[[caption-width-right:350:"Ride the--" [[Pinball/{{Comet}} ...woops, wrong game.]]]]

''3-D Ultra Pinball: Thrill Ride'' is a [[DigitalPinballTables Digital Pinball]] game developed by Creator/{{Dynamix}} and published by Creator/{{Sierra}} for UsefulNotes/AppleMacintosh and UsefulNotes/MicrosoftWindows. Based on the RealLife Hersheypark {{Theme Park|s}} in Hershey, Pennsylvania, the game requires the player to perform various ride related-tasks to score points, and ultimately try to stay through the night.

Most of the action takes place with the various Fun Zone puzzles on the primary table, but making key shots will open additional areas and events. You play as a guest visiting the park with one goal in mind: Ride every single ride in the park. Go on real-life rides like the Wildcat, the Coal Cracker, and the Wave Swinger, then warp over to the Thrill Zone mini-playfield for additional challenges. Visit the snack shop for bonuses and prizes, clear the rapids, collect Brass Rings and Ride Photos for extra points, and try to stick around long enough for Lights Out, and a chance to see the Nighttime Fantasy fireworks show.

Unlike earlier games in the series, ''Thrill Ride'' edges back to a more conventional {{pinball}} feel, de-emphasizing the overall quest in favor of simply getting a high score, making the game more accessible for casual players. The updated graphics engine supported resolutions up to 800 x 600 and High-Color displays, delivering great special effects and realistic graphics. The downside is its replayability; with only one main table and a few mini-tables, there isn't much replay value, and skilled players will see everything the game has to offer in a few hours.

A version of this game was developed for the {{Nintendo}} GameBoyColor, but bears no resemblance to the original aside from the name and general premise. Much like ''VideoGame/PokemonPinball'', the cartridge has a rumble pack.

!!''3-D Ultra Pinball: Thrill Ride'' contains examples of:

* AmusementPark[=/=]{{Theme Park|s}}
* EasterEgg: Entering the Snack Bar enough times will activate a secret "Hide and Seek" mode, where various Hershey characters will escape from the Snack Bar and hide in various places on the playfield and the player must hit them when they pop out and return them to the Snack Bar for loads of points.
* EverythingsBetterWithCows: In true pinball fashion, the Hershey Cow can be unlocked as one of the characters in the Hide and Seek mode with a cheat code. Another cheat code can turn the waterfall leading to the Fun Zone into chocolate milk, complete with a mooing sound.
* InNameOnly: The Game Boy Color version of the game, which is played from a scrolling overhead perspective and changes many of the rules to accommodate the platform. On its own, however, it's regarded as a rather good game despite the lack of semblance to the original.
* LargeHamAnnouncer: Whenever the male announcer says '''THRILL ZONE!'''
* LicensedPinballTable:
** Technically, ''Thrill Ride'' is a licensed game based on Hersheypark, but the connection is heavily downplayed and feels more like ProductPlacement instead -- most references are limited to a few cartoon characters based on Hershey products on the display, and a bonus video in the options menu advertising one of the rides from the park, the Lightning Racer.
** ProductPlacement: Played straight with the various rides in the game, which are based on ones at the RealLife Hersheypark.
* NoFairCheating: Using a cheat code that affects gameplay (skipping to the WizardMode, extending the timer on the ball saver, etc.) locks you out of entering your score into the Hall of Fame for that game.
* SkillShot: Two, one into the snack shop, the other up the corkscrew coaster.
* ShoutOut: The way the Hide and Seek Mode is activated, hitting the ball into a scoop a certain amount of times that gives you various bonuses, in this case, the Gift Shop, is similar to the way you activate [[Pinball/MonsterBash Lyman's Lament.]]
* SpellingBonus: Spell T-H-R-I-L-L-R-I-D-E to collect enough Thrill Points to start Nighttime Fantasy, which when finished lights up a pinwheel light to go towards Lights Out Mode.
* SpiritualSuccessor: To Creator/WilliamsElectronics' "Rollercoaster" trilogy, Pinball/{{Comet}}, Pinball/{{Cyclone}}, and Pinball/{{Hurricane}}.
* TheThemeParkVersion: Literally, entire premise of the game.
* [[VeryLooselyBasedOnATrueStory Very Loosely Based On A True Theme Park]]
* VideoMode: Sort of. Two rides in the Fun Zone will take you to a separate mini table with its own objective. The River Rapids, where you have to sink boulders to clear a path for the boats, and the Lightning Racer Virtual Coaster, where you hit bumpers to build your own virtual roller coaster ''VideoGame/RollerCoasterTycoon'' style. You can even "ride" the coaster after time runs out.
* WizardMode: Available after you complete the game's six trials -- finish all five Fun Zone and Thrill Zone rides, spell THRILLRIDE, activate both Coal Cracker and Wildcat Multiball, and complete "Nighttime Fantasy," a Sub-Wizard Mode where you shoot every ramp to start a fireworks display. This activates "Lights Out", where the player must hit all the light bulbs on the playfield to put them out, essentially closing sections of the park for the night. Successfully doing so starts a variation of "Nighttime Fantasy", where you try to launch as many fireworks displays as you can.
-->'''Male Park Announcer:''' All right, let's pack it in and go home.
-->'''Guest:''' But I don't want to go home!
-->'''Female (or Male) Park Announcer:''' Well, why didn't you say so?