--> '''Last Of The Order''': I see the signs and omens. As the tide rises,we must unite to save Towerfall.
--> The young prince of the desert, blinded by his quest for glory and riches.
--> The Turncloak lurks in the shadows, eager to expose the corrupted king.
--> The elusive thief has returned, trained by the Forgotten Master.
--> And I, The Last of The Order, must join these adversaries to save Towerfall!
-->--'''The Last of the Order''', during the trailer.

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/tfa_logo_9922.jpg]]
[[caption-width-right:300: Chaotic Multiplayer Mayhem at its finest.]]
''[=TowerFall=]'' is a PlatformFighter, based around archery and arrows. In the world of ''[=TowerFall=]'', the King has gone mad, and monsters have arisen to destroy the land. Several figures arise from the conflict: the [[ChildMage Last of the Order]], who wants to free the land; the [[JustLikeRobinHood Vigilante Thief]], who wishes to profit from the conflict and help the weak; the [[ArtfulDodger Assassin Prince]], who views the conflict as a way to seize the throne and obtain glory and riches; and [[{{Turncoat}} the Turncloak Soldier]], who wishes to kill the king and free the land. Also accompanying in the ''Ascension'' version are the [[PerversePuppet Prancing Puppet]], the [[TheMaster Forgotten Master]], the [[MysteriousWaif Ancient Exile]] and the [[ObviouslyEvil Vicious Vessel.]]

In essence, ''[=TowerFall=]'' plays like ''SamuraiGunn'', in that you have one hit, and if you're hit with an arrow, you're dead. [[FriendlyFire This includes your own.]] Unlike ''Samurai Gunn'', there is no melee move, and arrows can be picked back up and placed in your quiver for later. There are a number of intricacies with the gameplay: you can dodge in any direction, catch arrows out of mid-air, wall jump, slide, and more. There are also an insane amount of variants that will completely change the game, and a number of stages to keep the backgrounds fresh. It's quite a lot of fun with friends, but is local multiplayer only.

Available for PS4, PS Vita, PC/Mac, and the Ouya. ''[[UpdatedRerelease TowerFall: Ascension]]'' was released in 2014. It contains four new characters ( Prancing Puppet, Ancient Exile, Vicious Vessel, and Forgotten Master), a slew of new variants, four unlockable stages, a single-player campaign (complete with it's own stage, and a final boss), a bunch of new stat-tracks, new titles, and the mysterious "Ascension" screen.

A second expansion, ''[=TowerFall=]: Dark World'' was released for PC and PSN on May 12, 2015, adding new stages and archers. Joining the roster is the red archer, the [[NinjaPirateRobotZombie Vanglorious Ghoul/Crimson Corsair]]. Additionally, the existing cast will gain alternate versions of themselves.

!!''[=TowerFall=]'' and ''[=TowerFall=]: Ascension'' contains the following tropes:
* AuthorityEqualsAsskicking: The king in the background of The King's Court quest level [[spoiler: turns into a giant head with wings that shoots exploding energy spheres.]]
* ArrowCatch: During your dash, any arrows that hit you are added to your arsenal.
* TheArtfulDodger: Every character in the game.
* BossRush: Beating all the stages of the Dark World's new co-op mode unlocks this.
* BulletHell: The final boss of the Dark World expansion has this as its final phase.
* ClassicCheatCode: Hold L2 while selecting [[spoiler:the Ancient Exile]] to get her hair down from the start of the match. The same method on the Assassin Prince gets him wearing a different hat.
** [[spoiler:Press Left, Right, L2, R2, Up, Up, Down, Left, R2 and Cross on the credits menu to unlock everything in the game in the PS4 version, or the same code with L instead of L2 and R instead of R2 in the Vita Version.]]
* ComebackMechanic: Players lagging behind on Versus Mode get shields at the start of the round. This mechanic can be lessened or taken off with certain variants.
* DefeatMeansPlayable: [[spoiler:In Quest Mode, Sunken City's last opponent is the Prancing Puppet. Completing the stage unlocks him.]]
* DarkWorld: The expansion for Ascension seems to be adding new stages that are darker counterparts to the old levels, including Dreadwood and Darkfang Fortress for Thornwood and Icefang Fortress respectively.
* GoombaStomp: One of two ways of killing enemies, the other of course being to use your arrows.
* GuideDangIt: Unlocking anything in ''Ascension''. For those who want to know:
** Characters:
*** Prancing Puppet: [[spoiler: Complete Sunken City in quest mode.]]
*** Vicious Vessel: [[spoiler: Play Twilight Spire in versus, and in a certain stage, a portal will show up. Kill all the creatures, and she'll be unlocked at the end of the round.]]
*** Ancient Exile: [[spoiler: Play Moonstone in versus, and in a certain stage there will be a purple rock with an archer shape on it. Hit the rock 3 times, and she shall be unlocked.]]
*** Forgotten Master: [[spoiler: Finish the Gold Triangle Sidequest,]] which is a GuideDangIt in and of itself.
** Stages:
*** Sunken City: [[spoiler: Randomly obtained by hitting the random stage select in versus mode.]]
*** Moonstone: [[spoiler: Play every regular stage in versus, the play Sacred Ground. Spend a few rounds there, and eventually the stage will automatically be unlocked. [[ColonyDrop You'll know when.]]]]
*** Towerforge: [[spoiler: Complete Quest Mode.]]
*** Ascension: [[spoiler: Complete the Ascension puzzle.]]
*** [[spoiler: Gauntlet: Complete Ascension in quest mode.]]
* LoadsAndLoadsofLoading: The Vita version takes quite a while to start up.
* NintendoHard: Quest Mode will beat the crap out of you aren't prepared.
* NoArcInArchery: Averted and Inverted at the same time: Arrows do arc downwards, but can also home into enemies by arcing ''upwards''.
* PinnedToTheWall: Certain deaths can end up with the opponent like this.
* SirNotAppearingInThisTrailer: On the trailer for Ascension, the Vicious Vessel is the only playable character that doesn't make an appearance.
* VideogameDashing: Dashing, or dodging as it's called in this game, is an important tool in the game as they also allow players to catch arrows that have been shot at them.
** Then there's "dodge cancelling" where players can cancel a dodge immediately with another dodge, while still retaining the momentum of the dodge, allowing them to travel longer distances than a normal dodge. The caveat is that players doing this cannot catch arrows that have been shot at them.