[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/toejam_and_earl.png]]
[[caption-width-right:320:Ouch, man. That's cold.]]
[[TotallyRadical Supremely funky]] alien [[TotallyRadical homeboys]] [=ToeJam=] and "Big" Earl, proud residents of the planet Funkotron, have crashlanded on the decidedly lame and non-funky planet of Earth. The impact, while leaving them unharmed, scattered pieces of their spacecraft all over the planet, and [[GottaCatchEmAll finding all of these pieces]] is the only way to get back home. Sounds simple in principle. The Earth's natives might be a bit of trouble, though...

''[=ToeJam=] & Earl'' is a series of video games known mainly for its first entry, released in 1991 on the Sega Mega Drive/Genesis, although two more games exist. The first game, with the same name as the series, is an exploration-oriented ActionAdventure game with an overhead perspective and (the option of) randomly-generated [[GameLevel levels]].

The sequels are ''[=ToeJam=] & Earl in Panic on Funkotron'', an extremely different two-dimensional PlatformGame released on the Mega Drive in 1993, where the Duo has made it back home, only to find that several Earthlings have somehow stowed aboard, and are now causing [[ExactlyWhatItSaysOnTheTin Panic on Funkotron]], and ''[=ToeJam=] & Earl III: Mission to Earth'', a three-dimensional PlatformGame released on the Microsoft Xbox in 2002. They were also featured in ''Ready, Aim, Tomatoes!'', a pack-in game with the Genesis's Menacer light-gun peripheral.

A beta of the third game [[http://www.geek.com/games/dreamcast-just-got-a-new-game-and-its-toejam-earl-3-1580775/ was released,]] bearing many more similarities to the first game than the finished product.

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!!The series as a whole provides examples of:

* AbnormalAmmo: The original game features tomatoes as the protagonists' weapon of choice. ''Panic on Funkotron'' features jars that capture enemies (though it takes multiple jars to weaken the enemy).
* AccessoryWearingCartoonAnimal: In the first two games, Toejam wears a white baseball cap, white gloves, a medallion, and white shoes. In Mission to Earth, he gains a white shirt and blue pants.
* BrattyHalfPint: There are a few child enemy types in ''Panic on Funkotron'', who attack with tomatoes, spitballs and kicking the player in the shins.
** The shin-kicking child enemies return in ''Mission to Earth''.
* {{Cloudcuckooland}}: Earth is...a very strange place.
* CoolShades: Earl.
* CoOpMultiplayer
* DrivesLikeCrazy: Earl.
* HalfDressedCartoonAnimal: Earl wears blue pants with red polka-dots, white tennis shoes, and sunglasses, but no shirt.
* [[HumansAreTheRealMonsters Earthlings Are Lame]]: For the most part. Some Earthlings will help you out for the right price.
* HyperactiveMetabolism: Food items heal you to varying degrees, generally corresponding to the tastiness or richness of the food (e.g. a hot fudge sundae will heal you more than a bowl of cereal). Some food items in the first game will [[PoisonMushroom harm you instead]]; these take the form of rotten or health foods.
* MercyInvincibility: [[ClassicVideoGameScrewYous Or lack thereof]]. Can lead to several otherwise-innocuous enemies becoming DemonicSpiders.
* {{Mondegreen}}: Toejam and Earl were originally named Flowjam and Whirl, but the man coding their names in misheard them and wrote in Toejam and Earl.
* MooksButNoBosses: One of the few gameplay tropes shared between the original game and its sequel.
* NiceJobBreakingItHero: At the end of the first game the guys are received as heroes for surviving a visit to the most dangerous planet in the known universe. That is, until it's discovered that a large number of Earthlings followed them back and are trashing Funkotron. [=ToeJam=] and Earl set out to solve the problem themselves seemingly to avoid being punished for it.
** Also the reaction a character has when the other opens a "Total Bummer!" while they're both on the same screen, meaning they both die instantly. "Nice going."
* {{NPC}}: Helpful Earthlings include the Wizard, who will fully heal you for a buck; the Wise Carrot, who will tell you the contents of a given present in your inventory for two bucks; the Opera Singer, who will kill all enemies on the screen [[DreadfulMusician with her voice]] for three; and Santa Claus, who will drop presents from his sack if you can sneak up on him.
** ''Panic on Funkotron also has various recurring Funkotronians who will give the player hints on where to find secret areas.
* OurMonstersAreWeird: The series almost rivals Videogame/{{Earthbound}} for the amount of silly, bizarre enemy types.
* OxygenMeter: Your life bar drains while you're underwater, but it replenishes to what it was when you climb out (or refills when you die and respawn in the water). Use an Inner Tube to avoid having to hold your breath.
** The sequel provides an actual OxygenMeter, which can be replenished either by surfacing or finding certain fish to kiss and steal air from.
* ProducePelting: Tomatoes are a surprisingly popular weapon. Even some enemies get in on it.
* SecretLevel: In the first game, the very first level has a hidden entrance to a level 0, where [=ToeJam=] and Earl can get extra lives and chat with some cuties in a hot tub. Getting to the entrance requires a lot of swimming (or Icarus Wings or Rocket Skates), so the players must first acquire some appropriate presents to reach it without drowning. Leaving the secret level returns the players to the highest level they've reached so far.
** The sequel has numerous secret rooms (usually containing loads of presents, health items, or one of the Funkopotamus' favorite things.)
* StarfishAliens: Earl looks relatively humanoid, but Toejam has three legs and two eyestalks with no head. A few of the other residents of Funkotron are equally bizarre-looking.
* ThouShaltNotKill: Despite some Earthlings having no such compunctions, any direct attacks Toejam & Earl have are non-lethal (except maybe exploiting a bit of VideoGameCrueltyPotential) with tomato-throwing in the first game, trapping humans in jars and shipping them back to Earth in the second and "funkafying" them in the third.
* TotallyRadical: It would be hard to find someone in RealLife who uses the games' peculiar blend of slang without irony.
* VideoGameCrueltyPotential: You can steal presents from Santa in the first game. In ''Panic on Funkotron,'' you can drive your neighbors to distraction by continually ringing their doorbell, but unlike stealing presents it serves no practical purpose.
** In ''Mission to Earth'' you can shove humans off into BottomlessPits, even after you've converted them, and even if they were never hostile to begin with.

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!!The first Toejam & Earl provides examples of:

* AlcoholHic: Guzzle a Root Beer and the boys will spend a few seconds burping as they walk around. This can awaken sleeping humans.
* ArcWords: "Funk" is easily the series' favorite word, and shows up repeated in numerous contexts.
* BadHumorTruck: One of the enemies. Worse, it's a ''ghost'' ice cream truck that teleports around.
* BlahBlahBlah: If you jump into the hot tub with the two Wahinis on Level 0, Toejam and/or Earl will talk with them, exclusively depicted with random utterances of "chat", "giggle" and "titter".
* ABoyAGirlAndABabyFamily: [[spoiler:At the end of the game, Toejam is revealed to have two younger twin sisters and a baby sibling of an indeterminate gender in his family.]]
* CartographySidequest: In the first game, you acquire (experience) points for every map tile you uncover.
* ChestMonster: Variation: the dreaded Mailbox Monster, who will totally send you to Lamerville if it gets you. Less notable are the Earthling presents which may or may not summon harmful enemies.
* ComedicUnderwearExposure: Earl's shorts occasionally fall and he has to stop to pull them up. A rare example of this trope as a gameplay mechanic. (Incidentally, his underwear is almost identical to his pants.)
* {{Cutscene}}s: In the first game, when traveling in the elevator to the next level while in Two-Player mode, you can hear a conversation by [=ToeJam=] & Earl, with hilarious results.
* DepravedDentist: One of the enemies.
* [[ThreateningShark Everything Is Even Worse With Sharks]]: If a shark gets close, you'll hear a quick snippet of the ''Film/{{Jaws}}'' theme as a warning.
* ExperiencePoints: Earned by opening presents and flipping over map tiles. Your levels expand your health bar.
* FakeBalance: Earl has a little more health, but screw that, walking faster is a huge asset in this game. The difference between the two is pretty slight so it doesn't matter much.
* FloatingContinent: Each level in the original is a piece of land floating in a void. If you drop off the edge, you will land in the previous level, implying that they are arranged in a vertical stack. [[spoiler:Try falling off the bottom-left corner of Level 1.]]
* FragileSpeedster: [=ToeJam=] is faster than Earl but has a shorter life bar.
* HealingSpring: The hot tub on level 0 replenishes all your health.
* IdleAnimation: If you leave them idle too long, they'll actually fall asleep. You then have to mash the buttons a bunch of times to have a disembodied voice yell at them to wake up.
* MacGuffin: The 10 spaceship parts in the first game and Lamont the Funkopatomus's 12 Sacred Albums of Funk in the third. The second has Lamont's 10 favorite things, which aren't necessary to complete the game, but are to get the GoldenEnding.
* MediumAwareness: In the first game, the characters introduce themselves and explain the entire situation to the player.
* MightyGlacier: Earl is slower than [=ToeJam=] and his pants fall down occasionally, slowing you down, but has a longer life bar.
* OneHitKill: The "Total Bummer" present will drain your character's entire life bar in one go.
** TotalPartyKill: And if both characters happen to be together (no SplitScreen), it kills them both.
* ParrotExposition: All Earl does in the intro (outside of the flashback) is just repeat things that Toejam just said.
* PersonalRainCloud: It's a nuisance.
* PoisonMushroom: Some presents have intentionally bad effects, such as the Schoolbook, Randomizer, and [[OneHitKill Total Bummer]].
** There is a literal mushroom that, if eaten, will take a significant portion of the characters' health.
** The [[PersonalRainCloud rain cloud]] is a classic example. You open a present just to have a rain cloud follow you around, giving you a nigh-unavoidable shock for slight damage every so often.
** The Total Bummer just kills you upon opening it, no questions asked.
* PowerupLetdown: Opening new presents is always a gamble, and about 25% of the time it's a harmful present. Even useful presents opened at the wrong time can set you back. Opening Rocket Skates can potentially send you back several levels.
* PressXToDie: Opening an identified "Total Bummer" present would qualify. Best to drop them right away lest you wind up opening it accidentally.
* QuicksandSucks: The protagonists will sink in sand, but not far enough to suffocate; their movement just slows the farther they sink. And it's more like desert sand ([[AllDesertsHaveCacti including cacti!]]) than quicksand.
* {{Roguelike}}: Partial use. The first game is not a true roguelike, but it has elements of one in that it has two gameplay modes, Random World and Fixed World. In Random World, [[RandomlyGeneratedLevels each level is randomly generated]], along with the enemies therein and the locations of presents. In Fixed World, all of these things have set forms and locations.
** Also, you have to climb up floors, you gain experience points, and presents are challenging to identify. Lots of the presents are bad, including one little SOB that re-randomizes all the presents, including itself!
* RPGElements: There are nine player rankings. Which ranking you currently have is based on your score, which is primarily increased by opening presents and exploring more of the map. "Wiener", as seen in the screenshot above, is the lowest ranking.
* ShoutOut: When Toejam and Earl use the super hi-tops long enough, they will say "[[WesternAnimation/WileECoyoteAndTheRoadRunner Meep Meep]]".
* SneezeOfDoom: Though it's incredibly rare, [=ToeJam=] and Earl may sneeze when sneaking past sleeping enemies or attempting to surprise Santa, ruining the attempt.
* SplitScreen: When Toejam and Earl get far enough apart in the first game, the screen splits so they can split up and search individually. They can even be on entirely different levels (although the higher player won't be able to advance further until the lower player catches up.)
* SprintShoes
* SquashedFlat: Happens rather frequently, either as a result of attacks by certain Earthlings or when your own partner lands on top of you.
* StandardStatusEffects: Quite a few. Schoolbooks put you to sleep, which makes you helpless to enemy attacks, forcing you to button mash your way to being awake. Wahini will make you do a dance if you get too close to her, slowing you down. Cupids fire arrows [[InterfaceScrew which make you lovestruck]]. Finally, the Rain Cloud will randomly drain your health with lightning bolts.
* TakeThat: [[spoiler:If you make it to the end of the original game, there is a secret area on Funkotron with a single female alien who says [[SonicTheHedgehog "No hedgehogs round here."]]]]
* TooAwesomeToUse: Players might be tempted to hoard the most choice presents in the game.
* UnidentifiedItems: Presents are initially unidentified. Though, since all presents of the same design contain the same item or effect, using one automatically identifies any identical ones (whether in the player's inventory or on the ground). The "man in the carrot suit" is a randomly-appearing [=NPC=] who can identify a present for a few dollars. This is important because one of the effects is the Randomizer, which ''un''identifies all presents and scrambles the design-effect relationships!
* WhatDoesThisButtonDo: The characters exchange comedic banter in the elevator rides between levels in two-player mode. One skit has Earl asking this and [=ToeJam=] stopping him before they get in even ''more'' trouble.

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!!Toejam & Earl: Panic on Funkotron provides examples of:

* AlienInvasion: Inverted; It's the aliens who are trying to fend off an ''Earthling'' invasion.
* BatmanCanBreatheInSpace: The Earthlings got to Funkotron by clinging to the sides of Toejam and Earl's ship through space.
* BigEater: Bloona is always seen eating something (and she's always trying to force feed Peabo candy as well.)
* BlindingCameraFlash: The game features {{Hawaiian Shirted Tourist}}s who use their camera flash as a weapon.
* BrickJoke: Near the start of the game, the duo can ring the doorbell on a house, causing the owner to come out and ask if they're there to fix the plumbing. In the PlayableEpilogue, they run across the same house and the owner asks the same question, prompting them to point out that they've done this already.
* BonusStage: The Hyper Funk Zone.
* {{Cloudcuckoolander}}: Flarney, thanks to having two heads, meaning he can never make up his mind about ''anything'' and tends to give fairly unhelpful hints as a result.
* DeliberatelyMonochrome: Stages will occasionally turn monochrome thanks to the Funk draining out of Funkotron, causing the player's Funk meter to bottom out until the color returns.
* EasyModeMockery: "Lil' Kids" mode makes it impossible to die, but ends the game after level five, thus robbing players of the chance to collect the Funkopotamus' favourite things and get the good ending.
* EnemyDetectingRadar: Part of the HUD includes an arrow that points to the nearest Earthling (turning into a flashing red circle if they're somewhere on-screen.) When all Earthlings are captured, it points to the rocket at the end of the level, instead.
* EverythingSensor: The Funk Radar, which detects anything that's hidden on-screen, including presents, secret doors and Earthlings.
* EveryTenThousandPoints
* FisherKing: Lamont the Funkopotamus, the source of all Funk in Funkotron. When the invading humans scare him into hiding in the Funk D'mension, all Funk starts to slowly fade from the planet.
* GettingCrapPastTheRadar: One fiery area is called "Hot and Bothered."
* GogglesDoNothing: The fact that Earl wears sunglasses doesn't make him any safer from enemies with flashbulbs.
* GoldenEnding: Finishing the game with all 10 of the Funkopotamus' favorite things triggers the best ending, where the Funkopotamus returns to his throne of Funk.
* GuideDangIt: Collecting the Funkopotamus's favorite things.
* InvincibilityPowerUp: The Panic Button, which causes the player to run wildly without taking damage and while hurling jars everywhere.
* ManaMeter: The Funk meter, which powers the Funk Move and Funk Radar.
* MoodSwinger: Sharla. She's ''always'' crying, but whether she's crying tears of joy or tears of happiness seems to change on a whim.
* NakedPeopleAreFunny: One of the enemies is a seemingly-naked guy in a cardboard box who sings "Figaro!"
* NinjaPirateZombieRobot: One of the enemies is a ghost cow.
* NonIndicativeName: The "Funkopotamus" looks more like a tiny googly-eyed lizard.
* OfficialCouple: Bloona and Peabo by the end of the game. Also Toejam/Earl and Leshawna in the best ending, depending on who the player is controlling (if it's a co-op game, she introduces her never-before seen identical twin sister for the second player.)
* OneHitKill: Super Jars can trap an Earthling with a single hit.
* OurMermaidsAreDifferent: Trixie is some kind of green alien mermaid who appears when the player finds one of her Super Secret Funk Orbs, granting the duo a power-up (like unlimited coins, unlimited Funk-Vacs, or double the gains on presents) that lasts until the end of the level.
* OverlyLongGag: Pleading with the Funkopotamus to come out.
-->"Please?" "No." '''[repeats 15 times]'''
* PairTheSpares: Leshawna officially hooks up with Toejam in the GoldenEnding in co-op mode, while Earl is introduced to her identical twin sister.
* PeopleJars: Toejam and Earl use their trap-o-matic jars to catch the Earthlings invading Funkotron. It takes several to successfully capture one of them.
* PlayableEpilogue: Pretty much everything after "The Final Battle" could count. The only fight after that is against one last group of enemies that can't directly damage you.
* PowerUpLetDown: One of Trixie's level-long power-ups is giving the player immediate max jumping height on jump pads. Not only does it not take that long to reach max height on your own (unless you ''really'' suck at the timing) but it also gets really annoying when you find that you ''can't stop'' jumping.
* RamblingOldManMonologue: Otis is rather fond of these.
* RhythmGame: The "Jam Out" sessions, where the player can basically play Simon Says for more Funk.
* SmallNameBigEgo: Smoot is a total narcissist.
* SmartBomb: The Funk-Vac in ''Panic On Funkotron''.
* TwinSwitch: Chester and Lester ''love'' to pull this. Only one of them is ever seen on-screen at a time, and them constantly flip-flopping on who the duo is talking to becomes a RunningGag. At the end of the game, they ask if Chester and Lester really ''are'' twins or just one person who's been screwing with everyone this whole time. [[spoiler: [[NonAnswer The answer: Yes.]]]]
* YouShouldntKnowThisAlready: Even if you try to cheat and get to the secret rooms where the Funkopatomus' favorite things are held without getting the proper {{NPC}} hints first, the hidden doors won't actually appear until you're told where they are.

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!!Toejam & Earl: Mission to Earth provides examples of:

* DownloadableContent: ''Mission to Earth'' had three extra characters -- Geekjam, Earlbot, and Suteki -- and some additional levels available while it was online-capable.
* FemBot: DLC character Suteki.
* [[SassyBlackWoman Sassy Blue Alien]]: Latisha in ''Mission to Earth''.
* StandardDiscoEquipment: Disco balls appear over Earthlings in ''Mission to Earth'' who have been "funkified".
* UnusuallyUninterestingSight: Knocking on people's doors will have them comment on your "costume", even if you're playing as Toejam, [[StarfishAliens who doesn't look even remotely human.]]
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