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[[caption-width-right:150:Oh nee... de instructies niet in het Nederlands...]]

->''"This probably isn't a normal egg!"''
-->--The opening of the first game (while Toki Tori is hatching)

''Toki Tori'' is a puzzle game originally released for the GameBoyColor, then [[{{Remake}} remade]] for the Pocket PC, then getting an UpdatedRerelease (or several), all brought to you by Two Tribes. After ten years, a sequel is in the works.

Toki Tori's premise is straightforward. Using a limited number of tools (ranging from the suitably named [[FreezeRay Freeze-o-matic]] to the unimposing [[BoringYetPractical Bubble Suit]]), Toki Tori has to gather up his lost and unhatched brothers and sisters.

The game has developed something of a cult following, helped in large part by its multiple re-releases, in particular its {{Steam}} release, which added a LevelEditor so that fans could finally put together their own Easter egg hunts.

The sequel was released in April 2013 on WiiU eShop, with a Steam version released in July 2013. It is much more ambitious than its predecessor, with big worlds and some Metroidvania elements. Tools have been replaced by manipulating the environment (creatures, nature, artifacts, etc.) to help you explore the levels and collect tokens instead of eggs.
!!Both games provide examples of:
* ConjoinedEyes: Toki Tori himself, as seen in the page image.
* ConvectionSchmonvection: An old stone castle in the first game, a volcano in the second. As long as Toki Tori doesn't ''touch'' any of the lava pools, he's fine.
* ExcusePlot:
** ''Toki Tori'': The original version shows your sibling eggs getting taken away; the rest only imply it. In either case, nothing ever comes of it.
** ''Toki Tori 2'' does have a plot, but given where the game falls on the SlidingScaleOfVisualsVersusDialogue, it's rather minimal and serves mostly to give the player a reason to explore the game world.
* LevelEditor: For each game's Steam release.
* OneHitPointWonder: Enemies and spikes both stop Toki Tori in his tracks. On occasion, a puzzle will be based around luring an enemy into a trap (such as lava or an electric field), which will kill them instantly.
* ResetButton: The first game's Steam release introduced the Rewind function as an AntiFrustrationFeature, so the player doesn't have to restart an entire level if they render a puzzle unsolvable or become trapped in an inescapable pit. In that same vein, the second game has the Rewind melody (see MagicMusic below), which will return Toki to the previous checkpoint.
* ShoutOut:
** From ''Toki Tori'''s Steam achievement list:
*** Retrying a single level 10 times in a row earns "[[{{Rickroll}} Never gonna give you up!]]"
*** Trapping 30 ghosts earns "[[Film/{{Ghostbusters}} Who are you going to call?]]"
*** Beating a level using exactly JustForFun/FortyTwo [=InstantRocks=][[TradeSnark ]] earns "[[Franchise/TheHitchhikersGuideToTheGalaxy The Answer]]".
** From ''Toki Tori 2+'''s Steam achievement list:
*** Launching the birds' escape craft earns "[[BilingualBonus A pollo]] [[Film/{{Apollo 13}} 13]]".
*** Getting stuck in an infinite warp loop earns "[[VideoGame/{{Portal}} Now you're thinking with poultry]]".
*** Each [[spoiler:ancient frog]] has an achievement associated with it: [[VideoGame/TeamFortress2 "The heavy", "The pyro", "The scout", "The spy", "The sniper"]].
*** Hidden in a secret location is [[spoiler:a toppled Statue of Tokity]]; the achievement for finding it is "[[Franchise/PlanetOfTheApes You Maniacs! You blew it up!]]"
** One of the songs from the second game's soundtrack is titled "[[Film/BladeRunner All will be lost, like... frogs... in... rain...]]"

!!''Toki Tori'' provides examples of:
* AbortedArc: Originally, Toki Tori had explicitly magic powers and the tornado that took his siblings was implied to be controlled by some evil force. This is never mentioned outside of the GameBoyColor game.
* AbsurdlySpaciousSewer: Slimy Sewers (or Slime Cave on Gameboy).
* AWinnerIsYou: Your reward for beating all the normal levels is [[spoiler:an animated cookout]].
* CanonDiscontinuity: The developers have stated that any plot from the first game is being tossed out.
* CrossOver: The Steam version added the Test Lab world as part of a multiple-game-spanning promotion for ''VideoGame/{{Portal 2}}''.
* DoubleUnlock: In the Steam version, complete 10 stages to get a message saying the bonus levels are unlocked. The bonus levels still have a lock on them, which get unlocked if you join the Steam group.
* DungeonBypass: The Wildcard in the later versions allows you to skip a level you can't beat. However, you have to go back and beat that level if you want to use the Wildcard later.
* ImAHumanitarian: Let's just say Toki Tori is not collecting those eggs for their salvation.
* KaizoTrap: The second to last level of the ''Portal 2'' promotion world positions the last egg over a spike pit. Jumping for it will kill you during your victory animation unless you [[spoiler:drop an Insta-Rock on it and teleport down into the egg; the rock falls past you during your animation and you land on it.]]
* OurGhostsAreDifferent: They're affected by gravity and can die, for starters.
* SuperNotDrowningSkills: Bubble Barrage takes place completely underwater but plays like any other world. Toki Tori does sport some goggles though.

!!''Toki Tori 2+'' provides examples of:
* BagOfSpilling: In a sense. Toki Tori has none of his tools from the previous game, instead relying on whistles and stomps.
* ColonyDrop: [[spoiler:The ending. Once you bring all five ancient frogs to the crystal room, they destroy the crystal, causing the entire landmass to plummet to ground level. Fortunately, everyone turns out alright.]]
* DoorToBefore: Several areas contain molehills. Each come in pairs; once the player reaches the end of an area, a mole will show up and dig a shortcut, for easy backtracking.
* EscortMission: Transporting each [[spoiler:ancient frog]] is its own puzzle.
* GroundPound: Not used as an attack, but a key source of interacting with the game world.
* LivingMacGuffin: [[spoiler:The ancient frogs]].
* MagicMusic: Aside from guiding or luring creatures, this is the other purpose of Toki's chirp. There are five melodies (six if you include [[spoiler:the wings, once you've unlocked them]]). Toki is, effectively, his own WarpWhistle.
* OneHundredPercentCompletion: Finding every collectible (410 in total) and filling every collectible deposit, which unlocks a door that rewards you with [[spoiler:a pair of wings]].
* TheReveal: Once you visit the city in the center of the map, you go deep underground and discover the source of the black geysers that have been bursting from the ground: [[spoiler:the entire game is set on a FloatingContinent, and the [[GreenRocks giant crystal]] that keeps it afloat has begun to crack]].
* SequenceBreaking: The game does guide the player toward certain destinations, but you're allowed to freely explore. A Steam achievement is given for completing the game's main objective without visiting the city.
* SlidingScaleOfVisualsVersusDialogue: On the extreme visual end of the scale, as describe [[http://twotribes.com/message/skipping-the-writing-for-toki-tori-2/ here]]. The game has little to no text at all, presenting story and game mechanics through entirely visual means.
* SuperDrowningSkills: Toki Tori can hold his breath for 10 seconds.
* VideoGameCrueltyPotential: Most of ways Toki Tori can die (being crushed, electrocuted, burnt in lava, etc.) can also be inflicted on the harmless birds, bugs, and frogs that inhabit the game world. In a few cases, this wanton animal abuse is [[CrueltyIsTheOnlyOption required for progress]], or will earn an achievement.