->''"[[LargeHam Say 'Hello' to DEATH!]]"''

Verily, [[YeOldeButcheredeEnglishe thou has cometh]] into this page to read about the video game ''Two Worlds.''

''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006.

Forsooth, thou doest playeth as a mercenary in the [[ConstructedWorld fantasy world]] of Antaloor. At the beginning of the game, thy sister is kidnapped by a {{cult}} that doest wisheth to [[SealedEvilInACan summon Aziraal, the evil god of]] [[OurOrcsAreDifferent the Orcs.]] The cult doest blackmail you in hopes that mayhap thou shalt help them achieve this foul deed.


[[OverlyLongGag Okay, enough of that.]]

Like its obvious inspiration, ''VideoGame/TheElderScrollsIVOblivion'', ''Two Worlds'' drops the player into a huge landscape full of villages, dungeons, side-quests, and enemies with a set objective that is ultimately optional. Emphasis is on exploring the world of Antaloor and developing your character.

The game came with various gameplay and graphical problems upon release (particularly on the 360 version), and was noted as having clichéd writing, as well as cheesy dialogue and [[LargeHam hammy]] voice acting (at least in the English version), which lead to some claiming it to be SoBadItsGood. The PC release generally got decent press reviews and fan response, and subsequent bug fixes greatly improved its level of playability. The Xbox 360 release, on the other hand, mostly received poor to average reviews and is generally considered to be one of the biggest [[PortingDisaster porting disasters]] on the system.

Contrary to popular belief the game was not developed by Southpeak but by the Polish studio Reality Pump.

The sequel released in 2010, ''Two Worlds II'', is an entirely different animal. While opinions on the first game tend to greatly vary, the followup is generally accepted as being [[SurprisinglyImprovedSequel much improved]] in almost every way. Besides a greatly expanded world with much fewer bugs and more animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, a widely praised magic system, dialogue that was sometimes actually clever, and even a village simulator.

!!This series provides general examples of:

* AlwaysChaoticEvil: Orcs (subverted in the second game), groms and other humanoid mooks.
* ArtifactTitle: Before the game was even released, in fact. The website for the original games has an outdated synopsis that challenges you to choose which of the Two Worlds you will save. This has nothing to do with the released game or its sequel.
* AutomatonHorses: Averted within the limits of the game mechanics in both parts.
* BlackAndGrayMorality: Aziraal and its minions are simply evil, but the "good" human nation has its fair share of corruption and internal conflict.
* BlowYouAway: Air magic is used in the game and is combined with lightning magic, i.e. ShockAndAwe
* BondOneLiner: The Hero says them at random after killing enemies. ''Very'' frequently.
* CallARabbitASmeerp:
** The groms are pretty much goblins, and in the first game their totem poles are even called "goblin totems".
** Skeletons are found in both games, In the first game they're simply called "skeletons", but in the second one they're called "necris".
* CallASmeerpARabbit: The "scorpions" are quadrapedal and have humanoid torsos.
%% ConstructedWorld
* DemBones: Skeletons are common enemies in the game. They're called [[CallARabbitASmeerp necris]] in the second game.
* DummiedOut:
** In the first game's instruction book there are pictures which suggest there was going to be more equipment. Also with using cheat codes, you can find things in the game engine not in the final game.
** Also in the first game: An entire city that is shown on the map but is inaccessible due to the massive gate between it and the rest of the world.
** In the second game, a keen explorer will find many tucked-away corners of the WideOpenSandbox to be empty or conspicuously locked. For example, in an out-of-the-way cave on New Ashos, there are no enemies and only minor potions to loot, while there is an entire island nearby New Ashos accessible by sailing and containing empty cages guarded by enemies. The Site of Fire in Erimos is a location still in the game despite only being accessible to those who own the Royal Edition, and similarly it seems some locations are cut of content unless the Pirate DLC is installed.
* DishingOutDirt: One of the schools of magic.
* EvilIsHammy: Aziraal, Sordahon, and [[spoiler: Gandohar]] just can't resist ChewingTheScenery.
* FireAndBrimstoneHell: Not shown, but implied by the fact that fire-magic can literally summon creatures from Hell--fire-themed creatures.
* DualWielding: The character can train to wield two weapons in combat.
* FromBadToWorse: Regardless of the ending you picked in the first game, it only got worse by the second.
* {{Gotterdammerung}}: The ancient war between Aziraal and the other gods left the world in a rather sorry state.
* LampshadeHanging: There's no way to sleep in TW 2; this is lampshaded when someone, giving you a quest involving bedsore cream, adds, "...but who sleeps anymore?"
* LeftJustifiedFantasyMap
** Averted in TW 2.
* LostTechnology: The elven PortalNetwork.
* MakingASplash: Water magic exists as a school, but it's actually just [[AnIcePerson ice magic]].
* MsFanservice: Kyra, which is [[{{Squick}} really weird because she is your character's sister.]] The second game adds [[HalfHumanHybrid Dar Fa]], the very {{Stripperiffic}} Cassara, and the (purposefully) seductive Reesa.
* {{Necromancy}}
* NonIndicativeTitle: ''Two'' Worlds? There's Antaloor and... that's it. It might refer to the divide between the human and orc civilizations in the first game, but that doesn't end up being that important to the plot in the long run.
* ObviouslyEvil: The Orcs are obviously evil due to being, well, Orcs. Their human allies are obviously evil due to their eerie voices and [[FacelessMooks face-concealing masks.]] The Orc part is subverted in the second game.
%% OurDemonsAreDifferent
* OurDragonsAreDifferent: These are Western Dragons, played very straight.
%% OurDwarvesAreAllTheSame
* OurElvesAreBetter: They are the {{Precursors}}.
* OurOrcsAreDifferent: Tolkien Orcs in the first game, with hints of ProudWarriorRaceGuys that become their defining characteristic in the second game.
* PlayingWithFire: One of the schools of magic.
* PinballSpinoff: There is a "Two Worlds" table included in the ''Dream Pinball 3D'' collection.
* PortalNetwork: The elves left one behind when they fled Antaloor, but the humans who then settled there did not know how to use it. A series of side-quests involves you helping a researcher reactivate the PortalNetwork. Completing said side-quest is its own reward, since you can then [[WarpWhistle use it yourself.]]
* PreAssKickingOneLiner: The Hero will sometimes let one loose when enemies appear.
** '''"Reminds me of my in-laws."'''
** '''"Interesting guests!"'''
* {{Precursors}}: The elves.
%% ScaledUp
%% SceneryPorn
* [[SealedEvilInACan Sealed Evil in a Tomb]]: Aziraal
* SelfDeprecation: Sordahan's Journey, a developer-produced machinima.
* ShouldersOfDoom: Even on lowly leather armor.
%% StandardFantasySetting
* TheUndead: Several undead enemies are present in the game, including skeletons, zombies, ghouls and ghosts.
* WarpWhistle: The elvish PortalNetwork serves this purpose in both games, allowing you to quickly revisit any portal you've previously activated.
* WideOpenSandbox: Especially in game two. There are freakin' oceans you can cross by boat. The sequel really makes you feel that you're in a vast world, rather than just a small part of it. For better or worse, however, certain areas are barred off or completely empty as part of the Royal Edition, Pirates DLC, or the multiplayer sections.
* {{Wutai}}:
** The first game features the city of Ashos, which has a clear East Asian influence. It's located near a bamboo forest, has Japanese inspired architecture, and a lot of its population has East Asian looks and Japanese-sounding names. Its guards also wield katanas and wear samurai-inspired armor.
** The second game has New Ashos, another Asian-influenced city, found on a separate island.
* YeOldeButcheredeEnglishe:
** The first game mixed modern English phrasing and mostly American accents with old-timey words such as "forsooth" and "verily" regularly thrown into the mix.
** Parodied in the sequel where there is one person who speaks Olde Timey, and the hero basically walks away saying he has better things to do than figure out what he's saying.

!!The first game provides examples of:
* AntiFrustrationFeatures:
** As noted in DeathIsASlapOnTheWrist, non-Hard difficulties just have the player teleport to the nearest shrine upon death with no penalty, and the shrines are quite plentiful across the world.
** When you aim your cursor at a piece of armor or a weapon, the game automatically shows the stats of the corresponding item that you have already equipped, allowing you to easily compare the two.
** The game will skip animations such as drawing and putting away your weapon if you start moving during them, removing the need to wait for them to finish playing.
* ArmorIsUseless: Each piece of armor provides a different amount of protection against slashing, piercing, and bludgeoning damage. The Protect from Physical Damage enchantment provides protection against ALL THREE damage types. By constantly revisiting the magic vendor until he's selling some decent rings, robes, or even quivers with this enchantment, you can end up with a character that can wear mage's robes or even run around naked, and still have equal or better protection as a similarly leveled piece of armor, without all the armor's weight weighing down your inventory.
* BeefGate: Enemies become progressively more powerful the further you go from the starting village, so if you try to explore in the wrong direction too early on you'll quickly find yourself being overwhelmed by enemies that are way out of your league.
* BottomlessMagazines: Quivers never run out of arrows.
* CaptainObvious: Some of the hero's remarks fall into this.
--> ''(Starts raining)''
--> '''Hero:''' It's raining.
* CriticalAnnoyance: When your character's health is low, you hear heartbeat. If it's ''really'' low, you hear a gong sound in addition to the heartbeat.
* DeathIsASlapOnTheWrist: As long as the game's difficulty is not set to Hard, all that happens when you die is being teleported to the nearest shrine. No penalty of any kind involved.
* DismantledMacGuffin: The key to Aziraal's tomb, which is split into five pieces scattered across the kingdom.
* DragonWithAnAgenda: Gandohar in the first game. [[spoiler: subverted when it turns out he was really the Master of the apparent BigBad all along.]]
* FourPointScale: Played straight with the usual big-name sites and publications, who gave it a 7 out of 10, but averted with pretty much everyone else, who gave it a 2.
* KatanasAreJustBetter: Katanas and other Eastern-style swords are among the most powerful 2-handed swords in the game. You don't start finding them until you're near endgame character levels (about 35-40+).
* LordBritishPostulate: It's possible, by exploiting certain aspects of the combat engine (or, in the unpatched version of the game, simply not starting the main quest until you've grinded your way to reaching endgame character level), to actually kill Gandohar at the beginning of the main quest (this is akin to starting off the Lord of the Rings by having Frodo kill Gandalf right off the bat). In fact, "[[https://www.youtube.com/watch?v=o3njDh5_UPc speed runs]]" of the game exploit the fact that A) your character respawns, even if he is one-shot killed by the obvious final boss and B) [[DeathByAThousandCuts that villagers can mob and kill said final boss]]. The game treats this as though you've beaten the final boss normally, even giving you the achievement for it.
* TheManBehindTheMan: For most of the game, Reist Tungard is presented as the BigBad and the leader of the secret organization attempting to revive Aziraal. [[spoiler: It turns out he's just TheDragon to Gandohar, who spent most of the game pretending to be an AffablyEvil NobleDemon mercenary in Reist's employ to manipulate the player.]]
* MinusWorld: The interior of Eikronas, the largest of the islands, is supposed to be inaccessible. It's blocked off by steep cliffs and, should you manage to make your ways onto those, a layer of invisible walls that teleport you back to the shoreline. There is, nevertheless, a gap in those that allows the player to slip through and explore the mostly barren landscape beyond and even make their way to the swampy area in the middle [[SequenceBreaking before being transported there in the proper course of the story]].
* NiceJobBreakingItHero: The main quest line in both parts. It leads basically to unleashing the real BigBad into the world. Not that the hero [[ButThouMust had much choice]] in Part One. In Part Two he just doesn't know the hidden agenda of the Prophet.
* NoEnding: If you're lucky, beating the final boss will show you a short cutscene and then boot you back to the main menu. If you're not, then beating him will ''just'' bring you to the main menu.
* OneHitKill: [[spoiler:Reist Tungard in his demonic form is fully capable of one-shotting your character even if both their HP and their resistances are in ''thousands''.]]
* OneWingedAngel: [[spoiler: Reist Tungard transforms into a massive demon for the second-to-last boss fight.]]
* OnlyAFleshWound: In those almost exact words. Quoth ''WebVideo/{{Unskippable}}'': "This is no time to quote [[Film/MontyPythonAndTheHolyGrail Monty Python]]!"
* SequenceBreaking: When the FinalBoss dies, the game ends. In the initial release, it doesn't matter where or when this happens -- so the SpeedRun strategy is, during the FinalBossPreview, trick him into provoking a nearby village full of InvulnerableCivilians, who retaliate by [[ZergRush mobbing him to death]].
* UnwinnableByMistake: Many spawn points are located just outside towns. It's very easy for the soldiers - at the start of the game, strong enough to pretty much OneHitKO you - to chase you until they're standing over the spawn point, and simply kill you over and over and over again.
!!The second game provides examples of:

* AbortedArc:
** ''[=TW2=]'' seems to suffer heavily from this. The story goes on nicely until [[spoiler:you finally make it out of the [[SwampsAreEvil Goddamn Swamp]], then you have to head out for the Big Bad's fortress only to end up being handed a TwistEnding the size of the castle you're infiltrating]]. It seems the game was originally planned to be significantly larger but the developers had to shorten it due to time and money constraints.
** The first chapter is about recruiting a rebellion and building a massive army using the same mysterious Verita that Gandohar uses. [[spoiler:This army is never heard from again, except in the form of a hidden quest wherein you slaughter the ''very same'' golems in the Verita Caves to apparently save the miners. This has no effect on the plot, is not hinted at unless you re-enter the caves sometime after the reveal of the golems]]. In gameplay terms, [[spoiler:the golems are even overpowered compared to the rest of the enemies in the game and the weapons they drop require a staggering level 56 to wield when the game is completed at around level 46, hinting that they were slipped in as an afterthought or that they were originally intended as content for late-game arcs that were cut for time]].
* ActionGirl: Dar Pha and Reesa in Part Two.
* AnvilOnHead: Literally, in the sequel: the numerous schools of magic allow you to concoct and store potentially ''thousands'' of different spells - including ones that will rain dozens of huge anvils on the enemies' heads. [[http://www.youtube.com/watch?feature=player_detailpage&v=vjt4QpJSBIs#t=13s Seen here.]]
* BeautyEqualsGoodness: Going with DarkIsNotEvil. [[spoiler:Nalia]] is partly shunned by the villagers as a witch because of her wicked appearance. If you follow [[spoiler:Nalia]]'s side to the end, she will eventually return to her former beautiful appearance.
* BossCorridor: The FinalBoss of the game, with [[SuspiciousVideogameGenerosity lots and lots of potions]] along the walls.
* BribingYourWayToVictory: Patched in ''seven years'' after release. You can buy skill books and other consumable items. You know, if you're still playing it after all this time.
* CardCarryingVillain: [[spoiler:Gandohar]] in the second game has been taking multiples levels in this, as opposed to how he was almost AffablyEvil in the first game.
* ContinuityLockout: There is little to no in-game information about who's who and who stands for what in the Part Two. Even the manual provides only a very brief and vague synopsis. On the other hand, the vast overwhelming conflict of Orcs versus Humans is pretty much shoved to the background as the story explains it
* DarkerAndEdgier: The plot of the second is somewhat darker than the first, which was fairly lighthearted by contrast.
* DarkIsNotEvil: In the third chapter, the single surviving town in the swamp is threatened by a witch who follows TheUndead wherever it goes. When you later meet the witch and find her decrepit form, she outright saves you from the undead with a blast of green energy, and hints that she is not the evil they were looking to kill.
* DeadpanSnarker: In the sequel, the main character, very much so, albeit it's a cynical snarky.
* EverythingsBetterWithDinosaurs: Instead of the Asian-themed monsters you might expect, the second game's {{Wutai}} island inexplicably has velociraptors roaming the forests.
* FlunkyBoss: The second game's final boss summons increasing numbers of minions several times during the fight.
* HappyEndingOverride: The original ''Two Worlds'' ends on a fairly conclusive note, with no real loose plot threads. In the second game, it turns out the BigBad is still alive and you and your sister are his prisoners, almost as though the final battle of the first game never happened.
* InvisibleWall: in spite of being a WideOpenSandbox, TW 2 has its fair share of them. Sometimes it's justified by the plot, but most of the times you'll be just teleported back if you manage to set foot in a location you weren't meant to (i.e. the entire island of Elkronas outside of two areas, since the rest of the island is devoted to multiplayer adventures).
* KickThemWhileTheyAreDown: The second game allows you to learn a skill that enables you to kick your opponents in the face, then stab them in the gut them while they're splayed helpleslly on their back.
* MuggingTheMonster: [[spoiler: One character is revealed to have accepted a curse, out of love, that will afflict anyone she sleeps with except her husband. She hires you to discreetly remove what remains of a gang of rapists outside town.]]
* OmnicidalManiac: In the first game, Aziraal's nature was left ambiguous, with several people making the credible argument that he was actually part of the necessary BalanceBetweenGoodAndEvil, and the world may even need him to fight the Taint. In the second game, it turns out Aziraal was a straight-up GodOfEvil all along, who turns out to be perfectly fine with just letting the Taint wipe out the rest of the world, so he can rebuild it in his image afterwards.
* OneWingedAngel: The FinalBoss of ''[=TW2=]'' transforms into a [[spoiler:[[ScaledUp dragon]]]] before the final fight begins.
* OptionalSexualEncounter: Depending on certain choices in the Hatmandor questline, one with [[spoiler:Reesa]].
* PlayableEpilogue: After the credits. Really more of a pass to explore the open world than an epilogue despite being titled as such, as the player is able free-roam and complete any remaining quests.
* PuzzleBoss: The [[spoiler:final boss]] can't really be hurt by conventional weapons because of flight (melee is obviously a bad idea, and ranged attacks require fast projectile speed to catch up to it except when its stopped to use one of its attacks), leaving the use of convenient [[spoiler:ballista]] the primary form of damage. In fact, the first phase of the boss can't even be damaged except by using [[spoiler:the ballistas]], leading to some TrialAndErrorGameplay since they aren't explicitly pointed out and a player may flail about until he realizes their existence.
* SaveGameLimits: You can save at any time in ''[=TW2=]''... except during the final boss battle.
* ShoutOut: In the sequel, there's tons.
** [[Film/{{Ghostbusters 1984}} "Are you a God?" "No." "Then DIE."]] [[DeadpanSnarker "I'd like to change my answer."]]
** There's an entire questline that is a shoutout/homage to Indiana Jones And The Last Crusade, complete with the holy grail being your reward.
*** And during the quest, you also meet the [[Film/MontyPythonAndTheHolyGrail Black Knight]], who speaks, word for word, the same lines that he did to King Arthur. This ends with the protagonist saying "Dear God, I hope this doesn't mean a lawsuit."
** There's another sidequest that involves getting rid of the ghosts of some annoying imperial toll collectors...who happen to be medieval [[{{Expy}} Expies]] of the [[Creator/MarxBrothers Marx Bros.]] It also contains mild Ghostbuster references - the Groucho Expy says "If you don't pay the toll, you can't cross the stream" (to which your character replies "''What'' stream?" - the area you're in is almost bone dry), and when you talk to them before enacting your plan to exorcise them (trick them into following you into a nearby room with a mirror so that they look into it, realize they're dead and pass on), they refer to themselves as the Scoleri brothers, after the ghostly gangster brothers from ''Film/GhostbustersII''.
** When confronted by the ghost of a formerly defeated foe, you make a comment to the effect of [[Film/XMenOriginsWolverine "I thought I'd try cutting off your head, see if that works."]]
** Valarin, the captain of the guard in Hatmandor, has [[Film/TheLordOfTheRings Narsil]] mounted on his office wall.
** [[Film/TheShining All work and no play makes Gorlag a dull boy.]]
** One of the quests you can do is called [[Franchise/JurassicPark Drakonai Park]]; it requires you to kill a group of raptors on an island.
** One quest is called [[TabletopGame/MagicTheGathering Magic The Gardening]].
** You can find a ship's log in a wrecked pirate ship. According to the log [[Franchise/PiratesOfTheCaribbean the captain's name was Jack and the first words recorded in the log are "the rum's gone"]].
* StabTheScorpion: [[spoiler: After fighting your way through seemingly never-ending undead in the swamp of Chapter III, you face a cutscene where you are surrounded by undead as an obvious lich emerges ahead of you, hands crackling with forbidding magic. Once the spell is cast, the "lich" walks up and asks in a woman's voice if you're lost. ''Protecting'' the swamps has taken it's toll on her.]]
* SwampsAreEvil: The entirety of Chapter III in the second game.
* TurnsRed: The final battle of ''[=TW2=]'' starts with easy to dodge fireballs and proceeds to attacks that instakill you if you don't know how to dodge them. Which you don't [[TrialAndErrorGameplay on your first attempt]].
* UnresolvedSexualTension:
** Between the main character and Dar Pha, [[spoiler:though it doesn't really come to any resolution]].
** Also between the main character and Reesa, who flirts with him more as he becomes involved in her storyline in Hatmandor.
* WellIntentionedExtremist / AntiVillain: [[spoiler: Gandohar turns out to be one]] in the Part Two.
* WhatHappenedToTheMouse: The final fate of your orc allies is never discovered, and the FinalBoss features Dar Pha randomly phasing in and out of gameplay existence and appearing almost solely in cutscenes before vanishing. This is likely a result of a [[AbortedArc rushed plot ending]].
* WhereItAllBegan: The final chapter of the second game.
* WhyDidItHaveToBeSnakes: After your arena battle with a giant spider, the arena master confesses that he can't even stand the little ones.