[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/triachnid_8838.jpg]]
[[caption-width-right:230: Cover is [[CoversAlwaysLie surprisingly true to form]]]]

->''"[[TheWoobie Poor spider.]]"''
-->-- Comment on the game's Website/{{Newgrounds}} page

An early game by Creator/EdmundMcMillen and Florian Himsl (the team behind VideoGame/TheBindingOfIsaac), Triachnid is about guiding a three-legged spider-like creature on a journey to recover its lost eggsack and larvae, after its mate is eaten by a large (from the triachnid's perspective) monster.

This is more difficult than it sounds, because the triachnid can only be moved by [[SomeDexterityRequired dragging its feet individually in a "hand-over-hand" motion. Did we mention you'll also need to carry objects and manipulate webbing using this system]]?

The pace is deliberately slow and methodical as a result, and the game is more about experimenting with narrative and characterization through mechanics than about being fun. The goal was to make players sympathize with the triachnid through the gameplay. [[TheWoobie It]] [[VideoGameCaringPotential succeeded]].

Can be found in its original form [[http://www.newgrounds.com/portal/view/347467 here]]. Was also included as part of ''The Basement Collection'' in 2012, along with several other games designed by [=McMillen=]. Triachnid also appears as a boss in ''VideoGame/TheBindingOfIsaac''.
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!! This game provides examples of:

* AllWebbedUp: You'll never completely wrap something in web, but trapping things on a single strand is one of your main puzzle-solving techniques in the second half of the game.
* BigCreepyCrawlies: Presumably not actually that big, but we're never given a size reference, so the triachnid appears pretty large.
* NonStandardGameOver: Dropping the eggsack in acid or off a cliff will net you one of these.
* SomeDexterityRequired: The entire challenge of the game is maneuvering the triachnid's legs in such a way that it will walk and interact with objects.
* WallCrawl: As a spider, you have the ability to climb walls.
* WombLevel: The last two levels take place ''inside'' the monster that ate your mate.
* VideoGameCaringPotential: Only collecting the eggsack is mandatory; the larvae are not. Doesn't mean you won't feel terrible about missing one.
** The triachnid will take damage if you pull its legs too far too quickly. Most players take their steps carefully after they realize this.
* VideoGameCrueltyPotential: It's possible to eat the tadpole creatures.