[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/thunder--lightning200_5855.png]]
''Thunder & Lightning'' is a BreakingOut videogame released on Seta's 1st generation arcade hardware and the Platform/NintendoEntertainmentSystem in 1990. The NES version was later released in Japan as Family Block (ファミリーブロック Famirī Burokku). An InNameOnly sequel ''Thunder & Lightning 2'' (''Block Carnival'') was released in 1992.
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!!''Thunder & Lightning'' provides examples of:

* BossRoom: There's a Manta Ray, an archeological head, a giant spider, a monster that throws stones, and the BigBad, all exclusive to the arcade version.
%%* BreakingOut:
* ColorCodedMultiplayer: The first player, in red, plays as Mr. Chin. The second player, in white, instead controls his PaletteSwap, Marcus. Averted in the NES version where both players are red.
* CoversAlwaysLie: One of the flyers for the arcade version has screenshots from the NES version, which has entirely different levels, plot, and characters (the only thing shared between them is Mr. Chin himself).
** [[https://i.ebayimg.com/images/g/HTsAAOSwRRheB6fP/s-l1600.jpg Another (presumably later) flyer actually has screenshots from the arcade version]].
* DamselInDistress: The whole point of the arcade version is to rescue Mr. Chin's girlfriend.
* ExcusePlot: In the arcade version, rescue your tall blond girlfriend from the Thunder Warrior that put blocks in your way.
* InNameOnly: The "sequel" (known in Japan as ''Block Carnival'') is massively different from the first game and it's NES counterpart, due to having no characters or settings from the original games (instead starring two generic Japanese men) and overall comes off as DenserAndWackier with more simple level design (all twelve of it's non-boss levels are a basic "wall of blocks" levels).
* MinusWorld: In the American NES version of the game, after you beat all 30 levels [[NoEnding the game over screen is shown]]. However, in the Japanese version the game proceeds to load glitched levels after all 30 levels have been beaten. This is despite the fact that the Japanese version was released four months after the American one, which was more than enough time to remove the glitch.
* MutuallyExclusivePowerups: Mr. Chin can only have one powerup active at a time.
* NintendoHard: The original arcade version runs on a vertical screen[[note]]240×384px[[/note]] giving more vertical space, and has continues (coins). The NES version has a normal horizontal screen[[note]]256x240px[[/note]] and no continues, just the 3 extra lives (or 7 in the Japanese version) you start with. Like ''Videogame/{{Arkanoid}}'', it's also only possible to have one PowerUp at a time.
* OneUp: Provided by a powerup that shows a small image of Mr. Chin with "1UP" written along the bottom.
* OurDemonsAreDifferent: The two Thunder Warriors provided by both the arcade and NES game. The NES one being more humanoid, and the arcade one looking like a true demon.
%%* OurWormholesAreDifferent:
* PinballScoring: In the arcade version, you can score amazingly high as early as the first level, reaching 1,600,000 points.
* PowerUp: Acquired by hitting certain floating vehicles that pass by on-screen. The powerups they spawn include sticky paddle ("Glove"), longer paddle ("Long"), a OneUp, a big ball that goes through indestructible blocks ("Big ball"), ("Slow") that slows down the ball and so on.
* ShockAndAwe: The two kinds of Thunder Warriors that occupy the two versions.
* SuperNotDrowningSkills: In the underwater floors, Mr. Chin is immune to drowning.
* WalkDontSwim: Mr. Chin opts to walk on the bottom of the ocean instead of swimming between the islands.
* XRaySparks: In the arcade version, when the Thunder Warrior zaps Mr. Chin and kidnaps his girlfriend.