[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/torchlight_windows_front_cover.jpg]]
[[caption-width-right:350:The playable classes from left to right: Vanquisher, Destroyer, and Alchemist]]
->''"There is power beyond imagining, but the price is so very high..."''
-->-- '''The Alchemist'''

''Torchlight'' (2009) is an ActionRPG developed and published by Creator/RunicGames (composed of staff of the defunct Flagship Studios, who created ''VideoGame/HellgateLondon'', themselves having worked at Blizzard North, who created ''VideoGame/{{Diablo}}''), with help from the guy who created ''VideoGame/{{FATE}}''. As such, gameplay is a mishmash of all those franchises: you move and select targets for HackAndSlash treatment with a mouse while the keyboard simply serves as shortcuts to various menus and abilities. You have a pet; there's a separate level tree for "Fame"; there's artifact equipment and [[SocketedEquipment sockets]] galore; you can retire your character and come back again as an offspring of said; and there's a bonus dungeon, with (theoretically) infinite randomly-generated levels, for you to mess around in if you'd rather keep playing after you handle the FinalBoss.

You can play as one of three different characters as they explore Torchlight, a mining town built near an "[[GreenRocks Ember]]" mine plagued by monsters. The playable character classes are:

* [[MightyGlacier The Destroyer]]: A heroic fighter who came from his home in the wilderness to Torchlight, after hearing tales of it being plagued by evil. A pure melee fighter.
* [[FragileSpeedster The Vanquisher]]: A female city guard who was sent to Torchlight to investigate. Mainly uses ranged weapons and traps.
* [[SquishyWizard The Alchemist]]: A spellcaster who uses Ember to gain power. He was lured to Torchlight by the promise of power and risks being overcome by it. Uses spells and summoned minions.

Torchlight was the launch title for the Mac OS version of UsefulNotes/{{Steam}}, which may be part of why it managed to sell over a million copies—a ''lot'' more than Runic expected. It's also been pirated more than 5 million times in China, with Runic shrugging their shoulders and figuring there's NoSuchThingAsBadPublicity.

''Torchlight'' spawned three sequels:
* ''VideoGame/TorchlightII'' was released on September 10, 2012, and continued the story where ''Torchlight'' left off.
* ''Torchlight III'' was released on October 13, 2020, and takes place 100 years after the events of ''Torchlight II''. Originally named ''Torchlight Frontiers'' and intended to be an [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]], it was retooled into a traditional ActionRPG and renamed after a period of closed testing.
* ''Torchlight: Infinite'' was developed by Chinese studio XD Inc. and released to open beta on October 12, 2022. The game plays similar to ''Diablo: Immortal''.
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!!This game provides examples of:
* ActionBomb: Enemies with the "Explosive" trait will also blow up on death.
* ActionGirl: The Vanquisher
* AnAdventurerIsYou
* AntiFrustrationFeature: The game is packed full of these, which rectifies some annoyances from ''Diablo'' while also expanding on some features ''FATE'' already had.
** The ability to destroy an item to recover the gems in it, reducing the annoyance of finally socketing up an item immediately before finding a better one. Or to destroy the gems to free up the sockets.
** A shared loot storage system, meaning that finding a valuable item for the wrong class or build isn't wasted.
** Making most spells work via percentages or ability scores, reducing the likelihood of spells that become useless as you advance in level.
** A pet that can take all your loot back to town to sell for you, instead of having to make the trip back yourself. (There's a ''Webcomic/PennyArcade'' [[http://penny-arcade.com/comic/2009/11/04 comic]] on the subject.)
** The removal of the GridInventory. Now, your backpack(s) just have a set number of slots, and each item takes up a single slot, whether it's an entire breastplate or a single gemstone. (Healing and magic consumables can stack.)
** Gold is looted automatically just by walking over it, reducing the amount of clicking needed to loot.
** You can order your pet to pick up items.
** You can hold the Shift key (the default setting) to stand in place and fire your weapon/spells. Great for ranged or magic-based characters, as they can just stand back and snipe away!
** Items have a background color [[ColorCodedItemTiers that matches their quality level]] making shopping far more easier.
* ApocalypticLog: The lower you get into the main dungeon, the more unhinged and malevolent Alric's journal entries become.
* AirplaneArms: The Vanquisher's hamstring skill is this trope, with dirks at the end of each arm. [[RuleOfCool And it looks awesome!]]
* ArtificialStupidity: Player summons are extremely responsive to threats but their questionable pathfinding often leaves them stuck in narrow curved passages. This is a particular problem for the high level Lore Alchemist as he will often lose about half of his huge construct army while running through a series of such passages.
* TheBeastmaster: All characters get a pet Dog or Cat (or Ferret in the retail version of the game) to help them in combat or to carry off loot.
* BigBad: Ordrak.
* {{Bizarrchitecture}}: A major complaint towards ''VideoGame/{{FATE}}'' was that its randomly-assembled maps consisted mostly of tunnels that went nowhere. ''Torchlight'' averts this by randomly assembling pre-existing setpieces. The downside ''there'' is that you'll inevitably start seeing the same chunk-of-rooms again, but at least you'll know where all the hidden treasures are.
* BoringButPractical: The Identify and Town Portal spells. Unlike most other spells, they don't come in different ranks and don't evolve from any of the spell mastery passives but work under all circumstances that their scroll counterparts do, saving money and inventory space in the long run.
* BossInMookClothing: Some of the monsters are only ever encountered as Champions, and most of those are [[ThatOneBoss very.]] [[MarathonBoss Freaking.]] [[PunctuatedForEmphasis Tough.]] What immediately springs to mind are Liches, smaller versions of the Overseer who have his FlunkyBoss ability and powerful magic besides.
* BonusDungeon: The Shadow Vault, an endless dungeon available after defeating the FinalBoss once with any character.
* BrutalBonusLevel: The Strange Land, [[spoiler:aka. "the horse level",]] accessible only via a scroll obtained by [[spoiler:transmuting a set of items that can only be found through fishing]]. In a likely ShoutOut to the Secret Cow Level from ''VideoGame/DiabloII'', this area is filled with [[spoiler:a few hostile horses, all typically well over level '''''1000''''' with millions of HP and high elemental resistances, and]] capable of dealing hundreds of thousands of damage per hit. However, each [[spoiler:horse]] provides several levels of XP per kill and killing one champion will max out your Fame.
* CanonName: Torchlight II establishes the Vanquisher's name as Commander Vale.
* ChestMonster: Aside from the standard Mimic, feeding your pet a pocketfish will turn it into one. In addition to a normal Mimic being a dangerous monster in close quarters, a Mimic is one of the most powerful monsters you can transform your pet into.
* ConvectionSchmonvection
* TheCorruption: Ember is known for accruing the mystic properties of whatever place it's in. Unfortunately for Torchlight, Ordrak's presence has slowly been imbuing the local Ember with this. And it can also ''conduct'' that corruption, [[spoiler: as you and Syl find out when Alric [[TragicMonster forcibly transfigures Brink]], and catches you in the nimbus]].
* CityOfAdventure: Could arguably be a subversion of this. The town of Torchlight is both the namesake of the game, as well as the only overworld location. However, it is actually a very small and cozy town. The only real action in the game takes place in it's infinitely huge dungeon, or other similar dungeons accessible through portals.
* CriticalExistenceFailure
* DamageSpongeBoss: The BigBad is definitely ''not'' a PuzzleBoss. He has a metric assload of HP, and the only way to kill him is by whittling down said HP. Oh, and if you leave the level he's in for a long-enough period of time—say, for some LevelGrinding—the whole final level will reset. That includes the BigBad's HP, which will be restored to full upon your return.
** The developers also had the gall to make him summon legions of Dragonkin (see below) and poisonous skeletons to soak up magic and ranged damage for him. Only a SquishyWizard needs a meatshield, Runic!
* DepartmentOfRedundancyDepartment: The name generator for champions and equipment may end up doing this from time to time. Special mention goes to [[LampshadeHanging "Cleave's Cloven Cleaver of Cleaving"]].
* DevelopmentHell: The MMO is assumed to be on indefinite hiatus, because [[{{Vaporware}} no one's heard from it in some time]].
** VaporWare: At the release of the sequel, Runic admitted that their MMORPG plans have been abandoned.
** The idea of a Torchlight MMO was taken up again with the announcement of Torchlight Frontiers, but that too was abandoned and retooled into Torchlight III.
* DualWielding: Any character can dual-wield one-handed weapons. Since firearms are available, this includes GunsAkimbo. And [[http://www.penny-arcade.com/comic/2006/5/19/ since wands are available...]]
** They even have an [[ShoutOut achievement]] for that last one.
* DuelingGames: Gaming press often called the original game "''VideoGame/DiabloIII'' before ''Diablo III''" and many Diablo fans were worried that its release would affect Blizzard's work.
* DungeonCrawling
* DynamicDifficulty: Averted in the main storyline, where each floor of enemies is 1 level stronger than the previous. This means you'll start to open a lead as you encounter empty BossBattle maps, which don't count towards progressing mob levels. Played straight in any side maps that you can buy as well as the [[BonusDungeon Shadow Vault]], where the enemies will scale to the player's level.
* EdwardianAdventuress: The Vanquisher has that look about her.
* FallenHero: The first boss you fight is [[spoiler: a heroic NPC who has just accompanied you through the dungeon and been transformed before your very eyes]].
** [[spoiler: The Alchemist falls from grace in the second game.]]
* FantasyGunControl: Averted entirely, since anyone can use a pistols and rifles.
** Thankfully, they haven't discovered [[MoreDakka auto-fire]] yet. [[EliteTweak Attack speed enchantments work just as well especially on a weapon with 'Fastest' attack speed]].
* FighterMageThief: Destroyer, Alchemist, Vanquisher.
* FinalDeathMode: Hardcore mode. This was one of the first aspects to be altered by {{Game Mod}}s but older players still hold that doing so invalidates a HC run.
* FireIceLightning and [[UniversalPoison poison]].
* FetchQuest: Optional, thankfully.
* FlunkyBoss: Practically all of them EXCEPT for [[spoiler:[[FallenHero Brink]]]].
* {{Foreshadowing}}: Upon entering Torchlight, the Alchemist mentions that he is consumed by the evil that has gathered in the dungeons below. His purpose for visiting Torchlight also bears a strong resemblance to Alric's: both men came because they were tempted by the massive cache of Ember there. [[spoiler:Brink's corruption at Alric's hands more or less tells us what this made Alric into, so]] [[SuddenSequelHeelSyndrome guess what happens to the Alchemist]] in Torchlight II.
* FourFingeredHands: Owing to its cartoony look, all characters have four-fingered hands.
* GameMod: Plenty are available, as they were for ''VideoGame/{{FATE}}''. (In fact, there's a Steam Achievement for having 10 mods running at once.)
* GameplayAndStorySegregation: If you start a NewGamePlus using [[LegacyCharacter the descendent of a previous character]], they deal with the same [=NPCs=] you did. (Including [[BackFromTheDead ones who died over the course of the game]].)
* GatlingGood: The [[MiniMecha mechanical constructs]] (piloted by an undead dwarf) fire at the player with gatling guns.
* GeoEffects: With range attacks, you can snipe monsters below without having to worry about them retaliating.
* GogglesDoNothing: But they sure look cool on the Alchemist.
** Averted with the Alchemist's Headband models, which are also goggles, but with an armor bonus.
** If the Vanquisher equips goggles as armour, she wears them as some sort of combination hair tie/headband (with the front holding up her fringe and the strap typing her hair in a ponytail at the back). I can confirm this is possible (although not very comfortable without a lot of padding on the side of the head).
** The ferret pet (Available with the retail version of the game, or a mod downloadable from Runic for Steam users) is wearing a WWI-style aviator cap, complete with goggles. They do nothing but look AWESOME.
* GreenRocks: Ember
* HeWasRightThereAllAlong: The Ember Colossus, the Tu'Tara Ruins boss, remains BehindTheBlack in its own level until the player reaches a large platform, whereupon the camera pans to show that it was hanging onto a large stone pillar supporting the platform.
* HotWind: Vanquisher, in the title screen art. See above.
* ImpossibleItemDrop: Because gear RandomlyDrops too, you'll occasionally have moments where a mushroom's corpse yields up, say, a [[GatlingGood Whirling Geargun]].
* IncendiaryExponent: The Vanquisher's Explosive Shot ability, a projectile that explodes when on contact with enemies.
* InfinityPlusOneSword: One can make such an item either through enchanting or passing down an heirloom enough times. (Be wary when enchanting, sometimes it'll strip the weapon's existing buffs instead.)
* KingMook: Some of the enemies in the dungeons act as [[MiniBoss Minibosses]], known as "Champions". They are essentially a larger, much stronger version of a regular enemy (which usually appears in a group with them). They also tend to have names like "[Body Part]-[verb]er The [Adjective]."
** Taken [[ExactlyWhatItSaysOnTheTin literally]] with the Champion version of the Spectre enemy- it wears a crown on its head!
* KneelBeforeZod: [[spoiler: Invoked by Alric to the player.]]
* LethalLavaLand: The Goblin prison takes place in a lava-filled cavern.
* LosingTheTeamSpirit: There are some mob in the game who will break and flee if a member of their species dies in their presence. It's a cute detail, but it ends up being a form of FakeDifficulty because it then takes you that much longer to hunt them down and extinguish their miserable little lives for the sake of your EXP total. (Plus, only weak enemies do this; the ones that are actually dangerous will just keep fighting.)
* LudicrousGibs: Hit an enemy hard enough with the killing blow and it explodes into a pool of blood. Elemental weapons and spells cause other fun effects, like shattering.
** If your weapon has a +Knockback effect, you can push them off ledges and into bottomless pits!
* MageMarksman: As the classes have no restrictions on what weapons they can use, the Alchemist can be played as either a Magic Gunman or an Arcane Archer.
* MagicWand: The ranged magical weapons.
* {{Magitek}}: The Alchemical and Beam Golems (they're more like robots, actually) summoned by the Alchemist are powered by magical Ember.
* MechaMooks: Two enemies in the game are mechanical: the mechanical constructs piloted by an undead dwarf, and a little spider-like sentry bot.
* MegaDungeon:
** The story-driven dungeon, which is 35 floors deep, is a {{reconstruction}} of this trope. It is created from many different civilisations settling at the exact same location, each ultimately failing and falling into ruin due to [[spoiler:TheCorruption of Ordrak that spread through the ember veins]], then being buried by the passage of time and lost to history before another civilisation settles at the exact same spot and suffers the same fate. Torchlight is the latest civilisation to settle on that spot and was beginning to experience the same fate as all the past civilisations.
** The post-game dungeon, known as the Shadow Vault, plays this trope straight, having an infinite number of levels, with each level's architecture being completely randomised.
* MegatonPunch: The Alchemist's Ember Strike attack, hitting everything standing near your punching target. While your enemies do not go soaring into the sky, [[LudicrousGibs they tend to disappear anyway.]]
* MetalSlime: Phase Beasts are cowardly ghost-like imps that, upon death, explode into a portal that takes you to a bonus level.
* TheMinionMaster: If you focus on Charm.
* MoneyMultiplier: One of the possible enchantments.
* MookMaker: A number of standard enemies, such as Watcher Geists and Dark Zealots, either spawn or resurrect other foes. This isn't even considering bosses.
** One particularly nasty early foe- the Wraith- can turn zombies into others of itself. Any zombies. Including the ones that ''you'' summon.
** If you [[KillItWithIce shatter]] [[ChunkySalsaRule or splatter]] an enemy, the resurrecting MookMaker variant can't resurrect it.
* NewGamePlus: Pass an item and a fame level to your next character.
* NightOfTheLivingMooks: The catacombs area has your character fight nothing but the undead (except for spiders). The dwarven fortress area also contains pretty much nothing but undead dwarves (the only non-undead enemy is a little SpiderTank)
* NoFairCheating: Successfully entering any command in the console that gives the player a speed boost, maximum CriticalHit rate, extra items/money or GodMode will cause the game to append "the Cheat" to the player character's name and permanently disable the Shared Stash inventory for that particular game.
* NonIndicativeName: the "Goblin Stabber" enemies, which are armed with maces and axes, which historically do not do well in the "stabbing" department. ''Occasionally'' one will be armed with a pickaxe.
* "NounVerber TheButcher": This game re-uses the randomized boss naming conventions from ''VideoGame/{{FATE}}''. While this can lead to some pretty cool names, like "Throatchewer The Fierce," it also yields up such DoubleTake gems as "Facethrower" (faces probably throw about as well as an unfolded sheet of paper, [[FridgeLogic if you think about it]]) or "Axekicker" (oww!). Given the frequency with which this occurs for bosses and weapons and the gag nature of many of the non-randomized weapons, this may well be deliberate. The ones that spring to mind are the [[Series/BattlestarGalactica1978 Galactic Battlestar]], and the [[LethalJokeWeapon Sword of Adam]] which improves many stats that don't exist in the game (like "Thinking with Logic Resistance") and [[TalkingWeapon randomly says "Wizzzaaaards!"]] Oh, and, it can also assemble names from a list of vaguely-fantastical syllables and a dash of PunctuationShaker. This can result in things like Al'az or [[LampshadeHanging Ran'dum]].
* OfCorsetsSexy: The Vanquisher.
* OurDwarvesAreAllTheSame: Averted, for once: all the dwarves you run into in this game are undead zombies.
** Some of them are also ''huge''.
* PinballProjectile: The Vanquisher's "Ricochet" and "Flechette Trap" abilities.
* PowerEqualsRarity: The "Artifact Equipment" idea from ''VideoGame/{{FATE}}'' shows up here. See also [SetBonus] below.
* PowerCrystal: Ember; the lowest levels of the main dungeon are also crystal themed.
* QuestGiver: Several [=NPCs=] will assign {{Side Quest}}s to you: Vasman the wizard [[FetchQuest wants samples of Ember]], Trill the bard has a list of {{Mini Boss}}es he wants killed (so he can write heroic songs about you), and an antique collector named Hatch sends you to side instances for ''more'' {{Fetch Quest}}ing. (He's actually the best LevelGrinding option in the game because the mobs in his instances scale to your level, which is not true in the main dungeon. If his quest chain runs dry, there are Maps that can be bought from vendors which accomplish the same.)
* RainbowSpeak: When quest givers ask you to slay a specific monster or find an particular item, the monster/item's will always be marked in [[color:orange:orange]].
* RandomlyDrops
* RandomlyGeneratedLoot: Much like Diablo, equipment has random stats and enchantments.
* RealTimeWeaponChange
* RunDontWalk
* SanitySlippage: Alric's journal entries become increasingly more unhinged as they go on, comments on his surroundings and musings on his condition gradually giving way to megalomania and fanatical veneration of Ordrak. Given that each one is presented to you as you reach deeper floors of the mountain, it's perhaps one of the most literal interpretations of "descent into madness" ever.
* SchrodingersPlayerCharacter
* ScratchDamage: An attack that deals less damage than the target's armor absorbs results in a "glancing blow" that still does 1 point of damage.
* SetBonus: Some bits of EQ are mentioned as being part of a set, and you get ''extra'' bonuses if you have two or more items from the set equipped. There's 22 sets, though, so finding matching pieces before you hit the final boss is pretty unlikely. (Fortunately, some EQ comes with boosts to "Likelihood of Finding Magical EQ". With enough of them, sets become more feasible. And the BonusDungeon can up your playtime enormously...)
** Also, Torchlight has a ''shared inventory'' chest, so you can keep the pieces in a box for as long and through as many characters as you like if that's what it takes to get a full set.
* ShockwaveStomp: The Destroyer's Titan and Doomquake skills. The former comes with {{Knockback}}; the latter comes with [[EarthquakesCauseFissures fissures]].
* ShootTheMedicFirst:
** Rotted Chanters re-raise fallen Skeletons, Pygmy Shamans re-raise Stabber Pygmies from the dead, Tu'Tara Oathmasters can heal their fellow lizardmen, Goblin Chanters revive dead Goblins, Watcher Geists resurrect defeated Dwarven Wights, and Dark Zealots spawn those accursed Enslaved. Unsurprisingly, these guys need to be taken out first whenever they appear.
** The boss of the [[LethalLavaLand Goblin-infested prison]], Krag, a huge goblin king, would not have been that much of a fight. Trouble is, he came with five or so [[GiantMook giant mooks]] that constantly healed him AND buffed him with a damage-absorbing shield, all the while firing homing poison balls at the player. Guess what had to die first?
*** The player.
* ShoutOut: Plenty of references in the game, like a Unique Mace called the [[Series/BattlestarGalactica2003 Galactic Battlestar]]. [[http://torchlightarmory.com/item?i=1869 Seriously.]]
** Not to mention a [[Theatre/JosephAndTheAmazingTechnicolorDreamcoat Technicolor Nightmare Coat]], as seen [[http://torchlightarmory.com/item?i=201 here]].
** UsefulNotes/{{Steam}} achievement Shout Outs include [[Franchise/StarWars Only A Master Of Evil]], FisherKing, and [[Music/SirMixALot Sir-Mixes-A-Lot]].
** You can catch a [[VideoGame/{{Zork}} Grue]]fish.
** The three ghostly sisters you meet early in the game are called [[Film/VanHelsing Marishka, Verona and Aleera]].
** One of the tilesets in the game is called "Lost Fortress". The majority of the mooks in this tileset are undead dwarves. [[VideoGame/DwarfFortress Ummm.]]
** There is a rare staff called [[VideoGame/{{FATE}} Grove's Champion]].
** On the Xbox 360 version, the [[BeeBeeGun Bee Swarm]] spell was renamed to "ARG/{{ilovebees}}".
* SocketedEquipment: Natch; VideoGame/{{Diablo}}like, remember?
* SteamPunk: Shades of this, occasionally mixed with MagiTek. The Vanquisher can use guns, dwarf enemies often use robots and vehicles, the Alchemist's golems move and look like robots with smokestacks, and many of the Alchemist's higher-level gear options look like steampunk power-armor. The Engineer of the sequel is essentially a Steampunk Knight.
* {{Stripperiffic}}: Almost anything worn by the Vanquisher, although some visual themes such as the "Gunslinger" and the "Assassin" avoid this entirely. Consider, for example, the "Leather Vest" (beginner armor): on the Destroyer (male barbarian hero), it's a vest and leggings, and on the Alchemist (male steampunk mad scientist), it's a tunic and leggings. On the Vanquisher, it's a corset and miniskirt.
** This was lampshaded in video about the sequel: "Torchlight II: Now with 100% more pants!"
* SummonMagic: Half of the Alchemist's arsenal. Some of the all-class magical spells do this as well.
** Most of the skills for the modded Demonologist class are Summon Magic. It's currently a little overpowered.
* SwordAndGun: And there's a good reason to go that route as well. Melee weapons tend to hit a little harder than guns and hit a lot faster, and you automatically switch between them based on whether you can hit with the melee weapon.
** Sword and ''Wand'' is also possible.
* TeleportSpam
* TheDogWasTheMastermind: The ''player'' can pull this with the non-class spell scrolls (which can be taught to the pet). Considering the summons have a very respectable damage output, your dog or cat could raise their own little undead army and start clearing dungeons by themselves.
* TragicMonster:
** Brink, an NPC who joins the player near the start of the game. He gets turned into the first boss by the antagonist via TheCorruption and the player is forced to kill him. Somewhat averted as the player character only knows him for a rather short amount of time.
** Also, [[spoiler:Alric. Based on Syl's dialogue, he was a genuinely kind and caring man before TheCorruption warped him into Ordrak's [[TheDragon dragon]]. Made worse when you realize that the writings shown at the beginning of each new area are actually [[ApocalypticLog excrepts from Alric's journal]] that show him falling more and more under Ordrak's control.]]
** [[spoiler: Narrowly averted with Syl. After you reach and start using the Ember Forge, Alric waltzes in and kidnaps her, stating he plans to turn her to Ordrak's side. The next boss you face, Medea, is a female demon with a similar build to Syl, and even uses a very similar looking polearm. All signs point to it being Syl. Then a few floors later, you find her still intact, albeit in a magical cage under the watch of one of Alric's henchmen. After you free her, she indicates that she was in the process of being brainwashed, and that you got to her in the nick of time.]]
* {{Underboobs}}: Some of the Vanquisher armor displays this prominently.
* UniversalPoison: Notable as even zombies, skeletons, specters and the alchemist's [[RobotBuddy Mechanical Golems]] can be poisoned.
* WalkingShirtlessScene: The Destroyer starts out with little more than a tattered pair of trousers. How quickly he covers up depends on his player's luck.
* WithGreatPowerComesGreatInsanity: A side effect of using too much Ember and the constant fear of the Alchemist as the page quote shows. This happens most prominently to Master Alric, as demonstrated through his journal entries. [[spoiler: The Alchemist ultimately falls to this between games.]]
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