''[[http://www.kongregate.com/games/mintsphere/trigger-knight Trigger Knight]]'' is an experimental survival RPG game where [[NoNameGiven the Knight]] [[EndlessRunningGame is running through an endless field]] [[NoPlotNoProblem for some reason]], killing increasingly powerful monsters and doing her best to survive another day. The game mechanics are simple: when in battle, click to use items; outside of battle, click to use money at various buildings. Attack is automatic, the Knight's life is measured in days before she fades out of existence, and the enemies constantly take off large amounts of health.
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!!''Trigger Knight'' provides examples of:
* ActionCommand: The game revolves around these, whether it be using Divine Edge, the Elixirs, or buying something.
* ActionGirl: She just keeps on running and fighting.
* AdamSmithHatesYourGuts: Everything (especially the shrines at which you refill your lifespan) gradually becomes more expensive.
* AllSwordsAreTheSame: From the humble Dagger to the Astral Sword, your weapon's just always a BFS.
* {{BFS}}: The Knight's sword.
* {{Determinator}}: The perky young knight can run for ''a straight month'', stopping only to kill things or to keel over herself.
* GlassCannon: Wolf enemies can kill you very quickly in higher levels but they rarely take more than 2-3 hits.
* HealingPotion: The Elixir, which heals you to full health during combat.
* JackOfAllStats: Compared to wolves and golems, goblins are right in the middle in terms of strength and defense.
* LuckBasedMission: Divine Edge is the only realistic way to kill dragons, but it's single use. How far you get in the game mostly boils down to whether you get a shop selling one before you meet your next dragon.
* NoNameGiven: She's called the Knight, that's all we know.
* NoPlotNoProblem: Why is the Knight running through the field? Nobody knows.
* QuadDamage: Divine Edge is a one-shot version that the player manually activates.
* ScarfOfAsskicking: The Knight sports a red one.
* ShoutOut: One of the game-over tips is "[[FateStayNight People die when they are killed]]."
** Further, the second highest-level weapon is called "Excalibur" and the second highest-level armor is called "Avalon." Excalibur could easily be a reference to ArthurianLegend in general, but Avalon is probably a reference to the scabbard in FSN.
* StoneWall: The golems are very sturdy but their attacks are slow and weak. The main threat they pose is to your steadily decreasing lifespan.
* ThereIsNoKillLikeOverkill: Divine Edge multiplies the damage of your next attack by 10000%. That's enough to OneHitKill anything, and is more or less mandatory for dragons.
* TomboyishSidetails: Along with outrageously long pigtails (albiet not MegaTwintails), the Knight has these.
* WizardNeedsFoodBadly: Instead of a hunger bar, it's a lifespan meter, which gradually ticks down and must be refilled at shrines (for a price, of course).
* VideoGameCaringPotential: Despite having [[NoPlotNoProblem essentially no plot]], the game makes it very easy to get attached to the Knight. The instructions even say "Please cheer for her!"
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