--> '''Last Of The Order''': I see the signs and omens. As the tide rises,we must unite to save Towerfall.
--> The young prince of the desert, blinded by his quest for glory and riches.
--> The Turncloak lurks in the shadows, eager to expose the corrupted king.
--> The elusive thief has returned, trained by the Forgotten Master.
--> And I, The Last of The Order, must join these adversaries to save Towerfall!
-->--'''The Last of the Order''', during the trailer.

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/tfa_logo_9922.jpg]]
[[caption-width-right:300: Chaotic Multiplayer Mayhem at its finest.]]
''[=TowerFall=]'' is a PlatformFighter, based around archery and arrows. In the world of ''[=TowerFall=]'', the King has gone mad, and monsters have arisen to destroy the land. Several figures arise from the conflict: the [[ChildMage Last of the Order]], who wants to free the land; the [[JustLikeRobinHood Vigilante Thief]], who wishes to profit from the conflict and help the weak; the [[ArtfulDodger Assassin Prince]], who views the conflict as a way to seize the throne and obatain glory and riches; and [[{{Turncoat}} the Turncloak Soldier]], who wishes to kill the king and free the land. Also accompanying in the ''Ascension'' version are the [[PerversePuppet Prancing Puppet]], the [[TheMaster Forgotten Master]], the [[MysteriousWaif Ancient Exile]] and the [[ObviouslyEvil Vicious Vessel.]]

In essence, ''[=TowerFall=]'' plays like ''SamuraiGunn'', in that you have one hit, and if you're hit with an arrow, you're dead. [[FriendlyFire This includes your own.]] Unlike ''Samurai Gunn'', there is no melee move, and arrows can be picked back up and placed in your quiver for later. There are a number of intricacies with the gameplay: you can dodge in any direction, catch arrows out of mid-air, wall jump, slide, and more. There are also an insane amount of variants that will completely change the game, and a number of stages to keep the backgrounds fresh. It's quite a lot of fun with friends, but is local multiplayer only.

Available for PS4, PC/Mac, and the Ouya. ''[[UpdatedRerelease TowerFall: Ascension]]'' was released on Steam and PSN in 2014. It contains four new characters ( Prancing Puppet, Ancient Exile, Vicious Vessel, and Forgotten Master), a slew of new variants, four unlockable stages, a single-player campaign (complete with it's own stage, and a final boss), a bunch of new stat-tracks, new titles, and the mysterious "Ascension" screen.

A second expansion, ''[=TowerFall=]: Dark World'' was released for PC and PS4 on May 12, 2015, adding new stages and archers. Joining the roster is the red archer, the [[NinjaPirateRobotZombie Vanglorious Ghoul/Crimson Corsair]]. Additionally, the existing cast will gain alternate versions of themselves.

!!''[=TowerFall=]'' and ''[=TowerFall=]: Ascension'' contains the following tropes:
* AuthorityEqualsAsskicking: The king in the background of The King's Court quest level [[spoiler: turns into a giant head with wings that shoots exploding energy spheres.]]
* ArrowCatch: During your dash, any arrows that hit you are added to your arsenal.
* TheArtfulDodger: Every character in the game.
* BossRush: Beating all the stages of the Dark World's new co-op mode unlocks this.
* BulletHell: The final boss of the Dark World expansion has this as its final phase.
* ClassicCheatCode: Hold L2 while selecting [[spoiler:the Ancient Exile]] to get her hair down from the start of the match. The same method on the Assassin Prince gets him wearing a different hat.
** [[spoiler:Press Left, Right, L2, R2, Up, Up, Down, Left, R2 and Cross on the credits menu to unlock everything in the game.]]
* ComebackMechanic: Players lagging behind on Versus Mode get shields at the start of the round. This mechanic can be lessened or taken off with certain variants.
* DefeatMeansPlayable: [[spoiler:In Quest Mode, Sunken City's last opponent is the Prancing Puppet. Completing the stage unlocks him.]]
* DarkWorld: The expansion for Ascension seems to be adding new stages that are darker counterparts to the old levels, including Dreadwood and Darkfang Fortress for Thornwood and Icefang Fortress respectively.
* GuideDangIt: Unlocking anything in ''Ascension''. For those who want to know:
** Characters:
*** Prancing Puppet: [[spoiler: Complete Sunken City in quest mode.]]
*** Vicious Vessel: [[spoiler: Play Twilight Spire in versus, and in a certain stage, a portal will show up. Kill all the creatures, and she'll be unlocked at the end of the round.]]
*** Ancient Exile: [[spoiler: Play Moonstone in versus, and in a certain stage there will be a purple rock with an archer shape on it. Hit the rock 3 times, and she shall be unlocked.]]
*** Forgotten Master: [[spoiler: Finish the Gold Triangle Sidequest,]] which is a GuideDangIt in and of itself.
** Stages:
*** Sunken City: [[spoiler: Randomly obtained by hitting the random stage select in versus mode.]]
*** Moonstone: [[spoiler: Play every regular stage in versus, the play Sacred Ground. Spend a few rounds there, and eventually the stage will automatically be unlocked. [[ColonyDrop You'll know when.]]]]
*** Towerforge: [[spoiler: Complete Quest Mode.]]
*** Ascension: [[spoiler: Complete the Ascension puzzle.]]
*** [[spoiler: Gauntlet: Complete Ascension in quest mode.]]
* NintendoHard: Quest Mode will beat the crap out of you aren't prepared.
* NoArcInArchery: Averted and Inverted at the same time: Arrows do arc downwards, but can also home into enemies by arcing ''upwards''.
* PinnedToTheWall: Certain deaths can end up with the opponent like this.
* SirNotAppearingInThisTrailer: On the trailer for Ascension, the Vicious Vessel is the only playable character that doesn't make an appearance.
* VideogameDashing: Dashing, or dodging as it's called in this game, is an important tool in the game as they also allow players to catch arrows that have been shot at them.
** Then there's "dodge cancelling" where players can cancel a dodge immediately with another dodge, while still retaining the momentum of the dodge, allowing them to travel longer distances than a normal dodge. The caveat is that players doing this cannot catch arrows that have been shot at them.