]. This lasts until Chapter 19.
** Lampshaded in ''Among Thieves'':
-->'''Drake:''' Great. The power's out and a girl's trapped. I swear to god, if there's a zombie around the next corner...
* [[GratuitousForeignLanguage Gratuitous Indonesian]] - [[http://www.youtube.com/watch?v=1iJ8iFmonLI here]] and [[http://www.youtube.com/watch?v=zRTB17pOTNg here]]
** Worth nothing that the translation in the second one is not quite perfect, no real Indonesian talks like that.
* HoistByHisOwnPetard: [[spoiler: Navarro's plan is to take the gold statue and use its mutating effect as a weapon to be sold to the highest bidder, but he is killed by the statue when it is pushed off the ship and a rope attached to it gets tangled around his leg, dragging him to the bottom of the ocean with it.]]
* HollywoodDensity: Nate guesses that the statue is on the island when he sees an object in a log weighing the equivalent of about five hundred pounds. That's about half a cubic foot of gold, while the statue is around ten feet high, three feet thick, and three feet wide, sticking its weight at about 54 tons [[spoiler:or 35 tons, accounting for the coffin-sized space inside.]]
* IslandOfMystery
* ItHasBeenAnHonor: Spoofed when Drake and [[spoiler:Eddy]] are surrounded by [[spoiler:the Descendants]]:
-->'''[[spoiler:Eddy]]''': Drake... If we don't make it out of here, I just want you to know... ''I hate your guts!''\\
'''Nathan''': Yeah, likewise, pal!
* MisplacedWildlife: On the remote island that Nate visits after the U-boat, the [[https://en.wikipedia.org/wiki/Red-whiskered_bulbul Red-whiskered bulbul]], a bird native to southern Asia and introduced to several other locations- none of which include South America- is heard whistling in the background.
* OurZombiesAreDifferent: [[spoiler:The Descendants, poisoned by TheVirus contained inside El Dorado.]]
* PocketProtector: [[spoiler:How Sully survives his DisneyDeath, thanks to Francis' diary. Nate lampshades it by holding up the diary, staring at the bullet hole and remarking that he thought it only happened in the movies.]]
* RustproofBlood: Averted in the U-Boat sequence in Chapter 3. Notable, as this trope is near-universal in video games.
* SurvivalHorror: [[spoiler:Chapters 17-19, thanks to the GenreShift and the appearance of the Descendants.]]
* TakeThat: The unlockable bonus content in allows you to see making of videos, one that tells the story of Naughty Dog wanting to create a good looking [=PS3=] game, one that didn't have a gross, dark, gritty filter that bogs down the art, other featurettes, reskins, and a setting that turns the screen "black and white", "sepia", and "Next Gen". Adding the "Next Gen" effect, produces a gross, dark, gritty filter that bogs down the art.
* TheVirus: [[spoiler:El Dorado, the MacGuffin of the game, is a giant golden statue which turns out to be a golden '''sarcophagus''' containing a dessicated mummy -- which carries an anthrax-like plague which turns all it infects into '''zombies'''. The Spanish colony on the island was overrun by the zombie plague, and Sir Francis Drake made a HeroicSacrifice to flood the city and destroy the boats hoping to prevent the plague from spreading. The Nazis later discovered the island, the sarcophagus, and thus the Virus, which converts them as well. Roman is also infected when he opens the sarcophagus.]]
* YouGetWhatYouPayFor: In Chapter 14, after having a discussion with Eddy Raja, Gabriel Roman has this to say:
-->'''Roman''': Remind me again why we hired this superstitious idiot?\\
'''Navarro''': You wanted someone cheap.\\
'''Roman''': Ah, yes. Well, you get what you pay for, I suppose.
* ZombieApocalypse: [[spoiler:What took out the Spanish colony and Nazi base on the island, and what Nathan is trying to prevent at the end.]]
[[/folder]]

[[folder:Among Thieves]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/uncharted2.jpg]]
* TheAbridgedSeries: "Uncharted 2 Among Thieves: The Abridged Series", can be found [[http://www.youtube.com/user/Somefortunatesoul#p/u here.]] Created by Somefortunatesoul.
* AbsurdlySpaciousSewer: The sewers Drake and Flynn use to enter the museum.
* ActionFilmQuietDramaScene: The "Where Am I?" chapter, with no enemies and nothing to do but walk around, interact with the villagers, and [[PetTheDog Pet the Yak]].
* AdvancingBossOfDoom: When Lazarevic's army assaults the Tibetan village, they bring a tank with them. At the start of the battle, Nathan has no anti-tank weaponry, forcing the player to flee from the tank for a while until he gets to a spot where Nate encounters enemy soldiers armed with Rocket-Propelled-Grenades. At that point, the player can kill the enemy soldiers and use their weapons to destroy the tank.
* AllForNothing:
** There is a section of the game where you have to escort a badly injured Jeff to safety inside a building. When you finally make it, he ends up getting killed by Lazarevic, who actually points out your prior effort was wasted right before shooting him.
** [[spoiler: At the end of the game, Nate succeeds in preventing Lazarevic from getting the powers of the sap, but returns home essentially empty handed, with virtually nothing tangible to show for his efforts.]]
* ArbitrarySkepticism:
** Nate and Elena are awfully skeptical of the idea that [[spoiler:the Cintamani stone is supernatural / ForgottenPhlebotinum]] after the stuff they came across in ''Drake's Fortune.''
** [[spoiler:Then Chloe gets this when they're in Shambala, despite the stuff she came across in the Hollow Earth. Nate and Elena point out how arbitrary that is.]]
* ArtisticLicensePhysics: During the train chase.
** A train car gets blown off the track and starts rolling [[RuleOfCool sideways]] down the track. In spite of crashing through several large boulders near the track, it somehow ''picks up speed''.
** The train can climb slopes far steeper than is possible in real life.
* AutomaticCrossbows: In ''Among Thieves'', the crossbows have an insanely fast firing rate for low tech crossbows.
** TheComputerIsACheatingBastard: Enemies using crossbows can burst-fire them incredibly quickly, while you are forced to reload them after every shot, even if it's the same crossbow that an enemy was just burst-firing at you.
* {{Beat}}: During the opening to Chapter 3, there's this exchange between Nate and Sully.
-->'''Sully''': Ugh, I'm sweating like a hooker in church.\\
''({{beat}})''\\
'''Nate''': You brought a hooker to church?\\
'''Sully''': Why not?
* BedouinRescueService: Tibetan villagers rescue Nate from the mountain trainwreck
* BettyAndVeronica: "Good girl" Elena Fisher vs. "bad girl" Chloe Frazer.
* BigDamnVillains: [[spoiler:After Lazarevic is defeated, he demands Nate [[StrikeMeDown kill him.]] Nate abstains, because the Guardians are more than happy to kill Lazarevic themselves.]]
* BigfootSasquatchAndYeti: ''Among Thieves'' has its own take on the Yeti legend, in that they're [[spoiler:actually just residents of Shambhala dressed up in giant fur suits to act as scarecrows]].
* BilingualDialogue: [[RealityEnsues Completely averted]] with Drake and [[BedouinRescueService Tenzin]]. Tenzin doesn't speak English, and while Nate might be a CunningLinguist, he doesn't speak Tibetan [[spoiler:until the very end of the game where he learns enough to hold a basic conversation]]. The two men communicate mostly through universally recognized body language and desperate attempts to get the other to understand something in each others' language.
* {{Bizarrchitecture}}: One of the junction boxes for an alarm in the museum is placed so that Nate is the only person who can access it - right in the middle of a wall, with no walkways close enough for a guard to reach it.
* {{Bookends}}: Several elements from the beginning of the game are echoed near the end, such as Drake climbing up something as it falls off a snowy cliff (a train and then a bridge) and a segment where Drake and Flynn partner up.
* BondVillainStupidity: Lazarevic captures Nate and his companions numerous times, but somehow squanders the opportunity to kill them in each instance. The most notable one is the first time, when he captures Nate's crew in a building. Instead of killing all of them immediately, he only kills Jeff, an untrained severely injured civilian, before leaving the room with everyone else (all highly trained uninjured warriors) alive and just assuming his troops will be able to handle them (the same troops who have been getting slaughtered by them en mass up until now).
* BottomlessMagazines: During both encounters with [[spoiler:the Guardians]] and in [[spoiler:the final interactive scene, when a Guardian attempts to drag Chloe down with him,]] Drake has some sort of gun that automatically restocks itself after reloading. The latter event doesn't even give your 92FS an ammo counter.
* CaptainObvious: Used by name in ''Among Thieves'' when Flynn observes that they're getting closer to the tower in the museum.
* ChekhovsArmory: Lazarvic's train loaded is loaded with trucks. And a tank.
* CompleteTheQuoteTitle: This installment is largely about [[HonorAmongThieves honor]].
* CosmicPlaything: Rather prevalent in the opening mission of ''Among Thieves'', where the higher powers make EVERYTHING on the wrecked train try to impede/kill Nate.
* CutsceneIncompetence: Drake is somehow unable to [[WhyDontYouJustShootHim shoot Lazarevic]] before he drinks from the AppliedPhlebotinum, despite being able to shoot dozens of bad guys at similar range.
* CutscenePowerToTheMax: [[spoiler: Flynn delivers [[GameBreakingInjury Game Breaking Injuries]] to both Nate and Elena with a suicide grenade, which would not kill them in gameplay.]] Subverted when [[spoiler:Lazarevic takes down a Guardian with one shot; he's actually wielding the SAS-12, which is one of only two weapons that can one-hit-kill Guardians.]]
* DamnYouMuscleMemory: The "Look" button from the first game (L2) became the "throw grenade" button in ''Among Thieves''.
* DescendingCeiling: You can deactivate it by shooting the teeth off the gears on the wall, causing it to go in reverse.
* EvilVersusEvil: In ''Among Thieves'', [[spoiler:the last levels are filled with Lazarevic's troops fighting the Guardians.]]
* EscortMission: There is a section of the game where you have to escort a badly injured Jeff to safety inside a building, during which you are severely slowed down and limited to using a pistol because you are helping him walk. Later in the game you have to escort Chloe as she helps Elena walk after Elena is injured by a grenade.
* ExactlyWhatItSaysOnTheTin: The second game shortened version of "''no honor'' among thieves". Unsurprisingly, much of the game revolves around who you can and can't trust.
* FakeDifficulty: At times your weaponry resets to the basic AK-47 and 92FS for no good reason, even though Drake basically just walked down a hill.
* TheFourGods: The Tibetan gods in ''Among Thieves''. But there's still a puzzle that utilizes a set of four animal gods associated with colors, elements, cardinal directions, and symbols.
* GameLobby: The game does this, and tries to locate the maximum number of players on its own before starting a match, either competitive (10 players) or cooperative (3 players). If it can't find the appropriate number of players in time, it'll start the match without a few.
* GiantMook:
** You end up fighting Lazarevic's soldiers armed with miniguns who are tough enough to take multiple grenade launcher shots to the face. Similar enemies appear in ''Drake's Deception''.
** There's also the Guardians, or as Nate calls them "mutants". Notably, you ''can't'' kill the first three that you meet. [[spoiler: Not directly, anyway: the third one is killed indirectly.]]
* GoingForTheBigScoop: Elena and her cameraman Jeff pursue Lazarevic into a war zone by themselves. Granted Elena was armed and fairly skilled with a gun, but bringing some cops or security guards with them probably would have been a good idea.
* HairTriggerExplosive: [[spoiler:Shambhala has walls covered in the sappy resin that Drake has been encountering for much of the game. They will detonate with a single gunshot, and have the power of at least a grenade.]]
* HopelessBossFight: Drake's first three encounters with [[spoiler:the Guardians]] in ''Among Thieves''. After that, it's possible and necessary to kill them.
* HopeSpot: After Jeff is wounded in a gunfight, you control Nate carrying Jeff through a fire fight and finally get into a hiding spot to take care of him. [[spoiler: Then Lazarevic and Flynn catch up, and Lazarevic shoots him dead. ("You carried him all the way from the temple? Shame.")]]
* IceWorld: ''Among Thieves'' has some of the most beautiful levels ever seen, and the snow cave is no exception.
* ImmuneToBullets: [[spoiler:Guardians when you first meet them. They get downgraded to ''almost'' invulnerable when you finally make it to Shangri-La. FridgeBrilliance means this makes sense, since they survive on the warped healing power of the Tree of Life's sap, and the first few times you fight them, it's with starkly inferior weaponry (pistols). Lazarevic also gets this just in time for the BossBattle, as he's also drunk from the sap by that time.]]
* InMediasRes: Doubles as a variation of HowWeGotHere.
* InstantDeathBullet: Elena's cameraman, manages to make in through the onslaught after he has been shot in the stomach. It looks like he's going to live... until Lazarevic comes in and kills him instantly by shooting him in the head.
* InvisibleWriting: Drake encounters writing that can only be read by the light of a special burning resin at several points. [[spoiler: The resin is the congealed sap of a tree that grants great physical prowess and immortality, the true form of the Stone.]]
* IronicEcho: [[spoiler:When Nate is forced to work with Flynn in Chapter 24 of Among Thieves, Flynn repeats a lot of dialogue from when they actually worked together back in Chapter 2. Lines like "You should have more faith in me, chum" and "Just like the good old days" take on an entirely different meaning.]]
* LampshadeHanging: Everyone is sick of climbing.
--> '''Nate''': I am so sick of this climbing shit.
--> '''Elena''': There better not be any more walls to climb.
--> '''Chloe''': And... still more climbing.
--> '''Nate''': (in response to Chloe) Yep, that's usually how it goes.
--> '''Elena''': I swear, if I have to climb another wall...
* LargeHam: Lazarevic loves MilkingTheGiantCow and screaming a lot when he's enraged.
* LeaningOnTheFourthWall: Zigzagged with Elena's "last years model" line. Yes, she's the previous GirlOfTheWeek and it's a wink and nod to being a video game character but at the same time the previous game was two years before and the art book specifically mentions how they redid her model for the sequel.
* LightAndMirrorsPuzzle: It's super easy and features a lot of platforming though, so as not to slow down the gameplay. You don't even have to touch half of the mirrors. Chloe takes care of them.
* LiteraryAllusionTitle: Chapter 18, "Heart of Ice," involves finding an expedition that ended badly. This is a ShoutOut to Joseph Conrad's ''Literature/HeartOfDarkness''.
** "Tunnel Vision" (the level of the train that starts in the tunnel) doesn't sound like a big deal. But at PAX East 2010, Naughty Dog revealed that it was the ''alternate'' title. The original? "[[Film/SnakesOnAPlane Drake's]] [[JustForPun On A Train]]".
* LocomotiveLevel: One of the most distinctive ''and'' fun in modern gaming.
* MeaningfulName: The second game also provides us with a subtler, unstated example with the mountain in Borneo. It's likely that the mountain in question is [[http://en.wikipedia.org/wiki/Mount_Kinabalu Mount Kinabalu]], the tallest mountain on the island. The name is thought by some to have come from a shortened version of the phrase "Aki Nabalu," which means "revered place of the dead." Considering what they end up finding there, it's pretty appropriate.
* MisplacedWildlife: Toucans in Borneo.
* NoOneCouldSurviveThat: One of the guards says this after [[spoiler: he shoots Nate's and Elena's truck with an RPG and it falls off the cliff. Of course, though, they got out just in time.]]
* OnlyAFleshWound: Partially averted. [[spoiler:Nate gets shot in the gut by Flynn in chapter 14. It's however shown to be painful and debilitating and the wound DOES actually slow him (and thus the player) down in certain ways. Though it doesn't affect the gunplay, platforming and movement are affected.]]
* PleaseWakeUp: The ending.
* PointyHairedBoss: Lazarevic is absolutely lousy at treasure hunting. He tears apart the site of Marco Polo's shipwreck in order to find the next clue, but Nate finds it in less than an hour. Lazarevic tears apart a city in order to find the next clue, but Nate finds it in less than an hour. [[RuleOfThree Lazarevic tears apart a monastery in order to find the secret passage to Shambala, but Nate finds it in less than an hour.]] To make matters worse, he's also a BadBoss to such an extent that no one's likely to speak up and point out that "tear apart X to find Y" isn't exactly a great plan.
* RedShirtReporter: Jeff
* RealityEnsues: Shortly after fighting his way through an entire train of bad guys and shooting down a Hind attack helicopter with unguided rockets, Nate rescues a person, who rather unappreciatively tells him that the rescue was a stupid idea. Nate starts to argue about how they really need to get it together and figure out which side they're on...and he's shot from off-camera while he's distracted.
* RunningGag: Nate checking out the ass of the person he just boosted up in ''Among Thieves''. Brought to its conclusion [[spoiler:when Chloe leaves, declaring that he's going to miss her ass.]] [[TooMuchInformation He won't be]] [[MostGamersAreMale the only one.]] Sully is also not an exception.
** Even better, at one point while hanging off the side of a cliff while Elena goes ahead of him, he looks out at the mountains:
---> '''Nate''': Oh. Nice view.\\
'''Elena''': ''Men''.\\
'''Nate''': No, I was... talking about the mountains. Really.
* SayMyName: Lazarevic screams Nate's name a lot during the final encounter.
-->'''Lazarevic''': DRAAAAKKKEE!
* ScarsAreForever: [[spoiler: Subverted. Lazarevic's go away after he drinks the sap from the Tree of Life.]]
* ScoobyDooHoax: [[spoiler: The monstrous-looking Guardians are actually just dudes in costumes. [[SuperStrength Super-strong]], [[MadeOfIron super-tough]], and [[CombatParkour super-agile]] dudes in costumes, but still...]]
* ShootHimHeHasAWallet: Subverted. Nate reaches for something and everyone aims at him, but he shows them its just a container.
* ShootTheHostage: Lazarevic does it easily when Nate tries taking one of his men hostage.
* SpikesOfDoom: A descending ceiling of them in ''Among Thieves''. Fortunately Nate has the sense to shoot at the cogs to stop the mechanism.
* StealthBasedMission: Once you complete the tutorial, this is the ''very first'' level in ''Among Thieves''. This also isn't like stealth sections throughout most of the game, where getting seen simply initiates a firefight - here, get seen, and it's game over. At least [[TheGuardsMustBeCrazy the guards are crazy]] and have [[NoPeripheralVision bad eyesight]].
* SurroundedByIdiots:
-->'''[[ChewingTheScenery Lazarevic]]''': I AM SURROUNDED! BY TRAITORS! AND FOOLS!
* ThisIsReality:
--> [[spoiler: '''Flynn''']]: Sorry, love. This isn't a movie, and you're not the plucky girl who reforms the villain and saves the day. It's just not done like that.
* TitleDrop: Elena even quotes the full proverb: "''Honor'' among thieves".
* TranslationConvention: Averted with Tenzin, who spends the whole of the second game speaking unsubtitled Tibetan. Nate doesn't understand Tibetan, and so has no idea what he's saying. And neither do you. (Unless ''you'' understand Tibetan, obviously.)
--> '''Nate''': Tenzin! RPG? RPG! ({{Beat}}) What the hell is Tibetan for RPG?
* TraintopBattle: Against a helicopter. ''Twice''
* TransformationIsAFreeAction: [[spoiler:When Nate finds Lazarevic at the Tree of Life, he waits until Lazarevic has drunken the sap and become NighInvulnerable to open fire.]]
* UnexplainedRecovery: A character injured by a grenade in ''Among Thieves'' recovers without much fanfare except a bit of limping at the start of the final cutscene. However, quite a bit of time passes from when they first make it out of Shambhala and the recovery; enough time for Schafer's medallion [[spoiler:(and presumably his body, seeing as it is his funeral the characters end up at)]] to be recovered from the monastery, and for Sully to catch a flight in to Tibet.
* UnnecessarilyLargeInterior: The temples in the city and the ice cave.
* VillainsActHeroesReact: Inverted; the plot, in a nutshell, is Nate looking for stuff and Lazarevic stealing it from him.
* WhatCouldPossiblyGoWrong: Drake's exact words in the flashback scene at the start. Cut to him waking up covered in his own blood, in the middle of a burning trainwreck, dangling over the edge of a cliff, lost hopelessly in the Himalayas.
* WholePlotReference: As pointed out by HeyAshWhatchaPlayin the game shares a lot of plot points with {{Series/Firefly}} and Film/{{Serenity}}. One similarity HAWP misses is that they also share a composer.
* YouAllLookFamiliar: All of the guards in the museum have the same character model, and Lazarevic's men only have four or five skins between them.
* YourMom: Harry and Nate found the time to have this kind of banter [[spoiler:while at the gate to Shambhala.]]
[[/folder]]

[[folder:Drake's Deception]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/uncharted3_1.jpg]]
* ActionFilmQuietDramaScene: The scene of Elena and Sully trying to convince Nate that Iram isn't worth it, a sitdown with Marlowe where she infodumps Nate's past, and Nate's return to Elena after his cruise ship escapades, illuminating [[spoiler: Nate's choice between the fake identity he's built around being Sir Francis's heir and the life he could have with Elena and Sully]].
* ActionPrologue: The game opens with Nate and Sully fighting their way through an English pub's worth of {{Mooks}} to escape after a deal gone bad.
* AllForNothing: Nate fights his way through a massive shipyard and a ship in order to rescue Sully, only to find out that Sully was never actually in captivity at all.
* ApothecaryAlligator: There is a dissected crocodile attached to a balcony in the library below London. There is even a trophy for jumping over it called "Ride the Crocodile".
* AutomatonHorses: Horses can not only keep up with, but go faster than, a convoy of trucks for more than ten minutes.
* BarBrawl: the game opens with Nate and Sully fighting a gang in a London bar.
* BedouinRescueService: Actual Bedouins rescue Drake from Marlowe's agents in the desert.
* BigCreepyCrawlies: There are spiders the size of your hand that attack in swarms and can only be repelled with light.
* TheCanKickedHim: Drake takes out a GiantMook with a toilet tank lid.
* ChekhovsGun:
** Sully grabs an [[RareGuns propelled torpedo grenade gun]] near the ending. [[spoiler:Drake uses it a few minutes later to destroy Marlowe's crane.]]
** The preserved giant spider in the underground library in London.
* {{Claustrophobia}}: Charlie Cutter has a fear of small spaces. [[spoiler:It's what finally causes him to snap and attack Drake while under the effects of Talbot's mind control drug.]]
* ContinuousDecompression: A plane gets a hole blown in it in and decompresses for almost half a minute. To make things even worse, the cargo ramp had been open just a few minutes earlier, with no decompression and, apparently, no equalization of pressures.
* ConvenientlyTimedAttackFromBehind: During the third game's flashback to Cartagena, young, defenseless Nate is about to gunned down by one of Marlowe's agents, only to be rescued with one shot by Sully. [[spoiler: Inverted at the very end of the game, when the player must have Nate deliver his own conveniently timed shot to rescue Sully from Talbot]] (see also BookEnds).
* CutsceneBoss: A variation. The final fight is a series of quick-time-event mini-cutscenes, but they're context-sensitive and mixed into a normal gameplay fistfight.
* ControllableHelplessness: [[spoiler:After the plane crash in the desert, you control Nate as he wanders helplessly the desert for three days.]]
* CutscenePowerToTheMax: Played with in a cutscene that was shown at an E3, where Drake [[CombatPragmatist headbutts a high-rank mook during his]] EvilLaugh, disarms him, grabs one of his grenades, throws it at a flammable barrel, [[SubvertedTrope then fires two shots at a Mook on the other side of the room, missing by a country mile.]]
** [[spoiler: Revealed to be played straight in the game proper where after stealing the mook's gun and grenade he puts a round in the chest of pirate captain with one shot.]]
* {{Determinator}}: [[spoiler:Drake's push through the desert after the plane crash takes course over a couple of days with little supplies.]]
* DoubleMeaningTitle: The title refers to both Sir Francis lying about where he went on his voyage, and [[spoiler:Nathan lying about being Drake's descendant.]]
* FiringInTheAirALot: The hero team does this on some maps if they win in the multiplayer.
* GasMaskMooks: The 'Chokers' from the Co-op/Multiplayer wear gasmasks.
* GettingCrapPastTheRadar: Elena still wears [[spoiler:her old wedding band]] while working in Yemen since, according to her, "It helps in this part of the world." Anyone with a passing knowledge of Middle Eastern gender relations can guess [[SexualHarassmentAndRapeTropes why]] she wears [[spoiler: that ring]].[[labelnote:For those who still don't get it]]For whatever reason, rapists in Middle Eastern countries are less likely to try and target women who are married and/or have children.[[/labelnote]]
** Nate mentions Sully searching out a "basket act"[[note]]A sex show wherein a prostitute in a suspended rotating basket is lowered onto a participant[[/note]] while serving in the Navy, to which he responds with a chuckle. Elena doesn't quite get it, and Sully quickly changes the subject.
* GiantMook: Brutes, who are clearly a lot bigger than the usual mooks; you only tend to get one per major gunfight. They tower over Nate, and take several hits or gunshots to go down.
* ImmuneToBullets: [[spoiler:Talbot is apparently immune to bullets, until he's finally killed at the very end by Drake shooting him. [[FridgeLogic No explanation is ever given]].]]
** This is possibly subverted, as [[spoiler: it may have been a MindScrew on Charlie's part (though it certainly seemed as if the other characters ''and the player'' saw Talbot get shot). Also, Talbot has a taste for the theatrical.]]
* JumpScare: [[spoiler: The end of Nate's second MushroomSamba near the end of the game has one when his reflection in the water unexpectedly springs to life and grabs him.]]
* LostForever: The relics. One of them, the Antique Wax Seal Stamp, is found in Chapter 6 near a waterfall. The tricky part here is that there is a one-way drop just a short distance along the path, and the game autosaves after the drop, so if you miss this one and go too far, there is no way to go back and get it. Say goodbye to your OneHundredPercentCompletion.
* MadnessMantra: Anyone affected by the [[spoiler: tainted water]] inevitably ends up spouting gibberish that at least makes sense to ''them''. [[spoiler: This is the clue that something's not at all right with Nate in Chapter 21 of the game: he eventually starts mumbling to himself about "demons of smokeless fire" while fighting hallucinations of the same.]]
* MetaTwist: [[spoiler:The previous games have humans transformed into monsters by the artifact. At first, ''Deception'' also seems to have them, but Drake's just hallucinating.]]
* MindScrew: Drake suffers from these [[spoiler:after drinking the water from the ruins due to its hallucination-properties]] towards the end of the third game. Several other characters do, as well, because of the effects of a mysterious drug the enemy wields. However, even apparently un-drugged characters see [[spoiler:Talbot [[ImmuneToBullets recover from being shot]], and [[OffscreenTeleportation mysteriously vanish from a dead-end]]. WordOfGod is that Talbot is simply a gifted Mind Screw Driver who wears a bullet proof vest.]]
* MushroomSamba: A very non-funny one in the third game as [[spoiler:Talbot uses darts with tainted water. First on Cutter whom he temporarily brainwashes to turn against Drake, before then commenting (from his point of view) that the floor and walls were melting. Drake gets hit with one later and his hallucination makes up one of the levels of the game. Likewise later when he drinks some of the water and experiences what he thinks is Sully's death and yet another much more elaborate hallucination stage only to later snapped out of it.]]
* NostalgiaLevel: The first co-op mission takes place in Borneo from ''Among Thieves'', only [[RecycledInSpace during nighttime and with the pockets of C4 being replaced with crates of artifacts.]] The boss fight against Lazarevic's second-in-command (which was originally at the end of the train level) takes place at the end camp.
* OoCIsSeriousBusiness: [[spoiler: Nate flies into an UnstoppableRage when Sully is killed. Luckily, it's just a hallucination and Sully is still alive, because seeing the charming, affable Nate lose his temper like that is terrifying.]]
* PunchPunchPunchUhOh: Happens to Drake in the first Brute fight.
* PutOnABus: After [[spoiler: Charlie breaks his leg in Syria]], Chloe takes him to a hospital and neither of them are heard from again. What makes this use of the trope special is that they [[LeaningOnTheFourthWall actually used a recently commandeered bus to get to the hospital]].
* RagnarokProofing: Weirdly zigzagged at Ubar. Lots of the buildings are falling apart. The incredibly complicated machinery still works just fine.
* RandomEventsPlot: The game sets up several interconnecting story arcs, and doesn't really follow through any of them.
** Most notably is the boat sequence, which comes completely out of nowhere and disappears just as quickly, never to be mentioned again.
** The game hints that Nathan Drake is a made up identity that Nate created to deal with some past trauma. Is this a shocking revelation that turns the plot on its head? Nope, it's mentioned once offhandedly by Marlowe and never alluded to again.
** The creative team have even stated that they basically decided to think up a bunch of cool set pieces and hope that a plot would somehow show up.
** The game also says that Nate's been looking for this game's treasure for twenty years, and that it's connected to Sir Francis Drake and his ring. This isn't even briefly alluded to in the previous two games, especialy since he had given up on the ring in the first game after finding the body of Francis Drake, without Elena it would still be on that lost island.
* RealLifeWritesThePlot: Cutter was supposed to appear though the entirety of ''Drake's Deception'', but the character had to be written out when Graham [=McTavish=] landed a role in ''Film/TheHobbit''.
* RoaringRampageOfRevenge: In an uncharacteristically brutal scene for [[spoiler: Nate, Sully's apparent death in the third game sends him out after Talbot, slaughtering soldiers on his way through Ubar, screaming and swearing to kill them all. Luckily for Nate's sanity, it was all a hallucination.]]
* SaveTheVillain: [[spoiler: Marlowe falls into quicksand, and Nate attempts to save her. In the end he is unsuccessful.]]
* SelfDisposingVillain: [[spoiler: Rameses, in an attempt to kill Drake, shoots the window of a sunken portion of his ship and is killed when the area floods]]
* ShownTheirWork: The Colombians actually speak the Colombian dialect of Spanish (one of the dozens of dialects of Spanish).
* SinisterSubway: A long abandoned station in the London Underground serves as this.
* TarotMotifs: Recurrent partly because Marlowe's organisation deliberately plays up the symbolism. One journal has three tarot cards pinned inside it; The Tower, The High Priestess and The Magician. The last two are labelled "Marlowe" and "Talbot", respectively, and the cards are indeed excellent representations of the characters, being an older woman who guards hidden knowledge and a man of mysterious power born of trickery.
* ThirstyDesert: Part of Drake's Deception takes place in the Rub' al Khali[[note]]literally ''The Empty Quarter''[[/note]], one of the largest and most inhospitable sand deserts in the world. [[spoiler: And Drake has no idea where he's going, where he is, and he has no supplies.]] The sequences makes ''very'' good use of NothingIsScarier, as the only thing trying to kill Drake is the unforgiving sun [[spoiler: and his own increasing desperation]].
* UnspokenPlanGuarantee: [[spoiler:The con at the beginning naturally goes off without a hitch.]]
* VillainsActHeroesReact: The game opens with [[spoiler:Drake and Sully falling into a trap by the bad guys and being shot dead. Turns out it's a BatmanGambit so they'll lead Team Drake back to their HQ where they have ''another'' MacGuffin our anti-heroes want.]]
* VillainTeamUp: In Chapter 5 of the co-op campaign, [[spoiler:[[BackFromTheDead Lazarevic, Flynn and Eddy Raja]]]] team up to fight Drake, Cutter and Sully. [[spoiler:[[BackForTheDead Not that it helps them any.]]]] Cutter, who was only introduced in the third game, is understandably confused.
--> '''Cutter''': Who's [[spoiler:Eddy]]?
* WackyWaysideTribe: The pirate-infested ship graveyard in the Indian Ocean. The entire thing could have been excised with no effect on the main plot or character development, not that that stops it from being one hell of a set piece.
* WeddingRingDefense: Employed by Elena.
--> It helps in this [[NoWomansLand part of the world]].
* WhatHappenedToTheMouse: We're never told what happens to Cutter or Chloe at the end, though Sully [[HandWave hand waved]] their fates midway through the game by saying that Chloe took Cutter to a hospital to get help for his broken leg.
* WholePlotReference: The ''huge'' similarities between this game and the [[Film/IndianaJonesAndTheLastCrusade third]] ''Franchise/IndianaJones'' movie are probably intentional. Plot-wise, both involve the Crusades and a secret hidden in the Middle East. Character-wise, both feature a flashback to the hero's teenage years and an exploration of their relationship with their father/father figure. Even some of the set pieces are the same, such as an escape from a burning castle and a horseback assault on a desert caravan.
* WhyDontYouJustShootHim: The [[GiantMook Giant Mooks]] can be shot to death, sure, but it's so much more fun to use GoodOldFisticuffs, which is exactly what the developers intended.
* ZergRush: Hordes of fist sized spiders chase you through the various ruins.
[[/folder]]

[[folder:A Thief's End]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/uncharted4.jpg]]
* TenMinuteRetirement: Nathan Drake starts out "retired" from treasure hunting, but quickly gets back into it when he reunites with Sam.
* ActionPrologue: The game opens with Nate and Sam being pursued by mercenary boats in a tropical storm.
* AdvancingBossOfDoom: [[spoiler: A truck, similar to the one in the E3 demo, chases Nate around the pirate ruins in one of the later chapters.]]
* ActionMom: We learn that [[spoiler:Nate and Sam's mother, Cassandra Morgan, was one, and started the tradition of adventuring in the family. Elena also becomes one in the epilogue, where we learn she and Nate had a daughter]].
* AffablyEvil: Hector Alcazar, the drug lord who serves as Sam's cellmate in Panama is quite friendly, jovial and generous to Sam, albeit for highly mercantile reasons as he wants a piece of Henry Avery's treasure for himself and threatens to murder Sam if he doesn't bring it in 3 months. Even after delivering the death threat, Alcazar remains courteous, giving Sam the water canteen and giving him directions to the nearest town. [[spoiler:Pity he isn't real and that whole flashback was a lie]].
* AllForNothing [[spoiler: As usual, Nate and his companions fail in obtaining their primary objective at the start of the adventure, in this case Henry Avery's treasure. However, this is partially subverted as Sam Drake manages to collect some ancient coins from the treasure before it sinks, enough for Nate and Elena to purchase Jameson's salvage company and start their path to a very comfortable (and now legal) life.]]
* AllThereInTheManual: The concept art gallery reveals the name of the mysterious twelfth Libertalia captain: [[spoiler:William Mayes]].
* AllThereInTheScript: Knot and Orca, Nadine's two final soldiers, are only named in the multiplayer mode and character gallery.
* AmoralAfrikaner: The main mooks of the game are a South African PrivateMilitaryContractor called Shoreline.
* AndNowForSomeoneCompletelyDifferent:
** For Chapter 5 [[spoiler:the player controls Sam in a flashback that details how he escaped from the prison that Nate last saw him in. And later on, that very flashback is revealed to be a lie.]]
** [[spoiler:The very last segment in the game is an epilogue that takes place 15 years later with the player controlling Cassie, Nate and Elena's daughter]].
* AndTheAdventureContinues: The epilogue reveals that Nate and Elena [[spoiler: never really left the life of exploration and adventure; they just approached it in more practical - and ''legal'' - ways. Their home and office is filled with mementos, artifacts, and photographs from all over the world. There's a lab workbench being used for some kind of artifact restoration project. There's also a cartography table featuring a map of the Yucatán, suggesting their current project. Cassie offhandedly mentions going on archaeological digs with her parents and Sully, and is even featured on the cover of one of the travel magazines.]]
** Meanwhile, [[spoiler: Sam teams up with Sully, replacing Nathan's non-legal treasure hunting, eager to find lost cities of his own.]]
* ArcWords:
** The quotation from Avery at the start: "I am a man of fortune. I must seek my fortune" which Sam adopts as his personal motto, to the extent that he once describes himself and Drake as "fortunate men" not in the sense of being lucky but as being men who cut their own path in the world.
** The Bible quotations below are used constantly in the many crypts and puzzles and notes that Nate finds as is "For God and Liberty", the motto of Libertalia.
** The word "thief" constantly recurs throughout the game. Rafe once says, "Last time I checked we are just a bunch of thieves". The Drakes justify stealing an item from an auction on account of the fact that it's an auction for criminals. And [[spoiler:the word is scrawled on the portraits of the founders of Libertalia once they enter the treasury." Likewise Saint Dismas is a recurring symbol, the "penitent thief".]]
* AscendedMeme: The "Stage Fright" Trophy is earned by standing still for 30 seconds prior to the chase scene in Madagascar, in reference to the E3 2015 demo, [[http://www.playstationlifestyle.net/2015/06/16/naughty-dog-explains-went-wrong-e3-2015-uncharted-4-demo-last-night in which]] the developers had some issues with the controller.
* AsTheGoodBookSays:
** One of the game's ArcWords are a excerpt of Luke 23:41 -- "For we receive the due reward of our deeds". [[spoiler:The full quote ("We are justly punished, for we receive the due reward of our deeds, but this man has done no wrong") is far more telling in its omission, symbolizing how the founders were more self-righteous than genuinely penitent and used the story of Dismas as an excuse to commit whatever crimes they could in the name of their own personal gain; by the end, all were indeed horribly punished by Avery himself, who was driven completely mad by greed and power]].
** The other quotations they use is "On this day you will be with me in paradise", which is what Libertalia is intended to be, a Paradise for the "penitent" pirates to build and rule for their own. Needless to say Jesus didn't mean any pirate republic in the original context.
* BackInTheSaddle: Samuel Drake after he gets out of prison. Also Nathan after his reunion with Sam.
* BadBoss: [[spoiler: Henry Avery is heavily implied to have murdered his crew for "stealing from him"]]
* BigBadEnsemble: Rafe Adler and Nadine Ross. While Hector Alcazar is initially set up as a GreaterScopeVillain, [[spoiler:it turns out he's been dead for months and that Sam made up his encounter with him]].
* BigDamnHeroes: Near the end of the game, [[spoiler:Nate is relentlessly pursued by a Shoreline vehicle and manages to corner him. It looks like Nate is finished, and then Sully comes by with an RPG]].
* BreakingTheFourthWall: Characters adress the player directly when selected in multiplayer
* BrickJoke: At one point Nate jokes to Sully that he plans to get a dog and call it Victor. [[spoiler:In the epilogue with Cassie Drake, Nate's daughter, [[YourTomcatIsPregnant the family dog is named "Victoria"]]]].
* BrokenStreak:
** The first fourth game in a Naughty Dog series to not be a kart racer.
** The first Uncharted game [[spoiler:without any explicity supernatural or paranormal elements. Indeed, when Elena and Nate joke about running into ghost pirates at Libertalia, one would not be remiss expecting them to show up after the Zombies/Yetis/Djinns of the previous games. Instead there are exploding mummies and death-traps]].
** The first of the games where [[spoiler: the treasure is exactly as advertised, an enormous collection of pirate loot, unlike the previous games, which all turned out to be some twist to the treasures concept]]
* CoolGuns: It took awhile but Nate finally gets to wield a full-size [[CoolGuns/{{Handguns}} Colt 1911]] in this game (titled the "Para .45"). Until now the closest that has appeared in the series was the Colt Defender (called the "Defender .45"), which has the design and chambering of a 1911 but in a compact pistol form-factor (so short barrel length and stubby grip).
* ContinuityCavalcade: Nate's attic office, where he's kept all the little collected treasures and totems from his past adventures, including old photos, journals, and [[spoiler:a vial of crystallized sap from Shambhala]].
* CutsceneBoss: [[spoiler:Rafe Adler is an example of a justification of this trope. The final boss fight is a sword duel on Avery's burning ship, and Nate is barely a match against someone who is good at fencing and better than him and Rafe succeeds in breaking Nate's sword. He finally has to resort to a CutscenePrompt to cheat and win]].
* DamnYouMuscleMemory: At least in the beta, especially if the player used L2/R2 shooting controls in the remaster. Reloading is now triangle and grenades are R1, meaning that those who try to reload their gun probably end up wasting their only grenade, and need to wait a cooldown period to get another one.
* DeathTrap: Henry Avery ''loved'' making these. Even before they arrive in Libertalia, Nate and Sam are troubled and disturbed by the elaborate tests in crypts in Scotland, designed to weed out the deserving from the unworthy, so that only the chosen may come to Libertalia. Then they come to Libertalia, [[spoiler:and as they progress deeper, it gets crazier and crazier, finally culminating in coffins of Avery's victims dolled up like mummies and filled with gunpowder]].
* {{Deconstruction}}:
** Libertalia, and the various pirate captains who founded it, is a rather brutal one for [[spoiler:the romantic, adventurous, and noble image of piracy painted by works such as ''Literature/TreasureIsland'' and ''Franchise/PiratesOfTheCaribbean''. What is idolized by Sam and Nate as a free and libertarian society was in fact an insidious trap devised by the captains to attain power and wealth. Naturally, a society run by psychopaths, rapists, murderers, and thieves [[RealityEnsues did not end well]], and the pirates all turned on each other]].
** In some ways, the game is also an attack on treasure hunting and {{Greed}} along with obsession that can manifest with them, said obsession being just as destructive, if not more so than the various insanity inducing artifacts of the previous games. A primary example is what happened with Avery, who after [[spoiler: making off with the biggest pirate haul in history, fell into paranoid madness, being surrounded by other pirates who were willing to kill for his gold. What ensured was a catastrophic GambitPileUp which led to the deaths of Libertalia's inhabitants, the pirate founders and eventually Avery, who in his zeal to ensure no one would get his loot, got what he deserved.]]
** In the game itself, Nate his brother Sam and Rafe suffer from {{Greed}} to various degrees. Nate's initial motivation to help Sam begins to slip as his obsession takes over, [[spoiler: making him lie to his wife and briefly sidelining his mentor]]. Sam when faced with [[spoiler: his brother attempting to force him to get on Victor's seaplane, makes the foolhardy decision to run alone to the treasure which he's been hunting for, nearly getting himself killed in the process in Avery's burning ship]]. As for Rafe [[spoiler: his need to loot Avery's ship despite having the more practical option of looting the surrounding cavern (that's free of booby traps), leads Nadline to seal him within the bowels of the boat and his vindictive nature and refusal to let things go results in Drake killing him.]] It's Ross who out of the characters [[spoiler: isn't consumed by {{Greed}} and is willing to let the big pay day go and become the only Uncharted Villain to live]].
* DialogueTree: In a series first, though it only pops up sparingly and has not impact on the plot.
* DisappointedInYou: How Sullivan feels about Nate lying to Elena [[spoiler:and his insistence on continuing with Sam to seek Avery's treasure after Elena comes to Madagascar and confronts him]].
* DistantFinale: The epilogue of the game [[spoiler:takes place 15 years after the events of the main story with the player [[AndNowForSomeoneCompletelyDifferent controlling Nate and Elena's teenage daughter]].]]
* DoubleMeaningTitle:
** The title "A Thief's End" (also [[TitleDrop the chapter title of the final level]] before the epilogue) has many meanings:
*** It signifies that this is Nate's final adventure. Or rather his final adventure [[spoiler:as a thief. In the epilogue, he has gone legit and works as a legal archaeologist and salvage expert, he has ended one phase of his career, and having fully reconciled with his past and solved all loose ends, is able to move on the next phase and become a husband and a father]].
*** It also refers to the possible endings of a thief or a career in adventuring. Henry Avery, Rafe Adler, Sam and Nate Drake, as well as Nadine live a life of adventure and ill-gotten gains, and all come to different ends based on their ability to walk away. [[spoiler:Henry Avery and his crew and fellow pirates tried to walk away from piracy and ended up killing each other out of pure greed. Both Sam and Rafe are obsessed with Avery's treasure and cannot move on until they at least see it with their own eyes. Nadine Ross merely wants money that she can use and is content to take modest prizes, while Rafe is willing to take that obsession to full-Avery levels. It's basically death, dishonor, a decent size reward, and in the case of Sam, he is able to settle for ItsTheJourneyThatCounts and provide a modest amount of treasure to his sister-in-law, and then he decides to go off for new adventures]].
** The Chapter Title, "Avery's Descent" refers to [[spoiler:the pathway down the cave and cellar of Avery's mansion to the cove which contained his ship. But since this pathway contains Avery's private torture chamber and is filled with bones, ribcages and hands hanging on the ceiling, it suggest Avery's descent into madness, or hell]].
* EarnYourHappyEnding: Played with; Nate and Elena ''think'' they've accomplished this after ''Drake's Deception'' and have attempted to settle down and have a "normal" HappilyMarried life, but are drawn into another adventure. It's finally played straight after the events of this game, which reveals [[spoiler: they used the treasure Sam snuck out of Libertalia to buy an underwater salvaging company and restart Elena's television career. In the TimeSkip epilogue, it's revealed that they've become wealthy enough to own a large beachfront house, office and yacht, have become somewhat famous for even more off-screen archaeology and traveling exploits, and have raised a teenage daughter. Sam and Sully are still alive and the latter has retired and even stopped smoking!]]
* EmbeddedPrecursor: [[spoiler:Kind of. At one point, Nate and Elena play a game of ''VideoGame/CrashBandicoot1996'' together and the player guides Drake through a slightly modernized version of [[http://crashbandicoot.wikia.com/wiki/Boulders Boulders]].]]
* {{Foreshadowing}}: [[spoiler:When Sam discusses Hector Alcazar and we flashback to his memory, Alcazar's face is heavily shadowed and dark and we never quite get a clear view of his face. This suggests that Sam made him up and that Alcazar is actually entirely fictitious]].
** When Ross [[spoiler: attacks Sam and Nate on the island, she angrily rants about all the men she's lost at their hands since the game began and how she's fed up with the time she's spent scouring the island. This hints at her eventual attempt at convincing Rafe to not search Avery's boat and also Ross walking away from a job she deems has got out of hand.]]
* GameWithinAGame: At one point, [[spoiler:Drake claims that he can beat Elena's high score at ''VideoGame/CrashBandicoot''. The game then cuts to the TV, where the [=PS1=] boots up ''Crash Bandicoot''. The player must now beat a modified version[[note]]Namely, [[TimedMission there's now a 100-second time limit]] and the game actually keeps a score[[/note]] of the level "Boulders" from the first game. The game even forces you to use D-pad controls like the [=PS1=].]]
* GrandFinale: The game has been confirmed to be the last chronological installment in the series, and the last game made by Naughty Dog.
* HarsherInHindsight:[[invoked]] InUniverse, Nate's off-hand remark to Elena from ''Drake's Fortune'' about not wanting to end up in a Panamanian prison becomes much darker after we learn what went down in said prison during a playable flashback: [[spoiler:fifteen years before ''A Thief's End'', Nate thought Sam had sacrificed himself during their GreatEscape]].
* HopelessBossFight: Nate's fight with [[spoiler:Nadine]] is impossible to win, since he's unable to land a single blow and cannot block attacks.
* InMediasRes: The game opens with Nate and Sam out at sea, in a storm, and being pursued by mercenary boats with murderous intent, before flashing back to Nate's past and how he got involved in the first place. It isn't until Chapter 13 that the events following the chase are visited.
* InsistentTerminology:
** In one scene, Nate keeps referring to [[spoiler:Crash Bandicoot]] as a fox, no matter how many times Elena corrects him.
** Both Sam and Nate correct people calling the Saint Dismas cruciform a crucifix. The two Catholic boys keep correcting everyone that a crucifix refers only to an image or statue of Jesus crucified, while a cruciform is any man who is crucified.
* InterfaceScrew: During his fight with [[spoiler:Nadine]], Nate is unable to block attacks due to the button being temporarily disabled.
* InterfaceSpoiler: A very minor one. Entering multiplayer before beating the game can reveal where the story will be taking place, as well as who are met in each location. However, certain character costumes have fake names to cover up some events.
* KnowWhenToFoldEm: A recurring theme. As the game progresses, more characters question the end goal of finding Avery's treasure, and wonder if it's all worth it. [[spoiler:Drake eventually abandons the idea of treasure in favor of saving his brother, Sam decides to settle on just finding the treasure with Nate and taking a small amount with him, and Nadine walks away after losing so many of her troops. Rafe, on the other hand, ends up such a vindictive GloryHound that not only does he alienate (or cause the deaths of) his closest allies by insisting on exploring Avery's ship, he forces Nate into a duel to the death ''inside the collapsing ship.'' Even though, given how Nate is perfectly okay with giving up the treasure and just wants to escape the ship with Sam, there's no good reason for him to drag on the conflict whatsoever. His meltdown of hubris costs him his life]].
* LampshadeHanging: A common criticism of the series is the immersion-breakingly colossal number of people Drake can kill (''at least'' 300 per game) without altering the narrative. Kill 1000 enemies and you'll be awarded the trophy [[https://en.wikipedia.org/wiki/Ludonarrative "Ludonarrative Dissonance"]].
* LoadsAndLoadsOfLoading: In-universe, Drake complains about the [=PS1=]'s bootup sequence being really slow. ''Uncharted 4'' itself actually has fairly lengthy loading times, but outside of the first boot of your session, most are hidden by cutscenes.
* MauveShirt: Two Shoreline Mercs, identified in multiplayer as Knot and Orca but otherwise unnamed, frequently show up in cutscenes with Rafe and Nadine as backup and later [[spoiler:betray Nadine for Rafe's money in the endgame]]. Knot especially, since he seems to function as Nadine's second-in-command at the cathedral.
* MeaningfulName:
** The title itself, given that it refers to the fact that this title is the GrandFinale to the Uncharted series (well, the last in the series timeline at any rate) and that it refers to Nate's treasure hunting career coming to an end. Likewise, Saint Dismas the penitent thief is a symbol throughout the game, and [[spoiler:when Sam and Nate reach the treasury room of Libertalia they find the pirate founders portrait defaced with the word "Thief"]].
** [[spoiler:Cassie Drake is named after her grandmother, Cassandra Morgan]].
* MeaningfulRename: Orphan brothers [[spoiler:Nathan and Samuel Morgan change their name to Drake on account of their mother Cassandra's beliefs that Sir Francis Drake had heirs. The quest for Henry Avery's treasure and their entire careers as adventurers comes from their attempt to follow in their mother's footsteps]].
* MunDanger: The only main game in the series to feature this. No zombie viruses, yetis or hallucinogenic brass vessels. Just the biggest pirate loot in history and human nature at its worst.
* MythologyGag: This is now [[VideoGame/TheLastOfUs the second Naughty Dog game in the row]] to feature [[spoiler:an ActionFilmQuietDramaScene epilogue where you play as a teenage girl]].
* NextSundayAD: {{Inverted|Trope}}. The game takes place sometime in 2014 versus its 2016 release date. [[spoiler:The epilogue however takes plays it straight, it's set fifteen years later, around 2029]].
* NoHonorAmongThieves: [[spoiler: Libertalia was a lie the entire time, it was a trap set by Henry Avery and the other pirate captains to rob the colonists of their shared loot. After that, they turned on eachother, until Avery and Thomas Tew had them all poisoned.]]
* NoPronunciationGuide: Nate and co. use the Anglicization Gunsway to describe the ship stolen by Henry Every. The actual ship, a trading ship owned by the Mughal Emperor Aurangzeb, is Ganj-i-Sawai[[note]]The j pronounced at the end as zh sound and Sawai pronounced as So-Way not Sway. The Ship's name means "exceeding treasure" whereas the Anglicization implies that it's a portmanteau of Gun and Sway[[/note]].
* NonPlayerCompanion: In multiplayer, you can summon sidekicks to assist you. They can do things like revive your teammates or provide covering fire for your team.
* NotSoHarmlessVillain: Rafe Adler is dismissed by Nate and Sam Drake as a KnowNothingKnowItAll and wealthy fop, then [[spoiler:in the finale he turns out to be a good fencer and utterly insane, and he comes closer than anyone to killing Nate]].
* OhCrap: The end of the 2015 demo ends with Nate, Sam, and Sully celebrating where to go next after a harrowing encounter against the people chasing them. Only to head into their hotel room [[spoiler:and find Elena, who Nate had been keeping in the dark, checking their stuff.]]
* OneLastJob:
** Nate agrees to have one more adventure after his "retirement" to help out Sam.
** Henry Avery is implied to have seen the Gunsway heist as this. He and other pirates with big score, decided to build their own country where they could retire. The aesop is "More money more problems" as noted by Nate, [[spoiler:a lot of the treasure went to building Libertalia, paying top coin for skilled labour, architecture and planning, which while leaving considerable treasure was only enough to fill the cargo deck of a single brig. This is quite aside from the go mad from greed and kill everyone part]].
* OriginsEpisode: The flashbacks show [[spoiler:the origins of Nathan Morgan, the manner in which he adopted the Nathan Drake identity, their appetite and interest in history and their yearning for adventure]].
* NearVillainVictory: [[spoiler:Rafe is a better swordsman than Nate and handily beats him in the final boss fight despite Nate's HeroicSecondWind. Rafe has Nate at his mercy and breaks his sword blade and would have killed him had he not started monologuing giving Nate time to improvise a victory from the jaws of defeat]].
* PacManFever: [[spoiler: The ''Crash Bandicoot'' easter egg involves Nate trying to beat Elena's high score. There is no high score mechanic in the actual release of the game done in the way depicted in the easter egg (in fact, the score screen is lifted from the box total screen)]].
* PirateBooty: Nate is on the hunt for the lost treasure of Henry Avery in this adventure.
* PlayEveryDay: Multiplayer gives you a new challenge to complete each day to earn a large amount of relics.
* PosthumousCharacter: Henry Avery is long dead (and thankfully so) but in the context of the entire game, the journey to his home in Scotland, the discussions of his life and legacy, end up making the story a SidelongGlanceBiopic of him.
* PrivateMilitaryContractor: Shoreline, comprised of South-African mercs, headed by Nadine Ross. It has an especially brutal reputation among the international black market underground.
* ProlongedPrologue: The first two chapters consist of flashbacks earlier into Drake's life (set before and after the flashback in Drake's Deception, respectively, due to his different ages) and focus on his relationship with Sam.
* PuttingTheBandBackTogether: Nate and Sully reunite after a supposed retirement, and not having met each other for two years, to hunt the treasure of the week.
* RaisedCatholic: Both Nate and Sam Drake grew up in a Catholic Orphanage which they regard as slightly strict and stuffy, with one good priest Father Duffy serving as a father figure. Their memories of Saint Dismas the penitent thief on the left side of Jesus' cross allows them to keep one step ahead of the game.
* RareGuns: The Mateba 6 Unica Autorevolver is available as the "Barok .44". He also picks up a "China Lake" but the appearance of the weapon includes a drum magazine, which the actual China Lake did not have.
* RealityEnsues: Captain Avery's utopia of Libertalia goes ''exactly'' as well as you'd expect from a society run by ruthless, cunning, and greedy pirates. [[spoiler: The concept was a great way to lure wealthy pirates into joining, which made them easier targets to track down. Libertalia's founders hoarded all the wealth for themselves and forced the rest of the population into poverty and enslavement. Eventually, the founders turned on each other in a brutal GambitPileup that resulted in everyone getting slaughtered, and their massive treasure was lost to history.]]
* RememberTheNewGuy: Samuel Drake, Nate's elder brother was not even mentioned in the first three games despite being [[spoiler:a presence in his brother's life until Nate's early 20s, and having known Sullivan from before. Indeed, Nathan never even told Elena about Sam much to her fury when she finds out]].
* TheReveal: We finally learn that [[spoiler:Nate is really Nathan Morgan, son of historian Cassandra Morgan]].
* RichIdiotWithNoDayJob: While Rafe Adler does have a day job in running his family business, he's far more focused on using his money to be a treasure hunter. He's appalled that [[spoiler:Nate has become a "legend" on his own merit. That said he is proud of being good at fencing, noting it's the one thing he has earned for himself and is Nate's superior]].
* RuleOfSymbolism:
** In a sense, Nate's plot and the story of Avery parallel each other. Both [[spoiler: lived a life of treasure hunting and piracy]] and attempted to conduct one last job where they would settle down and build new lives for themselves. Unlike Avery however [[spoiler: who was unable to walk away from his obsession with treasure which brought about the downfall of his utopia]], Nate is more than willing to [[spoiler: walk away from the profession that has defined his whole life, and succeeds in building his own "personal" Libertalia (a large beachfront residence)with Elena and Cassandra at his side. He even does this on what is implied to be the Libertalia island!]].
** Also the penitent thief motif. While Avery adopted the iconography surrounding it, he [[spoiler: was never truly regretful about his deeds and instead used it as a self-serving justification to disposes the colonists of Libertalia and go on a power trip that ended in his death.]] Nate on the other hand [[spoiler: is remorseful after deceiving Elena about why he went on a trip, and attempts to redeem himself.]]
* ScrewThisImOuttaHere: [[spoiler: Rafe's [[TheDragon Dragon]] Nadine finally gets sick of Rafe's obsession with the treasure and abandons him on Avery's burning ship, rightfully pointing out that the damn treasure has destroyed everyone who was obsessed with it]]
* SequelDifficultyDrop: As long as the game is completed at least once on any difficulty beforehand, any unlockables are allowed to be used on the initial Crushing playthrough.
* SequelDifficultySpike: Stealth sections consist mostly of tall grass Nate can sneak through, but doesn't give any cover during firefights. In addition, higher difficulties disable tagging and enemy detection HUD elements.
** On a smaller scale, collected treasures re-appear during replays. While you never lose them, it can make searching for any new treasure a bit more difficult.
* ShadowArchetype: Avery and his pirates at Libertalia are one to Nate, Sam, Rafe and other adventurers. Avery initially represents the idea that one can steal treasure in brutal ways and be penitent about it and create a utopia that justifies all your actions, just as Nate lies and steals and kills for treasure for potentially benign motives, with Sam being a darker, less scrupulous {{Foil}} to Nate, and Rafe being a vindictive sociopath who will stop at nothing to get what he wants. [[spoiler:In the end, Avery's "utopia" turns out to be a lie, and the greed of himself and the other pirates destroys them all. While Nate, Ross, and to a lesser extent Sam are able to let go of their greed and escape a similar fate, Rafe's vindictiveness and hunger for glory results in him being the only major character of the game to die.]]
* ShoutOut:
** Nathan climbs across the hands of a giant clock tower, in a {{Homage}} to Film/SafetyLast.
** One of the missions is titled [[Literature/TheBrothersKaramazov The Brothers Drake]].
** The action of the Drake brothers giving each other a boost to reach a broken ladder with the second brother sending a way across is one for ''VideoGame/BrothersATaleOfTwoSons''.
** Earlier in the game, there's an AgeCut scene from young Nathan to the older Nathan, who subsequently gets punched in the face, just like Indy in ''Film/IndianaJonesAndTheLastCrusade''.
** The young, blond founder of Libertalia who has a monkey as his pirate sigil and Sam "doesn't recognize" is a reference to Guybrush Threepwood, the protagonist of classic pirate adventure game ''VideoGame/MonkeyIsland''. If you look at his burnt painting in King's Bay, you can even see the first two letters of his name are "Gu", Sam speculates [[YouFightLikeACow he rose to become a fearsome swordsman]], and later Nate will mention [[MadLibsCatchphrase "That's the second-biggest cistern I've ever seen"]] in his tower.
** In the epilogue, you can find and inspect a copy of ''The Nameless City'' by Faith Erin Hicks. This is an actual recent release; the artist previously worked on a comic for ''The Last of Us''.
** Also in the epilogue, in Cassie's room you can find a poster for ''Savage Starlight 2''. ''Savage Starlight'' was the comic series that Joel and Ellie kept collecting in ''The Last of Us''.
** You can have Nate and Sully visit a busy passport office in Chapter 11. Sully remarks how dreadful it will be having to deal with long lines to get back to the States. Nate replies that it will be nowhere near as bad as entering [[VideoGame/PapersPlease Arstotzka]].
** At one point, Nathan plays the original ''VideoGame/CrashBandicoot'' on a [=PS1=]. The real kicker? It's a fully emulated level that you're required to play during the cutscene.
* SunkCostFallacy: [[spoiler:Rafe invokes this to Nadine in the end, pointing out that if they walk away before reaching Avery's ship then all the sacrifies and lives lost would have been for nothing. Nadine states they can take the treasure around the cavern that is perfectly usable and is fairly valuable in and of itself rather than walk into another death trap which could kill all of them]].
* UnreliableNarrator: [[spoiler:Samuel Drake presents himself as recently released long-lost brother of Nate's, who has a price on his head on account of Alcazar's ultimatum. Then it turns out that he lied and was working with Rafe for two years before contacting Nate and that he manipulated Nate into joining him on his quest, separating him from Elena and Sully]].
* UnscrupulousHero: Samuel Drake is a harsher, colder version of Nate. [[spoiler:When he puts a gun on Nadine Ross' head, he threatens to shoot her and Nate pulls him at the last moment setting the shot in the air, proving that he was indeed going to murder her. Then Rafe reveals that he's a manipulative liar, whose only redeeming virtue is that he genuinely does love Nate.]]
* VillainBall: Rafe gets trapped in Avery's ship with Nate because he forced Nadine to come to the ship with him against her will. There really was no reason to force her to come with him since he had already paid off her mercenaries, giving him the means to transport the treasure off the island without her help, and it's not clear what help he expected her to provide after pointing a gun in her face and making her go. Killing her or letting her leave would have been the more sensible choice.
* WhamLine:
--> '''Rafe''': [[spoiler:What the hell are you talking about, Nate? Hector Alcazar died in a shootout in Argentina like six months ago. I'm the one that got Samuel out.]]
* WhamShot: After Nate, Sam, and Sully survive a Shoreline assault in Madagascar, they return to their hotel room, all pumped up after the fact... [[spoiler:and the mood is killed when they see Elena in their room, looking at their notes]].
* WhatTheHellHero:
** Elena is understandably upset with Nate after she discovers he lied to her about taking a contract job so he could go off on an adventure without her.
** Elena and Sully are very unhappy when [[spoiler: Sam tries to go after Avery's boat even when he's nearly gotten killed by the Shoreline troopers.]] They call him out on his [[spoiler: obsession with the treasure and even Nate takes their side]].
* WouldntHitAGirl: [[SubvertedTrope Subverted with Nadine]]. Nate goes out of his way to avoid fighting her, and even saves her life at one point shortly after she came very close to killing him for a second time. Nonetheless, when push comes to shove he has no problem throwing some punches at her. Since she's a far better hand-to-hand combatant than Nate, [[CurbStompBattle very few of them land however]].
* YouHaveResearchedBreathing: Inverted. Nate had the ability to throw live grenades back at enemies for the first time in ''Uncharted 3'' but cannot do it here.
[[/folder]]

[[folder:Golden Abyss]]
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/unchartedga.jpg]]
* GilliganCut: In Golden Abyss, Drake is told to "go crying back to Sully," which prompts him to snap back with, "I don't need Sully." Immediately followed by, "Sully, I need you!" in the next scene.
* {{Mundanger}}: There ''is'' a twist in ''Golden Abyss'', but it's not a paranormal one. [[spoiler:The underground city of gold is "cursed"...with radiation. Nearby uranium deposits have made the gold dangerously radioactive. Of course, the bad guys plan on selling the hot gold anyway, damn the consequences.]]
* StoryBreadcrumbs: This is one of the biggest things different about ''The Golden Abyss.'' All of the hidden collectibles have some connection to the plot; most of them are pieces of evidence you collect while searching around, like a GPS surveying tool that has bullet holes in it. Even the turquoise rocks you find have a glyph on them with some Kuna mythology details.
[[/folder]]

[[folder:Fortune Hunter]]
* ArtShift: The game uses an overhead view with more stylized graphics.
* {{Death Trap}}s: The main threat Nate faces in the temples, since this game has NoAntagonist.
* MinimalistCast: The only characters to appear include Nate and Sully - who don't even have their original voices, and speak only in text boxes.
* OddballInTheSeries: A free mobile touchscreen game stands out pretty heavily against [=PlayStation=]-based third-person shooter/platformers.
[[/folder]]

[[folder:The Fourth Labyrinth]]
* InterchangeableAsianCultures: Discussed:
--> '''Nate''': Those ninja bastards[[note]]enemies who are actually Chinese[[/note]] have [[spoiler: Sully]].
--> (...)
--> '''Corelli''': Ninjas are Japanese.
--> '''Nate''': Shut up! You think I don't know - oh, forget it.
* LikeBrotherAndSister: Nate and Jada.
* MulticoloredHair: Jada Hzujak has black hair with magenta bangs which even Nate recognizes as magenta (to her surprise).
* SaveTheVillain: [[spoiler:Nate tries to save Olivia from a flooding room - she gets taken down by the Minotaur.]]
[[/folder]]

[[folder:Comics]]
* [[LadyNotAppearingInThisGame Lady Not-Appearing-in-This-Comic]]: Elena is on the cover of the graphic novel, and nowhere inside it.
* NotStayingForBreakfast: Chloe, only leaving Nate a note.
* SexyDiscretionShot: We see Chloe smirking in Nate's doorway at night. The next panel is their clothes and underthings strewn on the floor... and the next few panels are Chloe driving off at sunrise and Nate waking up in the morning.
[[/folder]]
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